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19:05, 6th May 2024 (GMT+0)

OOC Discussion 1.

Posted by Game MasterFor group 0
Game Master
GM, 249 posts
Tue 13 Feb 2024
at 02:45
  • msg #278

Re: OOC Discussion 1

In reply to Gill Rurry (msg # 277):

You all have short range comms you can use. You can repost since you deleted your previous one and retconned it.

Although trying to calm a creature while you're through a comm system when there's quite bit of distractions between you and it would be DISadvantage, not advantage. Skip made his own separate attempt and Ed wasn't declaring helping someone else.

If anything, it would've been better for you to assist him but oh well. He still did pretty good with a 19.
This message was last edited by the GM at 02:54, Tue 13 Feb.
Skip Tracer
phoenix9lives, 71 posts
24/24 HP, 19/19 FP
Tue 13 Feb 2024
at 16:31
  • msg #279

Re: OOC Discussion 1

Skip is using his Empathy to try to calm the creature, Gill.
Gill Rurry
doom29169, 127 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Tue 13 Feb 2024
at 16:38
  • msg #280

Re: OOC Discussion 1

Thanks. There is no reason to go total murder hobo. LOL
Andre Klanktonne
gishsoldier, 89 posts
13/20 HP, 18/24 FP
Tue 13 Feb 2024
at 16:44
  • msg #281

Re: OOC Discussion 1

When you are a stationary pulse Lazer battery... Everything looks like rebel infantry.
Game Master
GM, 250 posts
Tue 13 Feb 2024
at 19:05
  • msg #282

Re: OOC Discussion 1

In reply to Skip Tracer (msg # 279):

You mean figure out how to calm the creature? Empathy is a sensory ability, not a debuff or buff. It makes you aware to "loud" emotions even if you can't see a target and helps you see past deceptions when targets have strong emotions that run contrary to whatever ruse they're pulling.

Empathy itself doesn't allow you to manipulate the emotions of others though. That'd be Emotion Manipulation. There are several emotion powers you can take to recreate Emotion Manipulation but it depends what emotions you want to create.

In reply to Gill Rurry (msg # 280):

It's an option but how you handle situations changes how NPCs react to you.

In reply to Andre Klanktonne (msg # 281):

LOL
This message was last edited by the GM at 19:06, Tue 13 Feb.
Gill Rurry
doom29169, 129 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Tue 13 Feb 2024
at 19:47
  • msg #283

Re: OOC Discussion 1

Note that I the player am totally aware that Gill has no clue what is actually going on. Gill, however thinks he knows all and has it under control.
Andre Klanktonne
gishsoldier, 94 posts
13/20 HP, 18/24 FP
Wed 21 Feb 2024
at 00:08
  • msg #284

Re: OOC Discussion 1

Are modern holograms usually tactile or just light?
Skip Tracer
phoenix9lives, 75 posts
24/24 HP, 19/19 FP
Wed 21 Feb 2024
at 04:35
  • msg #285

Re: OOC Discussion 1

Think of it as more of an Empathic message.  He's trying to communicate that they are calm and peaceful.  But, he is getting worried that Gill is about to do something to disrupt that.....
Gill Rurry
doom29169, 133 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Wed 21 Feb 2024
at 09:45
  • msg #286

Re: OOC Discussion 1

Well of course he is, I mean he is wearing the Turd Ferguson hat after all.
Game Master
GM, 255 posts
Wed 21 Feb 2024
at 17:58
  • msg #287

Re: OOC Discussion 1

In reply to Andre Klanktonne (msg # 284):

No, tech is actually more primitive than you see in Star Wars and Star Trek. We just used pragmatic and ingenious ways of applying it that recreate our needs. Tech is more cyberpunk in space, less Star Wars/Star Trek.


Artificial Gravity (Artgrav): Most ships and space stations are cylindrical and use spin to provide artgrav. It's cheap and easy and for health reasons most living creatures need to spend more time with grav than without. It's turned off during docking and maintenance/repair procedures or when entering atmo. But it's not a magical or super advanced energy field. It's centrifugal force.

Blaster Weapons: Literally firing small bullets filled with plasma that explode on impact. Because the bullet is fragile and melts during this process, you effectively deal fire damage instead of piercing. But it's not true "blaster" or "phaser" tech from Star Wars or Star Trek. Laser weapons also exist but they're unreliable because the beams just catch things on fire like a flame thrower but don't pierce metal. They just superheat metal. Lasers are not exactly the most effective weapons except in certain circumstances.

Fuel: Ships have both battery cores and fuel supplies as having both is still more efficient (and safe) in long distances than relying on only one. EMPs are still dangerous if your ship cargo bay is open at the time you're hit. And EMPs can still take out your sensors even if you're closed up and your outer hull is protecting you. Recharging and refueling is still a thing. No warp core Star Trek forever batteries. We have NEAR forever batteries for small stuff, but ships require a lot of power. You also have to refill oxygen as there is no perfect oxygen cycling. It's VERY efficient but not perfect. You also still eat, sleep, and drink.

Holograms: Only slightly more advanced than holograms we have today. The special cameras and lenses detect the air contents and wind movements allowing it to display the hologram juuuuust right and provide the same quality of projection in mid air as you'd normally get with a back screen and fog. As long as nothing is meddling with the environment (violent movement, wind, people running through the hologram, the camera jostling or moving) holograms can fool the naked eye but not the nose or touch. But even a little mess up and anyone can tell. You can walk right through a hologram, and even grab the projector and block it's light displays.

