[OOC] Character Creation and Advancement   Posted by GM.Group: 0
Mason
 player, 2 posts
Thu 24 Mar 2022
at 19:20
[OOC] Character Crearion and Advancement
In reply to Grimoire (msg # 7):

Maybe. Maybe. What are your feelings on scammikg rich kids out of their way too Big allowance? We can even set it up as community service or a volunteer class on “training their intuition and reflexes” along with a valuable life lesson on how the real world works.

Mark my words, I will Lobby for somehow getting extra credits for my petty crimes >:)
Grimoire
 player, 3 posts
 Delinquent
 Conditions = 0
Thu 24 Mar 2022
at 21:58
[OOC] Character Crearion and Advancement
Yes.

Seriously though, Grimoire wouldn't think anything of that. The character draws inspiration from Eddie Guerrero's old "Lie, cheat, steal" gimmick (the face version of course). :P

https://www.youtube.com/watch?v=Z9T2Q3_P1QU
Elpis
 player, 2 posts
Fri 25 Mar 2022
at 02:41
Re: [OOC] Character Crearion and Advancement
Took a while but I finally found an avatar that suited me (or is close enough :D). Also most of my character sheet (the parts I can fill in to this point) and my description.

I'll do a little cut/paste below from those as well. Aleksandra is straight laced perfectionist and aspiring hero despite her lineage.  Well the straight laced perfectionist isn't really "despite," but that's neither here nor there :P

She's a impressively trained combatant with superhuman regeneration abilities she's had since birth.  Prior to residence at the school she lived alone in an impressive condominium apartment that had it's own paid staff, all funded by a blind trust to her benefit.  When asked about it she simply replies that "the solicitors in charge of the trust have assured her both state and federal authorities have investigated the trust and can find no link between the funds and any criminal activities."  Also, "any further inquiries should be directed to those solicitors, thank you very much."

PlaybookThe Scion
Hero NameElpis
Real Name (if different)Aleksandra Tarvas
LookWoman; White; Statuesque body; Uniform Clothing; Bright Costume
AbilitiesRegeneration, Impressive Martial Abilities

Your Lineage: You are the child of a true supervillain, someone with power and the will to use that power to cause harm. Even though you strive to be different than them , you are what you are because of them, in one way or another.
What kind of villain are they: Puppet Master/Grandiose Tyrant
What is your relationship with them like: Sadly Opposed, Redemption/Corruption
They have an array of abilities, assets, and strengths; what are some of them: Superhuman Martial Prowess, Unrivaled Genius, Powerful Allies
What abilities do you use to fight them: Regeneration, Impressive Martial Prowess

Mason
 player, 3 posts
 The Reformed
 Conditions=0
Fri 25 Mar 2022
at 09:27
Re: [OOC] Character Crearion and Advancement
A bit more of an introduction to who Mason is, and my npcs:

Description:
Mason Higgs is a young, orphaned (far as He knows, anyway) bundle of attitude and sarcasm. Having chosen from fairly early on in his teens that a subpar orphanage was no place for him and his friends to live, they took to the Streets to make it on their own. Because clearly they knew better than any adults. They were proven wrong fairly quickly, but managed to eke out an existence despite this. That become a lot easier when both Mason and another of his group developed powers, Mason galning the ability to control and manipulate metal. Using this, they set about bettering their lives in the obvious way: petty crime and scam. Mason especially became good at using his powers for such things as rigging games of chance and sending would be competition packing.
After a few years, however, and against Mason’s better judgment, they tried something bigger. Robbing a gang deal going down.
Needless to say it went wrong. The group was scattered, and Mason haven’t seen them since. He himself landed in prison, but was offered an out: attend some kinda hero school. Education, developing his powers, and a chance at a clean slate. Obviously, he took the deal, intrigued if nothing else. Though he still worries where his friends might have ended up.

