RolePlay onLine RPoL Logo

, welcome to Exandria Unbound

11:44, 2nd May 2024 (GMT+0)

The Pub Crawl:  OOC.

Posted by Dungeon MasterFor group archive 0
Lucidity Velderan
Human Rogue, 256 posts
Crime is common.
Logic is rare.
Fri 7 Jul 2023
at 17:30
  • msg #942

Re: The Pub Crawl:  OOC

Kursak:
"We're down a horse ... "

We have an extra horse, BTW.  The one that Lucy bought for Yawgo.
Lucidity Velderan
Human Rogue, 259 posts
Crime is common.
Logic is rare.
Mon 10 Jul 2023
at 18:49
  • msg #943

Re: The Pub Crawl:  OOC

I decided to try and uncloud things.  For the sake of my mind at least.

So, looks to me as though two moorbounders fled directly north.  (One of them with Kursak's dead horse.)  The one that we are interested in initially fled south with the Tiefling's body.  Since, then, however, we have information that this moorbounder with the tiefling in its mouth, has circled from south to the Northeast.

This puts all three moorbounders headed in a similar general direction.  it is particularly telling to me that the Moorbounder with Tiefling is circling around to nearly 180 degrees from the direction from which it had initially escaped.   It is in that general direction in which I think we should head.

The problem that I have is that the only one who knows about the Moorbounder with Tiefling is Frilia's Yukiko.  For this reason, I cannot have Lucidity act on this information.



Moorbounder 1: Dead
Moorbounder 2: Has Kursak's horse.  Went out of sight headed north.
Moorbounder 3: Has Tiefling.  Went out of sight headed south.
Moorbounder 4: Fled north.


Dungeon Master Msg 375:
The second of the moorbounders closest to Kursak grabbed the tiefling's corpse in its jaws, and turned to escape back up the southern embankment, the lifeless body bouncing against the rocks.
OOC: Bristled Moorbounder 3 has fled, taking the tiefling corpse with it.  It's now out of visual range.

Up on the northern cliff, the moorbounded dragging Kursak's horse away continued to tug and drag the beast clear.
OOC: Bristled Moorbounder 2 is fleeing.  Next round it will be out of sight.



Dungeon Master Msg 382:
On the northern ridge, the moorbound dragging Kursak's horse away disappeared into the scrub.

In the background, unnoticed by any except Yukiko, the tiefling's moorbounder escapes, fleeing off to the northeast.



Dungeon Master 389:
The moorbounder, wounded and facing odds greater than it liked, turned to flee, leaping up the cliff face in a single bound and disappearing into the brush.  Kursak took another swing with his warhammer, but the beast was too quick and the blow whistled as it passed through the air where the moorbounder had once been.  Faster than could be believed, the beats was through the brush, possibly following the trail of its companion and Kursak's poor horse.
ROLL: Kursak rolled 7 using 1d20+4 ((3)).  Attack of Opportunity.


OOC: pausing here since the battlefield's changed.  The moorbounder is off the map to the north.  It's using its movement (speed 70), and then using its action to dash -- it's already 140' away from Kursak, and fleeing in the NW direction.

Frilia Silverstring
Gnome Fighter, 273 posts
Mon 10 Jul 2023
at 21:45
  • msg #944

Re: The Pub Crawl:  OOC

I think the "tiefling's moorbounder" that Yukiko saw was its mount, not the one that is carrying the tiefling's corpse
Lucidity Velderan
Human Rogue, 260 posts
Crime is common.
Logic is rare.
Mon 10 Jul 2023
at 21:56
  • msg #945

Re: The Pub Crawl:  OOC

You're right.  In that case, looks like following the moorbounder with the horse may be the wrong direction.  The one with the tiefling went south.  I'll post on that in a bit.
Lucidity Velderan
Human Rogue, 262 posts
Crime is common.
Logic is rare.
Mon 10 Jul 2023
at 23:42
  • msg #946

Re: The Pub Crawl:  OOC

BTW, thanks for the catch.
Frilia Silverstring
Gnome Fighter, 274 posts
Mon 10 Jul 2023
at 23:54
  • msg #947

Re: The Pub Crawl:  OOC

You're very welcome  ;)
Dungeon Master
GM, 584 posts
Tue 11 Jul 2023
at 00:01
  • msg #948

Re: The Pub Crawl:  OOC

Sometimes my hardest job is keeping my mouth shut...  :D
Lucidity Velderan
Human Rogue, 263 posts
Crime is common.
Logic is rare.
Wed 12 Jul 2023
at 12:52
  • msg #949

Re: The Pub Crawl:  OOC

Would an Investigation check help us start moving in the right direction?
Dungeon Master
GM, 586 posts
Wed 12 Jul 2023
at 16:50
  • msg #950

Re: The Pub Crawl:  OOC

No, this would more accurately be governed by Survival -- it's still a tracking exercise.

