Erisen's summoned monstrosity needed no prompting to tear into the helpless demon in front of it with it's oversized set of jaws. The incubus woke for a brief second, letting out a strangled groan as it's ribcage was torn open. Then the moment passed, and the fiend fell limp and still.
This gruesome sight provoked a collective scream of shock and horror from the demon's thralls, who clearly had trouble understanding how their "beloved" champion could fall so easily. The shock they felt quickly turned to rage and recrimination.
"You fools! You're ruining everything!" One of them yelled, waving his fist in the party's direction.
"Binding that demon was our ticket to the big leagues!"
"We can summon another one," a nearby compatriot reassured him grimly.
"We just have to deal with these meddlers first." This boast was somewhat undercut as Rik's sleet storm enveloped the group and Audrey thwacked the nearest mage upside the head with her shovel.
The wizard Audrey had struck stumbled backwards, clutching her head in pain and responding with a magical glitter bomb that left the grizzled fighter stumbling blindly. After a moment to stumble clear of the swirling snowstorm, her compatriot followed up with another ball of deadly cold.
From behind the sleet storm came the first of the conjuror's summoned minions, a compact mass of animate cloud that shot through the air like a bullet. The air elemental slammed into Audrey with surprising force, denting her breastplate with the impact. From where it had come from, she could hear the creature's summoner already getting to work on further reinforcements.
Inside the sleet storm, the trapped conjurors stumbled around in confusion, before one of them called out to the others:
"They can't have moved much! Just keep throwing rocks!" Following this principle, two more waves of stone dropped from the sky onto the party (except for Audrey). Mortimer the Rhamphorhynchus took a particularly hard blow to the head and collapsed into his master's arms.
The wizard behind the tree cover finished her spell, sending another air elemental arcing over the trees towards the nearest foe: Erisen. The summoned creature's fist stopped mere inches from the cleric's face, stymied by Erisen's divine protection at the last moment. Peering around the tree, it's summoner hurled glitterdust at the monstrous howler, managing to blind both it and Patagogi at the same time.
From within the sleet storm, even more spellcasting could be heard, as one of the mages within began summoning yet another monster into the fray.
OOC: I put the sleet storm so that it hit the people Rik said it hit, rather than following the exact position he listed.
I also changed Audrey's action slightly, so that she didn't walk into the sleet storm or attack an enemy she couldn't see. Once again, Audrey can reroll one of the saves she made this round. (presumably the glitterdust, but her decision.)
The inspired rage gives audrey +2 str, con, and will, at the cost of -1 AC. I assumed the howler is also accepting the rage.
Mortimer is unconscious and dying. Rik is now holding it in one hand.
Conjuror 1
FREE: 5' step to W15
STANDARD: Cast glitterdust on Audrey. Audrey fails the DC 16 will save and is blinded (can attempt a new save at the end of each turn.)
Conjuror 2
MOVE: Move to V14, succeed on acrobatics check to move. Doesn't provoke AoO because of total concealment.
STANDARD: Cast snowball at Audrey, hits (if she's blinded) for 7 damage. Audrey fails the SC 15 fort save and is staggered for one round.
Conjuror 3
FREE: Finish casting summon monster II, summoning air elemental at S9
FULL: Begin casting Summon Monster II (using bonded staff)
Conjuror 4
STANDARD: Cast stone call, targeting same area as before. Delfrydydd, mortimer and the howler make the DC 16 reflex save and take 2 bludgeoning damage, everyone else fails and takes 4.
MOVE: move to L14, succeed on acrobatics check.
Conjuror 5
MOVE: Fail acrobatics check to move, but do not fall
STANDARD: Cast Stone call (using bonded staff) on same area as before. Delfrydydd and the howler save again and take 3 damage, everyone else takes 6.
Conjuror 6
FREE: finish casting summon monster II, summoning air elemental at R32, 20' up.
MOVE: Move to Q30
STANDARD: Cast glitterdust on howler, patagogi, and diamond, all three fail and are blinded (they can attempt a new save at the end of each turn.)
Conjuror 7
FULL: Begin casting summon monster II.
Air Elemental 1
MOVE: move to V 16
STANDARD: Attack Audrey (hits with a nat 20 for 8 damage, no crit)
Air elemental 2
MOVE: Move over tree to V30
STANDARD: Attack Erisen. fails will save vs sanctuary, and cannot attack Erisen.
