Your investigator will need a:
- Name
- Archetype
- Occupation
- Weakness
- Strength
Archetype
(You could be solely one, or be a combination of two or more of these. Very flexible.)
Guardian - Defender of humanity, combating the forces of the Mythos. A dutiful, selfless, and protective hunter.
Seeker - Always looking to learn more about the world and the Mythos. Researching old lore, exploring new places, and studying new creatures.
Mystic - Attracted to the arcane forces of the Mythos. Developing spell-casting abilities or otherwise learning to manipulate the forces of the universe through magical talent.
Rogue - Self-serving, wily, and opportunistic. Eager to find ways to exploit your current situation.
Survivor - Everyday person who got caught in the wrong place and the wrong time, simply trying to survive. An ill-prepared and ill-equipped underdog who will rise to the occasion when your life is threatened.
Occupation
(This may not be a traditional, paid career. It could also be a life pursuit, or just the current circumstances of your life. These are just some examples. Please don't limit yourself to only these.)
Shaman, Redeemed cultist, Priest, Actress/Actor, Drifter, Athlete, Urchin, Ex-con, Bounty hunter, Bootlegger, Librarian, Professor, Researcher, Boxer, Soldier, Rookie cop, etc, etc, etc.
Weakness
(Could be a madness, an enemy, a responsibility, a curse or pact, a character flaw (physical, mental, or social), an unfortunate event. These are just some examples. Please don't limit yourself to only these.)
Stalked by hooded figures, A voice of the messenger (by curse or pact), Been caught red-handed, Lodge "debts", An unsolved case, A mysterious tome, You bought something in blood, Must smite the wicked, Dark future, Pursued by figure of evil, etc, etc, etc.
Strength
(Could be a boon, an asset, an specific item or weapon, a personal talent, skill, or insight, an allied person or animal, a spell, an amazing experience. These are just some examples. Please don't limit yourself to only these.)
Family inheritance, Customized firearms, Analytical mind, Search for the truth, A sole survivor you rescued, Symbol of Righteousness, Mystifying song, The codex of ages, A loyal hound, A musical instrument, etc, etc, etc.
STRENGTH AND WEAKNESS
These character descriptions primarily add story flavor, the chance for heroism, tragedy and/or comedy, and plot hooks. But, they also have a role to play mechanically:
If your Strength relates to a roll being made, you can gain a bonus to the roll; +5 to +20, depending on circumstances and how directly it relates. If your Weakness relates to the roll, you might get a similar penalty when rolling. Naturally, you guys will probably notice the Strength bonus possibility more often, and I'll probably notice the Weakness possibility more often, but anyone can call out for one or the other, even for other players. The more directly you can tie it into your roleplaying, the better chances of receiving the Strength bonus. And there may be times I pull on your Weaknesses to heighten the struggle. Also note, I'm less likely to call out the Weakness for roll penalties if I'm seeing the Weakness being roleplayed out flavorfully in the story.
This message was last edited by the GM at 15:08, Thu 03 Mar 2022.