NPC I like: Natasha Wayde. Mason’s on-and-off again girlfriend since they left the orphanage together with the rest of their group of hellions. Abrasive, confrontational and with a giant chip on her shoulder. But also fiercely loyal, passionate and protective. She has the power to manifest and control electricity. Mason hasn’t seen her since shit went down with the gang deal, and while she often frustrates the Hell outta him He worries about his redheaded firecracker. Especially since she is fairly easily led into trouble by more manipulative people.

NPC I dislike: Tyler Pierce. Leader of the Killdozers gang that Mason tried to steal from. While He has some low-level powered goons working for him, it is actually unknown whether He himself is powered. Nonetheless He rules by a mix of fear and respect, and is rutines to those who cross him. Currently very interested in the whereabouts of the punk-ass metal thrower that messed up his weapons deal. It was supposed to get him into the Big leagues, dammit!
Also has terrible sense in naming things, though no one has yet told him so to his face.

Powers:
As mentioned, Mason is ferrokinetic. IE, magneto-style powers of manipulating metal, although he's obviously nowhere near that in power or skill. In fact, he has never used his power much for big displays or to manipulate big things, preferring to keep it subtle. Also, he has no idea whether he even could move anything bigger than say, a motorcycle. He's mostly honed his skill at manipulating several small objects simultaneously and with force and speed. It's helped him a lot in his various petty crimes and scams.


A more detailed description of his looks and demeanor will be up for perusal in the character description soon.


EDIT: Oh, and if someone should happen to have a good idea for a hero name, feel free to mention it. I'm kinda rolling with him not having one IC, since he doesn't see himself as an actual hero or villain, so costumes and secret identities just seemed stupid and unnecessary til now... But I'm also just straight up drawing a blank for a good name OOC :P
All I figure is, he'd want a name that isn't some kinda traditional pun on his powers. After all, why give your enemy an idea of your capabilities like that?

This message was last edited by the player at 09:30, Fri 25 Mar.

Traveller
 player, 3 posts
 Outsider
 Conditions=0
Fri 25 Mar 2022
at 15:04
Re: [OOC] Character Crearion and Advancement
In reply to Mason (msg # 11):

As Mason is Ferrokentic, he might have some 'connection' to Traveler. That is, he has alien black liquid metal robots running through his veins rather than blood. I see hilarious possible events of the two accidentally getting stuck together, Mason getting a headache when Traveller gets too close to him, Traveller spewing his own 'blood' just by getting too close to Mason when he is using his powers on something else.

Fun stuff.

:P

hehehe
Mason
 player, 4 posts
 The Reformed
 Conditions=0
Fri 25 Mar 2022
at 15:17
Re: [OOC] Character Crearion and Advancement
Traveller:
In reply to Mason (msg # 11):

As Mason is Ferrokentic, he might have some 'connection' to Traveler. That is, he has alien black liquid metal robots running through his veins rather than blood. I see hilarious possible events of the two accidentally getting stuck together, Mason getting a headache when Traveller gets too close to him, Traveller spewing his own 'blood' just by getting too close to Mason when he is using his powers on something else.

Fun stuff.

:P

hehehe


That sounds like some weirdness straight outta anime. Or something you'd see in a sci-fi sitcom.

Either way, I love it.
Grimoire
 player, 4 posts
 Delinquent
 Conditions = 0
Fri 25 Mar 2022
at 16:27
Re: [OOC] Character Crearion and Advancement
Waiting on some GM approval, then I will join in. :P
Elpis
 player, 3 posts
Fri 25 Mar 2022
at 16:30
Re: [OOC] Character Crearion and Advancement
Quick question!  Does this:
GM:
Go ahead and introduce your PCs, their powers, and their related NPCs.

include the 2 we were asked to come up with in our RTJs?
Grimoire
 player, 5 posts
 Delinquent
 Conditions = 0
Fri 25 Mar 2022
at 16:59
Re: [OOC] Character Crearion and Advancement
I am new to this system and trying to determine which information is vital to a character sheet. I've come up with the following sheet below. Is there anything I'm missing?