Medicine: Cloning body parts is a new thing that's very expensive. Cybernetics are cheaper and some people prefer them. Diseases and poisons are still dangerous, so regular inoculations, check-ups, and anti-rad treatments are a thing for space travelers. They cannot bring people back from the dead unless you were frozen just right. And even then, there's a defrost process that has to be done very carefully or you're still dead. Cryosleep is very useful but still dangerous process that can kill you if done improperly. People who can afford it generally live 100 years but middle class people have about the same lifespans of today and poor people half that. More tech but also more dangers/scarcity.

Shields: Shields are just magnetic fields projected by array on the outside of your ship to deflect ferrous debris and thrusters to deflect slow debris. True shields that block anything (air, lasers, radiation, etc.) have not been invented yet so radiation outside is still a very real threat if your hull can't take it or if you need repairs in a dangerous area. Flying close to a star or even a planetoid without a designated/designed safe landing zone is still a big no no.

Honestly, if big scifi buffs took a look at Starslinger tech, they'd be like: Wow, your humans really are the hillbillies of the galaxy slapping that together and willingly blasting off into space like that.
This message was last edited by the GM at 18:05, Wed 21 Feb.
Game Master
GM, 257 posts
Fri 23 Feb 2024
at 22:04
  • msg #288

Re: OOC Discussion 1

Still with us Skip? Or should I...skip you?

LOL
Skip Tracer
phoenix9lives, 76 posts
24/24 HP, 19/19 FP
Fri 23 Feb 2024
at 22:06
  • msg #289

Re: OOC Discussion 1

Still here.  Been a bit busy and trying to catch up.
Game Master
GM, 259 posts
Fri 23 Feb 2024
at 22:11
  • msg #290

Re: OOC Discussion 1

No worries. I'll give you a bit more time.
Gill Rurry
doom29169, 134 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Fri 23 Feb 2024
at 22:14
  • msg #291

Re: OOC Discussion 1

Game Master:
doubling not just as a central command but also the location for escape pods.


Dun Dun Duuuuuuuuun!
Osram
nauthiz, 83 posts
26/31 HP, 15/15 FP
Wed 28 Feb 2024
at 14:57
  • msg #292

Re: OOC Discussion 1

Ah, I thought each of the kids had their own cube, which accounted for the three good ones between them and the dog.  So maybe there's hope of another survivor yet!
Game Master
GM, 262 posts
Wed 28 Feb 2024
at 18:18
  • msg #293

Re: OOC Discussion 1

Yes, there were 3 cubes but both kids were in the same cube, beasty was in another, and last one just popped open. More or less danger has passed. Now just RP stuff for a while:
  • Gremlin/AI
  • Varghast
  • Kids
  • Crates/cubes
  • Plan how to get back without being hunted and shot down by that warship
  • Build rapport with NPCs

Game Master
GM, 265 posts
Mon 4 Mar 2024
at 04:41
  • msg #294

Re: OOC Discussion 1

Dude these new custom portraits are awesome. I adjusted some of your portraits. Let me know if you guys want to tweak them.
Skip Tracer
phoenix9lives, 82 posts
24/24 HP, 19/19 FP
Gunner, Spy
Mon 4 Mar 2024
at 06:25
  • msg #295

Re: OOC Discussion 1

Cool.
Gill Rurry
doom29169, 140 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Mon 4 Mar 2024
at 06:49
  • msg #296

Re: OOC Discussion 1

Ten chocolate chip cyber cookies to first person who recognizes dialogue without using google...
Game Master
GM, 266 posts
Mon 4 Mar 2024
at 07:07
  • msg #297

Re: OOC Discussion 1

In reply to Gill Rurry (msg # 296):

Dude that was clearly Han Solo in RotJ on Endor after they infiltrated an Imperial building. His natural 1 Bluff check is legendary movie trivia.

And yes, I didn't have to google that.
This message was last edited by the GM at 07:07, Mon 04 Mar.
Gill Rurry
doom29169, 141 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Mon 4 Mar 2024
at 07:21
  • msg #298

Re: OOC Discussion 1

So close
A New Hope
Detention block scene. Lol

"Who are you? What is your operating number?"

*Blasts console
"Boring conversation anyway."

For a consolation prize, 1 chocolate chip cyber cookie...no sharing."
Game Master
GM, 267 posts
Mon 4 Mar 2024
at 07:26
  • msg #299

Re: OOC Discussion 1

In reply to Gill Rurry (msg # 298):

LOL hey I tried. I got the right character and trilogy. LOL
Game Master
GM, 268 posts
Mon 4 Mar 2024
at 08:35
  • msg #300

Re: OOC Discussion 1

BTW what's Ed up to? @Ed?
Gill Rurry
doom29169, 142 posts
20/20 HP, 23/23 FP
Diplomat, Pilot
Mon 4 Mar 2024
at 10:00
  • msg #301

Re: OOC Discussion 1

Can we have a Coms thread for communications between threads?
Edwin Arlo Park
HEarlPendelfield, 61 posts
25/25 HP, 24/24 FP
Diplomat, Spy
Mon 4 Mar 2024
at 13:18
  • msg #302

Re: OOC Discussion 1

In reply to Game Master (msg # 300):

Catching up been a rough few days in RL.
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