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, welcome to Pathfinder: Extinction

03:56, 5th May 2024 (GMT+0)

(OOC) Welcome to Extinction.

Posted by NarratorFor group 0
Narrator
GM, 437 posts
Fri 4 Nov 2022
at 17:00
  • msg #434

Re: (OOC) Welcome to Extinction

Kara Eldwyyn:
I have prehensile hair and a hawk. Is there any chance my familiar can pick it up?

No, not with a 6 strength. It can fly around it to get a better look or land on it. Birds are always good for scouting but still can't communicate with it yet.

Prehensile Hair can grow to 10'. Not 30+ feet.
Keeper
Kitsune Druid, 168 posts
Of Weeping Wood
Nature's Son
Fri 4 Nov 2022
at 17:37
  • msg #435

Re: (OOC) Welcome to Extinction

Kara? I do have a proposal about how to deal with the vine.

It can only attack with it's own body, right? So ... I don't think you can use White Haired Witch's animated-hair trick and wrestle with a big, bear strong, plant.

Can you use the prehensile hair to use a machete or other bladed weapon?

I see it like this.

We find the safe distance, almost in the reach of the vine, if Kara have offensive cantrip with bigger range? She can pelt it with said cantrip till the vine dies. It's immobile after all.

If not ... Kamatar is our most muscular person. At least by picture. We can try exploiting the Ready Action sequences. How I see it?

First our characters plan the situation. So they know what we schemed here. How it can look?

People armed with slashing weapons standing just outside the reach of the Vine. They ready move and attack actions. One person, who's useless in combat, readies those same actions too.

Bait person, moves within the attack reach of the Vine, vine attacks triggering the "Run" readied action of said person. And the 5ft step and Attack action from the armed people, if they can do it safe-ish. They slash at vine and use move actions to retreat back outside of vine's range.

Injuries are taken care of. Rinse and repeat till the Vine is dead and we can loot the backpack. :P

My main problem is that Keeper can't propose such idea, being a dummy panicked fox he is. Kamatar? Maybe your fighty guy can show off? :)

Narrator, I hope you understand that I'm now 'convinced' that the thieves were malicious and left that backpack in the nest of Vine on purpose? ;)
Narrator
GM, 438 posts
Fri 4 Nov 2022
at 18:12
  • msg #436

Re: (OOC) Welcome to Extinction

1. You don't know how far it can reach or what is is. You can assume, sure (I really hate assuming and I have seen it done several times....)

2. It may have alreaduy left. No one knows.

3. I'm pretty sure with the Hair you can use a weapon. Why not? But witches are extremtly limited with weapons to begin with.

4. Its hard to state 'Readying a run action'. Your in a forest, there may be other creatures. Assasin vines can easily grab onto you preventing any 'Run' attempt. So its based on luck. If that is a assassin vine. Could be something I created. Again, not sure. So stating ready to run you can attempt it but could be hard. Plus running away is x3 movement speed so at least 90+ feet away leaving the rest of the group to deal with it.

5. No one really trusts anyone else. Again, the group just met. You can say you trust someone but if something goes down and you have to choose your life or someone else in the group well....

6. Not sure how injuries are taken care of. Heck all someone has to do is get a lucky crit and that could really hurt, possibly kill. Yes, got 3 people who can heal the wounds. That is good.

7. 'Safe distancing' could be a dilemma. Assasin vines don't have to stay in one spot. They aren't linked to a area. Could be anywhere.

8. Bait Person? Be honest. You mean Sief because he's a NPC.

There's really no way to deal with it until they can figure out what it is. Keeper could be wrong and could be something far different.

Not trying to argue but it seems like this OOC area is just going to be 'Argue with the DM'. Just seems like that's what it always turns into.

Keeper's views make perfect sense if they know what they are going to fight (You don't know), realizing its weakness (Again don't know-Slashing could work), possibly finding a way to get the advantage (its a forest area, probably not likely)

Not saying its not possible! If it is a assasine vine they are pretty slow. But that doesn't mean there aren't a lot more waiting.
This message was last edited by the GM at 18:21, Fri 04 Nov 2022.
Keeper
Kitsune Druid, 169 posts
Of Weeping Wood
Nature's Son
Fri 4 Nov 2022
at 20:02
  • msg #437

Re: (OOC) Welcome to Extinction

Why would I feed NPC with those sweet, sweet XP? *stares at Narrator as if he grew second head*

Seif is a goblin, I wouldn't throw him that way. And I personally dislike gobbos. Too many Goblin Slayer style dungeons, where DM used goblins like Trucker's Kobolds from D&D.

