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00:16, 11th May 2024 (GMT+0)

RTJ, character creation and house rules.

Posted by GMFor group 0
GM
GM, 7 posts
A face in a crowd
The word on the street
Sat 2 Apr 2022
at 20:57
  • msg #1

RTJ, character creation and house rules.

RTJ -
Submit your char. idea and back story, along with a description, and an explanation of what your character is doing in Port Azure. Is he/she a recent newcomer or a local (I will work with players to work out/adjust any backstory) etc.


Char. creation -
All char's start at lvl 1, and the game will use milestone experience for subsequent levels.  They will also start with either standard class equipment or gold as per the PHB.

Ability scores for characters will be rolled before the game starts, according to the usual rules, 4d6 dropping the lowest, using the rpol diceroller. To avoid excessively bad rolls, I’ll allow each player two rerolls of a single roll for stats.

Hit points will be at maximum for the first level and rolled for each level beyond. Players will be able to reroll their hit points once if they're unhappy with the initial result, but must keep the second roll.

All official WotC materials are allowed, with two exceptions, I have had bad experience with flying playable races, so none of those will be allowed. Second, no Unearthed Arcana.

Both multiclassing and feats is fine, so long as they are based in roleplay in game.


Homebrew rules -
Players will not need to track encumbrance. So long as this is not abused in game, we will be using a common sense approach to weight and storage.

The game will also allow potions to be used as a bonus action.
This message was last edited by the GM at 23:03, Sun 10 Apr 2022.
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