Issue 2
Star Phoenix, given warning turns to see the approaching shadows and maneuvers between their approach and the two women, activating his Plasma Shield... which again adds more heat to the water causing another more powerful steam explosion and pressure wave for the rapidly boiling water in his energetic surroundings as both flight and his 'force field' are nothing more than tightly controlled fusion plasma effects that create solar plasma for thrust and as a field of annihilating energy to protect him from damage.
Hopefully, whatever is approaching will be frightened into withdrawing if not by the huge 500'ft radius sunbright zone of light directed at them {something unheard of at these depths} or by the rapidly expanding explosive wave of boiling water produced by his dual plasma flight and force field powers!
The effects underwater are... quite explosive.
He directs his area of created sunlight to illuminate and totally eliminate any shadows concealing the approaching shapes...
15:00, Today: Star Phoenix rolled 23 using 1d20+7. Star Phoenix - Initiative [+7]. – 23
Actions -
No Action: Turn on Protection - "PHOENIX Plasma Sheath" {Force Field} Protection: 8 (Cosmic, Elemental, Good, Fire, Heat, Light, Radiant; +8 Toughness; Impervious [+1rk/Rk], Sustained [+0rk], Noticeable: “Burning Phoenix Aura” [-1rk], Side Effect 2: Always – Contact Sets Surroundings on Fire [-2rk/lvl])
Free Action: Direct Active Environmental power: Light {Bright} - ”Control Fire/Plasma {Environment}”: {Environment} 6 (Alternate; Cosmic, Elemental, Fire, Heat, Light, Radiant; Heat{Extreme}, Light{Bright}, 500’ft radius)
Move Action: Move to position himself between the approaching creatures and Fathom and Psyche - Making certain to keep them far enough away so as not to scald them with his boiling plasma aura
Standard Action: Total Defense {+4 Defense} w/Defensive Attack {+5Defense/-5Attack} = Defense Dodge/Parry 29
This message was last edited by the player at 19:13, Mon 04 July 2022.