Rules and Game Information
Game Information
The Tower of Doom is the first part of a larger campaign set on the continent of Nentiran in the fictional world of Mystara. Since this is PbP, it's uncertain how long a group will hold together and how much we can get through, but the intent is for this part to take a party of 4-6 adventurers from Level 1 to Level 11 or 12. If the party makes it past The Tower of Doom, the plot of the campaign can take the party all the way through Level 20. The way I've designed it, the campaign is primarily combat-focused, and most progression is made, one way or another, through combat encounters. However, the world is fully fleshed out and roleplaying opportunities will certainly exist. There are NPCs, various kingdoms and factions, and various politics and motivations that can be explored if one wishes to.
I've designed the campaign taking inspiration from (and in many cases entirely copying) from various video games, fantasy settings, and a few of my own ideas. One thing to keep in mind is that you should forget everything you think you know. If you recognize a name or a plot thread, you might be able to identify where I drew inspiration from, but you might not know how I've changed it or adapted it to fit my setting that I've created. All this being said, The Tower of Doom and the campaign as a whole do have a defined plotline with a certain amount of urgency. Since there may not be an abundance of time for sidequests or downtime, it may feel a little railroad-y at times, though I will do my best to make it not seem that way. I only say this as a fair warning for what you're getting into, and what kind of game you can expect.
As for information about me, I've been playing DnD 5e on and off for a few years now. I started with 4th edition, but have some level of experience, however scant, with nearly every edition of Dungeons and Dragons. I frequently DM campaigns and adventures for my in-person, in-real-life friends, but I've never DM'd for a game on rPol, so I hope you'll bear with me if things don't always go entirely smoothly.
The adventure will start on the road in the Republic of Darrowkin, in a caravan departing the village of Trintan along the northern road to Darrowkin (the city for which the republic is named). Trintan is a small village in the south of the republic, near the wild Hinterlands. The caravan initially came up from the Rainlands in the far south of the continent. What is your character doing on the caravan? Have they been hired on as a guard, or are they a passenger? Are they running from something, or do they travel with purpose? What do they plan to do when the caravan reaches Darrowkin? These are questions you should keep in mind for your character at the start of the adventure.