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The Lost City.

Posted by The Lord of Divine WordsFor group 0
The Lord of Divine Words
GM, 19 posts
Wed 15 Jun 2022
at 14:17
  • msg #1

The Lost City

Days ago, your group of adventurers joined a desert caravan. Halfway across the desert, a terrible sandstorm struck, separating your party from the rest of the caravan. When the storm died down, you found you were alone. The caravan was nowhere in sight. The desert was unrecognizable, as the dunes had been blown into new patterns. You were lost.

You headed east, the same way the caravan was headed before the storm. Days passed. Your mounts died from exhaustion. The end of the desert was not in sight.

The day after your water would have run out if not for your druid, you stumbled upon a number of stone blocks sticking out of a sand dune. Investigation showed that the sand covered the remains of a tall stone wall. On the other side of the stone wall was a ruined city.

The stone blocks of the city had toppled and cracked with the passing of time. Sand had covered most of the buildings. The stones that remained uncovered had been scoured smooth by the blowing sands.

In the center of the city towered a step-pyramid. It had five step-like tiers, each 20' high. The bottom-most tier was almost completely covered with sand. On top of the highest tier were three 30' tall statues.

The statue on the left was of a strong, bearded man holding a balance in one hand and a lightning bolt in the other. The middle statue was of a winged child with two snakes twined about its body. The child held a wand in one hand and a handful of coins in the other. The statue on the right was of a beautiful woman. In her hands she held a sheaf of wheat and a sword.

On the south side of the pyramid, a ramp with stairs led from the ground to the top of the highest tier.




Remove all food from your sheets.
This message was last edited by the GM at 14:42, Mon 27 June 2022.
l'Atreq
player, 13 posts
Cleric of Ptah
Probably human
Wed 15 Jun 2022
at 14:48
  • msg #2

The Lost City

Before climbing the pyramid, or alternatively choosing some other course of action, l'Atreq knelt in the clean, white sand and offered sincere prayers to Ptah that He would guide them on their way.  Only when it became clear that Ptah did not plan to offer any signs in favour of some other course of action did l'Atreq raise up from a kneeling position, saying, "Are we ready to ascend?"
Tarrahn
player, 9 posts
Halfling of the desert
Loose fitting clothing
Wed 15 Jun 2022
at 15:06
  • msg #3

Re: The Lost City

l'Atreq:
Before climbing the pyramid, or alternatively choosing some other course of action, l'Atreq knelt in the clean, white sand and offered sincere prayers to Ptah that He would guide them on their way.  Only when it became clear that Ptah did not plan to offer any signs in favour of some other course of action did l'Atreq raise up from a kneeling position, saying, "Are we ready to ascend?"

"I think if we don't, we're certainly doomed staying out here!  I agree our best bet is to go," says the halfling druid.
Orum Copsetwinkle
player, 4 posts
Small things fit into
tight places
Wed 15 Jun 2022
at 17:14
  • msg #4

Re: The Lost City

Orum glances expectantly from Vixl to L'Atreq, then to the stairs. Nervously clutching his staff he steps back to ensure that they have a clear path to the stairs.
Aremis
player, 5 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Wed 15 Jun 2022
at 20:06
  • msg #5

Re: The Lost City

Aremis rejoins the group after briefly examining the exposed length of the remains of the stone wall in front of them, the full extent of which presumably surrounded this city in the sand in days gone by.  He turns to the halfling and cleric, who just spoke up.

"I agree.  We need to find some shelter from this oppressive heat, as soon as we can.  And we need to find food, if possible.  There might be other buildings or entrances to this 'lost city,' at ground level, but we can look for those when it gets cooler out.  Looks like the steps up to the top of the pyramid are our best bet.

I'll be happy to take the lead."

This message was last edited by the player at 20:18, Wed 15 June 2022.
l'Atreq
player, 15 posts
Cleric 1 ? human
AC6 HP20/20
Wed 15 Jun 2022
at 20:55
  • msg #6

Re: The Lost City

"Wouldn't it be better if Orum takes the lead?" asks l'Atreq.  "I imagine he might have a better chance of spotting any traps."
Orum Copsetwinkle
player, 6 posts
Small things fit into
tight places
Wed 15 Jun 2022
at 21:06
  • msg #7

Re: The Lost City

Orum darted behind Aremis. "Oh, no," he stammered. "You tallies have a way of absorbing damage...er...um...by which I mean, with time and wind and sandstorms and wandering lizards I am sure all traps outside have long been tripped."

OOC: Charisma is my dump stat!
l'Atreq
player, 16 posts
Cleric 1 ? human
AC6 HP20/20
Wed 15 Jun 2022
at 21:25
  • msg #8

Re: The Lost City

Behind the mask, there is no expression on l'Atreq's face.  "Orum MAY have a point, but with someone so skilled, shouldn't we let him exercise his skill."

OOC charisma is Orum's dump skill ;)
Aremis
player, 7 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Wed 15 Jun 2022
at 21:29
  • msg #9

Re: The Lost City

In reply to l'Atreq (msg # 6 & 8):

“Very good point, l’Atreq!  I had forgotten about our stealthy Gnome companion.  I certainly did not mean to step on anyone’s toes or feelings.  Yes, Orum is most definitely much better suited to lead the way and look for hidden traps on the stairs. Please forgive me, Orum!” Artemis says with a flowing bow. “I did not mean to prevent you from providing your expertise to our little band of weary and sand-laden travelers.

If you like, we can tie a rope around your waste and connect it to one or more of us larger folk - to keep you from falling - in case any trap door opens unexpectedly beneath you.  Do you want us to tie you off or do you prefer handling the trap doors on your own?”

But you are probably correct.  The sand, the elements, and any desert dwellers have probably long since triggered any traps that may have been on the steps in the years since this city was overtaken by the desert.”

