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Character Generation.

Posted by TheBigDFor group 0
TheBigD
GM, 2 posts
Sun 1 May 2022
at 16:27
  • msg #1

Character Generation

Rules for converting the medieval equipment and weapons, as well as money, skills, etc.

Technomancer's Toolkit on Google Docs

Reddit thread for alternate links.

Money Conversion: The world uses digital currencies, with a very small amount of old coinage and paper money.  For starting gold, and for prices in gold in the PHB/etc, use this chart to convert them.

CoinCredits
1 Copper1 credit
1 Silver10 credits
1 Electrum50 credits
1 Gold100 credits
1 Platinum1000 credits

Starting Equipment: Converting starting equipment to modern items.

TraditionalCyberpunk
LeatherMeshweave clothing
Studden leatherCombat suit
Chain shirtCombat jacket
Scale mailArmored jacket
Chain mailShock armor
Light crossbowHunting rifle or double barrel shotgun
ShortbowPistol, revolver, or hunting rifle
LongbowAssault rifle or sniper rifle
Javelins/handaxesPistol, revolver or sawed-off shotgun
Any simple weaponAny simple weapon
Any martial weaponAny martial weapon that lacks the massive property

This message was last edited by the GM at 19:44, Sun 01 May 2022.
TheBigD
GM, 3 posts
Sun 1 May 2022
at 17:43
  • msg #2

Character Generation

Characters will start at level 3.

The world's population will mostly consist of the standard races found in the D&D 5e player's handbook.  However, there are other, minor races (minor only in population size) taken from the other books in the 5e line.  If you wish to take one of the races outside the PHB, please let me know from what book it is from.  I have access to all the books, but I am not 100% familiar with them all.

Please limit yourself to the classes available in the PHB.

Stats are rolled thusly: 4d6, drop lowest, arrange to taste.

HP: Max first level, then roll for subsequent levels.

I could be convinced to allow rerolls if you have truly gotten ass stats. :P
This message was last edited by the GM at 17:19, Wed 04 May 2022.
TheBigD
GM, 6 posts
Sun 1 May 2022
at 20:10
  • msg #3

Character Sheet

Character Sheet
Basic InfoCharacter Image
Name: <name>Height: <height>
Race: <race>Weight: <weight>
Background: <background>Age: <age>
Alignment: <alignment>Eyes: <eyes>
Deity: <deity>Hair: <hair>
Total Level: <level>Size: <size>
Current XP: <xp>Speed: <speed>
 
Class Info
Level  1 Class: <class>Max HP*: <hp>
Level  2 Class: <class>HP Roll*: <hp>
Level  3 Class: <class>HP Roll*: <hp>
*HP without con modifiers.
Background:
-Skill Prof: <skill prof>
-Tool Prof: <tool prof>
-Feature: <feature>
 
Ability Scores
Strength:(00) (+0)(00) std array + (0) racial + (0) level + (0) misc
Dexterity:(00) (+0)(00) std array + (0) racial + (0) level + (0) misc
Constitution:(00) (+0)(00) std array + (0) racial + (0) level + (0) misc
Intelligence:(00) (+0)(00) std array + (0) racial + (0) level + (0) misc
Wisdon:(00) (+0)(00) std array + (0) racial + (0) level + (0) misc
Charisma:(00) (+0)(00) std array + (0) racial + (0) level + (0) misc
 
Carry Capacity: (000) lbs. Str x 15 
Lift, Drag, Push: (000) lbs. Str x 30
 
Inspiration
Inspired: [Yes] / [No]  Using Inspiration gives you advantage
Personality Traits:
Ideals:
Bonds:
Flaws:
 
Combat Statistics
Hit Points: (00)Current HP: (00) 
Proficiency: +(0)Temp HP: +(0)
Initiative: +(0)Total HD: 1
 
Base Melee: +(0)0 Prof + 0 Str + 0 Misc
Base Ranged: +(0)0 Prof + 0 Dex + 0 Misc
Base Spell: +(0)0 Prof + 0 Mod + 0 Misc
 
Armor Class: 88 armor + 0 shield + 0 Dex + 0 misc 
 
Vulnerability: 
Resistance: 
 
Senses
Passive Perception:1010 + 0 prof + 0 Wis + 0 adv* + 0 misc
Passive Investigation:1010 + 0 prof + 0 Int + 0 adv* + 0 misc
Passive Insight:1010 + 0 prof + 0 Wis + 0 adv* + 0 misc
*Add or subtract 5 to passive based on having advantage or disadvantage.
 
