The Narrator
GM, 2 posts Mon 9 May 2022 at 19:46 | (OOC) Character GenerationThis game will be using Mutants & Masterminds 3e/ DC Adventures rule set. There is a convenient SRD which can be fount here: https://www.d20herosrd.com/
quote: | PLEASE NOTE: There is an in-game reason why there have been no super powers/ mutations/ entities/ aliens/ magic/ etc. over the last 50 years other than the super-villains that control the world. In your story, remember you manifested powers (however they came) very RECENTLY. Also, said overlords have made it very clear that if they discover any new supes, they would bomb the hell out of them, their home, and any possible loved ones. SO secrecy is paramount! |
The starting Power Level is 9.
This game is set at early/minor Post-apocalyptic. There have been no heroes for 50 years until the emergence of your PCs. Try to keep character powers thematically tight (e.g. My hero Academia, each power set has a theme. Try to avoid the Superman/Martial Man Hunter idea of "My power is everything".)
Some effects will be moderated:
Regeneration-- I am not allowing a healing factor. To be clear, you CAN take the 'healing' effect which takes an action to use; just not wolverine/deadpool style automatic self-healing.
Immunity-- You can not be immune to all damage or all melee/ranged damage or similar effects. Try not to muchkin too hard. It's not fun for everyone else at that point. If you are super tough, take 'Impervious' instead.
Summon/Morph-- These are allowed, just you will have to keep track of your own summons/other forms.
This message was last edited by the GM at 18:34, Tue 10 May.
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The Narrator
GM, 3 posts Mon 9 May 2022 at 19:47 | (OOC) Character Generation |  |
| | | | | | | | | | | Name; PL
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| ABILITIES
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ABILITY | STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
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SCORE | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
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COST | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
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| DEFENSES
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DODGE | FORTITUDE | PARRY | TOUGHNESS | WILL |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | ADVANTAGES
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ADVANTAGE | EFFECT | RANK | COST |
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Name | Description | 0 | 0 | Name | Description | 0 | 0 | | Name | Description | 0 | 0 | | Name | Description | 0 | 0 | | Name | Description | 0 | 0 | 0 | | Powers
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POWERS | Extras and Flaws | RANK | COST |
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Name | Description | 0 | 0 | Name | Description | 0 | 0 | | Name | Description | 0 | 0 | | Name | Description | 0 | 0 | | Name | Description | 0 | 0 | 0 | | Gear and Equipment
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Gear | Features | EP | COST |
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Name | Description | 0 | 0 | Name | Description | 0 | 0 | | Name | Description | 0 | 0 | | Name | Description | 0 | 0 | | Name | Description | 0 | 0 | 0 | | TRAINED SKILLS
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SKILL | ABILITY | MOD | RANKS | COST |
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0 | Acrobatics | AGL | 0 | + | 0 | 0 | 0 | Athletics | STR | 0 | + | 0 | 0 | 0 | Close Combat | FGT | 0 | + | 0 | 0 | 0 | Deception | PRE | 0 | + | 0 | 0 | 0 | Expertise | INT | 0 | + | 0 | 0 | 0 | Insight | AWE | 0 | + | 0 | 0 | 0 | Intimidation | PRE | 0 | + | 0 | 0 | 0 | Investigation | INT | 0 | + | 0 | 0 | 0 | Perception | AWE | 0 | + | 0 | 0 | 0 | Persuasion | PRE | 0 | + | 0 | 0 | 0 | Ranged Combat | DEX | 0 | + | 0 | 0 | 0 | Sleight of Hand | DEX | 0 | + | 0 | 0 | | 0 | Stealth | AGL | 0 | + | 0 | 0 | | 0 | Technology | INT | 0 | + | 0 | 0 | | 0 | Treatment | INT | 0 | + | 0 | 0 | | 0 | Vehicles | DEX | 0 | + | 0 | 0 | 0 | | AWARDED CHARACTER POINTS: | 00 | CHARACTER POINTS USED: | 00 |
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| COMPLICATIONS
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MOTIVATION: | Name | Description |
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COMPLICATIONS: | Name | Description |
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COMPLICATIONS: | Name | Description | |
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Spoiler text: (Highlight or hover over the text to view) CODE:
|9% |9% |9% |9% |9% |9% |9% |9% |9% |9% |10% |
|10! <hr> <large>Name</large>; PL <hr>| |
|11 |
|10!^ <hr> ABILITIES <hr>|1.3 |
|2! ABILITY|! <large>STR</large>|! <large>STA</large>|! <large>AGL</large>|! <large>DEX</large>|! <large>FGT</large>|! <large>INT</large>|! <large>AWE</large>|! <large>PRE</large>|
|2! SCORE|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|^ <large>0</large>|
|2! COST |^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> DEFENSES <hr>|1.3 |
|2! DODGE|2! FORTITUDE|2! PARRY|2! TOUGHNESS|2! WILL|
|2^ <large>0</large>|2^ <large>0</large>|2^ <large>0</large>|2^ <large>0</large>|2^ <large>0</large>|
|2^ 0|2^ 0|2^ 0|2^ 0|2^ 0|^ 0|
|11 |
|10!^ <hr> ADVANTAGES <hr>|1.3 |
|2! ADVANTAGE|6! EFFECT|! RANK|! COST|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> Powers <hr>|1.3 |
|2! POWERS|6! Extras and Flaws|! RANK|! COST|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> Gear and Equipment <hr>|1.3 |
|2! Gear |6! Features |! EP|! COST|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|
|2^ Name |6^ Description |^ 0|^ 0|^ 0|
|11 |
|10!^ <hr> TRAINED SKILLS <hr>|1.13 |
|4! SKILL |2! ABILITY|! MOD|2! RANKS|! COST|
|^ <large>0</large>|3 Acrobatics |2^ AGL |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Athletics |2^ STR |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Close Combat |2^ FGT |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Deception |2^ PRE |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Expertise |2^ INT |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Insight |2^ AWE |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Intimidation |2^ PRE |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Investigation |2^ INT |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Perception |2^ AWE |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Persuasion |2^ PRE |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Ranged Combat |2^ DEX |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Sleight of Hand|2^ DEX |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Stealth |2^ AGL |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Technology |2^ INT |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Treatment |2^ INT |^ 0|^ +|^ 0|^ 0|
|^ <large>0</large>|3 Vehicles |2^ DEX |^ 0|^ +|^ 0|^ 0|^ 0|
|11 |
|5! AWARDED CHARACTER POINTS:|^ 00|4! CHARACTER POINTS USED:|^ 00|
|11 |
|10! <hr> COMPLICATIONS <hr>|1.3^ |
|3!> MOTIVATION:|3^ Name |4^ Description |
|3!> COMPLICATIONS:|3^ Name |4^ Description |
|3!> COMPLICATIONS:|3^ Name |4^ Description |
This message was last edited by the GM at 18:20, Fri 13 May.
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