This message was last edited by the player at 21:55, Wed 15 June 2022.
Orum Copsetwinkle
player, 7 posts
Small things fit into
tight places
Wed 15 Jun 2022
at 23:30
  • msg #10

Re: The Lost City

19:28, Today: Orum Copsetwinkle rolled 82 using 1d100.  Find traps, 25%, . I am assuming I roll and roleplay the results.

"It's a tallie conspiracy!" Orum muttered in a barely audible whisper.

He trudged up the stairs, poking here and there with his staff and scrutinizing the many cracks carefully.
Vaask
player, 8 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 16 Jun 2022
at 02:00
  • msg #11

Re: The Lost City

Vaask falls in line just behind Aremis.  "I've got your back, my friend."
Aremis
player, 10 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Thu 16 Jun 2022
at 02:33
  • msg #12

Re: The Lost City

"Ah, Vaask!  Good to see you again. I thought we lost you in that last sand storm.  Glad you finally found us!  Hopefully, we can find respite and sanctuary within the buildings of this 'lost city.'

"I'm trying to keep up with and stay close to our intrepid little gnome trap finder.  I'm also keeping an eye out for any concealed or secret doors.

We need another fighter up here with me and one at rear guard - not sure whether that's you or Vixl.  We need to protect our spell casters - they are currently our only source of fresh (and recycled) water."
. Aremis chuckles at the thought of all the warm, but purified, yellow water the party has had to drink the last few days.

OOC: "I miss my handy stillsuit that I left back in storage with the caravan..."

OOC: 22:45, Today: Aremis rolled 5 d6s with rolls of: 5,4,4,2,3.  Various detect secret/concealed doors - needs 1-2/d6 to detect secret; 1-3/d6 for concealed.
This message was last edited by the player at 03:20, Thu 16 June 2022.
Tarrahn
player, 10 posts
Halfling of the desert
Loose fitting clothing
Thu 16 Jun 2022
at 03:09
  • msg #13

Re: The Lost City

Feeling a little out of place where they are, Tarrahn will say, "I'm a little out of place in here.  Shall I watch our back?"
The Lord of Divine Words
GM, 23 posts
Thu 16 Jun 2022
at 15:28
  • msg #14

Re: The Lost City

A quick search of the ruins revealed no source of food or water, so you decided to climb the pyramid. In the side of the ramp, level with the floor of the top tier, you found a secret door.

The slab of stone that hid the secret entrance to the pyramid is now held open by the dead body of a hobgoblin. The body has a large crossbow bolt sunk deep in its chest. The hobgoblin has been dead several weeks.


Putrescent with decay, the cadaver has just now begun to lure forth the scavengers of the desert, their black silhouettes visible in the distant sky.


This message was lightly edited by the GM at 14:43, Mon 27 June 2022.
l'Atreq
player, 17 posts
Cleric 1 ? human
AC6 HP20/20
Thu 16 Jun 2022
at 15:51
  • msg #15

Re: The Lost City

l'Atreq moved close to the corpse with closed eyes, sniffing the scent of decay and wondering why if the corpse was so long dead, the scavengers had only just arrived.  A holy symbol in hand, l'Atreq checked that the hobgoblin was indeed dead and not undead.
Orum Copsetwinkle
player, 10 posts
Small things fit into
tight places
Thu 16 Jun 2022
at 16:18
  • msg #16

Re: The Lost City

Orum pulled out some darts and turned to Terrahn.

"You be careful," he said. "People in masks cannot be trusted."
Tarrahn
player, 12 posts
Halfling of the desert
Loose fitting clothing
Thu 16 Jun 2022
at 18:01
  • msg #17

Re: The Lost City

Orum Copsetwinkle:
Orum pulled out some darts and turned to Terrahn.

"You be careful," he said. "People in masks cannot be trusted."

"I'll do what I must Orum," says the halfling as he readies a sling bullet as his first attack if needed. "I will have a different outlook in the morning of my spells to where I may be more use other than a rear guard!"
Vixl
player, 7 posts
Thu 16 Jun 2022
at 18:47
  • msg #18

Re: The Lost City

Víxl had been quite for most of the discussion- the most pertinent points had been covered by everyone else. Stil, she did have two responses to Aremis.


Aremis:
"I agree.  We need to find some shelter from this oppressive heat, ... but we can look for those when it gets cooler out.


"It is not just the heat- a desert will freeze at night. With activity and this equipment, we could be fine, but it will no be any more pleasant."



Aremis:
"We need another fighter up here with me and one at rear guard - not sure whether that's you or Vixl. We need to protect our spell casters - they are currently our only source of fresh (and recycled) water.".


"While I am not creating water, the front is not the place for me. Th water craton and purification can be done at leisure, so there is no concern of spells being spoiled in combat. But if we encounter anything that needs to be dealt with martially, they could very well disrupt my sleep spell were I to be in the lead. So, I will take rear guard. If my spell is used in the course of action, I can then replace someone less armored in the front."


When the hobgoblin was discovered, she wrinkled her nose in disgust. "l'Atreq, besides his state of death, perhaps you should see if he has a key or other item of use."

She had her bow ready in case a carrion bird decided to get too excited, but would switch to her sword if/when they entered the door.
This message was last edited by the player at 19:05, Thu 16 June 2022.
Orum Copsetwinkle
player, 11 posts
Small things fit into
tight places
Thu 16 Jun 2022
at 18:52
  • msg #19

Re: The Lost City

Orum sidled forward.

"Before you go a looting, maybe let me take a listen on the off chance that there's more unsavorys inside?"

Not waiting for an answer he put his head near the opening, somehow looking like he was poised to jump back, possibly even down a level of the pyramid.

