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, welcome to I3: Pharaoh

04:44, 4th May 2024 (GMT+0)

OOC.

Posted by The Lord of Divine WordsFor group 0
The Lord of Divine Words
GM, 1 post
Fri 10 Jun 2022
at 20:31
  • msg #1

OOC



Character Generation:
  • Roll 4d6, drop the lowest, and then arrange as you please. Boost the highest roll to a 16 if necessary. Max HPs.
  • Choose a keepsake or heirloom for your character and then roll d100.
  • Standard OSRIC starting gold.
  • No race-based level caps. We practice full inclusivity here.
  • When leveling for level 2 or 3, you may reroll once as follows: if you get a 1 on a d4 or d6, a 1 or 2 on a d8, or a 1, 2, or 3 on a d10.
  • No forced interrogation.
  • Should a PC be saved from dying (negative hps), they will enter a d6 turn-long coma upon being restored. If they are restored the round they fall below zero, they will not be subject to this coma.

This message was last edited by the GM at 16:02, Fri 10 Nov 2023.
The Infidel
GM, 2 posts
Sat 11 Jun 2022
at 12:51
  • msg #2

OOC

For those who don't me, I used to teach college-level writing and literature but switched to social work five years ago. Now, I work with a lot of clients coming out of shelters who have SUDs, mental illness, and other chronic medical conditions. I'm currently doing my licensed drug and alcohol counselor coursework with plans on doing that for about 10 years until I retire in my early 60's.

One of the game slots is reserved for a lurker from another game so I have one more decision to make.
This message was last edited by the GM at 14:29, Sat 11 June 2022.
1492
player, 1 post
Half-Orc Thief
HP: 8 / AC: 4
Sat 11 Jun 2022
at 17:01
  • msg #3

OOC

Greetings everyone, and thank you to the Infidel for his invitation.

I am male, in my early 50's, live in the southeastern U.S., divorced, with two sons in college. I studied English, Philosophy, and Law in school, and I've been a practicing attorney for 25 years. I also coach travel baseball, and I'm active in men's ministry.

Started playing D&D circa 1980 with my older brother. Red Box then AD&D. Discovered RPoL just within the past year and it has been a lot of fun. Am currently active in three other games, so this will make four.

Looking forward to it!

Edit: My character's name is Vaask. Current settings won't allow me to add that, or else I've forgotten how to.
This message was last edited by the player at 17:04, Sat 11 June 2022.
Jack
player, 1 post
Sat 11 Jun 2022
at 19:28
  • msg #4

OOC

Hey All.  This is Jack (will update character name once I finalize character details).  Am leaning toward a Ranger at the moment.  Will update my personal background later tonight or tomorrow - am tied up at the moment.

Thank you, Infidel, for the invite!
Corkman
player, 1 post
Sat 11 Jun 2022
at 21:45
  • msg #6

OOC

I am thinking of something a little bit different to try.

Can you tell me where the proficiencies are located?
The Lord of Divine Words
GM, 4 posts
Sat 11 Jun 2022
at 21:47
  • msg #7

OOC

Well, Moldvay says that this module takes 6 - 10, albeit basic, characters. Ordinarily, I would cap the cast at 6 but I'll go with 7. Even though the players have a variety of backgrounds, they seem bound together by a spirit of public service. I mean the player players, not the characters.

I would have loved to have taken everybody, trust me, but I let the dice speak for the last two.

Pretty sure 7 OSRIC characters > 7 basic characters. Happily, the monsters will be straight from OSRIC.

While I'd love to get cracking, I think it'll be midweek or later for our start.
This message was last edited by the GM at 21:53, Sat 11 June 2022.
The Lord of Divine Words
GM, 5 posts
Sat 11 Jun 2022
at 21:48
  • msg #8

OOC

In reply to Corkman (msg # 6):

OSRIC doesn't have proficiencies, except for weapons, or secondary skills if that's what you're asking.

Don't forget to introduce yourself.
Alcuin
player, 1 post
Sat 11 Jun 2022
at 22:34
  • msg #9

OOC

Hi all.

I'm in my early 60s and began playing RPGs before they were a thing but started D&D circa 1980.  I've been on RPOL since 2009 and I love it.  Played D&D to begin with and then skipped ahead (in 1997) to AD&D second edition, which I played for over 20 years after that.  This will be the first time I play OSRIC or first edition AD&D although I think I may have a copy hidden somewhere in the shed of my previous house.

My degree is in *blush* Cultural Studies, which I gained in 1985.  From 1988 to 2017, I worked for the Department of Health in England.  Then I was made redundant and left to become a punk music promoter/musician but now I've retired from that as well.

Looking forward to joining you all.  I see we have a thief and a ranger already so I guess I'm leaning toward playing a Cleric.
Corkman
player, 2 posts
Sun 12 Jun 2022
at 00:31
  • msg #10

OOC

In reply to The Lord of Divine Words (msg # 8):
Are we using secondary skills?  If so, where are they located?

How many opportunities do we get to roll a characters attributes?

My name is John and I am a retired L.E. officer from NJ & I am 53 years old.  I have been playing RPG's since the early 80's starting with the Basic set and then moving to the 1E hardcovers and rules.  Played a bunch of 2E & 3E and did not like 4E at all.  Dabbled in a bit of 5E and played a bunch of Pathfinder 1E.  I still play in a monthly 1E home campaign which also has a bunch of 2nd & 3rd rules incorporated in it and we enjoy playing in in WEG's Star Wars D6.

I am looking forward to meeting & starting a new group!
Vaask
player, 2 posts
Half-Orc Thief
HP: 8 / AC: 4
Sun 12 Jun 2022
at 01:34
  • msg #11

OOC

Sounds like a great group. Nice work, Ben.
The Lord of Divine Words
GM, 6 posts
Sun 12 Jun 2022
at 01:41
  • msg #12

OOC

--Are we using secondary skills?  If so, where are they located?

No, we are not. There will be no leather-working collectives.

--How many opportunities do we get to roll a characters attributes?

Once. But if you want to play a class and the roller didn't cooperate, you can raise the highest scores rolled to their required class minimums.

Alcuin:
My degree is in *blush* Cultural Studies

I don't suppose there is anything embarrassing about that.

I had to take, if I remember correctly, a certain number classes with the "multicultural" designation (or was that the "third-world" one?) when I was in school in the early 90's.

When I tried to tell one of my employer's "sensitivity" trainers (they are legion) that I'd been getting these trainings for 30+ years, she wasn't too pleased. Whatever. I know when the same old concepts are getting dressed up in the latest lingo.
This message was last edited by the GM at 01:42, Sun 12 June 2022.
Corkman
player, 3 posts
Sun 12 Jun 2022
at 01:47
  • msg #13

OOC

In reply to The Lord of Divine Words (msg # 12):
Understood, thank you.

The dice roller was actually favorable, today.

Think I'm going to try a Druid

I screwed up the dice roller and it looks like I forgot to use the drop the lowest dice.  I'm going to do it again.
This message was last edited by the player at 02:03, Sun 12 June 2022.
Corkman
player, 4 posts
Sun 12 Jun 2022
at 02:14
  • msg #14

OOC

It looks like I can make the Druid work.  I think I'm going to go with a Halfling Druid
Alcuin
player, 2 posts
Sun 12 Jun 2022
at 11:39
  • msg #15

OOC

Do druids have access to healing spells?  If not, then I shall remain a cleric but if they do, I shall switch to magic user.
The Lord of Divine Words
GM, 7 posts
Sun 12 Jun 2022
at 12:29
  • msg #16

OOC

--I screwed up the dice roller and it looks like I forgot to use the drop the lowest dice.
The second set will work. For future reference, it would have been choose 4d6 in the SELECT section and then in the GENERAL section, DROP LOWEST 1 and select the RECORD EACH DIE checkbox.

--Do druids have access to healing spells?
Cure Light Wounds is a 2nd level spell for them.

OSRIC is a freely available PDF.
Corkman
player, 5 posts
Sun 12 Jun 2022
at 12:40
  • msg #17

OOC

In reply to The Lord of Divine Words (msg # 16):
Got it, thanks

I would stick with the Cleric PC since Druid healing is at higher levels, albeit 2nd level.
l'Atreq
player, 3 posts
Sun 12 Jun 2022
at 12:45
  • msg #18

OOC

Cleric it is then.
l'Atreq
player, 4 posts
Sun 12 Jun 2022
at 14:27
  • msg #19

OOC

Are we going to roll for height and weight? (OSRIC says it's optional)
The Lord of Divine Words
GM, 8 posts
Sun 12 Jun 2022
at 15:36
  • msg #20

OOC

Nope.

Magic users should roll for starting spells, though.
DeeYin
player, 1 post
Lurker!
Sun 12 Jun 2022
at 19:26
  • msg #21

OOC

Hello all- I will be joining you, it seems! You have all the other primary classes but mage, so I am looking at an elven fighter/mage, or human mage. It should be nearly complete today.

As for me, insomniac petite powerlifter who does volunteer work and plays with her kitten is a not an inaccurate description. I do have a competition this weekend, so will be checking posts, but might not be responsive.
This message was last edited by the player at 19:52, Sun 12 June 2022.
l'Atreq
player, 5 posts
Sun 12 Jun 2022
at 20:13
  • msg #22

OOC

Hello DeeYin.  If you're who I think you are, then I am Leaf (if not, then this is clearly gibberish).
DeeYin
player, 2 posts
Player!
Sun 12 Jun 2022
at 20:26
  • msg #23

OOC

H gg undefined, y h t undefined tvt d.

I am sorry, but that does translate to gibberish. ^_^;
However, it is nice to meet you now!
Corkman
player, 6 posts
Sun 12 Jun 2022
at 20:54
  • msg #24

OOC

I'm actually just about ready to go with my Druid
DeeYin
player, 3 posts
Player!
Sun 12 Jun 2022
at 21:00
  • msg #25

OOC

2 questions...

One: Are you allowing specialization and/or double specialization?

Two: Are you using the standard OSRIC rule that demihumans can cast mage spells in armor, or are you using an optional rule to limit this?
The Lord of Divine Words
GM, 9 posts
Sun 12 Jun 2022
at 21:05
  • msg #26

OOC

In reply to DeeYin (msg # 25):

Yes to both questions. So no to the option.

It'll be OSRIC for pretty much everything except for init. That will be straight d6 vs d6, rolled once, for the entire encounter.
DeeYin
player, 4 posts
Player!
Sun 12 Jun 2022
at 21:44
  • msg #27

OOC

Oh, and one more- material components. From what I see in OSRIC, we basically handwave these away that we have and use them, and it is only a concern if we are captured or away from our equipment, or in cases where the component is rare or valuable, or holy symbols and mistletoe for clerics/druids. (So no need to specify number of pinches of sand or rose petals that are carried, etc.)
The Lord of Divine Words
GM, 10 posts
Sun 12 Jun 2022
at 23:13
  • msg #28

OOC

I hadn't given that a second thought so that must be right.
Count de Monet
player, 1 post
Mon 13 Jun 2022
at 00:56
  • msg #29

OOC

Hey all.

50+, started with the blue box, moved up through 3.5. Played a lot of other systems - Shadowrun, Torg, Amber DRPG, Marvel FASERIP and so forth.

With you guys I can't say that I have dice older than you like with others I have dealt with.

Gonna work up a gnome illusionist/thief.
The Lord of Divine Words
GM, 11 posts
Mon 13 Jun 2022
at 02:14
  • msg #30

OOC

As you can see, I have added 4 lurkers so far to the game. And, as you know, B4 was written for the Basic D&D rules, yet in our infinite wisdom, we are playing it OSRIC-style.

With Basic, player death occurs at 0 hps. With OSRIC, it occurs at -10 hps; however, reaching 0 hps means at least a week of rest before adventuring can resume.

I don't think B4 wants anybody to rest more than 8 hours and even that might be dangerous. I'm pretty sure B4 wants to kill you at every opportunity. That's the general impression I get.

This is what I'm thinking. Characters will die at -1 or fewer hps. Lurkers will rotate in with new characters, which the setting absolutely supports. This will also add a nice little competitive edge to the game and award extra pleasure for continued survival.

I will go with majority opinion on this (or some variant of it). No, lurkers don't get to vote. PM me with your thoughts and votes.
This message was last edited by the GM at 02:15, Mon 13 June 2022.
l'Atreq
player, 6 posts
Cleric of Ptah
Probably human
Mon 13 Jun 2022
at 09:55
  • msg #31

OOC

I think I'm ready although I do still have questions about the range, damage and rate of fire of pots of burning oil.
L2
player, 1 post
Mon 13 Jun 2022
at 13:47
  • msg #32

OOC

Good Morning Everyone!

Lurker 2 here just wanted to say hello and that I wish the first group of adventurers the best of luck!
The Lord of Divine Words
GM, 12 posts
Mon 13 Jun 2022
at 14:32
  • msg #33

OOC

In reply to l'Atreq (msg # 31):

OSRIC must regard that topic as taboo.

We'll go with pg. 64-65 DMG. I would highlight the following for you:

*Tossing such flaming pots will require its own proficiency.
*3" feet or more is considered to be long distance (-5 to hit).
*You will frequently be firing into melee, something to avoid in OSRIC.
l'Atreq
player, 7 posts
Cleric of Ptah
Probably human
Mon 13 Jun 2022
at 15:12
  • msg #34

OOC

Okay, makes sense.  I picked Oil as l'Atreq's second weapons proficiency because it's the only one he's able to use that's markedly different from the others, which are all bashing weapons.
The Lord of Divine Words
GM, 13 posts
Mon 13 Jun 2022
at 20:23
  • msg #35

OOC

In reply to l'Atreq (msg # 34):

Does it make sense? Why does the DMG use " to represent feet? That has to be a typo.

DMG:
The Range of all such container missiles is 3". Beyond 1" is medium and beyond 2" is long (-2 and -5 "to hit" respectively).

And how could 3" ever be considered long range? How could 3 feet be the maximum range for a grenade?

And then it says that all creatures within 3 feet of the impact suffer splash damage.

No, that can't be right.

Grenade ranges:

Short -- up to 5'
medium -- up to 10'
long -- up to 15'
l'Atreq
player, 8 posts
Cleric of Ptah
Probably human
Mon 13 Jun 2022
at 20:46
  • msg #36

OOC

Ahh makes sense.  15' is long range.  5'is point blank, but you'd have to be crazy unless you had immunity to fire, so in effect the range is 6-15 feet, ie. medium range.
The Lord of Divine Words
GM, 14 posts
Mon 13 Jun 2022
at 20:48
  • msg #37

OOC

In reply to l'Atreq (msg # 36):

6 to 10' for medium range
l'Atreq
player, 9 posts
Cleric of Ptah
Probably human
Mon 13 Jun 2022
at 20:49
  • msg #38

OOC

Oops, yes.
Vaask
player, 3 posts
Half-Orc Thief
HP: 8 / AC: 4
Mon 13 Jun 2022
at 21:56
  • msg #39

OOC

@ Everyone

I am happy to change my thief character, if necessary, to balance the party. I could switch to a fighter or go multi-class F/C or F/T. LMK if you have any thoughts. For now I'll just wait to see how thing shake out with everyone else.
Corkman
player, 7 posts
Halfling of the desert
Loose fitting clothing
Mon 13 Jun 2022
at 21:59
  • msg #40

OOC

In reply to Vaask (msg # 39):
You can't go wrong with a fighter/cleric. Healing is always needed
l'Atreq
player, 10 posts
Cleric of Ptah
Probably human
Mon 13 Jun 2022
at 22:08
  • msg #41

OOC

True but don't we need a thief?
Vaask
player, 4 posts
Half-Orc Thief
HP: 8 / AC: 4
Mon 13 Jun 2022
at 22:14
  • msg #42

OOC

In reply to l'Atreq (msg # 41):

For sure, but I was reacting in part to Count de Monet's post.

Count de Monet:
Gonna work up a gnome illusionist/thief.

This message was lightly edited by the player at 22:14, Mon 13 June 2022.
l'Atreq
player, 11 posts
Cleric of Ptah
Probably human
Mon 13 Jun 2022
at 22:24
  • msg #43

OOC

A fair point well made
Count de Monet
player, 2 posts
Mon 13 Jun 2022
at 22:36
  • msg #44

OOC

What if the illusion is that I'm a thief?

And furthermore, "Don't get saucy with me Bearnaise!"
The Lord of Divine Words
GM, 16 posts
Tue 14 Jun 2022
at 01:38
  • msg #45

OOC

Oh, Bernice. I get it.

One or more of you can now populate and maintain The Infidels thread. For melee, I recommend d20+3,d6+3 (3/2) for someone who has double spec in short sword and no str bonus.

Looking at a Wednesday start for the game which will also be a travel day for me to North Carolina to visit friends in the Blue Ridge mountains.
Vaask
player, 5 posts
Half-Orc Thief
HP: 8 / AC: 4
Tue 14 Jun 2022
at 03:18
  • msg #46

OOC

In reply to The Lord of Divine Words (msg # 45):

I love that part of the world. I was married in Cashiers, NC. Spent my first anniversary in Asheville. My brother went to Duke (Durham) for law school and worked in Charlotte for a time. My brother-in-law currently lives in Charlotte. My nephew lives in Raleigh. I have family and friends from Winston-Salem and New Bern. My ancestors are from Rocky Mount and Windsor.
DeeYin
player, 5 posts
Tue 14 Jun 2022
at 04:25
  • msg #47

Re: OOC

The Lord of Divine Words:
Does it make sense? Why does the DMG use " to represent feet? That has to be a typo.


They are using the usual dungeon conversion for inches, no?
1" does not represent 1 foot for that- it is 10 feet.

PH:
This same movement rate applies to combat situations, so by converting each 1" movement rate to l0'..."


So, for this...

DMG:
The Range of all such container missiles is 3". Beyond 1" is medium and beyond 2" is long (-2 and -5 "to hit" respectively).


... within 10' is short range, 10+' to 20' is medium (-2 hit), and 20+' to 30' is long range (-5 to hit).

And the oil spreads out to form a 3' diameter pool.

At least that is my understanding, which is on par with the distance other thrown weapons have (dagger, axe, etc.).

Of course, you are free to use whatever you like.

Enjoy your vacation! Hopefully it is both exciting and restful!
The Lord of Divine Words
GM, 17 posts
Tue 14 Jun 2022
at 21:44
  • msg #48

Re: OOC

In reply to DeeYin (msg # 47):

I generate confusion everywhere I go.
The Lord of Divine Words
GM, 18 posts
Wed 15 Jun 2022
at 01:54
  • msg #49

Re: OOC

The first game post will be up tomorrow.
Vaask
player, 6 posts
Half-Orc Thief
HP: 8 / AC: 4
Wed 15 Jun 2022
at 01:59
  • msg #50

Re: OOC

I'd be happy to fill in the PC chart on the "Infidels thread" but I have no idea how the party is presently constituted. (Including my own PC since I'm waiting to see how the rest shakes out before finalizing.)

If y'all would be so kind as to weigh in, sort of like a roll call, that would be helpful.

Gender, race, and class.
Vixl
player, 6 posts
Wed 15 Jun 2022
at 03:34
  • msg #51

Re: OOC

For the chart, here is my information:

Name: Víxl
Race: Elf
Class: Fighter/Magic-User
HP: 7
AC: 4
Melee: d20+3, d6+3/d8+3 (3/2)
Range: d20, 1d6/1d6 (2)
Spells: Sleep
Status: Single pringle ready to mingle!

I did not see gender on the chart, but she is female.
This message was last edited by the player at 03:44, Wed 15 June 2022.
l'Atreq
player, 12 posts
Cleric of Ptah
Probably human
Wed 15 Jun 2022
at 07:31
  • msg #52

Re: OOC

Name: l'Atreq
Race: human
Class: Cleric
HP: 8
AC: 6 (but 7 against more than one opponent)
Melee:  d20, d6+1 s/m, 2d4 l
Range:  d20, d3 (1 splash damage)
Spells: clw, light, create water
Status: in the good graces of Ptah

Gender unrevealed at this point.
Orum Copsetwinkle
player, 3 posts
Small things fit into
tight places
Wed 15 Jun 2022
at 10:23
  • msg #53

Re: OOC

Name: Orum Copsetwinkle
Race: Gnome
Class: Illusionist/Thief
HP: 4
AC: 6
Melee: d20, d6/d6
Range: d20+1, 1d3/1d2 (3)
Spells: Hypnotism
Status: There's too many tall folk and Charisma is my dump stat

Male
Tarrahn
player, 8 posts
Halfling of the desert
Loose fitting clothing
Wed 15 Jun 2022
at 14:08
  • msg #54

Re: OOC

Name: Tarrahn
Race: Halfling
Class: Druid
HP: 8
AC: 8
Melee: Staff   1d6 / 1d6
Range: Sling 1d4+1 or 1d4    1d6+1 or 1d4    1   35'  +3 TH w. Slings
DAILY SPELLS:
1st (2+2): Faerie Fire [2], Shillelagh, Purify Water
Status: Ready to go!
The Lord of Divine Words
GM, 20 posts
Wed 15 Jun 2022
at 14:19
  • msg #55

Re: OOC

You may post in The Lost City thread now.

Purple text is taken directly (or mostly taken) from the module.
Aremis
player, 3 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Wed 15 Jun 2022
at 19:41
  • msg #56

Re: OOC

Hey All,

Aremis (formerly, Jack) here:

I updated the Party Status Chart under THE INFIDELS tab as requested by the DM/Host/Word Guy.  I think the info is correct, but please double check.

Orum: NOTE: I updated your HP to 5 instead of 4. If you are multi-classing, you get the average of the 2 classes (6,4).

Still waiting for Vaask to finish morphing - he was going to be a thief, or a paladin, or a cleric, or a fighter, or \some combination - once ge saw what everyone else chose.

Also, DM created a 7th row for our chart, so not sure if we are at 6 or 7 (although we are a bit thin in the fighter ranks)...
Aremis
player, 4 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Wed 15 Jun 2022
at 19:46
  • msg #57

Re: OOC

ALSO, the DM has not yet requested it, but he will.

Please go ahead and update your 2 line bio to go with your character picture to include:

Class (lvl),Sex Race
AC, current-HP/max-HP

See my example to the left. Thanks!!
Orum Copsetwinkle
player, 5 posts
Small things fit into
tight places
Wed 15 Jun 2022
at 19:56
  • msg #58

Re: OOC

But I want my bio to say that there are to many tallies!
Aremis
player, 6 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Wed 15 Jun 2022
at 20:07
  • msg #59

Re: OOC

In reply to Orum Copsetwinkle (msg # 58):

kk,
Orum Copsetwinkle
player, 8 posts
Small things fit into
tight places
Wed 15 Jun 2022
at 23:47
  • msg #60

Re: OOC

Tallie Conspiracy would also be a good band name.
Vaask
player, 7 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 16 Jun 2022
at 01:34
  • msg #61

Re: OOC

In reply to Aremis (msg # 56):

OK. I've morphed to a F/C and I've changed my portrait. Still need to finish details on my character sheet but I'm ok to move ahead if everyone else is ready.

Mace & sling & CLW. And you can keep my status as pensive. I'll incorporate that into my RP.
This message was last edited by the player at 01:55, Thu 16 June 2022.
Aremis
player, 8 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Thu 16 Jun 2022
at 01:58
  • msg #62

Re: OOC

Welcome, new Vaask!

Orum: don't you have a 10' pole?

I was only half serious about you leading the way to check for traps.  But, if you do, I was serious about the safety rope.
The Lord of Divine Words
GM, 21 posts
Thu 16 Jun 2022
at 02:31
  • msg #63

Re: OOC

There are a few rolls you'll want to leave to me with Find Traps being one of them. I'll also make the automatic secret door detection rolls.

You should also add a marching order to the Infidels thread.
Aremis
player, 11 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Thu 16 Jun 2022
at 02:40
  • msg #64

Re: OOC

In reply to The Lord of Divine Words (msg # 63):

Aye!

I'll roll some d6 rolls for detect secret/concealed doors.

Not sure who else, other than Vixl (Elf), has an auto chance to detect secret/concealed doors.
This message was last edited by the player at 04:20, Thu 16 June 2022.
Orum Copsetwinkle
player, 9 posts
Small things fit into
tight places
Thu 16 Jun 2022
at 10:39
  • msg #65

Re: OOC

10' pole? I'm three feet tall! No!

Safety rope shmafety rope, I'll fall like a cat!
Tarrahn
player, 11 posts
Halfling of the desert
Loose fitting clothing
Thu 16 Jun 2022
at 12:04
  • msg #66

Re: OOC

In reply to Aremis (msg # 64):
I have Detect Snares & Pits but, not memorized at the moment.  Will change spells accordingly when able.
The Lord of Divine Words
GM, 22 posts
Thu 16 Jun 2022
at 15:16
  • msg #67

Re: OOC

Aremis:
I'll roll some d6 rolls for detect secret/concealed doors.

Haha, that's exactly what I said I would do.
This message was last edited by the GM at 15:16, Thu 16 June 2022.
Aremis
player, 12 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Thu 16 Jun 2022
at 18:13
  • msg #68

Re: OOC

I’m sorry,  Misunderstood - thought you were saying you’d do it to cover for our lack of handling it.  You can ignore my rolls - makes more sense for you to roll secretly and just let us know if we happen to succeed.
Vixl
player, 8 posts
Thu 16 Jun 2022
at 19:03
  • msg #69

Re: OOC

Marching order:
we had some discussions, but it would be good to settle. My suggestion:

Aramis and Vaask
l'Atreq and Orum
Tarrahn
Víxl

Vaask and Aramis have the best armor classes, and the two of them also have the most hit points, so it makes sense for them to be in the lead.

Víxl ties for best AC, but is next to last in hit points, so rear guard rather than front makes sense. And in the back, she has a better chance of spell use.

Aramis and Víxl are also the two best warriors (due to specialization), so one in the front and on in the back also could be useful.

l'Atreq and Orum in the second rank, since they have acceptable armor classes.
Orum can easily move forward from there for any locks or traps.
l'Atreq can easily heal an injured frontline fighter from there, and any thrown oil would be from near the front of the party, instead of the back of it, lessening a chance for catastrophe.

Tarrahn in the middle rear due to worst armor. In a pinch, can shillelagh and step back to assist Víxl, or move forward to displace Orum.

If we need to go in a straight line, then just go in sequence:
Aramis, Vaask, l'Atreq, Orum, Tarrahn, then Víxl

Is this acceptable to all? (of course, as people get injured, etc, we can adjust, but just trying to devise a standard to start).
This message was last edited by the player at 19:14, Thu 16 June 2022.
Orum Copsetwinkle
player, 12 posts
Small things fit into
tight places
Thu 16 Jun 2022
at 19:11
  • msg #70

Re: OOC

A most excellent analysis but in straight line I would prefer to not be third as i can cast a spell and have a most crappy THAC0 and plan to be throwing darts as opposed to any sort of close combat.
Vixl
player, 10 posts
Thu 16 Jun 2022
at 19:14
  • msg #71

Re: OOC

Amended to include your preference. ^_^
Orum Copsetwinkle
player, 13 posts
Small things fit into
tight places
Thu 16 Jun 2022
at 19:16
  • msg #72

Re: OOC

Thanks. Of the tallies you are now my favorite! Course you are probably the shortest tallie.
l'Atreq
player, 19 posts
Cleric 1 ? human
AC6 HP20/20
Thu 16 Jun 2022
at 20:45
  • msg #73

Re: OOC

Sounds most acceptable to me thank you.
Vaask
player, 9 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 16 Jun 2022
at 21:04
  • msg #74

Re: OOC

OK by me. Thanks for sorting.
L2
player, 2 posts
Thu 16 Jun 2022
at 21:31
  • msg #75

Re: OOC

Aremis is beefy (hp) :)
Aremis
player, 13 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Fri 17 Jun 2022
at 02:28
  • msg #76

Re: OOC

In reply to Vixl (msg # 69):

Looks good to me too.  Thanks for handling!
Tarrahn
player, 13 posts
Halfling of the desert
Loose fitting clothing
Fri 17 Jun 2022
at 04:12
  • msg #77

Re: OOC

In reply to Vixl (msg # 69):
The marching order seems good to me.  My melee is also in the basement as far as being any good & I don't have the Shillelagh spell memorized today!  Best is his sling and I have [2] Faerie Fires for this day, if needed.

I'll revisit spell selection on our next chance to do spells for the day.
Vaask
player, 10 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Fri 17 Jun 2022
at 04:44
  • msg #78

Re: OOC

@Aremis

I indicated sling as my range weapon, if you want to add that to the chart. Thx.
Aremis
player, 19 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Sat 18 Jun 2022
at 02:24
  • msg #79

Re: OOC

I added Vixl's single file marching order to the Infidels thread, plus included a modified side-by-side marching order when outside or when space allows - using the same logic that determined the single file. Also proposed three night watch groups - tried to match a fighter with a non-fighter in each and separated the two healers.  I made the groups A,B & C because we way want to rotate or change the sleep/watch order on a case by case basis.
The Lord of Divine Words
GM, 26 posts
Sat 18 Jun 2022
at 14:06
  • msg #80

Re: OOC

I belatedly added some module art to the first post in the main thread.

Do you want to establish a door protocol or do you want progress to stop before a closed door?

Belatedly, I would say the party table should indicate who, if anybody, is holding a torch or lantern.
Orum Copsetwinkle
player, 15 posts
Small things fit into
tight places
Sat 18 Jun 2022
at 14:41
  • msg #81

Re: OOC

My suggestion is I listen at each door and check for traps before some burly type batters it down.
l'Atreq
player, 23 posts
Cleric 1 ? human
AC6 HP8/8
Sat 18 Jun 2022
at 14:45
  • msg #82

Re: OOC

l'Atreq should carry the lantern on the grounds of being the only one without IV.
The Lord of Divine Words
GM, 27 posts
Sat 18 Jun 2022
at 14:57
  • msg #83

Re: OOC

In reply to Orum Copsetwinkle (msg # 81):

So, say, one round to listen, per OSRIC, and 4 rounds to search for traps, 1 to 4 range per OSRIC, for an even 5 minutes?
Orum Copsetwinkle
player, 16 posts
Small things fit into
tight places
Sat 18 Jun 2022
at 15:04
  • msg #84

Re: OOC

Yes.

I will caution the team that my percentages are not high, so there may the oocasional false negative.
The Lord of Divine Words
GM, 28 posts
Sat 18 Jun 2022
at 15:12
  • msg #85

Re: OOC

OSRIC:
Find Traps: This ability represents the thief’s minute
visual inspection of a new area for tiny telltale signs that
something of interest or danger may be concealed nearby.
It requires a full turn (10 minutes) to accomplish.

OSRIC:
Search for traps: 1-4 rounds per attempt (covering one object or location), chance of success determined by race (dwarf or gnome), class (thief or assassin) or free-form verbal negotiation (at GM’s discretion)

Thank you, OSRIC.

I will adjust the odds based on the cleverness of the trap.
Orum Copsetwinkle
player, 18 posts
Small things fit into
tight places
Sun 19 Jun 2022
at 21:16
  • msg #86

Re: OOC

Given three doors, my thought is right to left listen and trap check, unless someone has a means to divine a proper path.
Aremis
player, 21 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Mon 20 Jun 2022
at 02:17
  • msg #87

Re: OOC

@DM: does it appear that the three cylinders are lined up beneath each of the 3 statues on top of the pyramid, as best as we can tell from the location and orientation of the statues when we entered the pyramid?

@Party: no idea if it means anything, but the “thing” held by each statue *could* indicate a type of trap associated with the corresponding door (if the cylinders DO line up with statues above (e.g. lightning or shock trap for the lightning rod statue, poison for the snake statue, blade or poke/slice trap for the statue with a sword).  Just a hunch and no idea if it helps knowing what type of trap we may be looking for or trying to disarm.
This message was last edited by the player at 02:37, Mon 20 June 2022.
Aremis
player, 22 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Mon 20 Jun 2022
at 02:24
  • msg #88

Re: OOC

@DM: also, as far as mapping, there is a 30’ corridor from the secret door entrance that, at its end furthest from the outside door, turns/opens to the north and continues 20’ to a slab door. That door opens into the 40’ square main room that is the top level of the pyramid (and the door slams shut behind us)?  This is all one level (secret door/entrance, corridor with the crossbow, and 3 cylinder room)?

Also, can we tell if the tracks lead to any particular one of the 3 cylinders (I know you said the dust was disturbed with little info to be gleaned)?

Is the slab door in the 40’ square room able to be opened or does it appear to be a one-way door that we have now passed through with the only option now to go forward?
This message was last edited by the player at 02:34, Mon 20 June 2022.
The Lord of Divine Words
GM, 30 posts
Mon 20 Jun 2022
at 02:40
  • msg #89

Re: OOC

@DM: does it appear that the three cylinders are lined up beneath each of the 3 statues on top of the pyramid, as best as we can tell from the location and orientation of the statues when we entered the pyramid?

--You have every reason to believe this to be the case.

Also, can we tell if the tracks lead to any particular one of the 3 cylinders (I know you said the dust was disturbed with little info to be gleaned)?

--No.

Is the slab door in the 40’ square room able to be opened or does it appear to be a one-way door that we have now passed through with the only option now to go forward?

--That will require the empirical method.

This is all one level (secret door/entrance, corridor with the crossbow, and 3 cylinder room)?

--Yes.
This message was last edited by the GM at 02:47, Mon 20 June 2022.
Aremis
player, 23 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Mon 20 Jun 2022
at 03:15
  • msg #90

Re: OOC

Thanks!
l'Atreq
player, 25 posts
Cleric 1 ? human
AC6 HP8/8
Mon 20 Jun 2022
at 10:40
  • msg #91

Re: OOC

On close examination of the dust, what sort of dust is it?  Sand? Soil?  Something else?
The Lord of Divine Words
GM, 31 posts
Mon 20 Jun 2022
at 14:27
  • msg #92

Re: OOC

In reply to l'Atreq (msg # 91):

(1) If you wish perform a close examination of the dust, you must do so IC.

(2) Since you lack the laboratory facilities to analyze the particulate contents of the "dust," it might not come to much.

(3) If it had been sand, it would have been identified as sand.
Tarrahn
player, 16 posts
Halfling of the desert
Loose fitting clothing
Mon 20 Jun 2022
at 16:10
  • msg #93

Re: OOC

So, are we currently trapped in a room filling with gas?  It looks like only a couple of people are aware of the gas as it wasn't announced aloud?  Just making sure I get the right mind frame to answer or give a suggestion.
Aremis
player, 26 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Mon 20 Jun 2022
at 16:46
  • msg #94

Re: OOC

Actually, the opposite, we think.  All the air from the room appears to be leaving.  Either the air is leaving, the ceiling is slowly lowering to crush us, or both, or neither.  That is our best guess at the moment.  If you can determine or confirm that, try.  Or if you have suggestions for escape, let us know that too.

—————-.

UPDATE: after further examination and consideration, air IS escaping out of or into this room through holes in 4 corners of the room BUT we do not appear to be in any immediate danger of suffocation or being crushed.  The gas is making a hissing sound.

So, let’s be a little more methodical on deciding next steps.

This message was last edited by the player at 20:35, Mon 20 June 2022.
Orum Copsetwinkle
player, 20 posts
Small things fit into
tight places
Mon 20 Jun 2022
at 18:01
  • msg #95

Re: OOC

Well if we think there is an unsafe wall, ceiling, or floor I can assist. Otherwise concentrating on the right hand pillar.
Orum Copsetwinkle
player, 21 posts
Small things fit into
tight places
Mon 20 Jun 2022
at 20:56
  • msg #96

Re: OOC

Suggest that Vixl and Aremis concentrate on fidning a secret door while Vrask and at least one other look to opening the door we came in.

I'll keep working the right hand pillar but I'm sensing there won't be time to get to the others.

Is it possible the pillars are hollow/ have a concealed door/ are the means of exit?
Aremis
player, 28 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Mon 20 Jun 2022
at 21:43
  • msg #97

Re: OOC

A concealed door different from the main door on each cylinder?  The visible doors could just be decorative or fake.  Possible.
Orum Copsetwinkle
player, 22 posts
Small things fit into
tight places
Mon 20 Jun 2022
at 23:34
  • msg #98

Re: OOC

In reply to Aremis (msg # 97):

Damn I missed all that. I guess my Father's Day was pretty good! ;-)
The Lord of Divine Words
GM, 33 posts
Tue 21 Jun 2022
at 15:23
  • msg #99

Re: OOC

OOC I'm confused about the size of the holes.  I had imagined them to be pretty small if they allowed the gas to hiss but both l'Atreq and Aremis have examined them.

--That's a fair question. Since we're in rounds, presumably, a character could delay while another character gauged the size of their holes. Since another PC asked about torches and spikes, the holes are too small for the former but look just about right for the latter.

...But I didn't see any spikes on your sheets.

Vaask checks the entry door to the room to see if it can be re-opened.

--There is no apparent way to open the door. It would have to be forced.
Vaask
player, 15 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Tue 21 Jun 2022
at 16:00
  • msg #100

Re: OOC

In reply to The Lord of Divine Words (msg # 99):

I haven't come close to finishing my character sheet, and I generally add a half dozen spikes to my inventory. If you'll allow it, I'll try to plug the nearest hole with one.
Tarrahn
player, 18 posts
Halfling of the desert
Loose fitting clothing
Tue 21 Jun 2022
at 16:39
  • msg #101

Re: OOC

In reply to The Lord of Divine Words (msg # 99):
I knew that I didn't have any listed.  Just a general suggestion along with the possibility of a torches handle might do the same
The Lord of Divine Words
GM, 34 posts
Tue 21 Jun 2022
at 18:18
  • msg #102

Re: OOC

In reply to Vaask (msg # 100):

That's fair enough.

I knew that I didn't have any listed.
---You or anybody else for that matter.
Aremis
player, 31 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Tue 21 Jun 2022
at 20:28
  • msg #103

Re: OOC

The Lord of Divine Words:
In reply to Vaask (msg # 100):

That's fair enough.

I knew that I didn't have any listed.
---You or anybody else for that matter.


Strange.  My fighter characters normally carry a few spikes and a few caltrops and 50’ rope.  But I think I left all of those basic items off my list - made the mistake of cutting and pasting from a cleric sheet and deleted the cleric stuff but did not add the fighter stuff.  Oh well.  I’ll be on the look out to stock up on some basic adventuring equipment if we find any useful items as we move through the pyramid...
The Lord of Divine Words
GM, 35 posts
Tue 21 Jun 2022
at 21:23
  • msg #104

Re: OOC

In reply to Aremis (msg # 103):

If it were an editing error, feel free to amend it. We're only going for the feel of tournament play here.
The Lord of Divine Words
GM, 36 posts
Wed 22 Jun 2022
at 01:32
  • msg #105

Re: OOC

I'll post for Vix on Wednesday if she doesn't post before then.
The Lord of Divine Words
GM, 37 posts
Wed 22 Jun 2022
at 19:05
  • msg #106

Re: OOC

I was going to wait until I updated later today to say this, but do try to limit yourself to one post during combat rounds. You are free to talk out as much as you like in the OOC.
The Lord of Divine Words
GM, 39 posts
Wed 22 Jun 2022
at 21:46
  • msg #107

Re: OOC

If I haven't heard from Vixl but this weekend, I'll promote L1 to take her place.
Vixl
player, 11 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 23 Jun 2022
at 00:09
  • msg #108

Re: OOC

My apologies- I mentioned when I joined I was going to be away four days for a competition- unfortunately, I caught something somewhere that had me nearly insensate the last day and a half (not coronovirus though- or at last that test was negative).

Happy, I am mostly back on my feet now, catching up on the posts, and will post tonight.

Edit- post is up now! :)
This message was last edited by the player at 00:56, Thu 23 June 2022.
The Lord of Divine Words
GM, 40 posts
Thu 23 Jun 2022
at 01:40
  • msg #109

Re: OOC

Oh, right, you did mention something like that ... I thought it had already happened and was only for a weekend.

I spent 5 days with friends in North Carolina, both of whom had *the* virus, but, I don't know, I wasn't troubled by it. I'm vaccinated and quite healthy, and they both had symptoms, so they weren't all that contagious. I figure I've been exposed to it so many times by this stage...
The Lord of Divine Words
GM, 41 posts
Fri 24 Jun 2022
at 02:09
  • msg #110

Re: OOC

Tarrahn? l'Atrek? Actions for the 2nd round?
Vixl
player, 13 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 6/7
Fri 24 Jun 2022
at 04:54
  • msg #111

Re: OOC

Very happy to hear you came out healthy! I have an autoimmune disorder, so have to be careful about potential infections. Still, one has to live life!

Next time, I will post something in the ooc as a reminder though.
The Lord of Divine Words
GM, 43 posts
Fri 24 Jun 2022
at 20:38
  • msg #112

Re: OOC

Let me get V's save before you all start posting. What save should we use to halve falling damage?
Vixl
player, 16 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 6/7
Sat 25 Jun 2022
at 02:42
  • msg #113

Re: OOC

My suggestion was a dex save, and she rolled a 13. If you go with that suggestion, then she saved. If not, and you use the traditional table, she saved against everything except breath weapon and death.
This message was last edited by the player at 02:42, Sat 25 June 2022.
Aremis
player, 34 posts
Ranger (1) Male Half Elf
AC 4, HP 19/20
Sat 25 Jun 2022
at 04:02
  • msg #114

Re: OOC

In reply to The Lord of Divine Words (msg # 112):

DEX save makes sense for falling if you have some capability of using agility to reduce the fall speed, roll into the landing, or avoid falling into the trap door in the first place.
This message was last edited by the player at 04:20, Sat 25 June 2022.
Aremis
player, 35 posts
Ranger (1) Male Half Elf
AC 4, HP 19/20
Sat 25 Jun 2022
at 04:23
  • msg #115

Re: OOC

I updated the Player Status chart to show everyone except Tarrahn taking 2 hp of inhaled poison damage (over the 2 rounds).  Víxl trap door status and impact pending...
The Lord of Divine Words
GM, 45 posts
Sat 25 Jun 2022
at 18:50
  • msg #116

Re: OOC

It's a 15' ladder, which would require cautious movement to have no chance of falling. If you wish to descend them incautiously, you should make a dex save to avoid falling.
Aremis
player, 37 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Sat 25 Jun 2022
at 19:03
  • msg #117

Re: OOC

Thx
The Lord of Divine Words
GM, 46 posts
Sun 26 Jun 2022
at 16:39
  • msg #118

Re: OOC

V:
and it would be poor form to look things up in play!

On this, I disagree. Expediency above most everything, I say. Let's not pretend we're all 10 years old and the Monster Manual is filled with mysteries because we can't afford a copy of our own. We all know about fire beetles. Go ahead and check their hd and AC (4 btw) and what have you. That way you can state if you hit them in your posts.

Now it would be poor form to look up things in B4 but nobody's going to do that.

Vaask:
15:52, Today: Vaask rolled 6 using 1d6 ((6)). Initiative.

I rolled group init at the start of the encounter. Not that it matters but why didn't you make two attacks per specialization?
This message was last edited by the GM at 16:40, Sun 26 June 2022.
The Lord of Divine Words
GM, 49 posts
Sun 26 Jun 2022
at 17:12
  • msg #119

Re: OOC

One other thing comes to mind with respect to our first encounter: only one person can be in one place at one time.

That is to say, if X wants to descend the ladder and Y has already begun to descend it, X must wait a few segments or more, so they don't all tumble down.

What does this mean in OSRIC terms? Pretty simple in my view. Player X has chosen to delay his action and would act after the fire beetles in this case.

I think this same sort of logic applies to doorways.
Orum Copsetwinkle
player, 27 posts
High nail gets pounded
HP: 3/5
Sun 26 Jun 2022
at 19:22
  • msg #120

Re: OOC

So spatially is there a one to one correspondence between statues, the pillars and now the doors in the fire beetle room? As in each statue seems to have a door in the room we are in that aligns with it?
The Lord of Divine Words
GM, 50 posts
Sun 26 Jun 2022
at 19:40
  • msg #121

Re: OOC

No, there is no reason to connect the doors in the fire beetle room to the cylinders. Presumably, the ladders will allow access to the interior of the statues atop the pyramid.
Vaask
player, 21 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Mon 27 Jun 2022
at 00:46
  • msg #122

Re: OOC

In reply to The Lord of Divine Words (msg # 118):

1. Yes, I remembered after I rolled my own initiative that you prefer to use group initiative, but I went ahead and posted it with my other rolls since I wasn't sure in the moment whether our group initiative had been determined yet, and either way I figured it wouldn't hurt anything.

2. With weapon specialization at 1st level I believe I get 3 attacks per 2 rounds, and the extra one comes in the 2nd round. (That's the AD&D rule, but maybe OSRIC is different?) Just LMK and I'll handle it correctly going forward.
The Lord of Divine Words
GM, 51 posts
Mon 27 Jun 2022
at 01:45
  • msg #123

Re: OOC

In reply to Vaask (msg # 122):

Yes, it is the way of the OSRIC.

OSRIC:
A partial additional attack (e.g. 3/2 attacks) means that the extra attack is taken on odd-numbered rounds in the combat sequence, hence two attacks on the first round, one on the second, two on the third and one on the fourth, if applicable.

Vaask:
Note to self: live dangerously.

Oh, don't underestimate the arbitrariness of ad hoc exp bonuses. We can't always be rules-bound!
This message was last edited by the GM at 01:47, Mon 27 June 2022.
Vixl
player, 18 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 27 Jun 2022
at 05:54
  • msg #124

Re: OOC

The Lord of Divine Words:
On this, I disagree. Expediency above most everything, I say. ... Go ahead and check their hd and AC (4 btw) and what have you. That way you can state if you hit them in your posts.


As you prefer! ^_^


Vaask:
Note to self: live dangerously.