Rain spotted the trail heading south, but there've been no specific movements to head up the southern ridge and follow the trail.
Lucidity Velderan
Human Rogue, 271 posts
Crime is common.
Logic is rare.
Fri 21 Jul 2023
at 01:45
  • msg #951

Re: The Pub Crawl:  OOC

Dungeon Master:
In the end, she returned to camp with a general impression that the Wastewalkers had indeed walked this way.


Just for that, tomorrow you're getting this on the violetta.

https://www.youtube.com/watch?v=IsX3sPbzWy8
Dungeon Master
GM, 595 posts
Fri 21 Jul 2023
at 02:16
  • msg #952

Re: The Pub Crawl:  OOC

Don't you threaten me with a good time!

I love stringed instruments, thought I cannot play them.  One of my favourite artists is Lindsey Stirling.  Electric violin dubstep... *drool*
Lucidity Velderan
Human Rogue, 273 posts
Crime is common.
Logic is rare.
Sat 22 Jul 2023
at 14:51
  • msg #953

Re: The Pub Crawl:  OOC

Hannah Demsersk:

00:46, Today: Hannah Demsersk rolled 14 using 1d20+2 ((12)).
00:46, Today: Hannah Demsersk rolled 22 using 1d20+2 ((20)).
Ooh Nat 20
Perception check

That's appropriate.  Given that you were the first one to show concern.
Kursak
Half-Goliath Cleric, 251 posts
AC 18 HP 23/23
Vigilant Blessing: Hannah
Wed 9 Aug 2023
at 15:59
  • msg #954

Re: The Pub Crawl:  OOC

Concerning exhaustion on revive:

Generally, I hate exhaustion in 5E. For this case, I think it sounds good. The concern that I have is that the stacks get out of hand real quick and then force an element of downtime into the game. It's more realistic and crunchy as a mechanic, so that part is actually kind of good. I have a little concern about the downtime, as it's a "stop playing the game for a while and play this mechanic instead" thing, which I hate in most games. But, we know that it's there and how to avoid it, so it shouldn't happen often. And, when it does happen, then it should theoretically be fitting from an RP standpoint of we just got our asses kicked, win or loose, lets take a few days to recover.

TLDR; I like it. Tiny bit concerned, but more from a worst case standpoint than a general sense.
Kursak
Half-Goliath Cleric, 252 posts
AC 18 HP 23/23
Vigilant Blessing: Hannah
Wed 9 Aug 2023
at 18:16
  • msg #955

Re: The Pub Crawl:  OOC

Some of the recent effects that bring Exhaustion back into the mix include something like, "When the character finishes a short or long rest, they lose every level of exhaustion gained from this feature." Some variation of that would put off the potential for forced downtime lasting several days in a row. Having a short rest remove 1 level of the exhaustion and long rests restoring all, or multiple, levels could also work.
Dungeon Master
GM, 608 posts
Thu 10 Aug 2023
at 00:05
  • msg #956

Re: The Pub Crawl:  OOC

quote:
Having a short rest remove 1 level of the exhaustion and long rests restoring all, or multiple, levels could also work.


I did consider a variation on that.  Specifically, casting Lesser Restoration on an Exhausted person removes one level of Exhaustion.  Casting its bigger cousin Greater Restoration would remove all levels of Exhaustion.

At the end of the day I am trying to walk a line between gritty realism and pure fantasy.  I want to avoid situations where a character doesn't hesitate to charge into battle when they're on 5 hit points (because the cleric will just heal them) -- and I want to give the clerics and healers a chance to do more than just heal the front-line.  Kinda sucks to have all of those awesome powers, but you can't use them because you have to save room for healing spells.

I hate how almost formulaic dndcombat has become.  It's gotten so bad that it's actually invaded our language.  Fighters, Barbarians, Paladins are "tanks" and their job is to hold the line.  Rangers, Rogues, and Warlocks are generally "dps" and their job is to deal as much damage in as short a time as possible (as if that's not the goal of every fighter).  Then you have "controllers" and "supports" and "healers".

I blame video games, which are built a certain way because people are unpredictable.  Game developers cannot predict every way that a person might act, but that is literally their job.  Predict the actions so you can script the responses.  You can track the evolution over time.  it started with the silent protagonist -- the main character of a game who never speaks and is only spoken to.  From there, it moved into conversation trees where you could only select from four or five things your character might say, and the conversation develops from there.  I get it; this is born out of the need to deliver a finished game: something that starts at point A and ends at Point B.  it's a necessary evil for video games.  But it's bled over into tabletop games and tabletop game development.

So I look for ways to disrupt the formula.  Underwater combat and exploration (Emerald Grotto)... a fight at long range (the encounter with the moornounders)... and things like making unconsciousness more than a "miss a turn getting healed" inconvenience.