Grimoire
Real NameNicolas Lorenzo Rousseau
PlaybookThe Delinquent
AbilitiesSorcery; Streetwise Skills
Potential
Labels
Danger-2-1+0+1+2+3
Freak-2-1+0+1+2+3
Savior¹-2-1+0+1+2+3
Superior-2-1+0+1+2+3
Mundane-2-1+0+1+2+3
Conditions
☐ Afraid-2 to directly engage a threat
☐ Angry-2 to comfort or support or pierce the mask
☐ Guilty-2 to provoke someone or assess the situation
☐ Hopeless-2 to unleash your powers
☐ Insecure-2 to defend someone or reject others' influence
Delinquent Moves
Mary
Contrary
When someone tries to pierce your mask,
comfort or support you, or provoke you, you can
interfere. Roll + Superior. On a hit, they take
a -2 on their roll. On a 10+, you also take
Influence over them or clear a condition. On a
miss, they get a 10+ no matter what they rolled
and you mark a condition of their choice.
TroublemakerWhen you help a teammate through destructive,
criminal, or rule-breaking actions, you can give
them a +2 instead of a +1 when you spend a
Team from the pool.
Are You
Watching
Closely?
When you mislead, distract, or trick someone,
roll + Superior. On a hit, they are fooled, at
least for a moment. On a 10+, choose three. On
a 7-9, choose two.

- you get an opportunity
- you expose a weakness or flaw
- you confuse them for some time
- you avoid further entanglement

On a miss, you’re hopelessly embroiled in it and
under pressure; mark a condition.
Advancement
When you fill your potential track, you advance. Choose from the list below.
☐ Take another move from your playbook
☐ Take another move from your playbook
☐ Take a move from another playbook
☐ Take a move from another playbook
☐ Someone permanently loses Influence over you; add +1 to a
Label
☐ Rearrange your Labels as you choose, and add +1 to a Label
☐ Unlock your Moment of Truth
☐ Add +1 to any two Labels
Advancement II
When you’ve taken five advances from the top list, you can take advances
from the list below.
☐ Unlock your Moment of Truth after you've used it once
☐ Change playbooks
☐ Take an adult move
☐ Take an adult move
☐ Lock a Label, and add +1 to a Label of your choice
☐ Retire from the life or become a paragon of the city

Elpis
 player, 4 posts
Fri 25 Mar 2022
at 17:07
Re: [OOC] Character Crearion and Advancement
That seems about right.  Some playbooks have other items that need to be included. Ie. the Doomed have their doom signs they need to keep track of; I have the respect I need to keep an eye on.

One thing I'd suggest is to have a column for influence; both who you have it over and who has it over you.

InfluenceThey HaveYou Have
Grimoire  
Mason  
Traveller  
   

All adults automatically have it over us until we reject influence; so you also need to keep track of those you've rejected.
Grimoire
 player, 6 posts
 Delinquent
 Conditions = 0
Fri 25 Mar 2022
at 17:21
Re: [OOC] Character Crearion and Advancement
Noted. Thank you!
Mason
 player, 5 posts
 The Reformed
 Conditions=0
Fri 25 Mar 2022
at 17:23
Re: [OOC] Character Crearion and Advancement
Elpis:
Quick question!  Does this:
GM:
Go ahead and introduce your PCs, their powers, and their related NPCs.

include the 2 we were asked to come up with in our RTJs?


That’s how I understood it, so I hope it’s right. Cus that’s what I did.
Traveller
 player, 4 posts
 Outsider
 Conditions=0
Fri 25 Mar 2022
at 18:43
Re: [OOC] Character Crearion and Advancement
Favored NPC:
'Auntie' Rosita Ramirez. Part of Traveler's first contact program to earth, Miss Ramirez is one of the staff assigned to help new immigrants to the planet. While she is trying to train Traveler in earth customs, its is not going 100% correctly.

Disliked NPC:
Jon Mullins. Jon's father is a successful, rich, right wing podcaster. He provides everything Jon needs, including powers via test drugs, a web show of his own, and hatred of immigrants.

This message was last edited by the player at 20:26, Mon 28 Mar.