Ad hoc bonus notwithstanding, Víxl does not recommend this.
It is not conducive to reaching one's second century.
l'Atreq
player, 35 posts
Cleric 1 ? human
AC6 HP8/8
Mon 27 Jun 2022
at 08:30
  • msg #125

Re: OOC

I hereby confess that at sixty two years old I have still never bought my own monster manual.
Tarrahn
player, 23 posts
Halfling of the desert
Loose fitting clothing
Mon 27 Jun 2022
at 14:26
  • msg #126

Re: OOC

l'Atreq:
I hereby confess that at sixty two years old I have still never bought my own monster manual.

I have it for reference only, outside of the gaming table I play with.
The Lord of Divine Words
GM, 55 posts
Thu 30 Jun 2022
at 12:34
  • msg #127

Re: OOC

Designate a caller, if you haven't already, to choose a door or direction via an OOC comment in the IC: North door.
Aremis
player, 45 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Fri 1 Jul 2022
at 03:04
  • msg #128

Re: OOC

Will do.  Been out of pocket all day, but I’ll post our action shortly...
Tarrahn
player, 29 posts
Halfling of the desert
Loose fitting clothing
Sat 2 Jul 2022
at 19:58
  • msg #129

Re: OOC

Is there enough of a view of the creature, to Tarrahn, to cast a spell?
The Lord of Divine Words
GM, 58 posts
Sat 2 Jul 2022
at 20:01
  • msg #130

Re: OOC

To see into the room, you need to be in the square in front of the door.
Orum Copsetwinkle
player, 32 posts
High nail gets pounded
HP: 3/5
Sun 3 Jul 2022
at 20:18
  • msg #131

Re: OOC

So we have found my future mount? Hasty tallies!
Tarrahn
player, 30 posts
Halfling of the desert
Loose fitting clothing
Sun 3 Jul 2022
at 21:05
  • msg #132

Re: OOC

I will catch up with posting on Monday the 4th
The Lord of Divine Words
GM, 60 posts
Wed 6 Jul 2022
at 12:18
  • msg #133

Re: OOC

This is a daily game, kids, a daily game.

2.5 PCs in the doorway can target Lizard B.
A. can target A or B.
There are no line of sight issues with spells.
Orum Copsetwinkle
player, 33 posts
High nail gets pounded
HP: 3/5
Wed 6 Jul 2022
at 12:35
  • msg #134

Re: OOC

My Hypnotism spell isn't going to be helpful, and I figure lobbing a dart into a melee is questionably helpful.
The Lord of Divine Words
GM, 61 posts
Wed 6 Jul 2022
at 17:07
  • msg #135

Re: OOC

Then post PASS IC.

However, I think you all may be forgetting a tactic for 1st level PCs.
This message was last edited by the GM at 17:08, Wed 06 July 2022.
Vixl
player, 27 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 6 Jul 2022
at 18:08
  • msg #136

Re: OOC

My tactic was shutting the door, but that did not seem to be favored. *L*
l'Atreq
player, 47 posts
Cleric 1 ? human
AC6 HP6/8
Wed 6 Jul 2022
at 18:51
  • msg #137

Re: OOC

Well yes, running away might be best but only if Vixl gets to shut the door.
The Lord of Divine Words
GM, 62 posts
Wed 6 Jul 2022
at 21:12
  • msg #138

Re: OOC

In reply to Vixl (msg # 136):

A. had already entered the room.

You have flasks of oil and torches.
Vixl
player, 28 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 6 Jul 2022
at 21:47
  • msg #139

Re: OOC

Oil is certainly an option. But when she suggested it, Aramis was the only one in the room, and the second lizard had not appeared yet. So, it seems we could have performed a withdrawal if it had been the will of the group. (If not during the first round, then during the second round, no?) Instead, we chose to see if that sole lizard would flee.

I am not saying any of this was a good or bad decision on anyone's part, since there are so many moving pieces to account for (not knowing about the second one, not knowing if throwing oil would cause it to flee or stay and defend itself, and we do not know what is in the room that might make it worthwhile). All I am saying is that it is certainly a viable tactic to avoid combat if possible while low level. ;)
This message was last edited by the player at 21:50, Wed 06 July 2022.
l'Atreq
player, 48 posts
Cleric 1 ? human
AC6 HP6/8
Wed 6 Jul 2022
at 21:59
  • msg #140

Re: OOC

Indeed, this is another reason why I chose molotovs as one of my weapons but as long as Aremis is still alive, I'd rather not in this case.
The Lord of Divine Words
GM, 63 posts
Wed 6 Jul 2022
at 22:06
  • msg #141

Re: OOC

In reply to l'Atreq (msg # 140):

You can pour oil in the target square. Another player can ignite the oil by tossing a lit torch on it the same turn. You now do an automatic d6 dmg per round to Lizard B.
This message was lightly edited by the GM at 22:07, Wed 06 July 2022.
l'Atreq
player, 49 posts
Cleric 1 ? human
AC6 HP6/8
Wed 6 Jul 2022
at 22:15
  • msg #142

Re: OOC

Ooh.  That's something to remember in future. Thanks.
L2
player, 3 posts
Thu 7 Jul 2022
at 02:00
  • msg #143

Re: OOC

Yes, but life will find a way *slinks back into the shadows*
The Lord of Divine Words
GM, 65 posts
Thu 7 Jul 2022
at 20:06
  • msg #144

Re: OOC

Oh, right, LizA failed its save vs spells and now suffers a -4 penalty to its attacks, poor thing.
Aremis
player, 48 posts
Ranger (1) Male Half Elf
AC 4, HP 10/20
Fri 8 Jul 2022
at 03:30
  • msg #145

Re: OOC

Sorry I’ve been out of pocket.  Looks like I missed my single attack for rnd 2.  I rolled my rnd 3 double attacks, induce roller, if needed.  Looks like Vaask is the only one left for a rnd 2 attack.  I should be back online more regularly now.
The Lord of Divine Words
GM, 68 posts
Sat 9 Jul 2022
at 12:40
  • msg #146

Re: OOC

Just 1 CLW, Vaask?
Vaask
player, 31 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sat 9 Jul 2022
at 14:55
  • msg #147

Re: OOC

Ah- yes, you are correct. I forgot I was stuck with a relatively low WIS. I'll edit the post.
The Lord of Divine Words
GM, 70 posts
Sat 9 Jul 2022
at 17:33
  • msg #148

Re: OOC

OSRIC imposes a 10-minute rest period after an encounter. While resting, you can still do things such as search/map a room. Thus, 13 minutes have passed since the start of the lizard encounter with the rest beginning after the casting of the last spell.

Also: All the doors have been stone slabs that must be pushed inward to open. They also slam shut of their own volition.
This message was last edited by the GM at 17:38, Sat 09 July 2022.
The Lord of Divine Words
GM, 71 posts
Sat 9 Jul 2022
at 21:20
  • msg #149

Re: OOC

Vaask:
23:16, Yesterday: Vaask rolled 6 using 1d8.  CLW.
23:16, Yesterday: Vaask rolled 5 using 1d8.  CLW.

You card, you. It's not roll 2x and pick the higher result, you know.
This message was last edited by the GM at 21:20, Sat 09 July 2022.
The Lord of Divine Words
GM, 72 posts
Sat 9 Jul 2022
at 21:39
  • msg #150

Re: OOC

Since you're making noises about camping, you may attempt to do so although there is no way that you'll be able to spike a stone door shut. Instead of the customary random encounter roll every two turns, I will roll once every two hours.

PbP have a minor reduction in the rate of random encoutners.
Vaask
player, 35 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sat 9 Jul 2022
at 21:55
  • msg #151

Re: OOC

In reply to The Lord of Divine Words (msg # 149):

Ha! Trust me, it was an honest mistake, and the rolls were in order.
Aremis
player, 53 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sun 10 Jul 2022
at 03:05
  • msg #152

Re: OOC

I assume since these 2 rooms are cleric “sleeping quarters” that have doors that push inward and automatically close on their own that it is still possible to open such doors from inside the sleeping quarter using a handle (or similar mechanism) from inside the room.  No?  These were not prison cells but normal sleeping quarters.  Correct?

Am I missing something?

We had no trouble entering and leaving the 1st room.  Is there now some reason to believe we will all be trapped with no way to open the door in the second room if we all enter for an extended rest and without leaving someone in the hall to help us escape?
The Lord of Divine Words
GM, 73 posts
Sun 10 Jul 2022
at 12:55
  • msg #153

Re: OOC

Ah, sorry, for the confusion. The gas chamber door had an auto-locking mechanism; these other ones do not. They close automatically but can be opened/closed normally as well.
l'Atreq
player, 55 posts
Cleric 1 ? human
AC6 HP6/8
Sun 10 Jul 2022
at 14:12
  • msg #154

Re: OOC

Ahh understood!  Thank you.
The Lord of Divine Words
GM, 76 posts
Sun 10 Jul 2022
at 22:36
  • msg #155

Re: OOC

Aremis:
Aremis appreciates the irony that our party cleric wears a mask and the current occupants of this lost city also apparently wear masks too.

Do not confuse a similarity with an example of cosmic irony.
l'Atreq
player, 58 posts
Cleric 1 ? human
AC6 HP6/8
Sun 10 Jul 2022
at 22:43
  • msg #156

Re: OOC

Was the gecko's name Gordon?
The Lord of Divine Words
GM, 77 posts
Sun 10 Jul 2022
at 23:37
  • msg #157

Re: OOC

In reply to l'Atreq (msg # 156):

I've yet to check the appendix for gecko naming conventions :P.
l'Atreq
player, 59 posts
Cleric 1 ? human
AC6 HP6/8
Sun 10 Jul 2022
at 23:45
  • msg #158

Re: OOC

Presumably the irony arises from the fact that the priest who wore a lizard mask was in the process of being eaten by lizards.
Vaask
player, 38 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sun 10 Jul 2022
at 23:56
  • msg #159

Re: OOC

In reply to l'Atreq (msg # 158):

In that case let's hope you don't get eaten by a tree.
The Lord of Divine Words
GM, 78 posts
Mon 11 Jul 2022
at 01:15
  • msg #160

Re: OOC

In reply to l'Atreq (msg # 158):

Perhaps a greater degree of intimacy than the lizard-loving man had desired.
l'Atreq
player, 60 posts
Cleric 1 ? human
AC6 HP6/8
Mon 11 Jul 2022
at 11:27
  • msg #161

Re: OOC

Vaask:
In reply to l'Atreq (msg # 158):

In that case let's hope you don't get eaten by a tree.

If I am eaten by a tree, I hope I am dead first.  If I give my nutrition to a tree after death, then I will be proud.
Aremis
player, 61 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Tue 12 Jul 2022
at 22:04
  • msg #162

Re: OOC

Suggestions?  One fight at a time *should* be doable, but two rooms ar the same time is problematic.  If first room raises an alarm, then we have two fronts. We could try a sneak attack with a sleep spell launched by surprise with a quickly opened door in one room.  Allow the non-fighters to enter the room and dispatch the sleepers with the fighter standing guard in the hall and ready for 2nd room to charge out.  Assumes sleep knocks out the lot.

Thoughts?

Lightning storm?  Gender studies?
l'Atreq
player, 62 posts
Cleric 1 ? human
AC6 HP6/8
Tue 12 Jul 2022
at 22:11
  • msg #163

Re: OOC

Presumably the speakers are each speaking to somebody, perhaps there are two doors to the same room or perhaps more than one person in each room.
Vaask
player, 39 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Tue 12 Jul 2022
at 22:30
  • msg #164

Re: OOC

I thought we were listening through one door and hearing two voices? I propose we charge on in and let the fun begin.
This message had punctuation tweaked by the player at 22:50, Tue 12 July 2022.
Orum Copsetwinkle
player, 38 posts
High nail gets pounded
HP: 3/5
Tue 12 Jul 2022
at 22:46
  • msg #165

Re: OOC

I have Hypnotism memorized, so only get one target I figure.
Aremis
player, 62 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Wed 13 Jul 2022
at 17:37
  • msg #166

Re: OOC

Ok.  Unless DM or Orum reports differently, sounds like 2 males voices behind EACH door.  The room could connect or be one big room but unlikely.

Proposal: Vaask and I charge in one room (door on the right) and have Orum ready to cast Hypnotism spell if there are 3 or 4 targets in that room (I will go left, Vaask to the right and hypnotism spell on a target in the middle if there are more than two targets (but no more than 4).  Víxl has Sleep spell ready for other door or for the main attack room if there are 5 or more occupants in the first room or if the rooms are a combined space.  l’Atreq and Tarrahn stay back behind Víxl and protect the rear flank/be ready to heal and faerie fire/engage the second room occupants if they emerge in the hall.

Objections?  Modifications?
This message was last edited by the player at 02:05, Thu 14 July 2022.
l'Atreq
player, 64 posts
Cleric 1 ? human
AC6 HP6/8
Wed 13 Jul 2022
at 18:18
  • msg #167

Re: OOC

Sounds good to me.
Orum Copsetwinkle
player, 39 posts
High nail gets pounded
HP: 3/5
Wed 13 Jul 2022
at 19:34
  • msg #168

Re: OOC

Sure, why not?
The Lord of Divine Words
GM, 81 posts
Wed 13 Jul 2022
at 23:24
  • msg #169

Re: OOC

I'm pretty sure if I meant two voices, I would have said "pair of voices" rather than "set of voices." If it helps, I will say there are multiple voices behind each door.

That said, if you want to launch a surprise assault on the speakers, it would probably be best to post in combat rounds.
Orum Copsetwinkle
player, 40 posts
High nail gets pounded
HP: 3/5
Wed 13 Jul 2022
at 23:29
  • msg #170

Re: OOC

Should we ponder laying a poll of oil outside the door we don't hit first, and then if anyone comes out, we light it?
Vaask
player, 40 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Thu 14 Jul 2022
at 00:02
  • msg #171

Re: OOC

In reply to Orum Copsetwinkle (msg # 170):

Maybe even simultaneous? Fighters break through the first door, another party member sets the fire trap outside the second door? Remaining party members stand ready with missile weapons or spells?
Aremis
player, 63 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Thu 14 Jul 2022
at 02:30
  • msg #172

Re: OOC

I like the plan, Orum & Vaask!  Hopefully, these aren’t “good guys” inside.

OPERATION FIRE AND DICE: l’Atreq will pour the oil and ready a flame source for outside the southernmost door (20’ from the statue).  Once he has applied oil and has fire ready, with support from Tarrahn the Druid, and once Víxl and Orum are ready to cast their spells from behind us, Vaask and I will charge in the northernmost door (30’ from the statue).  We will switch to combat rounds as soon as l’Atreq applies the oil and gives the thumbs up that he is ready to ignite it.
Tarrahn
player, 36 posts
Halfling of the desert
Loose fitting clothing
Thu 14 Jul 2022
at 03:15
  • msg #173

Re: OOC

Aremis:
Ok.  Unless DM or Orum reports differently, sounds like 2 males voices behind EACH door.  The room could connect or be one big room but unlikely.

Proposal: Vaask and I charge in one room (door on the right) and have Orum ready to cast Hypnotism spell if there are 3 or 4 targets in that room (I will go left, Vaask to the right and hypnotism spell on a target in the middle if there are more than two targets (but no more than 4).  Víxl has Sleep spell ready for other door or for the main attack room if there are 5 or more occupants in the first room or if the rooms are a combined space.  l’Atreq and Tarrahn stay back behind Víxl and protect the rear flank/be ready to heal and faerie fire/engage the second room occupants if they emerge in the hall.

Objections?  Modifications?

No objections.  Have [2] Faerie fires ready and am decent with his sling to engage from a distance.
Aremis
player, 64 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Thu 14 Jul 2022
at 03:43
  • msg #174

Re: OOC

Two other alternative approaches, in case party doesn’t want to hack and slash every encounter:

(A-1) OPERATION WE COME IN PEACE: person with highest charisma (with enough hp) walks in and tries to make friends).  Rest of party waits in hall but ready to launch OPERATION FIRE AND DICE if peaceful intro fails.

Or

(A-2) OPERATION ONE BIG HAPPY FAMILY: l’Atreq or Aremis puts on the cleric lizard mask and enters the room as one of the “crew.”  Falls back to OPERATION WE COME IN PEACE if/when discovered and claim killing of 2 giant lizards who attacked and killed their cleric buddy and fall back to OPERATION FIRE AND DICE if necessary.
Vaask
player, 41 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Thu 14 Jul 2022
at 03:58
  • msg #175

Re: OOC

I'm not against either idea. Might be better than hack and slash.

Since I am part-Cleric I am willing to wear the lizard mask if asked to do so. Despite my low CHA (6).
Tarrahn
player, 37 posts
Halfling of the desert
Loose fitting clothing
Thu 14 Jul 2022
at 06:41
  • msg #176

Re: OOC

I don't think that we need to hack and slash everything in here.  If it's possible to find some allies to get some food, water, and safe sheltering I would be very open to that.
Orum Copsetwinkle
player, 41 posts
High nail gets pounded
HP: 3/5
Thu 14 Jul 2022
at 10:30
  • msg #177

Re: OOC

A-2 assumes these are buddies of lizard mask, in which case I would wonder why they aren't out looking for him or killing the lizards.

Or if they might be pissed that we sullied their buddy's mask.

So I would say first vote whack 'em. Second vote A-1.
Aremis
player, 65 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Thu 14 Jul 2022
at 17:30
  • msg #178

Re: OOC

Ok.  As soon as l’Atreq does the oil thing in IG thread, we’ll charge.
The Lord of Divine Words
GM, 82 posts
Thu 14 Jul 2022
at 21:04
  • msg #179

Re: OOC

It looks like you've committed to a plan of action. To facilitate it, I will say that your targets have AC 5.

Preparation such as pouring out the oil can occur before you post a round of combat rounds.
After the prep posts and the six combat posts, I will process the round (which will still require me to roll to determine if your targets have been surprised).
Vixl
player, 34 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 15 Jul 2022
at 02:42
  • msg #180

Re: OOC

Sadly, we had a serious weather storm that took out our internet for a day and a half. If I had been able, Víxl would have suggested going in and talking- we are lost and without supplies, so making friends immediately (even misogynistic ones) who can tell us about this place, and provide a place of safety to rest while we look around, would have been prudent.

But spotty internet is my problem, not anyone else's, so Víxl will support the plan everyone else has already agreed to. We will just have to find more enlightened friends elsewhere. ^_^
The Lord of Divine Words
GM, 84 posts
Fri 15 Jul 2022
at 22:07
  • msg #181

Re: OOC

I have processed all I can process.

People who have delayed may wait until they see the results of the fighters' charges. For future reference, if you choose to delay, you don't need to write out branching choices -- just do what you want at the end of the round.

Orum, you need to review the entry for Hypnotism so you can write a more instructive post.
The Lord of Divine Words
GM, 86 posts
Sat 16 Jul 2022
at 14:42
  • msg #182

Re: OOC

Aremis, I thought it had been your intention to attack twice? It's a little fudgy to change that now, but I don't have strong feelings about it. If you still want to attack, determine your targets randomly (so as not to take advantage of the results of hypnotism which was to have occurred after your actions (or non-actions).

Hypnotism lasts for two rounds. I assume the round it is cast counts as the first. So it will be in effect next round but the men will have their will returned to them in Round #3.

And, yes, you can hear cries coming from the other room.
This message was last edited by the GM at 14:42, Sat 16 July 2022.
The Lord of Divine Words
GM, 88 posts
Sat 16 Jul 2022
at 17:17
  • msg #183

Re: OOC

Okay, I think we're down to Vixl's delayed action and the roll of Vaask's dice.

Vaask, you can still attack. Like Aremis, you have a 2 in 3 chance of having targeted a hypnotized man.

If you want my 2c, I would say you probably want to kill as many as possible at this point.

l'Atreq, you might want to ignite the oil now as you might not win init next round.
l'Atreq
player, 68 posts
Cleric 1 ? human
AC6 HP6/8
Sat 16 Jul 2022
at 19:45
  • msg #184

Re: OOC

Ahh... Right then, I'll edit.
The Lord of Divine Words
GM, 89 posts
Sun 17 Jul 2022
at 17:33
  • msg #185

Re: OOC

Since the square outside of the second door comprises 100 square feet, it is best treated as 4 5' squares. One flask/pint of oil is enough to cover 1 5' square. Did you wish to expend 4 flasks of oil to completely cover the that map square outside of the second door? And which oil did you use? your own or the oil you had harvested earlier?

One "normal-sized" humanoid can occupy a 5' square.
l'Atreq
player, 69 posts
Cleric 1 ? human
AC6 HP6/8
Sun 17 Jul 2022
at 17:53
  • msg #186

Re: OOC

Two flasks worth of the harvested stuff and two flasks of mine.
Aremis
player, 70 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sun 17 Jul 2022
at 17:56
  • msg #187

Re: OOC

Thanks Víxl.  Wish we had had your input before charging in.  I’m still up for trying to salvage this attack into a truce, if we can hold this slept/wounded group 1 hostage/neutralized/disarmed while negotiating with group 2 coming out the other room.

If these humanoids are peaceful/reasonable, we can explain that we are just looking for food and shelter now that we are trapped in this pyramid and we have been attacked or ambushed by traps every room we have entered.  We thought we were attacking monsters, not inhabitants of this pyramid...
The Lord of Divine Words
GM, 91 posts
Sun 17 Jul 2022
at 20:40
  • msg #188

Re: OOC

With the rules of engagement and occupancy that I have settled on (1 humanoid per 5' square), there is no room left for the other men to maneuver. That means they delay. If space opens up, then they too will rush out and attack (AFTER everybody else has gone).

The party may act.

I'm going to treat the fire as activating on the same init of whoever is in it, so simultaneous actions.

Let me know if you have any questions.
l'Atreq
player, 70 posts
Cleric 1 ? human
AC6 HP6/8
Sun 17 Jul 2022
at 21:08
  • msg #189

Re: OOC

l'Atreq had planned to fight back with flail and ferocity but first self healing was necessary and so was cast.

l'Atreq held the eyes of the soldier who had shed l'Atreq's blood as the wound closed before his very eyes.

22:05, Today: l'Atreq rolled 6 using 1d8.  CLW.
OOC this may have been impossible since l'Atreq reached Zero hit points before the CLW
 if so please discount and instead l'Atreq collapses to the floor.

The Lord of Divine Words
GM, 92 posts
Sun 17 Jul 2022
at 21:11
  • msg #190

Re: OOC

It would not have been possible.

But the druid was injured -- not the cleric.
l'Atreq
player, 71 posts
Cleric 1 ? human
AC6 HP6/8
Sun 17 Jul 2022
at 21:57
  • msg #191

Re: OOC

Ahh... my mistake.  I started as a druid in another game at the same time.  I'm getting l'Atreq mixed up with her.
The Lord of Divine Words
GM, 93 posts
Mon 18 Jul 2022
at 12:33
  • msg #192

Re: OOC

Should Vixl wish to switch places with Tarrahn, he would need to choose a Fighting Retreat as his round's action.

Osric:
Fighting Retreat: A character may retreat backward out of combat, maintaining his or her defence, although the attacker may follow if not otherwise engaged. It is possible to parry while doing so, but not to attack. This manoeuvre may be used to “switch places” with another party member who is in combat, the first party member joining battle with the enemy to prevent the enemy’s pursuit while the second character makes a fighting retreat.


This is distinct from Fleeing.

OSRIC:
fleeing from combat: Often, discretion is the better part of valour, and the characters will choose to exercise the said discretion at top speed. If a character is in melee combat and runs away, his or her opponent(s) may make an immediate additional attack at +4 to hit.


OSRIC does have a few options along these lines with which you'll want to be quite conversant.
Tarrahn
player, 39 posts
Halfling of the desert
Loose fitting clothing
Mon 18 Jul 2022
at 14:04
  • msg #193

Re: OOC

sorry for the delay, will post later today
Aremis
player, 71 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 18 Jul 2022
at 15:34
  • msg #194

Re: OOC

Are Vaask and Aremis blocked by the party in room 11?  Or is that a door between rooms 11 and 12?  Aremis was on that side of the room already.  Aremis assumed everyone would fall back into room 11 after the oil was lit so that the fighters could then deal with the enemy in the hall after the oil burned out.  The spellcasters can take care of (disarm hypnotized/dispatch slept) enemies anyway.  Oh well.  Vaask needs to heal himself.
The Lord of Divine Words
GM, 94 posts
Mon 18 Jul 2022
at 16:07
  • msg #195

Re: OOC

In reply to Aremis (msg # 194):

Are Vaask and Aremis blocked by the party in room 11?
--No. Disabled humanoid combatants have no effect on freedom of movement.

Or is that a door between rooms 11 and 12?
--Why, yes, there is.

Aremis assumed everyone would fall back into room 11 after the oil was lit so that the fighters could then deal with the enemy in the hall after the oil burned out.
--I do not think that was logistically possible.
This message was last edited by the GM at 16:07, Mon 18 July 2022.
Aremis
player, 73 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 18 Jul 2022
at 17:18
  • msg #196

Re: OOC

@DM: let me know if I can attack the stragglers in rom 12 as my round 2 action. Thx.

If so, here is the roll (unmodified for surprise, rear attack, or smoke - not sure what + or - mods apply).  I’ll move to IG post once you confirm results/permissible action.

13:22, Today: Aremis rolled 1,13,8 using d2,d20+3,d8+3.  Target L or R in room 12, to hit (need 15 vs AC 5), damage if hit, assumes no humanoid +1 Ranger bonus to hit.  Targets left enemy.  13+(humanoid, surprise, rear/flank attack?) to hit. 8 damage, if successful.
This message was last edited by the player at 17:29, Mon 18 July 2022.
The Lord of Divine Words
GM, 95 posts
Mon 18 Jul 2022
at 17:31
  • msg #197

Re: OOC

You can attack them.

Rear attack only tends to apply when you attack fleeing enemies.

There are no flank/side attack modifiers in OSRIC.

They are not surprised because they heard the screams of their brothers.

So other players know, opening the door to 12 reveals 3 more men, 1 of whom is quite burly indeed. And he's wearing a fancy hat. That room is filled with the black smoke, conferring concealment.
Orum Copsetwinkle
player, 44 posts
High nail gets pounded
HP: 3/5
Mon 18 Jul 2022
at 17:35
  • msg #198

Re: OOC

Party thoughts on sleeping/hypnotized enemies? Old school me says whack 'em, but then maybe we want one to talk to, and that alignment thing .....
Aremis
player, 74 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 18 Jul 2022
at 17:55
  • msg #199

Re: OOC

In reply to The Lord of Divine Words (msg # 197):

Three more, in addition to the four, l’Atreq and Terrahn saw/see in the hall?  So, 12 total fighters in these 2 rooms?
l'Atreq
player, 73 posts
Cleric 1 ? human
AC6 HP6/8
Mon 18 Jul 2022
at 18:32
  • msg #200

Re: OOC

In reply to Orum Copsetwinkle (msg # 198):

I would say disarm them and bind them.
The Lord of Divine Words
GM, 96 posts
Mon 18 Jul 2022
at 18:33
  • msg #201

Re: OOC

So, 12 total fighters in these 2 rooms?
--10 total, 5 in each room to start
Aremis
player, 75 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 18 Jul 2022
at 19:46
  • msg #202

Re: OOC

Gotcha.  Thx!
Vixl
player, 38 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 19 Jul 2022
at 00:25
  • msg #203

Re: OOC

The Lord of Divine Words:
Should Vixl wish to switch places with Tarrahn, he would need to choose a Fighting Retreat as his round's action.


He did just step back to change weapons. I assume that counts?

As for the sleeping ones, while Víxl would have preferred talking instead of combat to begin with, we are in a fray now, and if/when they awaken, they are unlikely to be pleased to learn we killed their friends from the other room. (Plus their overheard conversation does not mark them as particularly decent individuals to her.) So, she is perfectly fine with killing the sleeping ones now. But if we do take prisoners for questioning, if they are cooperative, she probably would prefer not to kill them afterwards (which could be problematic, if there are more of their group elsewhere in the pyramid).
Aremis
player, 76 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Tue 19 Jul 2022
at 00:51
  • msg #204

Re: OOC

l’Atreq: you cast CLW after we were attacked.  You rolled a 6.  You mistakenly said it was for you, the wounded Druid. It WAS for the wounded Druid, Terrahn.  @DM said the healing applied to Terrahn, not you.  I’m not sure why you rerolled for a new CLW (a 2 on your 2nd roll for the round) and said the new roll was for Terrahn.  I’m trying to update the status chart - the 6 hp healing of your original SHOULD have been applied to Terrahn instead of making a new roll, which you posted in game.  If it was the other way around, we would have been stuck with your original roll.  I assume @DM would concur that your original roll stands and should have been the one you posted.  It makes a big difference.
Aremis
player, 77 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Tue 19 Jul 2022
at 00:55
  • msg #205

Re: OOC

@Vaask: you gotta heal yourself if we are going to have any chance to survive this blundered operation.
The Lord of Divine Words
GM, 97 posts
Tue 19 Jul 2022
at 01:51
  • msg #206

Re: OOC

Aremis: I assume @DM would concur that your original roll stands and should have been the one you posted.
--Yes, I'm an originalist when it comes to rolls.

Vixl: He did just step back to change weapons. I assume that counts?
--Sure. But to make things clear he should note that he has chosen the Fighting Retreat option (which would require the dropping of the sling/wielding the staff before rather than after -- at least as far the writing goes).

General Comment: It's just a personal thing with me, but there will be no interrogation of defeated opponents. I can't stomach that type of RP.
Vixl
player, 39 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 19 Jul 2022
at 02:39
  • msg #207

Re: OOC

The Lord of Divine Words:
General Comment: It's just a personal thing with me, but there will be no interrogation of defeated opponents. I can't stomach that type of RP.


I completely understand and agree with you when interrogation is a euphemism for torture, but how far do you mean 'no interrogation' to apply?

For instance, if we go into a slaver's lair to rescue someone and put some slavers to sleep, then tied them up, are you saying we could not then ask where they keep the prisoners?
Or in a bandit lair, ask where the stolen goods are kept?
Or if trapped in a dungeon by a one-way door, ask a captured orc how to get to the nearest exit?
Tarrahn
player, 41 posts
Halfling of the desert
Loose fitting clothing
Tue 19 Jul 2022
at 03:12
  • msg #208

Re: OOC

In reply to The Lord of Divine Words (msg # 206):
I will amend Tarrahn's action to Fighting Retreat
l'Atreq
player, 74 posts
Cleric 1 ? human
AC6 HP6/8
Tue 19 Jul 2022
at 08:41
  • msg #209

Re: OOC

Ahh, my mistake.  Some DMs make me do it again, some are originalists.  It pleases me to know that Tarrahn is now healed by 6 points, so Yay Ptah!
Orum Copsetwinkle
player, 46 posts
High nail gets pounded
HP: 3/5
Tue 19 Jul 2022
at 11:02
  • msg #210

Re: OOC

In reply to Vixl (msg # 207):

I agree with Vixl. If there is nothing along the lines of "Where are we and where's some water and a way out so we can go on our way" then I will have to change my post to coup de grace the unfortunates.
The Lord of Divine Words
GM, 99 posts
Tue 19 Jul 2022
at 22:02
  • msg #211

Re: OOC

V:
For instance, if we go into a slaver's lair to rescue someone and put some slavers to sleep, then tied them up, are you saying we could not then ask where they keep the prisoners?
Or in a bandit lair, ask where the stolen goods are kept?
Or if trapped in a dungeon by a one-way door, ask a captured orc how to get to the nearest exit?

Compelling examples, no doubt, but those sorts of things will not come up in games I run. That's my succinct and admittedly pat response. I don't run things I don't enjoy running.
Aremis
player, 78 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Tue 19 Jul 2022
at 22:40
  • msg #212

Re: OOC

Just to be clear:

We have 2 dead opponents in the hall.  2 dead in room 11.  3 asleep in room 11 and being off’d 1/round by Orum (which means 3 dead and only 2 now asleep at end of round 2) when Orin confirms that is what he is doing.

Vaask severely wounded.  Vaask and Orum in room 11.  l’Atreq and Víxl and Terrahn in the hall.

Aremis wounded and alone in room 12, but near doorway to room 11, with leader and 2 regular opponents.

Oil still burning and smoking areas around 11a.

A few party members still have actions left to announce for round 2 (Orum & l’Atreq), but after that, new initiatives for round 3.

Correct?
The Lord of Divine Words
GM, 100 posts
Tue 19 Jul 2022
at 22:40
  • msg #213

Re: OOC

Come to think of it, only NE 12 should have concealment. Oh, well. More luck for Aremis.

I'll leave it as both NW 12 and NE 12 having concealment.
The Lord of Divine Words
GM, 101 posts
Tue 19 Jul 2022
at 22:42
  • msg #214

Re: OOC

I think everything's correct save for

A few party members still have actions left to announce for round 2 (Orum & l’Atreq).

They both took R2 actions.

Also, no more init rolls. I only rolled a 2nd time because of the addition of a 2nd set of combatants.

The party is up.
This message was last edited by the GM at 22:43, Tue 19 July 2022.
Aremis
player, 79 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Tue 19 Jul 2022
at 23:24
  • msg #215

Re: OOC

Got it!  Thanks!
Orum Copsetwinkle
player, 47 posts
High nail gets pounded
HP: 3/5
Wed 20 Jul 2022
at 01:14
  • msg #216

Re: OOC

Yes, it has been decided that we take no prisoners. Hopefully they have some supplies we can garner.
Tarrahn
player, 42 posts
Halfling of the desert
Loose fitting clothing
Wed 20 Jul 2022
at 15:33
  • msg #217

Re: OOC

l'Atreq:
With two dead in front of him and the fire in place, l'Atreq says. "You two stay here just in case and I'll go to see who needs healing in the room."  Soonest said, soonest done and l'Atreq makes for the room where Vaask needs help.

Is one of them Tarrahn?
l'Atreq
player, 77 posts
Cleric 1 ? human
AC6 HP6/8
Wed 20 Jul 2022
at 15:49
  • msg #218

Re: OOC

Yes. Although l'Atreq is only suggesting.
Tarrahn
player, 43 posts
Halfling of the desert
Loose fitting clothing
Wed 20 Jul 2022
at 19:22
  • msg #219

Re: OOC

l'Atreq:
Yes. Although l'Atreq is only suggesting.

That's fine, no worries.
Aremis
player, 81 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Wed 20 Jul 2022
at 19:49
  • msg #220

Re: OOC

Aremis:
Party Status:
NameRaceClassHPACMelee & RateRange & RateSpellsStatus
AremisM-HalfElfRanger8/204Longsword, d20+3, d8+3/d12+3 (+1 to hit humanoid) (3/2)Short Bow, d20-2, d6/d6 (2/1)N/AMore valiant than his abilities warrant.
l'AtreqX-HumanCleric6/86Heavy Flail, d20, d6+1/2d4Molotov, d20, d3 (d1 splash damage) (1/1)CLW, CLW, Create WaterHoly & Wise
OrumM-GnomeIllusionist/Thief3/56Staff, d20, d6/d6Darts, d20+1, d3/d2 (3)HypnotismUncomfortable around all the tallies.
TarrahnM-HalflingDruid7/88Staff, d20, d6/d6Sling, d20+3, d4/d6+1,d4 (1/1)Fairie Fire, Fairie Fire, Shillelagh, Purify WaterReady!
VaaskM-HalfOrcFighter/Cleric3/114Heavy Mace, d20+2, d6+4/d6+3Sling, d20, d4/d6+1,d4 (1/1)CLWHalfOrc of few words - his Mace does the talking.
VixlF-ElfFighter/Mage7/74Shortsword, d20+4, d6+3/d8+3 (3/2)Short Bow, d20+1, d6/d6 (2/1)SleepIron Elf Maiden


Tarrahn is not dead, if that was what you were asking.  Tarrahn is in the hall with Víxl outside of room 11.  So far, no new fighters have come out of room 12 into the smokey hall, but you can hear the combat resuming in room 11,
The Lord of Divine Words
GM, 102 posts
Thu 21 Jul 2022
at 21:05
  • msg #221

Re: OOC

Vaask, what would you like to do for R#3?
Aremis
player, 82 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Thu 21 Jul 2022
at 21:55
  • msg #222

Re: OOC

He needs to be healed, again.  Can l’Atreq not do that this round?

And can Tarrahn not cast a Fairie Fire?
This message was last edited by the player at 21:56, Thu 21 July 2022.
l'Atreq
player, 78 posts
Cleric 1 ? human
AC6 HP6/8
Thu 21 Jul 2022
at 22:11
  • msg #223

Re: OOC

I can do that when I get to him.
Tarrahn
player, 44 posts
Halfling of the desert
Loose fitting clothing
Fri 22 Jul 2022
at 00:15
  • msg #224

Re: OOC

Aremis:
And can Tarrahn not cast a Fairie Fire?

Coming up.  Any particular one?
The Lord of Divine Words
GM, 103 posts
Fri 22 Jul 2022
at 02:25
  • msg #225

Re: OOC

In reply to l'Atreq (msg # 223):

What's keeping you from getting to him? I don't know why you think you can't reach him this round?
Aremis
player, 83 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 22 Jul 2022
at 03:15
  • msg #226

Re: OOC

l'Atreq:
I can do that when I get to him.

 Vaask was just inside and to the right of the door in room 11.  He’s right next to you as soon as you step in the room.
Aremis
player, 84 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 22 Jul 2022
at 03:19
  • msg #227

Re: OOC

Tarrahn:
Aremis:
And can Tarrahn not cast a Fairie Fire?

Coming up.  Any particular one?


The only one you might be able to see in room 11.  The big dude with the fancy hat who is forcing me back into room 11 and is about to kill me.
The Lord of Divine Words
GM, 104 posts
Fri 22 Jul 2022
at 12:49
  • msg #228

Re: OOC

People who have not optimized their turns have a few more hours to do so. I will update later today.

I would encourage players not to post questions in the OOC instead of declaring actions. I refer to a certain type of question that could be readily answered by reading the game thread. For example, if one were to cast a combat spell, the game thread readily identifies a primary target for that spell. One can also look at the map and know how far one can move and cast a healing spell.
Tarrahn
player, 45 posts
Halfling of the desert
Loose fitting clothing
Fri 22 Jul 2022
at 13:23
  • msg #229

Re: OOC

The Lord of Divine Words:
People who have not optimized their turns have a few more hours to do so. I will update later today.

I would encourage players not to post questions in the OOC instead of declaring actions. I refer to a certain type of question that could be readily answered by reading the game thread. For example, if one were to cast a combat spell, the game thread readily identifies a primary target for that spell. One can also look at the map and know how far one can move and cast a healing spell.

Apologies
Aremis
player, 86 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 22 Jul 2022
at 16:02
  • msg #230

Re: OOC

Well.  That’s it for us this round.

Aremis fighting retreat/parrying (-3 to hit against him?)
Orum killed last sleeping fighter in room 11
Tarrahn cast Faerie Fire on enemy leader
Víxl guarding the hall and any attacks against party rear/flank
l’Atreq moved into room 11 and CLW on Vaask.
Vaask received CLW from l’Atreq.

Just awaiting enemy attacks on Aremis for round 3.
This message was last edited by the player at 17:26, Fri 22 July 2022.
The Lord of Divine Words
GM, 106 posts
Fri 22 Jul 2022
at 16:42
  • msg #231

Re: OOC

For specialization, alternate between 1 and 2 attacks, regardless of intervening actions.

Aremis, I'm going to leave all matters of hp adjustment to you so we don't confuse each other.

While the men you've been fighting have been normal, maybe a little less so, fancy hat's a paragon of the race in case you hadn't picked up on that.
This message was last edited by the GM at 16:46, Fri 22 July 2022.
Aremis
player, 88 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sat 23 Jul 2022
at 01:21
  • msg #232

Re: OOC

The Lord of Divine Words:
Aremis, I'm going to leave all matters of hp adjustment to you so we don't confuse each other.


I believe the Party Status Report, with current hp and remaining spells, is up to date going into Round 4.
Vixl
player, 41 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 23 Jul 2022
at 05:05
  • msg #233

Re: OOC

Is the fire still burning, or has it gone out at this point?
If burning, Víxl will be remaining on guard, but if not, she will be charging in to join the battle.
This message was last edited by the GM at 14:34, Sat 23 July 2022.
Aremis
player, 89 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sat 23 Jul 2022
at 14:21
  • msg #234

Re: OOC

Concealment and Fairie Fire canceled out each other
The Lord of Divine Words
GM, 107 posts
Sat 23 Jul 2022
at 14:35
  • msg #235

Re: OOC

--Oil spread on the ground will burn for ten minutes. That means it will burn for 7 more minutes, including the current round.

@l'Atreq: How did you light your fire bomb? You also needed to subtract 2 for your target has concealment.

Concealment and Fairie Fire canceled out each other
--Oh, right.
This message was last edited by the GM at 14:35, Sat 23 July 2022.
l'Atreq
player, 81 posts
Cleric 1 ? human
AC6 HP6/8
Sat 23 Jul 2022
at 14:59
  • msg #236

Re: OOC

Flint and steel or... Perhaps an unlit bomb would shatter on impact leaving him covered in oil?
The Lord of Divine Words
GM, 108 posts
Sat 23 Jul 2022
at 15:07
  • msg #237

Re: OOC

In reply to l'Atreq (msg # 236):

Perhaps an unlit bomb would shatter on impact leaving him covered in oil?
--Sure. A hit would translate to that result.

Flint and steel
--I'm trying to work out the logistic of this. We'll assume you start with your right hand free and your left holding your shield.

(1) Drop shield.
(2) Retrieve flint and steel and bottle of oil from pack.
(3) Light bottle with flint and steel.
(4) Toss lit bottle at fancy hat.

I see a single round consuming 1-3 and not allowing for 4.
l'Atreq
player, 82 posts
Cleric 1 ? human
AC6 HP6/8
Sat 23 Jul 2022
at 18:55
  • msg #238

Re: OOC

Fair enough, I'll do 1 2 and 4 then  in the hope of getting to try again next round with a good chance of following up next round with another bomb close enough to either hit or splash a man whose already covered in oil.
Vaask
player, 45 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sun 24 Jul 2022
at 01:44
  • msg #239

Re: OOC

Sorry guys- I've been traveling for the past few days and haven't had time to check in. Meant to give you a heads up before I left. I will get fully caught up tomorrow afternoon.
Vixl
player, 42 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 24 Jul 2022
at 03:11
  • msg #240

Re: OOC

The Lord of Divine Words:
Oil spread on the ground will burn for ten minutes. That means it will burn for 7 more minutes, including the current round.


That is considerably longer than I had anticipated, thinking it would just be a few rounds.
With that, I think Víxl can be of more use elsewhere. ^_^
Aremis
player, 90 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sun 24 Jul 2022
at 15:11
  • msg #241

Re: OOC

Yeah.  I’d always played oil burned for 1-2 rounds, otherwise it is a weapon superior to everything else in the game.  10 rounds of actual burning for damage is crazy.  If we had known that, we would have put oil in front of and under each door and left.  We were just trying to slow that room down for 1-2 rounds.  We now know how to clear out the whole level, whoever survives.  Burn out every room.  I guess we can light a ton of torches and chase the Fancy Hat guy room to room until he gives up the ghost

Vaask and Aremis are WAITING for fancy pants to fight or stay hidden.
The Lord of Divine Words
GM, 109 posts
Sun 24 Jul 2022
at 15:48
  • msg #242

Re: OOC

OSRIC doesn't have anything to say about it, but Labyrinth Lord does:  Oil that is poured on the ground can cover a diameter of 3 feet and burns for a full turn.

Give the duration of oil used in other capacities, that makes sense.

There are limitations to such tactics.

V, I'm not sure why you don't know if you can get from A to B in a round.
Vixl
player, 44 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 24 Jul 2022
at 17:03
  • msg #243

Re: OOC

Because of space and opportunity. I know she can reach the room.
My lack of certainty is that I do not know where the PCs in room 11 are (other than Armis), so was not sure if she was prevented from reaching melee. It sounds like this is not an issue though.
Tarrahn
player, 47 posts
Halfling of the desert
Loose fitting clothing
Sun 24 Jul 2022
at 17:29
  • msg #244

Re: OOC

Please excuse me but, I'm having a horrible time following the combat and positions.  I would like to act properly.  I know it's not easy running melee's like this
Aremis
player, 91 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sun 24 Jul 2022
at 19:56
  • msg #245

Re: OOC

Here are current positions (as best I can determine):

In Room 11:

Aremis in NW quadrant (just moved there from SW quadrant).
Vaask and l’Atreq in NE quadrant (both have been there).
Víxl in SE quadrant (just moved there from Hallway).

In hallway, just outside of Room 11:

Terrahn (been there) and Orum (just moved there this round from NW quadrant of Room 11).

Enemy:

Fancy Hat Leader and Fighter 1 in NW quadrant of Room 12/at doorway between Rooms 11&12. Hiding in smoke (-2 to hit) but Fancy Hat already Fairie Fired for this round and 2 more, which offsets the smoke concealment bonus.

Fighter 2 somewhere in smoke in Room 12 (waiting to follow Fancy Hat or may sneak out through fire into hall)

Vaask and Aremis are waiting to see what Fancy Hat will do.

Orum and Terrahn can probably make missile attacks at Fancy Hat - just beware of surprise attack by Fighter 2...
This message was last edited by the player at 20:09, Sun 24 July 2022.
Tarrahn
player, 48 posts
Halfling of the desert
Loose fitting clothing
Sun 24 Jul 2022
at 21:01
  • msg #246

Re: OOC

In reply to Aremis (msg # 245):
Thank you!

