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20:51, 26th April 2024 (GMT+0)

OOC.

Posted by GorumFor group 0
Gorum
GM, 1 post
Our Lord in Iron
Thu 14 Apr 2022
at 20:29
  • msg #1

OOC

Out of character discussion goes here.
Player 2
player, 1 post
Thu 21 Apr 2022
at 20:09
  • msg #2

OOC

Hello fellow players! What type of characters is everyone hoping to play. I don't have anything specific in mind yet, but thought some of the rest of you might. What alignments should we be? I am fine with good, evil, lawful, chaotic, or anything in between. So long as the party can work cohesively, I don't even mind if we have alignments from all corners of the alignment table.

Also, I would like to claim Dark Blue for my dialogue color.
Gorum
GM, 7 posts
Our Lord in Iron
Thu 21 Apr 2022
at 20:43
  • msg #3

OOC

Welcome, everyone!  We're going to be starting with a total of seven players, mostly to offset the inevitable dropouts that happen near the start of every RPoL game I've ever been a part of.

The first order of business is obviously going to be figuring out the party itself, but I've got a few issues that I could use some player input on.

First off: do we want to start at level one, or skip ahead to level 3 or so?  There's something for the idea of starting at the very beginning, but level 1 characters are a little boring, and a lot of builds don't really work until level three or so (nonhuman gunfighters/alchemists/kineticists finally get precise shot, unchained rogues get dex to damage, etc)

I've also been going back and forth with the idea of how to make victory and defeat more meaningful, since I'm going to be very lenient about character deaths and resurrections.  So far, the possibilities I've thought up include:

1: No reward, the fight itself is enough: Win or lose, everybody levels up, gets new gear to match their level, and is ready for the next fight.  I'm worried this would leave the fights without any real stakes, but maybe stakes aren't actually needed.

2: Only level up on victory: If you lose the fight, you don't get a new level or new gear, but stay at your old level and face an enemy appropriate to that level.  More work for me, but it could work.

3: One time bonus: Winning a fight gives the party some sort of advantage for the next fight.  Maybe temporary bonus HP equal to their level, a single re-roll per player, or some sort of treasure or consumable picked out by myself.  Or just more money than they would otherwise get.

4: You stay dead: No free resurrections, anyone who dies has to make a new character.  It's an option, though I'm worried it would be a bit too demoralizing, and keep people from getting invested in the game.
Player 3
player, 1 post
Thu 21 Apr 2022
at 21:04
  • msg #4

OOC

Hi all.

If I am allowed to player what I RTJ my character would be NG.
I would like to use Purple as it what I use in other games.

I would suggest we start at 1st.  It would give us a chance to learn about what each player is good at and what their roles is (I plan to play a combat healer).  Also allow us to level up and take abilities that work well.  It would teach us to work well together.  Also most games lose 1-2 player in character development and the first combat so it will help us see who left and if need be adjust leveling up to fit with the number and characters left.

As for Win or lose.  May I suggest winning give up money, and maybe minor magic items.  The point being then if players want take crafting skills it would make use of them?

I would also put forward the idea of a minor boss fight and major boss fight after 3rd level.

Also we may want to work out how the party can run away if it all so wrong.  So we can fight another day.

Just my thoughts.
Player 3
player, 2 posts
Thu 21 Apr 2022
at 21:19
  • msg #5

OOC

Hi.
Can you open up he character sheets please so I can start my build.
Gorum
GM, 10 posts
Our Lord in Iron
Thu 21 Apr 2022
at 21:39
  • msg #6

OOC

Done!  I always forget that step.
Player 4
player, 1 post
Thu 21 Apr 2022
at 21:52
  • msg #7

OOC

Thanks for the invite!!!

I think the best would to not be evil.  I have seen people mishandle it and it has ruined the game.

I think my color will be RED.

As for my character, I am not sure yet.  Player 3 is your combat healer going to be ranged or melee or only staying in the back?

Level 1 is fine for me as well, though I would prefer 3rd.  Also, option #2 I think works.  It gives us the ability to either try again (If we ran) or do a more level-worthy fight.
Player 3
player, 3 posts
Thu 21 Apr 2022
at 21:57
  • msg #8

OOC

I am going to be an elf.  So Ranged.  I may take 2 levels in ranger over time to make things better.
I am also going to be able to cast cure spell in combat without resulting in extra attack on me.
Player 5
player, 1 post
Thu 21 Apr 2022
at 22:03
  • msg #9

OOC

Greetings, greetings one and all.

