Ereth:
but the other four campaigns I've participated in all observe chronological posting in non-combat scenes. Players are expected to read and react to prior posts by other players, and the DM helps maintain a logical, orderly sequence of events.
Maintaining that ... order of events is not my highest priority. It absolutely has some value but more so during combat encounters. To a degree, it's a question of style and personality. I did start the narrative with the train having already left the station -- figuratively and literally.
Ereth:
4) The DM seems to want us to.
The game is called Tegel Manor.
Ereth:
3) No one in town is friendly or helpful.
Cass:
if that is even an objective that is attainable, since no one in town seems to know what is going on or is willing to let us in on their secret,
Now, that's not entirely fair. Chester was friendly. This barkeep just gave you a round of nips on the house. There are other people in the town you haven't met. As for the mayor, well, yes...
Cass:
I don’t understand how we should be alternating between Village encounters and trips to The Manor when no one has given us a reason to go to The Manor.
Cass, it's not a should/should not sort of thing. It's just the a rhythm I like for RPGs. If you want to hit every spot Chester pointed out, please do. I'll write them up.
As for why you should go to the manor from a character's POV. Well, there did seem to be a bit of a geas ... the song ... the coach ride ... perhaps it would help to know it's still playing ever so faintly in the back of your minds. You know what would make it go away? A few more drinks.
This message was last edited by the GM at 02:54, Thu 26 May 2022.