First Lesson: Glass Isn't Cheap
You check the box one more time.
All eight glass jars are packed carefully inside. Time to go to the stream.
Coscrach has started to let you into the room at the back of the shack he calls his "laboratory". It's a large room, filled with books, bottles, jars, boxes, the pelt of a blue stag, four swords (all but one of them broken), eight arrows (you've been told to never touch those), a board with the oddest shaped insects pinned to it (Coscrach says they're called dragonflys), and a lantern that burns no oil and never goes out.
Your job is to try to keep this place clean. And certain items you are having to clean. Again and again and again.
Take these jars.
Once every two weeks, you need to pack them up, walk them to the stream which is on the other side of the island from the covenant, and wash them clean. They always seem to get covered with various sticky or smelly substances. This time the substances are the color of honey but have the odor of old man sweat.
Collin will go with you. But he can't today. So another guard, a tall fellow named Conrad, is going with you.
Coscrach has told you that you need to work on being able to give orders to people. So you should boss Conrad around.
He waits for you outside, giving you a sideways glare when you come out.
Looking away quickly, Conrad mutters, "Ready?"