1 vs 3: Both are fun, I'd vote for 3 so that we are outside of the rusty shank crit range of death as well as the aforementioned reasons the DM outlined. If we end up starting at 1, it'll still be fun I'm sure.

Victory and Defeat Ramifications: At the end of the day, however you wanna do it is gonna be how it is. In order of preference, I like 2, 4, 3, 1. If anything, I'd probably want to combine some of these ideas. 2 and 4 especially. 3 sounds like a great way to reward some roleplaying too, so lets not take it off the table.

As far as alignment goes, definitely something that will be determined by my character once I have it nailed down; which at the moment I don't. I trend towards NE as a default, but E doesn't mean unheroic or disruptive, no worries.

My no assumptions thought as to build was something utilizing Poison(s) and/or a Mesmer but I'm pretty flexible. If we already have someone wanting to play a combat healer that opens up some interesting ground for a caster cleric, which is rare enough to get to play.

Dang, purple is my favorite but early bird gets the worm. I'll use Periwinkle.

Alright, now that we are confirmed in, I'mna poke around at some rules and come back with a concept.
Player 2
player, 2 posts
Thu 21 Apr 2022
at 22:16
  • msg #10

Re: OOC

I like number 2. Number 4 is also fine by me. Character death doesn't scare me, as much of a bummer as it may be. I would still be happy to build a replacement character if the worst happens.

I am fine with starting at any level.

Player 4, I agree that evil is easy to do wrong and could be a disaster. Especially if they play it as evil = no self control or forethought about consequences. That said, an evil character I once played in a non-evil party was also one of the most fun characters I have played, because she had to take care to control her natural impulses so that she wouldn't be shunned by civilized society. It allowed for good roleplay, especially since her alignment was not a secret (and she was a cleric of Death to boot) and she even got along with the Good party members.

So while I am not pushing for an evil party, I do think it may be a missed opportunity to dismiss evil alignments outright. Especially if one or two people wanted to try something new.
Player 2
player, 3 posts
Thu 21 Apr 2022
at 22:22
  • msg #11

Re: OOC

Would I be stepping on anyone's toes if I play an Arcanist? Not sure about any character details beyond that yet.
Player 7
player, 1 post
Thu 21 Apr 2022
at 22:36
  • msg #12

Re: OOC

Hello!

I guess I’ll go with green as my color.

I had originally planned on doing a combat healer of sorts, but since someone else would like to do that, I’m happy to fill a different role! I’m never at a loss of character concepts, so I’m happy to draft up something that synergizes well with what others are doing.

My preference would be to start at level 3 instead of 1, mostly because I find level 1 to be fairly boring. That said, if we go the other route, that’s fine with me as well.

I tend to lean towards neural alignments of some shape or form—either true neutral, CN, LN, NE or NG. I’m happy to pick something that will work well with others of course.

As far as the PC death and ramifications, I also happen to like option 2 or 4.
Gorum
GM, 11 posts
Our Lord in Iron
Thu 21 Apr 2022
at 23:25
  • msg #13

Re: OOC

-After a little more time to think about it, and hearing your opinions, I've made up my mind:

-Characters are now starting at Level 3, with 3000 GP in starting wealth.

-You will only level up on victory.  Losing a fight will keep you at the same level.

-If a character dies, I'll still allow them to come back if you want (since you could just make an identical character anyways,) but making a new character is encouraged.

-There will be temporary bonuses for surviving characters (that is, PCs who lived through the last fight and returned for the next one.)  I haven't finalized the reward yet, but I'm thinking you'll get a choice of either: +1 HP/level, +1 attack, +1 to saving throws, or an extra 10% gold to spend.  Note that this doesn't necessarily require you to win the fight; managing to escape after a fight goes south will still net you this bonus.
This message was last edited by the GM at 23:26, Thu 21 Apr 2022.
Player 3
player, 4 posts
Fri 22 Apr 2022
at 01:59
  • msg #14

Re: OOC

Player 7.
It up to what the other think but I don't mind sharing the healing role.

I have two reason.  First I great believer in healing the enemy to death.  In other words you can heal as party so much the monster dies of old age (he he).

Second it means my idea of putting 2 levels in ranger which make my range combat abilities became real would not effect the over all healing level of the party.

Up to you but like I said, not got an issue with two healer in the party.
Koyrai Dellex
player, 4 posts
Fri 22 Apr 2022
at 02:43
  • msg #15

Re: OOC

Player 2 here. I am going with a samsaran arcanist for my build. He'll be the party smarty-pants. He also has an Ioun Wyrd familiar that floats near him.

