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, welcome to Rime of the Frostmaiden (5e)

14:31, 26th April 2024 (GMT+0)

Rime of the Frostmaiden.

Posted by Dungeon MistressFor group 0
Dungeon Mistress
GM, 5 posts
Be afraid!
Be VERY afraid!
Sat 21 May 2022
at 00:41
  • msg #1

Rime of the Frostmaiden

Some Secrets Are Worth Dying For

In Icewind Dale, adventure is a dish best served cold.

Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved-as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night?

This will be the Icewind Dale Rime of the Frostmaiden campaign run in the 5e system with pre-approved homebrew allowed. Game play will focus more on the story itself rather than on the game mechanics.



GROUND RULES:
1) This is a cooperative campaign. I have no objection to you playing your character as you feel best fits your vision but not at the expense of anyone else's enjoyment.

2) Characters, for the most part, will be expected to stay on task (i.e. - stay together); however, I will allow side quests as long as they fit within the game narrative as a whole.

3) Players will be expected to adhere to their character's alignment. There may be repercussions for alignment shifts.

4) I will do my best to not allow a TPK; however, it is incumbent on you, the players, to think critically and tactically before engaging in battles, during battle turns and/or fleeing if you have gotten in over your heads.

5) It is expected that you will post at least every other day (but no less than twice a week) unless you let me know beforehand that you will be unavailable.

6) The story will continue when all players post or after four days from the most recent GM post. If the continuation of the story requires input from a character without a post, a post will be made on behalf of the player by the GM.

7) If a player doesn't post (or contact the GM) for seven consecutive days, their character will become a NPC and may be reassigned to a new player.

8) Battle will be handled similar to tabletop. You will roll your initiative and include the roll in your post with your intended actions and results of action rolls.

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