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03:10, 19th April 2024 (GMT+0)

OOC Thread.

Posted by The GMFor group 0
The GM
GM, 189 posts
Sat 30 Jul 2022
at 17:41
  • msg #310

Re: OOC Thread

Pavel Paganini:
Given your answer above, I believe that it makes sense to do our best to try for our very best ideas for classes. My guess is we're unlikely to play all of the classes should six be canonical but it's probably best to allow two each to improve the chances of each of us having a class we really want to play.


Sounds like you're saying "let's submit 2 each and then have 6 be canon."

Any further opinion from anyone else, please?
Pavel Paganini
player, 20 posts
Player of games
Instrument of Change
Sat 30 Jul 2022
at 17:57
  • msg #311

Re: OOC Thread

Yep. That's what I meant
The GM
GM, 190 posts
Sat 30 Jul 2022
at 17:58
  • msg #312

Re: OOC Thread


Any further opinion from anyone else, please?
Daryus
player, 40 posts
Sun 31 Jul 2022
at 01:12
  • msg #313

Re: OOC Thread

I'm fine either way. I will say that coming up with two unique classes will be a tad difficult. But it could push us to coming up with some really interesting ones.
World's Onward
player, 26 posts
Sun 31 Jul 2022
at 12:48
  • msg #314

Re: OOC Thread

Ugh, two unique classes sound like torture.

I'm in.
The GM
GM, 191 posts
Sun 31 Jul 2022
at 14:57
  • msg #315

Re: OOC Thread

Daryus:
I'm fine either way. I will say that coming up with two unique classes will be a tad difficult. But it could push us to coming up with some really interesting ones.


World's Onward:
Ugh, two unique classes sound like torture.

I'm in.


Yeah, see, this is how I was unable to resolve the fight with my brain (by myself).

Alright:

ROUND SIX:
2 classes (2 per player)

--Each player will describe two character classes that exist in the sci-fi world. Each class can be common (Psi-Samurai? Space Knight?) or rare (Psi-Samurai? Space Knight?)

--DO NOT SUGGEST THINGS THAT ARE EXACTLY LIKE A CLASS THAT ALREADY EXISTS ANYWHERE ELSE.

--Top six recipients of votes will become officially canon as existing in the sci-fi world.


PM me your submissions.
Pavel Paganini
player, 21 posts
Player of games
Instrument of Change
Sun 31 Jul 2022
at 15:37
  • msg #316

Re: OOC Thread

Do I have to send mine again?
The GM
GM, 193 posts
Sun 31 Jul 2022
at 16:21
  • msg #317

Re: OOC Thread

Pavel Paganini:
Do I have to send mine again?


No
The GM
GM, 194 posts
Sat 6 Aug 2022
at 16:56
  • msg #318

Re: OOC Thread


Sorry to be gone so much lately. Trying to catch up today...
The GM
GM, 196 posts
Sat 6 Aug 2022
at 18:30
  • msg #319

Re: OOC Thread


Okay, Round 6 voting up. Give 3 points to two things, 2 points to two  things, 1 point to two things, and don't vote for your own...

Private Message me your votes
Pavel Paganini
player, 22 posts
Player of games
Instrument of Change
Sat 6 Aug 2022
at 21:34
  • msg #320

Re: OOC Thread

Ready boss
Quivering with antici...

[17 blank lines suppressed]

...pation
The GM
GM, 198 posts
Sun 7 Aug 2022
at 15:40
  • msg #321

Re: OOC Thread


Archaist: 3
Europan Bounty Hunter: 2
Mystic: 3
The Navigator-Mystic:1
Nobility:
Psi-Haunters: 2
Telepresenters:
Wormhole Technomancers: 1

Pavel's votes:

The Navigator-Mystic:    3
Telepresenters:          3
Europan Bounty Hunter:   2
Psi-Haunters:            2
Nobility:                1
Wormhole Technomancers:  1

Result:

Archaist: 3
Europan Bounty Hunter: 4
Mystic: 3
The Navigator-Mystic:4
Nobility: 1
Psi-Haunters: 4
Telepresenters: 3
Wormhole Technomancers: 2


Daryus votes:

3 - Technomancers
3 - Telepresenters
2 - Archaists
2 - Nobility
1 - Psi-Haunters
1 - Mystics

Result:

Archaist: 5
Europan Bounty Hunter: 4
Mystic: 4
The Navigator-Mystic:4
Nobility: 3
Psi-Haunters: 5
Telepresenters: 6
Wormhole Technomancers: 5

World's votes:

The Navigator-Mystic: 3
Europan Bounty Hunter: 3
Archaist: 2
Mystic: 2
Nobility: 1
Telepresenters: 1

Result:

(Pavel) Archaist: 7
(Daryus) Europan Bounty Hunter: 7
(Pavel) Mystic: 5
(Daryus) The Navigator-Mystic:7
Nobility: 4
(World's) Psi-Haunters: 5
Telepresenters: 7
(World's) Wormhole Technomancers: 5



Archaist: 7
Europan Bounty Hunter: 7
The Navigator-Mystic:7
Telepresenters: 7
Mystic: 5
Psi-Haunters: 5
Wormhole Technomancers: 5
Nobility: 4


Tie for 6th place does not involve me, sadly, so:

Canon

Archaist: 7
Europan Bounty Hunter: 7
The Navigator-Mystic:7
Telepresenters: 7
Mystic: 5
Psi-Haunters: 5


-


So it seems to me-- to put it in crude terms of Toughness, Graceful/Clever, and Weird Powers...

Archaist: thief
Europan Bounty Hunter: fighter/thief
The Navigator-Mystic: mage
Telepresenters: Thief/fighters
Mystic: mage/thief
Psi-Haunters: Mage


Any questions/discussion?

I guess I shouldn't have gone with Nobility. I can tell it was another case of "fun to think about writing, not so fun to think about playing." Too bad-- I had LOTS of other ideas.
Pavel Paganini
player, 23 posts
Player of games
Instrument of Change
Sun 7 Aug 2022
at 15:57
  • msg #322

Re: OOC Thread

Final score is:
GM - 54
Pavel - 59
Worlds - 49
Daryus - 46

But more to the point, how long do you need to write the adventure?
The GM
GM, 199 posts
Sun 7 Aug 2022
at 16:24
  • msg #323

Re: OOC Thread

Pavel Paganini:
Final score is:
GM - 54
Pavel - 59
Worlds - 49
Daryus - 46

But more to the point, how long do you need to write the adventure?


1. My dude, there is a seventh round.

2. My dude, I cannot guarantee that I will have time to play a game based on this. I'm not guaranteeing that I won't, but I am spread too thin the way things are. I agreed to do it LAST time because I got a co-GM. We can talk about this again after the next and actually-final round.
Pavel Paganini
player, 24 posts
Player of games
Instrument of Change
Sun 7 Aug 2022
at 18:34
  • msg #324

Re: OOC Thread

There's a seventh? Wahoo.  What is it?
The GM
GM, 200 posts
Sun 7 Aug 2022
at 18:39
  • msg #325

Re: OOC Thread

Pavel Paganini:
There's a seventh? Wahoo.  What is it?



It'sssssssss right there in the rules...

ROUND SEVEN:
1 faction (1 per player)

--Each player will describe one faction that exists in the sci-fi world. Each faction can be relatively small (a company of mercenaries, or a cult) or large (a megacorp, or a guild of merchants (or thieves)). Each faction should have something that makes them a bit unique.

--DO NOT SUGGEST THINGS THAT ARE EXACTLY LIKE A FACTION THAT ALREADY EXISTS ANYWHERE ELSE.

--Top three recipients of votes will become officially canon as existing in the sci-fi world.



It's tempting to go for 2 per player again, but i THINK i won't this time...? Am I wrong...? If so, explain why we should go for 2 per player again in this thread...


Otherwise, PM me your submissions...
Pavel Paganini
player, 25 posts
Player of games
Instrument of Change
Sun 7 Aug 2022
at 18:50
  • msg #326

Re: OOC Thread

So your heart says two and your head says one?

Badum badum badum...

One should always go with ones heart, but it's your choice boss.
The GM
GM, 201 posts
Sun 7 Aug 2022
at 18:51
  • msg #327

Re: OOC Thread

Pavel Paganini:
So your heart says two and your head says one?

Badum badum badum...

