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Character Creation Process. Posted by The Whisperer. | Group: 0 |
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The Whisperer GM, 1 post Fri 13 May 2022 at 17:08 |
1. Pick a group concept. The Shadow of the Demiurge will be played using the Free Traders group concept. 2. Pick your spaceship. The group will be provided with a pregenerated Class III Oryx courier ship, to be named later by the group. 3. Pick your group talent. To be picked later by the group. 4. Pick your patron. The group's parton will be Mukhtar Sawalla, an agent of Hyperion Logistics, a Consortium-owned corporation running bulk haulers all over the Horizon. One of the characters (likely the Negotiator) will be the main contact for the group. 5. Pick your nemesis. The group's nemesis will be Lea Marhoun, an antiques dealer from the Monolith specializing in trade in artifacts and archeological findings. The group found itself at a conflict of interests with her on several jobs, and there is some bad blood between the parties involved. This should be further developed together with the group. This message was last edited by the GM at 10:01, Sat 14 May. | |||
The Whisperer GM, 7 posts Sat 14 May 2022 at 10:01 |
6. Choose your background. Select what star system your character comes from. Below is a list of the most well-known and densely populated systems.
An important part of the Third Horizon’s history is the two waves of colonization that have swept across the systems. Select whether your character is of the Firstcome or a Zenithian.
Select whether your character's upbringing is Plebeian, Stationary or Privileged.
No Humanities or Semi-Intelligences will be allowed as PCs. 7. Choose a concept. Select a concept (and sub-concept) from the narrowed down list below.
8. Determine your Reputation score. Your character's Reputation rating is determined by their upbringing and modified by their concept. Plebeian - Reputation 2 Stationary - Reputation 4 Privileged - Reputation 6 Reputation rating modifiers by character concept are:
9. Choose a name. https://rwinslow.github.io/ is an excellent link for cool-sounding Coriolis names (see NPC section). 10. Choose your appearance. Describe your character's appearance, noticeable features and usual clothing. 11. Distribute your attribute points. Coriolis uses four attributes that determine a character's basic composition, ranging from 1 to 5 for normal humans. The number of attribute points depends on the character's upbringing. Plebeian - 15 attribute points Stationary - 14 attribute points Privileged - 13 attribute points Assign at least 2 and at most 4 attribute points to each attribute, with the exception of your concept's key attribute, which can be raised to 5 attribute points. Strength - raw, physical strength and physique Agility - overall body control and motor skills Wits - intelligence, alertness and sharpness of mind Empathy - charisma, empathy and ability to manipulate others Key attributes by character concept are:
12. Determine your Hit Points and Mind Points. Hit Points = Strength + Agility (degraded by damage) Mind Points = Wits + Empathy (degraded by stress) 13. Distribute your skill levels. Skills are divided into two groups of eight. General skills can be used even if the skill level is 0. Advanced skills can be used only if the skill level is at least one. The number of skill points depends on the character's upbringing. Plebeian - 8 skill points Stationary - 10 skill points Privileged - 12 skill points Assign at most 3 skill points to each concept skills and at most 1 skill point to all other skills, except Mystic Powers, which will not be available to PCs in this game. GENERAL SKILLS Dexterity (Agility) Force (Strength) Infiltration (Agility) Manipulation (Empathy) Melee Combat (Strength) Observation (Wits) Ranged Combat (Agility) Survival (Wits) ADVANCED SKILLS Command (Empathy) Culture (Empathy) Data Djinn (Wits) Medicurgy (Wits) Mystic Powers (Empathy) - not available to PCs Pilot (Agility) Science (Wits) Technology (Wits) Concept skills by character concept are:
14. Choose a talent. Your character will have three talents at the start of the game - one common group concept talent (see #3), one character concept talent (selected here) and one Icon talent (see #15). Select one talent from the list below. A talent marked with CYB (cybernetics or bionic sculpts) must be picked both as a talent and as a piece of gear (see #18). Talents by character concept are:
15. Randomly determine your Icon and your Icon talent. You will be randomly provided with your character's Icon and their talent. 16. Choose a personal problem. Come up with your character's personal problem, something from before the beginning of the game that still haunts or threatens them (a mortal enemy, a dark secret or a strong addiction). 17. Choose your relationships to the other PCs. To be done later with the group. 18. Choose your gear. Each character selects starting gear from several limited options, as well as receives starting funds. The currency in the Third Horizon is called the birr. The number of birr your character starts the game with depends on their upbringing. Plebeian - 500 birr Stationary - 1,000 birr Privileged - 5,000 birr Starting gear options depend on character concept. Make one selection for each choice, for a total of five items. You may purchase additional gear using your character's starting funds. Data Spider (Data Djinn) 1. Communicator (IV) < OR > Personal Holograph 2. Proximity Sensor < OR > Computer 3. Vulcan Cricket < OR > Stun Gun 4. Tabula < OR > Transactor with 1,000 Birr 5. Opor < OR > Arrash Negotiator (Peddler) 1. Tabula < OR > Language Modulator (CYB) 2. Communicator (V) < OR > Voice Amplifier 3. Exquisite Clothing < OR > Kambra (D6 Doses) 4. Lie Detector (CYB) < OR > Language Unit 5. Vulcan Cricket < OR > Mercurium Dagger Pilot (Freighter Pilot) 1. Tools (Ordinary) < OR > Talisman (Pilot +1) 2. Exo Shell < OR > Hand Jet 3. Targeting Scope (CYB) < OR > Communicator (IV) 4. Accelerator Pistol < OR > Stun Weapon 5. Flight Suit < OR > Exquisite Clothing Scientist (Medicurg / Technician) 1. Communicator (III) < OR > Proximity Sensor 2. Portable Lab < OR > Computer 3. Exo Shell < OR > Database 4. Pressure Tent < OR > Medkit 5. Tools (Advanced) < OR > Compass Ship Worker (Deckhand / Engineer) 1. Tools (Ordinary) < OR > Vacuum Sealer 2. Power Glove < OR > Environment Scanner 3. Arrash < OR > Tabak 4. Exo Loader < OR > Exo Shell 5. Hyper Rope < OR > Dura Knife Soldier (Mercenary) 1. Heavy Armor < OR > Mercurium Sword 2. Accelerator Pistol with Sensor Scope < OR > Vulcan Carbine 3. Frag Grenade < OR > Cybernetic Muscles (CYB) 4. Command Unit < OR > Advanced Scope 5. Communicator (II) < OR > Medkit 19. Choose your crew position. There are five crew positions aboard the group's spaceship, to be discussed and distributed later as a group.
This message was last edited by the GM at 20:55, Sun 29 May. |
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