OOC Thread
The challenge ratings for the monsters, being based on parties with four characters, take place without the grid factoring in. Descriptions will take the place of in-game elements every time, so most of the crunch pertains to gold pieces and fleshing out the characters. The classic "what is 3.5 without miniatures" will get blown over here, seeing as I think minis severely restrict the game.
So if you're looking for a bit more crunch, the power nexuses can drain mana without transferring an alert to other power nexuses in the area. As it were, magic fields detectable by premonition will almost always result in an encounter with the dark god Izrador. But his magicks have seeped into the cloth of the subconscious, making for a difficult path without the use of a ton of magicks. Polymorph is often performed to slot one into an astriax's form, making way for dogs' innate capabilities in situations where non magic-users can sniff out needed plants or track potions or select targets sometimes miles away. The classic dog smelling the trail, but in Baden's Bluff's environs, there is mostly flat plain with waves crashing on the shore, ladders pitched precariously throughout the city and swords of acid marking the force of the Eren and Yellow rivers that sway back and forth as giant arteries do.
The main export is timber, kind of like a Germany or Russia and there is a force of manor homes that populate the farther reaches of the plains, upon which sit the Blood Mother Tribe and the Feral Mother tribe. Orcs are generally viewed with derision in these parts of town, but seeing as they offer the best tithes and settle into the most sundry economic posts, there is an economic surplus complemented by orcs using acid swords as a transition into potential future dominance. "Boy do those babies scald" is a common phrase in orcish, translated from "Bok hoy goto hava nigen." Most of the orcs in this region are walking around with richer humans, who are carrying around fifty gold pieces apiece, seeing as the pyramidal economic structures pair human masters with orc serfs. But the economics of the city are undermining the traditional hierarchies, making for trips out of town being very common, something you might consider doing being taking magic items to other cities and convincing orcs not to serve the dark god, either with weapons or with words. The range of wealth is such that the closer you go to the center of the city, the mean rent of the three tiers is respectively 5,000, 20,000, and 400,000 gold pieces per month. You know to ask for Maavu once the demon invasion thing cools off, 'cause he's supposedly really hardy. Fire and water make for the elemental vulnerabilities of most of the humans populating the city, while the aberrants common in the catacombs are vulnerable to acid.