Koyrai's fireball washed over the formation where the knights had (perhaps foolishly) gathered close together. As the soldiers screamed and horses whinnied, their leader raised his holy symbol (A pendant in the shape of unbalanced scales) and called a wave of healing energy over his allies. Then, the Templars of the Ivory Labyrinth charged forwards.
The leader's massive war-bull plowed through the middle of the party, crashing into Veana, Uluchi, and Taliesin as it pushed through the group.
The most central of the common Templars raised his lance and let loose a wild battlecry, before circling the group on the lookout for an opening to attack.
Two of the riders attempted to pierce Fandor with their lances, but the nimble troodon was able to slip past both points and even land a vicious bite against one of them as it charged by. Veana blocked the lance of one of the attackers, while another lance skidded off Patagogi's breastplate, just barely missing the armor's weak spot under his arm.
The Templar Puck had shot slumped over in his saddle, dropping his lance as he briefly lost consciousness. Waking up as his Lord healed him, the wounded knight drew his longsword and rode towards Patagogi. More focused on the deadly lance charge he had just deflected, Patagogi failed to block the flanking templar's blade. Adding insult to injury, the templar's horse even bit him right on the ear.
Lord Olinescu
STANDARD: Channel positive energy, healing for 19 HP.
SWIFT : Activate visualization of the mind, gaining +2 to all d20 rolls for 1 minute.
War Bull:
FULL : Charge to W-X,16-17 south, trampling Veana, Uluchi, and Taliesin. Veana takes 22 damage, Uluchi and Taliesin both make their reflex saves for half damage.
Templar 1
SWIFT : Challenge Fandor (see OOC below)
FULL : Charge vs Fandor, missing with a 20 attack roll, ending at P-Q, 11-12
Templar 2
SWIFT : Challenge Fandor (see OOC below)
FULL : Charge Fandor with ride-by attack, misses with a 28 attack roll. Ends at W-X,12-13
REACTION: Fandor attacks rider for 14 damage as he rides by.
Templar 3
SWIFT : Challenge Veana (see OOC below)
FULL : Charge Veana, misses with a 24 attack roll. Ends at M-N,14-15
Templar 4
STANDARD: Activate Lion's Call, giving all allies +1 attack and saves vs fear for 4 rounds.
FREE : Direct horse to double move to S-T,26-27
Templar 5
SWIFT : Challenge Puck (see OOC below)
FULL : Charge Puck, missing with a 17 attack roll. Ends at P-Q,19-20
Templar 6
FREE : Pass out from damage, staying in military saddle but dropping lance, regain consciousness from healing.
SWIFT : Challenge Patagogi (see OOC below)
MOVE : Draw longsword while riding to O-P, 21-22
STANDARD: Attack Patagogi with longsword, hitting AC 29 for 15 damage.
Horse 6
MOVE : to O-P,21-22
STANDARD: Bite Patagogi, hitting 22 FF AC for 6 damage.
Templar 7
SWIFT : Challenge Patagogi (see OOC below)
FULL : Ride-by Charge Patagogi, missing with a 17 attack roll. Ends at S-T,26-27
OOC: The Templar's challenge ability gives them +4 damage against their chosen target, +2 dodge AC vs the target, and -2 AC vs all other enemies. AC modifiers are NOT included in the statblock.
All enemies have the "cavalry formation" feat, allowing them to charge through each other and share each other's space without penalty.
Horses turns generally won't be listed unless they attack. Just note that any movement done by mounted enemies is actually the mount's action.
Name | Initiative | Position | HP | AC | Touch | FF | Fort | Ref | Will | CMD | Notes |
---|
Koyrai | 26 | S17 | 32/32 | 17 | 12 | 15 | +3 | +5 | +6 | 13 | Mage armor, protection from arrows,Antiplague, Antitoxin, floating disk, 25' up |
Pebble | As Koyrai | As Koyrai | 16/16 | 22 | 15 | 15 | 1 | +4 | +7 | 10 | mage armor, protection from arrows, Construct, Imp Evasion, burning gaze, |
Patagogi | 4 | P20 | 48/69 | 21 | 13 | 20 | +13 | +5 | +5 | 20 | |
