Ace &
Punching Bag
I'm doing a little finangling with initiatives here because minions and large groups are meh... For this round, the group-activity for the bad-guys needs to default to the slowest member of the group that's taking a united action... So Hooded Girl and Minions RR & RL are currently moving on 16 and Big Black and Minions FR & FL are moving on 12, the lowest initiative of their respective groups.
I will likely apply this to other groupings in the future... defaulting to the lowest initiative. Not really sure I can see an application to PCs, but it
might be something to look into down the road.
Here's the mechanical break-down.
28 Ace
Move: No Move
Standard: Disam attack: Strike arm to knock pistol out of hand:
ToHit: 01:25, Today: Ace rolled 21 using 1d20+14
Bertolt's
Parry is DC18, so the attack succeeds!
Damage roll vs strength to disarm: 01:26, Today: Ace rolled 21 using 1d20+6.
disarm effect.
Bertolt
Rolled 19 to resist, so he was successfully disarmed
"And then zipping back out of his reach, hopefully with his pistol in hand."
The rules allow for you grabbing the disarmed weapon as a free action.
So sure! The pistol is yours now.
Move: No Move
25 Punching Bag
Move: "Run Forest Run" (Speed 10)
Zip! Oh, please tell me there's like, flying debris and paper and stuff!
That'd be awesome!
Standard: Disam attack: Strike arm to knock pistol out of hand:
Punching Bag rolled 20 using 1d20+8. Wrestling style punch lead man.
Wrestling style punch with Fast Grab rolled 20 to hit.
Bertolt's
Parry is DC18, so the attack succeeds!
Toughness check 27 for damage.
Bertolt
rolled 25 to resist, so he is
BRUISED
Bertolt has a -1 circumstance penalty to further resistance checks against damage
Punching Bag rolled 20 using 1d20+8.
for initial punch being used for grab check as per Fast Grab
Bertolt's
Parry is DC18, so the grab attack was succesfully made
Resist 17 strength with strength or dodge to not be grabbed.
Bertolt
rolled 21 to resist, so the grab attack was not successfully completed
Bertolt broke out before the grab could be completed, I suppose?
Move: No Move Action
20 Bertolt - Taser-shot Ace
Move: Unable to move - Move precluded by higher initiative actions
Standard: Planned Action (Fire upon Ace) unable to be completed
Move: Put some distance between himself and Punching Bag - Seek cover in the parkade
17 Commando Rear -
Appears to remain in place while the others scattered
20 Prisoner Hooded Girl - Moved by Minions RL & RR (forced to 16)
18 Minion RR - grab Hooded girl (forced to 16)
16 Minion RL - grab Hooded girl
Minion RR & RL grab the hooded girl and move behind a nearby parked car.
22 Minion FR - grab Big Black to move to cover (forced to 12)
Throw Smoke Grenade
19 Minion FL - grab Big Black to move to cover (forced to 12)
12 Prisoner Big Black - Moved by Minions FR & FL
Minion FR & FL push the big black man further into the parkade.
One of them throws a grenade towards
Punching Bag
Smoke Grenade:
Enhanced Advantage: Hide in Plain Sight 1pt
Here's the bad guy's stealth ratings for your perception checks:
13 Minion FR 18 Minion RR 23 Bertolt
16 Minion FL 22 Minion RL 28 Rear Commando
18 Big Black 45 Hooded Girl
Additional Information:
Bertolt: Toughness 9, Parry 6 - If you wanna use it to calculate your own DCs...
This message was last updated by the player at 05:39, Mon 13 Mar 2023.