OOC, can I get a Hear Noise roll, 15% please?
Vixl
player, 9 posts
Thu 16 Jun 2022
at 19:09
  • msg #20

Re: The Lost City

"It is possible," Víxl acknowledged with a tinge of doubt, "But if there was, then they probably would have removed the body from the door if intelligent, or fed upon it if not."
Still, she then lapsed into silence and tried to remain still so Orum would not have distractions as he listened.
l'Atreq
player, 18 posts
Cleric 1 ? human
AC6 HP20/20
Thu 16 Jun 2022
at 20:42
  • msg #21

Re: The Lost City

l'Atreq obediently searched the hobgoblin's body for keys or anything else that might be of any use.
Aremis
player, 14 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Fri 17 Jun 2022
at 03:03
  • msg #22

Re: The Lost City

Aremis stands ready, as Orum listens at the door and l’Atreq examines the cadaver.  He is prepared to enter the room atop the pyramid when the time comes.  For now, we wait to see what Orum and l’Atreq find.
The Lord of Divine Words
GM, 24 posts
Fri 17 Jun 2022
at 14:06
  • msg #23

Re: The Lost City

The corpse of the hobgoblin has nothing to offer but revulsion and foreboding, its studded leather having already begun to merge with its liquescent flesh. It has been stripped of equipment, save for the short sword.

With no shelter from the sun, the members of the party sweat while Orum first waits for the requisite silence for listening then pricks his ears for minutes more as the sweat continues to run down various channels along the party's fronts and backs.

There is nothing to be heard but the whipping of the desert winds and the ever approaching flapping of the scavengers' wings.

Beyond the stone slab is a 10' wide passage, leading into the pyramid. The passage floor is covered with dust. Several pairs of footprints can be seen leading inward. In a niche in the wall opposite the secret door, a large, unloaded crossbow points at where the hobgoblin had once stood. The passage runs for 30' before turning north.
l'Atreq
player, 20 posts
Cleric 1 ? human
AC6 HP8/8
Fri 17 Jun 2022
at 14:45
  • msg #24

Re: The Lost City

"Looks like the crossbow was automatic", suggests l'Atreq, leaning slightly as if to sniff their own armpit.  This is confirmed by the addition of, "Nothing like half decayed hobgoblin to make one appreciate the scent of one's own sweat."
Tarrahn
player, 14 posts
Halfling of the desert
Loose fitting clothing
Fri 17 Jun 2022
at 14:53
  • msg #25

Re: The Lost City

l'Atreq:
"Looks like the crossbow was automatic", suggests l'Atreq, leaning slightly as if to sniff their own armpit.  This is confirmed by the addition of, "Nothing like half decayed hobgoblin to make one appreciate the scent of one's own sweat."

"As long as it's not one of us.  I'll not cry over the loss of one of those things," Terrahn adds to l'Atreq's comment.
Aremis
player, 15 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Fri 17 Jun 2022
at 16:47
  • msg #26

Re: The Lost City

Aremis will examine the footprints in the dust to try to determine as much information as possible.  Shoes vs. bare feet prints? Type of creature?  Were these other hobgoblins that continued on, leaving their dead companion behind or perhaps inhabitants of the pyramid here to examine or strip the dead hobgoblin of its possessions?  Or something else? Size, speed? Were they walking or running?

Aremis surmises that these prints were not from inhabitants since the door remained open and the crossbow trap was not reset.

“If we slide or throw the cadaver off the pyramid, can we close the door and reset the crossbow trap behind us?  To protect our rear flank.” Aremis asks the group.
This message was last edited by the player at 19:23, Fri 17 June 2022.
l'Atreq
player, 21 posts
Cleric 1 ? human
AC6 HP8/8
Fri 17 Jun 2022
at 16:51
  • msg #27

Re: The Lost City

l'Atreq considers what Aremis said and then answers, "Probably, but what if this turns out to be our only way out?"
Orum Copsetwinkle
player, 14 posts
Small things fit into
tight places
Fri 17 Jun 2022
at 18:27
  • msg #28

Re: The Lost City

"No obvious door. No guards, just a trap. So not enough to place guards or else trap was set and the area abandoned."

Orum shrugged, "Just thinking out loud."
Vaask
player, 11 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Fri 17 Jun 2022
at 19:22
  • msg #29

Re: The Lost City

Vaask contemplates the party's circumstances and carefully considers what the others have said.

"l'Atreq's words seem wise."

He offers nothing further.
Aremis
player, 16 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Fri 17 Jun 2022
at 19:35
  • msg #30

Re: The Lost City

“Agreed.  But if we need to escape out this way, the lead runner just needs to knock over the crossbow or trigger it toward the door before we go past.  I’d feel safer knowing it’s protecting our rear.  Plus, perhaps having the crossbow still loaded will fool any inhabitants or guards checking back this way that no one has come in (assuming they don’t bother getting close once they see the crossbow still set or are not smart enough to notice all the tracks in the dust - but the dust and tracks are easy to smooth back over behind us).

But I don’t feel strongly about it, if the party is concerned about leaving a loaded crossbow behind.”

l'Atreq
player, 22 posts
Cleric 1 ? human
AC6 HP8/8
Fri 17 Jun 2022
at 20:09
  • msg #31

Re: The Lost City

l'Atreq nods, "Fair enough.  I don't know how long the hobgoblin was dead.  He seems pretty far gone and his body has been looted and yet scavengers have only just got wind of him,  Let's move him outside and see whether the crossbow resets.  Or we could move him inside and the door could be secret again, at least from the outside."
Aremis
player, 17 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Fri 17 Jun 2022
at 21:07
  • msg #32

Re: The Lost City

“All good points.  Was hoping we could discard the hobgoblin body far enough away from the door (to the ground or to a different level and side of the pyramid) to keep our entry door secret from view on the outside, allow carrion to finish off the carcass, and not stink up this top room/hall - which we might need to return to at some point for rest.”
The Lord of Divine Words
GM, 25 posts
Sat 18 Jun 2022
at 13:49
  • msg #33

Re: The Lost City

One of you musters the resolve to pitch the hobgoblin's corpse down the steps of the pyramid. It doesn't topple very far, landing with an unheard squelch and then starting to slide a bit at the third tier before coming to a stop altogether.

