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, welcome to Storm King's Thunder (5e)

23:31, 23rd April 2024 (GMT+0)

Storm King's Thunder.

Posted by Kiala AzulesFor group 0
Kiala Azules
GM, 1 post
Dungeon Mistress
Be VERY Afraid!
Wed 4 May 2022
at 19:55
  • msg #1

Storm King's Thunder

To Fight Giants

You Must Be Giant


Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps.

Hill giants raid farms for food and livestock, as stone giants lay waste to settlements in their path. Frost giants plunder costal towns, as fire giants gather slaves. Cloud giant castles drift across the sky, casting ominous shadows on the cities of the North. But no threat compares to the wrath of the storm giants, who stand betrayed.

Puny adventurers must rise to the challenge, gather their strength, unlock ancient runes, and take the fight to the giants' doorsteps. Only then can they discover a hidden evil fomenting a war between giants and small folk. Only then can they forge an alliance to end the war before it begins.
Kiala Azules
GM, 2 posts
Dungeon Mistress
Be VERY Afraid!
Wed 4 May 2022
at 19:59
  • msg #2

Storm King's Thunder

This will be the Storm King's Thunder campaign run in the 5e system with pre-approved homebrew allowed. Game play will focus more on the story itself rather than on the game mechanics.



GROUND RULES:
1) This is a cooperative campaign. I have no objection to you playing your character as you feel best fits your vision but not at the expense of anyone else's enjoyment.

2) Characters, for the most part, will be expected to stay on task (i.e. - stay together); however, I will allow side quests as long as they fit within the game narrative as a whole.

3) Players will be expected to adhere to their character's alignment. There may be repercussions for alignment shifts.

4) I will do my best to not allow a TPK; however, it is incumbent on you, the players, to think critically and tactically before engaging in battles, during battle turns and/or fleeing if you have gotten in over your heads.

5) It is expected that you will try to post at least every other day (but no less than twice a week) unless you let me know beforehand that you will be unavailable.

6) The story will continue when all players post or after four days from the most recent GM post. If the continuation of the story requires input from a character without a post, a post will be made on behalf of the player by the GM.

7) If a player doesn't post (or contact the GM) for seven consecutive days, their character will become a NPC and may be reassigned to a new player.

8) Battle will be handled similar to tabletop. You will roll your initiative and include the roll in your post with your intended actions and results of action rolls.

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