Elpis
 player, 5 posts
Sat 26 Mar 2022
at 00:37
Re: [OOC] Character Crearion and Advancement
Here is what I had:

NPC You Like: “Collage”, and no they are not a hero; at least I don’t think they are?  It’s a pseudonym, sure, but they are an anonymous street artist; sort of like Banksey.  Except they specialize in random street art at the scene of villain attacks and altercations.  Creating beauty out of the damage; kind of impressively defiant if you ask me.  I might not have powers, but I can create where you left only wreckage.

NPC You Dislike:
Jordan Howe. A self-proclaimed “truth seeker” and “paradigm deconstructionist” … whatever that means.  Honestly, it’s probably just two long, smart sounding, words they narcissistically strung together.  What they are, is an arrogant blogger who spends all their time conspiracy peddling and trying to uncover secret identities because “the public has a right to know.”  The only thing you can be sure of about them is that they probably have a full-on conspiracy/stalker collage wall with pins and connecting strings, and everything.
Traveller
 player, 5 posts
 Outsider
 Conditions=0
Mon 28 Mar 2022
at 20:28
Re: [OOC] Character Crearion and Advancement
Elpis:
One thing I'd suggest is to have a column for influence; both who you have it over and who has it over you.


Everyone has Influence on Traveler, as he is trying to learn from his peers.
Grimoire
 player, 7 posts
 The Delinquent
 Conditions = 0
Tue 29 Mar 2022
at 01:45
Re: [OOC] Character Crearion and Advancement
I'll note that. Also, I'm going to drop Grimoire's unmodified background here to kickstart discussion I guess. Still waiting to hear from the GM on how much will be kept, but I hate sitting around twiddling my thumbs. While this background is written for a different setting, I doubt whatever the GM and I settle on will stray too far from what's below.


TENTATIVE HISTORY
   Born in the French metropolis of Strasbourg, Grimoire is the son of Nicolette Lacoste and Jean-René Rousseau, a pair of moderately successful architects. Where his father was an ordinary human, his mother hailed from an age-old family of sorcerous gypsies who protected the Earth Realm from supernatural threats secretly. Rebellious even as a young girl and extraordinarily powerful by even her family's standards to boot, his mother estranged herself from her family at the age of 17 by walking a taboo path: that of the superhero. Adopting the code name Tarot, she defended the United States' west coast from the schemes of countless supervillains over the span of seven years. Of all of her adversaries, none hated her more than the depraved necromancer, Baron Samedi, and it was during her final battle with him 20 years ago that her career as a superhero ended in disgrace and tragedy. Their fateful battle began after Samedi discovered his mother's secret identity and murdered every innocent she'd shown even the slightest concern for, a group which included her fiancé. Overwhelmed by hatred and rage once she cornered Samedi after destroying the grotesque abomination stitched together from the bodies and souls of his latest victims, his mother lost control of her sorcery during the ensuing battle and unleashed a catastrophic explosion of arcane energy that obliterated not only Samedi but everything else in a one-mile radius around her. Racked with grief over the countless innocents who had died because of her, but too afraid to face penance for her actions, his mother abandoned superheroics and sorcery and fled to France, far from the site of her shame. Hidden by powerful non-detection spells, it was there that she began her life anew under the alias of Nicole Harding and met her eventual husband: Jean-René Rousseau.

   Raised in Strasbourg's Centre Gare district, Grimoire's early childhood was best described as charmed. He had two loving parents, a carefree upper middle class lifestyle, and a whole host of friends. Things didn't become interesting until his school years when his latent sorcery manifested and started producing a variety of harmless and harmful effects whenever he experienced strong emotions. Out of a combination of necessity and selfishness, as well as angst that his father would react poorly to the revelation of his sorcery because his father firmly supported anti-metahuman legislation, his mother taught him to both fear and suppress his magic. As it is often wont to do, suppression soon morphed into repression such that Grimoire would have likely gone through his life fully ignorant of his sorcery if not for a devastating automobile accident when he was eight which claimed the lives of his mother and father and left him comatose. He learned later that he too would have died in the collision if not for the maternal instinct of his mother, who conjured a protective cocoon of arcane energy around him clumsily mere moments after their vehicle was struck. When he awoke from his coma a few months later, he found himself in the Fens district of Freedom City under the legal care and custody of the very relatives his mother had abandoned decades earlier: the Lacoste family of sorcerers.