After Vixl enters the pyramid, the last to do so, the stone slab behind her slams shut but, the party finds, the crossbow does not reload itself.

At the end of the 30' passageway it turns north and runs for another 20', ending at a stone door.
This message was last edited by the GM at 13:54, Sat 18 June 2022.
Orum Copsetwinkle
player, 17 posts
Small things fit into
tight places
Sat 18 Jun 2022
at 22:42
  • msg #34

Re: The Lost City

Feeling the weight of many gazes Orum moves forward to listen and scrutinize and so forth. Any thoughts are kept internal.

OOC roll listen and find traps pleeze!
Vaask
player, 12 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Sun 19 Jun 2022
at 03:54
  • msg #35

Re: The Lost City

Vaask stares at the exit door as it slams shut and wonders whether it can even be re-opened from the inside. But he keeps this thought to himself.
Aremis
player, 20 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Sun 19 Jun 2022
at 12:05
  • msg #36

Re: The Lost City

In reply to The Lord of Divine Words (msg # 33):

Aremis ponders the prints on the floor.
This message was last edited by the player at 17:40, Sun 19 June 2022.
The Lord of Divine Words
GM, 29 posts
Sun 19 Jun 2022
at 20:46
  • msg #37

Re: The Lost City

With Orum signaling ascent, you file into the room at the top the pyramid, with its stone slab door slamming shut after the last of you have done so.

The highest tier of the pyramid is a single 40' square room. The room smells old and musty. The dust on the floor has been disturbed, though no special details can be made out. Three huge bronze cylinders reach from the floor to the ceiling in the middle of the room. In the center of each cylinder, facing you at floor level, is a bronze door. Each door has a bronze handle that can be used to pull the door open.
This message was last edited by the GM at 02:35, Mon 20 June 2022.
Aremis
player, 24 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Mon 20 Jun 2022
at 03:43
  • msg #38

Re: The Lost City

Vaask: sorry to bother you, but can you see if that slab door that just slammed shut behind us can be reopened?  We might need to make a hasty exit from this room.

Orum: go ahead and check traps on the left or right cylinder door - just pick one - lightning or blade trap - we might need to forge ahead more quickly than we had planned.

l’Atreq: do you hear that hissing sound?”

l'Atreq
player, 24 posts
Cleric 1 ? human
AC6 HP8/8
Mon 20 Jun 2022
at 10:38
  • msg #39

Re: The Lost City

l'Atreq nods.  "Coming from four holes at the corners of the room, There, There, There and there." he says pointing at each in turn.
Orum Copsetwinkle
player, 19 posts
Small things fit into
tight places
Mon 20 Jun 2022
at 10:58
  • msg #40

Re: The Lost City

Orum moves tothe right most cylinder and cautiously begins checking. Every now and then he casts a nervous glance towards the indicated hissing sounds. Could it be snakes? Gas?
Tarrahn
player, 15 posts
Halfling of the desert
Loose fitting clothing
Mon 20 Jun 2022
at 13:49
  • msg #41

Re: The Lost City

Tarrahn tries to remain as vigilant as possible as the group moves slowly forward.  He has pocketed his sling for the time being and has a staff in his hand(s) now.
This message was last edited by the player at 13:50, Mon 20 June 2022.
l'Atreq
player, 26 posts
Cleric 1 ? human
AC6 HP8/8
Mon 20 Jun 2022
at 14:03
  • msg #42

Re: The Lost City

l'Atreq brushes a small area of the floor free of dust and then kneels down pouring out a few drops of oil and then gathering the dust into a small pellet.  After repeating this three more times, this action is followed by pushing the pellets into each of the little holes, trying to block the holes with this stiffened oily putty like substance.

"Does anyone smell anything?" asks l'Atreq.  "Any ideas what kind of gas it is?"
Aremis
player, 25 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Mon 20 Jun 2022
at 14:46
  • msg #43

Re: The Lost City

Aremis hears gas escaping the room and begins to panic.

Responding to the question about the gas, he says: “About the gas, my best guess is that the air from this room is being pushed OUT through the 4 corners along the floor - either magically or because the room is getting smaller...

...so, if we don’t find a safe way out of here, we will either suffocate or get crushed by the ceiling, which may be coming down.  I’m not sure yet what’s happening, but that’s my best guess.

Even if we stop up the gas escape holes, that won’t stop the room from collapsing and, while it may give us air for longer, the pressure in here may increase.

We need to get the one-way slab door open - which will give us an escape route and could stop the room trap OR we need to find another way to move forward - either through one of the cylinders or another secret door out of this room.

Vaask is working on the slab door.  I can look for secret doors while Orum works on finding and removing traps on the cylinders.

Any other suggestions?  I’m just throwing out recommendations, but if anyone has a better idea of what you can or should be doing to figure out what’s going on or how to move us forward, do that.”

This message was last edited by the player at 17:12, Mon 20 June 2022.
Aremis
player, 27 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Mon 20 Jun 2022
at 17:07
  • msg #44

Re: The Lost City

An elven calm suddenly takes hold of Aremis and replaces the frantic look of fear and panic that momentarily overwhelmed his human emotions.  Aremis closes his eyes, takes a slow, steady breath, and then says more calmly to the party: “Sorry, folks!  And particularly to you, Lady Vixl, please forgive and ignore my last, panicked rant.

I’m just a bit on edge and may have over-reacted to what I thought was an urgent trap.  My human fight or flight emotions sometime over-whelm and over-rule my elven logic and calmness.

