[OOC] Mechanics
Humanity
As a vampire you must stave off the Beast by clinging to your dwindling Humanity. This attribute is managed through special rules and mechanics (which, to be completely transparent, are a homebrew and not exactly as written in Powered by the Dark).
Losing Humanity
When you violate the Hierarchy of Sins, as defined by your current Humanity, you risk losing a point of Humanity. Roll +Humanity: on a 10+ you come to terms with your transgressions, on 7-9 you struggle with your choices and lose half a point of Humanity, on 6- lose a point of Humanity and receive the condition turmoil of the spirit.
Raising Humanity
Humanity can be gained through virtuous acts in roleplay, particularly for taking actions that either avoid a violation of your moral guidelines or actions that would be unexpected based on your current Humanity rating. For those in particularly dire straights and about to succumb to the Beast, Humanity can be raised through Advance.
Wassail
If your Humanity falls to 0, you have succombed to the Beast. Your Beast is considered to be permanently awake so long as you remain at Humanity 0. You must use your next advance to restore your lost Humanity, or you lose your mind and descend into a feral, endless frenzy.
Humanity RP - Vampires can be callous creatures, its only natural that PCs will make choices that lead them to moral crossroads. Here are some of my thoughts on how Humanity is reflected in Kindred unlife (with all credit to VtM sourcebooks of course).
Humanity 8+ - Kindred with Humanity ratings this high are, ironically, more human than human. They are also insufferable, self-righteous, probably preachy and have a strong aversion to killing with distaste for taking more vitae than is necessary.
Humanity 7 - Most people have a pragmatic, broadly moral viewpoint that trends toward self-interest, so vampires at this level of Humanity can usually manage to pass for mortals. Those with 7 Humanity typically subscribe to social mores that are widely held in society; it’s wrong to steal, violence is off-putting and killing is abhorrent. Physical appearance will reflect the Humanity of these vampires; they are effortlessly flush with life and easily pass as human.
Humanity 6-5 - Those with Humanity ratings in this area are unpleasant to be around. Their laissez-faire attitudes is likely to offend more moral individuals. But who cares? People die. Stuff breaks. Vampires need blood to survive and do what needs to be done to get it.
Humanity 4 - Those with Humanity ratings in this area do not resist the urge to indulge in whatever they choose. Killing is acceptable, so long as the victim is deserving and suffering is kept to a minimum. Destruction, theft, injury — these are all tools. As a vampire, your own agenda is paramount at this point, screw whoever gets in the way.
Humanity 3-2 - Those with Humanity ratings in this area indulge in twisted pleasures and aberrant whims. Perversion, callous murder, mutilation of victims; all manner of wickedness. At this point, physical changes will reflect the darkness of the soul. Vampires are pallid, corpselike, and noticeably unwholesome.
Humanity 1 - Those with Humanity this low are on the edge of oblivion. Little matters to those this far gone. Most will have done themselves in before succumbing to depravity. Only a few tattered shreds of ego stand between him and complete devolution. Many who attain this stage find themselves no longer capable of coherent speech, spending nights raging or babbling.
Humanity 0 - You only know feeding and killing. Vampires at this stage are completely lost to the Beast.
Hierarchy of Sin - a general guide for actions that might challenge a Kindred's Humanity.
10 - Selfish thoughts
9 - Minor selfish acts
8 - Injury to another (accidental or otherwise)
7 - Theft
6 - Accidental violation (drinking a vessel dry out of starvation)
5 - Intentional property damage
4 - Impassioned violation (manslaughter, killing a vessel in frenzy)
3 - Planned violation (outright murder, savored exsanguination)
2 - Casual violation (thoughtless killing, feeding past satiation)
1 - Utter perversion or heinous acts
Example 1:
Mihaela is a Gangrel wanderer. Her Kine are besot by a ghoul who has been plaguing their caravan through the winter, stealing from them. Things came to a head last night and the ghoul badly assaulted one of the young men. Mihaela has had enough. Tonight she will hunt this ghoul and end it.
Mihaela has Humanity 7: [X] [X] [X] [X] [X] [X] [X] [ ] [ ] [ ]
Early in the evening, she walks to the glade where the assault occurred. She follows the scent of the ghoul to a nearby cave where she finds him sleeping. She has planned this well, seeing her opportunity, she draws her knife and sets upon the ghoul before he can mount a defense...
This is manslaughter (Impassioned violation), as Mihaela acts to protect her Kine. Possibly even murder (Planned violation) as she gives no quarter, killing the abominable ghoul as he sleeps.
Since Mihaela has Humanity 7, these actions challenge her moral code. With Humanity 7, Mihaela receives a +1 modifier to Humanity rolls.
Humanity:
11:51, Today: Storyteller, on behalf of Mihaela, rolled 7 using 2d6+1 ((1,5)). Weak success
Mihaela loses a half-point of Humanity [X] [X] [X] [X] [X] [X] [/] [ ] [ ] [ ] - she continues as if she has Humanity 7, but risks falling to 6 with another immoral act.
Example 2:
Xai is an Tremere with a callous Sire. The Sire is in the library today, researching a new ritual. Xai has been tasked with minding the chantry, menial tasks like tidying up and preparing research notes, when a visitor arrives unannounced. A young woman, university student perhaps, asking about some research she is conducting where the chantry library may be of aid.
Xai knows his master has not fed recently, knows that the sudden arrival of the young woman would certainly rouse his Sire's interest. Perhaps Xai could curry favor with his otherwise distant Sire? Or could this be Xai's opportunity to escape the chantry while his Sire is distracted?
Xia has Humanity 6: [X] [X] [X] [X] [X] [X] [ ] [ ] [ ] [ ]
Sending the woman to her fate with an underfed vampire is self-serving and callous; it woudl certainly result in injury to the woman and more than likely he would be sending her to her death. This would challenge Xai's morality...
Despite the opportunity, Xai cannot resolve himself to let the woman be injured, or killed. He tells her the collection is not open to outside researchers and sends the student on her way.
Xai has acted without self-interest and with compassion resutling in a Humanity roll to possibly gain Humanity:
With Humanity 6, Xai receives a no modifier to Humanity rolls.
Humanity:
11:51, Today: Storyteller, on behalf of Xai, rolled 10 using 2d6+0 ((5,5)). Strong success
Xai gains a full-point of Humanity [X] [X] [X] [X] [X] [X] [X] [ ] [ ] [ ] - his Sire will be disgusted...