One should always go with ones heart, but it's your choice boss.


I'm less tempted than last time, but still kinda tempted.

I guess let's hear an opinion from one of our other participants...
Daryus
player, 41 posts
Sun 7 Aug 2022
at 22:46
  • msg #328

Re: OOC Thread

Nah, I'm a bit bummed Psionics made it in. Also, Mystics contravene the Words. Is or is there not FTL travel in this universe?

So, inconsistent and not sci-fi to me since I consider psionics a form of magic same way as the Force.
Pavel Paganini
player, 26 posts
Player of games
Instrument of Change
Sun 7 Aug 2022
at 23:42
  • msg #329

Re: OOC Thread

I didn't see Mystics as Mystical. There's a hint of psi but mostly they use THe Words and Quantum Tarot. It's not magic except in the Arthur C Clark sense of sufficiently advanced technology.
Daryus
player, 42 posts
Mon 8 Aug 2022
at 00:39
  • msg #330

Re: OOC Thread

The mystics are the source of my posionics issue. We now have psi-ghosts.

My issue with Mystics was that they work with FTL and the Words state explicitly that FTL is impossible.
The GM
GM, 202 posts
Mon 8 Aug 2022
at 01:05
  • msg #331

Re: OOC Thread


1. I also do not see the Mystics as literally mystical. I don't think it's a problem.

2. Words Vs. Mystics: I think maybe we need to have FTL travel. Is that wrong?

3. More urgent problem in my mind is: How exactly are Mystics and Nav-Mystics different from each other?
Daryus
player, 43 posts
Mon 8 Aug 2022
at 01:15
  • msg #332

Re: OOC Thread

Nav-Mystics do not engender FTL. It's stated in their write-up. I see them as rival organizations of similar people. Nav-Mystics obscure their science with mystic rights more than seeing themselves as 'wizards' or any such.

And I think the better sci-fi avoids FTL in favor of wormholes or things like the Words that approach FTL but don't pass it.

Mystics seem to use psionics as their base of power.
The GM
GM, 203 posts
Mon 8 Aug 2022
at 01:39
  • msg #333

Re: OOC Thread

Daryus:
Nav-Mystics do not engender FTL. It's stated in their write-up. I see them as rival organizations of similar people. Nav-Mystics obscure their science with mystic rights more than seeing themselves as 'wizards' or any such.

And I think the better sci-fi avoids FTL in favor of wormholes or things like the Words that approach FTL but don't pass it.

Mystics seem to use psionics as their base of power.


1. Someone else give me a vote about whether we should have FTL or not.

2. So what I'm hearing is that Nav-Mystics pretend to be magical, Mystic-Mystics sort of are, kinda?

Tell you what: Daryus, Pavel, in game terms, please post here with 3 things (each) the Mystic and Nav-Mystic class can do.
Daryus
player, 44 posts
Mon 8 Aug 2022
at 02:09
  • msg #334

Re: OOC Thread

Huh, I saw Nav-Mystics working more like that maxim "Sufficiently advanced tehcnology would look like magic to less advanced civilizations." Basically, they hide behind rituals and mysticism for what, to them, is a scientific study. A mix of physics, linguistics, and archaeology. So, the three main areas that a Nav-Mystic would focus on are:

1) Guild Rituals - So general sleight of hand and subterfuge. Other charisma based skills as well. Nav_Mystics are NOT taught to believe the hokum, just to use it. To go out on your apprenticeship, you need to be sufficiently good at these skills.

2) Linguistics, Archaeology, and Physics - Nav-Mystics do NOT believe that the Words are some unfathomable arcane secret. They believe that there is science involved. So, they study the ancient societies the Words seem derived from, the languages themselves, but also theoretical physics trying to understand how they are connected. Whatever they may have learned, it is not common knowledge but a guidl secret.

3) Space Navigation - Each mystic has an extensive repetoire of star charts and maps memorized. Given their tendency, they probably memorize them in some type of epic poem format or songs. Thus, lay-folk witness a NAv-Mystic muttering ancient sounding chants, but its just a mnemonic for recalling the layout of the solar system or galaxy they are in.

I guess, in D&D terms, that makes them Lore experts, CHA rogues, and pathfinders.
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