Everyone please take a moment to relax and think.  It appears we have some time to check things out and decide how best to proceed.

Here is what we do know: A “gas” is escaping through four corners of this room and making a hissing noise. You can hear it faintly if you are quiet.  And these three cylinders with doors appear to be lined up directly below the three statues on the roof above that we saw when we approached this pyramid.

I assumed the gas was escaping OUT of this room, but it may be escaping INTO this room.  Now I’m not sure.  Plus, we don’t know if it’s just air or something else.

Although I still think we should try to reopen and spike the slab door, if possible, and we still need to look for and disarm any traps on the cylinder doors, we appear to have more time than I originally anticipated.  The pressure and atmosphere in here does not appear to be changing rapidly enough, at the moment, to panic.

Suggestions?  Thoughts?  Actions?”

This message was last edited by the player at 01:27, Tue 21 June 2022.
Vaask
player, 13 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Mon 20 Jun 2022
at 17:15
  • msg #45

Re: The Lost City

Vaask checks the entry door to the room to see if it can be re-opened.
The Lord of Divine Words
GM, 32 posts
Mon 20 Jun 2022
at 20:46
  • msg #46

Re: The Lost City

Before Aremis has time to complete his peroration (or for l'Atreq to begin his experiment), he and the rest of you start to feel light-headed and not in an alcoholic sort of way.

You are in rounds. Please limit your actions to what a character would normally be able to accomplish in a combat round.

*Operating assumption is that you take the time to listen to each other before attempting tasks. I don't think there is enough dust for that to be doable, anyhow. If there were piles of sand, maybe.

This message was last edited by the GM at 23:56, Mon 20 June 2022.
l'Atreq
player, 27 posts
Cleric 1 ? human
AC6 HP8/8
Mon 20 Jun 2022
at 21:28
  • msg #47

Re: The Lost City

"Is there any point in trying to block the holes?" asks l'Atreq.  "If so, what do we have to do it with?  I have oil and about 200 feet of twine.  Maybe I can seal the holes with that?"
Tarrahn
player, 17 posts
Halfling of the desert
Loose fitting clothing
Mon 20 Jun 2022
at 22:49
  • msg #48

Re: The Lost City

l'Atreq:
"Is there any point in trying to block the holes?" asks l'Atreq.  "If so, what do we have to do it with?  I have oil and about 200 feet of twine.  Maybe I can seal the holes with that?"

"What about a torch handle or a spike?"
Aremis
player, 29 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Tue 21 Jun 2022
at 01:32
  • msg #49

Re: The Lost City

Aremis walks the perimeter of the room, looking for any secret or concealed door exits out of here, while also trying to confirm whether the hissing gas in the 4 corners is coming in or going out of the room, and, if it is coming in, whether it has any discernible smell.
Vaask
player, 14 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Tue 21 Jun 2022
at 03:53
  • msg #50

Re: The Lost City

OOC: I'll wait to see what the result of my inspection of the door is before declaring any other action. But I think I can guess the answer.
l'Atreq
player, 28 posts
Cleric 1 ? human
AC6 HP8/8
Tue 21 Jun 2022
at 10:04
  • msg #51

Re: The Lost City

OOC I'm confused about the size of the holes.  I had imagined them to be pretty small if they allowed the gas to hiss but both l'Atreq and Aremis have examined them.
l'Atreq
player, 29 posts
Cleric 1 ? human
AC6 HP8/8
Tue 21 Jun 2022
at 15:53
  • msg #52

Re: The Lost City

l'Atreq checks the holes to see whether a copper coin would be large enough to cover them.  "Maybe this would be enough to block them", says l'Atreq, "Especially if the air is going out.  And maybe a drop or two of oil would make it airtight unless anyone has putty?"
Aremis
player, 30 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Tue 21 Jun 2022
at 16:09
  • msg #53

Re: The Lost City

Aremis:
Aremis walks the perimeter of the room...trying to confirm whether the hissing gas...is coming in or going out of the room...


OOC: any determination?
Vaask
player, 16 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Tue 21 Jun 2022
at 18:35
  • msg #54

Re: The Lost City

Vaask comes alongside l'Atreq and offers up an iron spike to see if it's any help.
l'Atreq
player, 30 posts
Cleric 1 ? human
AC6 HP8/8
Tue 21 Jun 2022
at 19:32
  • msg #55

Re: The Lost City

l'Atreq jams the spike into the hole and says, "That will do nicely, thank you.  Do you have more?"
Vaask
player, 17 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Tue 21 Jun 2022
at 19:52
  • msg #56

Re: The Lost City

"Indeed," replies Vaask, handing over another spike, and keeping alongside l'Atreq.
l'Atreq
player, 31 posts
Cleric 1 ? human
AC6 HP8/8
Tue 21 Jun 2022
at 20:09
  • msg #57

Re: The Lost City

l'Atreq takes the spike and says, "I'll take that hole, you take that one and then that one over there.  We can close them off more quickly that way."

As Vaask moves one way, l'Atreq moves the opposite way to jam a spike into the next hole
Vaask
player, 18 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Wed 22 Jun 2022
at 00:57
  • msg #58

Re: The Lost City

"Roger that," says Vaask, and acts accordingly.
Aremis
player, 32 posts
Ranger (1) Male Half Elf
AC 4, HP 20/20
Wed 22 Jun 2022
at 16:48
  • msg #59

Re: The Lost City

Aremis continues examining the perimeter of the room looking for secret/concealed doors and trying to determine if the gas is escaping or entering the room and whether it has a smell.  Artemis occasionally examines the ceiling to confirm that the ceiling is not lowering toward the party.
Tarrahn
player, 19 posts
Halfling of the desert
Loose fitting clothing
Wed 22 Jun 2022
at 19:02
  • msg #60

Re: The Lost City

Tarrahn stands by with Vixl seeing if there is something else that they could be doing, if needed?
The Lord of Divine Words
GM, 38 posts
Wed 22 Jun 2022
at 21:46
  • msg #61

Re: The Lost City

Aremis's walkabout of the room reveals no secret or concealed doors. He is able to confirm, once again, that the gas is entering the chamber, not exiting it.