   Grimoire's life was anything but ordinary under the care of the Lacostes. For starters, his family saw parenting as a community affair. This resulted in roughly two-thirds of his nearly three thousand relatives shouldering the responsibility of filling the shoes left by his mother and father. The most influential of his throng of parents were his uncle Alain and aunt Bethany, for it was with them and their twin sons Adrian and Bastien whom he resided. Consequently, the brotherly bond he formed with his cheerful and mischievous cousins was instrumental in helping him overcome his grief. After parenting, there was sorcery. The Lacostes viewed sorcery as an intrinsic part of themselves and used it in virtually every aspect of their daily lives. So, instead of fearing and repressing his sorcery, Grimoire learned to harness and control it properly under the tutelage of his venerable grandfather Théo. The privilege was obvious to Grimoire considering his grandfather sat on the council of elders who presided over the Lacostes, known as the Triumvirate, and was regarded as a brilliant sorcerer throughout the magical community whose magical might dwarfed even his mother's. Neither sorcery nor an army of parents could compare to the stunning revelation of his family's utterly deplorable reputation among the people of Freedom City however, which the children at the public school he attended were eager to share with him. Put simply, most of the city's residents viewed the Lacostes as nothing more than a band of thugs because of excessive media bias regarding their countless arrests and clashes with local law enforcement which usually stemmed from their oft disorderly behavior, blatant disregard for rules and frequent association with the criminal underworld. Strangely enough, his family's dreadful reputation didn't affect the highly successful carnival that they operated in the city's Midtown district, which was a major attraction thanks to its rustic, old world appeal. Despite the many idiosyncrasies, Grimoire adjusted to life with the Lacostes quickly and eventually grew to a point where he couldn't imagine life otherwise. It wasn't until the final month of his eighth-grade year at Hawkins Community School that he started questioning the very same tenets that his mother had rejected nearly three decades prior.

   Grimoire had always been bothered somewhat by his family's decision to restrict itself to acting against supernatural threats only. After all, he'd spent over half of his life idolizing superheroes. Understandably then, there was a part of him which desired to become a superhero, a part that became increasingly restless as he mastered more of his sorcery. Things came to a head eventually when he was faced with the choice between keeping the secret of his sorcery and saving the life of his middle school homeroom teacher, whom he witnessed being beaten by a masked man while returning home one night. Instinctively, he smashed his teacher's assailant through a brick wall nearby using his sorcery then rushed to aid his teacher. In the end, his actions didn't jeopardize his sorcerous secret because his teacher had passed out from injuries shortly before his intervention. Despite that moment of unsanctioned heroism, nothing changed for Grimoire until his summer vacation when the Freedom League saved both him and his family from certain annihilation at the hands of a lowly half-demon named Balthazar who sought prestige and power in the Nine Hells. Balthazar was the depraved architect of a deadly disease which affected Lacostes exclusively and wiped out over ninety percent of the family in the span of a week. In the wake of the great tragedy born from the unholy union of magic and super-science, the Triumvirate spent weeks reevaluating several of the Lacoste's tenets. At the conclusion of their long deliberation, the Triumvirate granted the Freedom League access to the Lacoste's considerable stores of magical artifacts and knowledge, albeit the League's access would be controlled and supervised closely until the League proved it could be trusted. They also lessened the prohibition on superheroics by allowing Lacostes to don the cape and cowl after receiving proper training. In tandem with that decision, they granted a handful of the family's high school-aged children permission to attend Claremont Academy. Meanwhile, Grimoire showed the first trappings of his heroic destiny when he fashioned a simple mask from an old t-shirt then began sneaking out at night to combat many of the minor metahuman criminals who plagued the Fens and its neighboring districts. Now, as a member of the first group of Lacoste children permitted to attend Claremont, he embarks on the next leg of his heroic journey while still moonlighting as a superhero secretly. All the while enemies both known and unknown conspire against him from the shadows.

