SCI-FI RULES AND STUFF.   Posted by The GM.Group: 0
The GM
 GM, 130 posts
Fri 24 Jun 2022
at 20:12
SCI-FI RULES AND STUFF
The game:

--The game has 7 rounds.

--Each round will be announced by the GM.

--Each round, each player will create one or two things.
----Each thing must be described in less than 250 words.
----Each round's entry will be sent to the GM via Private Message.

--When the "submitting creations" stage is done for each round, the GM will post them all.

--Then, each player will vote privately (anonymously, as far as the other players are concerned) for the best creations, by private messaging their votes to the GM. YOU CANNOT VOTE FOR YOUR OWN CREATION.

--The creations with the most votes will become officially part of the world.

--In the end, the player with the most votes will win the game.

--The GM gets to play too. Voting will be transparent.

--Any proven plagiarism ("hey, you copied and pasted that from a back issue of Dragon magazine//some old module//some website (that isn't your own personal website)") will mean instant disqualification for that player.


THE SEVEN ROUNDS:

ROUND ONE:
1 or 2 places (1 or 2 per player).
--Each player will describe a place that exists in the sci-fi world. It can be general (a continent, a desert, an ocean, a moon, a planet) or specific (a city, an outpost, a building, a colony ship).
--DO NOT SUGGEST THINGS THAT ARE EXACTLY LIKE A PLACE THAT ALREADY EXISTS ANYWHERE ELSE.
--Each player may create one or two places. Two places will give you more chances to get votes.
--Top six recipients of votes will become officially canon as existing in the sci-fi world.


ROUND TWO
1 creature (or plant) (1 per player).
--Each player will create an animal or plant that does not exist in the real world. It cannot be smarter than, say, a dog, monkey, nor gorilla.
--DO NOT SUGGEST THINGS THAT ARE EXACTLY LIKE A CREATURE/PLANT THAT ALREADY EXISTS ANYWHERE ELSE.
--Top three recipients of votes will become officially canon as existing in the sci-fi world.



NOTE: Round Three (cultures) and Round Four (powerful beings) COULD be switched in order (cultures second, powerful beings first). The players will vote for the order after Round Two.



ROUND THREE:
1 or 2 cultures   (1 or 2 per player).
--Each player will describe one or two cultures that exist/s in the sci-fi world. Each culture can be based on everyone in the culture being the same species, or have some other sort of basis (belief system, say).
--No culture is allowed to be inherently eeeeeevilllll.
--DO NOT SUGGEST THINGS THAT ARE EXACTLY LIKE A CULTURE THAT ALREADY EXISTS ANYWHERE ELSE.
--Each player may create one or two cultures. Two cultures will give you more chances to get votes.
--Top six recipients of votes will become officially canon as existing in the sci-fi world.


ROUND FOUR:
1 or 2 powerful beings (1 or 2 per player).
--Each player will describe one or two very powerful being/s that exist/s in the sci-fi world. Each powerful being can be a Space God (example: Q), or something that does not count as a Space God (a super-powerful AI that controls a planet, say). Ask yourself: "Could this powerful being I have in mind could maybe win in some sort of contest against a Space God?" If the answer is "yes," then you're probably on the right track.
--NO DEVILS NOR DEMONS. In fact, no powerful being is allowed to be eeeeeevilllll at all. Selfish, maybe! Mischievous, maybe! Destructive, maybe! Scary, maybe! BUT NOT eeeeeevilllll.
--NO LOVECRAFT.
--DO NOT SUGGEST THINGS THAT ARE EXACTLY LIKE A POWERFUL BEING THAT ALREADY EXISTS ANYWHERE ELSE.
--Each player may create one or two powerful beings. Two powerful beings will give you more chances to get votes.
--Top six recipients of votes will become officially canon as existing in the sci-fi world.


ROUND FIVE:
1 super-science thing (1 per player)
--Each player will describe one super-science thing that exists in the sci-fi world. Each super-science thing can be small and common (NetGlasses), or something unique and powerful (The Surya Crystal, a crystal heart that merges with your body and makes you totally immune to heat and fire that also instantly kills any biological being you touch), or in-between. (But the more powerful it is, the more rare it should be.)
--DO NOT SUGGEST THINGS THAT ARE EXACTLY LIKE A SUPER-SCIENCE THING THAT ALREADY EXISTS ANYWHERE ELSE.
--Top three recipients of votes will become officially canon as existing in the sci-fi
world.


ROUND SIX:
1 class (1 per player)
--Each player will describe one character class that exists in the sci-fi world. Each class can be common (Psi-Samurai? Space Knight?) or rare (Psi-Samurai? Space Knight?)
--DO NOT SUGGEST THINGS THAT ARE EXACTLY LIKE A CLASS THAT ALREADY EXISTS ANYWHERE ELSE.
--Top three recipients of votes will become officially canon as existing in the sci-fi world.


ROUND SEVEN:
1 faction (1 per player)
--Each player will describe one faction that exists in the sci-fi world. Each faction can be relatively small (a company of mercenaries, or megacorp) or large (a cult, or a guild of merchants (or thieves)). Each faction should have something that makes them a bit unique.
--DO NOT SUGGEST THINGS THAT ARE EXACTLY LIKE A FACTION THAT ALREADY EXISTS ANYWHERE ELSE.
--Top three recipients of votes will become officially canon as existing in the sci-fi world.



QUESTION: "Can things in later rounds reference things in earlier rounds?"
ANSWER: YES.



IN THE EVENT OF A TIE, the GM will break the tie UNLESS the tie involves himself, in which case what the hell, there'll be a tie, and the tied players will be said to have both achieved victory. This is also true of the final score:

The player with the most points at the end will be said to have won.