And Keeper is a nice kitsune. Who's currently still panicky, so isn't thinking clearly.
Kamatar Fletch
Half-Orc Monk, 158 posts
Sat 5 Nov 2022
at 05:24
  • msg #438

Re: (OOC) Welcome to Extinction

Color me curious, what would the likely AC be of the vine?
Also, I assume that since the backpack is stationary that it would be an automatic hit with any ranged attack, right?
Narrator
GM, 439 posts
Sun 6 Nov 2022
at 20:45
  • msg #439

Re: (OOC) Welcome to Extinction

I'll keep it a secret for now as no one knows if there is a vine willing to rip into people. Keeper did state what it might do but could be wrong.

And yes, you could hit the backpack. Still need to roll. Probably has like a 5 AC or less so pretty easily.
Kamatar Fletch
Half-Orc Monk, 159 posts
Mon 7 Nov 2022
at 22:59
  • msg #440

Re: (OOC) Welcome to Extinction

Yeah, Kamatar might be able to get an arrow into the backpack but he doesn't have any rope to retrieve it with.

Also, the PCs need to see what the results of the airborne familiar's scouting mission might be before doing anything else.

Question to the GM: Is there any sign of a fight or other creatures having come through this area besides the pack?
This message was last edited by the player at 23:00, Mon 07 Nov 2022.
Narrator
GM, 440 posts
Mon 7 Nov 2022
at 23:16
  • msg #441

Re: (OOC) Welcome to Extinction

You don't know what is in it if anything so why did you ask if you can hit it without rope? Also you may be overthinking it and nothing might not be there. Or something might.

Could be nothing.

Its a forest. Theres really no obvious signs of a fight.
This message was last edited by the GM at 23:23, Mon 07 Nov 2022.
Kamatar Fletch
Half-Orc Monk, 160 posts
Tue 8 Nov 2022
at 08:36
  • msg #442

Re: (OOC) Welcome to Extinction

Btw, since my character has a higher WIS than I do, is there any kind of roll he could make based upon that which might help him find a solution? Or at least gain a complete understanding of the situation?
Narrator
GM, 442 posts
Tue 8 Nov 2022
at 09:58
  • msg #443

Re: (OOC) Welcome to Extinction

*slams head against ground*

You got a possible vine that could be sentient, could not. A backpack and a forest.

There's a lot of different things you could do. So I don't want to suggest anything if it makes sense.
This message was last edited by the GM at 10:41, Tue 08 Nov 2022.
Narrator
GM, 443 posts
Tue 8 Nov 2022
at 14:14
  • msg #444

Re: (OOC) Welcome to Extinction

Post updated.
Keeper
Kitsune Druid, 171 posts
Of Weeping Wood
Nature's Son
Tue 8 Nov 2022
at 16:48
  • msg #445

Re: (OOC) Welcome to Extinction

Narrator:
*slams head against ground*

There there, Narrator. :)

And dear Players? We suffered from a false-scare so common in the horror tropes. My silly fox-druid was convinced it was a real carnviorous vine. Tee Hee.

We offcially wasted some time. Good that it wasn't eating any of us.^^

I'm happy to suffer only from such false alerts.
Narrator
GM, 444 posts
Tue 8 Nov 2022
at 17:16
  • msg #446

Re: (OOC) Welcome to Extinction

*keeps slamming head*
Kamatar Fletch
Half-Orc Monk, 161 posts
Tue 8 Nov 2022
at 18:24
  • msg #447

Re: (OOC) Welcome to Extinction

In reply to Narrator (msg # 446):

You know Narrator that's gonna hurt sometime soon.
Narrator
GM, 445 posts
Tue 8 Nov 2022
at 18:31
  • msg #448

Re: (OOC) Welcome to Extinction

If you have not posted ICLY please do. Thanks.
Kara Eldwyyn
Human Witch, 289 posts
Tue 8 Nov 2022
at 22:09
  • msg #449

