OOC Thread.   Posted by The GM.Group: 0
Pavel Paganini
 player, 27 posts
 Player of games
 Instrument of Change
Mon 8 Aug 2022
at 08:29
Re: OOC Thread
Mystics are a subset of Nav-mystics (or vice versa).  They use Daryus' abilities 1 and 2, knowing the words and Sumerian society (what we know of it) but some of them instead of working in Space Navigation, use the Quantum Tarot Effect to assist in other areas, allowing them to'navigate'in the virtual spaces of societies rather than the actual three dimensional spaces where ships sail.

As for the FTL question: FTL travel is impossible, Wormholes are just another way to get killed, but with the Words access to Ten Dimensional spaces becomes possible and in those dimensions there are short cuts.
The GM
 GM, 204 posts
Mon 8 Aug 2022
at 14:36
Re: OOC Thread
Pavel Paganini:
As for the FTL question: FTL travel is impossible, Wormholes are just another way to get killed, but with the Words access to Ten Dimensional spaces becomes possible and in those dimensions there are short cuts.



I'm fine with this. To say it (slightly) shorter, FTL travel is impossible in OUR dimension... but there are workarounds.


Pavel Paganini:
Mystics are a subset of Nav-mystics (or vice versa).  They use Daryus' abilities 1 and 2,



No no, there has been a misunderstanding. When I said

quote:
Daryus, Pavel, in game terms, please post here with 3 things (each) the Mystic and Nav-Mystic class can do.


What I meant was please post here with 3 DIFFERENT things (each) the Mystic and Nav-Mystic class can do.

"But they can both do similar things!"

I'm fine with that-- in that case, give me three things each that the other ones CAN'T do.
Pavel Paganini
 player, 28 posts
 Player of games
 Instrument of Change
Mon 8 Aug 2022
at 17:33
Re: OOC Thread
Very well:

Mystics can:

1) Combine quantum tarot with the Words and other linguistic and paralinguistic skills to enable them to navigate the rules and rituals by which society operates in order to bypass security measures (giving them an edge in grifting, hacking, and safecracking)

2)  Use quantum tarot effect to get a picture of recent untoward events and gather clues nobody else can see in order to track down the perpetrators.

3)  Use the Words to step through ten dimensions to travel up to twenty miles across the surface of a planet or from surface to orbit or vice versa... or to travel through time by up to twenty minutes.
Daryus
 player, 45 posts
Tue 9 Aug 2022
at 00:09
Re: OOC Thread
Sure...

1) Eiditic memories - Nav-Mystics are recruited from orphanages and poor areas. Each child is tested for this trait and only those who possess it are taken in. Their memories are then trained to ridiculous extents. Nav-Mystics effectively function as human thumb drives.

2) Nav-Mystics have studied the words and their origin extensively, so they have discovered a variance of the Words that allows them to tune into specific dimensions of the ten. Of particular interest and development by the NM is the motive dimension. THis functionally creates empaths of Nav-Mystics.

3) Nav-Mystics encode most of their science into ritual songs and chants, there fore all NAv-Mystics have precise control of their vocal tracts and are able to mimic or copy most heard sounds including human voices.
The GM
 GM, 205 posts
Tue 9 Aug 2022
at 17:22
Re: OOC Thread
Pavel Paganini:
Very well:

Mystics can:

1) Combine quantum tarot with the Words and other linguistic and paralinguistic skills to enable them to navigate the rules and rituals by which society operates in order to bypass security measures (giving them an edge in grifting, hacking, and safecracking)

2)  Use quantum tarot effect to get a picture of recent untoward events and gather clues nobody else can see in order to track down the perpetrators.

3)  Use the Words to step through ten dimensions to travel up to twenty miles across the surface of a planet or from surface to orbit or vice versa... or to travel through time by up to twenty minutes.


1. Boost to certain thief-y skills, check.

2. Predict future with crimebusting specialization, check.

3. Teleportation... twenty-mile limit... I don't approve of the time-travel at all, though. 20 minutes into the FUTURE, yes, okay, but not backwards. I certainly wouldn't allow that in any game of mine, anyway...


