Start by looking here: Playbooks.   Posted by The GM.Group: 0
The GM
 GM, 1 post
Thu 24 Feb 2022
at 15:43
Start by looking here: Playbooks
--Banshee
Forceful: -1
Agile: +1
Insightful: 0
Charming/Intimidating: +2
----You are an intangible ghost
----Sunlight burns you
----Your scream causes damage to living sinners (and frightens the innocent)
----Holy symbols weaken you somewhat
----Magic or blessed weapons can hurt you
----To heal faster than the usual ways, you must: harm the sinful
----You got this way because (choose one): a curse, a deity, a very strong emotion that brought you back from death
----Lair (choose one): a graveyard, an old battlefield, a river

--Death Knight
Forceful: +2
Agile: -1
Insightful: 0
Charming/Intimidating: +1
----You are terrifying in battle (extra +2 to hit)
----You have +3 armor
----You resist feeling emotions (they weaken you)
----To heal faster than the usual ways, you must: kill
----Magic or blessed weapons can hurt you (especially blessed weapons)
----You have Banes (see list below)
----You got this way because (choose one): a curse, a deity, a very strong emotion that brought you back from death
----Lair (choose one): an old castle, an old fortress

--Draugr
Forceful: +2
Agile: -1
Insightful: 0
Charming/Intimidating: +1
----You are mighty in battle (extra +1 to hit)
----You are weak in the presence of warmth (so you live where it is always cold)
----Your touch chills the living to the bone
----To do bigger cold magic or heal: you must kill
----You got this way because (choose one): a curse, a deity, a very strong emotion that brought you back from death
----Lair (choose one): an old castle, a tomb, a barrow mound, a cave

--Drowned Ghost
Forceful: +1
Agile: -1
Insightful: 0
Charming/Intimidating: +2
----You can make yourself tangible or intangible
----You can teleport through mirrors or very reflective surfaces such as water
----Sunlight weakens you
----Your touch can chill the living to the bone
----You can be hurt by: magic, blessed weapons, bravery
----To heal faster than the usual ways, you must: kill
----You got this way because (choose one): a curse, a deity, a very strong emotion that brought you back from death
----Lair (choose one): a well, a pond, a lake, a river, a beach

--Ghost
Forceful: -1
Agile: +1
Insightful: 0
Charming/Intimidating: +2
----You are intangible
----Sunlight weakens you
----You got this way because (choose one): a curse, a deity, a very strong emotion that brought you back from death
----Your touch chills the living to the bone
----You can be hurt by: magic, blessed weapons, bravery
----To heal faster than the usual ways, you must: frighten the living
----Lair (choose one): a cemetery, an old battlefield, an abandoned house, an old ruin, an old castle

--Ghoul
Forceful: +1
Agile: 0
Insightful: -1
Charming/Intimidating: +2
----Chose one of these two:
------Your touch is toxic and can paralyze the weak
------You smell terrible-- humans and similar creatures get -1 to deal with you up close
----You got this way because (choose one): a curse, a deity
----To heal faster than the usual ways, you must: consume flesh
----Lair (choose one): a cemetery, a recent battlefield, a swamp

--Lich
Forceful: 0
Agile: -1
Insightful: +2
Charming/Intimidating: +1
----You can do magic
----You have a skull face
----If you want to hide your skull face you must (choose one): do hard magic that never lasts long OR kill
----You got this way because (choose one): a curse, a deity, your own magic
----To heal faster than the usual ways, you must: do hard magic, kill
----Lair (choose one): a dungeon under an old castle, a dungeon deep in a cavern system, an old tower

--Mummy
Forceful: +2
Agile: -1
Insightful: +1
Charming/Intimidating: 0
----You must wear bandages or you dry out
----You (choose one): are strong OR you do magic
----You got this way because (choose one): a curse, a deity, an honor bestowed by your people
----To heal faster than the usual ways, you must: (choose one): do a magic ritual, kill
----To pass for human you must (choose one): do a magic ritual, kill
----Lair (choose one): An ancient tomb, an ancient ruin, an ancient and forgotten temple
MUMMY PASSING FOR HUMAN (never lasts more than a couple of days):
Forceful: 0
Agile: -1
Insightful: +1
Charming/Intimidating: +2


--Revenant
Forceful: +2
Agile: +1
Insightful: 0
Charming/Intimidating: -1
----You are hard to stop (natural armor 3)
----You got this way because (choose one): a curse, a deity, a very strong emotion that brought you back from death
----To heal faster than the usual ways, you must: let time pass
----Lair (choose one): a tomb, an old ruin, a cave, an abandoned building

--Skeleton
Forceful: +1
Agile: +2
Insightful: -1
Charming/Intimidating: 0
----You are immune to piercing attacks (arrows, spears, javelins, darts, etc.) and have +2 armor against slashing attacks
----You got this way because (choose one): a curse, a deity
----To heal faster than the usual ways, you must: let time pass
----Lair (choose one): a tomb, a barrow mound, an ancient temple, a cave, a dungeon under an old castle, an old tower