NPCs
Balthazar:
   Throughout Balthazar's century or so of life, the denizens of the Nine Hells never regarded him as anything more than an unremarkable bottom-feeder because of his mixed human/demon blood. To prove them all wrong and confirm his own existence, he struck a devastating blow against the demons' greatest enemy, the almighty Lacoste clan, using a virulent disease engineered from chaos magic and super-science. For Balthazar's heinous act, eternal torment awaited him. For, by failing to eradicate the Lacostes, he jeopardized the entirety of the Nine Hells by allowing them the chance to regroup and exact a terrible vengeance. Jailed and tortured within the deepest pits of the Hells, Balthazar found salvation in the most unlikely of people: Baron Samedi. Apparently, the Baron had his own plans for the lowly half-demon.

Adrian and Bastien Lacoste:
   Adrian and Bastien are identical twins and Grimoire's cousins, although they are brothers to him in every way that truly matters. They are the same age as him and notorious tricksters possessed of robust equanimity. Like Grimoire, they too are promising sorcerers who were permitted to attend Claremont, with Adrian a talented illusionist and Bastien a gifted summoner. Testament to their closeness and the strength of their bond, Grimoire and the twins work together extremely well, so well in fact that the Triumvirate almost always assigns them together on missions. All of these traits combined make harming the twins one of the best ways to hurt Grimoire indirectly. Moreover, because Grimoire and the twins rely on each other a great deal, Grimoire's obligation to his cousins will inevitably come into conflict with his academic and superhero responsibilities.

ANOTHER BIT OF DESCRIPTION
   The Lacostes are publicly perceived as little more than an impoverished band of criminals and thugs who virtually reside in prison cells. As a result, Grimoire often experiences harassment and prejudice from anyone who realizes that he's a Lacoste but doesn't know that he and his family are champions of good magic. In general, knowledge of their heroic deeds is limited to members of the magical community. Even then, it isn't uncommon for particularly virtuous members of the magical community to doubt and mistrust him and his family, or worse....

Traveller
 player, 6 posts
 Outsider
 Conditions=0
Tue 29 Mar 2022
at 02:07
Re: [OOC] Character Crearion and Advancement
Backstory Questions

Q)Where do you come from?

-In dimension 734, there was a race of telepathic conquerors who infected other dimensions with superior science and mental power to enslave less advanced forms of life. Despite their vast minds and technology, they where very similar to humans physically. These beings are only known as the Nezions.

Q)Why did you come to earth?

-Traveller's parents where members of a 5th column inside the Nezion high council. They had seen into the minds of 'lesser beings', and found true beauty...along with savagery. They amassed enough forces to start a civil war in the Nezion empire. Rather than let their son fight in this war, they forced him to leave to a insignificant dimension on a planet called Earth.

Q)Why do you want to stay on Earth(for Now?)

-Before using his dimensional breech staff to leave, the Nezion high council decided to use a doomsday weapon on the rebels. Traveler's parents managed to shield their son with their powers, but not enough to save anyone else. The Obvilionator Bomb changed active minds into ghost like reflections of what they had once been. Thus making dimension 734 into a realm of the dead, leaving only machines and the spectral remains of the grand civilization.

Q)Why do your people want you to come home?

-The machines built to serve Nezions want the last remaining member of the species to reestablish the empire. The Last remaining Nezion wants nothing to do with that, but the machines have their function. Weather or not Traveler agrees.

Q)Why do care about the team?

-Traveler feels like his parents sacrificed themselves and their entire race to free all the dimensions under their control. He has blood on his hands for advantages of the rule of his people, even if at the time he did not know how much suffering was due to his people's greed and arrogance. He wants to find a new people whose motives are for the good of all, instead of just the empowered few.

This message was last edited by the player at 09:03, Wed 30 Mar.

