As the party's tracker, Puck was well aware that trying to hunt down their enemies directly was probably a lost cause. The manticore could fly, the phase spider could become ethereal, and a satyr's own knowledge of the wilderness was a match for Puck's own, especially in the Satyr's home forest. It could lead them on a merry chase for days, if it wanted, leading them into a variety of hazardous terrain and beast dens until the party was exhausted and vulnerable.
Fortunately, the party didn't have to find their enemies if they could make the "forest defenders" come to them. The ruins of Estig's Point was a full day's hike from the nearest village, and was rapidly being reclaimed by the forest. The roofs had been knocked off of every building and the wooden floors torn out, leaving only bare earth below. Mortared walls stuck out from the earth mostly intact, having apparently been deemed too much effort to demolish completely. Lighting a bonfire in the early morning would serve as the necessary bait, and after that, it was simply a matter of watching and waiting for the creatures' response.
This response came a few hours before nightfall, as the faint sounds of piping came drifting over the trees from a distance. Despite the usually light sound of pan-pipes, the music was fast and threatening, and an obvious threat.
OOC: This time the fight is coming to you. You can place your characters anywhere you want, and can make any preparations that could reasonably be done in a few hours. You may start with any spells or effects lasting at least one hour already active. I can extend the map beyond what is shown here if you want, though it's fairly dense forest in every direction.
The trees are large conifers, and block line of sight. You can move through the outermost squares of a tree: while within these squares you have cover, but are also entangled.
The building walls are approximately 8' tall, and 1' thick. The stone fence along the paths is waist height, and can be vaulted with a DC 10 acrobatics check by spending 10' movement, or with a full move action and no check.
The well has no guard rail, and is a 50' drop into deep water.
Name | Initiative | Position | HP | AC | Touch | FF | Fort | Ref | Will | CMD | Notes |
---|
Arashi | +2 | | 35/35 | 12 | 12 | 10 | +3 | +3 | +6 | 13 | |
Koji | +1 | | 44/44 | 18 | 11 | 17 | +10 | +5 | +4 | 19 | |
Koyrai | +8 | | 22/22 | 14 | 12 | 12 | +1 | +3 | +4 | 12 | |
Puck | +11 | | 23/23 | 16 | 13 | 13 | +4 | +7 | +2 | 18 | |
Uluchi | +7 | | 43/43 | 21 | 14 | 18 | +9 | +9 | +3 | 14 | |
Veana | +2 | | 37/37 | 22 | 10 | 22 | +11 | +6 | +9 | 17 | |
This message was last edited by the GM at 20:53, Sun 15 May 2022.