Chapter 3: The Leave-Taking
This Chapter is still in progress...
Morning saw several more of the Blades depart back to their own lives. The twins Minho and Felix returned to Rexxentrum, deciding to seek treatment for the blinding headaches that Felix had been experiencing, Pasch decided to stay in Jigow with her friend Kana, and Shera back to Feolinn on the Menagerie Coast. But they were joined by new faces --
Maglynn, an elven woman from Syngorn and member of the Cobalt Soul, who was chasing rumours of a disturbance in the Planes,
Yawgo a tortle druid from the Menagerie Coast who'd come to Jigow to see the horizonback tortoises, and ultimately by Lucidity Velderan, a human woman from Emon in Tal'dorei who often went by the name
Lucy.
The Blades and the Wastewalkers were visited the following morning by Elder Ushru -- one of the elders of Jigow, who'd had a vision the previous night. His vision, though different from that of the Blades, bore remarkable similarities -- a golden amulet rose to the surface of a pool of blood, and countless hands lunged upward out of the blood to grasp it. In turn, all the hands fell back into the pool until only one remained. The one whose hand claimed the amulet was a handsome man with dark skin, curly hair and a somber expression turned to Elder Ushru and said, 'They must find me. The ones from the grotto.'
Comparing notes, more of the story came to light. Alyxian had connections in stories to Avandra, the Change-Bringer, and the Sehanine, the Moon Weaver, and at least one other of the Prime Deities. They spoke of the amulet discovered in the grotto, and
Frilia went to take it out for the Elder to examine it -- only to discover it had been stolen during the night! There was a brief flurry of investigations, both mundane and arcane. The arcane spells determined the amulet was
not close by, but the mundane determined that the thief had broken a dagger during the attempt. Upon seeing an illusory image of the amulet, Elder Ushru mentioned seeing a bas relief of the same amulet once in his younger days, in Bazzoxan. Coincidentally, a scholar he corresponded with (Question) was a leading expert on the subject of the Betrayer Gods, and Elder Ushru revealed that Question was currently doing research in Bazzoxan. If the Blades could reach her, she may be able to shed more light on the subject.
Since
Lucy had arrived in the morning, and had not seen anyone pass by her on the road in from the west, it was determined that logically, the thief must had left on the road south. The Wastewalkers left immediately; the Blades took an extra day in Jigow to purchase supplies and prepare for the journey.
On the second day of their journey south, the Blades came upon a tiefling riding a moorbounder -- and being chased by a pack of bristled moorbounders. Deciding to give aid, the Blade rushed to help -- but were too far away. The tiefling was killed and dragged away, her moorbounder escaped, and one of the attacking moorbounders was killed. Kursak lost his horse in the battle, also taken by the fierce predators. Fortunately, the Blade had prepared contingency -- Yawgo's draft horse was given to Kursak, while the tortle would ride in the wagon.
Camping that night,
Rain and
Tyrsoir decided to scout for potential dangers. The pair of them came upon an overturned wagon near an abandoned watchtower. In deciding the investigate the wagon,
Rain disturbed several spirits of the dead, which attacked! The ranger and her drake turned and fled, calling for help -- but had wandered too far in the night for their cries to be heard immediately. After a few scrambled seconds of running and shooting,
Tyrsoir's battle cry was heard and the Blades were roused to action. A desperate mad dash through the night and across rocky terrain followed, but the Blades were too far away. By the time they reached her
Rain had died. A pitched battle between the Will-o-Wisps and the rest of the Blades followed.
Tyrsoir lived, though was badly wounded, both in body and in spirit. The Blades managed to kill two of the Wisps, prompting the remainder to flee.
Hannah and Yawgo took Rain's body back to camp, with Yawgo performing some simple earth magic to prevent the body from being possessed by angry spirits. They were accompanied by
Tyrsoir.
Lucy, followed reluctantly by
Maglynn decided to see what Rain had discovered, confident that she could outrun the spirits of the dead. Finding the same wagon, she went to investigate, prompting the Wisps to attack once more.
Frilia and
Kursak had remained close by and were on hand to assist as
Lucy and
Maglynn fled. One more of the Wisps was slain in the process, but not all of them. The Blades decided to leave the Wisps to their domain, returned to their campsite and packed it up, unwilling to remain so close to the potential danger.
The following day saw the Blade continue on their journey south. Towards mid-afternoon, they came upon a wide ravine, spanned by two bridges. Riders apparently engaged in repairs to the bridge were on either side, and demanded payment for a "roads and inferstructure tax" to allow the Blades to cross.
Hannah bullied their way into a crossing, which needed to be done in pairs, since the bridge was held up by a pair of horses on the other side and could only hold so much.
Maglynn and
Hannah crossed first without issue, taking Rain's pony with them.
Kursak and
Tyrsoir went next, with
Kursak's horse and
Frilia's dogs. When the group was half-way across, and split into three locations, the trap was sprung, the guards turning and hacking away at the ropes holding the bridge up.
Kursak and the dogs fell into the ravine, followed a moment later by
Tyrsoir.
Battle was enjoined on both sides of the bridge.
Hannah and
Maglynn made short work of the bandits on the south bank, aided greatly by a
Sleep spell from
Kursak. The north side was another matter, with
Frilia,
Yawgo, and
Lucy dealing with a more experienced cadre of bandits. Down in the ravine, a desert troll emerged from a cave, apparently woken by
Hannah's Thunderous Smite spell above. The troll, apparently hungry, decided
Tyrsoir looked tasty and attacked. Soon the battle was joined on three fronts.
Lucy and
Frilia were victorious on the northern bank, with the bandits turning to flee after the death of their captain.
Frilia climbed/tumbled down into the ravine to join the battle against the troll, while
Lucy decided to help from above with her crossbow.
Maglynn secured the southern bank, and then used magic to try and help the combatants below.
The troll proved every bit as tough to kill as the stories told. Wounds which should have killed it would close over in seconds, giving the troll a second -- and third, and fourth, and more -- chance at life. Fire -- usually the bane of such creatures, had little effect. Amputated limbs fought with a life of their own, as
Kursak discovered when the troll threw it own hand at him. The hand closed around the cleric's throat, cutting off air, and preventing him for casting spells -- notably one little cantrip which had shown the ability to stymie the troll's regenerative abilities, however briefly.
Eventually, a clever use of Yawgo's
Entangle spell and
Kursak's Sleep spell put the monster to sleep long enough for the Blades to escape the ravine, aided from above by
Maglynn. Now, they had an additional challenge, with
Lucy remaining on the north side of the ravine with almost all the group's horses and supplies, and the rest of the group on the south side of the ravine --
sans supplies. Interrogation of a captive taken by
Maglynn revealed little useful information, but
did serve to awake the hungry (and now fully recovered) troll down below, who began climbing the north face of the ravine. Abandoning her cart and her mule,
Lucy retreated with the horse and the wagon.
With some coordination by
Maglynn the Blades and
Lucy found a new place to cross the ravine, aided by
Maglynn's repeated use of a
Spider Climb spell and some careful coaxing from
Lucy, who managed to get most (but not all) of the animals and gear across the ravine. The wagon had to be abandoned.
Two more days of safe travel saw the Blades approaching the Emerald Loop Caravan Stop. There were several people at the Caravan stop, including a family of goblins, a pair of traveling merchants and their guards, an Aurora Watch patrol, two tribesmen, two dryads, ... and the Wastewalkers.