Sophia
Name: Sophia
Stress & Consequences
Refresh: 3/3, Physical: [1][2][3], Mental: [1][2], Consequences [2][4][6]
Skills:
+4: Notice,
+3: Athletics, Deceive,
+2: Empathy, Rapport, Shoot,
+1: Fight, Lore, Physique, Provoke,
+0: Burglary, Contacts, Crafts, Drive, Investigate, Resources, Stealth, Will
Aspects
High-Concept: Huntress on the Path of Harmony
Sophia is an huntress, deriving true enjoyment from the entire process: the plan, the discovery, pursuit and eventual triumph of the hunt.
She is a fervent believer that everything is inter-connected, that the material world and the spirit world are reflections of one another. The best way to do anything is to work in harmony with the world around her.
I want The Path of Harmony to be a cult of some sort. (though I don't like the modern negative connotations for the world "cult"). The Path of Harmony advises looking for the big picture before acting... patience means impulse-control.
Trouble: Prophecies of Peril and Praise
She has had vivid dreams all of her life. Through the Path of Harmony, she's come to believe that these dreams are--in fact--prophetic, and are a call to action. But prophetic dreams are never clear and concise.
Aspect: Dissonance Demands Disruption
Invoke: the take action, to right wrongs, to cleave to her view of what's "right"
Compel: to force her to moral outrage, to see imbalance whether there is or no, to stir shit up!
This is, ultimately a variation on "Strong Moral Compass". When she sees situations that are just out-of-whack, she gets emotionally involved. She can't leave a whacked-out situation alone... She just has to get involved. Towering arrogance to think she knows what's best? Oh, hell yeah, definitely.
Sophia had always mourned the loss of her family as a child. She'd bound herself to the Path of Harmony to help her set aside thoughts of vengeance. But when she became acquainted with a young woman who's father sold her for bride-price again and again so that he could satiate his boundless appetite, she found herself incensed.
She feasted with the father, plied him with fresh-caught venison and copious amounts of wine. The satisfaction she gained from doing the only logical thing--revealing the father's treachery to each of the would-be husbands--was more than she had anticipated. If retribution on the perpetrators of her own past could not be gained, she could, at least, act as the hand of Justice. In this, at least, she would be true to herself, a reconciliation between the Path of Harmony and the need for Justice.
Aspect: Silver-Tongued Storyteller
In her dream, the river ran red while a woman wailed. Scant vision to follow, but it led her to the River Neda. The villagers of Petra had accused a rogue charlatan of poisoning the river, but they'd been hiding the truth. Sophia sought out Saulas and convinced him of their deception, then distracted the villagers long enough for Saulas to repair the damage.
Aspect: Fostered By The Forest
Refers particularly to a favored environment (the Forest) and the "folk wisdom" that would be derived from such an environment.
The villagers of Pella had been led to believe that some among them were cursed. But when he revealed the truth, Chiatracles was driven out and stoned. He found respite in a dark forest reputed to be haunted. In truth, Sophia was there, recovering from her own grievous wounds inflicted by Katerina during the scattering of the Cult of Harmony. Sophia shared some of the hard won wisdom of Mother Green, the spirit of the Forest, as she nursed Chiatracles back to health.
Stunts
Visions of the Future
(Justified by Prophecies of Peril & Praise)
Once per session, you may ask the GM a question about future events, the likely outcomes of your actions, or any other information you can only access through seeing the future. The GM must answer as honestly as possible, but should be vague..
Danger Sense (FC p117)
You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
It's Just Creative Lying
Acting is just an advanced form of lying. Use the Deceive skill instead of Rapport when performing in an oratory fashion (acting, giving a speech, etc)
This message was last edited by the GM at 13:51, Wed 17 Aug 2022.