Tarrahn coolly appraises the situation and recommends that they try to block the holes with spikes, which Vaask and l'Atrek attempt to do. They find the tapered head of a spike fits into the holes and allows for further insertion until quite a snug fit has been achieved, preventing further gas from entering.

Meanwhile, Vixl throws her admittedly insubstantial weight against the stone slab and bounces right off.

As for Orum, he can detect nothing amiss with the right-most cylinder.

Despite the success of blocking two of the four holes, the odorless gas still blows into the room. Its effects are reliably toxic (All PCs take 1 point of damage).

All party members may post. During combat, try to limit yourselves to one post.
17:33, Today: The Lord of Divine Words, on behalf of Vixl, rolled 5 using 1d6.  Minor Test.

Orum Copsetwinkle
player, 23 posts
High nail gets pounded
HP: 4/5
Wed 22 Jun 2022
at 21:57
  • msg #62

Re: The Lost City

"This one seems more or less safe," Orum indicates the right hand cylinder. He moves to the center pillar and begins his tapping and perusing.

"In the interest of speed and breathing we may wish to proceed through the door I have checked."
Vixl
player, 12 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 23 Jun 2022
at 00:30
  • msg #63

Re: The Lost City

The hobgoblin had a short sword, but it did not interest Víxl. Most humanoids tended to have functional, but poor quality equipment, so she left it alone, keeping an eye to the rear in case some of the carrion birds were to get a taste for something fresher.

Inside, when the door closed behind them, she took a cursory glance at it. It was not so worrisome- if a hobgoblin could open it, then surely an elf could do so. Still, she did not gainsay it when Aremis suggested Vaask try to open it- after all, being able to open something is not the same thing as being able to open it quickly, so it was a reasonable thing to try...

... especially so with the hissing sound, they might well need to move very quickly. The others seemed to be trying to plug the holes, so she went to assist Vaask with the doors, in a laughable attempt. A frown as she brushes herself off, "If it will open, it needs someone with a hobgoblin's heft."

She had nothing of use to plug the two remaining holes, so she held her breath and opened the door of the right cylinder. Staying here was poison, so if Orum had missed it, a trap would just have to be risked.
This message was last edited by the player at 00:54, Thu 23 June 2022.
Vaask
player, 19 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 23 Jun 2022
at 01:41
  • msg #64

Re: The Lost City

Vaask will absorb the slow poison the best he can and proceed to plug one of the final two holes.
Aremis
player, 33 posts
Ranger (1) Male Half Elf
AC 4, HP 19/20
Thu 23 Jun 2022
at 03:30
  • msg #65

Re: The Lost City

Now that Lady Víxl has opened Seeing that Lady Víxl is attempting to open the right cylinder door, Aremis will head that direction to see what happens and then determine what to do next. whether to precede or follow Víxl down (?) the steps or ladder inside the cylinder - depending on what she does.
This message was last edited by the player at 04:17, Sat 25 June 2022.
Tarrahn
player, 20 posts
Halfling of the desert
Loose fitting clothing
Fri 24 Jun 2022
at 03:46
  • msg #66

Re: The Lost City

Tarrahn will attempt to hold his breath and head for the door Vixl just opened in the statue.  He will look inside before entering, unless stopped.
Vixl
player, 14 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 6/7
Fri 24 Jun 2022
at 05:04
  • msg #67

Re: The Lost City

(ooc)
Not a new post for the round, but to clarify one thing...

Aremis:
and then determine whether to precede or follow Víxl down (?) the steps or ladder inside the cylinder - depending on what she does.


If there are steps or a ladder, yes, she would go down them, if for no other reason that we might need the space for everyone to get inside. (Assuming she has not died in a trap, and that she gets the door open in the first place.)

This message was last edited by the player at 05:06, Fri 24 June 2022.
l'Atreq
player, 32 posts
Cleric 1 ? human
AC6 HP8/8
Fri 24 Jun 2022
at 07:35
  • msg #68

Re: The Lost City

l'Atreq moves in the opposite direction from Tarrahn and tries to plug the final hole.
The Lord of Divine Words
GM, 42 posts
Fri 24 Jun 2022
at 20:35
  • msg #69

Re: The Lost City

Working together, Vassak and l'Atrek ram spikes into the last two holes but not before more poisonous gas has been inhaled (1 dmg to everybody; Tarrahn can make a saving throw vs. poison to avoid the dmg). With the four holes plugged, the danger of extinction, thankfully, appears to be over.

Orum shifts his attention to the middle cylinder and discovers dried blood in front of it. Despite his tapping and perusing, he cannot discover what might have caused the bloodshed.

With multiple sets of eyes upon her, Vixl opens the door to the third cylinder and *poof* disappears from view. Well, not "poof" or "hocus pocus," really. She had been standing on a hinged paving stone that opened when she had opened the door (Saving Throw vs ??? (which one?) for 1/2 dmg, V.)
Vixl
player, 15 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 6/7
Sat 25 Jun 2022
at 02:35
  • msg #70

Re: The Lost City

"Navaer!" she called out, trying to grab the ledge, or roll with the fall.


(ooc)
I would suggest an ability score saving throw with dexterity (roll dex or less), since you are asking. But if you prefer something else that is fine.

This message was last edited by the player at 01:16, Sun 26 June 2022.
Tarrahn
player, 21 posts
Halfling of the desert
Loose fitting clothing
Sat 25 Jun 2022
at 03:43
  • msg #71

Re: The Lost City

The Lord of Divine Words:
Working together, Vassak and l'Atrek ram spikes into the last two holes but not before more poisonous gas has been inhaled (1 dmg to everybody; Tarrahn can make a saving throw vs. poison to avoid the dmg). With the four holes plugged, the danger of extinction, thankfully, appears to be over.