I switched to my staff last round so, if I want to engage with his sling, I'm going to have to switch back this next round.
l'Atreq
player, 83 posts
Cleric 1 ? human
AC6 HP6/8
Sun 24 Jul 2022
at 21:49
  • msg #247

Re: OOC

l'Atreq is waiting to see what everyone else will do.  Throwing a molotov into Melee would not be good.
Orum Copsetwinkle
player, 50 posts
High nail gets pounded
HP: 3/5
Sun 24 Jul 2022
at 22:00
  • msg #248

Re: OOC

Orum is actually watching the corridor to see if anyone leaves room 12 that way, in which case he will dart them.

Starting a new contract tomorrow, so if the rounds pass me, that is my plan until expedient to do otherwise.
The Lord of Divine Words
GM, 111 posts
Sun 24 Jul 2022
at 23:29
  • msg #249

Re: OOC

I processed that round as best I could. With Vixl declaring that she had entered the fray and attacked, I concluded that one more of the party's fighters would join her. The logical choice was Vaask.

If it wasn't already clear, it should be so now: the party's in a heap of trouble, and I'm not sure there is a way out, barring a string of amazing rolls. The party finds itself in a double encounter with one of the foes being extraordinarily well-hatted.
This message was last edited by the GM at 23:37, Sun 24 July 2022.
Aremis
player, 92 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 25 Jul 2022
at 00:05
  • msg #250

Re: OOC

Umm.  Vaask and Aremis (both with basically no hp left) were only going to attack together if Fancy Hat moved out of the smoke and into Room 11. We had one chance to combine 3 attacks, simultaneous, to try to bring down Fancy Hat.

Aremis was backing up and deferring his 2 attacks if/until Fancy Hat stepped into Room 11.  Did Fancy Hat step in?

I’m not sure why Víxl engaged in melee attack - unless it was tied to Fancy Hat entering the room.

Aremis only needed to fighting retreat/parry if Fancy Hat followed him into room 11, in which case, Aremis was going to attack back and not parry.

I was reporting Vaask’s action (previously in OOC & IG posts), since he’s tied up until tomorrow.  If Fancy Hat stepped in, we both attacked.  If Fancy Hat played the coward, we both stayed in the NW and NE quadrants, respectively, awaiting Fancy Hat.

If Fancy Hat stepped in, then there were 3 targets (Víxl, Vaask and me) he could attack, if Fancy Hat stayed back in the smoke, I’m not sure who he could reach - I guess Víxl if she moved up to that doorway, but I assumed she was attacking from SE quadrant and only if Fancy Hat came in.

Perhaps it’s too late.  Not sure what’s now going on.
This message was last edited by the player at 00:29, Mon 25 July 2022.
The Lord of Divine Words
GM, 112 posts
Mon 25 Jul 2022
at 01:28
  • msg #251

Re: OOC

Vixl:
So, she took off to enter the other room and the fight, if there was space and opportunity.

There was both space and opportunity for her to enter the room and fight (and miss), so Fancy Hat did not have the opportunity to enter the room.
Aremis:
Aremis was backing up and deferring his 2 attacks if/until Fancy Hat stepped into Room 11.  Did Fancy Hat step in?

No, Vixl engaged him in SW 11 of the room. It was the party's turn and that was her declared action.
Aremis:
I’m not sure why Víxl engaged in melee attack - unless it was tied to Fancy Hat entering the room.

See above.

Aremis:
Aremis only needed to fighting retreat/parry if Fancy Hat followed him into room 11, in which case, Aremis was going to attack back and not parry.

I'm sorry. I can't follow the logic here. It was the party's turn.
If Aremis delays, then the leader attacks him from his current position.
If Aremis retreats, then the leader would have followed him -- if Vixl had not engaged him in his current position.

Aremis:
If Fancy Hat stepped in, we both attacked.  If Fancy Hat played the coward, we both stayed in the NW and NE quadrants, respectively, awaiting Fancy Hat.

Not to be redundant, but this couldn't happen with him being engaged by Vixl.

So I think your confusion might stem from a misunderstanding of Vixl's post.

If Vaask was going to remain unengaged, that's fine. I can make that adjustment.

I'm not sure that it matters all that much. This is a dangerous module and, as you've picked up, this probably isn't a guy you're supposed to fight.
This message was last edited by the GM at 01:31, Mon 25 July 2022.
Aremis
player, 93 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 25 Jul 2022
at 03:33
  • msg #252

Re: OOC

Not much to do now.  But I was trying to get Fancy Hat to follow me and I was going to take my final 2x attack on him if he did so.  I was just waiting for confirmation that he was, in fact, following me.  If Víxl tried to side swipe him when he came in to attack me, that’s fine.  But his attack, if he was still pursuing me, should have been on me, not Víxl or Vaask.  I’m the fighter who attacked him and am the obvious threat - albeit on my last breath.  In which case, I should have taken the death blow instead of Vaask - but I’d still like to get off my final 2 attacks, in this life, if possible.  And Vaask would likewise attack - once Fancy Hat committed to killing me.

May not change anything in the long run, but that was the maneuver we were going for.

If you put Fancy Hat and the other Fighter in Room 11, and have Fancy Hat’s attack on me (rather than Vaask) and the other Fighter’s missed attack on Víxl or Vaask, I think that was what we we trying to do,  if that enables the 3rd fighter to come and attack, as well, so be it.

If that rewrite works, Vaask is still alive and will take his one attack and I’ll take my final double attack as I die, which is fitting since this was my attack plan from the beginning.
The Lord of Divine Words
GM, 113 posts
Mon 25 Jul 2022
at 12:16
  • msg #253

Re: OOC

Aremis:
But I was trying to get Fancy Hat to follow me and I was going to take my final 2x attack on him if he did so.


Even had Vixl not intervened, it would not have worked out like that. That would have been a standard D&D 4.0+ type of power (5' step, followed by a Pull 5/normal attack).

R4: Enemy goes -- you go. If you delay, then you effectively move into R5 and then FH attacks you where you stand.

That's how this plays out in OSRIC.

Now, that we've had this discussion (and hypothetially processed it in game terms!), would you like to amend your declaration? I would note that if you do not retreat, then l'Atreq has a 50% chance of hitting you with that bottle as he will be firing into melee.

If I were to emphasize anything, it would be that if you don't know what you want to do, you should delay as I can't really process OSRIC with triggers -- but if you delay in the back half of the round, then the enemy will act again with you having done nothing.

Since I'm dispensing advice, I would also say that Tarrahn, at a minimum, should cast Shillelagh and Orum should throw a dart at ManE or FH. It's best to reduce the number of attackers, so you should try to drop the small fry first. That has the potential of changing the dynamic of the encounter.

Back End of Round 4
Aremis: Fighting retreat + parry into NW 11.
l'Atreq: Hits Fancy Hat with a bottle of oil from NE 11.
Orum: Moves to NE 11.
Vixl: Moves to SW 11, engages Fancy Hat and ManD, misses FH.
Tarrahn: Passes.
Vaask: Passes.

This message was last edited by the GM at 12:55, Mon 25 July 2022.
The Lord of Divine Words
GM, 114 posts
Mon 25 Jul 2022
at 19:38
  • msg #254

Re: OOC

l'Atreq:
With flint and steel already in hand it becomes possible to light and throw a molotov directly at the oil-soaked leader of the men.

Maybe I don't understand the whole mechanics of this properly. Doesn't it require two hands to bring flint and tinder together to create a spark? You'd have to put the bottle on a surface, the floor in this case, to leave your two hands free.

It had always been my understanding that lighting a torch took a round.

That's what I meant when I said there were tactical limitations to oil/flame; it requires a high degree of cohesion/coordination. Another player needs to be lighting a torch while another one is dispensing the oil, etc. etc.
l'Atreq
player, 85 posts
Cleric 1 ? human
AC6 HP6/8
Mon 25 Jul 2022
at 20:27
  • msg #255

Re: OOC

Ahh. So to all intents and purposes, molotovs need two people.  Can I undo that one then?
The Lord of Divine Words
GM, 115 posts
Mon 25 Jul 2022
at 21:30
  • msg #256

Re: OOC

Sure.

Another possibility would be to pour oil in FH's square and then another character drops a lit torch in it. That's what I mean by the coordination.

That would deal dmg for lighting him up and d6 for the flaming oil on the floor.
Aremis
player, 94 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 25 Jul 2022
at 21:59
  • msg #257

Re: OOC

Molotov cocktails are great if you walk around carrying the party torch or if there are lit torches along the wall or a lit fireplace in the room.  Pain in the ass otherwise.
Aremis
player, 95 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 25 Jul 2022
at 22:49
  • msg #258

Re: OOC

The Lord of Divine Words:
Even had Vixl not intervened, it would not have worked out like that. That would have been a standard D&D 4.0+ type of power (5' step, followed by a Pull 5/normal attack).

R4: Enemy goes -- you go. If you delay, then you effectively move into R5 and then FH attacks you where you stand.

That's how this plays out in OSRIC.


We seem to be at an impasse.  I’ve never played AD&D 4.0 or 5.0, so I’m not sure how technical they decided to get with combat footwork, but there is nothing special about chewing gum and walking, or moving back or to the side 5’ while still attacking - as long as there is room to do so. That is basic or 1stEd AD&D.  Not sure whyI had to fighting retreat/parry opponents who did not follow me across the room.  They disengaged.  If Víxl and I swapped positions in a hall, that makes sense, but I moved one direction in a 20x20 room and she came in from a different direction.  I’ll waive an offensive action since FH did not enter the room.  For the same reason Vaask deferred.

In this round, if FH walks/moves into Room 11, I will immediately engage him in melee on my initiative, but it is absurd that I would have to give up initiative and allow him to move into the room and attack me first before I or the party can attack or have to move forward and prevent him from entering room 11 if I want to keep my initiative advantage.  Regardless of initiative, FH is either coming into the room or not.  OSRIC certainly does not handcuff grown adults from handling this situation and initiative too.  As soon as FH steps into the SW quadrant of room 11, Vaask and I are attacking him. If he stays in the other room, I’m going to switch weapons and start shooting him with my bow. And I assume Vaask will do the same with his sling.  But we’re obviously not doing that if he is continuing to advance.

Terrahn has cast Shillelagh in Round 5 and should be able to attack the smaller fighter.  Given its limited duration and melee only capability, he was probably better off with his sling assisting Orum.

You are going to have to throw darts on Orum’s behalf - he already announced that you were going to have to take action for him since he is out of pocket for a few days (?) on a new contract.  He moved 10 feet, so I assume that he too can still throw a few darts to finish up round 4.
This message was last edited by the player at 22:58, Mon 25 July 2022.
Vixl
player, 45 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 25 Jul 2022
at 23:08
  • msg #259

Re: OOC

The Lord of Divine Words:
Front End of Round 5
FH hits Vixl for 8 dmg.
ManE misses Vixl.
</tt>
19:19, Today: The Lord of Divine Words rolled 21,8,11,4 using d20+1,d8+1,d20,d8.  FH and ManE attack Vaask.


I assume that last line is supposed to read Víxl, not Vaask.
And I also assume we lost initiative, so Víxl will not get an attack before falling.

It is not what I would have hoped, or even anticipated, but que sera sera.

But if you do not mind some table talk, here is my suggestion for the rest of you.

Surrender.

Surrender does not always mean death, after all, and perhaps you have a reason in this case.

We know they are misogynists, and the only woman in the party (pending what l'Atreq has hidden under robes and mask) is both down and a spell-caster. Claim the evil woman beguiled you all, and now that she is fallen, you are free of her magicks.

Who knows, if the argument and the rolls are good, and not all of you used charisma as a dump stat, you might be able to save Víxl as well (for punishment of her crimes). If not, it is still better for the sole dying person be the sacrificial lamb so that the rest do not fall as well.

Edit- assuming Víxl is not dead already. I do not think we received the result of the votes on when death comes, but I know I voted against it being at the proposed -1 (thank goodness). *L*
This message was last edited by the player at 23:15, Mon 25 July 2022.
The Lord of Divine Words
GM, 116 posts
Mon 25 Jul 2022
at 23:46
  • msg #260

Re: OOC

In reply to Vixl (msg # 259):

And I also assume we lost initiative, so Víxl will not get an attack before falling.
--Correct. I don't reroll init each round unless a new group enters the fray.

But if you do not mind some table talk, here is my suggestion for the rest of you.
--I have always been a most vocal proponent of table talk.

We know they are misogynists
--You heard "lesser qualities of the lesser sex." That could make them chauvinists rather than misogynists. FWIW.
This message was last edited by the GM at 23:47, Mon 25 July 2022.
The Lord of Divine Words
GM, 117 posts
Tue 26 Jul 2022
at 12:37
  • msg #261

Re: OOC

I'm planning to update this afternoon or tonight.
This message was last edited by the GM at 12:54, Tue 26 July 2022.
Aremis
player, 96 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Tue 26 Jul 2022
at 16:00
  • msg #262

Re: OOC

Just need to know if FH and 1 or 2 fighters are in room 11 this round or staying in room 12 this round to be able to declare an action.
The Lord of Divine Words
GM, 118 posts
Tue 26 Jul 2022
at 18:53
  • msg #263

Re: OOC

But Aremis you can't properly know that...

However, they both still look fighting mad, and if nobody engages them during the party's round, they will charge into your room with targets chosen randomly. If you wait for them to do that, then you're passing.

Back end of Rnd #5
Party does not engage FH.

Top of Rnd #6
FH and his two mates storm into 11.

Now, if you were to CHARGE into melee, maybe kill one of FH's mates, maybe wound FH, I might need to think about a morale check. I don't know.
l'Atreq
player, 86 posts
Cleric 1 ? human
AC6 HP6/8
Tue 26 Jul 2022
at 19:19
  • msg #264

Re: OOC

I've altered my move in view of the pointlessness of the molotov.  Someone has to charge.
Tarrahn
player, 50 posts
Halfling of the desert
Loose fitting clothing
Tue 26 Jul 2022
at 22:14
  • msg #265

Re: OOC

I'll post my charge attack later tonight.
Vaask
player, 47 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Tue 26 Jul 2022
at 22:32
  • msg #266

Re: OOC

“Forward, the Light Brigade!”
Was there a man dismayed?
Not though the soldier knew,
Someone had blundered.
Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die.
Into the valley of death,
[st]rode the six hundred.
Aremis
player, 98 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Wed 27 Jul 2022
at 01:17
  • msg #267

Re: OOC

Thanks for the inspiring post, Vaask.  Didn’t mean to interfere with your own charge or ranged attack.  I just followed l’Atreq into the fray.  You and Orum and Tarrahn can either be the last wave of attacks, surrender, or run away while you can.  I’m sorry my plan failed the party.
Vaask
player, 48 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Wed 27 Jul 2022
at 01:39
  • msg #268

Re: OOC

No worries Aremis! Vaask is charging of his own accord. If I understand things correctly, others are doing the same. We will live or we will die, together, in a blaze of glory. All good.
The Lord of Divine Words
GM, 120 posts
Wed 27 Jul 2022
at 01:45
  • msg #269

Re: OOC

I think this is also a learning experience, the true essence of OSRIC in a true classic module.

There is only room for two PC's to engage with the foes in SW 11/NW 12, Vaask, so I took the liberty of trying to give you something useful to do.

The party is up.

ManE is more than moderately wounded.
FH is moderately wounded.
Vaask
player, 49 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Wed 27 Jul 2022
at 01:59
  • msg #270

Re: OOC

The Lord of Divine Words:
There is only room for two PC's to engage with the foes in SW 11/NW 12, Vaask, so I took the liberty of trying to give you something useful to do.

Thanks!
Aremis
player, 99 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Wed 27 Jul 2022
at 02:13
  • msg #271

Re: OOC

Just FYI: Orum gets up to 3 darts per round, if he wants to use all of them.
The Lord of Divine Words
GM, 121 posts
Wed 27 Jul 2022
at 02:45
  • msg #272

Re: OOC

In reply to Aremis (msg # 271):
Missed by a couple of whiskers twice, he did.

22:43, Today: The Lord of Divine Words rolled 14,2,14,2 using d20-1,d3,d20-1,d3.  the other two darts.
Aremis
player, 102 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Wed 27 Jul 2022
at 02:50
  • msg #273

Re: OOC

Thx for trying!
The Lord of Divine Words
GM, 122 posts
Thu 28 Jul 2022
at 13:09
  • msg #274

Re: OOC

I plan to update later today.

A couple of notes. Let's put Vaask in SE 11, SE quadrant, right next to the door to 12. From there, he can't directly attack ManE or FH (no melee attacks around corners). However, he could toss his torch onto either of their spots, thus igniting the oil beneath FH. I might be fudging a bit with that understanding, but it doesn't seem all that far off.

Per Labyrinth Lord, a person ignited in such a manner takes d8 for 2 rounds. After that he would take the d4 burning oil damage.

Tarrahn, this is your round to attack with your enchanted wood as you can take the place of the fallen l'Atreq. You should read up on the Charge option in OSRIC.

Orum, now that Aremis has engaged the two men in melee, you wouldn't want to throw more darts. You could do other things though.
This message had punctuation tweaked by the GM at 13:10, Thu 28 July 2022.
Tarrahn
player, 52 posts
Halfling of the desert
Loose fitting clothing
Thu 28 Jul 2022
at 14:59
  • msg #275

Re: OOC

In reply to The Lord of Divine Words (msg # 274):
Tarrahn, this is your round to attack with your enchanted wood as you can take the place of the fallen l'Atreq. You should read up on the Charge option in OSRIC.

Doing that now, thank you!
Aremis
player, 103 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Thu 28 Jul 2022
at 15:28
  • msg #276

Re: OOC

If Orum doesn’t respond, @DM will have to act on his behalf again - he didn’t say when he would be able to check back in from his work travel.
This message was last edited by the player at 23:42, Thu 28 July 2022.
Aremis
player, 104 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Thu 28 Jul 2022
at 15:31
  • msg #277

Re: OOC

@DM: unless you are suggesting Orum stand guard in the hall to await the missing fighter, he could also pull Víxl and l’Atreq back from the fire and bind their wounds to stop them from bleeding out.
This message was last edited by the player at 23:44, Thu 28 July 2022.
The Lord of Divine Words
GM, 123 posts
Thu 28 Jul 2022
at 15:34
  • msg #278

Re: OOC

Oh, thanks for the reminder. Orum will stabilize one of the dying PCs.

Tarrahn, a couple of notes about Shillelagh.

It deals 2d4 dmg to medium targets. The +1 only applies to the to hit roll. And I assume that you wanted to try to drop ManE.
This message was last edited by the GM at 15:35, Thu 28 July 2022.
Tarrahn
player, 54 posts
Halfling of the desert
Loose fitting clothing
Thu 28 Jul 2022
at 15:47
  • msg #279

Re: OOC

The Lord of Divine Words:
Oh, thanks for the reminder. Orum will stabilize one of the dying PCs.

Tarrahn, a couple of notes about Shillelagh.

It deals 2d4 dmg to medium targets. The +1 only applies to the to hit roll. And I assume that you wanted to try to drop ManE.

Of course, I went with the weapons original damage.  Correct, +1 to hit and +2 for the charge attack as I read it in OSRIC correctly.

I'll re-roll the damage
Aremis
player, 105 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 29 Jul 2022
at 02:03
  • msg #280

Re: OOC

So.

Do we now have an active oil fire going on in the NW quadrant of Room 12?

And, does that mean FH and ManD are both taking d4 hp of damage each round they stand in or start the round in the burning oil.  And isn’t that in addition to the 2 rounds of d8 damage FH is taking from being on fire from being doused in oil too?

Is there now smoke concealment (-2 to hit) in each quadrant adjective to the NW quadrant of Room 12, which would be affecting party members engaged in melee in the SW and SE quadrants of Room 11?
This message was last edited by the player at 02:09, Fri 29 July 2022.
The Lord of Divine Words
GM, 125 posts
Fri 29 Jul 2022
at 02:17
  • msg #281

Re: OOC

In reply to Aremis (msg # 280):

Do we now have an active oil fire going on in the NW quadrant of Room 12?

--NW 12, NW quadrant. Each square is composed of 4 squares. ManD is in NW 12, NE quadrant.

And, does that mean FH and ManD are both taking d4 hp of damage each round they stand in or start the round in the burning oil.  And isn’t that in addition to the 2 rounds of d8 damage FH is taking from being on fire from being doused in oil too?

--the d8 represents the increased damage from being covered in boiling oil rather than only standing in it. Next round FH will take d8; d6 the round after (assuming Vaask used the cleaner oil).

Is there now smoke concealment (-2 to hit) in each quadrant adjective to the NW quadrant of Room 12, which would be affecting party members engaged in melee in the SW and SE quadrants of Room 11?

--The smoke in NW 12 does not provide concealment for party members in Room 11.
This message was last edited by the GM at 02:18, Fri 29 July 2022.
Aremis
player, 106 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 29 Jul 2022
at 02:28
  • msg #282

Re: OOC

In reply to The Lord of Divine Words (msg # 281):

Got it.  Vaask using normal (more potent but less smokey) oil - so no smoke in Room 11.

Fairie Fire on FH has now expired.
Orum Copsetwinkle
player, 51 posts
High nail gets pounded
HP: 3/5
Fri 29 Jul 2022
at 02:50
  • msg #283

Re: OOC

Okay, I'm back and agree that OSRIC darts into melee rules are prohibitive and binding makes sense.

That being said, Orum stands ready to use his staff to help if called for.
Aremis
player, 108 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 29 Jul 2022
at 03:00
  • msg #284

Re: OOC

Orum: suggestion: bind Víxl this round or pull l’Atreq out of the melee quadrant and then bind each the next 2 rounds.  Both are still bleeding out and losing 1 hp per round - until you bind them.  There is no one else to do it.  You may be the last party member standing.  Save who you can.  Good luck!
Vaask
player, 52 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Fri 29 Jul 2022
at 03:05
  • msg #285

Re: OOC

In reply to Aremis (msg # 284):

Good call Aremis. We are going to make it out of this, by the skin of my yellow country teeth!

https://www.youtube.com/watch?v=pCKWeOrP_yc
Orum Copsetwinkle
player, 53 posts
High nail gets pounded
HP: 3/5
Fri 29 Jul 2022
at 03:07
  • msg #286

Re: OOC

Agreed. Vixl then l'Atreq.

Although....There is that whole backstab extra damage with a lucky roll I had blanked on until now.
Aremis
player, 110 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 29 Jul 2022
at 03:24
  • msg #287

Re: OOC

If you wanted to get in the good graces of the locals (Fancy Hat in particular), now would be the perfect time to back stab Vaask, and then Tarrahn or me (whichever of us is still standing after the next round).

Backstabbing Fancy Hat in the other room would be great - if you could avoid the burning oil in the hallway at 11a, but I’m not sure you can jump it and avoid taking d4 damage...and you’re already too low on hp.
Aremis
player, 111 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 29 Jul 2022
at 03:31
  • msg #288

Re: OOC

With ManD presumably down, would be an ideal time for Tarrahn to fighting retreat and allow Vaask to step in and help finish off FH.  He can’t kill both of us, and Tarrahn still has one Fairie Fire available (and your Sjillelagh has now expired).
Vixl
player, 46 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 29 Jul 2022
at 11:40
  • msg #289

Re: OOC

Orum Copsetwinkle:
Orum does his best to bind Vixl's wounds.


Thank you!
The Lord of Divine Words
GM, 126 posts
Fri 29 Jul 2022
at 12:58
  • msg #290

Re: OOC

In reply to Aremis (msg # 282):

I wasn't calculating spell duration correctly. The casting round does not count; otherwise, a spell like shillelagh would expire the round that it is cast.
The Lord of Divine Words
GM, 127 posts
Fri 29 Jul 2022
at 13:01
  • msg #291

Re: OOC

Aremis's first strike killed ManD; his next does 5 dmg (no adjustment to damage for rolling a 20) to FH. FH is severely injured.
Aremis
player, 112 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 29 Jul 2022
at 14:02
  • msg #292

Re: OOC

Thanks. I know OSRIC has no crit hits.  Was just enjoying the thrill of my Natural 20 roll.  I’ll update my post on who was attacked.  Thx.  -DONE!
This message was last edited by the player at 14:56, Fri 29 July 2022.
The Lord of Divine Words
GM, 128 posts
Fri 29 Jul 2022
at 19:21
  • msg #293

Re: OOC

Vaask, with Tarrahn disengaging, you can join the melee now. Since you are all acting in the back end of the round, you just delay until after Tarrahn has acted.
Vaask
player, 54 posts
Male Half-Orc F/C
AC: 4, HP: 6/11
Fri 29 Jul 2022
at 19:57
  • msg #294

Re: OOC

In reply to The Lord of Divine Words (msg # 293):

Thanks.
The Lord of Divine Words
GM, 130 posts
Fri 29 Jul 2022
at 23:27
  • msg #295

Re: OOC

With l'Atreq and Vixl having suffered debilitating injuries, two fresh adventurers will be taking their place (lurker 1 and 2) until such a time as they have recovered and must take the place of other incapacitated infidels. That could well be the next encounter. Who knows?
This message was last edited by the GM at 23:27, Fri 29 July 2022.
Orum Copsetwinkle
player, 55 posts
High nail gets pounded
HP: 3/5
Fri 29 Jul 2022
at 23:29
  • msg #296

Re: OOC

Suggest we rest until all the original four are cured to full health. For my part, Hypnotism is my most potent spell so I plan to stick to that.

Do we think using their masks would allow us some level of disguise?
Aremis
player, 113 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sat 30 Jul 2022
at 00:03
  • msg #297

Re: OOC

Agreed on all points.  We MUST heal.  We MUST mourn our Party losses.  Aremis accepts full responsibility for the loss of Víxl and l’Atreq - they fell because he did not plan the attack well, and they sacrificed themselves to save the rest of the party.  He owes his life to BOTH of them for their bravery,

Fortunately they survived!  But now we are without them for a bit, while they heal.
This message was last edited by the player at 02:39, Sat 30 July 2022.
Aremis
player, 116 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sat 30 Jul 2022
at 02:43
  • msg #298

Re: OOC

Hopefully, the two new characters joining us can add to the fighting and healing capabilities of the Party.  We are down to 2 fighters, 1 CLW, and no sleep spells per day.  We may have to completely change tactics and go stealth/thieving mode, with masks on, to advance any further...
Vixl
player, 47 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 30 Jul 2022
at 10:00
  • msg #299

Re: OOC

Certainly it did not turn out as ideally as one would hope, but everyone survived. That seems a success to me, even if it does make me a lurker for the foreseeable future. ^_^

On suggestion though- besides thieving/stealth mode, there is also charisma/alliance mode. We are all still lot in a desert. All the plundered treasure in the world will do no good if you have not the place to spend it, and without l’Atreq, the supply of fresh water and has just gone away (although Tarrahn an still purify found water). It would be strongly beneficial to find someone to ally with, the sooner the better- and since a helm of telepathy was just found, you now have an excellent way to check if they are trustworthy as well.
l'Atreq
player, 88 posts
Cleric 1 ? human
AC6 HP6/8
Sat 30 Jul 2022
at 12:59
  • msg #300

Re: OOC

If there's no fresh water but there is a water purifier, I suggest using purify food and water to purify collected pee at the end of the day.
Aremis
player, 117 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sat 30 Jul 2022
at 15:11
  • msg #301

Re: OOC

Excellent points, both, Víxl & l’Atreq!
The Lord of Divine Words
GM, 132 posts
Sat 30 Jul 2022
at 19:19
  • msg #302

Re: OOC

I forgot to mention that the supplies included jugs of water but still feel free to store urine in the empty ones.

There will be a logistical pause to allow for L1 and L2 to complete their characters. I suppose I should say I expect them to be completed by Monday.
Aremis
player, 118 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sun 31 Jul 2022
at 00:01
  • msg #303

Re: OOC

But we CAN store urine in the interim?  Awesome!
Vaask
player, 55 posts
Male Half-Orc F/C
AC: 4, HP: 6/11
Sun 31 Jul 2022
at 01:26
  • msg #304

Re: OOC

I assume we can store other body fluids too, if so inclined?
l'Atreq
player, 89 posts
Cleric 1 ? human
AC6 HP6/8
Sun 31 Jul 2022
at 11:31
  • msg #305

Re: OOC

Blood should work, anything thicker not so much and even blood has to be stored in such a way that it doesn't coagulate.
Aremis
player, 119 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 1 Aug 2022
at 04:27
  • msg #306

Re: OOC

What are the objects shown against the wall on the west side of Rooms 11 & 12 on either side of the door between Rooms 11 & 12?  Are those shelves or bookcases or trunks?  And is there something specific associated with the “I in circle” spot in the SE quadrant of Room 12?  The “star in circle” spot in the hall is obviously the Grom statue we already examined.  Just trying to understand the quarters in which we have chosen to take refuge.  Thx!
This message was last edited by the player at 15:18, Tue 02 Aug 2022.
The Lord of Divine Words
GM, 133 posts
Mon 1 Aug 2022
at 12:43
  • msg #307

Re: OOC

In reply to Aremis (msg # 306):

I don't see the objects you're referring to.

Ignore the I in the circle.

Yes, the star is statue of Gorm.
Aremis
player, 120 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 1 Aug 2022
at 13:36
  • msg #308

Re: OOC

Ok.  Just making sure those weren’t additional doors in and out of Rooms 11 & 12 that were cut off on the original graphic.  They look like something on the west side of the rooms, but it’s hard to tell based on what’s been posted so far.

If the door between 11 & 12 wasn’t there, the lines look like they would be a throne or dais against the wall.  I had assumed originally that those were the cots that the men were sleeping on.
This message was last edited by the player at 13:41, Mon 01 Aug 2022.
The Lord of Divine Words
GM, 134 posts
Mon 1 Aug 2022
at 14:46
  • msg #309

Re: OOC

In reply to Aremis (msg # 308):

Those are all doors.
Aremis
player, 121 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 1 Aug 2022
at 14:55
  • msg #310

Re: OOC

In reply to The Lord of Divine Words (msg # 309):

Doors!?!

There are more doors into our rest haven??  It looked like a table or throne.

Maybe supply closets.

Orin will obviously need to listen.  We can’t afford any more encounter the moment.  Any way to barricade them or spike them?  I think you said the doors to the hallway swung both ways.
The Lord of Divine Words
GM, 135 posts
Mon 1 Aug 2022
at 17:14
  • msg #311

Re: OOC

We're paused while I finish integrating the two lurkers into the game. If I need to, I'll move on to L3 to take a spot.

But as a reminder, there is to be no spiking of stone slab doors.
Orum Copsetwinkle
player, 58 posts
High nail gets pounded
HP: 3/5
Mon 1 Aug 2022
at 19:27
  • msg #312

Re: OOC

Understood. If they are all stone slab, will then, none get spiked.

Orum would never do this, but as a player I would place the vanquished in front of the doors to retard their opening, or, should they open the other direction, give heed to those who would mess with us.
The Lord of Divine Words
GM, 136 posts
Tue 2 Aug 2022
at 12:38
  • msg #313

Re: OOC

Excellent, I have been looking forward to consulting my Advanced Decomposition and Disease appendix.

Looks like L1 is not going to work out, so L3 will take his place.

I will update the game later today.
L3
player, 1 post
Tue 2 Aug 2022
at 12:40
  • msg #314

Re: OOC

In reply to The Lord of Divine Words (msg # 313):

L3 here, Birahu the Black, wizard. Ready to die in your service. I'll work on him starting today.
L3
player, 2 posts
Tue 2 Aug 2022
at 12:46
  • msg #315

Re: OOC

In reply to L3 (msg # 314):

10, 11, 15, 15, 15, 17, nice numbers!
L3
player, 3 posts
Tue 2 Aug 2022
at 12:58
  • msg #316

Re: OOC

In reply to L3 (msg # 315):

OSRIC 2nd Edition?
L3
player, 4 posts
Tue 2 Aug 2022
at 13:15
  • msg #317

Re: OOC

In reply to L3 (msg # 316):


What class is most needed? I can be whatever you think you need. Fighter, Rogue, Cleric or Wizard. Something else?
Alerasune Weavekind
player, 4 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Tue 2 Aug 2022
at 13:26
  • msg #318

Re: OOC

I am playing a Fighter/Cleric/Magic User myself, just so everyone is aware :)
L3
player, 5 posts
Tue 2 Aug 2022
at 13:39
  • msg #319

Re: OOC

In reply to Alerasune Weavekind (msg # 318):

I'll be human I think. I tend to travel near the front even as a wizard. It is dangerous though.
Aremis
player, 122 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Tue 2 Aug 2022
at 15:13
  • msg #320

Re: OOC

Welcome aboard, Birahu!  The party is light on melee combat firepower and healing capabilities.  You can be whatever you want to be.  With the lethality of this module, no matter how much we try to balance, we will likely be without fighting, healing, magic, or thief abilities at various points in the campaign. We will have to be creative to survive - perhaps make friends, recruit hirelings, find healing potions.  We now have masks and access to the locals’ clothing, so we might be able to blend in (or do some limited scouting incognito).

Looking forward to see how you and Alerasune join our ragtag crew, in game.
L3
player, 6 posts
Tue 2 Aug 2022
at 15:17
  • msg #321

Re: OOC

In reply to Aremis (msg # 320):

Either Birahu or Magnus, definitely a wizard, just waiting to die at low level. I guess I could be an Elvin Fighter/Wizard?????

About half done now.
This message was last edited by the player at 15:18, Tue 02 Aug 2022.
Aremis
player, 123 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Tue 2 Aug 2022
at 15:32
  • msg #322

Re: OOC

The multi class characters, just due to limited attribute scores, tend to favor one class over another, by default and player interest/comfort level.    Plus limited spells at low level just hampers all spellcasters early on.  Vaask, for example, is more Fighter than Cleric (only 1 spell per day).  Víxl is more Mage than Fighter (so far, better success casting than melee). Orum, so far, is more Thief than Illusionist.  Not sure which way Alerasune will favor - STR/weapon specialization or 3 cleric spells or more mage spells at higher level? Good AC and HP leans toward fighter.
L3
player, 7 posts
Tue 2 Aug 2022
at 15:35
  • msg #323

Re: OOC

In reply to Aremis (msg # 322):

We first level? Or higher? Stick with wizard I think. Try something else if/when he dies. I rarely die, but you never know in this one. ;-) I see Ben as very fair though, he's a good player.
The Lord of Divine Words
GM, 137 posts
Tue 2 Aug 2022
at 15:42
  • msg #324

Re: OOC

First level
L3
player, 8 posts
Tue 2 Aug 2022
at 15:45
  • msg #325

Re: OOC

In reply to The Lord of Divine Words (msg # 324):

60 gold to start. 5hp.
Alerasune Weavekind
player, 5 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Tue 2 Aug 2022
at 15:53
  • msg #326

Re: OOC

At least initially Alerasune will mostly be a Longsword waving fool, who can also cast some cure spells, and a sleep spell once per day
L3
player, 9 posts
Tue 2 Aug 2022
at 16:01
  • msg #327

Re: OOC

In reply to Alerasune Weavekind (msg # 326):

We doing NWP and such? One extra proficiency slot? For weapons?
L3
player, 10 posts
Tue 2 Aug 2022
at 16:13
  • msg #328

Re: OOC

In reply to L3 (msg # 327):

Just equipment and spells. Almost ready, I love OSRIC even more than 3.5!
Magnus Amundson
player, 12 posts
Tue 2 Aug 2022
at 16:51
  • msg #329

Re: OOC

In reply to L3 (msg # 328):

Working on equipment, I guess I need the DM for spells.
Magnus Amundson
player, 13 posts
Tue 2 Aug 2022
at 17:17
  • msg #330

Re: OOC

In reply to Magnus Amundson (msg # 329):

Equipment done
Magnus Amundson
player, 14 posts
Wizard 1
AC 7 HP 5/5
Tue 2 Aug 2022
at 17:42
  • msg #331

Re: OOC

In reply to Magnus Amundson (msg # 330):

--------------------------------------------------------------------------------
Spells
------

Read Magic
Sleep
Comprehend Languages
Hold Portal
Aremis
player, 126 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Tue 2 Aug 2022
at 18:46
  • msg #332

Re: OOC

Which one is memorized for today?

Same question to Alerasune and Magnus for the status chart.  Thx!
Alerasune Weavekind
player, 6 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Tue 2 Aug 2022
at 20:12
  • msg #333

Re: OOC

Sleep
Magnus Amundson
player, 15 posts
Wizard 1
AC 7 HP 5/5
Wed 3 Aug 2022
at 11:02
  • msg #334

Re: OOC

In reply to Alerasune Weavekind (msg # 333):

I can do sleep, or hold portal.
Aremis
player, 130 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Wed 3 Aug 2022
at 13:22
  • msg #335

Re: OOC

Your call on spell choice, but Hold Portal only lasts 1 round/level, so only helpful to slow down enemy briefly, if we are being chased.  Sleep obviously very powerful and can turn the tide of battle at low level.
Magnus Amundson
player, 17 posts
Wizard 1
AC 7 HP 5/5
Wed 3 Aug 2022
at 13:26
  • msg #336

Re: OOC

In reply to Aremis (msg # 335):

Sleep, Hold Portal was a random spell. I got Read Magic, picked Sleep, other two rolled randomly.
Vaask
player, 57 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 4 Aug 2022
at 21:27
  • msg #337

Re: OOC

@Alerasune & Magnus - Welcome! Very glad to have you join the company.

@Host & Aremis - Following up on my post in the game thread, I recognize I may be of no actual use in expediting recovery for l'Atreq & Vixl (as far as game mechanics are concerned). I'm just trying to stay in character. Seems like the right thing for Vaask to say/do, or at least offer.
The Lord of Divine Words
GM, 139 posts
Thu 4 Aug 2022
at 21:30
  • msg #338

Re: OOC

Be explicit about wearing/not wearing the masks (if you have not already been). Don't leave it up to my interpretation.
Vaask
player, 58 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 4 Aug 2022
at 22:12
  • msg #339

Re: OOC

In reply to The Lord of Divine Words (msg # 338):

Safe to say that no one has a mask on yet, correct? And when we venture out of the room, everyone will be masked. The only question is whether Vaask stays or goes.

ETA: welp, apparently Aremis had a different idea, so I guess it's not safe to assume anything, which proves your point. We need to be clear on this issue.
This message was last edited by the player at 22:55, Thu 04 Aug 2022.
Aremis
player, 135 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Thu 4 Aug 2022
at 23:09
  • msg #340

Re: OOC

Fair enough.  To address everyone’s concern, no one will be wearing masks at the moment, but I think it’s prudent for everyone at least to have one just in case.  But if the Party sentiment (or even individual sentiment) is against wearing or even carrying a mask, that’s fine too.  We can adjust, as necessary,  I’ll keep a bearded mask on my person to wear as/if needed.  If anyone feels strongly against wearing and carrying a mask, just post in OOC so we know who has one and who will not be doing so. Either is fine.

I don’t think we need to wear anything yet - we’ve been in and out of this hallway for days, perhaps even a week, with no encounters.  So I don’t think we need to wear them immediately.

And my recommendation for Orum to carry both masks and the Helm is just a recommendation - if anyone has a different suggestion or if Orum doesn’t like that plan, we can adjust that plan as well,
Vaask
player, 60 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 4 Aug 2022
at 23:32
  • msg #341

Re: OOC

I don't have strong feelings and am happy to go with the flow. With that said, I was actually leaning the OTHER way...

If everyone decides they're ok wearing the mask, then we all agree to wear them full time outside of the sanctuary/HQ room. At least while we explore this particular area. And we can re-evaluate the plan with each new day or development.

I'm not sure how practical it is to carry the masks and put them on "as needed." Either we are pretending to be residents of this pyramid city, or we are not. That is the question.

Interested in hearing from others.
This message was last edited by the player at 23:42, Thu 04 Aug 2022.
Vaask
player, 61 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 4 Aug 2022
at 23:41
  • msg #342

Re: OOC

One other thought. We could have Orum be himself, and wear the HoT. And the party follows him at a slight distance, all in masks. This makes him the first point of contact for any new encounters, and we could react to each situation according to our reading of it, with the added benefit of his telepathy.

Ex. 1. Orum encounters members of another sect and they attempt to detain him- we could rush up in our masks and claim he's an escaped prisoner of ours.

Ex. 2. Orum encounters members of another sect and determines they are not especially hostile- we could ditch the masks and engage with them as ourselves.

Not sure this idea is workable, much less good. Just thinking out loud.
Aremis
player, 136 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Thu 4 Aug 2022
at 23:46
  • msg #343

Re: OOC

Ah. Yes. I misunderstood your point. There doesn’t seem to be any foot traffic in our hallway, so I figured we could go without masks until we come to a door or room and then whoever was comfortable wearing masks would enter first - others could wait and observe.  If we want to try to pass through occupied rooms or areas, then everyone would need to wear masks to have a chance of passing unmolested.

The other issue is whether, even with masks, we can pass as pyramid occupants since we have a wide range of heights and few humans...knowing whether there were non-humans or significant height ranges among the 10 cleric-fighters we slew might help answer that question.
Orum Copsetwinkle
player, 59 posts
High nail gets pounded
HP: 3/5
Thu 4 Aug 2022
at 23:48
  • msg #344

Re: OOC

So being from the Land of Live Free or Die I'm saying no mask!

Kidding!

I actually like the last idea. If friendly contact, well, I have these tallie friends, bad manners, but I can reign them in.

If not, well, make room Vixl and L'Atreq!
Aremis
player, 137 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Thu 4 Aug 2022
at 23:52
  • msg #345

Re: OOC

In reply to Vaask (msg # 342):

Good idea.

And remember, the hallways are dark and unlit, which we can use to our advantage.  Whether that is Orum sneaking and hiding in shadows. Plus darker rooms and hallways will make it less likely that we stand out.

I’m hoping Orum’s use of the Helm will give us some idea whether we are about to encounter a lizard mask faction, a bearded human faction, or something different.

Orum: the goal is for you NOT to die.  Either sneak in, make friends, or run back to the safety of the party.
This message was last edited by the player at 23:54, Thu 04 Aug 2022.
Tarrahn
player, 58 posts
Halfling of the desert
Loose fitting clothing
Fri 5 Aug 2022
at 16:14
  • msg #346

Re: OOC

I think we should have the masks with us.  However, all of the people we just took out were human?  How do we know demi-humans aren't going to stand out in here?
Aremis
player, 138 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Fri 5 Aug 2022
at 21:02
  • msg #347

Re: OOC

Good question.  I’d like to know as well.
L1Vixl
player, 48 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 5 Aug 2022
at 21:41
  • msg #348

Re: OOC

Aremis:
Orum: the goal is for you NOT to die.


Agreed... don't die and leave me as the shortest in the group!
The Lord of Divine Words
GM, 140 posts
Fri 5 Aug 2022
at 23:10
  • msg #349

Re: OOC

I could be wrong but no actions as of yet have been taken in the main thread?

The northern passageway terminates 50' beyond the T intersection.
Orum Copsetwinkle
player, 60 posts
High nail gets pounded
HP: 3/5
Fri 5 Aug 2022
at 23:12
  • msg #350

Re: OOC

You're right. The plan is being thrashed.
The Lord of Divine Words
GM, 141 posts
Fri 5 Aug 2022
at 23:21
  • msg #351

Re: OOC

Okay, no worries -- now, that I know which state you're in, I can always hunt you down, dead or alive.
Vaask
player, 62 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Fri 5 Aug 2022
at 23:33
  • msg #352

Re: OOC

In reply to The Lord of Divine Words (msg # 351):

Ha! I made a note of that myself. Then put it in a file. Then labeled the file, "Copsetwinkle."
This message was last edited by the player at 23:33, Fri 05 Aug 2022.
Aremis
player, 139 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Sat 6 Aug 2022
at 00:35
  • msg #353

Re: OOC

Once everyone in the Party decides whether or not they will carry a bearded man mask, around the neck, on their belt, or in a backpack, or affirmatively decides not to carry a mask, we’ll search the northern hallway for doors or secret doors.

I still propose that Orum wear the Telepathy helm and have both the lizard and bearded man masks in his backpack - based on what he reads from the next rom inhabitants, Orum can decide, in the moment, whether to wear one of the masks or go in au naturale.

But, at this point. we are just seeking Party consensus to walk up our current 50’ hallway, without masks on, and look for doors or secret doors.
Vaask
player, 63 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Sat 6 Aug 2022
at 00:40
  • msg #354

Re: OOC

Aremis:
But, at this point. we are just seeking Party consensus to walk up our current 50’ hallway, without masks on, and look for doors or secret doors.

I endorse this plan. In the meantime, Vaask will add a mask to his possessions, and keep the invalids company.
This message was last edited by the player at 00:40, Sat 06 Aug 2022.
Orum Copsetwinkle
player, 61 posts
High nail gets pounded
HP: 3/5
Sat 6 Aug 2022
at 00:45
  • msg #355

Re: OOC

I agree that I should go maskless, as that allows for the lost wanderer schtick.

That being said, I like to think my own real world personal Charisma is somewhat higher than Orum's 6, but roleplaying any extended NPC discussion means that I may call them "Tallie Oppressors" or some such endearing term.

We should have a signal for the situation where I blissfully walk by a secret door and one of you pointy ear tallies finds it. I can't scan your heads constantly if my job is to look forward. Maybe baa like a sheep?
Aremis
player, 140 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Sat 6 Aug 2022
at 01:16
  • msg #356

Re: OOC

Can only use Telepathy Helm 3 times a day - so be judicious with its use - like, if we find a door and your hear voices behind the door.
This message was last edited by the player at 01:29, Sat 06 Aug 2022.
Vaask
player, 64 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Sat 6 Aug 2022
at 01:25
  • msg #357

Re: OOC

In reply to Aremis (msg # 356):

1) That short girl is kinda cute, I wonder what she thinks of me.
2) Notice me. Notice me. Find me attractive. Find me attractive.
3) What does she think of me now?

