RolePlay onLine RPoL Logo

, welcome to [PF] Champions of Battle

04:56, 27th April 2024 (GMT+0)

OOC.

Posted by GorumFor group 0
Taliesin
Player, 69 posts
Human Druid
Saurian Shaman
Wed 8 Jun 2022
at 19:48
  • msg #449

Re: OOC

I've missed 3 attacks by 2 or less in that turn. If only we had +2 to attack rolls on a convenient arrow.

Anyway here's more RAW stuff that makes things worse. Pellet Grenade is a "variant of a fuse grenade" which takes 1d3 turns to actually explode. Good news for Veana I guess. Gets her some time to get out of the damage zone. Also, pretty sure gravy-knight will even further reduce the damage with his DR. At least your fire damage roll was high.
Puck
player, 128 posts
Player 6
Wild Elf Hunter
Wed 8 Jun 2022
at 19:56
  • msg #450

Re: OOC

Nah, I can cut the fuses shorter. Meaning that it'll explode in the same round!

 If it requires extra rolls? At worst Puck will amuse us all by blowing himself up with faulty juju. :P

Secondly, Lord I-Am-Death-Can't-Scratch-Butt made his Reflex save. Thus while explosion will at best irritiate him, but sadly without someone helpuflly giving him a flagon or two of embalming solution?

No can do with giving his life some fire-dancing back.

As for the Pheromone arrows, I kinda hit him only on Natural 20? My max attack roll is 27, on Natural 20. Guy's too OP for me. ;)

Should knew better and just set the whole place on fire.^^
Taliesin
Player, 70 posts
Human Druid
Saurian Shaman
Wed 8 Jun 2022
at 20:01
  • msg #451

Re: OOC

There are rules on firework fuse shortening, but they require Craft (alchemy).

Needed the arrow on the ghast, not the gravy. I'm trying to down her before we can properly focus on the big dude. Heals, paralysis attacks, and whatever spells she has is going to be annoying. Plus you don't need nat 20 to hit her.

EDIT: My future plan is to get the snake to grapple the knight, maybe summon a giant spider for entangling him. Both apply -4 to dex totaling to a -4 to AC. Alternatively, if everyone is happy with their positioning, an ash storm can completely cover the room blocking their sight and making the entire thing difficult terrain. (Climbers/Fliers aren't that affected I guess)
This message was last edited by the player at 20:58, Wed 08 June 2022.
Puck
player, 129 posts
Player 6
Wild Elf Hunter
Wed 8 Jun 2022
at 21:08
  • msg #452

Re: OOC

Taliesin:
There are rules on firework fuse shortening, but they require Craft (alchemy).

Wat? I can't use ... a knife to shorten my fuses?

Then probably it's as I joked and Puck blew himself up. *facepalm*

Taliesin:
Needed the arrow on the ghast, not the gravy. I'm trying to down her before we can properly focus on the big dude. Heals, paralysis attacks, and whatever spells she has is going to be annoying. Plus you don't need nat 20 to hit her.


I know, geek the mage first paradigm. No need to poke my hurt feelings more that I goofed with aiming with my initial shot at the Lord I'm-Too-Hard-For-You.
Koyrai Dellex
player, 69 posts
HP 27/27, AC 17
Samsaran Arcanist
Wed 8 Jun 2022
at 22:23
  • msg #453

Re: OOC

I will probably be casting Magic Missile for a while and not have to move much, and Pebble can fly, so I am fine with the ash storm.
Gorum
GM, 104 posts
Our Lord in Iron
Wed 8 Jun 2022
at 22:47
  • msg #454

Re: OOC

About grenades: The thing about this kind of primitive grenade is that they use handmade fuses, made out of rope covered in flammable material.  It was really hard to get the timing right on these, even for someone who knew what they were doing.  And as far as I can tell Puck doesn't know what he's doing: he's a wild-man hunter with no relevant skills, he has no way to know the difference between a fuse that'll blow up right after he threw it and one that would blow up right before he threw it.  Sorry Puck.  I wish you told me earlier if you wanted to change the rules for how a grenade is used.  If Puck takes 2 ranks in craft (alchemy) in the future, I'll let you apply this rule about cutting firework fuses to grenades:
quote:
Shortening Fuses: A character with 2 or more ranks in Craft (alchemy) can cut a fuse so that the firework detonates at the end of her turn; however, if the wielder rolls a natural 1 on her attack roll when throwing a firework with a shortened fuse, the firework misfires in her hand.