Daryus:
Sure...

1) Eiditic memories - Nav-Mystics are recruited from orphanages and poor areas. Each child is tested for this trait and only those who possess it are taken in. Their memories are then trained to ridiculous extents. Nav-Mystics effectively function as human thumb drives.

2) Nav-Mystics have studied the words and their origin extensively, so they have discovered a variance of the Words that allows them to tune into specific dimensions of the ten. Of particular interest and development by the NM is the motive dimension. THis functionally creates empaths of Nav-Mystics.

3) Nav-Mystics encode most of their science into ritual songs and chants, there fore all NAv-Mystics have precise control of their vocal tracts and are able to mimic or copy most heard sounds including human voices.


1. Perfect memories, check. Big boost on Intelligent checks in regard to "try to remember something useful" rolls.

2. Empath specialization, check.

3. Sound mimicry, check. Among other things, good for Charisma rolls where you're impersonating someone (whom you've heard before) over the phone or what have you.


Okay, I'm fine with the above (save for as noted)... I feel like we've got two distinct classes now.

Any further discussion needed before we move on...?
Pavel Paganini
 player, 29 posts
 Player of games
 Instrument of Change
Tue 9 Aug 2022
at 18:08
Re: OOC Thread
quote:
3. Teleportation... twenty-mile limit... I don't approve of the time-travel at all, though. 20 minutes into the FUTURE, yes, okay, but not backwards. I certainly wouldn't allow that in any game of mine, anyway...


How about 20 million years into the past and no way to get back?  Or the 20 minutes into the past is only allowed after you've already made the 20 minute jump forward?
The GM
 GM, 206 posts
Wed 10 Aug 2022
at 00:37
Re: OOC Thread
Pavel Paganini:
quote:
3. Teleportation... twenty-mile limit... I don't approve of the time-travel at all, though. 20 minutes into the FUTURE, yes, okay, but not backwards. I certainly wouldn't allow that in any game of mine, anyway...


How about 20 million years into the past and no way to get back? Or the 20 minutes into the past is only allowed after you've already made the 20 minute jump forward?




No thank you.



Any further discussion needed before we move on...?
Daryus
 player, 46 posts
Wed 10 Aug 2022
at 01:08
Re: OOC Thread
Nah, let's put the final polish on and see what we get.
The GM
 GM, 207 posts
Wed 10 Aug 2022
at 02:03
Re: OOC Thread
Pavel Paganini:
Or the 20 minutes into the past is only allowed after you've already made the 20 minute jump forward?


I mean... I feel like I can see how that one would be really cool to WRITE, but as a GM i feel like it'd just be a nightmare from a game perspective. (Time travel always is.)
The GM
 GM, 208 posts
Wed 10 Aug 2022
at 02:04
Re: OOC Thread
Daryus:
Nah, let's put the final polish on and see what we get.


Okay, tomorrow--
The GM
 GM, 209 posts
Wed 10 Aug 2022
at 15:20
Re: OOC Thread
The GM:
Daryus:
Nah, let's put the final polish on and see what we get.


Okay, tomorrow--



Oh wait, that's right, we already tried to start Round Seven...


The GM:
It'sssssssss right there in the rules...

ROUND SEVEN:
1 faction (1 per player)

--Each player will describe one faction that exists in the sci-fi world. Each faction can be relatively small (a company of mercenaries, or a cult) or large (a megacorp, or a guild of merchants (or thieves)). Each faction should have something that makes them a bit unique.

--DO NOT SUGGEST THINGS THAT ARE EXACTLY LIKE A FACTION THAT ALREADY EXISTS ANYWHERE ELSE.

--Top three recipients of votes will become officially canon as existing in the sci-fi world.


It's tempting to go for 2 per player again, but i THINK i won't this time...? Am I wrong...? If so, explain why we should go for 2 per player again in this thread...

Otherwise, PM me your submissions...



And then we got sidetracked by straightening out FTL and two classes that were too much alike (at first glance).