Darn it! I've done it again.
Tarrahn
player, 59 posts
Halfling of the desert
Loose fitting clothing
Sat 6 Aug 2022
at 03:20
  • msg #358

Re: OOC

Tarrahn has no objections to keeping a mask on his person.
Alerasune Weavekind
player, 12 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Sun 7 Aug 2022
at 12:48
  • msg #359

Re: OOC

Alerasune is fine going with the plan to wear the masks, for tactical purposes.
The Lord of Divine Words
GM, 142 posts
Sun 7 Aug 2022
at 16:18
  • msg #360

Re: OOC

As you're still getting your feet wet here, I'm going to come out and say I don't think searching for secret doors is a good idea at this stage of exploration.

(1) For the north/south hallway, you would have 170 square feet of wall to search. Say 5 minutes per 10 feet=85 minutes.

(2) It's not a strategic approach.

Instead map out of much of this level as possible and then zero in on promising spots for searching.
Magnus Amundson
player, 20 posts
Wizard 1
AC 7 HP 5/5
Sun 7 Aug 2022
at 16:21
  • msg #361

Re: OOC

In reply to The Lord of Divine Words (msg # 360):

Thanks for the tip.
Aremis
player, 142 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Sun 7 Aug 2022
at 16:50
  • msg #362

Re: OOC

In reply to The Lord of Divine Words (msg # 360):

That’s fine. Are there any regular doors on this 50’ hallway that ends in a dead end?  I assume the right wall is the exterior wall of the pyramid.  And we already know there is a now empty gecko room on the left the first half of that hallway.  So we were really only examining the 2nd half of the left wall of the long hallway and the dead end.

But if there are no obvious doors, the five of us will tell Vaask we are moving on with exploring this level of the pyramid.in case he wants to join us.  If so, great.  If he stays behind, we will be on the lookout for any other stragglers from the caravan who might want to join us.
This message was last edited by the player at 18:39, Sun 07 Aug 2022.
The Lord of Divine Words
GM, 143 posts
Sun 7 Aug 2022
at 18:37
  • msg #363

Re: OOC



I think this should answer your question(s).
Vaask
player, 65 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Sun 7 Aug 2022
at 21:13
  • msg #364

Re: OOC

@Aremis

Your last few posts seem to imply that Vaask's decision to remain in the convalescence ward with l'Atreq and Vixl is paramount to abandoning the party. (Forgive me if I'm reading too much into it.) I tried to make clear that this seemed like the logical and "right" thing to do, if you actually place yourself in the reality of the game situation.

I'd love to throw caution and personal responsibility to the wind, join the dungeon crawl, and not worry about our friends. I recognize that the party's strength would benefit from my presence. I'm just trying to keep it real, and I figured, as already stated, that I would let you guys map the surrounding area as fully as possible, then come back for me when we have no options left but to advance into unknown (potentially dangerous) territory.

Perhaps I am misunderstanding something about the dungeon map, but it seems like the group of five could do a lot of exploring, especially with masks on, in relative safety, as long as random doors are not being opened willy nilly? And if you did find yourself in unexpected trouble, it should be fairly easy to retreat to our base so I can help, if needed. Don't you agree?

If the Lord of Divine Words will *guarantee* that l'Atreq and Vixl will be 100% safe if left alone, and they will continue their recovery without attendance (food/water/bedbaths/bedpans) until their health is restored fully, then I will happily put on a mask and join the group right now. Absent that assurance, I'll maintain my current position until we reach a point that the decision becomes more critical.
This message was last edited by the player at 21:22, Sun 07 Aug 2022.
Aremis
player, 146 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Sun 7 Aug 2022
at 23:17
  • msg #365

Re: OOC

I drafted up a proposed single file marching order as the 4 or 5 of us follow Orum. It’s in the Infidels thread - does this look ok?
Tarrahn
player, 60 posts
Halfling of the desert
Loose fitting clothing
Sun 7 Aug 2022
at 23:46
  • msg #366

Re: OOC

Aremis:
I drafted up a proposed single file marching order as the 4 or 5 of us follow Orum. It’s in the Infidels thread - does this look ok?

looks fine to me
The Lord of Divine Words
GM, 145 posts
Mon 8 Aug 2022
at 00:11
  • msg #367

Re: OOC

If might might reply...

I would let you guys map the surrounding area as fully as possible, then come back for me when we have no options left but to advance into unknown (potentially dangerous) territory.

--I'm not sure if I follow this entirely. If you haven't already been there, any territory should be considered dangerous.

Perhaps I am misunderstanding something about the dungeon map, but it seems like the group of five could do a lot of exploring, especially with masks on, in relative safety, as long as random doors are not being opened willy nilly?

--See above. Any door can lead to danger.

And if you did find yourself in unexpected trouble, it should be fairly easy to retreat to our base so I can help, if needed. Don't you agree?

--No, it is not fairly easy to retreat in OSRIC (see the retreat combat option). And it's not even possible if the monsters can match the party's speed.

If the Lord of Divine Words will *guarantee* that l'Atreq and Vixl will be 100% safe if left alone...

--I would say the request for this guarantee appears to conflict with your earlier interest in "the real."

--Anyhow, up to you. It is reasonable to think they might need protection. It is also reasonable to conclude that they are in safe place.
Vaask
player, 66 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Mon 8 Aug 2022
at 00:26
  • msg #368

Re: OOC

In reply to The Lord of Divine Words (msg # 367):

"Thanks"
Aremis
player, 147 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Mon 8 Aug 2022
at 02:09
  • msg #369

Re: OOC

Vaask: According to OSRIC, L1-Víxl and L2-l’Atreq were only in a coma for 1-6 turns once we got them back up to above 0 hp.  They are now awake and alert - they just can’t engage in “strenuous“ mental or physical activity for 1 full week (I.e., until someone else goes unconscious).  They can read, play checkers, eat, drink, talk, tell jokes, use restroom, smoke, pray, rummage through their backpacks, draw maps, contemplate life, fool around non-strenuously, walk short distances, sketch, play Tiddlywinks, etc.  They just can’t “adventure.”  So, it’s not like they are going to starve or wet the beds if we don’t leave someone with them.  They are just in OSRIC time out.
Vaask
player, 68 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Mon 8 Aug 2022
at 02:48
  • msg #370

Re: OOC

In reply to Aremis (msg # 369):

Thanks!!!
L1Vixl
player, 49 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 8 Aug 2022
at 05:08
  • msg #371

Re: OOC

Vaask:
1) That short girl is kinda cute, I wonder what she thinks of me.
...
Darn it! I've done it again.


LOL! Darn helmets!

While it seems to be resolved, my two cents on the guard situation is that while normally a guard would be appreciated, I would say go. You came to play, after all, and if you are stuck in here with us, you might as well be a lurker. We will have to talk our way out of things if someone comes by. And hopefully you will all make contacts with other inhabitants that will enable recovering people to rest in safer areas in the future.


And now a question for the group- is found treasure being split just among the active people, or will the lurkers be included when it is split up? I am fine either way, but think it would be better to just go with everyone on a split. It is quite possible lurkers and injured people will be rotating in and out, and one division seems better than keeping multiple accountings of the particular makeup at the time.

Likewise I would suggest mundane things should be passed on for the active group to use, rather than left behind with the lurkers, where appropriate.
The Lord of Divine Words
GM, 146 posts
Tue 9 Aug 2022
at 00:02
  • msg #372

Re: OOC

In reply to L1Vixl (msg # 371):

The glory goes to those who first grasp the gold.
Aremis
player, 149 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Tue 9 Aug 2022
at 02:59
  • msg #373

Re: OOC

In reply to L1Vixl (msg # 371):

L1-Víxl: I concur with your proposal.  As there is no town in which to spend any “treasure,” coins and non-magical trinkets seem to me to be of little value.  Useable items should be used by the 6 active party members - by whomever it makes the most sense to have or use such items - such as the smokey oil, beetle glands, masks, Helm, etc.

Our party is 8 players - 6 active.  “All participate equally as long as you are involved in the campaign” is my vote.  But I am just one of 8 votes.  I will abide by the Party decision.

Query: how is XP being divvied?  Is The Host keeping track of who is part of each segment?  Or do we just have a running total for all?
Magnus Amundson
player, 22 posts
Wizard 1
AC 7 HP 5/5
Tue 9 Aug 2022
at 11:21
  • msg #374

Re: OOC

In reply to Aremis (msg # 373):

Collect the coin but don't count it against encumberance, we'll get out someday, . . maybe.
The Lord of Divine Words
GM, 148 posts
Tue 9 Aug 2022
at 12:56
  • msg #375

Re: OOC

Only combatants earn exp.
The Lord of Divine Words
GM, 149 posts
Tue 9 Aug 2022
at 13:21
  • msg #376

Re: OOC

This helm's telepathy requires line of sight.
Aremis
player, 151 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Tue 9 Aug 2022
at 20:22
  • msg #377

Re: OOC

Ok.Alerasune and I are peeking around the corner so we can see Orum examining and listening at the door and so we can see and hear how he is greeted when he opens the door.
Alerasune Weavekind
player, 14 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Tue 9 Aug 2022
at 21:35
  • msg #378

Re: OOC

Marinade and Spit is how I prepare all my meat, and meat adjacent things.
Magnus Amundson
player, 23 posts
Wizard 1
AC 7 HP 5/5
Wed 10 Aug 2022
at 11:34
  • msg #379

Re: OOC

In reply to Alerasune Weavekind (msg # 378):

Don't forget the BBQ rub for the meat!
L2l'Atreq
player, 90 posts
Cleric 1 ? human
AC6 HP6/8
Wed 10 Aug 2022
at 19:57
  • msg #380

Re: OOC

If this were part of a campaign, I'd agree with Vixl, but since I don't imagine us going to the market, then it's linked to XPs and we don't get XPs while we're in dreamland, cause we don't experience.
Aremis
player, 153 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Thu 11 Aug 2022
at 01:55
  • msg #381

Re: OOC

I was actually just trying to make the accounting part easier.  I figure equipment will be divvied and (re)distributed in the manner that makes the most sense whenever the makeup of the active group of 6 changes - for example, if I had a nifty +1 magic sword (which, alas, I do not have) and have to go on OSRIC vacation, I would hope/insist that someone else in the active group (not convalescing) make use of it - rather than have it rest unused in the hospitality room next to my resting body.  And keeping + or - track of a few hundred GPs of coins and trinkets here and there along the way among all the possible permutations of 6 people out of a group of 8 (or more) will quickly become tedious.  It can certainly be done if we want to break out the Excel spreadsheet, but that makes things complex...and I normally like spreadsheets.
L2l'Atreq
player, 91 posts
Cleric 1 ? human
AC6 HP6/8
Thu 11 Aug 2022
at 09:59
  • msg #382

Re: OOC

I wouldn't worry about that.

If you have a magic sword let someone else who can use it no so they can borrow it should you be unavoidably detained.  No need for a spreadsheet unless that person gets killed, and even then, I guess it would be sensible to retain their body lest some nasty necromancer reanimates their corpse.
Alerasune Weavekind
player, 15 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Thu 11 Aug 2022
at 12:46
  • msg #383

Re: OOC

I will gladly take your magic longsword from your dead corpse, and honor you by using it to slay your killer!
Orum Copsetwinkle
player, 67 posts
High nail gets pounded
HP: 3/5
Fri 12 Aug 2022
at 21:25
  • msg #384

Re: OOC

So the player is suspicious of sprites being here. The character is more accepting.

But let's keep our guard up, especially with the boxes of fun they have.
Vaask
player, 71 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Sun 14 Aug 2022
at 23:03
  • msg #385

Re: OOC

In reply to Orum Copsetwinkle (msg # 384):

BTW, kudos on your YES joke, in response to the DM's roundabout.  I also picked up on the Talking Heads lyrics, but wasn't 100% sure what you were saying to Aremis, other than let's keep our guard up?

I've also been thinking about the Moonbeam, Yellow King, Speedwagon references.

I know the Yellow King well, from the Chambers poem, to Lovecraft, to True Detective.

And Speedwagon could be REO or the JoJo anime character Robert Speedwagon.

Not sure what to make of Moonbeam. Plenty of cultural references but hard to settle on one.

And maybe it's pointless anyway.
This message was last edited by the player at 23:03, Sun 14 Aug 2022.
Aremis
player, 158 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Sun 14 Aug 2022
at 23:07
  • msg #386

Re: OOC

I thought there was a “Robert” correlation between the Sprite/Pixie names.  Maybe they’re all named Robert...
The Lord of Divine Words
GM, 155 posts
Sun 14 Aug 2022
at 23:59
  • msg #387

Re: OOC

In reply to Vaask (msg # 385):

Isn't that a riot, naming a character "Speedwagon"? And Baron Zeppeli's (Lead Zeppelin?) guru was named TonPetty. TonPetty!

Vaask:
And maybe it's pointless anyway.

That would depend on the point of it all, naturally.
This message was last edited by the GM at 00:01, Mon 15 Aug 2022.
The Lord of Divine Words
GM, 159 posts
Wed 17 Aug 2022
at 14:49
  • msg #388

Re: OOC

Infidels:
Magnus - bearded mask on, lantern fueled by fire beetle gland (shuttered until/unless needed)

That lantern is the party's light source. No torches are currently lit.

As a reminder, please limit yourselves to one combat post for ease of processing.
This message was last edited by the GM at 14:50, Wed 17 Aug 2022.
Aremis
player, 163 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Wed 17 Aug 2022
at 17:30
  • msg #389

Re: OOC

@Party: I think DM is saying go ahead and post your action in the same post as your dialogue - we had a lot of fun-filled banter back and forth, but so far only Orum and Magnus are actually doing anything. Aremis backed up and is letting Magnus scrape away. Orum moved back away from the doorway.  Vaask assessed the situation and looked to throw or use a torch but finds that we are using fire beetle gland light in a lantern and have not currently lit torches.

Vaask, Terrahn and/or Alerasune can be lighting torches YT and getting oil ready to throw/pour in the doorway this round.  We have 4 remaining “Smokey” oil flasks distributed evenly among the group and I assume everyone also has a few regular oil flasks in their backpacks too.

Once y’all post what you are doing, DM can finish round 1 and post round 2 actions for the aggressive green slimes.

I will go back and combine my 2 pieces of dialogue into one post so that I don’t have 2 posts in this one round. [Done]
This message was last edited by the player at 17:40, Wed 17 Aug 2022.
Aremis
player, 164 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Wed 17 Aug 2022
at 23:34
  • msg #390

Re: OOC

Hey all: we now have two lit torches, I think.  All good - per the party discussion - we can use one torch to discourage the slime on Aremis (trying to hurt the slime w/o burning Aremis :-) ) and use the other to light oil in the doorway and then the room. Orum or Terrahn can get oil out...
Vaask
player, 76 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 18 Aug 2022
at 00:42
  • msg #391

Re: OOC

Oh well. I guess this is not old school green slime, since quickly scraping it off is specified as the best defense.

I suppose Aremis should take his armor off, and I will hand my torch to Magnus so he can use it on his own body at his own discretion.

I'll hold off on posting to the in-game thread in case the party wants to discuss the matter further here in OOC.
Orum Copsetwinkle
player, 72 posts
High nail gets pounded
HP: 3/5
Thu 18 Aug 2022
at 00:55
  • msg #392

Re: OOC

Is there value in going back to the sprites for fireworks and/or aid?

It seems we need to retreat far enough back to erect a fire barrier to hold most of it at bay while we deal with our two comrades.
The Lord of Divine Words
GM, 161 posts
Thu 18 Aug 2022
at 01:08
  • msg #393

Re: OOC

In reply to Vaask (msg # 391):

It is old-school slime. B4 is written for Basic with me modifying it to OSRIC. However, both Basic and OSRIC are definitive about the proper treatments for a slime infestation. I'm wondering which version said it could be scraped off? BASIC says the opposite.
This message was last edited by the GM at 01:10, Thu 18 Aug 2022.
Aremis
player, 165 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Thu 18 Aug 2022
at 01:10
  • msg #394

Re: OOC

Perhaps a scrap pile of metal junk that we don’t need might entice and delay the encroaching blob while we strip down, scrape off, and then torch the nasty pest.

We have to discard some stuff we are carrying - not sure we have time to run back to the sprites or back to the 3 cylinder room that had scrap metal...
The Lord of Divine Words
GM, 162 posts
Thu 18 Aug 2022
at 01:11
  • msg #395

Re: OOC

In reply to Aremis (msg # 394):

It's not a rust monster. It eats through armor to get to the flesh beneath.
This message was last edited by the GM at 01:11, Thu 18 Aug 2022.
Vaask
player, 77 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 18 Aug 2022
at 01:16
  • msg #396

Re: OOC

In reply to The Lord of Divine Words (msg # 393):

I don't know about Basic. I only know what the MM says.

"Green slimes are strange plant growths found in subterraneon places. Although they connot move, they slowly grow, feeding on onimol, vegetable and metallic substances.

It can be scraped off quickly (if the scraper is then discarded), excised, frozen, or burned. A cure disease spell kills green slime. Other forms of attack- including weapons or spell - do it no harm."
Aremis
player, 166 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Thu 18 Aug 2022
at 01:20
  • msg #397

Re: OOC

Aremis will need to strip off his infected armor/clothing and throw them back toward the slime room and away from the party. We need to oil and burn the slime off Magnus while simultaneously CLW’ing him.
The Lord of Divine Words
GM, 163 posts
Thu 18 Aug 2022
at 01:23
  • msg #398

Re: OOC

Interesting!

Basic:
It cannot be scraped off


OSRIC only lists the most brutal of remedies.

The question of movement is curious as well. OSRIC in this case mimics the MM -- no innate powers of movement. Oh, what's that fancy word for entities incapable of independent movement?

But OSRIC does not follow the MM scrape, scrape remedy.

In this case, B4 has the slime on the ground and gives it limited movement (in line with BASIC). I went with that.
Aremis
player, 167 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Thu 18 Aug 2022
at 01:26
  • msg #399

Re: OOC

Doesn’t really matter what “kind” of slime it is.  We are dealing with this slime and its capabilities and none of us really know what will or won’t work. It spreads by touch and probably is damaged by fire and cold, hopefully. We don’t have cold. So it will have to be fire, I guess.
The Lord of Divine Words
GM, 164 posts
Thu 18 Aug 2022
at 01:27
  • msg #400

Re: OOC

In reply to Aremis (msg # 397):

Aremis, I think it takes at least 5 minutes to remove medium armor in OSRIC. In any case, you're essentially in a pool of slime, so removing the armor wouldn't exactly help. It might make things worse.
The Lord of Divine Words
GM, 165 posts
Thu 18 Aug 2022
at 01:28
  • msg #401

Re: OOC

In reply to Aremis (msg # 399):

I believe there some fresh Beavis and Butthead episodes available.
Vaask
player, 78 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 18 Aug 2022
at 01:28
  • msg #402

Re: OOC

In reply to The Lord of Divine Words (msg # 398):

Fair enough!
Aremis
player, 168 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Thu 18 Aug 2022
at 01:31
  • msg #403

Re: OOC

So no way to walk out of the puddle?

Then fire it is. Is this a single slime or many or can we tell?
The Lord of Divine Words
GM, 166 posts
Thu 18 Aug 2022
at 01:33
  • msg #404

Re: OOC

One slime that is currently enveloping you and Magnus -- but you could target the you part and the Magnus part separately.
This message was last edited by the GM at 01:34, Thu 18 Aug 2022.
Vaask
player, 80 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 18 Aug 2022
at 02:41
  • msg #405

Re: OOC

We only have three CLW's in the party, so I've coordinated the effort as best I can on the in-game thread to burn the slime and use two spells. Let's see how it plays out then we can decide who needs the final CLW, if anyone.
Aremis
player, 170 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Thu 18 Aug 2022
at 02:58
  • msg #406

Re: OOC

IF I WASN’T CRYSTAL CLEAR, AREMIS IS WIPING ALL OF THE SLIME OFF OF MAGNUS SO THAT IT IS ONLY ON AREMIS.  I AM THE ONLY PERSON WHO CAN WITHSTAND SEVERAL ROUNDS OF BURNING OIL - IT’S TOO GREAT A RISK TO MAGNUS.
Vaask
player, 81 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 18 Aug 2022
at 03:01
  • msg #407

Re: OOC

In reply to Aremis (msg # 406):

I don't know if the DM will sign off on that plan. He said scraping doesn't work. So burn and simultaneous heal seems like the only way. I stand by my in-game post.

Also- Not sure oil is needed. That's why I said use discretion there.
Aremis
player, 171 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Thu 18 Aug 2022
at 03:20
  • msg #408

Re: OOC

Whatever will do 12-20hp of damage in one round is fine.  But I think that requires oil and not just torch fire.

Scraping doesn’t “remove” it, but it does give the slime something to latch onto.  It latched onto Magnus’ knife and hand and legs pretty easily when he scraped.  Even if I can’t get it all, perhaps I can get a majority off of Magnus and back onto me before everyone flame strikes me!
Aremis
player, 172 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Thu 18 Aug 2022
at 03:22
  • msg #409

Re: OOC

At least oil the puddle, drop or hand us torches, and then get back...unless you are going to cast one of the CLWs.
This message was last edited by the player at 03:35, Thu 18 Aug 2022.
Vaask
player, 82 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 18 Aug 2022
at 03:30
  • msg #410

Re: OOC

In reply to Aremis (msg # 408):

12-20 HP in one round? I don't know OSRIC rules, if that's what you're basing this on. With that caveat, it seems to me a torch should be sufficient to thwart the slime of each party member.
This message was last edited by the player at 03:30, Thu 18 Aug 2022.
Vaask
player, 83 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 18 Aug 2022
at 03:31
  • msg #411

Re: OOC

In reply to Aremis (msg # 409):

Orum and Tarrahn are welcome to use their oil on the floor. I've given them discretion to do so.
The Lord of Divine Words
GM, 167 posts
Thu 18 Aug 2022
at 13:17
  • msg #412

Re: OOC

If you attempt to burn the slime off a (willing) target, roll d4 damage as part of your post.
Vaask
player, 86 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Fri 19 Aug 2022
at 21:21
  • msg #413

Re: OOC

With four party members killed so far, I think I will go ahead and check out rather than wait around for my own demise. Please accept this as notice of intent to retire from the campaign.

Ben- I'm happy to continue playing Vaask for a week or two, if you need time to find another player.
The Lord of Divine Words
GM, 170 posts
Fri 19 Aug 2022
at 21:45
  • msg #414

Re: OOC

That's alright. I can NPC him if need be.
The Lord of Divine Words
GM, 171 posts
Sat 20 Aug 2022
at 13:05
  • msg #415

Re: OOC

Vaask:
With four party members killed so far, I think I will go ahead and check out rather than wait around for my own demise.

Yes, 2 members have been knocked out and 2 have been killed. Properly termed, there have been 4 casualties so far. Implicit in Vaask's statement is the criticism that B4: The Lost City is either (a) too dangerous or (b) that I have not softened its lethal edges (or both).

I was upfront about the nature of B4 and this enterprise:

Me:
I'm pretty sure B4 wants to kill you at every opportunity. That's the general impression I get.


B4 states that death is to be expected within the Lost City:

Lost City:
Sometimes a new player will want to join the party, or a player will want to replace a character who has been killed. The DM can always treat new characters as wandering adventurers or other members of the party's original caravan

I'm an upfront kind of person. I have several reasons for running this game and they should be readily apparent. But I will unequivocally aver that I aim to run B4 with authenticity. What did it mean to play this module in 1982? What was that experience like without guard rails?

Books that explore those questions are sometimes the ones I enjoy the most. What did it mean to lead and work a cattle drive in the dying days of the West? Thank you Lonesome Dove.

I'm looking to add one more player to the game (Magnus and Vaask have departed). That will mean that l'Atreq and Vixl will recover and rejoin the party. Aremis will need to roll up a new character to wander in from the desert wastes (to replace the next casualty).

--Ben
This message was last edited by the GM at 13:06, Sat 20 Aug 2022.
Aremis
player, 174 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Sat 20 Aug 2022
at 14:18
  • msg #416

Re: OOC

I can take over running Vaask for now - that will maintain the Party at 6 active members if Víxl and l’Atreq are ready to rejoin.
L1Vixl
player, 50 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 20 Aug 2022
at 14:28
  • msg #417

Re: OOC

The player is ready, whenever the PC is ready.

Will the group be coming back to get us, or would we be assumed to have wandered over to you Or two groups until we meet up?
The Lord of Divine Words
GM, 172 posts
Sat 20 Aug 2022
at 15:12
  • msg #418

Re: OOC

@Vixl -- I would presume that they would head back to headquarters to try to regroup.

@Aremis -- I have picked out a fate for Vaask. I've added another player to the game because I still plan to have the rotation system going. Go ahead and roll up a new character and you'll be the next one in.

The current party will be:
Orum
Tarrahn
Aler
Vixl
l'Atreq
Ashbox

Reserves
Aremis's new character.

Aremis, I would certainly appreciate you continuing in your role of party manager until it's time for you to sub back in.
Orum Copsetwinkle
player, 73 posts
High nail gets pounded
HP: 3/5
Sat 20 Aug 2022
at 15:18
  • msg #419

Re: OOC

In reply to The Lord of Divine Words (msg # 415):

So after Gygax wrote Tomb of Horrors, there were a few similar type of modules where the authors were competing to outdo Gary in lethality, and not necessarily plot logic, or PC survivability. That being said, Moldvay is not a name I recognize as being one of those authors.

Having been through Tomb of Horrors this is no worse. The Pathfinder Age of Worms is worse.

Also, we have barely scracthed the surface of the adventure, so who knows what will evolve. While the slime encounter was questionable, the battle with the guards was pretty much on us.
The Lord of Divine Words
GM, 173 posts
Sat 20 Aug 2022
at 15:43
  • msg #420

Re: OOC

In reply to Orum Copsetwinkle (msg # 419):

I think there is a base lethality to the early modules. I agree: I don't see Moldvay as trying to amp it up.

With respect to the two deadly encounters, you were perhaps fortunate to have survived the first (you rolled well enough to avoid a TPK). With respect to the second, the dice didn't favor you. The slime had 9 hps. Owing to some poor rolling, you came up 2 pts shy in R#3. Magnus probably would have still been knocked out (but not killed). As it turned out, after Aremis made contact with the slime, he had a 50/50 chance of surviving. He needed heads; he rolled tails*.

And the init, too. Win that and nobody dies.

*Which reminds me of a brilliant scene from Wake in Fright (The Outback).
This message was last edited by the GM at 15:52, Sat 20 Aug 2022.
Aremis
player, 175 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Sat 20 Aug 2022
at 16:32
  • msg #421

Re: OOC

In reply to The Lord of Divine Words (msg # 418):

Gotcha!
The Lord of Divine Words
GM, 176 posts
Sat 20 Aug 2022
at 17:56
  • msg #422

Re: OOC

While you're free to post, of course, we'll pause a bit to allow for the new player to create his character.

ALSO: I have room for ONE new player in the other game that I run: Tegel Manor (OSRIC). I'm running in it in much the same spirit as this one with one major exception. I am balancing the encounters. It still remains a dangerous place. I'm running the modern rewrite of it as a megadungeon.

If you're interested, check it out and RTJ. Mr. Aremis is in that game as well.

link to another game
Vixl
player, 52 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 21 Aug 2022
at 07:48
  • msg #423

Re: OOC

The Lord of Divine Words:
I would presume that they would head back to headquarters to try to regroup.
...
While you're free to post, of course, we'll pause a bit to allow for the new player to create his character.


My post had this in mind. If they do not return, it can be edited.
Ashbox
player, 1 post
Sun 21 Aug 2022
at 13:20
  • msg #424

Re: OOC

Hi, wondering if there is a race/role that the party could use (or would be helpful).
The Lord of Divine Words
GM, 177 posts
Sun 21 Aug 2022
at 14:45
  • msg #425

Re: OOC

The Infidels thread has the current party roster if you want some clues :).
Vixl
player, 53 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 21 Aug 2022
at 15:08
  • msg #426

Re: OOC

We could definitely use a single-classed ranger or fighter- every one of them is now gone, or going.
Ashbox
player, 2 posts
Sun 21 Aug 2022
at 15:25
  • msg #427

Re: OOC

Half-elf Cleric/Ranger on the way.
Tarrahn
player, 70 posts
Halfling of the desert
Loose fitting clothing
Sun 21 Aug 2022
at 16:31
  • msg #428

Re: OOC

A cleric ranger works really good. We obviously need people with healing since I don't get access to healing spells until at least second level as a druid
Ashbox
player, 3 posts
Sun 21 Aug 2022
at 17:11
  • msg #429

Re: OOC

Sheet done :)
Vixl
player, 55 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 22 Aug 2022
at 05:55
  • msg #430

Re: OOC

Recommended new marching order:

Two Abreast

Myrwen and Alerasune
       l'Atreq
Tarrahn and Orum
       Víxl


Single File:

Myrwen
Alerasune
l'Atreq
Tarrahn
Orum
Víxl


This puts the best AC and HPs up front, squishiest people in the middle, and leaves a good (but fragile) fighter with armor guarding the rear.
Arcane casters are towards the back in case spell support is needed, and divine casters are in the front, where the most healing is usually needed.

I would not recommend Orum scouting ahead, because it seems to me that anyone going anywhere alone is going to run into trouble, and what then? Neither his HPs nor his AC seem to support solo activity. We are probably best off meeting everything in force for right now, and save the scouting for specific instances, or for when we have a more reliable way for the scout to remain unseen (either when his thief skills improve in reliability, or if we find something like an elven cloak or ring of invisibility). But that is a decision for Orum to make.
Orum Copsetwinkle
player, 75 posts
High nail gets pounded
HP: 3/5
Mon 22 Aug 2022
at 09:25
  • msg #431

Re: OOC

Agreed.
Alerasune Weavekind
player, 22 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Mon 22 Aug 2022
at 13:59
  • msg #432

Re: OOC

Agreed.
Tarrahn
player, 73 posts
Halfling of the desert
Loose fitting clothing
Mon 22 Aug 2022
at 14:01
  • msg #433

Re: OOC

Might I suggest a round of spell prep and missile fire before engaging in melee?  Bump our combat and take a round (or two) of missile fire to whittle down?
The Lord of Divine Words
GM, 178 posts
Mon 22 Aug 2022
at 14:27
  • msg #434

Re: OOC

Vixl:
The status chart has us all healed and spell-ready, so presumably we are ready to go if the characters are all complete and the DM is set.

You're good to go. You want to pick up the fireworks from the sprite room and then go where? While the brothers had swords, swords wouldn't help open the crates. I think you might already have appropriate tools at your disposal.
This message was last edited by the GM at 14:27, Mon 22 Aug 2022.
Myrwen
player, 6 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Mon 22 Aug 2022
at 14:59
  • msg #435

Re: OOC

If I'm allowed to keep my gear, I have a crowbar :)
Vixl
player, 57 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 23 Aug 2022
at 05:21
  • msg #436

Re: OOC

Assuming survival at 5a, would everyone be fine with next going to the southwest to confirm the stairs, then trying the eastern door next to the stairs?


Tarrahn:
Might I suggest a round of spell prep and missile fire before engaging in melee?  Bump our combat and take a round (or two) of missile fire to whittle down?


It is certainly a good idea to whittle things when we can, but perhaps this is not always feasible?
Spells are best left for the most critical situations, and it seems that in most cases, we are all in melee range, perhaps preventing useful missile fire, no?

Do we also lose a round if we have to change from melee to missile weapons, or can they drawn and used in the same round? If it takes a round to do so, then unless one specializes in missile fire, or has much superior hit rolls with it, we might well just be best off with melee.
The Lord of Divine Words
GM, 180 posts
Tue 23 Aug 2022
at 12:22
  • msg #437

Re: OOC

In reply to Vixl (msg # 436):

5A was where the three urns were (one with sand, two without).

I'm fine with dropping a weapon and firing a bow in the same round, so long as there is no movement.

But I don't think ranged attacks are a strength for the party. I would keep thinking about fire and spells since you have a safe headquarters.
This message was last edited by the GM at 12:22, Tue 23 Aug 2022.
Vixl
player, 59 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 23 Aug 2022
at 14:33
  • msg #438

Re: OOC

The Lord of Divine Words:
5A was where the three urns were (one with sand, two without).


Oh, fine then. I assume the sandy one was already dumped out or otherwise checked to ensure that there was nothing else within, so we can move on.
L1Aremis
player, 178 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Tue 23 Aug 2022
at 20:38
  • msg #439

Re: OOC

Sand is to put out fires or out of control fireworks.
Vixl
player, 60 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 23 Aug 2022
at 20:40
  • msg #440

Re: OOC

Given the denizens next door, a distinct possibility!
The Lord of Divine Words
GM, 182 posts
Tue 23 Aug 2022
at 21:28
  • msg #441

Re: OOC

In reply to L1Aremis (msg # 439):

Lost City:
The contents of the jars were to be used if a fire broke out in the fireworks room.

The Lord of Divine Words
GM, 184 posts
Tue 23 Aug 2022
at 21:43
  • msg #442

Re: OOC

Please make sure the Infidels thread indicates if you're masked or not.
Vixl
player, 62 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 24 Aug 2022
at 04:20
  • msg #443

Re: OOC

Víxl is not wearing or even carrying one of the masks, as stated.
L1Aremis, if you could note that in the Infidels status column, thank you!
Myrwen
player, 12 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Wed 24 Aug 2022
at 04:25
  • msg #444

Re: OOC

Myrwen doesn't know about the masks until someone tells her.
L1Aremis
player, 180 posts
Formerly a HalfElf Ranger
Now a dead green slime
Wed 24 Aug 2022
at 04:39
  • msg #445

Re: OOC

I don’t know what everyone is doing with the masks now.  If I’m not online, someone just “quote” post the marching order and indicate who is and is not wearing a “bearded man mask” that the fighter-clerics (some of whom we killed - at least 10 of them) occupying (or occupied) this pyramid wore full time.

Myrwen: some think masks would be good to disguise ourselves as we walk around the pyramid.  Some detest the idea of wearing a mask associated with a pyramid deity.  Some are afraid the masks might be bad if we run into enemies of the fighter-clerics.  There are pros and cons to wearing such masks.  We have enough for everyone.  Everyone has one in their backpack, ready to wear.  The only question is whether anyone wants to wear one actively.

In addition to the 10 bearded man masks, Orum has a lizard face mask.
This message was last edited by the player at 04:40, Wed 24 Aug 2022.
Vixl
player, 63 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 24 Aug 2022
at 04:39
  • msg #446

Re: OOC

Víxl spoke of the masks in post msg #336, which was after Myrwen's introduction. The post also mentioned (in hand-wavy manner) her catching up on what happened while she was unconscious recovering, which is when the masks were brought into use by the others. So Myrwen would be aware of them from that.


L1Aremis:
Myrwen: some think masks would be good to disguise ourselves as we walk around the pyramid.  Some detest the idea of wearing a mask associated with a pyramid deity.  Some are afraid the masks might be bad if we run into enemies of the fighter-clerics.


And some of us said 'screw the patriarchy'. ;)
The group we took them from were chauvinists, so it could be ineffective or backfire completely on everyone for a woman to have on, given what little we know of their beliefs.


L1Aremis:
Everyone has one in their backpack, ready to wear.


Víxl is explicitly not carrying one at all. That way, if we run into more of them, there are no questions on why she has one if it comes up.
This message was last edited by the player at 04:48, Wed 24 Aug 2022.
L1Aremis
player, 181 posts
Formerly a HalfElf Ranger
Now a dead green slime
Wed 24 Aug 2022
at 04:46
  • msg #447

Re: OOC

We figured masks would be good in some encounters and bad in others.  So we tried to do both - when Orum was in the lead exploring.  We hid the masks from the sprites.  We didn’t get a chance to put on or take off the masks when we were ambushed by the frenzied green slime. So we still don’t know if the masks would be helpful or not or when.
Myrwen
player, 13 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Wed 24 Aug 2022
at 05:17
  • msg #448

Re: OOC

thanks for the recap.  Myrwen will look to the others, if they wear them then she will put one on at that time.
Alerasune Weavekind
player, 25 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Wed 24 Aug 2022
at 13:22
  • msg #449

Re: OOC

Alerasune is presumed wearing one until a social encounter presents itself where it is determined they are a hindrance per the original plan.
The Lord of Divine Words
GM, 185 posts
Wed 24 Aug 2022
at 13:34
  • msg #450

Re: OOC

In reply to Myrwen (msg # 448):

There is currently no unity in this matter. Myren has a choice to make.
Myrwen
player, 14 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Wed 24 Aug 2022
at 14:16
  • msg #451

Re: OOC

Sorry if my response was confusing.  When and If anyone in the group puts one on she will do the same.
Tarrahn
player, 76 posts
Halfling of the desert
Loose fitting clothing
Wed 24 Aug 2022
at 15:15
  • msg #452

Re: OOC

Myrwen:
thanks for the recap.  Myrwen will look to the others, if they wear them then she will put one on at that time.

Terrahn doesn't wear one but, has one with him
Vixl
player, 64 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 24 Aug 2022
at 15:23
  • msg #453

Re: OOC

So if I have this right:

Myrwen (mask worn- since Alerasune has one on)
Alerasune (mask worn)
l'Atreq (wearing own mask; other mask carried, not worn)
Tarrahn (unmasked- mask carried, not worn)
Orum (unmasked- mask carried, not worn)
Víxl (unmasked- does not have a mask at all)
This message was last edited by the player at 15:25, Wed 24 Aug 2022.
L1Aremis
player, 182 posts
Formerly a HalfElf Ranger
Now a dead green slime
Wed 24 Aug 2022
at 19:38
  • msg #454

Re: OOC

Updated Infidels thread.
Myrwen
player, 15 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Wed 24 Aug 2022
at 20:04
  • msg #455

Re: OOC

infidels update request: Spear is my ranged weapon as well as close weapon.
Weapon              Dmg vs S/M     Dmg vs L     Rate of Fire     Range
Spear               1d6+3          1d8+3        1/1              15
L1Aremis
player, 183 posts
Formerly a HalfElf Ranger
Now a dead green slime
Wed 24 Aug 2022
at 21:05
  • msg #456

Re: OOC

Thanks!  Are the +3 bonuses just for melee damage or for missile, as well?  Plus, I assume it’s a +3 to hit for melee. And bonus to hit for missile?
This message was last edited by the player at 21:10, Wed 24 Aug 2022.
Myrwen
player, 17 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Wed 24 Aug 2022
at 22:24
  • msg #457

Re: OOC

missile and melee since I'm double specialized.
The Lord of Divine Words
GM, 189 posts
Thu 25 Aug 2022
at 22:43
  • msg #458

Re: OOC

Understandably, you all might be adverse to risk after the slime encounter, but this aversion might be contraindicated given your current circumstances.

Written in 1982, B4 behaves as you might expect a 1982 module to behave should you go down the stairs.

There are more questions that need to be asked, one that pertains to the dungeon ecology and another that pertains to exploration of this level.
This message was last edited by the GM at 22:43, Thu 25 Aug 2022.
Orum Copsetwinkle
player, 77 posts
High nail gets pounded
HP: 3/5
Fri 26 Aug 2022
at 02:08
  • msg #459

Re: OOC

So to pull on those threads:

1) Old school adventures assumed you cleared each level before going down because the threats grew with each level. So clearing this level could possibly get us enough xp to advance before we go down.
2) Did the masks of the Brotherhood protect them from the bees? I'm no expert on bee sight, but maybe?
3) I think there is more to the sprites here. Do they assist with the bees? Should we show them the masks?
4) Clearing the level might gain us a beekeeping suit or some such equipment that will educate us on how the Brotherhood obtained their honey
5) Maybe it was the fancy hat.
6) Does a helm of telepathy work on bees? The description is rather curt.
The Lord of Divine Words
GM, 190 posts
Fri 26 Aug 2022
at 02:30
  • msg #460

Re: OOC

3) There is nothing yet to link the sprites with the bees. I'm the one having fun with the sprites.
5+6) Telepathy doesn't work on insects, hydrangeas, or molds, etc. etc.
L1Aremis
player, 186 posts
Formerly a HalfElf Ranger
Now a dead green slime
Fri 26 Aug 2022
at 05:23
  • msg #461

Re: OOC

So. In addition to the bee room that we know about, there may be additional rooms in the black areas: (1) may be a small closet N off the current room and (2) there could be a room between the halls on the W side of the main map.

I like the smoke or mask idea for the bee room.

There may be items we need in the unexplored rooms that would be helpful or necessary for the next floor down.
Vixl
player, 66 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 26 Aug 2022
at 06:22
  • msg #462

Re: OOC

Orum Copsetwinkle:
1) Old school adventures assumed you cleared each level before going down because the threats grew with each level. So clearing this level could possibly get us enough xp to advance before we go down.


I agree, and it seems that is what he is hinting at. Things will get harder for each level down.


L1Aremis:
There may be items we need in the unexplored rooms that would be helpful or necessary for the next floor down.


And this too!
These both being the case, I think it best to check the bee area now, rather than go downstairs. That said, I do not think anyone should be forced into it if they disagree with the decision or the risk, so Víxl's next post will reflect that.


L1Aremis:
I like the smoke or mask idea for the bee room.


I am hesitant on both.

This would use up the oil, which is a precious resource without a way to replace it, and we would have to get enough of it under the doors to affect an entire room which looks to be very big, as we know there are at least three doors going into it. And if it does not pacify them, we would have to fight in a smoky room.

I still feel that Víxl and Alerasune using sleep spells together is the best method. There is no save, affects a large number of creatures, and our rest room is right next door if we need to rmemorize before going downstairs.

The masks- the bee poison is deadly, we know from the hobgoblin.
I do not think it prudent to risk poisoning trusting solely that the bees will not attack masked people. Certainly it is possible, since they masked men had collected some honey, but they might have had some other method of doing so. This is a good secondary plan though in case the sleep fails for some reason.
Orum Copsetwinkle
player, 78 posts
High nail gets pounded
HP: 3/5
Fri 26 Aug 2022
at 11:05
  • msg #463

Re: OOC

Maybe explore the rest of this level and save the bees for last before heading down?
The Lord of Divine Words
GM, 191 posts
Fri 26 Aug 2022
at 12:38
  • msg #464

Re: OOC

The general idea is to map out as much as possible before searching for secret areas -- to minimize the time spent because of the risk of generating low-reward random encounters.

It will not be feasible to "smoke out" the bees given the tight fit of the stone doors.

Why did the hobgoblin get stung but none of the brothers? How did the brothers harvest their honey?

I think that's an interesting query with respect to needing x from area y to advance in area z. It is not a common aspect of the old modules which didn't tend to behave like point-and-click adventures (except with respect to keys).
The Lord of Divine Words
GM, 192 posts
Fri 26 Aug 2022
at 23:24
  • msg #465

Re: OOC

So we have Vixl and Alerasune, masked, opening the doors to 11 and 12, respectively, while the other 4 wait behind them to see what transpires? Is that the size of it?

M, the stone doors of the pyramid slam shut on their own.
Vixl
player, 68 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 27 Aug 2022
at 03:58
  • msg #466

Re: OOC

That is what Víxl is doing, yes, but I cannot speak for the others.
Alerasune Weavekind
player, 27 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Sat 27 Aug 2022
at 10:32
  • msg #467

Re: OOC

Yes for Alerasune.
Tarrahn
player, 80 posts
Halfling of the desert
Loose fitting clothing
Sat 27 Aug 2022
at 12:23
  • msg #468

Re: OOC

Unmasked, mask nearby if needed.
Orum Copsetwinkle
player, 79 posts
High nail gets pounded
HP: 3/5
Sat 27 Aug 2022
at 15:27
  • msg #469

Re: OOC

Yes, waiting behind them.
l'Atreq
player, 100 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sat 27 Aug 2022
at 22:01
  • msg #470

Re: OOC

l'Atreq is standing behind Myrwen in the hope of saving her life when it all turns pearshaped.
Myrwen
player, 22 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Sun 28 Aug 2022
at 02:57
  • msg #471

Re: OOC

When the others entered from 11 and 12 I entered from 4
L1Aremis
player, 189 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sun 28 Aug 2022
at 07:06
  • msg #472

Re: OOC

Víxl: we already confirmed that Sleep spell in OSRIC only affects non-party creatures. So sleep spells(s) are still, albeit a currently unnecessary, option.
Vixl
player, 70 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 28 Aug 2022
at 07:25
  • msg #473

Re: OOC

Haha, you are right about that. That concept will be something I will have to get used to, and will probably forget a time or three more before it finally settles into my brain. ^_^;
L1Aremis
player, 190 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sun 28 Aug 2022
at 19:06
  • msg #474

Re: OOC

All good!  Just don’t want you to hesitate in the heat of battle.  At least we now know how to use the bees and this room as our “safe” room.

Before we go down a level, I still think there are a couple of spots where there might be some secret rooms on this level - the elves and half elves have a good chance of finding them - and there aren’t many places they could be.  Good luck!
Tarrahn
player, 81 posts
Halfling of the desert
Loose fitting clothing
Sun 28 Aug 2022
at 21:25
  • msg #475

Re: OOC

That's a pretty nice haul with nowhere to spend it!
Orum Copsetwinkle
player, 80 posts
High nail gets pounded
HP: 3/5
Mon 29 Aug 2022
at 01:58
  • msg #476

Re: OOC

Bribes and negotiation
Orum Copsetwinkle
player, 81 posts
High nail gets pounded
HP: 3/5
Mon 29 Aug 2022
at 01:59
  • msg #477

Re: OOC

Travel tomorrow through Wednesday, so may be unable to post. Orum continues to dutifully use his skills and otherwise takes advantage of his tallie meat shields.
l'Atreq
player, 101 posts
Cleric 1 human male(ish)
AC6 HP8/8
Mon 29 Aug 2022
at 21:21
  • msg #478

Re: OOC

I'm fairly sure I'm not the one who knows how to harvest honey.
L1Aremis
player, 191 posts
Formerly a HalfElf Ranger
Now a dead green slime
Mon 29 Aug 2022
at 23:36
  • msg #479

Re: OOC

Perhaps a Ranger or a Druid would have some familiarity with woodland creatures, bees, and hives.
Tarrahn
player, 82 posts
Halfling of the desert
Loose fitting clothing
Tue 30 Aug 2022
at 00:41
  • msg #480

Re: OOC

L1Aremis:
Perhaps a Ranger or a Druid would have some familiarity with woodland creatures, bees, and hives.

