Fodor:
I also suggest that we tithe 10% of our treasure to the Sisterhood to cover room & board, protection of our storage, and “training.” I think that’s fair.
I have no problem with this.
Loran Stone:
Light, Magic Aura, Read Magic, Spider Climb here.
Maximum of 9 spells per level.
I am interested in some but will hold off on them for the moment.
I would recommend Loran learn at least the sleep spell from V.
DM- what happens if the roll to learn fails?
The money is spent but the spell is not learned and transcribed?
Tarrahn:
I am still going to go with 1st Level: [2] Faerie Fire, [1] Animal Friendship, [1] Detect Snares & Pits.
Other than the detect traps, that sounds fine.
Tarrahn:
I left off Shillelagh because I'm better with the sling from the back of the group.
That is fine. The only concern I have is that we have only one magic weapon in the party, so if something needs magic to hit, we will probably just need to run. Bu with your AC, the sling make more sense.
Tarrahn:
If I read the Animal Friendship spell correctly, I could gain a companion or companions
The Lord of Divine Words:
I think you might have missed the casting time for Animal Friendship, 6 turns. If you had a lot of alone time in the forest, you could make some furry friends.
I would still recommend the spell. If it fails it's save when you initially cast it, it remains docile for the remainder of your casting, so you have the time to finish casting the spell. I have no problem waiting an hour for you to finish casting the spell at that point, since that also ends any initial fight we would have had with it- and if we are fighting something poisonous or tough, this is a fantastic way to end the fight. Plus, even if you cannot teach it to attack on command, if it acts as your friend and companion, it would still presumably defensively protect you in combat. And if you have speak with animals memorized, it becomes even more useful.
The Lord of Divine Words:
I don't think the duration of Detect Pits and Snares makes it a useful spell unless you wanted to be absolutely certain about a room or stretch of hallway.
I agree. It has many of the same problems as the detect traps spell. So do not recommend.
The Lord of Divine Words:
The sisters only have martial abilities.
So slow poison would be of no use- unless it does negate ghoul paralysis for the spell duration. Would it do so, or is that something learn in play?
Eonwe:
I think I'd prefer to keep our MU spells separate from each other.
As you prefer. I think that that having the same spells available in the spellbook does not mean we would end up with the same spells memorized, any more than the clerics must all pray for the same spells despite the same spell list. Plus, since we can only add about a third of the possible spells due to intelligence, there will be ones that someone wants but others do not, giving that diversity even so.
This message was last edited by the player at 00:22, Sat 24 Dec 2022.