Essence Crystals
Essence Crystals are distilled magical energy in a solid form. Each crystals weights one-half pound and contains an amount of magical energy depending upon how it was created. Essence crystals are used primary in magic item creation and because of their nature are often used as a substitute for currency (or as trade goods). In addition, essence crystal replace material components, providing an additional boost of magical power.
Essence Crystals can only be created by a spell caster or someone with the Innate Magic feat (a non-spell caster with the Innate Magic feat can only create level 1 essence crystals). This process requires an hour of uninterrupted work, any interruption will cause failure and the crystal will not be created. Alternately, essence crystals can be distilled from a recently deceased creature, the process must be started within one minute of the deceased creature's death (requiring a Spellcraft check to complete successfully).
Essence Crystals have two different values, the first is used for magical item creation (and when replacing material components) and the second the average gold price when buying and selling essence crystals. Because of their nature, they can not be masked or altered: detect magic will always reveal the true stats of any given essence crystal in spite of any physical or magical attempts at deception. Each type of essence crystal has a different color (see the table below).
Essence Crystals Stats
Red (Level 1): 100 gp enchantment value, 1 gp sell value
Green (Level 2): 250 gp enchantment value, 4 gp sell value
Blue (Level 3): 500 gp enchantment value, 9 gp sell value
Gray (Level 5): 1000 gp enchantment value, 25 gp sell value
Black (Level 10): 2500 gp enchantment value, 100 gp sell value
Essence Crystals can be created either by a spell caster or from a recently deceased creature. Creating an essence crystal from scratch requires one hour. The creator must either expend the appropriate spell slot (if spontaneous) or sacrifice a prepared spell (if not). Refer to the Essence Crystal Infusion table below for specifics. Note that a spellcaster can prepare only the number of Essence Crystals up to their spell casting attribute modifier (Intelligence for Wizards, etc) per day.
Essence Crystal Infusion
Red (Level 1): Level 1 Spell/Spell-Slot.
Green (Level 2): Level 2 Spell/Spell-Slot.
Blue (Level 3): Level 3 Spell/Spell-Slot.
Gray (Level 5): Level 4 Spell/Spell-Slot.
Black (Level 10): Level 7 Spell/Spell-Slot.
Creating an essence crystal from a recently deceased creature required only one minute to complete. In order to be a suitable target for essence crystal creation, the creature must have both an Intelligence score and a Charisma higher than 2. To be successful, creation of the essence crystal must begin within one minute of the creature's death; making a Spellcraft skill check at the end of that time. The results of the skill check are compared with the table below, creating the appropriate type as shown below.
Essence Crystal Creation
Red (Level 1): Spellcraft check, DC 20.
Green (Level 2): Spellcraft check, DC 25.
Blue (Level 3): Spellcraft check, DC 30.
Gray (Level 5): Spellcraft check, DC 35.
Black (Level 10): Spellcraft check, DC 40.
Essence Crystals do not require a gold expenditure to create. They do replace gold in creating magical items and enchanting equipment.
Esssence Crystals replace material components of 50 gps in value or higher: material components of less than 50 gp cost are ignored. Always round up for determining which essence crystal to use: A level 1 essence crystal replaces up to 100 gp material component with a level 2 essence crystal for a 101 gp component and so forth.
This message was last edited by the GM at 03:04, Sat 18 Mar 2023.