I was thinking that I might be a candidate
Alerasune Weavekind
player, 28 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Tue 30 Aug 2022
at 01:39
  • msg #481

Re: OOC

I, am the Honey Master
The Lord of Divine Words
GM, 196 posts
Tue 30 Aug 2022
at 14:58
  • msg #482

Re: OOC

In reply to Tarrahn (msg # 480):

Then translate that thought into an action. You don't really need to know how to do it; you hand wave it by alluding to your professional skills.
Tarrahn
player, 84 posts
Halfling of the desert
Loose fitting clothing
Wed 31 Aug 2022
at 07:36
  • msg #483

Re: OOC

I was thinking of trying the following spells to try and use them in our favor but, I don't believe that they fall under the 'Animal' type, they appear to be under 'Other Creatures'.  If I have it wrong, please correct me if it will work.

Animal Friendship
Invisibility to Animals
Speak w. Animals
The Lord of Divine Words
GM, 199 posts
Wed 31 Aug 2022
at 12:35
  • msg #484

Re: OOC

They do not.
Alerasune Weavekind
player, 31 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Thu 1 Sep 2022
at 19:30
  • msg #485

Re: OOC

I just want to make sure for my post, as this is my first OSRIC combat in a bit, are the following statements true:

1. I can close the distance between my target and I and still attack?
2. I have a 3/2 rate of attack with my longsword, on round 1 of this cycle do both attacks happen simultaneously or does one happen and then another happen at a later part of the combat?
3. Do I need to keep track of Fighting the Unskilled, if so how will I know if I am fighting creatures of less than 1 HD?

Thanks :)
L1Aremis
player, 192 posts
Formerly a HalfElf Ranger
Now a dead green slime
Thu 1 Sep 2022
at 20:48
  • msg #486

Re: OOC

@DM: how many applications of healing honey were harvested?  Thx!
This message was last edited by the player at 14:38, Sat 03 Sept 2022.
The Lord of Divine Words
GM, 201 posts
Thu 1 Sep 2022
at 23:08
  • msg #487

Re: OOC

In reply to L1Aremis (msg # 486):

Damn you! I tried to make it clear that the number of doses was one but I failed!
Vixl
player, 75 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 2 Sep 2022
at 04:38
  • msg #488

Re: OOC

Alerasune Weavekind:
2. I have a 3/2 rate of attack with my longsword, on round 1 of this cycle do both attacks happen simultaneously or does one happen and then another happen at a later part of the combat?


It does not seem to specify in OSRIC, just that the extra attack happens on odd numbered rounds.
So I rolled for mine; the DM can place it where it goes in the round.


Alerasune Weavekind:
3. Do I need to keep track of Fighting the Unskilled, if so how will I know if I am fighting creatures of less than 1 HD?


From an earlier discussion:

The Lord of Divine Words:
V:
and it would be poor form to look things up in play!

On this, I disagree. Expediency above most everything, I say. Let's not pretend we're all 10 years old and the Monster Manual is filled with mysteries because we can't afford a copy of our own. We all know about fire beetles. Go ahead and check their hd and AC (4 btw) and what have you. That way you can state if you hit them in your posts.


So it seems we can RP uncertainty and unfamiliarity, but we should look up stirges for the combat part of the post. (AC: 8, and they are not less than 1 HD).
This message was last edited by the player at 04:39, Fri 02 Sept 2022.
l'Atreq
player, 104 posts
Cleric 1 human male(ish)
AC6 HP8/8
Fri 2 Sep 2022
at 13:49
  • msg #489

Re: OOC

Oh well, I needed a twelve to hit AC8 so I still missed.
The Lord of Divine Words
GM, 202 posts
Fri 2 Sep 2022
at 14:17
  • msg #490

Re: OOC

It does not seem to specify in OSRIC, just that the extra attack happens on odd numbered rounds. So I rolled for mine; the DM can place it where it goes in the round.

--With multiple attacks like that, OSRIC says the first goes first and the second goes last. That makes processing combat more complicated, so both attacks will occur per the init roll (before, at the same time, or after the Lost City).

but we should look up stirges for the combat part of the post. (AC: 8, and they are not less than 1 HD).
--Yes.
The Lord of Divine Words
GM, 203 posts
Fri 2 Sep 2022
at 14:19
  • msg #491

Re: OOC

tarrahn:
00:51, Today: Tarrahn rolled 1 using 1d6.  Initiative.


Tarrahn, I roll init for both the party and the Lost City and include it in the first combat post.
This message was last edited by the GM at 14:19, Fri 02 Sept 2022.
Tarrahn
player, 88 posts
Halfling of the desert
Loose fitting clothing
Fri 2 Sep 2022
at 14:20
  • msg #492

Re: OOC

The Lord of Divine Words:
tarrahn:
00:51, Today: Tarrahn rolled 1 using 1d6.  Initiative.


Tarrahn, I roll init for both the party and the Lost City and include it in the first combat post.

Sorry, got my games confused
Vixl
player, 76 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 2 Sep 2022
at 20:41
  • msg #493

Re: OOC

The Lord of Divine Words:
With multiple attacks like that, OSRIC says the first goes first and the second goes last. That makes processing combat more complicated, so both attacks will occur per the init roll (before, at the same time, or after the Lost City).


Oh, I see. I thought that was a continuation of attacking less than 1HD creatures.
So, per the rules (but not in use in this game for ease), a multi-attack fighter always strikes first (initiative immaterial) unless his opponent is also possessing of multiple attacks. Interesting! That definitely ups their capabilities.
Orum Copsetwinkle
player, 82 posts
High nail gets pounded
HP: 3/5
Fri 2 Sep 2022
at 21:26
  • msg #494

Re: OOC

Alright I'm back and will play catch up. Hopefully still upright.
The Lord of Divine Words
GM, 205 posts
Fri 2 Sep 2022
at 23:48
  • msg #495

Re: OOC

That's the last of the stirges.
L1Aremis
player, 193 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sat 3 Sep 2022
at 14:43
  • msg #496

Re: OOC

The Lord of Divine Words:
In reply to L1Aremis (msg # 486):

Damn you! I tried to make it clear that the number of doses was one but I failed!


Wait.  We spent 4 days and risked life and limb to harvest ONE application of honey that is good for 1/2 a CLW healing balm?  Can we start harvesting one jar of honey a day or two to build up some reserves, asks the ghost of Aremis?
The Lord of Divine Words
GM, 208 posts
Sat 3 Sep 2022
at 16:08
  • msg #497

Re: OOC

Can we start harvesting one jar of honey a day or two to build up some reserves, asks the ghost of Aremis?

TSR:
If you have any rules questions, please write to TSR. Ask the questions so they can be answered by a "yes," "no," or short phrase. You must include a self-addressed, stamped envelope. Write to: TSR Hobbies, Inc., PO Box 756, Lake Geneva, WI 53147, ATTN: Rules Editor.

Interestingly enough when all the exp harvesting is said and done (including the extras I tossed in), the most any could earn from this level would be just a little north of 1500 -- not enough to level any but a thief. Interesting! This module is intended to be run with 6 to 10 level 1 PC's -- all the pre-written ones are level 1. But there isn't enough exp* to level any of them and the encounters become markedly more dangerous in the lower tiers.

In fact, Aler, if you ever want to level, I think you should retcon yourself into two classes.

To avoid unwarranted death and destruction, I think I might have to hobble some encounters. But OSRIC characters are more powerful than BASIC ones.

Speaking of exp, to be consistent, I switched to a per encounter tally (not cumulative).
Tarrahn
player, 89 posts
Halfling of the desert
Loose fitting clothing
Sat 3 Sep 2022
at 18:21
  • msg #498

Re: OOC

In reply to The Lord of Divine Words (msg # 497):
I'm less than 400 XP from Druid-2
Alerasune Weavekind
player, 34 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Sat 3 Sep 2022
at 18:36
  • msg #499

Re: OOC

I am a good distance from leveling on each of my classes. But I don't mind, I think with us rotating characters out, and new characters starting at 0xp, we are going to be perpetually behind anyways right?
l'Atreq
player, 105 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sat 3 Sep 2022
at 23:17
  • msg #500

Re: OOC

I'm less than 300 from Cleric 2 despite a long nap.
The Lord of Divine Words
GM, 211 posts
Sun 4 Sep 2022
at 17:04
  • msg #502

Re: OOC

The party is at a nearly 100% state of readiness -- although two spells of questionable utility seem to have been chosen according to the Infidel list. Since we're still in the training grounds, those can be corrected.
L1Aremis
player, 194 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sun 4 Sep 2022
at 20:03
  • msg #503

Re: OOC

Agreed. In our safe room, we have plenty of food and water - we don’t need create water or purify water in the pyramid - we need combat or something useful inside a dungeon crawl setting...
Tarrahn
player, 91 posts
Halfling of the desert
Loose fitting clothing
Sun 4 Sep 2022
at 20:46
  • msg #504

Re: OOC

Well, if we all agree, I guess we move forward then...
Alerasune Weavekind
player, 36 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Mon 5 Sep 2022
at 03:05
  • msg #505

Re: OOC

I agree with you that Create Water doesn't seem like a good spell. However, it was chosen because Alerasune was coming out of a dessert setting, into a stone building where he had no knowledge of said provisions.

Also, it is possible that we get cut off from our source of food and water at some point. I'm cool getting eaten by Green Slime, but dehydration doesn't have as good a story behind it.
Tarrahn
player, 93 posts
Halfling of the desert
Loose fitting clothing
Tue 6 Sep 2022
at 14:29
  • msg #506

Re: OOC

wanted to try and use my sling here without getting into melee if at all avoidable.  My AC & HP aren't made for melee fighting, sorry for being the wimp of the group.
l'Atreq
player, 109 posts
Cleric 1 human male(ish)
AC6 HP8/8
Tue 6 Sep 2022
at 15:00
  • msg #507

Re: OOC

l'Atreq's probably not made for any kind of fighting.
The Lord of Divine Words
GM, 215 posts
Tue 6 Sep 2022
at 19:21
  • msg #508

Re: OOC

I originally had the following as a house rule: [*] Humans get 1 extra proficiency slot and +5% exp. No prime attribute bonus for anyone.

I no longer have strong feelings about any of that and it should be stricken from memory. The +10% exp bonus is available for any who qualify.
This message was last edited by the GM at 19:22, Tue 06 Sept 2022.
Tarrahn
player, 94 posts
Halfling of the desert
Loose fitting clothing
Tue 6 Sep 2022
at 20:55
  • msg #509

Re: OOC

WOW!  Greatly timed spell, Vixl
The Lord of Divine Words
GM, 216 posts
Thu 8 Sep 2022
at 12:25
  • msg #510

Re: OOC

Hey, what happened to Wednesday? We do not have unlimited Wednesdays at our disposal, fellow mortals.
Vixl
player, 81 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 8 Sep 2022
at 22:28
  • msg #511

Re: OOC

Tarrahn:
...without getting into melee if at all avoidable. My AC & HP aren't made for melee fighting, sorry for being the wimp of the group.

l'Atreq:
l'Atreq's probably not made for any kind of fighting.


And not everyone should be. There will be times it will have to be, but in general, there will be other times and places to shine.

My one recommendation to l'Atreq would be that perhaps in a situation like we just had, healing Alerasune would have been better than trying to go at it with a flail. He was nearly dead, and that would have saved Alerasune the time of doing so. That would have left him free to engage in melee, a very good place to be for one of the best two warriors of the group (alongside Myrwen).
l'Atreq
player, 110 posts
Cleric 1 human male(ish)
AC6 HP8/8
Thu 8 Sep 2022
at 23:48
  • msg #512

Re: OOC

Thanks. Noted for the future.
L1Aremis
player, 195 posts
Formerly a HalfElf Ranger
Now a dead green slime
Fri 9 Sep 2022
at 00:56
  • msg #513

Re: OOC

@DM will have to clarify, but I’m not sure a Fighter can engage in combat the same round they are getting healed - whether from his own spell or from someone else.  I think the DM’s graphic showed that only our front two fighters were capable of engaging in melee, which is why l’Atreq could not actually get a melee attack off.  The back row was limited to spells or missile attacks, unless 2 people did a switch-a-roo fighting parry retreat to allow a new Fighter to step up and replace a Fighter in the front line.
Tarrahn
player, 95 posts
Halfling of the desert
Loose fitting clothing
Fri 9 Sep 2022
at 01:37
  • msg #514

Re: OOC

Vixl:
Tarrahn:
...without getting into melee if at all avoidable. My AC & HP aren't made for melee fighting, sorry for being the wimp of the group.

l'Atreq:
l'Atreq's probably not made for any kind of fighting.


And not everyone should be. There will be times it will have to be, but in general, there will be other times and places to shine.

Agreed.  We need to communicate between spell casters better.
Vixl
player, 83 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 9 Sep 2022
at 06:25
  • msg #515

Re: OOC

There does not seem to be any reason someone could not be healed in combat (and usually that is when they would need healing the most!). There is nothing in the spell that requires the target to sit still, just for the caster to be able to touch them. As combat is abstracted, a friendly cleric should be able to affect a willing target in reach.

And in our marching order, l'Atreq is directly behind Alerasune, specifically there so the front-line fighters can be healed. So while l'Atreq could not reach the beetles according o the graphic, the person who was directly in from of him is perfectly valid without need of withdrawal or other maneuvers.
Orum Copsetwinkle
player, 85 posts
High nail gets pounded
HP: 3/5
Fri 9 Sep 2022
at 10:58
  • msg #516

Re: OOC

I will be traveling from the 11th through the 25th, so NPC me as needed. Hypnotism and darts til the cows come home. Second spell would be Audible Glamer.
L1Aremis
player, 196 posts
Formerly a HalfElf Ranger
Now a dead green slime
Fri 9 Sep 2022
at 16:54
  • msg #517

Re: OOC

I can fill in for you if you want and if DM doesn’t want to NPC you.  And if you die (not my plan), I’ll let you jump back in ahead of me. :-)
The Lord of Divine Words
GM, 217 posts
Fri 9 Sep 2022
at 22:01
  • msg #518

Re: OOC

Sure, Aremis, if you could fill in for our traveling gnome, that would be great.
Orum Copsetwinkle
player, 86 posts
High nail gets pounded
HP: 3/5
Fri 9 Sep 2022
at 23:55
  • msg #519

Re: OOC

Works for me, thank you Aremis.
The Lord of Divine Words
GM, 219 posts
Sat 10 Sep 2022
at 16:50
  • msg #520

Re: OOC

Tarrahn:
Perhaps, we come up with a plan on when to cast what and, by whom?"

I think this is an excellent point. Around a table, you would rapidly determine an order of actions. Via PBP -- not so much. So there is a tension between expediency and strategy.

I do try to execute your actions in a logical order. For example, if you had won init, I would have had Orum throw his darts before Ale and Mywren had engaged in melee.

At this stage, there probably is just one question: do you lead with a spell such as sleep or hypnotism? Or do you see how the initial melee attacks go? For this encounter, it was the latter.
This message was last edited by the GM at 16:50, Sat 10 Sept 2022.
Tarrahn
player, 97 posts
Halfling of the desert
Loose fitting clothing
Sat 10 Sep 2022
at 17:20
  • msg #521

Re: OOC

The Lord of Divine Words:
Tarrahn:
Perhaps, we come up with a plan on when to cast what and, by whom?"

I think this is an excellent point. Around a table, you would rapidly determine an order of actions. Via PBP -- not so much. So there is a tension between expediency and strategy.

I do try to execute your actions in a logical order. For example, if you had won init, I would have had Orum throw his darts before Ale and Mywren had engaged in melee.

At this stage, there probably is just one question: do you lead with a spell such as sleep or hypnotism? Or do you see how the initial melee attacks go? For this encounter, it was the latter.
I think we come up with a 'logical' order of casting.  1st round should be a Bless, Sleep, or Hypnotism type spell(s), not necessarily in that order.  2nd round could be Faerie Fire & Bless, if not used in the initial round?  Tentative casting options...
L1Aremis
player, 197 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sat 10 Sep 2022
at 20:22
  • msg #522

Re: OOC

Bless has to be cast before or in 1st round of melee.
Tarrahn
player, 98 posts
Halfling of the desert
Loose fitting clothing
Sat 10 Sep 2022
at 20:32
  • msg #523

Re: OOC

L1Aremis:
Bless has to be cast before or in 1st round of melee.

Agreed on that.

Should we follow up with a Sleep or Hypnotism spell(s) and then for round three [3] A Faerie Fire or another?
l'Atreq
player, 112 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sat 10 Sep 2022
at 20:43
  • msg #524

Re: OOC

I have a Light spell and would prefer to wait until the second round before casting it on the eyes of the greatest threat, assuming it has eyes.

Thing is though, we only have a limited number of spells per day.  I don't know how many days Vixl and I lay close to death but it seems to me that we have many battles per day, surely we need to conserve spells as a precious resource or husband that resource by taking time to rest and recover?
The Lord of Divine Words
GM, 220 posts
Sat 10 Sep 2022
at 21:04
  • msg #525

Re: OOC

You have a pretty safe area in which to rest.
Orum Copsetwinkle
player, 87 posts
High nail gets pounded
HP: 3/5
Sat 10 Sep 2022
at 21:29
  • msg #526

Re: OOC

I think until we level up the next level needs to be guerrila tactics. Go in, one encounter, fall back to the upper level.

If we bless before need to decide on whether sleep or hypnotism is the next club out of the bag. Both at the same time is not a good idea. As Orum is a poor combatant, I would say Hypnotism precedes Sleep.
The Lord of Divine Words
GM, 221 posts
Sat 10 Sep 2022
at 21:36
  • msg #527

Re: OOC

In my estimation that would be too conservative. So long as you don't double up on an encounter, you should press forward so long as you have a sleep or hypnotism at your disposal.
l'Atreq
player, 113 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sat 10 Sep 2022
at 21:52
  • msg #528

Re: OOC

After the next rest, should I memorise: 2*CLW and 1*Bless;2*Bless and 1*CLW; or one each of Bless, CLW and Light?
L1Aremis
player, 198 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sat 10 Sep 2022
at 22:43
  • msg #529

Re: OOC

My rec: 2 CLW & 1 Light -OR- 3 CLW.  Bless just doesn’t help enough.
l'Atreq
player, 114 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sat 10 Sep 2022
at 22:58
  • msg #530

Re: OOC

Fair enough, then I shall keep it as this time, 2*CLW and 1*light
Vixl
player, 84 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 11 Sep 2022
at 08:55
  • msg #531

Re: OOC

The Lord of Divine Words:
Around a table, you would rapidly determine an order of actions. Via PBP -- not so much ... At this stage, there probably is just one question: do you lead with a spell such as sleep or hypnotism? Or do you see how the initial melee attacks go? For this encounter, it was the latter.


Well, that is not quite so.

I agree with you that around a table, the coordination would have been much easier. At table, I could have told Tarrahn to save the FF for another encounter since the sleep was coming. Online though, especially since this is a fast-paced game, that is less possible.

But where a quibble must arise is that there was no waiting to see how the first round of melee went.
We opened to door, were immediately attacked by the beetles, lost initiative, and were injured all in the first DM post. The very first thing Víxl did when she was able to act was to cast her sleep spell, not wait to see how melee was going.
I am not saying that was unfairly adjudicated, just that we did not wait to see how melee went.


I very much agree with l'Atreq. Having a logical order of casting to follow is nice if you have an unlimited number of spells to cast, but we are limited in that respect. Saving them until they are best used is wiser than following a flow chart.

Guerrilla tactics may not be the best. If we have the resources to press on, we can and should press on. We know they have intelligent beings here, and they do not live in a vacuum. If we attack one room, then leave, then that allows them to prepare and be ready when we return, perhaps with reinforcements, and perhaps with scouts to go attack us while resting upstairs.

Yes, absolutely we should rest for recovery if we are getting low. But resting and running after every encounter is a bit much if we still have 90+% of our resources (like right before we came downstairs- we were down only 1 or 2 spells and had all HPs). If we start to get low, better to rest before it gets critically low, but adventuring does merit some risks.

But it is important to keep in mind, we are not in a bandit hideout or orc nest. We do not need to make enemies of everything and everyone here, nor do we have to exterminate them all. Moldvay's works tend to have numerous opportunities for peaceful engagement. And since we still need to figure out how to get out of a desert, making peace with some of the natives who might know a way would be a good idea. (Víxl is personally disappointed the pixies were all gone by the time she recovered.)


I agree with Aremis on the spell choice. Having +1 to hit is usually less useful than having another CLW. (Basic D&D has a much more useful version of Bless- it gives +1 to hit, damage, and saving throws and for a longer duration, but it is a 2nd level spell.)
This message was last edited by the player at 09:02, Sun 11 Sept 2022.
The Lord of Divine Words
GM, 222 posts
Sun 11 Sep 2022
at 12:58
  • msg #532

Re: OOC

Did you want to head north through that door or back south and down that eastern passageway?

It's natural enough for me to include indications that the party might want to consider a rest in my in-game posts.

I think the party is fully cognizant now that there are groups of NPCs in the Lost City who might respond well to parleying.
This message was last edited by the GM at 14:59, Sun 11 Sept 2022.
Tarrahn
player, 100 posts
Halfling of the desert
Loose fitting clothing
Sun 11 Sep 2022
at 14:59
  • msg #533

Re: OOC

Did you post XP for the beetles?

I think now is the time to go back, relearn/pray for new spells andhead out fresh tomorrow.  My two coppers...
L1Aremis
player, 199 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sun 11 Sep 2022
at 16:54
  • msg #534

Re: OOC

If Myrwen heals Alerasune fully, we are down a few spells but fully healed. I agree with Víxl that we can probably do another room - UNLESS someone has leveled up.
The Lord of Divine Words
GM, 224 posts
Sun 11 Sep 2022
at 17:09
  • msg #535

Re: OOC

I will somewhat arbitrarily say that the party has a three-week supply of food left (two weeks back at camp and another in the storeroom). That'll have to be tracked in the Infidel thread.

Looks like we need a consensus before proceeding.

Camp: Tarrahn
Explore: V, Orum
Abstain: l'Atreq
Alerasune Weavekind
player, 39 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Sun 11 Sep 2022
at 18:38
  • msg #536

Re: OOC

Do we think the honey we obtained might do away with the blisters?
l'Atreq
player, 116 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sun 11 Sep 2022
at 19:03
  • msg #537

Re: OOC

I'm 93XPs from levelling up.
The Lord of Divine Words
GM, 225 posts
Sun 11 Sep 2022
at 19:56
  • msg #538

Re: OOC

In reply to Alerasune Weavekind (msg # 536):

The idea of rubbing honey on open blisters! But, no, the honey's not strong enough.
Alerasune Weavekind
player, 40 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Sun 11 Sep 2022
at 19:59
  • msg #539

Re: OOC

In reply to The Lord of Divine Words (msg # 538):

I think this actually a thing? I did a quick google and it seems to have some internet merit (take that with whatever grain of salt you'd like haha). But all good was just checking to see if we could save the CLW.
The Lord of Divine Words
GM, 226 posts
Sun 11 Sep 2022
at 20:24
  • msg #540

Re: OOC

In reply to Alerasune Weavekind (msg # 539):

Salves can be inherently sticky (aloe) and it might work for minor blisters but mehaps not for major ones.
Vixl
player, 86 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 11 Sep 2022
at 21:17
  • msg #541

Re: OOC

I would not use the honey for that even if it was effective- we can simply rest to get the spell back, but the honey is lost once used. We might need it, or could use it as a gift to 'sweeten' the deal with someone we might want to parlay or ally with.

Myrwen had also indicated resting and rememorizing, so it looks like the tie breaker would be Alerasune- should we go back or go forward?
This message was last edited by the player at 21:21, Sun 11 Sept 2022.
L1Aremis
player, 200 posts
Formerly a HalfElf Ranger
Now a dead green slime
Mon 12 Sep 2022
at 02:32
  • msg #542

Re: OOC

Looks like the final vote was go back to the home base to rest and memorize spells.
Tarrahn
player, 101 posts
Halfling of the desert
Loose fitting clothing
Mon 12 Sep 2022
at 14:08
  • msg #543

Re: OOC

Faerie Fire [x2]
Detect Snares & Pits
Shillelagh
Myrwen
player, 29 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Mon 12 Sep 2022
at 15:11
  • msg #544

Re: OOC

2 clw, 1 command
L1Aremis
player, 202 posts
Formerly a HalfElf Ranger
Now a dead green slime
Mon 12 Sep 2022
at 17:13
  • msg #545

Re: OOC

Thx!!
L1Aremis
player, 204 posts
Formerly a HalfElf Ranger
Now a dead green slime
Tue 13 Sep 2022
at 23:37
  • msg #546

Re: OOC

Terrahn: you have 3 Farrie Fires and no Shillelagh?  Just confirming before I update the table.
l'Atreq
player, 118 posts
Cleric 1 human male(ish)
AC6 HP8/8
Tue 13 Sep 2022
at 23:44
  • msg #547

Re: OOC

Wow! 1000 posts
Tarrahn
player, 103 posts
Halfling of the desert
Loose fitting clothing
Wed 14 Sep 2022
at 01:19
  • msg #548

Re: OOC

L1Aremis:
Terrahn: you have 3 Farrie Fires and no Shillelagh?  Just confirming before I update the table.

Correct.  I also took the detect snares & pits spell however, if our scouts don't feel like they need it, I will take a Shillelagh spell instead.
Vixl
player, 89 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 14 Sep 2022
at 03:03
  • msg #549

Re: OOC

The problem with the pit detection spell is that it only lasts 4 rounds/level, with the area of effect being a "Path 10 ft wide, 40 ft long". That short duration and area makes the spell fairly useless- there is only time to cover an area you already expect has a pit. And if that is the case, we can find it by prodding ahead anyway. It is better to forgo that on until a higher level, when the duration is mor helpful for dungeon exploration.

Shillelagh is better, since we do not have any other magic weapons, although the duration is terrible and you mentioned you are not really a combat sort.

Might I suggest animal friendship? We ran into a giant lizard before, so we know there are animals in the pyramid. If you can charm one (or two!), that would give you a companion to handle some of the combat tasks for you.
Tarrahn
player, 104 posts
Halfling of the desert
Loose fitting clothing
Wed 14 Sep 2022
at 03:49
  • msg #550

Re: OOC

L1Aremis:
Terrahn: you have 3 Farrie Fires and no Shillelagh?  Just confirming before I update the table.

[2] Faerie Fire, [1] Shillelagh, [1] Animal Friendship
Alerasune Weavekind
player, 44 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Fri 16 Sep 2022
at 21:25
  • msg #551

Re: OOC

The word flimflammery got me
The Lord of Divine Words
GM, 232 posts
Fri 16 Sep 2022
at 21:45
  • msg #552

Re: OOC

It and many words like it were popular during the golden age of detective fiction and its classic locked door mysteries (See Philip Dickson Carr and his Inspector Fell series).
This message was last edited by the GM at 21:45, Fri 16 Sept 2022.
L1Aremis
player, 206 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sat 17 Sep 2022
at 21:06
  • msg #553

Re: OOC

Shall we head down the other hallway that bypassed the storeroom?
Tarrahn
player, 107 posts
Halfling of the desert
Loose fitting clothing
Sat 17 Sep 2022
at 22:01
  • msg #554

Re: OOC

L1Aremis:
Shall we head down the other hallway that bypassed the storeroom?

Definitely
L1Aremis
player, 207 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sat 17 Sep 2022
at 22:28
  • msg #555

Re: OOC

Lead on Víxl or Alerasune.
The Lord of Divine Words
GM, 236 posts
Tue 20 Sep 2022
at 01:32
  • msg #556

Re: OOC

No quibbles with the plan; I'll write up the results of your scouting tomorrow. For now, it's The Curse of Chalion.
l'Atreq
player, 122 posts
Cleric 1 human male(ish)
AC6 HP8/8
Tue 20 Sep 2022
at 10:25
  • msg #557

Re: OOC

Is that like Picard at Tanagra?
L1Aremis
player, 209 posts
Formerly a HalfElf Ranger
Now a dead green slime
Tue 20 Sep 2022
at 13:08
  • msg #558

Re: OOC

Exactly!
The Lord of Divine Words
GM, 237 posts
Tue 20 Sep 2022
at 21:46
  • msg #559

Re: OOC

No, it's a fantasy medieval court drama by Lois McMaster Bujold, author of the Hugo-winning Paladin of Souls.
L1Aremis
player, 212 posts
Formerly a HalfElf Ranger
Now a dead green slime
Fri 23 Sep 2022
at 16:08
  • msg #560

Re: OOC

Since l’Atreq’s personal mask is not affiliated with any groups in the pyramid (that we know of), he is probably safe keeping it on.
Orum Copsetwinkle
player, 88 posts
High nail gets pounded
HP: 3/5
Sat 24 Sep 2022
at 13:18
  • msg #561

Re: OOC

I'm back, I will slip back into the Orum skin today. But it is small and tight.
L1Aremis
player, 214 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sun 25 Sep 2022
at 01:06
  • msg #562

Re: OOC

In reply to Orum Copsetwinkle (msg # 561):

Welcome back!
The Lord of Divine Words
GM, 244 posts
Fri 30 Sep 2022
at 14:45
  • msg #563

Re: OOC

All should respond if only to indicate a non-verbal response. It goes into determining the NPC reaction.
Vixl
player, 102 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 30 Sep 2022
at 17:32
  • msg #564

Re: OOC

As a reminder, Víxl does have a positive charisma bonus to reactions.
L1Aremis
player, 217 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sun 2 Oct 2022
at 00:36
  • msg #565

Re: OOC

Reminder: Orum is wearing the Fancy Hat that formerly adorned the head of the Gorm Brotherhood Leader.  So, that’s probably a bigger statement than all the Gorm Brotherhood Bearded Man Gold masks...
Vixl
player, 104 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 2 Oct 2022
at 00:39
  • msg #566

Re: OOC

I thought about that, but did not want to take the chance that they might request it for themselves, so did not want to bring attention to it unless needed, using the sheer number of gold masks we have as proof instead- which are no great loss if they ask for them.

My, but that is quite the run-on sentence…
This message was last edited by the player at 00:41, Sun 02 Oct 2022.
L1Aremis
player, 218 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sun 2 Oct 2022
at 00:43
  • msg #567

Re: OOC

Yeah. Our Gorm loot is nice to show to prove our cred, but it’s not “for sale.” We need those masks for the bees, etc.
Vixl
player, 105 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 2 Oct 2022
at 00:48
  • msg #568

Re: OOC

Just so, yes! I would not want to part with all of them for that reason, but we could give up a few Gorm masks if requested as a token of friendship. An alliance would be more valuable to have.
The Lord of Divine Words
GM, 246 posts
Sun 2 Oct 2022
at 13:08
  • msg #569

Re: OOC

In reply to Vixl (msg # 566):

Technically, no, not a run on even if it did run on, though you might have replaced that last comma with "by."

Speaking of writing, Fritz Leiber is pretty undisciplined with his language (as he was with substances). Surely, an editor could have told him that "surliy" neither is nor should be a word -- no matter what writer's lyrical bent.
This message was last edited by the GM at 13:08, Sun 02 Oct 2022.
Vixl
player, 108 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 3 Oct 2022
at 05:32
  • msg #570

Re: OOC

Well, someone must invent words. It might as well be an author. :)

Sadly, all the convincing in the world is hard to overcome a poor dice roller. ^_^;

While I think trying for a new set of allies to the NE is the best option, I did a lot of talking in that last encounter, and do not want anyone to feel bored or left out. So, if people prefer not to have what could be another conversation encounter right away, we could try the North hallway or the SW iron door instead and see what might be found.
This message was last edited by the player at 05:33, Mon 03 Oct 2022.
Tarrahn
player, 116 posts
Halfling of the desert
Loose fitting clothing
Mon 3 Oct 2022
at 13:58
  • msg #571

Re: OOC

Won't be able to post until later this evening or tomorrow due to a unforeseen family emergency.
The Lord of Divine Words
GM, 248 posts
Mon 3 Oct 2022
at 14:29
  • msg #572

Re: OOC

I think I like Leiber; he's just hit and miss with his lyrical expression. After all, he did live in a San Francisco rooming house in the 70's, likely in a near continuous state of inebriation -- just like one of my clients (but without the world-class fantasy chops).

Thank you for letting us know, Tarrahn.

What I'm about to say is by no means admonitory. Had each of you contributed some tidings, an opportunity for creative writing if you like, you would have received an additional +1 to your NPC reaction roll (see #490). A 6 would have generated a neutral reaction instead of the hostile one you did receive. There can be a tendency in these games for one player to sit in the front row and for the others to slowly shift to the back. It is perhaps a subtle, subconscious process.

This is a challenging game. The Winged Child is a god of messengers. That was the cue to take a different approach to parley than the traditional one-speaker method.
This message was last edited by the GM at 18:08, Mon 03 Oct 2022.
Tarrahn
player, 117 posts
Halfling of the desert
Loose fitting clothing
Tue 4 Oct 2022
at 04:00
  • msg #573

Re: OOC

Thank you!

Things have worked out well, my mom was hospitalized due to a fall.  Nothing broken but, she was dehydrated and is being kept for a couple of days.  Good spirits and things are working out the way they should.  Should be back to normal (relative) operations tuesday or Wednesday.

Again, thank you for the kind wishes & words!

John
Vixl
player, 109 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 4 Oct 2022
at 05:21
  • msg #574

Re: OOC

Tarrahn, the same well wishes to her from me. Very happy to hear she is recovering well, and will be back on her feet again soon.

LoDW, sadly, if we had known, it is likely that we would have done so. Unfortunately, I do not think we had any opportunity to learn that the Winged Child was a god of messengers. Sirkinos did not mention it either, even when Víxl directly asked him about Usamigarious. This is not a critique or complaint on how it was presented or turned out, just how it seemed from this side of the screen. And absent that knowledge, not knowing that, mirroring their very own approach of one person speaking and the rest remaining silent did not seem to be a poor tack to take (although the opportunity for everyone to talk was open, specifically in #489). So, I personally have no issues how anyone handled things. Que sera sera. ^_^
In any event, we avoided a fight, everyone is alive, all spells and hp are retained, and we can always come back, especially now that we have likely seen most of their number and a bit about their chamber. :)
l'Atreq
player, 128 posts
Cleric 1 human male(ish)
AC6 HP8/8
Tue 4 Oct 2022
at 07:06
  • msg #575

Re: OOC

Tarrahn, I echo the others' well wishes with sincere heart.

Vixl, agreed we didn't know and clearly the Winged Child is a somewhat obscure god of messengers (or at least l'Atreq had never heard of them). They had already expressed hostility to followers of Gorm and, as a follower of Ptah, l'Atreq, considered hanging back the wisest option.

Lieber. I love Fafhrd and the Grey Mouser as characters but more to the point, Conjure Wife is one of my favourite urban fantasy novels and I'd love to see it made into a film.
The Lord of Divine Words
GM, 249 posts
Tue 4 Oct 2022
at 12:56
  • msg #576

Re: OOC

It was mostly the dice. You received the +2 bonus for having presented evidence of Gorm slaughter.

Myself:
The Smiling Child delights in the arrival of unexpected messengers -- as do I!

That was the indirect way of saying that SC is the god of messengers (among other things), the first clue, as it's not something you would have known going in. It doesn't seem too subtle from this side of the screen.

I also thought you might try to use the helm of telepathy in some manner.

As you said, the encounter turned out well enough.

I like Fafhrd but am undecided on the Grey Mouser who seems a bit of a histrionic ponce. It's easy to see the young Lieber's enthrallment with alcohol in these stories. It's also hard not to detect a few notes of misogyny in his writing.
This message was last edited by the GM at 13:03, Tue 04 Oct 2022.
L1Aremis
player, 219 posts
Formerly a HalfElf Ranger
Now a dead green slime
Tue 4 Oct 2022
at 13:22
  • msg #577

Re: OOC

Orum said he tried to use the Helm to read the leader’s thoughts. Not sure it was ever clarified that the Helm only allows outgoing communication and not reading thoughts.  But Orum tried...

I followed the entire scene and it never occurred to me that the Winged Child cult use of Messengers (plural) meant they wanted to hear from multiple voices.  For ease of communication and modern day culture, multiple people speaking to a single leader acting as the spokesperson for their group would have been odd - the clues might have been obvious in spoken conversation but not just from what was written - especially with the occasional typo.  Plus having a single spokesman/caller is just a necessary convention in this game format that doesn’t translate to how the module might have been played in a desktop environment.

But. No biggie. Decision of Story vs. Dice. Your call.
The Lord of Divine Words
GM, 250 posts
Tue 4 Oct 2022
at 14:30
  • msg #578

Re: OOC

Orum:
while trying to pick up on the thoughts of the leader of these fanatics.

Oh, haha, I missed that!

You know, I don't know if the helm is a thought-reading device. I remember having thought about it but I forget what I had concluded.

In any case, there wasn't really any divergence from what he said and what he thought.

I'll try to be more explicit should something like this come up again. However, I never enjoyed the skill challenges of cotnemporay D&D.
L1Aremis
player, 220 posts
Formerly a HalfElf Ranger
Now a dead green slime
Tue 4 Oct 2022
at 15:30
  • msg #579

Re: OOC

I haven’t played anything beyond D&D 2e, so I’m not sure how “skills” function.  Wasn’t sure if you were responding to my post, but nothing I stated was intended to reference “skill” concepts.

Re: the Helm.  Back when we got it, I looked at OSRIC’s description of Helm of Telepathy that enabled mind reading and posted those capabilities, but you indicated in private message that BASIC rules and description from the module superseded the OSRIC description and did not contemplate the mind-reading function - but the Helm functions were never confirmed to the entire party.

My understanding of the Helm:
Use: 3x per day
Line of Sight required.
Enables Friendly, telepathic 1-way conversation by wearer to person in line of sight.
Mind-reading capability - needs to be clarified.  Yes/No or Save vs Spell(or item)?
Duration of Telepathy (per use): unspecified (but we should know this info by now).
Range: specific distance or any distance as long as within sight?
While we were resting for several days (after fight with Fancy Hat Gorm Leader), the Party indicated in posts that we were experimenting with the Helm during that week of rest to determine the above parameters of the Helm.  But the results of that research were never formally confirmed.
Vixl
player, 111 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 4 Oct 2022
at 20:47
  • msg #580

Re: OOC

The Lord of Divine Words:
A 6 would have generated a neutral reaction instead of the hostile one you did receive.


The Lord of Divine Words:
It was mostly the dice. You received the +2 bonus for having presented evidence of Gorm slaughter.


Then if we missed it by only one, perhaps we should have received the neutral reaction? I noted in the (ooc) that V has a reaction bonus, but it does not seem to have been applied.
I am not suggesting we replay the ending, but between that and Orum having tried to read his mind, perhaps their leader will reconsider and seek us out for another meeting, as offered when we departed. (Provided we do not ally with the followers of the goddess and go all Girl Power on them first! ^_^ )
The Lord of Divine Words
GM, 251 posts
Tue 4 Oct 2022
at 21:30
  • msg #581

Re: OOC

I was thinking about the +1 but couldn't wrap my head around how I should translate +10% on a d100 scale (OSRIC) to the 2d6 scale for B4. I ultimately decided to apply it by giving your party the least bad of the bad results.
l'Atreq
player, 129 posts
Cleric 1 human male(ish)
AC6 HP8/8
Wed 5 Oct 2022
at 11:55
  • msg #582

Re: OOC

The Lord of Divine Words:
I like Fafhrd but am undecided on the Grey Mouser who seems a bit of a histrionic ponce.

Yeah agreed... added to which, Scott Lynch did Lieber better than Lieber in The Lies of Locke Lamora.

The Lord of Divine Words:
It's also hard not to detect a few notes of misogyny in his writing.

Yeah... I find misogyny (and misandry) (as opposed to sexism/antifeminism/masculism) acceptable if appropriate to the setting (1950s Academia) but what I really like about Conjure Wife is the way he uses magic that conforms to Philip Bonewits' 'Laws of Magic' in his Real Magic (He's better known as Isaac these days, since he started using one of his middle names but I'm OLD you see).

A lovely example of this was a spell whose material component was a diamond record player needle that was virgin apart from once playing Scriabin's Poesie Satanique.  Not least because I'd never heard of Scriabin at the time.
The Lord of Divine Words
GM, 253 posts
Wed 5 Oct 2022
at 22:23
  • msg #583

Re: OOC

I expect to read quite a lot of Lieber in the years to come, Conjure Wife included. There is a difference, of course, if a setting calls for it or if the writer himself is steeped in it (John Updike or Hemingway, for example).

With Fafhrd and the Grey Mouser, Lieber wrote the origin stories at the end of the story. The two most notable charges that could be made against their character would be (IMO) Fafhrd's murder of a 10-yr-old apprentice thief and the Mouser's imprisonment of the duke's daughter in a gilded cage. It makes me think that Lieber must have had his reasons for such drastic strokes. The tragedy of "Ill Met in Lankhmar" might have been spurred by their drunken excess but that's always my angle. As I mentioned before, Lieber spent the next decade drinking and writing in SF.

Fafhrd: "You were a drunken idiot genius tonight"
"He uncorked his jug and sucked inspiration."
And so on.

And yet the two of them amount to little more than murderous drunkards and thieves in the story.
The Lord of Divine Words
GM, 254 posts
Thu 6 Oct 2022
at 12:49
  • msg #584

Re: OOC

And then the title of "Ill Met in Lankhmar" keeps rattling around in my bean. Ill met for whom? Surely for any who had the misfortune to encounter them on that murderous night. Surely for their "unworrying wenches." Perhaps for Lieber himself who regretted the tales he had spun?

Fafhrd: "Killing in fight isn't murder."
Mouser: "Killing is murder, no matter what nice names you give. Just as eating is devouring, and drinking guzzling."

Now, that sounds like a Vietnam era, San Francisco-dwelling, Summer of Love manifesto if I ever heard one.
This message was last edited by the GM at 12:50, Thu 06 Oct 2022.
L1Aremis
player, 221 posts
Formerly a HalfElf Ranger
Now a dead green slime
Thu 6 Oct 2022
at 16:35
  • msg #585

Re: OOC

When we knock on the door of this 3rd faction, perhaps our 2 female characters should take the lead (for best reaction) since this appears to be a female focused group - compared to the male focused Gorm faction.  Not sure what the Messenger faction represented - other than collective talkers.
l'Atreq
player, 133 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sun 9 Oct 2022
at 15:05
  • msg #586

Re: OOC

In reply to The Lord of Divine Words (msg # 584):

True but Lieber was of the generation before the Boom.  His first novel, the aforementioned Conjure Wife came out in 1943, in the days when Hồ Chí Minh was still an anti-Japanese and anti-Vichy guerilla fighter.
The Lord of Divine Words
GM, 258 posts
Sun 9 Oct 2022
at 16:05
  • msg #587

Re: OOC

Assuredly. He did put his pacifism to the side to help the American war effort.

As a Bohemian artist living in SF in the 70's, I have little doubt about his hippy bonafides.
The Lord of Divine Words
GM, 260 posts
Mon 10 Oct 2022
at 17:57
  • msg #588

Re: OOC

I will be in Paris for the next five weeks but I expect my posting to continue unabated.
L1Aremis
player, 224 posts
Formerly a HalfElf Ranger
Now a dead green slime
Tue 11 Oct 2022
at 03:14
  • msg #589

Re: OOC

Ah.  Enjoy Paris!
l'Atreq
player, 136 posts
Cleric 1 human male(ish)
AC6 HP8/8
Tue 11 Oct 2022
at 10:37
  • msg #590

Re: OOC

A week in Paris would ease the bite of it...
All I'd care would be to smile in spite of it.

But after five weeks I'd be a full blown sybarite
Enjoy.
The Lord of Divine Words
GM, 261 posts
Tue 11 Oct 2022
at 13:20
  • msg #591

Re: OOC

The wine is fine but it's the bread that drives my wife to ecstasy.

It probably would have been for 4 weeks but the renter (through sabbatical homes) wanted six weeks. We compromised by offering 5, with a week of that or so to our daughter+friends. We're going to duck away to the Loire Valley for a few days to let them have the apartment to themselves (after we've set up everything for them!).