SO. NOW either send me a submission (by PM) OR post (here) your opinion about why we should be doing 2 factions per player...
Pavel Paganini
 player, 30 posts
 Player of games
 Instrument of Change
Wed 10 Aug 2022
at 15:52
Re: OOC Thread
I've sent you a submission boss.  If other people argue for another then I can send another but to be honest, I'm easy either way.
The GM
 GM, 210 posts
Wed 10 Aug 2022
at 16:32
Re: OOC Thread
Pavel Paganini:
I've sent you a submission boss.



I know.


Pavel Paganini:
If other people argue for another then I can send another but to be honest, I'm easy either way.



I know. That's why I'm waiting for them to answer me-- one way or the other.
World's Onward
 player, 27 posts
Fri 12 Aug 2022
at 12:41
Re: OOC Thread
Personally, I think we should stick with one. Though we're making an entire universe, their should be like a ton of factions, hundreds. But I think we should focus on ones that are just stand out from the many.

Gonna send my submission in a bit.

This message was last edited by the player at 12:42, Fri 12 Aug.

The GM
 GM, 214 posts
Fri 12 Aug 2022
at 18:59
Re: OOC Thread

Voting for Round Seven is now up.

PM me your votes.
The GM
 GM, 215 posts
Sat 13 Aug 2022
at 15:27
Re: OOC Thread

Final results of round seven:

My votes:

Center Point Incorporated: 3
The House of Leonardo: 1
United Entertainment Group: 2
The Voiders:

Pavel's votes:
3 points United Entertainment
2 points The Voiders
1 point Center Point

Result:

Center Point Incorporated: 4
The House of Leonardo: 1
United Entertainment Group: 5
The Voiders: 2

World's votes:
The House of Leonardo: 3
The Voiders: 2
United Entertainment Group: 1

Result:

Center Point Incorporated: 4
The House of Leonardo: 4
United Entertainment Group: 6
The Voiders: 4

Daryus' votes:
3 - Leonardo
2 - Center Point
1 - Voiders

Result:

Center Point Incorporated: 6
The House of Leonardo: 7
United Entertainment Group: 6
The Voiders: 5

Canon:

Center Point Incorporated: 6
The House of Leonardo: 7
United Entertainment Group: 6



Comment: I'm insulted that The House of Leonardo took my class idea of creative nobility and basically made it a faction, especially since my Voiders didn't make it in.
Pavel Paganini
 player, 31 posts
 Player of games
 Instrument of Change
Sat 13 Aug 2022
at 17:52
Re: OOC Thread
I assure you no offence was intended boss, especially as the House of Leonardo is more of an artistic patrician faction bereft of political power (They handed over power to the Doges of New York.)

It's been fun.
The GM
 GM, 216 posts
Sat 13 Aug 2022
at 18:13
Re: OOC Thread

I will be deleting this in one week.
Pavel Paganini
 player, 32 posts
 Player of games
 Instrument of Change
Sat 13 Aug 2022
at 20:17
Re: OOC Thread
I hope there will be more gaes of this type.  They're fun.
Pavel Paganini
 player, 33 posts
 Player of games
 Instrument of Change
Sat 13 Aug 2022
at 22:00
Final Score
GM      59
Pavel   66
Worlds  55
Daryus  52
World's Onward
 player, 28 posts
Tue 16 Aug 2022
at 08:20
Final Score
Yeah, I agree with your sentiments dude.

Also, dang it, I got third place in the final score. Boo.
Pavel Paganini
 player, 34 posts
 Player of games
 Instrument of Change
Tue 16 Aug 2022
at 22:26
Final Score
You know... if anyone's interested, I'll set up a new game like this.  It's one I plan to run later so I have an alterior motive.
Pavel Paganini
 player, 35 posts
 Player of games
 Instrument of Change
Tue 16 Aug 2022
at 22:44
Final Score
Here it is?  Anyone like to play?
link to another game
World's Onward
 player, 29 posts
Wed 17 Aug 2022
at 12:33
Final Score
Ah, you know what, sure, I think I'll join in. Making worlds is pretty fun.
Pavel Paganini
 player, 36 posts
 Player of games
 Instrument of Change
Wed 17 Aug 2022
at 14:20
Final Score
Glad to hear it, Worlds, wecome onboard.