23:42, Today: Tarrahn rolled 18 using 1d20+3.  Poison Save +3.
The Lord of Divine Words
GM, 44 posts
Sat 25 Jun 2022
at 12:54
  • msg #72

Re: The Lost City

Vixl tumbles to the chamber below, noting that if she had been able to take one step further she could have taken a ladder down (or up) instead (4 dmg from fall).

A 10' radius circle at the foot of each ladder is lit by a glowing, 2' long beetle. Each beetle has three glowing spots.

And had she been able to take the ladder down, she might not have upset the happy, little nest of fire beetles -- but landing with a crash next to one of them? No. And if one fire beetle is upset, so are all of them. They're empathetic that way.

But the one advantage of falling out of nowhere is that Vixl (and the rest of you) have gotten the jump on the beetles.



08:48, Today: The Lord of Divine Words, on behalf of Vixl, rolled 2,1 using d6,d6.  party vs fire beetle init.
08:33, Today: The Lord of Divine Words, on behalf of Vixl, rolled 8 using 3d6.  1/2'ed.

Orum Copsetwinkle
player, 24 posts
High nail gets pounded
HP: 3/5
Sat 25 Jun 2022
at 15:21
  • msg #73

Re: The Lost City

"Someone should go down and rescue Vixl," Orum chirped. "Then we can all follow."

He positions himself to follow the well armored tall ones who seem intent on heading down.
Aremis
player, 36 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Sat 25 Jun 2022
at 18:34
  • msg #74

Re: The Lost City

Aremis realizes that Lady Víxl is at death’s door and will jump/climb down as quickly and safely as possible to interpose himself between Víxl and the fire beetles before they can attack Víxl.  He’s hoping the spell casters will be able to disable or distract the bulk of the beetles.  He will attack the largest/most dangerous beetle threatening Víxl.  He will attack with his longsword and will discard his shield if it will enable him to drop into position more quickly and safely.

Aremis, seeing that the situation is dire for Lady Víxl, discards his shield (making his AC 5 for now), and jumps/swings his way down the ladder to slow his descent enough to land safely between Víxl and the angry beetles.  As he jumps, he issues a war cry to try to draw the attention of the beetles to himself and away from Víxl.

He swings his longsword at the biggest/most threatening beetles near Víxl.  One of his two attacks appears to connect its intended target.

14:59, Today: Aremis rolled 9 using 3d6 with rolls of 1,4,4.  DEX roll to jump/swing down safely (Dex =12).
15:01, Today: Aremis rolled a 19 (1st attack) and a 12 (2nd attack) using 2 1d20+3.  2 attacks 1st round of combat, 2x specialized.
15:02, Today: Aremis rolled 5 damage with 1st attack using 1d8+3 with roll of 2.  Damage long sword vs S/M

This message was last edited by the player at 00:16, Sun 26 June 2022.
Vaask
player, 20 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sat 25 Jun 2022
at 19:54
  • msg #75

Re: The Lost City

Vaask follows Aremis down the ladder and attempts a jump/land Thor-like attack with his mace on the first beetle he sees.

15:52, Today: Vaask rolled 6 using 1d6 ((6)). Initiative.
15:52, Today: Vaask rolled 13 using 1d20+2 ((11)). Attack.
15:53, Today: Vaask rolled 8 using 1d6+5 ((3)). Damage (mace).

This message was last edited by the player at 19:55, Sat 25 June 2022.
l'Atreq
player, 33 posts
Cleric 1 ? human
AC6 HP8/8
Sat 25 Jun 2022
at 19:56
  • msg #76

Re: The Lost City

Once Aremis has jumped down l'Atreq with no intention of jumping, moves from the other side of the room toward the ladder, saying, "Somebody cover me please so I can get down there and cure Vixl's wounds while it's still possible."

Seeing that Vaask has also gone down, l'Atreq climbs down the ladder cautiously, making ready to fix up Vixl
This message was last edited by the player at 19:58, Sat 25 June 2022.
Orum Copsetwinkle
player, 25 posts
High nail gets pounded
HP: 3/5
Sat 25 Jun 2022
at 20:00
  • msg #77

Re: The Lost City

Once all the tallies have proceeded down the ladder Orum cautiously follows, assuming that Tarrahn is comfortable as rear guard.
Tarrahn
player, 22 posts
Halfling of the desert
Loose fitting clothing
Sat 25 Jun 2022
at 23:32
  • msg #78

Re: The Lost City

Orum Copsetwinkle:
Once all the tallies have proceeded down the ladder Orum cautiously follows, assuming that Tarrahn is comfortable as rear guard.

Tarrahn gives Orum a little thumbs up that he's good where he is for the time being.
Vixl
player, 17 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 1/7
Sun 26 Jun 2022
at 01:15
  • msg #79

Re: The Lost City

The beetles are not the only ones upset- Víxl is quite perturbed at the trap. Still, not knowing if the poison released above would linger in the room even if the holes are plugged, she would have done what she did again (although with a leap to hopefully catch the ladder).

But with no do-over spell in memory, she must take the situation as it is. And although she can hear the others coming, right at this moment, she is alone, and quite close to death. So, it sems the best thing to do is let loose with the spell she does have memorized- sleep, centering it in the middle of the three bugs.