I've PM'ed Myren. It might be that he's not as available as he had planned to be.
This message was last edited by the GM at 13:23, Tue 11 Oct 2022.
Orum Copsetwinkle
player, 94 posts
High nail gets pounded
HP: 3/5
Wed 12 Oct 2022
at 00:29
  • msg #592

Re: OOC

I miss Paris. If beer is more to your liking I know a few places.
L1Aremis
player, 225 posts
Formerly a HalfElf Ranger
Now a dead green slime
Wed 12 Oct 2022
at 03:20
  • msg #593

Re: OOC

Ah! Beer, wine, AND bread!
The Lord of Divine Words
GM, 262 posts
Wed 12 Oct 2022
at 08:46
  • msg #594

Re: OOC

In reply to Orum Copsetwinkle (msg # 592):

Maybe. We're not really drinkers but eaters. We're in in the north part of the Marais, near the 10th.
The Lord of Divine Words
GM, 264 posts
Wed 12 Oct 2022
at 14:56
  • msg #595

Re: OOC

Myrwen's gonna be consumed with his work for the foreseeable future. Aremis, you want to roll up your #2?
L1Aremis
player, 226 posts
Formerly a HalfElf Ranger
Now a dead green slime
Wed 12 Oct 2022
at 23:52
  • msg #596

Re: OOC

Ben: I’m happy to roll up a brand new #2 OR just takeover Myrwen, if that is easy enough just to copy and paste the character sheet over and if Myrwen’s player was ok w/ it. Female Ranger or Ranger/Cleric is a good fit for that spot.  Just let me know.
The Lord of Divine Words
GM, 265 posts
Thu 13 Oct 2022
at 08:26
  • msg #597

Re: OOC

Roll up a new one, if you would.
L1Aremis
player, 227 posts
Formerly a HalfElf Ranger
Now a dead green slime
Thu 13 Oct 2022
at 13:20
  • msg #598

Re: OOC

Ok, the first character I just rolled turned out to be a valet with the caravan who died of heat stroke and never made it to the pyramid.  I’ll see if anyone else from the caravan shows up.  But I’ll wait for The Cooler to take a lunch break before I roll again.
The Lord of Divine Words
GM, 266 posts
Thu 13 Oct 2022
at 16:47
  • msg #599

Re: OOC

I see that you have liberally helped yourself to the dice roller, Aremis.
L1Aremis
player, 229 posts
Formerly a HalfElf Ranger
Now a dead green slime
Fri 14 Oct 2022
at 00:18
  • msg #600

Re: OOC

Yeah.  Didn’t help much. Rolled 3 times.  None were keepers.
The Lord of Divine Words
GM, 267 posts
Fri 14 Oct 2022
at 07:16
  • msg #601

Re: OOC

And yet keep one you must.
l'Atreq
player, 138 posts
Cleric 1 human male(ish)
AC6 HP8/8
Fri 14 Oct 2022
at 11:16
  • msg #602

Re: OOC

To be fair Aremis, 2 and 3 both have better stats than me.
Vixl
player, 119 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 14 Oct 2022
at 14:39
  • msg #603

Re: OOC

The same here- 2 and 3 are both higher totals than Víxl has (albeit not by much). ^_^
L1Aremis
player, 230 posts
Formerly a HalfElf Ranger
Now a dead green slime
Fri 14 Oct 2022
at 14:58
  • msg #604

Re: OOC

Yikes. Ok. Just didn’t want to bring in an albatross that was more of a burden than a help to the party.  But hopefully we can just negotiate our way through much of the rest of the module.

I’ll add another fighter to the group since it’s always good to have at least 3 meat shields up front.  I’ll have it up today.
Tarrahn
player, 125 posts
Halfling of the desert
Loose fitting clothing
Sat 15 Oct 2022
at 01:43
  • msg #605

Re: OOC

I have a FTF 1E game tomorrow and I will be gone most of the day.  Will check in the morning and after I get home for updates.
Tarrahn
player, 127 posts
Halfling of the desert
Loose fitting clothing
Mon 17 Oct 2022
at 17:58
  • msg #606

Re: OOC

That XP will let me advance to 2nd level Druid!  Yay!
l'Atreq
player, 141 posts
Cleric 1 human male(ish)
AC6 HP8/8
Mon 17 Oct 2022
at 18:32
  • msg #607

Re: OOC

I also advance.  Do we need to roll for Hitpoints at the new level?
The Lord of Divine Words
GM, 271 posts
Mon 17 Oct 2022
at 18:40
  • msg #608

Re: OOC

Yes, I will add a rule for rolling hps for a new level to the first OOC post.
This message was last edited by the GM at 18:42, Mon 17 Oct 2022.
l'Atreq
player, 142 posts
Cleric 1 human male(ish)
AC6 HP8/8
Mon 17 Oct 2022
at 21:08
  • msg #609

Re: OOC

l'Atreq gains an extra spell so now he'll have 2*CLW, 1*Light and 1*bless memorised.
Vixl
player, 123 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 18 Oct 2022
at 16:44
  • msg #610

Re: OOC

Congratulations to my advanced comrades!
No doubt you will be looked upon as more desirable mates!
Tarrahn
player, 130 posts
Halfling of the desert
Loose fitting clothing
Fri 21 Oct 2022
at 11:35
  • msg #611

Re: OOC

The Lord of Divine Words:
Yes, I will add a rule for rolling hps for a new level to the first OOC post.

Did we do HP's yet?  Sorry if I missed it.  I'll try to update my spell list today as well.
The Lord of Divine Words
GM, 276 posts
Sat 22 Oct 2022
at 09:15
  • msg #612

Re: OOC

Yes, you should roll and then add your 2nd level hps.
Tarrahn
player, 133 posts
Halfling of the desert
Loose fitting clothing
Sun 23 Oct 2022
at 02:23
  • msg #613

Re: OOC

Do Tarrahn & Fodor know each other?
Fodor
player, 234 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 24 Oct 2022
at 17:19
  • msg #614

Re: OOC

Yes! Fodor enjoys bee-keeping and spoke of it a few times with the Druid before the caravan was lost in the desert storm.
Vixl
player, 131 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 25 Oct 2022
at 06:54
  • msg #615

Re: OOC

Fodor:
Frankly, I quit paying attention to the map descriptions when Víxl mentioned something about our conjugal obligations to the Sisterhood...”


Technically, she didn't- she left that to the others to talk about!
But amusing is better than accurate in this case. *L*


As for marching order, I see you updated it, but I would suggest a change to the 2 abreast order.

Víxl needs to stay in the back- one sword thrust can put her into the negatives, so she should not be frontline.
Until Myrwen returns, Alerasune should be there, both for the greater hp and curing ability. (When Myrwen returns, he can drop to the second rank with l'Atreq.)

Also, the fire beetle glands probably expired long ago- they only last a few days, so l'Atreq probably no longer has one.

So, like this-
When space for 2:
Fodor and Alerasune
      l'Atreq
Tarrahn and Orum
      Víxl

And just to be clear, Víxl is not wearing the Sisterhood mask as we travel- she will wear it when she returns to their territory though.
This message was last edited by the player at 07:11, Tue 25 Oct 2022.
Fodor
player, 236 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 25 Oct 2022
at 14:52
  • msg #616

Re: OOC

Excellent! And good suggestions.  Will update.

Fodor’s memory of who told him what - to get him caught up on the party background - was a bit foggy and quite faulty. In his mind, though, he attributed the erotic discussion to Víxl - it just made the repopulation concept much more exciting when he attributed to Víxl - even though it was likely passed on by l’Atreq in a clinical and much less enticing manner.
Vixl
player, 133 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 26 Oct 2022
at 05:13
  • msg #617

Re: OOC

Ha, I will not argue that. As long as he is happy. *L*
Vixl
player, 136 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 27 Oct 2022
at 07:05
  • msg #618

Re: OOC

Orum Copsetwinkle:
Orum stepped back, readying his spell. "Can't you speak with it?" he asked Tarrahn.


Probably not now, both since Víxl went to attack and Tarrahn changed his spell.
(Although positioning at the back might mean Víxl could not actually engage it in melee this round- I rolled just in case so as not to hold things up if she could.)

My assumption was since the last fight with lizards went to combat this one would as well. Perhaps that was a premature judgment? At any rate, your suggestion would be a good thing to add to the SOP- when encountering normal animals, have Tarrahn try to calm them first if he has speak with animals or animal friendship memorized (but again, that is not the case now).

As it is, a sleep spell on it might be enough to end this quickly (could potentially affect up to a 4+4hd creature), so if combat is not going well, and Alerasune does not do so this round, that is my plan for Víxl next round.
Alerasune Weavekind
player, 55 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Fri 28 Oct 2022
at 11:17
  • msg #619

Re: OOC

l'Atreq:
l'Atreq stands behind and to the left of Alerasune as he waits for battle to commence, he asks casually, "Do you mind me asking who it is you worship, Brother Alerasune? I only ask because I have seen a symbol in the ruined temple similar to the one on your wrist."



Ok, so I'll take the laughs on this one. Did I at some point describe a symbol on Alerasune's wrist?

Also, I don't know how I missed it but I never noted a Deity for Alerasune, I know in my head I had some sort of Deity of magic (similar to Mystra in the Forgotten Realms), but didn't write a specific one down.
Fodor
player, 239 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 28 Oct 2022
at 15:11
  • msg #620

Re: OOC

Does Alerasune have a wrist tattoo? I missed that as well.  But, if it’s cool. I want one too!
l'Atreq
player, 150 posts
Cleric 2 human male(ish)
AC6 HP14/14
Fri 28 Oct 2022
at 15:23
  • msg #621

Re: OOC

Well I saw it on SOMEBODY's wrist.  (I don't think I was told who).
Vixl
player, 137 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 28 Oct 2022
at 15:30
  • msg #622

Re: OOC

Both V and Myrwen received a sickle wrist brand from the sisters.

The rest of you can get one if you want, but it will likely require polymorph magic or a careful called shot from a sword of sharpness.
This message was last edited by the player at 15:49, Fri 28 Oct 2022.
l'Atreq
player, 151 posts
Cleric 2 human male(ish)
AC6 HP14/14
Fri 28 Oct 2022
at 15:45
  • msg #623

Re: OOC

Ahh.  No wonder the Sisterhood hate Zargon.
Vixl
player, 138 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 28 Oct 2022
at 15:48
  • msg #624

Re: OOC

*facepalm*
Alerasune Weavekind
player, 56 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Fri 28 Oct 2022
at 16:27
  • msg #625

Re: OOC

Well honestly I feel better that I didn't forget that I had described a tattoo on my character and then forgot lol.

That being said I still need a god/goddes, I am not entirely sure what setting we are in, I saw Mystara when I googled the Module name, is that proper, or does it matter?
Vixl
player, 139 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 28 Oct 2022
at 17:34
  • msg #626

Re: OOC

Mystara is the name of the setting/world that the adventure is set in, not a goddess. (The forgotten realms has Mystra, which sounds similar, but is unrelated.). Assuming we are using Mystara (and I was not told otherwise when I mentioned V’s background), there are a lot to choose from, but it could be narrowed down greatly by where you are from.

As a half-elf, the Kingdom of Karameikos or the Republic of Darokin would be reasonable places to hail from.
Neither of them have a set immortal of magic, but Karameikos has Zirchev, the huntsman, who is patron of Sylvan Races and Hunting that might be reasonable. But if you specifically want a patron immortal if magic, I could suggest a few, if you don’t mind coming from further afield.

Odin might also be a good choice- although primarily a Northern Reaches immortal, he has followers in Darokin as well.

(Ironically, Usamigaras the smiling child is also a good choice for someone who wants an immortal of magic).

Mystara is a bit weird, since they do not use gods per se. they use immortals- essentially all their deities were once mortals who became immortal. The AD&D Glantrian book has a funny line explaining what the difference is between the two.
This message was last edited by the player at 17:50, Fri 28 Oct 2022.
Fodor
player, 240 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 28 Oct 2022
at 23:34
  • msg #627

Re: OOC

In reply to Vixl (msg # 622):

I’ll forego the Sisters’ Sickle and just partake in the consort obligations for which Fodor is equipped...

Alerasune: did you attack the Evil Lizard from Hell (aka The Usamigarian’s Friendly Pet named Draco)?
This message was last edited by the player at 23:41, Fri 28 Oct 2022.
The Lord of Divine Words
GM, 283 posts
Sat 29 Oct 2022
at 07:04
  • msg #628

Re: OOC

We need combat posts from Orum and Alerasune.
The Lord of Divine Words
GM, 284 posts
Sun 30 Oct 2022
at 07:10
  • msg #629

Re: OOC

@Orum
LODW:
Any who like can make ranged attacks before the melee attackers engage.

Should the party win init, it is presumed that all actions are executed in the order most beneficial to the party. In this case, that would be (1) fairy fire (2) ranged attacks (3) charging into melee.
Orum Copsetwinkle
player, 102 posts
High nail gets pounded
HP: 3/5
Wed 2 Nov 2022
at 00:16
  • msg #630

Re: OOC

Hangs head.
Vixl
player, 141 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 2 Nov 2022
at 02:08
  • msg #631

Re: OOC

Fodor:
isn’t that 8 damage instead of 5?


Hangs head next to Orum.

Edited and corrected!
This message was lightly edited by the player at 02:08, Wed 02 Nov 2022.
Fodor
player, 244 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 2 Nov 2022
at 15:21
  • msg #632

Re: OOC

LOL. Cheer up, folks!  Hold those heads up high!

We killed the Draco and found the loot!

Now it’s time to bed the Sisters and then head on down to Tier 4.

It’s a good day!
Vixl
player, 143 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 2 Nov 2022
at 22:40
  • msg #633

Re: OOC

Fodor:
Now it’s time to bed the Sisters and then head on down to Tier 4.


Ha- maybe not just yet. ;P

If nothing changes, we should not need to rest before moving on, but if xp for this encounter moves someone to the next level - Orum is likely close as a thief - we should make sure that is handled before going deeper.
The Lord of Divine Words
GM, 287 posts
Thu 3 Nov 2022
at 08:00
  • msg #634

Re: OOC

In reply to Fodor (msg # 632):

Oh, no, Vixl did not hang her head low enough. She thinks were playing some newfangled D&D which takes flanking (and flat-footedness!) into consideration. OSRIC does not.
Vixl
player, 144 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 3 Nov 2022
at 10:42
  • msg #635

Re: OOC

Just in case this was somewhat serious instead of just gentle teasing...

I did call it a flank attack, but specified in the post that she was moving to attack the lizard from the rear. OSRIC does take that into account.

My version has this on page 122:
Rear attack: An attack from directly behind an opponent negates the benefit of a shield, negates dexterity bonuses, and is made at +2 to hit.

This is still applicable, yes?
The Lord of Divine Words
GM, 289 posts
Thu 3 Nov 2022
at 11:25
  • msg #636

Re: OOC

I don't know if I'm capable of serious teasing.

Absolutely. But I don't know if the rear attack comes into play except if you somehow manage to encircle an opponent before melee has been engaged.

It's the Fighting Retreat section that makes me think of combat as being sticky. In order to swap places with an ally (w/o triggering a bonus attack), you have to choose the Fighting Retreat option. As for maneuvering around a draco (to the other side of the altar) ... that's more than merely swapping places. So you could have got behind the draco, but it would have gotten a free +4 attack against you. That's my understanding.
Fodor
player, 245 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 3 Nov 2022
at 14:21
  • msg #637

Re: OOC

If the Draco had turned to continue engagement with Víxl, then I would have taken a +4 attack on the Draco as it turned away from me to focus on Víxl in stead of defending against my assault.
The Lord of Divine Words
GM, 290 posts
Thu 3 Nov 2022
at 14:50
  • msg #638

Re: OOC

The premise in OSRIC is that should Vixl wish to circle draco, she needs to lower her defense before she takes her first step. As such, draco does not need to turn away from the combatants it is already facing. If she doesn't wish to lower her defense, she must choose the Fighting Retreat option, but even that would only allow (1) direct movement away from draco or (2) a 5' switch with an ally.
Vixl
player, 146 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 3 Nov 2022
at 15:50
  • msg #639

Re: OOC

Fighting Retreat is inapplicable here, as is Fleeing from Combat.
Fighting Retreat and Fleeing from Combat are maneuvers specifically for breaking off from and leaving combat. If you are not leaving combat, then you are not doing these maneuvers, you are just using your movement, and movement on its own does not trigger attacks by the enemy- only movement fleeing combat does.


Page 117- Movement
Movement rates represent the distance a character (or monster) can move in one minute (1 round). ... A party of adventurers with a movement rate of 90 ft would move at 90 ft per turn through a dungeon (moving cautiously), and in combat (not moving cautiously) they would be moving 90 ft in a round. Running allows the character to double his or her movement rate. During combat, a flat-out run is not possible unless performing a charge or fleeing from combat

That shows characters are allowed to move while engaging in combat at their normal movement speed- they are not forced to remain in place. So moving to surround a target, even after the combat has begun is fine. Combat is not sticky. V has a movement rate of 90' due to armor, so she can move that far each combat round (more than enough to move from the snout to the tail), or she could run away 180' if she chooses the Flee from Combat option.


Pag 121
Fighting Retreat: A character may retreat backward out of combat, maintaining his or her defence, although the attacker may follow if not otherwise engaged. It is possible to parry while doing so, but not to attack.

Fighting Retreat is specifically a form of fleeing combat. You are backing away out of combat while trying to still defend yourself attacked. If the opponent can follow, it can come forward with its combat move and still attack you assuming its combat move equals or exceeds yours, otherwise it cannot reach, but there is no bonus to do so.
“Switch places” is if someone moves into your old spot to keep it from following you as you retreat.

V did not use this option. She did not go backward, she did not move away from it, and most importantly, she did not leave combat. She was still fighting the lizard. The lizard could have turned with her as she moved, but then Fodor would have been at its rear and gotten +2 to hit for a rear attack.

The +4 and free attack does not apply to any of this for anyone- that is only gained if someone uses the Flee from Combat maneuver.

V moving around the lizard to attack the rear isn't fleeing- it's just her regular combat movement. The lizard would not get a free +4 attack on her for this.

If the lizard turned to continue to attack V, that isn't fleeing Fodor either- it's just regular movement by the lizard, so Fodor would not get a +4 free attack on it either.

Fodor moving from the side to the mouth of the lizard while attacking isn't the fighting withdrawal "switching places" maneuver- it's just his regular combat movement.

Numbers and positioning do matter in old school games. That is why players are encouraged to use terrain and positioning (by fighting against walls, or in corridors or doorways, or while back-to-back with each other) so they do not get surrounded by more numerous foes who would also like to make rear attacks. Plays have to be clever in older versions of the game. Using movement and positioning to maximize your survivability is as old school as it gets.

V and Fodor moving about in combat is an example of this- hopefully, since the lizard is unintelligent, it would attack whoever was at its mouth, so you try to keep the toughest people there, and protect the squishier ones.
Vixl
player, 147 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 3 Nov 2022
at 16:00
  • msg #640

Re: OOC

The Lord of Divine Words:
The premise in OSRIC is that should Vixl wish to circle draco, she needs to lower her defense before she takes her first step. As such, draco does not need to turn away from the combatants it is already facing. If she doesn't wish to lower her defense, she must choose the Fighting Retreat option, but even that would only allow (1) direct movement away from draco or (2) a 5' switch with an ally.


I do not think this is so. Where is that premise stated or implied?
There is nothing in OSRIC that says movement other than retreat or withdrawal stops when combat starts. The movement section implies just the opposite by referring to combat movement. There is also nothing that says she has to lower her defense while moving, that happens in only one specific instance, which is the Flee from Combat maneuver.

As DM, you are free to make this the rule of the game and that is fine, but it is not something in OSRIC, AFAIKT.
This message was last edited by the player at 16:02, Thu 03 Nov 2022.
Vixl
player, 148 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 3 Nov 2022
at 16:32
  • msg #641

Re: OOC

And on another note, while researching the movement issue, I noticed something else, relating to an earlier discussion about the sleep spell, and whether it affects friends or not.

Sleep in OSRIC does apparently target everyone in the area it is cast, not just those the caster wishes, so party members are not safe.

On Page 146 they have an example of play.
While in battle with a half-dozen orcs, Mary's magic-user Alice casts a sleep spell. It affects four orcs and one PC (Hogarth) who were in area of effect. It also continues by saying another PC (Floppinjay) is not in the area of effect, implying that is why he was not a target for the spell.

--
Mary: I step forward so Chuck can squeeze by and get to Jason. Then I cast my spell.

GM: [rolls] The 4 orcs who were attacking Hogarth and Groin are all affected, and so is Hogarth. Floppinjay and the 2 orcs who were on him are out of the area of effect.
--

So, it seems that it is an AoE, not a targeted spell. I am fine with house ruling this to make it targeted (as we have been playing since the question came up), or keeping it intact as AoE (as I have always played), or having it affect all enemies first, then affecting friends if there is any HD left to be affected (a hybrid approach).
But a DM decision will be needed.
This message was last edited by the player at 16:33, Thu 03 Nov 2022.
The Lord of Divine Words
GM, 291 posts
Thu 3 Nov 2022
at 17:23
  • msg #642

Re: OOC

In reply to Vixl (msg # 640):

I think the distinction is the engaged/not engaged state.
OSRIC:
Two combatants within ten ft of each other are considered to be “engaged.”


When engaged, the normal movement rules do not apply as OSRIC provides two additional ones that supplant the normal ones: Fighting Retreat and Fleeing From Combat.

It is the existence of those two rules which I believe establishes the premise (not explicity stated as far as I know).

Precious few examples of gameplay, right? We should treat Sleep as an AoE.
Vixl
player, 149 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 3 Nov 2022
at 18:30
  • msg #643

Re: OOC

The distinction between engaged and not engaged does not matter in this. Those two rules only apply if you are changing state, and only in one direction- from engaged to unengaged. That was not the case, as there was no intent of change of state from engaged to unengaged.

The two additional rules (Fighting Retreat and Fleeing From Combat) you refer to are just that- additional. But they do not supplant normal movement rules- they add to them.

Both explicitly state they are for one specific circumstance- applicable if someone is withdrawing from a fight. Neither of them states that now no other movement in combat is allowed, only that leaving combat will use those rules. Further, they do not contradict any of the other rules on movement.

Both additions come into play only if someone's movement is to leave combat.

Logically then, if someone's move is not leaving combat, then those additions do not apply and normal movement rules would continue to be used.
But it really does not follow that the two rules- rules that specifically do not apply if the engagement state is not changing- now prevent someone from taking any other movement.

Or to look at it another way, just as there are two rules about changing state from engaged to unengaged that are not applicable to other movement, there are two rules on changing state for moving into combat, from unengaged to engaged. Those are the Charging rule and the Closing into Combat rule. But their existence does not imply that you cannot perform any other movement while unengaged. In both cases, you would just default back to normal movement rules. All four of the additions only come into play changing state. They do not affect movement that do not fall into their narrow purview.

Again, as DM, you can declare that your premise is how we will play, and that is perfectly fine.
But since that premise/house rule runs contrary to what OSRIC does state for that situation, and more importantly, since it limits player ability and creativity in play, then you must be the one to hang your head in shame for bring such a newfangled D&D concept into the game. ^_^

And so noted on the sleep spell. Hopefully that is the last word on that!
This message was last edited by the player at 18:42, Thu 03 Nov 2022.
The Lord of Divine Words
GM, 292 posts
Thu 3 Nov 2022
at 20:25
  • msg #644

Re: OOC

Ah, I think I have been misreading this bit of OSRIC: "This maneuver may be used to “switch places” with another party member who is in combat, the first party member joining battle with the enemy to prevent the enemy’s pursuit while the second character makes a fighting retreat."

I had thought that it applied to 2 characters who were both engaged.

So that's one character (unengaged) switching places with another (engaged). That harmonizes with the logic that you have laid out.

Thank you.

We'll see if this is something we can incorporate into future encounters.
Vixl
player, 150 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 3 Nov 2022
at 20:27
  • msg #645

Re: OOC

The Lord of Divine Words:
We'll see if this is something we can incorporate into future encounters.


I just hope the incorporation isn't us all being surrounded and mobbed by a goblin horde!
Fodor
player, 246 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 3 Nov 2022
at 20:47
  • msg #646

Re: OOC

FWIW:

Although I did not articulate my point nearly as well as Vixl or cite to OSRIC rules at the time, the "normal" ability to "move" while still "engaged" in melee combat was the only point I was trying to make when Aremis was engaged with and trying to enticed Fancy Hat to step forward 5-10 feet, while still engaged, but forcing him to move out of concealing smoke to continue attacking Aremis, but without sacrificing an attack round or being forced into an undesired "retreat."

I was not invoking 4th or 5th edition rules (I've never read them) - I was just relying on traditional old school rules that assumed that melee combatants could move and maneuver while in combat rather than having their feet locked into immoveable spots - if the combatant has initiative, but capable of adjusting to the opponent if the combatant did not have initiative.
The Lord of Divine Words
GM, 293 posts
Sat 5 Nov 2022
at 10:03
  • msg #647

Re: OOC

Nod.
OSRIC:
F. Thoroughly examine and search for secret doors: 1 turn per 10 × 10 ft area, 1 in 6 standard chance for success (2 in 6 for elves and half-elves)

Let's go with 3 10' sections of wall to be searched at a time (30 minutes per section). Which 3 will you start with?

As far as the automatic checks go, my operating assumption has been that they are one-time only.
This message was last edited by the GM at 10:05, Sat 05 Nov 2022.
Vixl
player, 152 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 5 Nov 2022
at 16:31
  • msg #648

Re: OOC

My understanding is that the automatic check is made any time an elf is within 10' of a secret door (only for concealed doors for a half-elf), since the description puts no limit on it use, only that they must pass within 10'. That's why I have had V go back and walk suspected areas again.

If that is not the case, then I say we just forget the whole thing and go downstairs now. Save for the statue area, which we are avoiding anyway, none of the corridors are likely, only possible. Going back and searching possible areas, instead of likely areas, for hours and hoping you guessed the right 10' area for that search is simply not worth the risk of wandering monsters if there is not that automatic check to soften the blow of looking in the wrong squares.

So, downstairs.
The Lord of Divine Words
GM, 294 posts
Sat 5 Nov 2022
at 18:06
  • msg #649

Re: OOC

In reply to Vixl (msg # 648):

Ok, you're right. There is no limitation. It's about a 75' stretch of corridor.

I think you move 90' per minute when walking, so 6 checks every 5 minutes.

How does that sound?
Vixl
player, 153 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 6 Nov 2022
at 07:35
  • msg #650

Re: OOC

I was on my way out when I made that last post, so wrote it quickly. Reading it now, it sounds a bit petulant. That was not my intention; it was intended as a talk of the change of risk to reward, but sounds more like flouncing off. I hope it did not come across that way to anyone!

As it is, while it does not seem to be the intention, I am fine if you want to make it a one-time check. It is not ideal for us, but there is nothing wrong with having to be more cautious in the balance of risk/reward and trying to judge the difference between possible/likely, which is what I had been trying to express.

That all said, your suggestion sounds fine to me!

So with that in place, I would suggest the sections be checked in this order:
1. NW corridor- the first 30' to the west as we come out the door.
2. NW corridor- the north 30' horizontal section near the swivel entrance
3. SE corridor- the southern 30' horizontal section starting where it turns towards the Gormite shrine
4. S corridor- the western 30' vertical section starting 10' below the entrance to the stairs.

Those would be the specific places to look. The remainder of the corridors we can leave to the elven and half-elven automatic checks for secret and concealed doors since they do not seem promising enough to spend more time on.
The Lord of Divine Words
GM, 295 posts
Sun 6 Nov 2022
at 08:06
  • msg #651

Re: OOC

You flounce off all you like, Vixl. Consider yourself in possession of Feathers of Unlimited Flouncing.

Okay, I know I'm trying to read between the lines here about a limitation of the automatic checks:
OSRIC:
1 in 6 chance to notice secret doors when passing within 10 ft, 2 in 6 chance to discover secret doors when searching...

Searching means spending 10 minutes on a 10-foot area for one 1 in 2 check. But according to the rule as written, would that not also trigger any number of automatic 1 in 6 checks (each time the searcher walks past?) And why even bother with the formal search? The odds are vastly better just walking back and forth until discovery is automatically triggered.

This is why, even though it is not formally stated, I think there is a limit on the automatic checking. Otherwise, why even have a searching option for elves?
Vixl
player, 154 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 6 Nov 2022
at 14:17
  • msg #652

Re: OOC

Haha, thank you, but I think sashaying would be preferable to flouncing.

As for secret doors, there is a searching option for elves because the odds are doubled for secret doors or tripled for concealed doors if they actively search.

Philosophically, I do not see an issue with secret doors eventually being found, automatic roll or no. That is kind of what they are for- to be found. Not all will be, but these things are put in dungeons as a challenge, not as something that should be protected as sacrosanct.
There is not a one time limit on regular secret door checks- if someone is convinced one is in the area, they can look over and over, and eventually will find it. Elves are just better, and faster, at finding them, but the principle is the same- all PCs have the capability to search as much as they deem warranted.

Yes, eventually, an automatic check would succeed if you keep going back and forth and back and forth and roll every time. But I'm not saying that the automatic checks are completely unlimited, just that a one-time check is overly limiting, and does not seem to be the intent.

The way I look at it is that the check is made when they actually pass through an area, not every round. If an elf leaves and come back to that area, then a new check is made. Just walking back and forth and back and forth is not enough to warrant a new roll- they are still looking at it in the same way. But leaving, going elsewhere, and then returning does warrant it- it is a 'hullo, I didn't notice that discolored brick when we were here before' moment.

Take this NW corridor as an example. Let's assume a secret door is in it. We both agree she should have an automatic roll as we made our way to the lizard room for the first time.  I would say that she would receive another automatic check now that we are leaving- we have been away from the corridor, her mind is fresh and she might see something she did not the first time. But if she just walks up and down the corridor three times she would not get three checks- the situation is the same at that moment, so the one roll covers it. She is not really passing by, she is wandering the same area.

However, we are specifically searching for secret doors in two areas of this corridor- in those areas, if a secret door is present, she would receive her 2d6 roll, instead of the 1d6 roll (which does make the making the search option useful). If the secret door is in a non-designated place, it would be the 1d6 roll instead.

Once we leave the corridor again, if we go do something else, and then later decide to come back to look at the graffiti in the room again, that would warrant a new 1d6 check for her since it is a new time and situation.

So some kind of limit is reasonable, but I think it is a situationally based limit, not a numerically based one. It keeps the challenge, and still not all doors will be found, and it keeps the search option viable.
Search if you really think there is something there, but if you do not, then just trust the automatic check. (And as a matter of character, I am not going to walk up and down a corridor multiple times if I do not think there is anything to be found anyway.)
This message was last edited by the player at 14:43, Sun 06 Nov 2022.
The Lord of Divine Words
GM, 296 posts
Sun 6 Nov 2022
at 16:52
  • msg #653

Re: OOC

Yeah, secret doors are meant to be found (usually) but dice are meant to be rolled. Therein lies the conflict.
Fodor
player, 250 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 8 Nov 2022
at 15:23
  • msg #654

Re: OOC

Agreed. Sorry for writing too much. I’ll try to keep it more succinct.
The Lord of Divine Words
GM, 299 posts
Tue 8 Nov 2022
at 16:00
  • msg #655

Re: OOC

Keep what more succinct? Did you post in the wrong game?
The Lord of Divine Words
GM, 300 posts
Wed 9 Nov 2022
at 08:20
  • msg #656

Re: OOC

Then this Lonesome Dove link is not for you, Alersune.

https://www.youtube.com/watch?v=AtyGj0cEyoQ
Alerasune Weavekind
player, 61 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:6/10 Pois
Wed 9 Nov 2022
at 12:05
  • msg #657

Re: OOC

The Lord of Divine Words:
Then this Lonesome Dove link is not for you, Alersune.

https://www.youtube.com/watch?v=AtyGj0cEyoQ


Nope because secondary to snakes would be drowning....*shivers*
Vixl
player, 159 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 9 Nov 2022
at 13:23
  • msg #658

Re: OOC

Noooo!!!!

https://usrimg-425.fark.net/1/...%2F%2BkIBsQQ0pDx4%3D

OSRIC does not have pit vipers listed, but basic D&D does, so I assume they are 2hd and both fall asleep.

I do not suppose anyone earned enough xp from the lizard and the thief treasure to make next level and took the slow poison spell? Maybe we can hustle him to the sisters for help. (°-°;)
The Lord of Divine Words
GM, 301 posts
Wed 9 Nov 2022
at 14:51
  • msg #659

Re: OOC

In reply to Vixl (msg # 658):

Yes, I used the stats from the basic edition. Any other actions before the conclusion of the round?
Vixl
player, 160 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 9 Nov 2022
at 15:02
  • msg #660

Re: OOC

Some one apply a tourniquet! He is probably lost with that last saving throw, but we can at least try!
Fodor
player, 252 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 9 Nov 2022
at 16:17
  • msg #661

Re: OOC

In reply to The Lord of Divine Words (msg # 655):

Referring to my verbose caltrop/garden hoe rope trick post...in this game.
This message was last edited by the player at 16:42, Wed 09 Nov 2022.
Vixl
player, 161 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 9 Nov 2022
at 16:28
  • msg #662

Re: OOC

Both snakes are asleep, since they are the basic edition ones.
I will edit my post.

So Fodor would kill both sleeping ones, I hope.
This message was last edited by the player at 16:30, Wed 09 Nov 2022.
Fodor
player, 253 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 9 Nov 2022
at 16:41
  • msg #663

Re: OOC

In reply to Vixl (msg # 662):

Even with dual attack, I think it’s one sleeping creature killed per person per round. But that just means one snake killed this Round 1 and other snake killed in Round 2 by one person. I can handle both. Need someone in Round 1 to apply the tourniquet...
Alerasune Weavekind
player, 62 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:6/10 Pois
Wed 9 Nov 2022
at 18:35
  • msg #664

Re: OOC

Does the poison automatically kill me?? *worried tone* I thought it might just incapacitate me or something.
Vixl
player, 162 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 10 Nov 2022
at 04:41
  • msg #665

Re: OOC

Unfortunately, RAW do have it as death.

However, that is the basic D&D pit viper. We don't know if the one in the adventure is exactly the same, or if the OSRIC rules changed anything, or good play can make a difference. I am hoping that latter might help- if we can try to do something and if the Sisters can help, maybe that will make a difference? *fingers crossed!*
l'Atreq
player, 158 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 10 Nov 2022
at 11:52
  • msg #666

Re: OOC

I have no idea whether sucking out the poison works but neither does l'Atreq so he's going to try it.
l'Atreq
player, 159 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 10 Nov 2022
at 11:53
  • msg #667

Re: OOC

On the other hand, the first aid for getting plutonium into a scratch is immediate amputation. Just saying ;)
The Lord of Divine Words
GM, 303 posts
Thu 10 Nov 2022
at 13:36
  • msg #668

Re: OOC

In reply to Vixl (msg # 665):

It's the same. It's also the same in Labyrinth Lord for pit vipers.

I've decided to lessen the sting of death. Replacement characters now carry over 50% of the dead character's exp. This is retroactive for Fodor.

Maybe if this keeps happening to your characters, Alerasune, you'll benefit from the psychological effect known as extinction.
Alerasune Weavekind
player, 63 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:6/10 Pois
Thu 10 Nov 2022
at 14:34
  • msg #669

Re: OOC

I'll admit I had forgotten how deadly this edition truly is. I am not sure what the psychological effect known as extinction is. However, I think I will go ahead and take this opportunity to at least take a break from the game. It's not related to dying, don't mind that so much, but we just started fostering a baby, and I am in the middle of house renos, school, and a variety of work related stuff.

Thanks everyone.
l'Atreq
player, 161 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 10 Nov 2022
at 14:36
  • msg #670

Re: OOC

Take care Sir.
The Lord of Divine Words
GM, 304 posts
Thu 10 Nov 2022
at 15:01
  • msg #671

Re: OOC

In reply to Alerasune Weavekind (msg # 669):

Totally understandable. I'll advertise for another player and keep you on the bench.

Extinction refers to repeated (if not overwhelming) contact with a source of neurotic terror (IE jump off the high board every day and you will soon lose your fear of at least that experience) (IE go on enough flights, you will become less anxious about flying). It's the sort of thing that works for minor neuroses. But if your anxiety is existential in nature, it will always find a new fear to latch on to. It has its basis in behavioral therapy and operant conditioning.
This message was last edited by the GM at 15:16, Thu 10 Nov 2022.
Vixl
player, 163 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 12 Nov 2022
at 01:55
  • msg #672

Re: OOC

Alerasune, very sorry to see you go, but I cannot think of a better reason! Hopefully you do not stretch yourself too far- just far enough! Best wishes!

Exposure therapy takes too long. Try this instead:
https://www.youtube.com/watch?v=4BjKS1-vjPs

Also, very good idea on the retention of a portion of xp. That will definitely help.
Fodor
player, 255 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 12 Nov 2022
at 02:15
  • msg #673

Re: OOC

Thanks for posting that Víxl - I had missed @DM decision on XP - that helps!  Makes sense - otherwise we’ll all remain at 1st Level in perpetuity.
Vixl
player, 165 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 12 Nov 2022
at 02:55
  • msg #674

Re: OOC

Fodor:
OOC: Sounds good to me - but I assume we are waiting (in RL) for someone to join the party as our new 6th member - unless Myrwen is going to rejoin us as an NPC.  We need another F or F/CL to replace Alerasune if we expect to survive very long.


That class(es) would be useful, and I do not mind waiting for someone to finish making a character if they have seen the ad and joined, or even taking some time to see if someone does.
But my assumption is that if there is not someone who sent a RTJ yet, we would be continuing, even if it is only with five, rather than waiting for an RTJ. Whatever the DM's pace on this is fine.
Fodor
player, 257 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 12 Nov 2022
at 03:59
  • msg #675

Re: OOC

Ditto.
The Lord of Divine Words
GM, 307 posts
Sat 12 Nov 2022
at 08:03
  • msg #676

Re: OOC

Vixl:
But my assumption is that if there is not someone who sent a RTJ yet, we would be continuing, even if it is only with five, rather than waiting for an RTJ. Whatever the DM's pace on this is fine.

Right on all counts. Carry on while we wait for an RTJ to arrive. Myren can pipe up when he's ready to rejoin.
Tarrahn
player, 145 posts
Halfling of the desert
Loose fitting clothing
Sat 12 Nov 2022
at 13:44
  • msg #677

Re: OOC

Sounds good to me
Fodor
player, 258 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 12 Nov 2022
at 18:21
  • msg #678

Re: OOC

Point us in the direction, Víxl! @DM, I think she said we already had another section of hallway identified for searching...if so, we can go ahead there and search like we did before.
Vixl
player, 166 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 12 Nov 2022
at 18:33
  • msg #679

Re: OOC

3. SE corridor- the southern 30' horizontal section starting where it turns towards the Gormite shrine
4. S corridor- the western 30' vertical section starting 10' below the entrance to the stairs.

Then if anyone needs to run up to the Gormite headquarters for anything, we can do so... and on that note, it might be worthwhile to move all our stored items from up there to down with the Sisters. It would be safer with them guarding it than leaving it unattended, especially while Myrwen is remaining with them.
Fodor
player, 259 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 12 Nov 2022
at 18:39
  • msg #680

Re: OOC

Agreed. I assume we can “hand wave” that as something we did during our day or two of mourning Alerasune.

Also, shall we leave a note up in the Gorm area for any new caravan guards who come searching to join our party - or does the risk of an evil 3rd party reading our note outweigh the convenience of directing our next RTJ to the Sisterhood?
Vixl
player, 167 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 12 Nov 2022
at 18:54
  • msg #681

Re: OOC

I do not think we need to leave a note.
If we assumed they blundered to us in the former Gorm HQ or while wandering about upstairs, we can just as easily assume they blunder into us at the Warrior Maidens, or while we are exploring some other area.

And who knows, at this point, maybe new players will start to be native citizens of Cynidicea, or remnants of other caravans, either before or after ours so a note would no matter as much. ^_^
Fodor
player, 260 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 12 Nov 2022
at 20:05
  • msg #682

Re: OOC

And maybe already level 3 or 4!
Tarrahn
player, 146 posts
Halfling of the desert
Loose fitting clothing
Sun 13 Nov 2022
at 02:58
  • msg #683

Re: OOC

One of you can choose to make an NPC reaction (2d6) check to try to convince one of the sisters to join your outfit.

I think this should come from one of our Full members?  If it doesn't matter, I will roll...
This message had punctuation tweaked by the player at 02:58, Sun 13 Nov 2022.
Fodor
player, 261 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 13 Nov 2022
at 03:12
  • msg #684

Re: OOC

“Tarrahn, Go ahead and ask (roll) the Sisters. It puts Víxl in an awkward position and Myrwen is still in training. I’m fine if one joins us, or not.”
Vixl
player, 171 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 17 Nov 2022
at 22:12
  • msg #685

Re: OOC

Fodor:
OOC: I don’t care what everyone else says, but I appreciate you taking the lead, Víxl!


Thank you- but let's see if you still feel that way if a wight jumps out of the coffin and level drains half of us. ^_^;
Vixl
player, 173 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 18 Nov 2022
at 00:12
  • msg #686

Re: OOC

The Lord of Divine Words:
It means that it has yet to be earned if you follow my meaning.


Ah, I think I understand. Presumably due to not seeing all the Usamigarian territory, but that is a tactical decision for now. Que sera sera.
Fodor
player, 269 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 18 Nov 2022
at 00:16
  • msg #687

Re: OOC

Indeed.
l'Atreq
player, 167 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 19 Nov 2022
at 13:54
  • msg #688

Re: OOC

Boss, I see your Bowie and raise you Bush Tetras
The Lord of Divine Words
GM, 314 posts
Sat 19 Nov 2022
at 21:26
  • msg #689

Re: OOC

Amongst a certain set of people, David Bowie is the idol before whom they scrape. In the apartment we rented in Paris there were at least two framed representations of him. They had a turntable as the center piece of their sound system; in it sat some stylized Bowie album. While we were there, it did not spin. Not that any did. That system was beyond my reckoning.
Orum Copsetwinkle
player, 106 posts
High nail gets pounded
HP: 3/5
Sat 19 Nov 2022
at 22:12
  • msg #690

Re: OOC

It was metric.
Fodor
player, 271 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 19 Nov 2022
at 23:52
  • msg #691

Re: OOC

And analog.
Fodor
player, 273 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 20 Nov 2022
at 18:43
  • msg #692

Re: OOC

Perhaps we should have put the Dwarf dust into one of the urns?

I didn’t find the room boring, Fodor did.  But he has a short attention span.
The Lord of Divine Words
GM, 317 posts
Mon 21 Nov 2022
at 02:25
  • msg #693

Re: OOC

A couple of players have joined, one of whom will be joining the outfit presently and another who may well have the opportunity to join ... presently.

Lisa Lisa will remain with the party for the time being.
Fodor
player, 275 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 21 Nov 2022
at 02:55
  • msg #694

Re: OOC

Great!
The Lord of Divine Words
GM, 318 posts
Tue 22 Nov 2022
at 00:50
  • msg #695

Re: OOC

Just sorting out a few things with the new guy.
Orum Copsetwinkle
player, 107 posts
High nail gets pounded
HP: 3/5
Tue 22 Nov 2022
at 01:32
  • msg #696

Re: OOC

Thanksgiving travel until Tuesday. Orum will use his skills and toss darts. Everyone have a good holiday if you celebrate such.
Fodor
player, 276 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 22 Nov 2022
at 03:21
  • msg #697

Re: OOC

You too!
Tarrahn
player, 153 posts
Halfling of the desert
Loose fitting clothing
Tue 22 Nov 2022
at 05:09
  • msg #698

Re: OOC

You as well, and to all much the same!
The Lord of Divine Words
GM, 319 posts
Tue 22 Nov 2022
at 13:47
  • msg #699

Re: OOC

No travel for me.

Fodor, could you update the marching order?
Fodor
player, 277 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 22 Nov 2022
at 16:19
  • msg #700

Re: OOC

In reply to The Lord of Divine Words (msg # 699):

Marching Order Updated (we are quite weak at Fighter).

I think spells for everyone are correct, but LMK if any changes need to be made.

I made a placeholder for Eonwe - the details are not accurate - just placeholder info.

I’m not traveling and should be on a few times daily - between family commitments. Happy Thanksgiving week!
The Lord of Divine Words
GM, 320 posts
Tue 22 Nov 2022
at 18:22
  • msg #701

Re: OOC

Eonwe will be a cleric/MU btw.
Eonwe
player, 1 post
Tue 22 Nov 2022
at 20:57
  • msg #702

Re: OOC

Greetings everyone, Eonwe is about finished and ready to jump in with you all.
Fodor
player, 278 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 22 Nov 2022
at 21:21
  • msg #703

Re: OOC

Welcome aboard!
Vixl
player, 177 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 22 Nov 2022
at 21:25
  • msg #704

Re: OOC

Hello and welcome!
l'Atreq
player, 170 posts
Cleric 2 human male(ish)
AC6 HP14/14
Tue 22 Nov 2022
at 21:33
  • msg #705

Re: OOC

Hello Eonwe
l'Atreq
player, 171 posts
Cleric 2 human male(ish)
AC6 HP14/14
Tue 22 Nov 2022
at 21:33
  • msg #706

Re: OOC

In reply to Fodor (msg # 700):

I think l'Atreq already used Light today unless I missed a sleep.
Tarrahn
player, 154 posts
Halfling of the desert
Loose fitting clothing
Tue 22 Nov 2022
at 22:05
  • msg #707

Re: OOC

Welcome!
Fodor
player, 279 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 22 Nov 2022
at 23:32
  • msg #708

Re: OOC

In reply to l'Atreq (msg # 706):

l’Atreq: we DID sleep and rememorized spells after Alerasune died (see Lost City msg #640, I believe). You cast Light before that but not after. You have full set of spells - just let me know if they are different.
l'Atreq
player, 172 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 23 Nov 2022
at 18:23
  • msg #709

Re: OOC

No, you're right.  I forgot that sleep.  Thank you.
Fodor
player, 280 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 24 Nov 2022
at 04:56
  • msg #710

Re: OOC

Good luck TURNING!  You get to try multiple rounds, if necessary.
Vixl
player, 178 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 24 Nov 2022
at 19:28
  • msg #711

Re: OOC

V is likewise waiting for the turning before attacking.
Fodor
player, 282 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 24 Nov 2022
at 22:13
  • msg #712

Re: OOC

Uh oh!  We sure could use another Mage/Cleric right now..,,
l'Atreq
player, 174 posts
Cleric 2 human male(ish)
AC6 HP14/14
Fri 25 Nov 2022
at 10:44
  • msg #713

Re: OOC

Uh Oh indeed.  I think Ptah is angry with me for spending so much time with those Priestesses.
Fodor
player, 283 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 25 Nov 2022
at 11:52
  • msg #714

Re: OOC

Obviously! I was only flirting, but I evidently lost track of how you were spending your time. Didn’t realize you had gotten in so deep. Ptah is not happy - but you were only trying to make converts and little acolytes, right!
Tarrahn
player, 156 posts
Halfling of the desert
Loose fitting clothing
Fri 25 Nov 2022
at 17:24
  • msg #715

Re: OOC

Understood. Will update my post later this afternoon to reflect an attack
Fodor
player, 285 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 25 Nov 2022
at 18:03
  • msg #716

Re: OOC

No rush. Just making sure you saw it. l’Atreq’s TURN was so bad, he actually enraged the skeletons. :-)
The Lord of Divine Words
GM, 323 posts
Sat 26 Nov 2022
at 19:36
  • msg #717

Re: OOC

Okay, l'Atreq, now we're in R#2 and now you can roll 2d6 to see how many skeletons you have turned.
l'Atreq
player, 177 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 26 Nov 2022
at 20:08
  • msg #718

Re: OOC

Oh... I read IC first, can I still do so?
Tarrahn
player, 158 posts
Halfling of the desert
Loose fitting clothing
Sat 26 Nov 2022
at 20:34
  • msg #719

Re: OOC

We're up again?
Tarrahn will try to handle the CLW
Fodor
player, 287 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 26 Nov 2022
at 21:02
  • msg #720

Re: OOC

In reply to l'Atreq (msg # 718):

l’Atreq: your 2nd TURN was successful, just too early. GM gave you the success - just needed to roll 2d6 to determine how many skeletons you turned.  We are in Round 2.