Name | Position | HP | AC | Touch | FF | Fort | Ref | Will | CMD | Notes |
---|
Audrey | V16 | 32/54 | 22 | 11 | 21 | +9 | +6 | +6 | 20 | Longstrider, Delay Poison, total defense, fortune (2rds), inspired rage, blinded(3 rds), glittered, staggered (1rd) |
Delfrydydd | AD30 | 21/33 | 18 | 13 | 15 | +6 | +5 | +6 | 16 | +1 distance enhancement on musket (10 rds) |
Erisen | V30 | 31/48 | 18 | 12 | 16 | +8 | +4 | +10 | 13 | Anticipate Peril (talisman), Mage Armor, Darkvision, Feather Step, Barkskin, Blood-Boiling Pill, Ashen Path (CL6), sanctuary(4 rds), |
Howler | W-Y,25-27 | 58/63 | 15 | 8 | 14 | +11 | +5 | +5 | 26 | Summoned 5/5, inspired rage, blinded(3 rds), glittery |
Patagogi | AA23 | 32/52 | 16 | 9 | 16 | +11 | +3 | +9 | 17 | glittery, raging song, blinded (3 rds) |
Diamond | As Pata | 9/24 | 18 | 15 | 15 | +5 | +3 | +3 | 9 | Glittery, blinded (3 rds) |
Rik | AC24 | 9/44 | 20 | 10 | 16 | +5 | +1 | +7 | 13 | Blinded (2 rds), glittery, Contingent Cure Light Wounds, Barkskin lvl 6, Life Links. |
Mortimer | As Rik | -2/22 | 18 | 15 | 15 | +2 | +7 | +6 | 11 | Glittery, blinded, unconscious, dying |
Conjuror 1 | W15 | 23/23-23NL | 15 | 11 | 14 | +4 | +3 | +5 | 11 | Mage Armor, charmed, staggered |
Conjuror 2 | U16 | 23/23 | 15 | 11 | 14 | +4 | +3 | +5 | 11 | Mage Armor, charmed |
Conjuror 3 | M9 | 23/23 | 15 | 11 | 14 | +4 | +3 | +5 | 11 | Mage Armor, charmed, casting |
Conjuror 4 | L14 | 23/23 | 15 | 11 | 14 | +4 | +3 | +5 | 11 | Mage Armor, charmed |
Conjuror 5 | M25 | 23/23 | 15 | 11 | 14 | +4 | +3 | +5 | 11 | Mage Armor, charmed |
Conjuror 6 | Q30 | 23/23 | 15 | 11 | 14 | +4 | +3 | +5 | 11 | Mage Armor, charmed |
Conjuror 7 | L18 | 23/23 | 15 | 11 | 14 | +4 | +3 | +5 | 11 | Mage Armor, charmed, casting |
Air Elemental 1 | V16 | 17/17 | 17 | 14 | 14 | +4 | +6 | +0 | 15 | Summoned (4/4 rds) |
Air Elemental 2 | V32 | 17/17 | 17 | 14 | 14 | +4 | +6 | +0 | 15 | Summoned (4/4 rds) |
23:42, Today: Gorum rolled 8 using 1d20. Air elemental vs sanctuary.
23:37, Today: Gorum rolled 25,9 using d20+6,1d6+3. air elemental slam Erisen.
3:35, Today: Gorum rolled 10,4 using d20+6,1d6+3. crit?
23:34, Today: Gorum rolled 26,8 using d20+6,1d6+3. Air elemental slam audrey.
22:57, Today: Gorum rolled 13,12,11 using d20+5,d20+9,d20+3. glitterdust saves: howler, patagogi, diamond.
22:49, Today: Gorum rolled 6,12,18,11,4,9,14,8,16 using 2d6,d20+6,d20+5,d20+4,d20+3,d20+1,d20+7,d20+3,d20+5. stone call, + saves: Aud, Del, Eri, Pata, Rik, morti, diamond, howler.
22:34, Today: Gorum rolled 9 using 1d20+1. Conj 5 acrobatics.
22:33, Today: Gorum rolled 20 using 1d20+5. howler vs rocks.
22:28, Today: Gorum rolled 4,13,25,5,6,9,24,9 using 2d6,d20+6,d20+5,d20+4,d20+3,d20+1,d20+7,d20+3. stone call, + saves: Aud, Del, Eri, Pata, Rik, morti, diamond.
22:25, Today: Gorum rolled 14 using 1d20+1. Conjuror 4 acrobatics.
21:50, Today: Gorum rolled 11 using 1d20+9. audrey fort vs snowball.
21:48, Today: Gorum rolled 9,7 using 1d20+3,3d6+1. point blank snowball vs audrey.
21:44, Today: Gorum rolled 14 using 1d20+1. Conj 2 acrobatics.
21:40, Today: Gorum, on behalf of Audrey, rolled 10 using 1d20+6. Will vs glitterdust.
This message was last edited by the GM at 19:46, Thu 07 Sept 2023.