Exhaustion is brutal from a game mechanic perspective.  Dying is brutal from a roleplay perspective.  It should be.

</rant>
Lucidity Velderan
Human Rogue, 283 posts
Crime is common.
Logic is rare.
Tue 22 Aug 2023
at 22:42
  • msg #957

Re: The Pub Crawl:  OOC

I think they're either all running away.  Or everyone is running into an ambush.  Be ready.
Dungeon Master
GM, 617 posts
Mon 28 Aug 2023
at 04:32
  • msg #958

Re: The Pub Crawl:  OOC

Dungeon Master:
We could Hybridise It
  • I call for initiative, everyone rolls initiative.
  • I call out groups of people (init rolls from 21-25, init rolls from 16-20, etc.)
  • Each group of actions is resolved, and I call out the next group, etc.


I think I'd like to try running the next combat this way, just to see how it works out for us.

I'm looking ahead to things like lair actions and legendary actions -- which could absolutely change the battlefield.  I also think that breaking things up like this might mean I have less to focus on for the post, which means I can be a bit more flavourful with my narration (right now, it seems dry in combat rounds).

Any thoughts?
Hannah Demsersk
Human Paladin, 188 posts
Mon 28 Aug 2023
at 09:26
  • msg #959

Re: The Pub Crawl:  OOC

sounds good. can always revert if it doesn't work out
Lucidity Velderan
Human Rogue, 287 posts
Crime is common.
Logic is rare.
Mon 28 Aug 2023
at 10:46
  • msg #960

Re: The Pub Crawl:  OOC

Sounds like a good experiment to me as well.  Might I ask, though, what are Legendary ActionsLair Actions, I assume would be in close quarters?
Dungeon Master
GM, 618 posts
Mon 28 Aug 2023
at 14:24
  • msg #961

Re: The Pub Crawl:  OOC

Certain monsters have lairs.  Dragons or Beholders, for instance.  When *in* those lairs, special things -- usually not good things for the party -- can happen.

Basic Rules:
Legendary Actions

A legendary creature can take a certain number of special actions--called legendary actions--outside its turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. A creature regains its spent legendary actions at the start of its turn. It can forgo using them, and it can't use them while incapacitated or otherwise unable to take actions. If surprised, it can't use them until after its first turn in the combat.

A Legendary Creature's Lair

A legendary creature might have a section describing its lair and the special effects it can create while there, either by act of will or simply by being present. Such a section applies only to a legendary creature that spends a great deal of time in its lair.

Lair Actions

If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can't do so while incapacitated or otherwise unable to take actions. If surprised, it can't use one until after its first turn in the combat.

Lucidity Velderan
Human Rogue, 288 posts
Crime is common.
Logic is rare.
Mon 28 Aug 2023
at 14:40
  • msg #962

Re: The Pub Crawl:  OOC

Day-um.  That's new for me.  Cool rule.

Does that count for badgers too?  I'm betting that it does.
Dungeon Master
GM, 619 posts
Mon 28 Aug 2023
at 15:33
  • msg #963

Re: The Pub Crawl:  OOC

For that you need at least three badgers, two mushrooms, and a snake.  Make a wisdom saving throw or suffer 2d8 psychic damage.  :)


Spoiler text: (Highlight or hover over the text to view)
https://www.youtube.com/watch?v=NL6CDFn2i3I

Lucidity Velderan
Human Rogue, 289 posts
Crime is common.
Logic is rare.
Mon 28 Aug 2023
at 15:42
  • msg #964

Re: The Pub Crawl:  OOC

Rolled 19 using 1d20+5 with rolls of 14.  Wisdom Save.

Honey badger don't give a shit.
Dungeon Master
GM, 620 posts
Mon 28 Aug 2023
at 15:43
  • msg #965

Re: The Pub Crawl:  OOC

What's really nasty are Legendary Resistances.  Generally limited to a number of time per (time period), they simply state:

quote:
Legendary Resistance. If you fail a saving throw, you can choose to succeed instead.

Lucidity Velderan
Human Rogue, 293 posts
Crime is common.
Logic is rare.
Sat 2 Sep 2023
at 12:01
  • msg #966

Re: The Pub Crawl:  OOC

Sorry, apologies for not posting sooner.  Lucy wasn't going to return to the campsite.  Rather, she was going to send the others back and continue on to figure out what Rain had stumbled on.  That's the reason for the light.  Is it possible to retcon those last couple of paragraphs?

Yes, I know it's rash.  And it's risky.  But, I can't help thinking that we're giving up some sorts of rewards at the ends of these encounters.  Something in the way that Go on / Or Go Back has been offered to us both times that makes me feel that we're missing out on something.

I'm open to someone convincing me that I'm wrong.  Because it is rash, and it is risky.  But I also think that Lucy is the only one fast enough to run away should things get dicey.
Sign In