Your attack for Round 3 is too early.
The Lord of Divine Words
GM, 324 posts
Sat 26 Nov 2022
at 21:35
  • msg #721

Re: OOC

Fodor, we barely knew ye. But on the plus side, you'll get to recuperate with the warrior maidens.
Fodor
player, 288 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 26 Nov 2022
at 21:47
  • msg #722

Re: OOC

Fun, fun!  I’m getting the impression that it is not safe to be a fighter in this campaign.  Although a party with no fighters won’t survive long either.
This message was last edited by the player at 22:08, Sat 26 Nov 2022.
The Lord of Divine Words
GM, 325 posts
Sun 27 Nov 2022
at 15:47
  • msg #723

Re: OOC

2 skeletons left.
Tarrahn
player, 159 posts
Halfling of the desert
Loose fitting clothing
Sun 27 Nov 2022
at 23:40
  • msg #724

Re: OOC

I'll get a post up this evening
The Lord of Divine Words
GM, 327 posts
Mon 28 Nov 2022
at 00:49
  • msg #725

Re: OOC

Next time, you might consider trying to bottle-neck a group of enemies such as this.
Fodor
player, 289 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 28 Nov 2022
at 05:17
  • msg #726

Re: OOC

True. That would have been the more prudent course. And a man of Fodor’s keen intellect should have thought of it before rushing headlong into such danger and overwhelming odds.  He’ll consider such issues in his dream sleep during his time of rest and recuperation with The Sisterhood.
This message was last edited by the player at 05:20, Mon 28 Nov 2022.
l'Atreq
player, 179 posts
Cleric 2 human male(ish)
AC6 HP14/14
Mon 28 Nov 2022
at 15:21
  • msg #727

Re: OOC

I wouldn't cremate you alive, but if you'd been dead... well, friends don't leave friends bodies available in undead areas.
Eonwe
player, 5 posts
Tue 29 Nov 2022
at 08:41
  • msg #728

Re: OOC

“Ta’tanka.”

Spooky, I actually just finished watching it about an hour ago. It's been about 20 years and I was due for another viewing :)
Fodor
player, 294 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 29 Nov 2022
at 14:19
  • msg #729

Re: OOC

LOL.
The Lord of Divine Words
GM, 329 posts
Tue 29 Nov 2022
at 15:10
  • msg #730

Re: OOC

In reply to Eonwe (msg # 728):

Watching what?
Fodor
player, 295 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 29 Nov 2022
at 15:25
  • msg #731

Re: OOC

“Ta’tanka” is from Dancing With Wolves.
Tarrahn
player, 163 posts
Halfling of the desert
Loose fitting clothing
Tue 29 Nov 2022
at 15:31
  • msg #732

Re: OOC

I remember the line but, couldn't think of the movie.
Fodor
player, 296 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 29 Nov 2022
at 16:48
  • msg #733

Re: OOC

It was the Indian (Lakota tribe) word for “Buffalo.”
Eonwe
player, 7 posts
Wed 30 Nov 2022
at 09:14
  • msg #734

Re: OOC

Fodor:
(OOC)
Eonwe:
Hi Fodor.
Eonwe's table details are as below :)

Name: Eonwe
Female half-elf
Cleric/Magic-user
hp: 6/6
AC: 5

Wait.  Is Eonwe now a male?  She changed so quickly. :-/


In my defence.....actually I have no defence, my bad lol.
Fodor
player, 298 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 30 Nov 2022
at 13:47
  • msg #735

Re: OOC

LOL. I thought I was just going crazy.
Vixl
player, 184 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 30 Nov 2022
at 16:55
  • msg #736

Re: OOC

I never saw the movie, but knew what Ta’tanka meant from a song.

But on the other hand, I did not realize until just now that the fighter Fodor is fodder. Clever!

Also, don't discount Eonwe's lived experience!
Fodor
player, 299 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 30 Nov 2022
at 17:45
  • msg #737

Re: OOC

I did not know that either. But I will accept your compliment!
l'Atreq
player, 182 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 30 Nov 2022
at 19:56
  • msg #738

Re: OOC

In reply to Vixl (msg # 736):

l'Atreq cocks his head on one side like a crow and quotes, "Do not discount Gothi's lived experience".  It seems coincidental that you should uses such a similar phrase.  Are you by any chance currently reading Adrian Tchaikovsky's 'Children of Memory'?
Vixl
player, 185 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 30 Nov 2022
at 20:08
  • msg #739

Re: OOC

Hmm, no. The only Tchaikovsky I know is the Russian composer.
Like with Ta'tanka, just a coincidence from a different source. *L*
Fodor
player, 301 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 30 Nov 2022
at 20:14
  • msg #740

Re: OOC

I never discount my own lived experience. I count it for full value.
l'Atreq
player, 183 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 30 Nov 2022
at 20:52
  • msg #741

Re: OOC

In reply to Vixl (msg # 739):

Hmm, not even the English vocalist? (Showing my age now - and probably the fact that I was born in the same county).
Vixl
player, 186 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 30 Nov 2022
at 21:45
  • msg #742

Re: OOC

England has musicians?
I assume none of them achieved any note outside of the UK.
Fodor
player, 303 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 30 Nov 2022
at 23:20
  • msg #743

Re: OOC

No one ever expects the Spanish Inquisition...
l'Atreq
player, 186 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 1 Dec 2022
at 13:17
  • msg #744

Re: OOC

In reply to Vixl (msg # 742):

Hmmm... well not many I admit, but there are the Richard(s) brothers, Keef and Cliff.
Loran Stone
player, 7 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Thu 1 Dec 2022
at 13:35
  • msg #745

Re: OOC

Would Freddy Mercury count?
l'Atreq
player, 187 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 1 Dec 2022
at 15:13
  • msg #746

Re: OOC

Maybe although technically, I guess he's Tanzanian.
Fodor
player, 306 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 1 Dec 2022
at 15:31
  • msg #747

Re: OOC

I assume the UK musician discussion is a joke. Y’all are funny! Víxl set the hook and everyone is taking the bait...
The Lord of Divine Words
GM, 333 posts
Thu 1 Dec 2022
at 16:09
  • msg #748

Re: OOC

She was wrong anyhow. There is one English band: The English Beat.
Fodor
player, 307 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 1 Dec 2022
at 16:54
  • msg #749

Re: OOC

The Beatles, etc, don’t count or am I missing the subject matter of UK musicians?
Loran Stone
player, 8 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Thu 1 Dec 2022
at 17:13
  • msg #750

Re: OOC

I don't understand the scope of this so I'm going mute on the topic.
Fodor
player, 308 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 1 Dec 2022
at 17:15
  • msg #751

Re: OOC

In reply to Loran Stone (msg # 750):

LOL
Vixl
player, 190 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 1 Dec 2022
at 19:00
  • msg #752

Re: OOC

Yes, the comment was very much teasing. ^_^

One could go on for quite some time about the amazing musicians that come from the UK!
And I am actually going to see one of them in concert this weekend. (Morrissey, formerly of the Smiths.)
l'Atreq
player, 188 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 1 Dec 2022
at 19:25
  • msg #753

Re: OOC

Ahh, I've seen the Smiths, once from the audience and once from backstage where I was assisting with sound engineering for the support band, Peru Inka (who clearly were not English).
l'Atreq
player, 189 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 1 Dec 2022
at 19:27
  • msg #754

Re: OOC

In reply to The Lord of Divine Words (msg # 748):

Only Americans called them The English Beat because outside the USA, nobody's heard of the band with the same name from Los Angeles.

There is however, a famous Scottish band called Boards of Canada.
Orum Copsetwinkle
player, 108 posts
High nail gets pounded
HP: 3/5
Sat 3 Dec 2022
at 02:10
  • msg #755

Re: OOC

Want me to cast Hypnotism on the apes?
Loran Stone
player, 10 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 3 Dec 2022
at 03:42
  • msg #756

Re: OOC

Does that just get foes? Or anyone looking?
Fodor
player, 309 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 3 Dec 2022
at 03:52
  • msg #757

Re: OOC

@Orum: Only if you can think of something that might be really scary to an ape.
Vixl
player, 192 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 3 Dec 2022
at 09:08
  • msg #758

Re: OOC

Sleep spell:
White apes in D&D have 4 hd, so would affect both.
Apes in OSRIC have 4+ hd, so would affect one.
Carnivorous apes in OSRIC are immune to sleep.

They were described as white, but also have a mangle attack, so I am unsure which one you are using.

Also, you said we went into a room, but we do not know what the corridor looks like or where this door is. Msg #681 had the last map, I think, and that just shows a 40' n-s corridor with no doors. I assume there is a branch off that corridor. Were there other doors, where is this door, and what does the corridor look like?
Also, just as a reminder, Orum does listen and check for traps before we enter rooms. I assume nothing was heard but it was just not mentioned.

Is there a reason sarcophagus* has an asterisk in the room description?

Haha, it is not necessary for you to go through all the rites and rituals of B4 religious cults. That can be handwaved; it is just so V has a better idea of them, so we can avoid making a faux pas while we stay with the Warrior Maidens.


Orum, I would suggest saving the hypnotism spell since the sleep spell might make it unnecessary. Plus you have to give them a suggestion for it to work- can you communicate with apes for that to happen?

Loran, there is nothing to look at with a hypnotism spell. You might be thinking of hypnotic pattern.


l'Atreq, amazing you saw the band that close!


I do not see changes in the ACs.
Did Fodor take the plate mail and give his other armor to l'Atreq as suggested?
That additional protection might have kept l'Atreq from being mangled, since both ape attacks have to hit for a mangle to happen.

There were 7 flasks of oil received from the sisters, and seven of us, so I suggest we all carry one each.
Loran Stone
player, 11 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 3 Dec 2022
at 09:19
  • msg #759

Re: OOC

Very on the ball, Vixl, TY!
The Lord of Divine Words
GM, 336 posts
Sat 3 Dec 2022
at 14:18
  • msg #760

Re: OOC

In reply to Vixl (msg # 758):

There shouldn't have been an *.

It's a little hard to post the map currently. Suffice to say, a long W/E passage terminated in this chamber. You didn't enter the room; the apes attacked you in the doorway.

The apes have 4+1 HD.
l'Atreq
player, 191 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 3 Dec 2022
at 14:27
  • msg #761

Re: OOC

The change of armour didn't happen yet because l'Atreq had been mangled and healed before I logged in.
The Lord of Divine Words
GM, 339 posts
Mon 5 Dec 2022
at 23:38
  • msg #762

Re: OOC

Update tomorrow evening
Vixl
player, 197 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 6 Dec 2022
at 23:29
  • msg #763

Re: OOC

I would strongly suggest we change out armors now before we get into the next mangling combat.
What kind of armor is everyone wearing? I assume l'Atreq's cast off armor will not do anyone any good, but Fodor's could.
(V has chainmail now.)

Question on armor- is it sized by race? Can the half-elves wear human-sized armor? What about full elves?

Loran, I would not worry about people being here longer or less time than others. We already agreed to split things equally when we divide things, even things that might have been found before others arrived, or while people were out for healing. And I do see you are interested in the armor, but I think it best to go with the front-line people having the greatest protection we can give them first.
This message was last edited by the player at 23:36, Tue 06 Dec 2022.
Loran Stone
player, 17 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Tue 6 Dec 2022
at 23:35
  • msg #764

Re: OOC

All good, TY.

Loran wears banded armnour (and has no DEX bonus).
Eonwe
player, 12 posts
Tue 6 Dec 2022
at 23:39
  • msg #765

Re: OOC

I'm wearing scale mail and while I'm open to an upgrade, I intend to try and never get into melee combat, so I'll only be taking one if literally nobody else wants it.
The Lord of Divine Words
GM, 341 posts
Wed 7 Dec 2022
at 00:47
  • msg #766

Re: OOC

In reply to Vixl (msg # 763):

We'll skip any size requirements for armor.
Loran Stone
player, 18 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Wed 7 Dec 2022
at 00:50
  • msg #767

Re: OOC

Thx!
So are there any hand-me-downs better than banded?
Fodor
player, 316 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 7 Dec 2022
at 00:54
  • msg #768

Re: OOC

Fodor has Chain Mail (base AC 5), if that is an upgrade for anyone.  It’s lightly worn. Might smell a bit sweaty, like a boys’ high school locker room full of socks and shoes, but functional. I’ll happily take the Plate as long as I’m on the front line and around to use it. :-)

l’Atreq: what does Plate give you for AC?

And let me know who takes the chain and what AC adjustment to record in the chart...
Fodor
player, 317 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 7 Dec 2022
at 00:58
  • msg #769

Re: OOC

Plate is AC 3.
Banded is AC 4.
Regular chain is AC 5.
Scale is AC 6.
Studded leather/ring is AC 7.
Leather is AC 8.

Shield adds -1 to AC.

So my chain mail would be a downgrade for Loran.  But might be a useable upgrade for someone else.
This message was last edited by the player at 01:02, Wed 07 Dec 2022.
Vixl
player, 198 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 7 Dec 2022
at 06:28
  • msg #770

Re: OOC

On the chain mail:
Assuming that Tarrahn cannot take it because it is metal armor and he is a druid,
and assuming Orum does not want it since it would negatively impact his thieving skills,
then the chain mail should go to Eonwe on replace his scale mail.

(If l’Atreq's old armor can help Tarrahn or Orum, that is also a plus.)
Eonwe
player, 13 posts
Wed 7 Dec 2022
at 06:44
  • msg #771

Re: OOC

If that's the case then I'll happy swap it out, and throw my scale mail into the kitty for resale. If nothing's said on it by tomorrow morning when I log in I'll update my character sheet with it :)
Loran Stone
player, 19 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Wed 7 Dec 2022
at 09:19
  • msg #772

Re: OOC

All good
l'Atreq
player, 196 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 7 Dec 2022
at 11:18
  • msg #773

Re: OOC

My old armour was leather if it will help anyone?
Fodor
player, 318 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 7 Dec 2022
at 16:25
  • msg #774

Re: OOC

Ok. I updated everyone’s AC (Fodor, l’Atreq, and Eonwe).  Please confirm that the AC shown is now correct inclusive of armor, shield and DEX mods.

l’Atreq now fully healed. Loran down 1hp from max.

I think I have spells depleted for today updated on the table, as we have not rested/rememorized spells yet.

I think we are good to go - LMK if any changes needed. Thx!
Orum Copsetwinkle
player, 110 posts
High nail gets pounded
HP: 6/8
Thu 8 Dec 2022
at 02:00
  • msg #775

Re: OOC

Armor! Tallie armor! What kind of gnome wears tallie armor?

Only a wiener!
Loran Stone
player, 22 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Thu 8 Dec 2022
at 21:52
  • msg #776

Re: OOC

Re: msg #769 - is it possible to get a map segment of this, please?
The Lord of Divine Words
GM, 345 posts
Thu 8 Dec 2022
at 21:56
  • msg #777

Re: OOC

I know it's tough for you to visualize but I don't want to post a map update with every movement.

If it helps, you're about 40' east of #38 and you went to the only place available according to V's directions.
Vixl
player, 202 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 8 Dec 2022
at 22:08
  • msg #778

Re: OOC

The Lord of Divine Words:
North for 40'. East for 100'. Then south for 80' to an stone door, beyond which lies another burial chamber.


This seems perfectly adequate to me- distance and direction both there for easy sketching/mapping.
The only thing that might be missing is if the door was to the south, or on the east or west side of the end of corridor (I am assuming south), and the size of the room.
Fodor
player, 321 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 8 Dec 2022
at 22:10
  • msg #779

Re: OOC

Location of entrance. Size of room. And any other exits out of this room.
The Lord of Divine Words
GM, 346 posts
Thu 8 Dec 2022
at 22:42
  • msg #780

Re: OOC

In reply to Fodor (msg # 779):

It's 30' by 30'. Entry door is in the NE corner. There is another door in the middle of the western wall.
Vixl
player, 207 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 12 Dec 2022
at 04:17
  • msg #781

Re: OOC

Orum Copsetwinkle:
"Probably not an illusion," Orum mutters under his breath as he scurries away from the oncoming doom.


Haha, I was wondering that myself, but thought it better to get to safety first and ponder that afterwards.
The Lord of Divine Words
GM, 352 posts
Tue 13 Dec 2022
at 18:13
  • msg #782

Re: OOC

F, could you add Orum's listening % to the status chart?

I'm thinking of doing the map updates differently, providing snapshots rather than linking up areas. When the entire level has been explored, should it be explored, I will provide the master map.
Fodor
player, 330 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 14 Dec 2022
at 18:07
  • msg #783

Re: OOC

@GM: yes. I can add Orum’s skill percent to the status chart or we can insert a separate entry on the Infidel thread with a thief (and any other relevant roll) table.
Fodor
player, 331 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 15 Dec 2022
at 07:55
  • msg #784

Re: OOC

Oil, flame, control charge through a confined doorway.  No????
The Lord of Divine Words
GM, 355 posts
Thu 15 Dec 2022
at 23:13
  • msg #785

Re: OOC

If you want to act after another character has done X, you'll need to delay. That means you'll act after the rats--after they have engaged with the party.

If you were acting in the bottom half of the round, it wouldn't matter, and I could organize your actions for optimal effect.
l'Atreq
player, 198 posts
Cleric 2 human male(ish)
AC6 HP14/14
Fri 16 Dec 2022
at 13:08
  • msg #786

Re: OOC

Much better to entice the rats through a narrow doorway into flames on round two.
Loran Stone
player, 31 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 17 Dec 2022
at 21:53
  • msg #787

Re: OOC

Fodor:
...(needed a 13 to hit).</Red>

Did you include the +1 to hit from Bless?
Fodor
player, 335 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 17 Dec 2022
at 22:16
  • msg #788

Re: OOC

Yes. Unfortunately STILL missed even with the Bless - I added it into my die roller calculation.
Loran Stone
player, 32 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 17 Dec 2022
at 22:17
  • msg #789

Re: OOC

Ok, worth checking, hope you didn't mind
Vixl
player, 214 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 18 Dec 2022
at 00:04
  • msg #790

Re: OOC

We might be fine even so. There was only one left after V’s attacks, and both Tarrahn and Loran hit, so that might be enough.
Fodor
player, 336 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 18 Dec 2022
at 07:58
  • msg #791

Re: OOC

In reply to Loran Stone (msg # 789):

No. Don’t mind at all. Thx for confirming - we have to make sure we are taking advantage of all the spells cast.  Don’t mind you double checking at all!
Loran Stone
player, 33 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sun 18 Dec 2022
at 08:58
  • msg #792

Re: OOC

In reply to Fodor (msg # 791):

TY!  :)
Loran Stone
player, 35 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Mon 19 Dec 2022
at 09:14
  • msg #793

Re: OOC

I don't quite understand the variable AC.
Vixl
player, 218 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 19 Dec 2022
at 09:19
  • msg #794

Re: OOC

The body is better protected, and has an AC:3. This is the way to kill it.
The tentacles are squishier, and only AC:7. This is the way to reduce its number of attacks.

It seems the DM wants you to roll a d2 first to see if you attack the body or the tentacles.
On a 1, you would make your attack roll on the body and need to hit AC:3.
On a 2, you would make your attack roll on a tentacle and need to hit AC:7.

But if we can choose, I would suggest we all go for the body and finish it quickly before it can use the tentacles at all.
This message was last edited by the player at 09:22, Mon 19 Dec 2022.
Loran Stone
player, 36 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Mon 19 Dec 2022
at 09:21
  • msg #795

Re: OOC

TY will go with that
Vixl
player, 219 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 19 Dec 2022
at 09:47
  • msg #796

Re: OOC

Loran Stone:
"I'm not skilled enough to remove paralysis,"


In basic D&D, cure light wounds removes the paralysis caused by these things, ghouls, etc, but does not heal hp when used to remove paralysis.

I have no idea what you would use in OSRIC, but assume it would still be a cure light wounds, since there does not seem to be a cure paralysis or remove paralysis spell on the cleric spell list? This edition is still a learning experience for me, so may be overlooking something.
This message was last edited by the player at 09:50, Mon 19 Dec 2022.
Loran Stone
player, 38 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Mon 19 Dec 2022
at 10:07
  • msg #797

Re: OOC

Loran's tried to dent it this round.
We can see about CLW v paralysis (next round) after GM input..
The Lord of Divine Words
GM, 361 posts
Mon 19 Dec 2022
at 13:34
  • msg #798

Re: OOC

A few notes:
Osric doesn't allow for the targeting of individual opponents; ergo, it also doesn't allow for the targeting of specific bodily locations. I've house-ruled away the primary rule but will keep its corrolary. Should a monster have multiple armor classes, hit location will be random.

CLW does not remove paralysis.

Fodor one-shotted the creeper. Ergo, nobody was paralysed.

One more note: because Faerie Fire only takes 3 segments to cast, it allows for melee attacks to occur after it has been BUT before the enemy acts. There is no need to put in any caveats. If you're not sure of such things in the future, look up the casting time of the spell. I know I will be, haha.
Vixl
player, 220 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 19 Dec 2022
at 16:26
  • msg #799

Re: OOC

That is all fine, but leads to another question.

Paralysis is a not uncommon condition, since fairly common monsters can cause it.
How can one remove paralysis in this edition?
Did I miss a spell for it? Not even a 6th level heal spell removes it.

I assume if it is a paralysis spell from an illusionist, dispel magic would work.
If it is from a poison, then neutralize poison would work.

But if it comes from a ghoul, ghast, corpse creeper, or something like that- is this the only edition with simply no way to remove it at all?
This message was last edited by the player at 16:27, Mon 19 Dec 2022.
The Lord of Divine Words
GM, 362 posts
Mon 19 Dec 2022
at 16:42
  • msg #800

Re: OOC

It's a neurotoxin that's treated by the game more like a magical paralysis (with a save vs. paralysis sometimes afforded, sometimes not).

But we can treat it as a poison as far as Neutralize Poison is concerned.

Otherwise, it'll be the random duration specified in the monster block.
Fodor
player, 340 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 19 Dec 2022
at 20:13
  • msg #801

Re: OOC

Yes. Pretty sure most paralysis effects have a duration (as opposed to a Turn to Stone effect). The only need for Remove Paralysis was to avoid the duration - but that’s just me spit-balling my recollection of Basic and 1stEd, at least how we played it in practice. But I’m sure there are some permanent paralysis effects that I’m not aware of.
Fodor
player, 341 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 19 Dec 2022
at 20:19
  • msg #802

Re: OOC

@GM - let me know if you want ALL of the combat details (in red) in my post, or if you just want me to summarize the final result. It gets complicated with 1-2 spell effects, multiple ACs, etc.  It just seems to be TMI for in game post, but I can do whatever you want.

Also, did 13 damage actually one shot this creature? NOTE: I treated it as a LARGE opponent for damage calc.
The Lord of Divine Words
GM, 363 posts
Mon 19 Dec 2022
at 20:42
  • msg #803

Re: OOC

In reply to Fodor (msg # 802):

No, no, my comment was only limited to branching effects which aren't exactly branching as their timing can be nailed down.

It was large! It was one-shotted! I use the hps as listed in the module.
Fodor
player, 342 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 19 Dec 2022
at 20:53
  • msg #804

Re: OOC

I wasn’t responding to your post about branching - was just asking if you wanted all that data since it is big a d bulky - and not everyone else is inserting copy of due rolls.  Just didn’t want to put too much in my posts, which tend to be long as is.
The Lord of Divine Words
GM, 364 posts
Mon 19 Dec 2022
at 21:02
  • msg #805

Re: OOC

I'm going to say optional, then.
Fodor
player, 343 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 19 Dec 2022
at 21:27
  • msg #806

Re: OOC

Ok. Just seemed clunky/cluttery to me, but it puts all the dice roll info in the thread for you to see.
Vixl
player, 221 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 20 Dec 2022
at 07:48
  • msg #807

Re: OOC

Fodor:
Pretty sure most paralysis effects have a duration ... The only need for Remove Paralysis was to avoid the duration - but that’s just me spit-balling my recollection of Basic and 1stEd, at least how we played it in practice.


Generally a paralyzation does wear off, yes.
That was not really my concern though- waiting something out in safety is trivial enough.

Rather I was thinking of a scenario where three or so ghouls, each with three attacks, win initiative and quickly paralyze half the party before we can act. Clerics have a poor chance of turning them at our level (25-40% chance of success for levels 1 and 2). If they fail that roll, and odds are that they will fail it, the ghouls then have initiative and paralyze nearly everyone else the next round. So it would perhaps be better to instead un-paralyze the strongest fighters to bring the ghouls down until turning is more effective.

Basic had that as a possibility, in that a 1st level cure light wounds (available at 2nd level) could remove it. That is not a possibility for us though, since neutralize poison is a 4th level spell, so we would have to be 7th level to cast it, meaning it will be unattainable for quite some time.

Alternately, half the party is paralyzed, but the ghouls get turned and flee. We still have to wait over an hour on average (3d4 turns) for the paralyze effect to end, but the turning ends in about 8 rounds (3d4 rounds). Normally, you might use those rounds to try to recover the paralyzed people, but that is not an option. And the ghouls can just come back well before then and try their luck again, and again, and again...

Or some other wandering monster comes by in that hour while five people are paralyzed.

Etc.

None of this is inherently bad, save for our characters, obviously.
But it will necessitate having to consider what we might do in situations like this, since we are running around in a level with tombs, and ghouls are common monsters, and there is very little margin for error.

Let me just say I am really happy to be an elf right now. ^_^;
l'Atreq
player, 200 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 22 Dec 2022
at 20:08
  • msg #808

Re: OOC

Sorry for my recent silence... it was only ingame.  I was coughing so hard the Instituto Seismografico de Buenos Aires complained about the noise... and I'm in England.
Vixl
player, 225 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 22 Dec 2022
at 20:15
  • msg #809

Re: OOC

Ha- hopefully you are on the mend now though.
Fodor
player, 347 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 22 Dec 2022
at 20:31
  • msg #810

Re: OOC

Sorry l’Atreq. Hope you are feeling better!
The Lord of Divine Words
GM, 369 posts
Thu 22 Dec 2022
at 22:54
  • msg #811

Re: OOC

In reply to Vixl (msg # 807):

Yep, ghouls. A couple of bad rolls and they can start tearing through a low-level party.

Glad to hear you're on the mend, l'Atreq.
Fodor
player, 348 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Fri 23 Dec 2022
at 03:32
  • msg #812

Re: OOC

Fodor leveled up!
Vixl
player, 227 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 23 Dec 2022
at 07:36
  • msg #813

Re: OOC

Congratulations!

Unfortunately, Víxl stills needs another 500pts to have her first level up.

Let me just say I am really depressed to be an elf right now. ^_^;
Vixl
player, 229 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 23 Dec 2022
at 07:59
  • msg #814

Re: OOC

My apologies if we already discussed this, but if so, I cannot find it.

Can the mages teach each other their spells?
Of course, we are limited by the magic User 'Spell Acquisition Table' in terms of the maximum number of spells we can have per level, as well as if the teaching is successful or not.

But beyond that, what would be the process/cost/etc. of doing so?

It's not something that was clear to me in the books- all I found was this:
'The acquisition of a new spell is difficult and demanding and must normally be accomplished through adventuring, although the mage will automatically receive one new spell of the highest spell level that he or she may cast upon acquiring a new level of experience.'
The Lord of Divine Words
GM, 372 posts
Fri 23 Dec 2022
at 15:01
  • msg #815

Re: OOC

Pretty much hand waving it for now. 100 GP for a 1st level spell for supplies from the maidens and one day of transcription time.
l'Atreq
player, 202 posts
Cleric 2 human male(ish)
AC6 HP14/14
Fri 23 Dec 2022
at 15:39
  • msg #816

Re: OOC

l'Atreq is now level 3.  I guess I roll 1gp for HPts and I gain 3 second level spells (including +2 bonus for Wisdome 16).

I'm thinking Slow Poison, Resist Fire and Find Traps, unless anyone has better ideas?
Loran Stone
player, 43 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Fri 23 Dec 2022
at 15:50
  • msg #817

Re: OOC

Aurgury is a good spell.
Vixl
player, 230 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 23 Dec 2022
at 17:22
  • msg #818

Re: OOC

Cleric spells- My personal two favorites are:

1. Hold Person- we will be facing followers of Zargon at some point.
2. Silence 15' rd- brilliant for spellcasters.

But thy may not be the best to take right now.

Augury is good if we are facing a mystery, but at the moment we are just exploring, and it is unreadable 1 out of 4 times, so perhaps best left for later.

Slow Poison- If the Sisters have a means to poison (and we ask them now!), then this is the most critical spell to have. If they cannot, then it is useless to us, since the poison will return and kill the person anyway. ALTHOUGH... if neutralize poison cures paralysis, then if this can temporarily negate ghoul paralysis, then this is still a good spell to have.

Find Traps- unless we already suspect the area has a trap, you do not know to cast it until it is too late. So, not as useful, but fine of you have many slots.

Resist Fire- nothing we have encountered has used it so far, so it can probably be skipped.

Spiritual Weapon is good, especially since we have only one magic weapon in the group, but anything that requires magic to hit you would probably be trying to turn, so perhaps a different time for this.

Looking at where we are- a tomb level- and what we have faced, I would recommend:
1. Snake Charm- We already had one person die from snakes, and you would think there will be more in a desert pyramid. And there is no save.
2. Speak with Animals- the animal (and any other animals of the same type in its company) will refrain from attacking, even if they were initially hostile. That's a good way to prevent or end a fight, espcially sic this also does not allow a saving throw.
3a. Slow Poison- but only if the Sisters can cure it, or if it works on ghoul paralysis.
If not, then instead:
3b. Hold Person
Vixl
player, 231 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 23 Dec 2022
at 17:32
  • msg #819

Re: OOC

Mage Spells-
does anyone object to us using some of the treasure for spell scribing? I would assume it is fine, since it will make us all more potent as a group, but it is only right to get consent with the group treasury.

What do Loran and Eonwe have, if you are interested in this?
Vixl has Read Magic, Sleep, Protection from Evil, and Shield.

You are both free to learn all of hers, but she will not try to learn all of the ones we have available now though- her intelligence allows up to 11 spells per level, and I already have planned out which 11 of the 30 she wants to learn. But I know you do have some on that list!
Fodor
player, 349 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Fri 23 Dec 2022
at 17:41
  • msg #820

Re: OOC

Fodor has no objection to spending treasure for the Mages to expand their books. I also suggest that we tithe 10% of our treasure to the Sisterhood to cover room & board, protection of our storage, and “training.”  I think that’s fair.
Fodor
player, 350 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Fri 23 Dec 2022
at 17:59
  • msg #821

Re: OOC

Loran: you are now fully healed since we are back at home base for a few days.

Everyone else. After you learn new spells, just PM me what spells you want memorized for our next delve - I’ll add to the chart.  Also, if you leveled up, let me know your new hp etc.  Thanks!
Loran Stone
player, 44 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Fri 23 Dec 2022
at 19:51
  • msg #822

Re: OOC

In reply to Vixl (msg # 819):

Light, Magic Aura, Read Magic, Spider Climb here.
Maximum of 9 spells per level.
This message was last edited by the player at 19:54, Fri 23 Dec 2022.
Tarrahn
player, 182 posts
Halfling of the desert
Loose fitting clothing
Fri 23 Dec 2022
at 20:17
  • msg #823

Re: OOC

OK, I'm trying to do my Druid spells that are more useful to the group.

Do we have enough CLW spells between us so I can drop to [1] CLW/day?

I am still going to go with 1st Level: [2] Faerie Fire, [1] Animal Friendship, [1] Detect Snares & Pits.

2nd Level: Charm Mammal, Barkskin, CLW

If I read the Animal Friendship spell correctly, I could gain a companion or companions

I left off Shillelagh because I'm better with the sling from the back of the group.
This message was last edited by the player at 20:17, Fri 23 Dec 2022.
Loran Stone
player, 45 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Fri 23 Dec 2022
at 20:33
  • msg #824

Re: OOC

In reply to Tarrahn (msg # 823):

It will be CLW x3 here
The Lord of Divine Words
GM, 373 posts
Fri 23 Dec 2022
at 21:26
  • msg #825

Re: OOC

In reply to Tarrahn (msg # 823):

I think you might have missed the casting time for Animal Friendship, 6 turns. If you had a lot of alone time in the forest, you could make some furry friends.

I don't think the duration of Detect Pits and Snares makes it a useful spell unless you wanted to be absolutely certain about a room or stretch of hallway.

The sisters only have martial abilities.
Eonwe
player, 23 posts
Fri 23 Dec 2022
at 23:38
  • msg #826

Re: OOC

I think I'd prefer to keep our MU spells separate from each other. With 2x cleric/magic-users and a fighter/mage and a cleric in the group, a little bit of difference is nice. My spells of interest at each level are very small lists early on.

On cleric spells, situationally Hold Person is a boomer, but it takes people. The best all-round spell at 2nd level is Chant by a fair margin, but as you are a frontliner it's not really for you as it terminates when you stop to fight. It's perfect for me though, when I get that high expect Eonwe to be doing a lot of chanting! The rest of the list have convictions, even Spiritual Hammer (though a ranged option is nice).

On druid spells, 2nd level looks a bit lean. Cure Light Wounds is still a good option. If it were me, especially as a backrower, I think I would load up on Barkskin. You can cast it on a frontliner for basically the whole battle and improves their AC by 1 and their saves by 1. You could almost put that on Fodor every battle, it would make a significant difference to his day :)
Tarrahn
player, 183 posts
Halfling of the desert
Loose fitting clothing
Sat 24 Dec 2022
at 00:05
  • msg #827

Re: OOC

In reply to The Lord of Divine Words (msg # 825):
I certainly did miss that
Vixl
player, 232 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 24 Dec 2022
at 00:15
  • msg #828

Re: OOC

Fodor:
I also suggest that we tithe 10% of our treasure to the Sisterhood to cover room & board, protection of our storage, and “training.”  I think that’s fair.


I have no problem with this.


Loran Stone:
Light, Magic Aura, Read Magic, Spider Climb here.
Maximum of 9 spells per level.


I am interested in some but will hold off on them for the moment.
I would recommend Loran learn at least the sleep spell from V.

DM- what happens if the roll to learn fails?
The money is spent but the spell is not learned and transcribed?


Tarrahn:
I am still going to go with 1st Level: [2] Faerie Fire, [1] Animal Friendship, [1] Detect Snares & Pits.


Other than the detect traps, that sounds fine.


Tarrahn:
I left off Shillelagh because I'm better with the sling from the back of the group.


That is fine. The only concern I have is that we have only one magic weapon in the party, so if something needs magic to hit, we will probably just need to run. Bu with your AC, the sling make more sense.


Tarrahn:
If I read the Animal Friendship spell correctly, I could gain a companion or companions

The Lord of Divine Words:
I think you might have missed the casting time for Animal Friendship, 6 turns. If you had a lot of alone time in the forest, you could make some furry friends.


I would still recommend the spell. If it fails it's save when you initially cast it, it remains docile for the remainder of your casting, so you have the time to finish casting the spell. I have no problem waiting an hour for you to finish casting the spell at that point, since that also ends any initial fight we would have had with it- and if we are fighting something poisonous or tough, this is a fantastic way to end the fight. Plus, even if you cannot teach it to attack on command, if it acts as your friend and companion, it would still presumably defensively protect you in combat. And if you have speak with animals memorized, it becomes even more useful.


The Lord of Divine Words:
I don't think the duration of Detect Pits and Snares makes it a useful spell unless you wanted to be absolutely certain about a room or stretch of hallway.


I agree. It has many of the same problems as the detect traps spell. So do not recommend.


The Lord of Divine Words:
The sisters only have martial abilities.


So slow poison would be of no use- unless it does negate ghoul paralysis for the spell duration. Would it do so, or is that something learn in play?


Eonwe:
I think I'd prefer to keep our MU spells separate from each other.


As you prefer. I think that that having the same spells available in the spellbook does not mean we would end up with the same spells memorized, any more than the clerics must all pray for the same spells despite the same spell list. Plus, since we can only add about a third of the possible spells due to intelligence, there will be ones that someone wants but others do not, giving that diversity even so.
This message was last edited by the player at 00:22, Sat 24 Dec 2022.
The Lord of Divine Words
GM, 374 posts
Sat 24 Dec 2022
at 00:41
  • msg #829

Re: OOC

DM- what happens if the roll to learn fails?

--The 100 GP is wasted and the character must level up before another attempt is made.

Slow Poison will not remove the paralysis from a ghoul bite. Not that there are any ghouls. Anywhere. On the 3rd tier.
Tarrahn
player, 184 posts
Halfling of the desert
Loose fitting clothing
Sat 24 Dec 2022
at 03:44
  • msg #830

Re: OOC

Vixl:
<quote Fodor>I also suggest that we tithe 10% of our treasure to the Sisterhood to cover room & board, protection of our storage, and “training.”  I think that’s fair.

I have no problem with this.
Likewise. We certainly have enough where we can't really spend it.  A kind gesture for their hospitality!



Tarrahn:
I am still going to go with 1st Level: [2] Faerie Fire, [1] Animal Friendship, [1] Detect Snares & Pits.


Other than the detect traps, that sounds fine.
Will lose the detect traps for Speak with animals.  Makes sense.



Tarrahn:
I left off Shillelagh because I'm better with the sling from the back of the group.


That is fine. The only concern I have is that we have only one magic weapon in the party, so if something needs magic to hit, we will probably just need to run. But with your AC, the sling make more sense.
Something always happens when I change my spells but, that's the way it goes.  Have to rely on our casters for support for the time being.  I would use the hell out of Entangle but, nothing of use down here for me to cast it from what I've seen.



Tarrahn:
If I read the Animal Friendship spell correctly, I could gain a companion or companions

The Lord of Divine Words:
I think you might have missed the casting time for Animal Friendship, 6 turns. If you had a lot of alone time in the forest, you could make some furry friends.


I would still recommend the spell. If it fails it's save when you initially cast it, it remains docile for the remainder of your casting, so you have the time to finish casting the spell. I have no problem waiting an hour for you to finish casting the spell at that point, since that also ends any initial fight we would have had with it- and if we are fighting something poisonous or tough, this is a fantastic way to end the fight. Plus, even if you cannot teach it to attack on command, if it acts as your friend and companion, it would still presumably defensively protect you in combat. And if you have speak with animals memorized, it becomes even more useful.
Taking the advice and will try it out!



The Lord of Divine Words:
I don't think the duration of Detect Pits and Snares makes it a useful spell unless you wanted to be absolutely certain about a room or stretch of hallway.


I agree. It has many of the same problems as the detect traps spell. So do not recommend.
I axed it for the Speak with Animals spell
Tarrahn
player, 185 posts
Halfling of the desert
Loose fitting clothing
Sat 24 Dec 2022
at 03:46
  • msg #831

Re: OOC

Revised Spells:
1st Level: [2] Faerie Fire, [1] Animal Friendship, [1] Speak with Animals

2nd Level: Charm Mammal, Barkskin, CLW

Seems a little more Druid-like considering our location and the animals we've encountered so far.
l'Atreq
player, 203 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 24 Dec 2022
at 06:48
  • msg #832

Re: OOC

Snake Charm - check
Speak with animals - Tarrahn has this so do I need it as well?
Resist Fire- my thought was that it would allow me to make creative use of fire as a front line weapon.
Hold Person - check

One more.- Spiritual Weapon for now.

Also with so many clerics, do I need as many CLWs?
Fodor
player, 351 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 24 Dec 2022
at 08:10
  • msg #833

Re: OOC

Probably only need 1 Speak w/ Animals in the group.

I like the idea of Resist Fire combined with flaming oil/molotovs.

Hard to have too many CLWs - especially if you are on the front lines - need to be ready to heal yourself quickly to stay in the fight.
Loran Stone
player, 46 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 24 Dec 2022
at 11:57
  • msg #834

Re: OOC

Want to try and learn Sleep.
l'Atreq
player, 204 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 24 Dec 2022
at 12:52
  • msg #835

Re: OOC

There we go then
Snake Charm
Hold Person
Resist Fire

First level spells unchanged.

Hpts now 17/17
The Lord of Divine Words
GM, 375 posts
Sat 24 Dec 2022
at 14:07
  • msg #836

Re: OOC

In reply to Loran Stone (msg # 834):

Then have Fodor deduct 100 GP from the treasury and make your Chance to Understand Spells roll from the magic user section. It's a 55% for you.
Fodor
player, 352 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 24 Dec 2022
at 15:07
  • msg #837

Re: OOC

The Lord of Divine Words:
In reply to Loran Stone (msg # 834):

Then have Fodor deduct 100 GP from the treasury and make your Chance to Understand Spells roll from the magic user section. It's a 55% for you.

That message should be for Loran. :-)
The Lord of Divine Words
GM, 376 posts
Sat 24 Dec 2022
at 17:10
  • msg #838

Re: OOC

In reply to Fodor (msg # 837):

I thought it was.
The Lord of Divine Words
GM, 377 posts
Sat 24 Dec 2022
at 17:30
  • msg #839

Re: OOC

So no rush to get back to the 4th tier if people are busy entertaining their familial hordes. We can return to business as usual on Monday.
l'Atreq
player, 205 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 24 Dec 2022
at 17:52
  • msg #840

Re: OOC

I don't do Xmas but we're currently flying the Yellow Jack. I'm halfway through a course of penicillin, which should sort it out.
Fodor
player, 353 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 24 Dec 2022
at 18:23
  • msg #841

Re: OOC

The Lord of Divine Words:
In reply to Fodor (msg # 837):

I thought it was.

Ah! Fodor deduct from party treasure. Got it!  Need to update the treasure list!
Fodor
player, 354 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 24 Dec 2022
at 18:26
  • msg #842

Re: OOC

l'Atreq:
I don't do Xmas but we're currently flying the Yellow Jack. I'm halfway through a course of penicillin, which should sort it out.


Get well!
Vixl
player, 233 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 27 Dec 2022
at 06:29
  • msg #843

Re: OOC

I think once Loran is ready (either with the learning roll failing, or it succeeding and she memorizes the spell), we can move on.

And hopefully you are feeling better, l'Atreq!
This message was last edited by the player at 06:30, Tue 27 Dec 2022.
l'Atreq
player, 206 posts
Cleric 2 human male(ish)
AC6 HP14/14
Tue 27 Dec 2022
at 11:55
  • msg #844

Re: OOC

Fodor.  Grateful if you could amemnd me on th Infidels Chart.

Add 3 new spells - Hold Person, Resist Fire and Snake Charm

Also increase HPts from 14/14 to 17/17 please.
Loran Stone
player, 47 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Tue 27 Dec 2022
at 13:28
  • msg #845

Re: OOC

13:27, Today: Loran Stone rolled 55 using 1d100.  SPell learning

Well that was close! Loran now knows the spell "Sleep".

Edit: Spells in prepared are:
1.Sleep, and
1.CLW x3
This message was last edited by the player at 13:30, Tue 27 Dec 2022.
The Lord of Divine Words
GM, 378 posts
Wed 28 Dec 2022
at 15:21
  • msg #846

Re: OOC

Where to?
Fodor
player, 355 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Wed 28 Dec 2022
at 21:43
  • msg #847

Re: OOC

All: I THINK the Party chart (levels, hps, and spells are updated, but it was a little hard to follow some of the back and forth to determine what everyone finalized on. If you see anything wrong or not updated, please let me know. PM me so I catch the edit (and to keep the OOC clear) - unless you want input from the party. Thx!
The Lord of Divine Words
GM, 380 posts
Thu 29 Dec 2022
at 02:24
  • msg #848

Re: OOC

Hey, aren't heavy flails/maces two-handed weapons?
Vixl
player, 235 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 29 Dec 2022
at 05:20
  • msg #849

Re: OOC

I do not think so.

They called them footman's and horseman's in AD&D (renamed heavy and light in OSRIC), so it just seems to differentiate what is commonly used on horseback, as opposed to on foot. This was also an important differentiation for cavaliers, since they would not use the footman's peasant weapon.