About the Graveknight:  I'll admit, I do feel bad about making an enemy that is largely immune to both Puck and Uluchi's attacks, but it is 6-vs-2, and Lady Olinescu isn't exactly a powerhouse.  Still, I don't want you guys to feel like I singled you out to screw you over.  It's just that Puck has a lot less attack than a lot of the party, and when you focus exclusively on one element for damage, sometimes you run into things that your usual tactics don't work on.
This message was last edited by the GM at 23:06, Wed 08 June 2022.
Puck
player, 130 posts
Player 6
Wild Elf Hunter
Wed 8 Jun 2022
at 23:43
  • msg #455

Re: OOC

Is ok, Gorum. Will need a fetish +2 Craft(Alchemy) then. Another 400 gp that will be Future Puck's problem. :)

I'll roll the explosion timing.

Lastly Lord Olinescu is designed as BBEG for 5th lvl party. At least he doesn't have a horde of lvl 1 skelly boiz to shot us with crossbows.

EDIT: Ok, RNGesus decided it'll take 3 rounds.
Veana
player, 89 posts
Angelkin Paladin
Warrior of the Holy Light
Thu 9 Jun 2022
at 21:10
  • msg #456

Re: OOC

Man...my luck! If that 18 would've been on the sword attack instead of the bite...it would've been a critical threat, and a successful confirmation would've meant 48 damage on the GK...

I guess I'll settle for biting him for 15 damage instead :(
Puck
player, 132 posts
Player 6
Wild Elf Hunter
Thu 9 Jun 2022
at 21:39
  • msg #457

Re: OOC

*Cheers for Veana with skull pom-poms*

Yay! Go, Veana, Go! :)

Also, can someone please fix Lady Olinescu's undeath (with some ultraviolence)? I'm afraid that Puck will have to set the mansion of her living relatives on fire anyway. ;)

Apologies everyone for being a feeble elf and not resisting that stun. Please remember that grenade is on G18, will blow up in 2 more rounds.

Unless Sound Burst destroyed it? It's a ceramic jar ... hardness is ignored for stone/ceramics against Sonic stuff, if memory serves.

If yes, then snake and Lord Olinescu-I'm-Not-Deaf-Honest! either had premature explosion, and probably Patagogi, or the grenade fizzed out by being destroyed by the spell.
Taliesin
Player, 72 posts
Human Druid
Saurian Shaman
Thu 9 Jun 2022
at 23:59
  • msg #458

Re: OOC

I haven't rolled like trash this turn, so the lady is fully dead and the lord has a giant snake hugging him.

So he is blind (-2 to AC) and grappled (-4 penalty to DEX, translates to -2 AC), which should improve our odds of hitting him.

Maybe Uluchi could do the ice-grease thing to knock him down, giving him further -4 to AC versus melee (but messing up Puck with +4 AC versus ranged).
Uluchi Sesa
player, 47 posts
Cyro Serpent
Fri 10 Jun 2022
at 07:10
  • msg #459

Re: OOC

Being cold-immune is pretty common for undead, unfortunately. Being fire immune is -way- more common for multiple types of things so eh. Really, kineticists don't have an option to branch out before level 7 so like, not much I can do about it. Just the way they designed them, its fine though, don't mind getting carried now and again.
Puck
player, 133 posts
Player 6
Wild Elf Hunter
Fri 10 Jun 2022
at 08:44
  • msg #460

Re: OOC

Uluchi Sesa:
Being cold-immune is pretty common for undead, unfortunately. Being fire immune is -way- more common for multiple types of things so eh. Really, kineticists don't have an option to branch out before level 7 so like, not much I can do about it. Just the way they designed them, its fine though, don't mind getting carried now and again.