Re: (OOC) Welcome to Extinction

I'll get something up in a couple hours

Sorry
Keeper
Kitsune Druid, 173 posts
Of Weeping Wood
Nature's Son
Tue 8 Nov 2022
at 22:55
  • msg #450

Re: (OOC) Welcome to Extinction

Don't worry Narrator ! It isn't something that isn't fixable with a combat encounter. :P
Narrator
GM, 447 posts
Fri 11 Nov 2022
at 02:03
  • msg #451

Re: (OOC) Welcome to Extinction

Waiting on Kam and I should be able to get the dwarf in soon. I'll post tommorow!
Narrator
GM, 449 posts
Sat 12 Nov 2022
at 21:16
  • msg #452

Re: (OOC) Welcome to Extinction

Oh got to make the rolls btw Kara :)
Keeper
Kitsune Druid, 175 posts
Of Weeping Wood
Nature's Son
Sun 13 Nov 2022
at 00:31
  • msg #453

Re: (OOC) Welcome to Extinction

In reply to Narrator (msg # 452):

*Pleasant musical background*
Bear Gryllis:"And here you have adventurers in their native environment, surrounded by vomit. Remember children! Harden your stomachs before adventure, or you'll end up like those poor fools. It would be a shame if a pack of scavenger velociraptors found them, wouldn't it?"

UwU

Sorry for the joke, I couldn't stop myself when whole party is exercising the projectile vomiting.^^
This message was last edited by the player at 00:32, Sun 13 Nov 2022.
Kamatar Fletch
Half-Orc Monk, 165 posts
Sun 13 Nov 2022
at 03:38
  • msg #454

Re: (OOC) Welcome to Extinction

Just realize that vomit is generally predigested food to a lot of critters, and therefore a welcome meal. I think the velociraptors would be distracted by the free lunches scattered in open pools upon the ground.

Do the characters have any idea of what made them do a technicolor yawn? Was it a smell?
This message was last edited by the player at 03:38, Sun 13 Nov 2022.
Narrator
GM, 450 posts
Sun 13 Nov 2022
at 04:18
  • msg #455

Re: (OOC) Welcome to Extinction

Kamatar Fletch:
Just realize that vomit is generally predigested food to a lot of critters, and therefore a welcome meal. I think the velociraptors would be distracted by the free lunches scattered in open pools upon the ground.

Do the characters have any idea of what made them do a technicolor yawn? Was it a smell?

Look at the post? lol

If anyone saw that, vomiting is probably going to happen. And the smell is horrible.

The raptors want meat not vomit. Technicolor yawn? The group sees body parts, dry blood and whatever else. That would make me hurl lol! Its like a scene from Friday the 13th or Texas Chainsaw Massacre :)
Kamatar Fletch
Half-Orc Monk, 166 posts
Sun 13 Nov 2022
at 06:57
  • msg #456

Re: (OOC) Welcome to Extinction

In reply to Narrator (msg # 455):

Okay, I guess that scene could inspire such a reaction. But I had the feeling that it was something else that provoked the need for the saving throw, not just the dismembered gore.

Of course, seeing (and smelling) another person vomiting has been proven to set off chain reactions so the subsequent reactions are quite realistic.

Btw, what were the perception rolls for?
Keeper
Kitsune Druid, 176 posts
Of Weeping Wood
Nature's Son
Sun 13 Nov 2022
at 11:59
  • msg #457

Re: (OOC) Welcome to Extinction

Kamatar Fletch:
Do the characters have any idea of what made them do a technicolor yawn? Was it a smell?


I blame the gobbo. He triggered your half-orc, your half-orc triggered my foxy, my foxy triggered our resident witch.^^

As for the slaughter scene? Meh, our guys are murderhobos, probably seen worse. :P
This message was last edited by the player at 12:00, Sun 13 Nov 2022.
Narrator
GM, 451 posts
Sun 13 Nov 2022
at 15:44
  • msg #458

Re: (OOC) Welcome to Extinction

Your level 2. So how are you murderboxes? Far from it. Plus your good.

The body parts are what caused it. Smelling another person vomit doesn't help the situation!
This message was last edited by the GM at 15:44, Sun 13 Nov 2022.
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