Plus d6 for a one handed mace has been standard for practically every edition.
This message was last edited by the player at 05:31, Thu 29 Dec 2022.
Eonwe
player, 24 posts
Thu 29 Dec 2022
at 06:31
  • msg #850

Re: OOC

Gary Gygax kinda ticked footman's flail as a 2handed weapon in 2005 on a noticeboard Q&A, but it's not really an official source (aside from it coming from the author).
Vixl
player, 237 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 29 Dec 2022
at 06:59
  • msg #851

Re: OOC

Interesting, and it looks like whoever took over the game agreed with him.
I only looked at earlier editions before, but 3rd edition has the heavy flail as two handed.
The heavy mace is still just one handed, though.
Fodor
player, 358 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 29 Dec 2022
at 07:32
  • msg #852

Re: OOC

My take, for what it’s worth, is that a heavy/foot man’s Mace has always been 1-handed.  Battle Axes, Heavy Flail, Heavy Hammer, and Morning Star can be 1 or 2 handed, depending on the character’s strength and if you add+1 to damage range when wielded 2-handed.  Damage in the PHB, and I assume OSRIC too, seems to contemplate that they are 1-handed - otherwise the damage range for S-M would be a tad higher than as listed as the trade off for not using a shield. Treated like a Bastard Sword: better damage when wielded 2 handed, but only long sword damage if wielded one handed.  Strength also should come into play - if you don’t have a minimum of 15 STR, no way you’d be able to wield any of these 1-handed.

But, we always avoided these weapons anyway because they did not have the upside damage of comparable swords. They were only used by Clerics because Clerics couldn’t use swords.

Gygax and TSR didn’t think this through when they came out with the PHB...
Loran Stone
player, 48 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Thu 29 Dec 2022
at 09:24
  • msg #853

Re: OOC

Clerics could use their deity's "Chosen Weapon".
Elves could always use short and longswords according to some GMs.
The Lord of Divine Words
GM, 381 posts
Thu 29 Dec 2022
at 14:01
  • msg #854

Re: OOC

Okay, clerics are not cavaliers and, thus, lack their martial training. They are restricted to light maces/flails, but they will deal d6,d4+1 dmg.
This message was last edited by the GM at 14:02, Thu 29 Dec 2022.
Vixl
player, 238 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 29 Dec 2022
at 15:53
  • msg #855

Re: OOC

Clerics generally are considered martially trained. Not to the extent of a fighter, but very close. But if that is not true in your game, the heavy weapons were the unskilled ones, not the light, so if it is a matter of martial training, it would be better to restrict them to the heavy weapons.

While you can set the game however you like, is there really a need to restrict them to one type? Not everyone will automatically choose the more damaging weapon, since there is a trade-off. The heavy one's extra damage balances the greater cost and encumbrance of the weapon. Using a light or heavy one might also play into the background of the cleric or prestige of the weapon.
Loran Stone
player, 49 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Thu 29 Dec 2022
at 16:28
  • msg #856

Re: OOC

FWIW 1e (1978) used the light crushing weapons for mounted combat and the horses' momentum did most of the work. The heavier ones were for infantry and no mention that they could not be used 1-handed.OSRIC seems to reflect this.

As a character I have one single bonus which is a +1 to mental saving throws so must we really do this? I'm starting to feel nickel and dimed down to ineffective.
This message was last edited by the player at 16:38, Thu 29 Dec 2022.
The Lord of Divine Words
GM, 383 posts
Thu 29 Dec 2022
at 18:10
  • msg #857

Re: OOC

I'm confident we could debate this further. You all are very intelligent and knowledgeable. However, I don't mean to sound imperious but I choose not to.

Loran, you do remind me that all characters should have at least one 16. I think this applies to at least you and Fodor so you two should go ahead and boost a 15 to a 16.
This message was last edited by the GM at 18:12, Thu 29 Dec 2022.
Loran Stone
player, 53 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 31 Dec 2022
at 18:47
  • msg #858

Re: OOC

Do we have a map somewhere?
Vixl
player, 244 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 31 Dec 2022
at 19:00
  • msg #859

Re: OOC

Not for a while, but I have been mapping as best as able.
We should be going parallel east to the corridor with the secret door, but since this did not connect to the long n-s corridor, it should either end in a room, or turn south, or dead end- with or without another secret door.

(Or it would connect to where the boulder eventually hit, if we are further south than I think we are, since that is the only other western exit to the long n-s corridor that we have not explored.)
This message was last edited by the player at 19:01, Sat 31 Dec 2022.
Loran Stone
player, 54 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 31 Dec 2022
at 19:16
  • msg #860

Re: OOC

Looks blankly.
The Lord of Divine Words
GM, 392 posts
Sun 1 Jan 2023
at 16:29
  • msg #861

Re: OOC

Reminder: after a successful turn attempt, go ahead and roll 2d6 for the number affected. Of course, you can forgo this if only 2 remain to be affected.
Vixl
player, 245 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 1 Jan 2023
at 18:27
  • msg #862

Re: OOC

Happy New Year!
Fodor
player, 365 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 1 Jan 2023
at 18:34
  • msg #863

Re: OOC

Yes! Happy New Year, all!
The Lord of Divine Words
GM, 393 posts
Sun 1 Jan 2023
at 21:38
  • msg #864

Re: OOC

Happy New Year! May the next year be filled with pyramids and puzzles.
The Lord of Divine Words
GM, 399 posts
Sat 7 Jan 2023
at 22:26
  • msg #865

Re: OOC

It should be said: rats neither twitter nor chirp.
The Lord of Divine Words
GM, 401 posts
Mon 9 Jan 2023
at 23:14
  • msg #866

Re: OOC

Question: why does l'Atreq have an AC of 1?
l'Atreq
player, 211 posts
Cleric 2 human male(ish)
AC6 HP14/14
Mon 9 Jan 2023
at 23:59
  • msg #867

Re: OOC

I changed to plate armour and haven't changed from the six/seven
Fodor
player, 372 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Tue 10 Jan 2023
at 00:05
  • msg #868

Re: OOC

Plate is AC 3. Shield reduces AC by 1 and DEX?
The Lord of Divine Words
GM, 402 posts
Tue 10 Jan 2023
at 00:55
  • msg #869

Re: OOC

No dex, so it should be 2 which means a 17 hits him.

Ugh, I wrote up the update and I didn't even click post.
This message was last edited by the GM at 00:57, Tue 10 Jan 2023.
The Lord of Divine Words
GM, 404 posts
Tue 10 Jan 2023
at 02:51
  • msg #870

Re: OOC

Yeah, giant shrews didn't make it into OSRIC but they're in B/X and in Labyrinth Lord.

All four of them are slumbering away.
Vixl
player, 253 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 10 Jan 2023
at 02:54
  • msg #871

Re: OOC

Just to save time then, if something is not in OSRIC, I will always base it off the Rules Cyclopedia (B/X), rather than send multiple possibilities when it comes up.
Fodor
player, 374 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Tue 10 Jan 2023
at 07:34
  • msg #872

Re: OOC

Does EVERYONE roll a Save vs Death (or flee)? Or just l’Atreq and me?

***Thanks for the clarification, Víxl!
This message was last edited by the player at 16:04, Tue 10 Jan 2023.
Vixl
player, 254 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 10 Jan 2023
at 07:39
  • msg #873

Re: OOC

The text says 'Its attack is so ferocious (attacking the head and shoulders of the defender) that any victim of 3 Hit Dice (3rd level) or less must make a Saving Throw vs. Death Ray or run away in fear.'

So presumably just the two individuals attacked needed to make the roll.
But I rolled anyway, just to cover all interpretations and speed things along.
(And just realized I never put the roll result in my post, but there it is in the dice roller- a 14 just saves successfully.)

Presumably with the shrews asleep and/or dead, the two victims are fine now without need to roll?
This message was last edited by the player at 07:43, Tue 10 Jan 2023.
The Lord of Divine Words
GM, 405 posts
Tue 10 Jan 2023
at 16:45
  • msg #874

Re: OOC

There is room for interpretation here. You could all be said to have been subject to a giant shrew attack even if only two of you were personally attacked -- the same way a homestead on the Texan frontier could have been said to have been subject to a Comanche attack even if some of the settlers escaped without having been personally attacked. And those settlers might have fled rather fought for fear of what those native Americans would do to their prisoners (torture and/or sell into slavery).

However, I will go with the limited reading of this ability since they are 1 HD monsters with a 19 EXP each reward. That means only Fodor and l'Atreq would have had to make saves. Even though Vixl incapacitated the lot of them, this would have happened after those two had been attacked. This is relevant because a failed save would have triggered a bonus attack on a fleeing PC by the shrews.

However, again, since I didn't make this clear, we'll say Vixl rolled for l'Atreq so he didn't turn tail.

Fodor, no attack rolls are necessary to dispatch sleeping shrews.
This message was last edited by the GM at 18:56, Tue 10 Jan 2023.
Fodor
player, 375 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Tue 10 Jan 2023
at 17:23
  • msg #875

Re: OOC

Thanks! I didn’t see that all 4 were slept until after I had posted the attack roll. All good.  We saved decisively. :-)

I’m fine if we try to talk to one shrew (or not). Víxl and Tarrahn’s call.
The Lord of Divine Words
GM, 406 posts
Tue 10 Jan 2023
at 17:28
  • msg #876

Re: OOC

In reply to Fodor (msg # 875):

Egads, don't make me RP a shrew, please?
Vixl
player, 255 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 10 Jan 2023
at 18:47
  • msg #877

Re: OOC

This is exactly why the limited reading is better. If Tarrahn takes one shrew as an animal friend, and we go into a room with two dozen orcs, you probably don’t want to have all 24 orcs have to make a saving throw or flee in terror from one shrew.
The broader reading would lead to this, since the shrew always wins initiative.

As for using the speaking or animal friendship spells, that is totally up to those with the spells.
V does not think there is a good reason to speak with them, since that is better saved to end a potential combat, and this fight is over.

However, she thinks it is a good idea to have an animal friend. A shrew does have those two great advantages- initiative and fear. But if a shrew is not desired, or considered too bloodthirsty, that is the player’s choice, and she is fine with it.
This message was last edited by the player at 18:49, Tue 10 Jan 2023.
Fodor
player, 376 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Tue 10 Jan 2023
at 19:55
  • msg #878

Re: OOC

LOL. There is a reason I don’t play a Druid or, when another spell caster, don’t summon things...
Loran Stone
player, 63 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Tue 10 Jan 2023
at 23:18
  • msg #879

Re: OOC

Loran is not allergict to shrews that aren't planning on attacking her.
Tarrahn
player, 193 posts
Halfling of the desert
Loose fitting clothing
Wed 11 Jan 2023
at 01:29
  • msg #880

Re: OOC

Not sure if I want a shrew or not was just offering another option up instead of combat
Orum Copsetwinkle
player, 124 posts
High nail gets pounded
HP: 6/8
Wed 11 Jan 2023
at 02:03
  • msg #881

Re: OOC

I can also communicate with burrowing animals.
l'Atreq
player, 213 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 11 Jan 2023
at 08:44
  • msg #882

Re: OOC

My cat says they taste horrible.
Fodor
player, 378 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Wed 11 Jan 2023
at 13:22
  • msg #883

Re: OOC

Yeah, but cats are liars. Chaotic Neutral at best. :-)
l'Atreq
player, 214 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 11 Jan 2023
at 14:11
  • msg #884

Re: OOC

Not so sure.  He'lll happily eat rats, mice, voles and most birds but when he kills a shrew, he leaves it for the herring gulls (which will eat stuff rats, pigeons, crabs and mackerel wouldn't touch.)
Fodor
player, 379 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Wed 11 Jan 2023
at 14:26
  • msg #885

Re: OOC

LOL. If crabs won’t eat it, enough said!
The Lord of Divine Words
GM, 408 posts
Wed 11 Jan 2023
at 15:14
  • msg #886

Re: OOC

Orum:
"If you wanted a giant shrew," Orum said to Tarrahn. "Well, I could have introduced you to my Auntie Esmeralda."

Bertie Wooster couldn't have spoken more truly.
The Lord of Divine Words
GM, 410 posts
Wed 11 Jan 2023
at 22:30
  • msg #887

Re: OOC

Where to?
Eonwe
player, 32 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Thu 12 Jan 2023
at 11:08
  • msg #888

Re: OOC

Just an fyi, for what it's worth I'm happy to use my CLW's whenever someone needs it, or even just wants it. But I'm trying to save them for combat as Eonwe is the best candidate for healing other people in a fight, as he doesn't do much else yet beyond his single Magic Missile :)
The Lord of Divine Words
GM, 411 posts
Fri 13 Jan 2023
at 17:02
  • msg #889

Re: OOC

I'm sorry I missed Vixl's directions. I'll update today.
The Lord of Divine Words
GM, 416 posts
Mon 16 Jan 2023
at 15:17
  • msg #890

Re: OOC

Reminder: After a successful attempt to turn undead, roll 2d6 to determine the number affected.
The Lord of Divine Words
GM, 418 posts
Mon 16 Jan 2023
at 16:23
  • msg #891

Re: OOC

The stories in Leiber's Swords against Death were written decades before Ill Met In Lankhmar. For the latter, Gray Mouser and Fafhrd's origin story, he had adopted a more lyrical style of pose rather than a strictly literary (highly formalized in a sense with its meticulously constructed paragraph-long sentences) one for the former.

Swords against Death can just about pass for a cohesive novel with its tight construction and recurring themes (the peril of "living houses"; the haunting of the duo; the ephemerality of jewels; the hands of fate). It is even bound by similes:

From "The Bleak Shore":

"But he saw Fafhrd vaguely, as if through many thicknesses of glass."
"these memories, too, came lo him as if through many thicknesses of glass."
"The tavern became faint and soundless, as if viewed through many thicknesses of glass."

From the end of "Bizarre of the Bizarre"

"For a moment there was a shimmer traveling upward and through he seemed to glimpse distortedly, as through thick glass, ..."

"There are only a few real giants in the heroic fantasy field; once you have made the obligatory bow to past masters like Robert E. Howard, Clark Ashton Smith, E. R. Eddison, C. L. Moore, and Lord Dunsany, you come very quickly to Fritz Leiber. Even among contemporary heroic fantasy writers, Leiber is seriously rivaled for excellence only by Jack Vance (and, to a somewhat lesser degree, by Michael Moorcock and Poul Anderson)"

So true! Vance is my favorie. I haven't read Eddison or Anderson.
l'Atreq
player, 219 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 18 Jan 2023
at 11:58
  • msg #892

Re: OOC

I have.  Eddison turned me on to Charles Baudelaire (because he uses Maitresse des Maitresses as the epigram at the start of The Worm Ourobouros.  As far as Anderson's concerned, I prefer his SF (particularly After Doomsday - a Noir style novel in which the crew of a returning UN starship try to track down the murderer of their (our) home planet.)
Vixl
player, 261 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 18 Jan 2023
at 16:27
  • msg #893

Re: OOC

Unfortunately, while most of those are familiar to me by name, most of their works have not been read. But Lord Dunsany is an absolute treat.
l'Atreq
player, 221 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 18 Jan 2023
at 16:33
  • msg #894

Re: OOC

In reply to l'Atreq (msg # 892):

Actually, I don't think I ever read C L Moore.
l'Atreq
player, 225 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 21 Jan 2023
at 14:00
  • msg #895

Re: OOC

Looks like two ic posts were deleted.
The Lord of Divine Words
GM, 424 posts
Sat 21 Jan 2023
at 15:26
  • msg #896

Re: OOC

In reply to l'Atreq (msg # 895):

Not that I'm aware of.
l'Atreq
player, 226 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 21 Jan 2023
at 16:04
  • msg #897

Re: OOC

I only thought that because it has 997 replies but reached post 10000
Fodor
player, 386 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 21 Jan 2023
at 18:58
  • msg #898

Re: OOC

Once we’ve gotten updated XP and leveled up anybody, unloaded our treasure haul, makes sense to refresh spells and head back out...
The Lord of Divine Words
GM, 427 posts
Sat 21 Jan 2023
at 19:26
  • msg #899

Re: OOC

In reply to l'Atreq (msg # 897):

Maybe deleted posts count towards the post count for a thread.
l'Atreq
player, 227 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 21 Jan 2023
at 19:28
  • msg #900

Re: OOC

In reply to Fodor (msg # 898):

Indeed it does.
Loran Stone
player, 70 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 21 Jan 2023
at 19:29
  • msg #901

Re: OOC

In reply to Fodor (msg # 898):

Done!
Vixl
player, 266 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 10/10
Sun 22 Jan 2023
at 02:04
  • msg #902

Re: OOC

Fodor:
Once we’ve gotten updated XP and leveled up anybody


Víxl finally leveled up! She is now 2nd level as a fighter with 10hp.
No change for mage, but she is close.
Fodor
player, 387 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 22 Jan 2023
at 02:21
  • msg #903

Re: OOC

Great!! Congrats, Víxl!
Tarrahn
player, 199 posts
Halfling of the desert
Loose fitting clothing
Sun 22 Jan 2023
at 04:34
  • msg #904

Re: OOC

Those latest XP's will make me 3rd Level Druid.

Let me know when I can officially level up
Fodor
player, 388 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 22 Jan 2023
at 04:43
  • msg #905

Re: OOC

Tarrahn: do it now. Roll your hp, pick new spells, etc. I’m sure one of the Sisters can train you on Nature stuff and they have a small but useful library to learn from.  Just let me know what to add to the status chart for you. Congrats!!

Per Post #1 in this OOC: “When leveling, you may reroll once as follows: if you get a 1 on a d4 or d6, a 1 or 2 on a d8, or a 1, 2, or 3 on a d10.”
This message was last edited by the player at 04:47, Sun 22 Jan 2023.
Fodor
player, 389 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 22 Jan 2023
at 05:24
  • msg #906

Re: OOC

Terrahn: reroll your 1.  See the note in the above post.
Tarrahn
player, 201 posts
Halfling of the desert
Loose fitting clothing
Sun 22 Jan 2023
at 05:27
  • msg #907

Re: OOC

00:27, Today: Tarrahn rolled 6 using 1d8.  HP's Level 3.
Fodor
player, 390 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 22 Jan 2023
at 05:41
  • msg #908

Re: OOC

Better!! Just PM me any new spells for the chart.
Tarrahn
player, 202 posts
Halfling of the desert
Loose fitting clothing
Sun 22 Jan 2023
at 12:27
  • msg #909

Re: OOC

In reply to Fodor (msg # 908):
Spell
The Lord of Divine Words
GM, 432 posts
Wed 25 Jan 2023
at 23:37
  • msg #910

Re: OOC

Orum:
"if only we had a giant shrew to send in ahead of us, but such is the value of hindsight."

Oh, so tart, so tart.
This message was last edited by the GM at 23:37, Wed 25 Jan 2023.
Tarrahn
player, 205 posts
Halfling of the desert
Loose fitting clothing
Thu 26 Jan 2023
at 00:40
  • msg #911

Re: OOC

Nice...
Fodor
player, 397 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 26 Jan 2023
at 04:49
  • msg #912

Re: OOC

Shirley @DM meant: “So true. So true.” That pesky autocorrect!
Orum Copsetwinkle
player, 131 posts
High nail gets pounded
HP: 8/8
Thu 26 Jan 2023
at 20:27
  • msg #913

Re: OOC

Fodor
player, 398 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 26 Jan 2023
at 22:29
  • msg #914

Re: OOC

LOL. That’s great. I don’t ever remember seeing that one. But it’s Priceless!
l'Atreq
player, 232 posts
Cleric 2 human male(ish)
AC6 HP14/14
Mon 30 Jan 2023
at 23:24
  • msg #915

Re: OOC

Wow! 2000 posts!
Fodor
player, 404 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Tue 31 Jan 2023
at 01:36
  • msg #916

Re: OOC

Good job, everyone!
The Lord of Divine Words
GM, 440 posts
Tue 31 Jan 2023
at 22:16
  • msg #917

Re: OOC

Haha, and on that note, let me assure the players that they don't need to post for the sake of posting. If your character has nothing to do or you don't have any RP in mind for them, you can remain silent.

Of course, now everybody has something to do. Or not, depending on the saves.
The Lord of Divine Words
GM, 441 posts
Wed 1 Feb 2023
at 13:28
  • msg #918

Re: OOC

Tarrahn, you can go ahead and include the effects of your spell in your post.

A victim of paralysis crumples to the ground and no longer blocks the entrance.
Tarrahn
player, 210 posts
Halfling of the desert
Loose fitting clothing
Wed 1 Feb 2023
at 14:10
  • msg #919

Re: OOC

In reply to The Lord of Divine Words (msg # 918):
Will do
The Lord of Divine Words
GM, 442 posts
Thu 2 Feb 2023
at 00:55
  • msg #920

Re: OOC

l'Atreq:
[If that doesn't mean he's paralysed...]

He did fail both saves, you know.

You should update your bio to reflect your current level.
The Lord of Divine Words
GM, 443 posts
Thu 2 Feb 2023
at 13:37
  • msg #921

Re: OOC

What would like Vixl to do?

I see two decent choices for her:

(1) Engage the ghouls and parry to buy time for turn attempts.

(2) Attack the ghouls.

Either will lead her to be attacked by 2 ghouls next round.
Orum Copsetwinkle
player, 138 posts
High nail gets pounded
HP: 8/8
Fri 3 Feb 2023
at 02:26
  • msg #922

Re: OOC

I'm non-OSRIC old school, but aren't elves immune to ghoul paralysis?
The Lord of Divine Words
GM, 444 posts
Fri 3 Feb 2023
at 03:11
  • msg #923

Re: OOC

They are.
Vixl
player, 277 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 10/10
Fri 3 Feb 2023
at 06:38
  • msg #924

Re: OOC

My apologies- my computer finally gave up the ghost. I have a new one now, and am trying to get it set up. And let me say that it is an absolute joy to once again have a keyboard that has more than 19 letters and 6 numbers that work!
l'Atreq
player, 235 posts
Cleric 3 human male(
AC2 HP14/18 paralyzed
Fri 3 Feb 2023
at 12:18
  • msg #925

Re: OOC

Which ones?
I only ask because of a French literary group called Oulipo who liked to work with linguistic restrictions the most famous of which was a novel that did not contain the letter E (this might have been even harder than it sounds because the masculine definite article and the feminine INdefinite article both contain e.
Vixl
player, 278 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 10/10
Fri 3 Feb 2023
at 18:47
  • msg #926

Re: OOC

Haha, I remember reading about that at one point.

Using my old laptop:

abcdfghijklmopqtuwxy12346
abcdfghijklmopqtuwxy12346
abcdfghijklmopqtuwxy12346
abcdfghijklmopqtuwxy12346
abcdfghijklmopqtuwxy12346

No e,n,r,s,v,z,5,7,8,9,0, but the z and the 5 sometimes work, so I didn't count them as non-functional.
And the shift key for those numbers didn't work either, so no %,&,*,(,).
There are a few others as well, like the tilde, that also don't function.

So any post where I've used these (and e,n,r,s comes up a lot!), I've either used autocorrect, or had to copy and paste the letter in manually. ^_^;
The Lord of Divine Words
GM, 445 posts
Fri 3 Feb 2023
at 21:53
  • msg #927

Re: OOC

I...don't know why you would have chosen to live like that. You were nurtured and loved as a child, yes?
The Lord of Divine Words
GM, 447 posts
Fri 3 Feb 2023
at 22:10
  • msg #928

Re: OOC

If you think a ghoul attack (or worse) is imminent (as V. rightly did), there are some other spells you might consider preparing. You might also not want your best cleric in the front line.

Summon Swarm was def the right choice.
Orum Copsetwinkle
player, 139 posts
High nail gets pounded
HP: 8/8
Sat 4 Feb 2023
at 01:31
  • msg #929

Re: OOC

Is the beetle ghoul so preoccupied that a backstab attack is possible?
The Lord of Divine Words
GM, 448 posts
Sat 4 Feb 2023
at 02:35
  • msg #930

Re: OOC

Plague of Locusts:
so thickly covered as to be incapable of any action

I would say so.
This message was last edited by the GM at 02:35, Sat 04 Feb 2023.
Vixl
player, 280 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 10/10
Sat 4 Feb 2023
at 06:44
  • msg #931

Re: OOC

The Lord of Divine Words:
I...don't know why you would have chosen to live like that. You were nurtured and loved as a child, yes?


Yes, but sadly, as an adult that love is not enough to buy me a new laptop.
Even acting immature and childlike has borne little fruit. Perhaps the tantrum was over the top. ;)


The Lord of Divine Words:
If you think a ghoul attack (or worse) is imminent (as V. rightly did), there are some other spells you might consider preparing. You might also not want your best cleric in the front line.


True! Although while it was anticipated, it was not necessarily anticipated immediately. It is the first ghoul attack we have had, so having the best AC and HP in the front was a fair enough plan for most movement. That said, V did make next level, so while her AC and HP are middle of the pack, she is not likely to die from one hit anymore. So assuming we survive this, perhaps it is time to move her to the front with Fodor and have l'Atreq guard the rear until we leave this tomb tier.


Tarrahn:
Tarrahn ... cast Faerie Fire on 'C'


It is one M size creature per level, so it should be enough to also cover the one Orum is planning to backstab.


And just on another note- since there is only one actively fighting right now, it might be more prudent at this moment for the clerics to just attack the ghoul, whether that be melee or magic missile, rather than attempt to turn. A 16 is required for a first level turning, but it takes a cleric only a 12 to hit physically due to the faerie fire. V likely wounded it pretty well, so it probably will not take much to take it down. Tarrahn's insects should continue another round after this yet, so we can then surround and finish that one off as well.
Fodor
player, 408 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 4 Feb 2023
at 14:52
  • msg #932

Re: OOC

Good Party coordination! Fodor thinks to himself, while unable to articulate anything…
Loran Stone
player, 78 posts
Cl1/MU1, Halfelven female
AC 3, HP: 6/6
Sat 4 Feb 2023
at 16:58
  • msg #933

Re: OOC

In reply to Vixl (msg # 931):

Very nice tactical plan
:)

Afterthought: Sleep spell doesn't work on undead does it?
This message was last edited by the player at 16:59, Sat 04 Feb 2023.
The Lord of Divine Words
GM, 449 posts
Sat 4 Feb 2023
at 18:05
  • msg #934

Re: OOC

No.

There is a section in OSRIC on undead that all should be current on, especially clerics. There is nothing in it about them not being subject to backstabbery.
The Lord of Divine Words
GM, 451 posts
Mon 6 Feb 2023
at 17:54
  • msg #935

Re: OOC

Tarrahn:
into or out

One or the other -- or neither.
Fodor
player, 411 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Mon 6 Feb 2023
at 20:33
  • msg #936

Re: OOC

Tarrahn:
In reply to Fodor (msg # 81):
Tarrahn will kneel down next to Fodor, use his sleeve to wipe away any excess drool, and smile at him.

Thanks, Man!
Tarrahn
player, 214 posts
Halfling of the desert
Loose fitting clothing
Mon 6 Feb 2023
at 20:44
  • msg #937

Re: OOC

High thumbs...
Orum Copsetwinkle
player, 142 posts
High nail gets pounded
HP: 8/8
Mon 6 Feb 2023
at 23:09
  • msg #938

Re: OOC

Orum is going to start using the Helm when the group is in the presence of the Sisterhood to scrape their surface thoughts, just to ensure that they are not being geared up for sacrifice or sent to the slaughter against overwhelming foes.

I mean, he would never use the Suggestion power to influence the ladies to choose him when the proper season comes.
Vixl
player, 281 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 07/10
Mon 6 Feb 2023
at 23:25
  • msg #939

Re: OOC

Orum Copsetwinkle:
...just to ensure that they are not being geared up for sacrifice or sent to the slaughter against overwhelming foes.


I believe that was us doing that.
Fodor
player, 413 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 9 Feb 2023
at 07:55
  • msg #940

Re: OOC

@DM: I updated the status chart with LORAN’s 3hp CLW on l’Atreq.
Orum Copsetwinkle
player, 145 posts
High nail gets pounded
HP: 8/8
Fri 10 Feb 2023
at 02:32
  • msg #941

Re: OOC

Might I campaign for the ghoul encounter xp as Orum is cusping on a double level up?
Fodor
player, 416 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Fri 10 Feb 2023
at 04:05
  • msg #942

Re: OOC

Orum Copsetwinkle:
Might I campaign for the ghoul encounter xp as Orum is cusping on a double level up?


If Orum and Víxl chase the rest of us back to the Sisterhood Lair, it might allow us to recover from our fear AND allow Orum to train and study. It’s time for the smallie to get more, more, hmmm, … robust.
Loran Stone
player, 85 posts
Cl1/MU1, Halfelven female
AC 3, HP: 6/6
Fri 10 Feb 2023
at 10:26
  • msg #943

Re: OOC

Need about 1k xp for a level up but 3k for double (2/2)
Vixl
player, 284 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 07/10
Fri 10 Feb 2023
at 21:17
  • msg #944

Re: OOC

Going back is fine with me.
Víxl is about 300xp away from making next level as a mage, so maybe it would benefit her as well as Orum?


Vixl:
That said, V did make next level, so while her AC and HP are middle of the pack, she is not likely to die from one hit anymore. So assuming we survive this, perhaps it is time to move her to the front with Fodor and have l'Atreq guard the rear until we leave this tomb tier.


I think we can make this change to the matching order, if we have not already.
This message was last edited by the player at 21:18, Fri 10 Feb 2023.
Fodor
player, 417 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Fri 10 Feb 2023
at 22:08
  • msg #945

Re: OOC

I switched Víxl and l’Atreq straight up in the marching order in the Infidels thread. We can change it, but I didn’t see any other option that made more sense ATM - with everyone’s current HP, level, AC, vision, etc.
l'Atreq
player, 239 posts
Cleric 3 human male (ish)
AC2 HP14/18
Fri 10 Feb 2023
at 22:38
  • msg #946

Re: OOC

l'Atreq needs about 2k to go up to fourth level.
Vixl
player, 286 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 07/10
Fri 10 Feb 2023
at 23:16
  • msg #947

Re: OOC

The change is fine- it was the same as what my thought was.
l'Atreq would better serve in the second rank, but that would be something for later.
(Loran would be a very good rear guard, but that should wait until she has more hp in case of ambush.)
Orum Copsetwinkle
player, 147 posts
High nail gets pounded
HP: 8/8
Fri 10 Feb 2023
at 23:26
  • msg #948

Re: OOC

You shall all now address me as "The Fearless!"

Just sayin'
Vixl
player, 287 posts
F/Mage (2/1), Female, Elf
AC: 4, HP: 07/10
Sat 11 Feb 2023
at 00:00
  • msg #949

Re: OOC

I was thinking more 'the nonconformist'.
You split the party! :D
Orum Copsetwinkle
player, 148 posts
High nail gets pounded
HP: 8/8
Sat 11 Feb 2023
at 02:42
  • msg #950

Re: OOC

Who expected you all to fail? I mean, laws of probability and all? One might think you were all looking for a chance to bail!
Fodor
player, 418 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 11 Feb 2023
at 03:08
  • msg #951

Re: OOC

The RPoL die roller is fickle. At least Víxl hit double digits on her save roll!
Fodor
player, 420 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 12 Feb 2023
at 17:07
  • msg #952

Re: OOC

Any updates or changes to the Party status? Any level ups? Spell changes for new day? Any Remove Fears or Neutralize Poison or Remove Paralysis? Just post updates in this OOC thread and I’ll update chart…thx!
Loran Stone
player, 87 posts
Cl1/MU1, Halfelven female
AC 3, HP: 6/6
Sun 12 Feb 2023
at 17:12
  • msg #953

Re: OOC

No changes here
Tarrahn
player, 218 posts
Halfling of the desert
Loose fitting clothing
Sun 12 Feb 2023
at 17:26
  • msg #954

Re: OOC

I plan on making a change to my spell list when I get the chance to say afternoon
l'Atreq
player, 240 posts
Cleric 3 human male (ish)
AC2 HP14/18
Sun 12 Feb 2023
at 18:33
  • msg #955

Re: OOC

The Lord of Divine Words:
38 EXP for defeating 3 ghouls
386 EXP for the two bracelets and necklace (2.1k GP value)
50 bonus exp for Orum for practicing his trade
50 bonus exp for Tarrahn for having the right spell at the right time

Total Experience Earned: 424

I make that Five twenty four...

No I don't but I make it 574 for Tarrahn and Orum
This message was last edited by the player at 18:34, Sun 12 Feb 2023.
Tarrahn
player, 219 posts
Halfling of the desert
Loose fitting clothing
Sun 12 Feb 2023
at 21:10
  • msg #956

Re: OOC

In reply to Fodor (msg # 952):
I'm debating on not switching out the Summon Insects spell for the Neutralize Poison spell.

I'll let the party help decide what they would prefer
The Lord of Divine Words
GM, 460 posts
Sun 12 Feb 2023
at 21:12
  • msg #957

Re: OOC

In reply to l'Atreq (msg # 955):

474 exp for those two
Tarrahn
player, 220 posts
Halfling of the desert
Loose fitting clothing
Sun 12 Feb 2023
at 21:31
  • msg #958

Re: OOC

Corrected, thank you!
Orum Copsetwinkle
player, 151 posts
High nail gets pounded
HP: 8/8
Sun 12 Feb 2023
at 23:20
  • msg #959

Re: OOC

no levels. Need more ghouls!
Fodor
player, 421 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 12 Feb 2023
at 23:20
  • msg #960

Re: OOC

How close?
Loran Stone
player, 88 posts
Cl1/MU1, Halfelven female
AC 3, HP: 6/6
Sun 12 Feb 2023
at 23:24
  • msg #961

Re: OOC

In reply to Fodor (msg # 960):

Need another 1018xp for cleric2.
This message was last edited by the player at 23:44, Sun 12 Feb 2023.
Eonwe
player, 46 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Sun 12 Feb 2023
at 23:35
  • msg #962

Re: OOC

On the bad news front, I rolled 1hp for my cleric level. But on the good news front, I thought 1500xp was required for level 2, not 1550, so I haven't actually levelled yet and can forget that horrid roll lol. Still needing 60xp (before split) to level.

Same spells for me :)
Fodor
player, 422 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Mon 13 Feb 2023
at 01:26
  • msg #963

Re: OOC

You get to reroll a 1 anyway.  See Msg#1 in OOC:

quote:
When leveling, you may reroll once as follows: if you get a 1 on a d4 or d6, a 1 or 2 on a d8, or a 1, 2, or 3 on a d10.

This message was last edited by the player at 01:29, Mon 13 Feb 2023.
Eonwe
player, 47 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Mon 13 Feb 2023
at 01:52
  • msg #964

Re: OOC

I actually rolled a 3, which doesn't get a reroll and rounds down to 1.

Very happy that OSRIC decided to change the cleric xp table :)
Fodor
player, 423 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Mon 13 Feb 2023
at 03:12
  • msg #965

Re: OOC

Ah. Ugh. Yes. At least you get the reroll.

I need around 700.
This message was last edited by the player at 02:32, Tue 14 Feb 2023.
l'Atreq
player, 241 posts
Cleric 3 human male (ish)
AC2 HP14/18
Mon 13 Feb 2023
at 12:14
  • msg #966

Re: OOC

I need 1158 for Level 4 Cleric (allowing for the bonus)
Orum Copsetwinkle
player, 152 posts
High nail gets pounded
HP: 8/8
Tue 14 Feb 2023
at 00:38
  • msg #967

Re: OOC

Need 520 for the thief an illusionist both up.
The Lord of Divine Words
GM, 461 posts
Wed 15 Feb 2023
at 13:12
  • msg #968

Re: OOC

What's the plan?
Fodor
player, 428 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 18 Feb 2023
at 20:16
  • msg #969

Re: OOC

I updated my post. Basically Orum (trap searching)/Fodor(front guard) up front and l’Atreq rear guard. Everyone else searching in between - per Loran‘s post. Several Elves and Half Elves should increase likelihood of detecting something.
Loran Stone
player, 92 posts
Cl1/MU1, Halfelven female
AC 3, HP: 6/6
Sat 18 Feb 2023
at 20:50
  • msg #970

Re: OOC

The Lord of Divine Words:
@Fodor--See #97. It leads back to known areas with the closest being the former ghoul habitat. Since you know that it's not a dead end, do you want to revise your search parameters? The entire west border can be dismissed as the border of the tier.

Sorry to be slow here, but I have no real understanding of what this means.
e.g. a) I don't know what "it" is leading back to known areas (as I have no idea whaere these are).
b) I don't know that any "it" is not a dead end.
c) Entire west border of what?
d) Why can we dismiss anything as the border of a tier?

Without an overarching map I constantly have no visualisation or where we are nor what we're doing that is outside one of the mini map segments. I constantly "just" respond to the tactical description of a given encounter.
The Lord of Divine Words
GM, 467 posts
Sat 18 Feb 2023
at 21:53
  • msg #971

Re: OOC

It's right here in front of you!


Loran Stone
player, 93 posts
Cl1/MU1, Halfelven female
AC 3, HP: 6/6
Sat 18 Feb 2023
at 22:07
  • msg #972

Re: OOC

TY, that now makes sense. I'd thought that on the map segment we'd entered somewhere from the W or SW and had found a dead end at the east (which actually is a truncated corridor that goes to (and past) room #28.
TY so much, and sorry to be so useless. I just can't visualise properly (or possibly at all) without a map
This message was last edited by the player at 22:08, Sat 18 Feb 2023.
Orum Copsetwinkle
player, 154 posts
High nail gets pounded
HP: 8/8
Sun 19 Feb 2023
at 18:59
  • msg #973

Re: OOC

I would think the secret door checks would just be the 8 squares adjacent to the black area. We already have a trapdoor way down.

So 80 minutes.

I realize this is old school, but one must question the logic of wandering monsters with the limited water and ecology and sisterhood hanging about.
Fodor
player, 429 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 19 Feb 2023
at 19:27
  • msg #974

Re: OOC

We could just check the square marked 25a, but that doesn’t seem fair…
The Lord of Divine Words
GM, 469 posts
Sun 19 Feb 2023
at 21:28
  • msg #975

Re: OOC

In reply to Orum Copsetwinkle (msg # 973):

Those are, of course, cogent objections. Let us say they have been addressed, and continue to be addressed, by the rolling of a d8 rather than a d6 for visitors.

@ Fodor: that is the haunted square.
Fodor
player, 431 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 19 Feb 2023
at 22:33
  • msg #976

Re: OOC

Ah! In that case…proceed! We ain’t afraid of no ghosts!
Tarrahn
player, 223 posts
Halfling of the desert
Loose fitting clothing
Sun 19 Feb 2023
at 22:46
  • msg #977

Re: OOC

Fodor:
Ah! In that case…proceed! We ain’t afraid of no ghosts!

Ha!  I'd second that if I didn't runaway the first time
The Lord of Divine Words
GM, 471 posts
Mon 20 Feb 2023
at 14:04
  • msg #978

Re: OOC

What's to be the next leg of searching? Trapdoors along the spine of the serpent?
Orum Copsetwinkle
player, 155 posts
High nail gets pounded
HP: 8/8
Wed 22 Feb 2023
at 00:30
  • msg #979

Re: OOC

I will be traveling Friday through Monday. NPC me as needed. Will post until then.
Fodor
player, 432 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Wed 22 Feb 2023
at 02:46
  • msg #980

Re: OOC

@DM: keep searching/hugging the wall and rolling for ransoms…
l'Atreq
player, 246 posts
Cleric 3 human male (ish)
AC2 HP14/18
Wed 22 Feb 2023
at 12:07
  • msg #981

Re: OOC

How about going back to room 31 and trying the wall in the corridor opposite... or try again if we failed to find anything before?
Fodor
player, 433 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Wed 22 Feb 2023
at 14:38
  • msg #982

Re: OOC

We need Víxl’s input. I haven’t been paying attention to the full map. We OBVIOUSLY need to find rooms 32-34 and the main area unexplored is in the middle of this level. I’m just not sure where the swinging pendulum room/hall was. That may be the path to the middle.

Does the hallway we are currently in (going past the King & Queen warnings), lead to stairs down or to a dead end?

I know we found one trap door down already, but did we also finds steps down?

Based on the map, we are probably wasting time looking for secret doors on this current hallway- if 3 elven kin didn’t notice any doors without actively looking, low odds finding any doors while slowly but actively looking. And we’ll perhaps be going back and forth through here again in the future.
Orum Copsetwinkle
player, 156 posts
High nail gets pounded
HP: 8/8
Wed 22 Feb 2023
at 20:29
  • msg #983

Re: OOC

Also need to figure a way past the swinging blades if at all possible, and what is coating them.
The Lord of Divine Words
GM, 472 posts
Wed 22 Feb 2023
at 22:47
  • msg #984

Re: OOC

We need Víxl’s input.

-->Her new city doesn't want her to have internet. I'm not surprised given my time having been a resident there.

I haven’t been paying attention to the full map. We OBVIOUSLY need to find rooms 32-34 and the main area unexplored is in the middle of this level. I’m just not sure where the swinging pendulum room/hall was. That may be the path to the middle.

-->That's 26.

Does the hallway we are currently in (going past the King & Queen warnings), lead to stairs down or to a dead end?

-->A dead end.

I know we found one trap door down already, but did we also finds steps down?

-->No.

Based on the map, we are probably wasting time looking for secret doors on this current hallway- if 3 elven kin didn’t notice any doors without actively looking, low odds finding any doors while slowly but actively looking. And we’ll perhaps be going back and forth through here again in the future.

-->Agreed. I always advise leaving these searches for the very end when you have nowhere else to go.
Fodor
player, 434 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 23 Feb 2023
at 00:34
  • msg #985

Re: OOC

Alright. Let’s head back to Room 26, the poisoned blade room. Looks like that is the path that leads to the center of this floor. How many Neutralize Poisons do we have? We need to figure out if we can jam or lock the blades. There might be a switch or latch on the other side of the blades…we can send Orum on Friday when he becomes an NPC…
Tarrahn
player, 224 posts
Halfling of the desert
Loose fitting clothing
Thu 23 Feb 2023
at 00:48
  • msg #986

Re: OOC

Zero Neutralize Poisons today, sorry.  Next time we decide to go this way, I will pray,
Orum Copsetwinkle
player, 157 posts
High nail gets pounded
HP: 8/8
Thu 23 Feb 2023
at 02:22
  • msg #987

Re: OOC

Brute force.

Go grab sarcophagus lids or even a sarcophagus you big strong tallies. Shove it through the blades.

As an engineer, I scoff at perpetual motion (It's MAAAAAAAAAAGICC!!!!!!) and the fact that no wandering hooligan set them off before us (I mean, we are blessed, and certainly the best)

But shove a huge block of stone into said trap and all is negated. Just don't run away in fear again.
Fodor
player, 435 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 23 Feb 2023
at 02:36
  • msg #988

Re: OOC

Did you trigger the blades when you stepped on a red square? If that’s the trigger, just walk through on the white squares…
The Lord of Divine Words
GM, 474 posts
Thu 23 Feb 2023
at 12:39
  • msg #989

Re: OOC

In reply to Orum Copsetwinkle (msg # 987):

You reached this section of the tombs through a secret door.
Vixl
player, 288 posts
F/Mage (2/2), Female, Elf
AC: 4, HP: 12/12
Thu 23 Feb 2023
at 20:26
  • msg #990

Re: OOC

My apologies everyone. That took a lot longer than I thought. If I had realized how much longer it would have taken, I wouldn't have left such a hopeful timeline. The city is everything one has heard, for good or ill.


One good thing- after the ghoul encounter, Víxl made it to 2nd level as a mage and has 12hp now.

In OSRIC...
'the mage will automatically receive one new spell of the highest spell level that he or she may cast upon acquiring a new level of experience.'

If this is what we are doing for leveling, then she will take Comprehend Languages for her spell.

Current spells memorized: Sleep, Protection From Evil.


I'll go catch up and post in the game thread now.
Fodor
player, 436 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 23 Feb 2023
at 21:19
  • msg #991

Re: OOC

Víxl: did you move or just go on vacation? Which city?
Vixl
player, 290 posts
F/Mage (2/2), Female, Elf
AC: 4, HP: 12/12
Thu 23 Feb 2023
at 21:44
  • msg #992

Re: OOC

It was a move, to Philadelphia. Now I am all settled, and won't move again for at least another few months. ^_^
The Lord of Divine Words
GM, 476 posts
Fri 24 Feb 2023
at 20:33
  • msg #993

Re: OOC

I have accepted a Clinical Support and Stabilization (CSS) recovery counselor position at a treatment center. This is a 24/7 facility and I will be working there Sunday through Thursday. I have every reason to expect that I will no longer be updating this game (nearly) on a daily basis.
Loran Stone
player, 95 posts
Cl1/MU1, Halfelven female
AC 3, HP: 6/6
Fri 24 Feb 2023
at 21:01
  • msg #994

Re: OOC

We'll be here when you're ready/available.  :)

Good luck with the new position!
Fodor
player, 438 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 25 Feb 2023
at 02:11
  • msg #995

Re: OOC

Congrats!
Tarrahn
player, 226 posts
Halfling of the desert
Loose fitting clothing
Sat 25 Feb 2023
at 02:22
  • msg #996

Re: OOC

Understood & congratulations!
l'Atreq
player, 247 posts
Cleric 3 human male (ish)
AC2 HP14/18
Sat 25 Feb 2023
at 18:54
  • msg #997

Re: OOC

Gratulare!
Vixl
player, 291 posts
F/Mage (2/2), Female, Elf
AC: 4, HP: 12/12
Sun 26 Feb 2023
at 03:23
  • msg #998

Re: OOC

Very much congratulations! Hopefully it is all you had expected!

(Also, this thread is almost full.)
This message was last edited by the player at 03:24, Sun 26 Feb 2023.
Orum Copsetwinkle
player, 159 posts
High nail gets pounded
HP: 8/8
Tue 28 Feb 2023
at 17:38
  • msg #999

Re: OOC

Back and caught up.
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