[OOC] Regulations and Orders (Game Mechanics)
Basic Moves
Open Fire! (War)
When you use force to attempt to damage, capture, or disable another creature or ship, roll +War. On a 10+, choose two options. On a 7-9, choose one.
● You suffer little harm
● You inflict terrible harm
● You rattle, stun or disable a system of your target
● You take definite hold of what you want
Open a Channel (Peace)
When you make contact in an attempt to discuss, negotiate, or come to terms, roll +Peace. On 10+, hold 3. On a 7-9, hold 2. While you’re interacting with them, spend the holds to ask questions.
● Is your character hiding something?
● What are your character’s cultural differences with mine?
● What does your character intend to do?
● What does your character wish I would do?
● How can I get your character to ______?
● How can I avoid offending/upsetting/annoying your character?
Go Boldly (Duty)
When you need to react or perform in a difficult situation, relying on your training and reaction time, roll +Duty. On a 10+, you do it. On a 7-9, you flinch, hesitate, or stall: you will be offered a worse outcome, hard bargain, an ugly choice.
Issue Orders (Rank)
When you issue orders to a character who falls under your chain of command to perform a task on your behalf, roll +Rank. If it is an NPC, on a 10+ they follow your orders to the best of their ability. You may reproduce another move this way, but the best they can do is the 7-9 result. On a 7-9, in addition to the effect happening, the GM chooses one:
● They require something in exchange, like concrete reassurance of safety or promise of recognition.
● You reflect poorly on the crew: take Disadvantage Forward on your next Issue Orders.
● They panic, choke, or otherwise don’t do the job entirely as expected.
If you issue orders to another PC in a difficult situation who falls under your chain of command, on a 10+, the crewmember takes Advantage Forward on their roll if they choose to follow the order. On a 7-9, the crewmember can follow the order with no bonus, or disobey the order and mark experience. In either case, on a 6, the order was the wrong call, and you both suffer the repercussions.
Spout Technobabble (Explore)
When you use your expertise to speak out about a scientific principle at work or recall information from a database, roll +Explore. On a 10+, the GM will tell you about it. (You can name the phenomena, if applicable.) On a 7-9, the GM will only tell you something interesting about it, it’s on you to make it useful.
Perform a Scan (Explore)
When you perform a scan, choose wide band or narrow band and roll +Explore. On a 10+, hold 2. On a 79, hold 1. As long as you can interpret the data, spend hold to ask any of the following questions.
● What are the properties of this area?
● What are the immediate dangers?
● What here is useful to me?
● What kind of lifesigns are present?
● What just happened here?
● What should I be on the lookout for?