Isn't there also Aether Kinecist variant? One who does telekinetic smashin' thing, I mean. Then even if you couldn't cause someone damage, you could throw them around.

Plus, from the game of Kingmaker, Water is an excellent choice. Though I must ask why you don't just blast Lord I'm-Too-Cold-For-You with water thing, like bludgeon, if cold doesn't work?
Veana
player, 90 posts
Angelkin Paladin
Warrior of the Holy Light
Fri 10 Jun 2022
at 10:00
  • msg #461

Re: OOC

Uluchi Sesa:
Being cold-immune is pretty common for undead, unfortunately. Being fire immune is -way- more common for multiple types of things so eh. Really, kineticists don't have an option to branch out before level 7 so like, not much I can do about it. Just the way they designed them, its fine though, don't mind getting carried now and again.


Don’t they typically have two types of blasts though? Like I know the earth element offers one blast that deals acid damage and targets touch AC, and then the other one deals bludgeoning damage and targets regular AC. Do you not have an option like that with cold blasts?
Taliesin
Player, 73 posts
Human Druid
Saurian Shaman
Fri 10 Jun 2022
at 11:16
  • msg #462

Re: OOC

AFAIK, kineticists, when they gain an element, only gain one single simple blast of their choice. The others are needed to be bought by spending a wild talent. So she might simply not have the water physical blast.

Even if she did have a physical blast, as you said, it would target regular AC. It looks like she has a +7 to ranged attack rolls, so hitting the graveknight would still be a problem.

Edit: Turns out they only get utility wild talents, so she can't even have a second blast before hitting 7 for Expanded Element.
This message was last edited by the player at 14:42, Fri 10 June 2022.
Uluchi Sesa
player, 48 posts
Cyro Serpent
Fri 10 Jun 2022
at 16:06
  • msg #463

Re: OOC

By default I only get one blast till level 7, yep. I could have taken the physical version but I prefer targeting touch ACs, thank you very much. As for why I took water specifically; its for the Poison Admixture infusion so I can put poisons into my blast. The pew-pew is in the service of delivering my venom. One day it'll happen :P
Taliesin
Player, 74 posts
Human Druid
Saurian Shaman
Fri 10 Jun 2022
at 16:28
  • msg #464

Re: OOC

Honestly, feel free to cast the grease with Fandor in the area. He has the reflex and acrobatics for it.
Puck
player, 134 posts
Player 6
Wild Elf Hunter
Sat 11 Jun 2022
at 07:30
  • msg #465

Re: OOC

Uluchi Sesa:
By default I only get one blast till level 7, yep. I could have taken the physical version but I prefer targeting touch ACs, thank you very much. As for why I took water specifically; its for the Poison Admixture infusion so I can put poisons into my blast. The pew-pew is in the service of delivering my venom. One day it'll happen :P

Poison blast, huh?

Wouldn't Wood Blast be more suitable, it have also version where it pollen blasts people. Plus it also have laser blast. I mean, Light blast. :P
Uluchi Sesa
player, 50 posts
Cyro Serpent
Sat 11 Jun 2022
at 08:46
  • msg #466

Re: OOC

Positive blast -only- damages undead which is much more restrictive than pretty much any other blast. So no real option for energy blasts until level 7 in wood; also, Uluchi is a snake and I felt that water was more snakey than wood or void which were the elements I was considering as thematic. Water gets to do all sorts of swanky stuff, just gotta get there.

