Discussions-Character Creation
In reply to Gauntlet (msg # 25):
Flaws are generally considered for life, yes. You can get rid of them, mostly through stories or some concerted long term plan of education which will take away from your time to improve other areas. Different gaming groups do handle it in different ways.
For example, I once played a Companion who was an alcoholic. During one game, my drunk character caused another PCs death. I decided the PC would have been shocked and would try to go sober. The SG agreed it was possible. But he required me to pass a "sobriety check" of sorts for so many seasons. I think I had to make like three seasons of Stamina checks in a row. During which, I couldn't do any other training activity. Getting sober, especially in a world without AA or any other kind of support group, would be tough after all. I kept missing the third check. After a while, I ran him in another story where he managed to stay sober throughout the entire storyline. The SG allowed me the switch out the Compulsion flaw with another one (I think I traded it out with Depressed citing his guilt complex over the other PCs death) at that point.
In an Apprentice game, you can trade flaws and virtues out as part of the growing experience yes. But in most cases, there has to be some justification for it. And that would usually require a story or some extended activity.
Here are some suggestions for building out an introvert who's gunshy around people.
Judged Unfairly is an option. He would get that already from the Gift. But in his case, this would also probably apply to his parens, other magi, or anyone used to the Gift.
Social Handicap. The nice thing about Social Handicap it that it's flexible. You can say your Handicap at creation is shyness or insecurity. Then as Tristan develops, you can change that handicap to some other handicap, like an unwillingness to make eye contact or standoffish attitude. Social Handicap also doesn't hamstring your roleplaying options the way Reclusive or Simple Minded can.
Clumsy. Maybe his psychological distress manifests in him being clumsy. As he grows more confident, it would be natural for him to become more self assured in his movements. That would give you an easy justification to later switch this flaw out with another one.
Depressed. Like Clumsy a symptom of his distress. Just like clumsy, as he grows and becomes more confident about himself, it would be an easy justification to swap out for another flaw.
As far as the Simple Minded, the fact you will start out with a huge penalty to your Int is enough to simulate a child's lack of understanding. My suggestion here is drop Simple Minded and Strong Willed to balance it out. You can pick up Strong Willed later. Since Tristan is starting out introverted, he may not be all that strong willed at the moment.
I am not requiring you to drop either Reclusive or Simple Minded by the by. Just strongly recommending it. You can pick either up as we go if need be.