Vision: 
 
Saving Throws
Strength:(+0)0 prof + 0 Str + 0 misc
Dexterity:(+0)0 prof + 0 Dex + 0 misc
Constitution:(+0)0 prof + 0 Cond + 0 misc
Intelligence:(+0)0 prof + 0 Int + 0 misc
Wisdon:(+0)0 prof + 0 Wis + 0 misc
Charisma:(+0)0 prof + 0 Cha + 0 misc
 
Conditional Bonuses and Penalties:
 
Death Saves 
Successes:[-], [-], [-] 
Failures:[-], [-], [-] 
 
Racial Abilities and FeaturesClass Abilities and Features 
Size: MediumArmor:
Speed: 30Weapons:
Vision: <dark/infra/night>Tools:
 Saving Throws:
 Skill Prof.:
 
Skills and Languages
[*] denotes a skill that a character is proficient in
 
[ ] Acrobatics:+00 prof + 0 Dex + 0 misc
[ ] Animal Handling:+00 prof + 0 Wis + 0 misc
[ ] Arcana:+00 prof + 0 Int + 0 misc
[ ] Athletics:+00 prof + 0 Str + 0 misc
[ ] Deception:+00 prof + 0 Cha + 0 misc
[ ] History:+00 prof + 0 Int + 0 misc
[ ] Insight:+00 prof + 0 Wis + 0 misc
[ ] Intimidation:+00 prof + 0 Cha + 0 misc
[ ] Investigation:+00 prof + 0 Int + 0 misc
[ ] Medicine:+00 prof + 0 Wis + 0 misc
[ ] Nature:+00 prof + 0 Int + 0 misc
[ ] Perception:+00 prof + 0 Wis + 0 misc
[ ] Performance:+00 prof + 0 Cha + 0 misc
[ ] Persuasion:+00 prof + 0 Cha + 0 misc
[ ] Religion:+00 prof + 0 Int + 0 misc
[ ] Sleight of Hand:+00 prof + 0 Dex + 0 misc
[ ] Stealth:+00 prof + 0 Dex + 0 misc (Disadvantage with armor)
[ ] Survival:+00 prof + 0 Wis + 0 misc
 
Languages: Common
Conditional Bonuses and Penalties:
 
Feats
   
   
   
 
Money and Equipment
Armor:Belt:Body:
Chest:Eyes:Feet:
Hands:Head:Headband:
Ring #1:Ring #2:Shield:
Shoulders:Wrists: 
 
Weapon:Weapon: 
 
Other Equipment:
Credits: 00000
 
Magic
Level 0
0 spell slots per day0 bonusDC 8 (8 + level + 0 ability)
Level 1
0 spell slots per day0 bonusDC 8 (8 + level + 0 ability)
Level 2
0 spell slots per day0 bonusDC 8 (8 + level + 0 ability)
 
Spellbook
Level 0:
Level 1:
Level 2:

This message was last edited by the GM at 13:17, Tue 10 May 2022.
TheBigD
GM, 47 posts
Sun 8 May 2022
at 16:44
  • msg #4