Not sure what spells I will choose to start with just yet though. I am sure some of my 3000 starting gold will be going toward additional spells. If anyone has any requests for me to consider, let me know.
Player 5
player, 2 posts
Fri 22 Apr 2022
at 04:32
  • msg #16

Re: OOC

Okay, waffled a bit between Alchemist and Witch, think I'm going to go with a Vishkanya Witch who will deliver poisons via Hex, should be a fun debuffing time.

At 3rd level you'll still be on 1st level spells right? There are a lot of good things to be said for Color Spray and/or  Burning Hands, I think; but whatever style of nasty you want will work, I'm sure.
Player 4
player, 2 posts
Fri 22 Apr 2022
at 15:10
  • msg #17

Re: OOC

I am thinking about a Half-Orc Bloodrager
Player 7
player, 2 posts
Fri 22 Apr 2022
at 15:23
  • msg #18

Re: OOC

Player 3:
Player 7.
It up to what the other think but I don't mind sharing the healing role.

I have two reason.  First I great believer in healing the enemy to death.  In other words you can heal as party so much the monster dies of old age (he he).

Second it means my idea of putting 2 levels in ranger which make my range combat abilities became real would not effect the over all healing level of the party.

Up to you but like I said, not got an issue with two healer in the party.


Well, my original idea was to make an Oracle of Life/Paladin--who serves as both a combat healer and frontline fighter of sorts. Although, if I do go down that route, I'll need to pick LG as my alignment since that's what's required by being a pally >.<

I'm not 100% sold on it yet though, and like I said, I'm happy to make something else altogether. Right now it sounds like there's a decent bit of arcane casting (arcanist, witch, bloodrager, etc.) so I would shy away from making anything too close to that.
Player 3
player, 5 posts
Fri 22 Apr 2022
at 15:57
  • msg #19

Re: OOC

Well I gone Oracle of life and ranger.
So at first it may look like we trying to fill the same role but I suggest no.
If you got Paladin or Oracle of life with melee feat.  You being a tank speck and me being a range speck.  Then I can leave melee healing to you and you can leave the healing for ranged and spell caster to me.
It would really make a different if I can drop 2 level in ranger (I game +8 to attack on my first arrow).  You being a Paladin (or Oracle) would allow me to do that without reducing the healing the party can have.

I think that would work very well.  It also mean if for some reason one of us take a big hit then the other is still around to heal the party.
Player 7
player, 3 posts
Fri 22 Apr 2022
at 16:10
  • msg #20

Re: OOC

No worries. Although, I would probably only take a few levels in Oracle to be honest. I mostly was thinking of picking up Oracle of Life to gain access to a single revelation from that mystery, which would allow me to create "bonds" with others so I can take damage on their behalf, and then just use swift actions to Lay On Hands on myself.

I'm still debating whether that's something I want to do or not. I've got a few other builds in mind, depending on what the rest of the party is doing and what role(s) need to be filled :)
Player 6
player, 1 post
Fri 22 Apr 2022
at 22:15
  • msg #21

Re: OOC

Hello, Player Six reporting for duty. :)

I would like to reserve That color named after Konosuba character, yep for talky stuff.

As for build of my character? Are you, dear Players, familiar with the "Lord of the Rings" movies? The archetypal elf archer, and especially his Kung Fu stunts, is what I plan on building my character around. Lego often also known as lass. ;)

Also we need fighters. For XP only being given for victory? I am okay with that rule.

My guy will be named Puck. It'll be his Assumed Name, because his True Name is for his wife. Future, when he's middle aged and his elf grandma, the head of his clan, goes from nagging about her grandkids marrying and giving her great-grandkids to actions.

So he have maybe about two human lifetimes before transformation into a yes-dear subspecies of male. Who obviously can't be an adventurer anymore! :]
Gorum
GM, 12 posts
Our Lord in Iron
Sat 23 Apr 2022
at 00:16
  • msg #22

Re: OOC

Actually, from what I've seen, it sounds like a fairly balanced party.  Sounds like everyone's first ideas are:

P1 - Unknown
Koyrai - Arcanist
P3 - Archer Ranger/Oracle
P4 - Bloodrager
P5 - Witch
P6 - Archer
P7 - Tanky Oracle/pally

Making for 2 pure casters, a pure melee, a hybrid melee, a pure archer and a hybrid archer.  No skillmonkeys, which isn't that surprising given the game's focus.
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