Spooky
GM, 3 posts Mon 4 Apr 2022 at 02:45 | Character Sheet ThreadYasmin al-Jameel PL 7/120
aka Yasmin al-Jameel bint-Habibazrad bint-Afra' bint-Jumanah bint-Lubabah bint-Khulud al-Parsi al-Ghul

Abilities (40)
Str 5
Sta 7
Fgt 0
Agl 4
Dex 0
Int 0
Awa 4
Pre 0
Defenses (7)
Parry 4
Dodge 4
Tough 10
Fort 7
Wil 7
Skills [23]
Close Combat (Claws) +6 [3]
Expertise (Monster Culture) +2 [1]
Insight +8 [2]
Intimidation +4 [2]
Investigation +8 [6]
Perception +8 [2]
Persuasion +8 [4]
Stealth +12 [4]
Treatment +2 [1]
Advantages [10]
Attractive [1]
Benefit (Supportive Family) [1]
Equipment [1]
Fearless [1]
Languages 2 (English, Arabic) [2]
Luck 3 [3]
Hide in Plain Sight [1]
Powers (40)
Ghul Toughness: Protection 3, Immunity 4 (Critical Hits, Poison, Disease), Regeneration 2 [9]
Ghul Gotta Dig: Burrowing 8, Senses 12 (Tremorsense: Ranged Touch, Touch Penetrates Concealment; Acute Scent; Tracking Scent, Sight Counters All Concealment) [21]
Terrifying Ghul Claws: Str-based Damage 3, Improved Critical 4, Affects Insubstantial 2, Unhealing [10]
Complications: Motivation: Responsibility of Power (There aren't that many of us left after all the fighting in Persia, you know!)
Prejudice (Ghuls aren't well-liked, what with the eating corpses and all, and nobody has written a book about sparkly, cuddly Ghuls! It's unfair! Plus, being Persian causes all kinds of problems on its own...)
Addiction (Sort of. Ghuls need to eat Meat. Meat is defined as "Humans." It doesn't have to be fresh, and there doesn't have to be a lot of it, but they need it! And it's often hard to come by!)
Responsibility (Ghuls have families, and they come with things like younger siblings and parents who all wind up causing problems...)
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Garnet Greer
GM, 1 post Mon 4 Apr 2022 at 02:57 | Character Sheet ThreadName: Garnet Greer
Monster-Species: Half-Dragon
Power Level: 7, 120 PP

Abilities (50)
Str - 5, Sta - 5, Agl - 3, Fgt - 6, Dex - 0, Int - 2, Awe - 2, Pre - 2
Trade Offs
Attack -1/Damage +1, Defence -1/Toughness +1
Skills (22, 44)
Acrobatics + 8 (5), Athletics +8 (3), Deception +10/8 (6), Expertise: Art +10 (8), Insight +6 (4), Intimidation +14/6 (4), Perception +6 (4), Persuasion +10/8 (6), Stealth +7 (4)
Advantages (13)
All-Out Attack, Attractive, Benefit: Wealth, Improved Critical: Claws 4, Improved Initiative, Luck 3, Move by Action, Power Attack
Offence
Initiative +7
Unarmed +6, 5 Damage
Claws +6, 8 Damage
Dragon's Breath A -, 7 Cone Area Damage
Dragon’s Breath B -, 7 Line Area Damage
Defence (5)
Dodge - 6, Parry - 6, Toughness - 8, Fortitude - 6, Will - 3
Powers (30)
Dragon’s Aura (Enhanced Intimidate 8)
Dragon Body (Claws/Teeth [Strength Based Damage 3], Dragon Hide [Protection 3], Extra Limb: Tail, Flight 4 [Flaw: Wings])
Dragon’s Breath (Cone Area Damage 7)
-AP: Line Area Damage 7
Complications
Obsession - All dragons and dragons have a hoarding instinct and for Garnet it’s plushies. She has a massive collection in her room at home and has trouble sleeping if she doesn’t sleep on top of her hoard.
Phobia - Due to a mean prank from when she was young, Garnet is terrified of slugs.
Temper - Garnet is very prideful. She knows she’s powerful and beautiful and doesn’t like people pointing out things about herself she’s not happy with (IE: like how she isn’t the bustiest or very tall) or could be embarrassing, like her hoard of plushies.
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