READ ME FIRST: Required Reading
You're pretty super. Maybe you have powers, or you're a genius inventor, or you're just a skilled martial artist or practiced at using your guns akimbo. Maybe you've done some good -- or evil -- in the past, or you've just been trying to lay low and live your life while trying to bury that which makes you special; it could even be that your true capabilities have yet to manifest.
In any event, while you've seen the so-called "Heroes" on television and in the paper you just haven't gotten involved with that nonsense.
Then, one day, a monster attacks your home town. Attacks have been on the rise lately and no Heroes are available to save you and those trapped with you. It's time for you to get involved. Little do you know that a member of the Hero Association was scouting you when the fighting broke out, and when the dust settles you'll be made an offer you cannot refuse...
One Punch Isn't Enough is a Mutants and Masterminds based on the anime superhero satire One Punch Man. This means that it has over-the-top bombastic action, sometimes-understated satire, villains are uncomplicated, and heroes often struggle with the question of what it means to be heroes, all in a covertly cthulhu-esque setting where it seems humans are the sole source of light and goodness in a universe that constantly puts it to the test. Fight bad guys, make one-liners, win fans, find meaning, and climb the ranks of the Hero Association in this kitchen sink superheroic madhouse!
Characters from the One Punch Man universe will be kept to a minimum, and may not necessarily possess the same powers or backgrounds as their canon counterparts. They may be remixed or have their positions within the Hero Association shuffled around. Think of this as an alternate universe to the one we have watched Saitama take by storm.
Hi! I'm Lulu and I'll be your GM. I regularly struggle with Attention Deficit Disorder and often end up abandoning games in fairly short order. To combat this, One Punch Isn't Enough will focus more on an adventure-of-the-week feeling rather than an overarching master plot, and devote as little energy to uneventful downtime as possible. It is my hope that by keeping the action up that the game will be moving too fast to get stuck in a rut and die out, and if it does happen there will not be much complex story to be lost.
When submitting your application, you are required to acknowledge and consent to the above disclaimer.
Hopefully this hasn't scared you off. Let's (try to) have some fun!
This message was last edited by the GM at 08:48, Tue 24 May 2022.