@Archie
NOD response to Archie's attempts with confusion.
NOD: "What are you doing? I'm not going to let you access my subroutines. If you have a question ask it. I'm sure you noticed the engines just went offline and we're still hurtling towards our destination on a haphazard course."
@Skip Tracer
As Skip moves through the ship, he'll be in the hallway near Osram and Jak's location fairly quickly as nothing hinders his path.
(Roll Charisma saving throw)
@Gill Rurry, & Edwin Arlo Park:
Gill will see Ed's eyes glow. The floating debris outside goes dark as the glow transfers from it to Ed. Then suddenly the glow leaps from Ed to the other side of the room and begins to take shape...it crackles like electricity and before Gill's eyes a monkey like creature with translucent body is suddenly in the room. The creature appears to have symbols on its chest of...playing cards? Then suddenly Ed returns to normal.
(@Gill, make a Charisma save or suffer disadvantage on all rolls until the end of your turn after you're no longer in the creature's presence. Ed is unaffected by this one.)
@Andre Klanktonne:
Not only did Andre find the location, he figured out the reason for the location. Someone was accessing panels in the wall below the engineering deck to take out key systems. Likely, they'd be trapped there unless they could somehow fit in the walls and make it to the engineering bay to cause even more havoc. The next big concerns are environmental controls and security cameras.
@Osram & Jakova
Osram reaches for the creature but it noticed him and leaps out of the way, chittering and laughing gleefully. It scrambles to squeeze itself into the hole it had created in the wall but seems to have gotten stuck. Good thing to, if it escaped into the walls, it could do a lot more damage. Val remained unconscious despite Jak's efforts. She was a live, but not in good condition.
(You both disadvantage on all d20 rolls until the end of your next turn after you've left the creature's presence.)
@Everyone
The ship's still barreling forward, the landing zone now in sight but no control of the ship and more debris ahead.
ROUND 4
Threat Level: 65 (ship engines are dead starting the clock on a possible worst case scenario if they can't be repaired)
Creature: ??/??- Operators, Security, & Technician: Figure out what's causing the interference
-
Gunners: Destroy incoming debris before it hits the ship and spot external threats Operator, Pilot, & Technician: Help navigate through the debris/survive bombardment
- Support: Explore/investigate the ship
- NEW OBJECTIVE: Subdue/kill the creatureS
- NEW OBJECTIVE: Study the creatureS
- NEW OBJECTIVE: Save Val
- NEW OBJECTIVE: Repair the ship's engines
- NEW OBJECTIVE: Repair the ship's scanners
This message was last edited by the GM at 00:44, Tue 29 Aug 2023.