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10:52, 22nd May 2024 (GMT+0)

OOC: Beginning the Game.

Posted by StorytellerFor group 0
Player 3
player, 5 posts
Fri 13 May 2022
at 02:53
  • msg #39

Re: OOC: Beginning the Game


Hey everyone.

Im going Ranger/Scout/Beastmaster with a focus on ranged combat and covering all those nice rogue skills amongst other things and being the groups eyes and ears.

Keryth Silverbow will be my characters name.

Im likely to be CG :)
Xulo
player, 5 posts
Warforged
Wizard // Sorcerer
Fri 13 May 2022
at 02:57
  • msg #40

Re: OOC: Beginning the Game

Any Take on support characters Player 3
Player 3
player, 6 posts
Fri 13 May 2022
at 03:03
  • msg #41

Re: OOC: Beginning the Game



Aasimar Druid // Sorceress
Human Druid // Sorcerer / Loremaster
Domain Wizard (Conjuration) 5 / Mage of the Arcane Order 4 // Sorcerer 9

In no particular order probably the above stand out to me.

No issues if others are selected though.
Xulo
player, 6 posts
Warforged
Wizard // Sorcerer
Fri 13 May 2022
at 03:05
  • msg #42

Re: OOC: Beginning the Game

That 3/4 on the Human Druid // Sorcerer / Loremaster

I am the Domain Wizard (Conjuration) 5 / Mage of the Arcane Order 4 // Sorcerer 9
Xulo
player, 7 posts
Warforged
Wizard // Sorcerer
Fri 13 May 2022
at 03:07
  • msg #43

Re: OOC: Beginning the Game

I would be fine with the Elan Telepath//Rogue (secondary support)

that's 2/4 Player 3?
Player 3
player, 7 posts
Fri 13 May 2022
at 03:30
  • msg #44

Re: OOC: Beginning the Game


Elan Telepath / Rogue is fine with me too.
Xulo
player, 8 posts
Warforged
Wizard // Sorcerer
Fri 13 May 2022
at 03:47
  • msg #45

Re: OOC: Beginning the Game

So unless Player 2 objects

Elan Telepath / Rogue

and

Human Druid // Sorcerer / Loremaster

Both have 3 votes for support characters.
This message was last edited by the player at 03:47, Fri 13 May 2022.
Player 2
player, 7 posts
Fri 13 May 2022
at 03:52
  • msg #46

Re: OOC: Beginning the Game

Majority wins, no issues here.
Storyteller
GM, 16 posts
Weaver of Tales
Designer of Doom
Fri 13 May 2022
at 06:08
  • msg #47

Re: OOC: Beginning the Game

I will be adding characters soon.

A question that is coming up is do we allow Prestige classes on both sides of the progression? Having seen your character concepts more now, I am less opposed than originally.

My only stipulation would be it may not advance your abilities beyond what a character of equal level would be able to do. So by example, no Wizard 5//Cleric 3/Mystic Theurge 2, getting spells and spell levels as a 7th level wizard and 5th level cleric. Or feats that progress two class features to double up similarly.

Ideas or thoughts?
Keryth Silverbow
player, 8 posts
Fri 13 May 2022
at 06:54
  • msg #48

Re: OOC: Beginning the Game


I agree with what you have proposed. Sounds fair to me.
Xulo
player, 9 posts
Warforged
Wizard // Sorcerer
Fri 13 May 2022
at 08:37
  • msg #49

Re: OOC: Beginning the Game

I am good with that as I wished to play this build:

Domain Wizard 5 / Mage of the Arcane Order 4 // Sorcerer 5 / Ultimate Magus 4
Storyteller
GM, 17 posts
Weaver of Tales
Designer of Doom
Fri 13 May 2022
at 09:27
  • msg #50

Re: OOC: Beginning the Game

Alright, I have added Ballard Char, our Elan Psion // Rogue and Eriale Zora, our Human Druidess // Sorceress / Loremistress.

Welcome to the game, please feel free to throw your hat in the ring about the discussions happening in the thread, while also working on your character. Please remember if it is outside the PHB, ask before assuming it is allowed. For our Psionic friends Ballad Char and Nin Vinto, it is fair to say that most powers and feats from the EPH will be allowed. Nin, likewise, because you are using the Tome of Battle, most options from the book are available. Jerinvar, we will discuss your character specifically to update to 3.5 standards. In general, most classes, feats, prestige classes, etc... will be allowed from the sources outlined, just run them by me first.
Nin Vinto
player, 8 posts
Fri 13 May 2022
at 12:31
  • msg #51

Re: OOC: Beginning the Game

As long as the Ultimate magus doesn't boost caster level above hit dice, I've got no problems with it (in spite of the usual no-theurge rule) since you're stacking it with a full arcane caster.  I'd have qualms if it was Sorc 5/Cleric(or rogue or whatever) 4 // Wizard 5/Ultimate Magus 4, but as it is (except spell power) it's all good.