Ward | As Patagogi | As Pata | 34/34 | 18 | 15 | 15 | +4 | +3 | +3 | 9 | construct, imp evasion, bodyguard (Pata gets +2 AC vs first 4 attacks, included), |
Puck | 23 | S18 | 39/33 | 20 | 15 | 16 | +5 | +9 | +3 | 19 | vision of the body, feral focus (Dex+Str) |
Taliesin | 11 | F16 | 44/55 | 19 | 12 | 17 | +8 | +4 | +11 | 14 | Ashen Path, Barkskin, Heightened Awareness (will be dismissed for initiative), Longstrider, Mage Armor, Blood Boiling Pill |
Fandor | 26 | S14 | 39/39 | 30 | 18 | 23 | +7 | +11 | +4 | 20 | Ashen Path, Barkskin, Longstrider, Mage Armor, Reduce Animal, Feather Step, Greater Magic Fang |
Uluchi | 12 | R16 | 64/75 | 24 | 15 | 20 | +14 | +13 | +8 | 19 | shroud of water (+4 shield),Elixir of Repression (+2 saves vs mind-affecting), longstrider, slipstream, 18 nonlethal burn |
Veana | 16 | P16 | 36/58 | 25 | 10 | 25 | +12 | +7 | +10 | 20 | |
| | | | | | | | | | | |
Lord Olinescu | 19 | W-X,16-17 | 45/59 | 23 | 11 | 22 | +10 | +6 | +12 | 16 | freedom of movement, Ashen Path, delay poison, visualization of the mind (10/10 rounds), lion's call (4/4) |
War Bull | 19 | As Lord | 34/48 | 28 | 11 | 26 | +8 | +7 | +2 | 25 | Devotion, evasion, share spells, Lion's call (4/4) |
Templar 1 | 19 | P-Q,11-12 | 36/36 | 20 | 10 | 20 | +7 | +2 | +3 | 18 | Challenge Fandor, Lion's call (4/4) |
Horse 1 | 19 | As Above | 36/36 | 21 | 11 | 19 | +7 | +6 | +4 | 20 | Evasion, Lion's call (4/4) |
Templar 2 | 19 | W-X, 12-13 | 08/36 | 20 | 10 | 20 | +7 | +2 | +3 | 18 | Challenge Fandor, Lion's call (4/4) |
Horse 2 | 19 | As Above | 22/36 | 21 | 11 | 19 | +7 | +6 | +4 | 20 | Evasion, Lion's call (4/4) |
Templar 3 | 19 | M-N,14-15 | 22/36 | 20 | 10 | 20 | +7 | +2 | +3 | 18 | Challenge Veana, Lion's call (4/4) |
Horse 3 | 19 | As Above | 36/36 | 21 | 11 | 19 | +7 | +6 | +4 | 20 | Evasion, Lion's call (4/4) |
Templar 4 | 19 | S-T,26-27 | 22/36 | 20 | 10 | 20 | +7 | +2 | +3 | 18 | Lion's call (4/4) |
Horse 4 | 19 | As Above | 36/36 | 21 | 11 | 19 | +7 | +6 | +4 | 20 | Evasion, Lion's call (4/4) |
Templar 5 | 19 | | 22/36 | 20 | 10 | 20 | +7 | +2 | +3 | 18 | Challenge Puck, Lion's call (4/4) |
Horse 5 | 19 | As Above | 36/36 | 21 | 11 | 19 | +7 | +6 | +4 | 20 | Evasion, Lion's call (4/4) |
Templar 6 | 19 | O-P,21-22 | 16/36 | 20 | 10 | 20 | +7 | +2 | +3 | 18 | Challenge Patagogi, Lion's call (4/4) |
Horse 6 | 19 | As Above | 36/36 | 21 | 11 | 19 | +7 | +6 | +4 | 20 | Evasion, Lion's call (4/4) |
Templar 7 | 19 | S-T,26-27 | 36/36 | 20 | 10 | 20 | +7 | +2 | +3 | 18 | Challenge Patagogi, Lion's call (4/4) |
Horse 7 | 19 | As Above | 36/36 | 21 | 11 | 19 | +7 | +6 | +4 | 20 | Evasion, Lion's call (4/4) |
NOTE: All attack rolls are missing +1 high ground bonus from being mounted.
Templar 6's turn is a little confused, because I forgot military saddles keep you from falling out, and then I forgot that he would have still dropped his lance, and had to draw his longsword.
19:22, Today: Gorum rolled 6 using 1d4+4. damage.
19:16, Today: Gorum rolled 20 using 1d20+8. horse 6 bites Patagogi.
18:49, Today: Gorum rolled 31,15 using d20+14,d8+8. T6 charge vs Patagogi.
18:46, Today: Gorum rolled 66 using 1d100. did T6 fall off horse? (low falls).
18:32, Today: Gorum rolled 2 using 1d2. Did fandor attack mount or rider?
18:15, Today: Gorum rolled 16,11 using d20+14,d8+8. Templar 7 charge vs Patagogi.
18:09, Today: Gorum rolled 7 using 1d20+4. t6 quick mount?
18:07, Today: Gorum rolled 4 using 1d6. T6 falls off his horse.
18:05, Today: Gorum rolled 16,11 using d20+14,d8+8. Templar 5 charge Puck.
18:00, Today: Gorum rolled 23,12 using d20+13,d8+8. Templar 3 charge Veana.
17:57, Today: Gorum rolled 27,9 using d20+13,d8+8. Templar 2 charge vs fandor.
17:47, Today: Gorum rolled 19,15 using d20+13,d8+8. Templar 1 charge vs Fandor.
17:35, Today: Gorum rolled 18,33,21 using d20+7,d20+13,d20+4. Reflex saves: Veana, Uluchi, Taliesin.
17:34, Today: Gorum rolled 22 using 2d6+12. Bull trample.
16:58, Today: Gorum rolled 19 using 4d6. Channeled heal.