Grimoire
 player, 8 posts
 The Delinquent
 Conditions = 0
Tue 29 Mar 2022
at 12:19
Re: [OOC] Character Crearion and Advancement
Cool character, Traveler. Very much looking forward to interactions between Traveler and Grimoire.
Traveller
 player, 7 posts
 Outsider
 Conditions=0
Tue 29 Mar 2022
at 12:47
Re: [OOC] Character Crearion and Advancement
In reply to Grimoire (msg # 25):

Thanks! I figure that people like Grimoire who defend earth from extra dimensional attack might know about the Nezion empire. They are not magical, but the science they use is very similar to a form of magic.
Mason
 player, 6 posts
 The Reformed
 Conditions=0
Tue 29 Mar 2022
at 13:17
Re: [OOC] Character Crearion and Advancement
Indeed, both your characters are super compelling. Hopefully I can get something equally good outta the old noggin’.
Anyway, I’ll have a more comprehensive backstory answering the playbooks questions up sometime today. Soon as I can get to my pc, instead of writing from my phone :)
Grimoire
 player, 9 posts
 The Delinquent
 Conditions = 0
Tue 29 Mar 2022
at 16:26
Re: [OOC] Character Crearion and Advancement
  • How did you get your powers? Grimoire was born with his sorcery. It's an integral part of his physiology, as vital as his heart or lungs. His streetwise skills were acquired through learning and experience, however.
  • What do you do for fun? Grimoire tends to relax in the Magical Realms, taking in the wondrous locales and vistas for fun. When fun in the Earth Realm is in order, that usually involves mischief with his cousins. Unsurprisingly, he doesn't really entertain himself with the usual teenager things like social media and technology, mostly because of limited access to them courtesy of being poor.
  • Who, outside of the team, thinks better of you than you do? Dr. Winters. While Grimoire remains content to simply fight the good fight, Dr. Winters sees the amazing hero he could become if nurtured properly such that he grows beyond his family's teachings.
  • Why do you try to be hero? Grimoire desires to be a hero to honor his late mother and feel closer to her. He also aspires to this goal because he feels that he and his family should do more to help people because they have the power to do so. He feels that he and his family as they are now honor the letter of their tenets but not the spirit.
  • Why do you care about the team? Grimoire cares about the team because they're his friends and seem to accept him despite his rough edges.

Mason
 player, 7 posts
 The Reformed
 Conditions=0
Tue 29 Mar 2022
at 16:45
Re: [OOC] Character Crearion and Advancement
Finally found a Hero name I like. Chance. The significance of the name will be explained in the questions below.

Backstory questions:

- Who mentored you in supervillainy?
While Mason didn't consider himself a supervillain, preferring to act as a small time criminal, since those were less likely to get responses above regular lawenforcement, He was indeed on his way to being groomed into one, if not for the mess that landed him with the good guys. His mentor was simply known as Mr.Cane, a kindly old man who seemed to take shine to Mason and his friends. While not a super himself, as far as Mason knew, the man was nonetheless a fountain of knowledge and inspiration, helping both him and Natasha hone their skills and powers. He helped Mason hone the precision of his metal manipulation, and the creativity with which Natasha used her flames. But over time it became clearer to Mason that Mr.Cane wasn't as kind as he seemed. His instructions on how to use their powers became more... ruthless. More violent, subtly over time. As if he was conditioning them to use it to hurt people specifically. Sadly Mason was the only one who seemed to notice, and with no real proof other than a bad hunch, he kept quiet about it. It was during this time that Natasha gave him the nickname Chance, for his love of playing and rigging games of chance in his favor. His power was uniquely suited for it, and he took to it with gusto. Natasha, however, earned the Nickname Charcoal, partly for the alliteration, but mostly for her problems early on with her powers. She tended to summon more smog than fire, always ending up covered in soot, or burning things down to... well, ash and coal.