--Snow Woman
Forceful: -1
Agile: +1
Insightful: 0
Charming/Intimidating: +2
----You can make yourself tangible or intangible
----You can do cold/winter magic
----You got this way because (choose one): a curse, a deity, a very strong emotion that brought you back from death
----Your touch chills the living to the bone and steals their warmth, harming them if you wish
----You can be hurt by: magic, blessed weapons, bravery
----To heal faster than the usual ways, you must: steal warmth from the living
----Lair (choose one): a cabin in the middle of the woods/forest, a cabin up high on the mountainside, a cave up high on the mountainside


--Vampire:
Forceful: +1
Agile: -1
Insightful: 0
Charming/Intimidating: +2
----To heal faster than the usual ways, and/or pass for human, you must: drink blood
----You got this way because (choose one): a curse, a deity
----Sunlight burns you
----You have Banes (see list below)
----Lair (choose one): a tomb, an abandoned building, a cabin in the woods

--Zombie:
Forceful: +2
Agile: -1
Insightful: -1
Charming/Intimidating: 0
----You get smarter by: consuming others
----You got this way because (choose one): a curse, a deity
----Lair: a cave, a dungeon under an old castle, a swamp




--BANES: You are EXTREMELY weakened by these things (choose three if your playbook up above tells you to):
o running water
o holy symbols (includes consecrated ground)
o seeing your reflection
o being in the presence of garlic (the closer you are, the worse it gets for you)
o a stake through your heart
o silver
o entering a (currently inhabited) dwelling uninvited (whether anyone is in there right now or not)

Your Bane CAN and MIGHT kill you. Or The GM might decide that you'll get better eventually. It depends on the situation.


NEED: You strongly desire(choose one):
--justice
--love
--revenge/vengeance
--to feel truly alive for just one day
--to be treated as truly alive for just one day
--to clear your name
--to find something you lost
--to protect someone or something important to you
--treasure

(Recommended Needs (just a suggestion!)
--Banshee: justice
--Death Knight: to find something you lost
--Draugr: justice
--Drowned Ghost: revenge/vengeance
--Ghost: justice, to feel truly alive for just one day, to find something you lost, to protect someone or something important to you
--Ghoul: justice, revenge/vengeance, treasure
--Lich: to feel truly alive for just one day, to protect someone or something important to you, treasure
--Mummy: justice, love, to feel truly alive for just one day, to find something you lost, treasure
--Revenant: justice, revenge/vengeance, to clear your name, to protect someone or something important to you
--Skeleton: justice, love, to feel truly alive for just one day
--Snow Woman: justice, love, revenge/vengeance, to protect someone or something important to you
--Vampire: justice, love, revenge/vengeance, to protect someone or something important to you
--Zombie: revenge/vengeance, to feel truly alive for just one day, to clear your name)

LIST OF MINOR TEMPTATIONS:
--Battle
--Biting the living
--Brooding
--Consuming Blood/Flesh/Warmth/Life
--Conversation
--Gloating
--Improving your Lair
--Practicing magic
--Prayer/Spiritual Contemplation
--Reading about history or philosophy or magic
--Scaring the living

YOUR Minor Temptation:
--Banshee: Scaring the living
--Death Knight: Brooding, Gloating
--Draugr: Battle
--Drowned Ghost: Scaring the living
--Ghost: Scaring the living
--Ghoul: Improving your Lair
--Lich: Practicing magic
--Mummy: Reading about history or philosophy or magic
--Revenant: Brooding
--Skeleton (choose one): Battle, Biting the living, Conversation, Improving your Lair
--Snow Woman: Consuming Warmth
--Vampire: Consuming Blood
--Zombie: Consuming Flesh


Your NEED is more of a big long-term goal you're constantly pursuing.

Your Minor Temptation is more of a little thing you indulge in to relax or when you're stressed.

Indulging in your Minor Temptation (successfully) will heal you 1 hit point at a time. You may also choose other Minor Temptations from the list (to a total maximum of having 3 Minor Temptations)!

Achieving your NEED successfully will heal you 2 hit points at a time.


Most playbooks state "To heal faster than the usual ways, you must:" Whatever that way is, it heals 3 hp each time.



RACE: The default race is human, but since this is a fantasy world, you can very possibly be an undead of a non-human race if you want, just run it by me.


REQUIRED GENDER:

--Banshee: any gender is allowed except male
--Death Knight: any gender
--Draugr: any gender
--Drowned Ghost: any gender is allowed (but might work best as not-a-male-gender)
--Ghost: any gender
--Ghoul: any gender
--Lich: any gender
--Mummy: any gender
--Revenant: any gender
--Skeleton: any gender
--Snow Woman: any gender is allowed except male
--Vampire: any gender
--Zombie: any gender

This message was last edited by the GM at 20:41, Fri 25 Feb.