Character Sheet - Code to Copy and Paste


|!3.1 Character Sheet|
|!2.1 Basic Info|! Character Image|
|Name: <name>| Height: <height>|1.18 <img src="https://i.imgur.com/kL8u8tbm.jpg">|
|Race: <race>| Weight: <weight>|
|Background: <background>| Age: <age>|
|Alignment: <alignment>| Eyes: <eyes>|
|Deity: <deity> | Hair: <hair>|
|Total Level: <level> | Size: <size>|
|Current XP: <xp>| Speed: <speed>|
|2.1 |
|!2.1 Class Info|
|Level  1 Class: <class>| Max HP*: <hp>|
|Level  2 Class: <class>| HP Roll*: <hp>|
|Level  3 Class: <class>| HP Roll*: <hp>|
|^2.1 *HP without con modifiers.|
|2.1 Background: |
|2.1 -Skill Prof: <skill prof>|
|2.1 -Tool Prof: <tool prof>|
|2.1 -Feature: <feature>|
|2.1 |
|!3.1 Ability Scores|
|> Strength:|(00) (+0)|(00) std array + (0) racial + (0) level + (0) misc|
|> Dexterity:|(00) (+0)|(00) std array + (0) racial + (0) level + (0) misc|
|> Constitution:|(00) (+0)|(00) std array + (0) racial + (0) level + (0) misc|
|> Intelligence:|(00) (+0)|(00) std array + (0) racial + (0) level + (0) misc|
|> Wisdon:|(00) (+0)|(00) std array + (0) racial + (0) level + (0) misc|
|> Charisma:|(00) (+0)|(00) std array + (0) racial + (0) level + (0) misc|
|3.1 |
|2.1 Carry Capacity: (000) lbs. Str x 15|1.2 |
|2.1 Lift, Drag, Push: (000) lbs. Str x 30|
|3.1 |
|!3.1 Inspiration|
|3.1 Inspired: [Yes] / [No]  Using Inspiration gives you advantage|
|3.1 Personality Traits: |
|3.1 Ideals: |
|3.1 Bonds: |
|3.1 Flaws: |
|3.1 |
|!3.1 Combat Statistics |
|Hit Points: (00)| Current HP: (00)|1.3 |
|Proficiency: +(0)| Temp HP: +(0)|
|Initiative: +(0)| Total HD: 1|
|3.1 |
|Base Melee: +(0)|2.1 0 Prof + 0 Str + 0 Misc|
|Base Ranged: +(0)|2.1 0 Prof + 0 Dex + 0 Misc|
|Base Spell: +(0)|2.1 0 Prof + 0 Mod + 0 Misc|
|3.1 |
|Armor Class: 8| 8 armor + 0 shield + 0 Dex + 0 misc|
|3.1 |
|2.1 Vulnerability: |
|2.1 Resistance: |
|3.1 |
|!3.1 Senses|
|> Passive Perception:| 10| 10 + 0 prof + 0 Wis + 0 adv* + 0 misc|
|> Passive Investigation:| 10| 10 + 0 prof + 0 Int + 0 adv* + 0 misc|
|> Passive Insight: | 10| 10 + 0 prof + 0 Wis + 0 adv* + 0 misc|
|^3.1 *Add or subtract 5 to passive based on having advantage or disadvantage.
|3.1 |
|2.1 Vision: |
|3.1 |
|!3.1 Saving Throws |
|> Strength:| (+0)| 0 prof + 0 Str + 0 misc|
|> Dexterity:| (+0)| 0 prof + 0 Dex + 0 misc|
|> Constitution:| (+0)| 0 prof + 0 Cond + 0 misc|
|> Intelligence:| (+0)| 0 prof + 0 Int + 0 misc|
|> Wisdon:| (+0)| 0 prof + 0 Wis + 0 misc|
|> Charisma:| (+0)| 0 prof + 0 Cha + 0 misc|
|3.1 |
|3.1 Conditional Bonuses and Penalties: |
|3.1 |
|!2.1 Death Saves |
|Successes: | [-], [-], [-]|
|Failures: | [-], [-], [-]|
|3.1 |
|!Racial Abilities and Features |! Class Abilities and Features |1.6 |
|Size: Medium |Armor: |
|Speed: 30 |Weapons: |
|Vision: <dark/infra/night> |Tools: |
| |Saving Throws: |
| |Skill Prof.: |
|3.1 |
|!3.1 Skills and Languages |
|^3.1 [*] denotes a skill that a character is proficient in |
|3.1 |
|[ ] Acrobatics: | +0| 0 prof + 0 Dex + 0 misc|
|[ ] Animal Handling: | +0| 0 prof + 0 Wis + 0 misc|
|[ ] Arcana: | +0| 0 prof + 0 Int + 0 misc|
|[ ] Athletics: | +0| 0 prof + 0 Str + 0 misc|
|[ ] Deception: | +0| 0 prof + 0 Cha + 0 misc|
|[ ] History: | +0| 0 prof + 0 Int + 0 misc|
|[ ] Insight: | +0| 0 prof + 0 Wis + 0 misc|
|[ ] Intimidation: | +0| 0 prof + 0 Cha + 0 misc|
|[ ] Investigation: | +0| 0 prof + 0 Int + 0 misc|
|[ ] Medicine: | +0| 0 prof + 0 Wis + 0 misc|
|[ ] Nature: | +0| 0 prof + 0 Int + 0 misc|
|[ ] Perception: | +0| 0 prof + 0 Wis + 0 misc|
|[ ] Performance: | +0| 0 prof + 0 Cha + 0 misc|
|[ ] Persuasion: | +0| 0 prof + 0 Cha + 0 misc|
|[ ] Religion: | +0| 0 prof + 0 Int + 0 misc|
|[ ] Sleight of Hand: | +0| 0 prof + 0 Dex + 0 misc|
|[ ] Stealth: | +0| 0 prof + 0 Dex + 0 misc (Disadvantage with armor) |
|[ ] Survival: | +0| 0 prof + 0 Wis + 0 misc|
|3.1 |
|3.1 Languages: Common |
|3.1 Conditional Bonuses and Penalties: |
|3.1 |
|!3.1 Feats |
| | | |
| | | |
| | | |
|3.1 |
|!3.1 Money and Equipment |
|Armor: |Belt: |Body: |
|Chest: |Eyes: |Feet: |
|Hands: |Head: |Headband: |
|Ring #1: |Ring #2: |Shield: |
|Shoulders: |Wrists: |
|3.1 |
|Weapon: |Weapon: |
|3.1 |
|3.1 Other Equipment: |
|3.1 Credits: 00000 |
|3.1 |
|!3.1 Magic |
|^3.1 Level 0 |
| 0 spell slots per day | 0 bonus |DC 8 (8 + level + 0 ability)
|^3.1 Level 1 |
| 0 spell slots per day | 0 bonus |DC 8 (8 + level + 0 ability)
|^3.1 Level 2 |
| 0 spell slots per day | 0 bonus |DC 8 (8 + level + 0 ability)
|3.1 |
|!3.1 Spellbook|
|3.1 Level 0: |
|3.1 Level 1: |
|3.1 Level 2: |
This message was last edited by the GM at 13:18, Tue 10 May 2022.
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