- Who first showed you that you could do good?
Lady Ice was the first to put the idea of doing good with his powers into Mason's mind. When she sought him out at the police station after the catastrophic failed theft that split his group up, she made it clear to him that she saw more in him than he was. That he could be more, do more, and for others than himself. So far, his life had focused on surviving, and on his closest friends, nothing more. Lady Ice told him that he could be a hero, if he only had the willingness to change for the better. While he wasn't entirely convinced, he couldn't deny that it did sound better than a life of grifting and/or becoming a full on street thug. So he would give it a shot.
This is also when he decided that if he had to have some lame hero code name, he might as well go by Chance. Both to signify his past and what he lived by, and the chance at at better life he got now. Not that he'd tell anyone that last part.

- What was your goal as a villain?
To survive. As Mason didn't see himself as a real villain, he didn't really think in big schemes either. He wanted to live, preferably well, and with his fellow orphans. Being rich would be the best, so with time and without changing the course of his life, he would likely have graduated to bigger, more ambitious crime. Perhaps becoming a proper ruthless villain along the way.

- What caused you to switch sides?
The Big Fuckup, as Mason puts it. The botched robbery of the Killdozers' weapons deal got him in contact with Lady Ice, and landed him his spot at Titan Academy.
More importantly, it was a wakeup call. His gang was spread to the winds, his girlfriend (or ex, depending on their respective moods on a given day) nowhere to be found and likely angrier than ever, and Mason himself dangerously close to getting killed.
He knew that whether he ended up as a hero or not, something had to change.

- Why do you care about the team?
To be perfectly honest, Mason isn't sure why, or how much he actually cares about them yet. They're cool and all, and being with them seems nice, used as he is to hanging with peers through thick and thin. But they're not his peers, not yet at least. He gotta figure himself out first, if nothing else. But for now, they are the ones he's working with, and if there's one thing he's learned in the streets, it's that you have to be able to trust your back to those you work with.
Maybe he can even convince Grimoire to help him with some shenanigans. Though Traveller needs to learn how to party like a human. And so does Elpis, for that matter. Girl's gotta loosen up, let out her inner babe rather than her outer librarian...
Elpis
 player, 6 posts
Tue 29 Mar 2022
at 16:59
Re: [OOC] Character Crearion and Advancement
In and out today, but here is how my background reads:


Backstory
Who is your Supervillain Parent?Father's legal name is Mihkel Tarvas, though most people just call him "the Gentleman."  I think he likes it.  It certainly suits him, you know.  I mean, if you can ignore just how terrifyingly dangerous and amoral he is; he certainly is the picture of dignity, cordiality, and poise.
Who told you about your parent’s true nature?Father didn't hide his nature.  I figured it out once I was old enough to understand.  He is what he is and makes no apologies because he has absolute faith that he is right.  He thinks I'm the one in the wrong; that I've decide to have some childishly naïve tantrum I think.
Why did you turn from your lineage to become a hero?Because Father is wrong.  I don't... I don't talk about Father with others if I can help it because they wouldn't understand.  They want open denunciation; they want proof the apple falls far from the tree. But the truth is, Father is a great man, just not a good one.  I wish he could be a good one, but he's missing something. Something important.  Hope.  Faith.  A believe that the world can be a better place and humans aren't venal selfish creatures not capable of better.  I will convince him he is wrong.  Until then I'll stand in his way.
Who, outside of the team, helps you on your chosen path?So they aren't someone close to me.  Or someone I know.  Or have ever met... There is this street artist... or maybe disaster artist?  Anonymous but they sign their art "Collage".  They don't help me directly, but their art, what they do.  The hope and beauty they bring to places that have suffered.  It's inspiring.
Why do you care about the team?Because I think I get one shot at this, and that's all I get.  I think I get one shot to prove I'm not Father, and to prove to him that people can be better than their base instincts.  Especially this group of miscreants...

Traveller
 player, 8 posts
 Outsider
 Conditions=0
Wed 30 Mar 2022
at 09:00
Re: [OOC] Character Crearion and Advancement
Very cool backgrounds, people!

:)
Grimoire
 player, 10 posts
 The Delinquent
 Conditions = 0
Wed 30 Mar 2022
at 21:28
Re: [OOC] Character Crearion and Advancement
Indeed. Looking forward to Grimoire interacting with every PC in this game. So many possibilities. :P