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07:42, 25th April 2024 (GMT+0)

D&D 5e basics and RPOL.

Posted by GamemasterFor group 0
Gamemaster
GM, 2 posts
Sun 10 Apr 2022
at 15:30
  • msg #1

D&D 5e basics and RPOL

Welcome to RPOL and the play by post system. I find that in a world where the players are geographically separated not only by distance but time zones, it is the best way to have our roleplaying fix.

How it works :

- As usual in a normal around the table or TTRPG game, the gamemaster sets the adventure, plays the npcs, describes the environment to the players, but through a post on the forum

- Also as usual, the players each play a D&D 5e char with its stats and abilities. The actions and dialog are posted in the thread the current adventure is set it. Dialog are usually designated by a different color per each character.

- For example, here is a post I wrote in Raieylan's game, where I play a cleric of Selune, that has most of the elements of a typical roleplay post. Let's decompose it.
quote:
Amalia gave the comb to the warlock, touching her arm and saying a quick prayer to Selune

Sister Garaele wanted to offer this comb to Agatha in exchange to know where she had last seen the necromancer's spellbook. That would point us in a direction where to start our search for it.

Now she did say that Agatha must be in the mood to want to talk. Hopefully Selune will grace us with her wisdom tonight.


Taking a step back, she nodded to Allura, her hand twitching as she resisted the comfort of touching her holy symbol.



Cast Guidance on Allura


- My cleric is named Amalia, it is a common practice, but not mandatory, to name your character in the post so the others don't need to look who has posted.

- I described an action in it, giving the comb to a fellow player and praying to her god to cast a spell that doesn't require a roll.

- I made her talk, with the color I chose for her, purple.

- I gave a small idea of her state of mind, describing her twitching as she is nervous. Sometimes we also give a window into the mind of a character, by writing down what the character thinks, but in colored italics. The other players don't know what is being thought, but it is a great way to do character development.

- I separated the In Character (IC) part from the Out Of Character (OOC) mechanics with the < hr > command, creating that line

- And finally I wrote the mechanical aspect of the post, casting the spell Guidance in whom, and coloring the text Orange, so it's easy to see for the GM


As you can see, a Roleplay post can be written in a few minutes, doesn't necessarily need to be a brick to read (although those are fun to write)  and gets the story moving.
Gamemaster
GM, 3 posts
Sun 10 Apr 2022
at 16:51
  • msg #2

D&D 5e basics and RPOL

COMBAT

Combat in DND 5e follows  a very simple system. The rounds are 6 seconds and during those 6 seconds, each character has up to 4 things to do.

- Initiative is rolled then the players have the following actions.

- 1 action : The action can be used to attack, dash, disengage from combat, cast a spell, help, etc.

- 1 move : your character can move up to its move speed, one of the stats. The battle maps will have 5'X5' squares, so if your character has a move of 30, that's the amount of feet he can move in a round, so 6 squares. you don't need to take it all at once. For example your char could move out of cover for 10 feet, take an attack action shooting his bow, than still has 20 feet of movement to get out of the line of fire.

- 1 bonus action  : some spells and abilities require a bonus action to activate, like the polearm master secondary attack with the butt of his weapon. Some GM also allow swapping of weapons with a bonus action.

- 1 free action : say a few words, drop a weapon or item held in hand, stop concentrating on a spell.

- 1 Reaction : This one is not part of the action economy but activates in certain circumstances, for example casting the shield spell or attacking an enemy getting out of your zone of melee control with an opportunity attack.

You can take those actions in any order you like, as long as the 1+1+1+1 rule is respected. It is also not mandatory to use all of those in the round. Remember that the round is only 6 seconds!

How does that translate in PBP? Let's look at another example, this time, from my gnome fighter, Frilia. She was trained in magic so has a magical creature as a companion, called a familiar, named Yukiko.

quote:
She was certain that her arrow had hit, but how could it have come from that angle? Frilia then saw what had happened, just as the rain picked up, reducing even more the visibility... and she almost missed the monstrous half spider/half drow that appeared feet away from her. The spider on top of the barn was still moving but now a new priority had popped up.

Kill that spider on the roof! Hannah, Rain, Big 'sak, Felix, Minho, we have a big one right here!


Swapping weapons with practiced ease, she ran to the big monster, trying to cut off one leg, using her agility to move out of the way of those wicked scimitars.

Yukiko, I need you here!

I can't Frilia, this rain is impeding my flight!


I see, protect yourself, I don't want to lose you!

You won't.





Frilia

Free Action : warn the others of the drider, Wis save passed with 13.

Bonus action : swap weapons to shield and rapier

Move : partial move to reach the drider (20 feet) and attack, then retreat 15 feet, ending at K22. No opportunity attack possible due to Mobile feat

Action : attack Drider, 15 to hit for 8 damage


Today: Frilia Silverstring rolled 15,8 using 1d20+6,1d8+6 with rolls of 9,2.  rapier attack+damage.

12:51, Today: Frilia Silverstring rolled 13 using 1d20+1 with rolls of 12.  wis save.

Yukiko

Move somewhere to hide on the roof, from the spider and the rain.

Action : Hide

Today: Secret Roll: Frilia Silverstring rolled 8 using 1d20-4 with rolls of 12.  yukiko str save.

Today: Frilia Silverstring rolled 12 using 1d20+4 with rolls of 8.  Yukiko stealth.


- I have her react to what happened in the previous round, with her shot missing and another enemy arriving in her field of vision.

- She uses a free action to warn her companions

- She uses a bonus action to switch from her shortbow to her sword and shield.

- She moves up to the monster but doesn't use her entire movement speed

- She attacks

- She moves out of the way of the monster without provoking an opportunity attack, due to an ability she has, with the rest of her movement.

- The telepathic conversation with Yukiko occurs at the speed of thought.

- Yukiko also has her own action and movement.

- Again, we separate the IC from the OOC with the < hr> tag

- All the dice rolls are made in the RPOL dice roller and are copied in the post for the GM convenience. The GM sees everything so no cheating!

- I detailed all my action in their respective categories, transferring  the appropriate dice rolls in the action, again for the GM convenience.


It is a little more work but not that much and it makes combat go smooth and fast (for PBP)


You do NOT need to post in order of initiative, as the GM will take the posts and sort them out himself, creating a synopsis post for each round, from there the Player Characters (PC) (you guys!) evaluate/reacts to what has happened and decides what your PC is going to do this turn.

What if the monster you are targeting dies before you act?

In that case, you can either plan a secondary action in your post (if this happens then I do this, if something else happens, this I do this instead). Or the GM will redirect your action in the most logical way.
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