I'm avoiding Jade Phoenix mage altogether, myself.
Xulo
player, 10 posts
Warforged-Ultimate Magus
Mage of the Arcane Order
Fri 13 May 2022
at 12:51
  • msg #52

Re: OOC: Beginning the Game

Flaws or not two flaws?

http://dndsrd.net/unearthedFlaws.html
Eriale Zora
player, 1 post
Human companion of Athena
Thirsts after knowledge
Fri 13 May 2022
at 12:52
  • msg #53

Re: OOC: Beginning the Game

Hello all, I am Eriale Zora, your friendly neighbourhood eternal student of all things and human companion to Athena the owl.
Storyteller
GM, 18 posts
Weaver of Tales
Designer of Doom
Fri 13 May 2022
at 12:58
  • msg #54

Re: OOC: Beginning the Game

No flaws.
Xulo
player, 11 posts
Warforged-Ultimate Magus
Mage of the Arcane Order
Fri 13 May 2022
at 18:05
  • msg #55

Re: OOC: Beginning the Game

BTW... Xulo is pronounced Zoo-Low
Jerinvar
player, 13 posts
Fri 13 May 2022
at 19:29
  • msg #56

Re: OOC: Beginning the Game

Jerinvar has taken the Vow of Poverty (from Book of Exalted Deeds).  With this feat he gains additional exalted feats as he gains levels.  Two such exalted feats are "Vow of Nonviolence" and "Vow of Peace".  I've considered taking them as they are thematic with my 'Healer' focused character (sort of a DnD version of the Hippocratic oath: first, do no harm).

I realize that by taking it, it may have some in game implications for other characters.  I've outlined the specific rules that affect him and his allies (see below).  I'm looking to find out if the group is okay with these rules/restrictions, or if it is preferred that I refrain from taking said feats:

Vow of Peace:

1.  "Jerinvar" must not cause harm to any living creature (constructs and undead are not included in this prohibition).  "Jerinvar" may not deal real damage or ability damage to such creatures through spells or weapons, though "Jerinvar" may deal nonlethal damage.  "Jerinvar" may not target them with death effects, disintegrate, pain effects, or other spells that have the immediate potential to cause death, suffering, or great harm.

2.  "Jerinvar" may not use nondamaging spells to incapacitate or weaken living foes so that "Jerinvar's" allies can kill them - if you incapacitate a foe, you must take him/her prisoner.

Vow of Nonviolence:

1.  "Jerinvar's" purity is so great that any ally of yours who slays a harmless or defenseless foe within 120' of "Jerinvar" feels great remorse (aka: -1 morale penalty on attack rolls for 1 hour/character level for each helpless foe slain.  The attack penalty increases by 1, to a maximum equal to your character level.  The duration of the increased penalty starts from the latest slaying).

2.  "Jerinvar" may ask his allies to give you an oath that a helpless foe will not be slain.  If the oath is sworn, an ally who later breaks the oath takes the penalty for doing so as if you were present.

3.  If "Jerinvar" leaves a helpless foe to be killed by his allies, he has 'broken' his vow.

4.  "Jerinvar" may ask a defeated creature to give him an oath of surrender or noninterference in exchange for its life.  If the creature breaks this oath to you, you can allow your allies to deal with the creature as they see fit without breaking their oaths or your vow of nonviolence.


So in all of that, Vow of Nonviolence 1 and 2 are the only things that affect other players (and 4 acts as a fail safe)...the rest is on me to adhere to.

I guess the question is...does the group see themselves as being of the type that would indiscriminately slay defenseless/helpless foes?  If yes, they may have a problem with my character taking these feats...if no, then shouldn't be a problem at all.

Jerinvar
player, 14 posts
Fri 13 May 2022
at 19:34
Nin Vinto
player, 9 posts
Fri 13 May 2022
at 20:41
  • msg #58

Re: OOC: Beginning the Game

My only questions would be for Nonviolence #1:

1-is harmless or defenseless defined by Jerinvar or the acting PC?

(Nin's probably rolling in with LG, but if he thinks or knows someone dangerous is just acting harmless/defenseless to take advantage he's not necessarily going to wait to explain that)

2-what about pain in the back corner cases?

(If we've got the troll [or other regenerator] to negatives and it's unconscious and helpless, can we not burn it until it gets up and takes a swing at us?)

3-is there no save against that ability?


I am going to be immune in a few levels regardless, but figure they're worth asking for everyone.
Xulo
player, 12 posts
Warforged-Ultimate Magus
Mage of the Arcane Order
Fri 13 May 2022
at 20:44
  • msg #59

Re: OOC: Beginning the Game

Can a warforged feel remorse?
Storyteller
GM, 19 posts
Weaver of Tales
Designer of Doom
Fri 13 May 2022
at 20:48
  • msg #60

Re: OOC: Beginning the Game

Yes, a warforged can feel remorse, they have a soul.
Jerinvar
player, 15 posts
Fri 13 May 2022
at 20:52
  • msg #61

Re: OOC: Beginning the Game

In reply to Nin Vinto (msg # 58):

1.  I imagine the GM can define 'harmless/defenseless' as to the terms of the game and not by an individual's perspective based on those words and their use within the mechanics of that feat.

2.  since it doesn't regenerate fire damage, you'd end up killing it which goes against the 'harmless/defenseless' aspect of things...why not restrain it/imprison it/immobilize it in someway while it is unable to defend itself.  Then when it comes to, i make it swear an oath (as indicated) and if it breaks the oath, you can kill it till your hearts content?

3.  no save against what?  which part of what I wrote?  Immune to what?
Xulo
player, 13 posts
Warforged-Ultimate Magus
Mage of the Arcane Order
Fri 13 May 2022
at 20:53
  • msg #62

Re: OOC: Beginning the Game

I've never played one... just learning about them
Jerinvar
player, 16 posts
Fri 13 May 2022
at 20:55
  • msg #63

Re: OOC: Beginning the Game

In reply to Nin Vinto (msg # 58):

do you mean a save for this part:

2.  "Jerinvar" may ask his allies to give you an oath that a helpless foe will not be slain.  If the oath is sworn, an ally who later breaks the oath takes the penalty for doing so as if you were present.


if so, no...and I can't see it as something one could gain immunity from? immune to morale penalties?
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