Optional and Homebrew Rules in play
1. Dropping to Zero Hit Points and being revived magically causes Exhaustion. This is because I find yo-yo healing in combat to be abhorrent. Coming close to death should be meaningful. This also gives clerics and other healers a chance to be awesome, rather than being a life support system for other players.
Exhaustion clears at the rate of one level per Long Rest, assuming you have ample food, water, and rest. A single level of Exhaustion may also be clear by casting
Lesser Restoration. Casting
Greater Restoration clears all levels of Exhaustion from the target.
2. Drinking a potion is a Bonus Action -- straight out of the Critical Role live show. it worked well for them, and it speeds up combat a little bit.
3. Magical Healing gives you the opportunity to spend hit dice. Because magical healing in D&D rarely keeps pace with damage. Any time you receive magical healing -- whether from a spell like
Healing Word or
Cure Wounds or from a potion, the recipient of said healing may also spend hit dice to heal up to the value of the number of dice being used.
- Healing Word at first level cures 1d4 + the spellcasting modifier of the caster, and also allows the target of the spell to be able to spend 1 hit die.
- Drinking a basic potion of healing heals 2d4+2 hit points. Someone drinking said potion may also spend up to 2 hit dice on this healing.
- A Paladin's Lay on Hands feature drives the same benefit, but at a rate of 1 hit dice per five points healed (rounded up). Healing someone for 6 points of healing gives that character the chance to spend 2 hit dice. Healing for 5 hit points only gives them the chance to spend 1 hit die.
Once you have spent all of your hit dice, you cannot use this feature again until you have recovered hit dice.
4. Hit Dice are recovered at both a Short or a Long Rest. As per normal D&D rules, you recover up to half (rounded down, minimum 1) your spent hit dice at every Long Rest. Additionally, you recover up to one quarter (rounded down, minimum 1) your spent hit dice at every Short Rest.
This message was last edited by the GM at 00:16, Mon 11 Dec 2023.