As far as tripping Fandor goes; meh, its a 25% that it affects the lord at all, i'd rather not complicate things for the melee lads for such low odds (I play a fair amount of XCOM, anything lower than an 80 is viewed with deep suspicion, gotta assume it'll fail every time). I should have used my last few hundred gold buying random alchemical weapons, which I usually do with my characters, just skipped it this level.
Taliesin
Player, 75 posts
Human Druid
Saurian Shaman
Sat 11 Jun 2022
at 10:39
  • msg #467

Re: OOC

Fair, XCOM does that to a person. And I (even having suggested bone burn which would be perfect for this fight) also skipped buying alchemical weapons. Level 1 scrolls were tastier (and misremembered a couple of things which made them rather useless).

Speaking of Snakes, at 6th level Tal gets his wild shape finally and it should function as a level 8 druid (aka Beast Shape III) for reptiles and dinos. I hear Emperor Cobra has a nice poison.

Btw, why not go all-in with poisons with a class like Alchemist? Their discoveries go a long way to make the poisons somewhat viable. Or are you aiming for more of a "magic poison" angle?
Puck
player, 135 posts
Player 6
Wild Elf Hunter
Sat 11 Jun 2022
at 16:10
  • msg #468

Re: OOC

I checked my Kingmaker game, and while I still insist that Kineticist is the best class in that game, it's indeed like Sesa said. You make painful choices. :P

Uluchi Sesa? Please check with Gorum freezing options, unlike computer game where some things are not meant to be, on PBP or TBP, we have much more versatility. I think you could try freezing Knight's armor, for example. Or that nasty glaive he have in his hands.

Normally I would be all "Nooo, Our loot!" but thanks to the specifics of this Campaign we can stop worrying about wealth and chimpunking everything as if winter was coming. :)

Taliesin, Alchemists are mite too scientific I believe.
I am also under impression that Sesa wanted a poisoner witch archetype. Kinecist can fit, with a bit of cosmetic paraphernalia.

Plus appropriate misspelling when talking about her stuff with Veana. Who, as Paladin, have RESTRICTIONS.

Instead of "P" word use "excessive medication". ;)

EDIT: Gorum, so Pathfinder Paladins aren't auto-immune to Fear effects? And since Lord Olinescu blew us up ... I think Puck should have 10 HP left, not 23.
This message was last edited by the player at 19:19, Sat 11 June 2022.
Gorum
GM, 107 posts
Our Lord in Iron
Sat 11 Jun 2022
at 20:10
  • msg #469

Re: OOC

If you're talking about a ranged sunder thing, that's generally not possible.  I will say that grease has uses aside from causing slippery ground, however.
Puck
player, 137 posts
Player 6
Wild Elf Hunter
Sat 11 Jun 2022
at 21:06
  • msg #470

Re: OOC

Gorum:
If you're talking about a ranged sunder thing, that's generally not possible.  I will say that grease has uses aside from causing slippery ground, however.

Agreed, grease pairs up wonderfully with cantrip called Spark. And anything else that have "ignites flammable" rule.
Taliesin
Player, 76 posts
Human Druid
Saurian Shaman
Sat 11 Jun 2022
at 22:42
  • msg #471

Re: OOC

@Puck: Antipaladins can strip away fear immunity with their aura. Also, pretty sure ice/water-based grease will not be flammable. (Even regular grease spell being flammable is debatable)
Veana
player, 91 posts
Angelkin Paladin
Warrior of the Holy Light
Sat 11 Jun 2022
at 23:17
  • msg #472

Re: OOC

Sorry I haven’t been able to post. I’ll try to do so in a bit when I get home. I think Veana still gets a turn after GK.
Gorum
GM, 108 posts
Our Lord in Iron
Sun 12 Jun 2022
at 00:00
  • msg #473

Re: OOC

Sorry, I posted that turn in a bit of a hurry. The damage is fixed now,and the description for shaken is fixed (it doesn't decrease damage.)

Veana's immunity to fear was negated by the grace knight's aura of cowardice, though yes everyone still gets a turn.

Grease isn't technically flammable, that's just a common house rule.
Sign In