Re: [OOC] Idle Chatter (Chat)
Whew.... an eventful maiden voyage so far...
I've noticed something about the game and want to share my thoughts with the crew.
With any game / system every player needs to have something to do, but, on a Federation starship, every mission doesn’t involve heroic, crisis averting activity for all key members of the crew.
Consider a typical Star Trek episode, two or three senior officers are the focus of the show. At a few points during an episode, a couple others might swing by for a few lines of technobabble but then disappear again until they are the focus of a future episode.
That kind of formula works for TV but will kill a game like this... all in all, the ship's doctor doesn't have much to do 'on screen' while there is a visiting dignitary heading to an important diplomatic mission, the tactical officer is probably sitting out the important research into a unique nebula and the Captain can only order the chief engineer to re-calibrate the warp coils to prevent a breach so many times before it gets a bit old...
So to keep the game engaging for everyone, it will seem a bit frenetic from a wider ship-perspective; it sure has as we approach the first 500 posts in the game. My advice: suspend disbelief, jump into plot lines you like, avoid those you don’t.
Have fun with it and feel free to send NPCs in your department off to do stuff you don’t want to play directly.