(ooc)
15' radius, so that is a 30' diameter. That should catch all three of them if the ladders are 10' apart. I do not know if they are 1hd or 2hd creatures (I assume not more than 2hd, and it would be poor form to look things up in play!), but if they are 1+ to 2hd creatures, she rolled well and would put 5 of them to sleep. That should hopefully solve her immediate problem, since there is no save... as long as she can cast her spell, and as long as they can be affected, and as long as we don't have three or more party members getting in range (sleep has a 1 segment casting time, so that is probably not a worry), and as long as I am not overlooking something important. *L*

This message was last edited by the player at 01:15, Sun 26 June 2022.
Aremis
player, 38 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Sun 26 Jun 2022
at 02:21
  • msg #80

Re: The Lost City

Vixl:
(ooc)... as long as we don't have three or more party members getting in range (sleep has a 1 segment casting time, so that is probably not a worry).... *L*


OOC: PM’d response.
This message was last edited by the player at 02:29, Sun 26 June 2022.
The Lord of Divine Words
GM, 48 posts
Sun 26 Jun 2022
at 17:04
  • msg #81

Re: The Lost City

After Vixl bestows the little sleep upon the fire beetles, Vaask and Aremis gives them the big sleep and nothing further is heard from them even though their red glands continue to glow.

This room holds spare parts for the machinery inside the statues. There are also several large, covered, clay pots. These pots held oil to lubricate the machinery. The oil has almost evaporated over the centuries, even through the pots were sealed. There is also a small foundry here for fixing broken statue parts. It has a forge, an anvil, tongs, hammers, and so on.

In addition to the three door leading out of the room, there are ascending ladders in each of the cylinders.
Aremis
player, 39 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Sun 26 Jun 2022
at 17:51
  • msg #82

Re: The Lost City

“l’Atreq: those fire beetle glands would make excellent lantern fillers, it would seem, if you want to save on your lantern oil and torch supplies.

Anyone want to pour out oil from the pots to see if anything of value is hidden in the bottom of them?

Also, any non-tallies want to climb up and check out the three statue innards?

I assume we can hang out in here for a little bit - to heal up, and to search this room, the beetle nest, and the statues more thoroughly.”


After looking through the tools and workshop supplies, Aremis will retrieve his shield, and then station himself on guard at the NW door where he will still have a vantage point view of the other 2 doors and the 3 ladders in the room.
This message was last edited by the player at 17:59, Sun 26 June 2022.
Orum Copsetwinkle
player, 26 posts
High nail gets pounded
HP: 3/5
Sun 26 Jun 2022
at 19:20
  • msg #83

Re: The Lost City

"I'll climb back up this ladder we just came down as far as it goes to see if I can get insode the statue. Maybe see home."

After a pause, maybe to allow laughter he continues, "But the middle cylinder is or was trapped, judging by the blood I saw on the floor. Probably set to go off if the door is opened, so probably safe for going up the ladder. Based on two being trapped, it seems a safe assumption that the third is also trapped."

He heads up the ladder they just used to see how high up it goes and what he can find.
l'Atreq
player, 34 posts
Cleric 1 ? human
AC6 HP8/8
Sun 26 Jun 2022
at 19:45
  • msg #84

Re: The Lost City

"I am forbidden to use knives", said l'Atreq, "But I will happily carry the glands if someone else cuts them out."

There was a moment of silence as l'Atreq moved to Vixl.  "I believe you need healing?"

l'Atreq peeled brown leather gloves away from brown wrinkled hands and lay them on Vixl, making a prayer to Ptah. "Homage to You Ptah, O Lord of Radiance at the head of the Great House! Homage to You, O Lord, Maker of the things that are, Creator of what shall come into being, the Beginning of beings, the Father of Fathers and Mother of Mothers!
Adoration is given to Ptah the Lord of all the worlds!
Hail Ptah, the Lord rich in love and great of compassion! You created all perfect things. Bearing the offering of peace, You set at peace the hearts of humanity. You removed the suffering of their souls and granted peace.
Adoration is given to Ptah the Lord of all the worlds!"


20:43, Today: l'Atreq rolled 6 using 1d8.  Heal damage CLW.  Vixl has 6 HPts restored or the amount needed to bring her to maximum, whichever is lower.

Vixl
player, 19 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 27 Jun 2022
at 06:11
  • msg #85

Re: The Lost City

"No knife us at all? Then may all your steaks be tender ones, l'Atreq," Víxl replid. "And thank you for healing. I can get those glands for you." She would cut them out for the cleric.

"As for the pots, it seems a waste to just pour them out. if there is enough unevaporated oil, perhaps we can fill the lanterns completely, or perhaps after that time in the desert, someone has some empty containers, flasks, or even an empty wineskin they might want to fill with oil to bring it along?"


(ooc)
How much oil might be gathered up, or is it too little even if combined?

Víxl is fine with helping Orum search the statues, as she assumes the traps would have been at/on the doors, rather than inside at the ladders, and also fine with assisting with the oil and pot-searching. However, she is handling the beetle glands at the moment. But if others are kept busy on guard or with other business (looking for traps, secret doors, listening, etc), then when she finishes her current task, she will move on to whatever has not been accomplished and still needs to still be done.

l'Atreq
player, 36 posts
Cleric 1 ? human
AC6 HP8/8
Mon 27 Jun 2022
at 08:35
  • msg #86

Re: The Lost City

l'Atreq said, "No knives at all but if I begin eating meat, I may have my teeth sharpened."
Tarrahn
player, 24 posts
Halfling of the desert
Loose fitting clothing
Mon 27 Jun 2022
at 14:32
  • msg #87

Re: The Lost City

Tarrahn walks over to one of the oil pots.  If he can reach the lid, he will carefully open it in case there is another trap set inside of it.  "I think I can handle the pots Aremis!"
The Lord of Divine Words
GM, 52 posts
Mon 27 Jun 2022
at 14:51
  • msg #88

Re: The Lost City

Orum climbs up the trusted ladder until he reaches the interior of one of the statues on top of the pyramid (actually the one on the left in the picture from post #1). The statue has a special speaking tube which allowed its priests (and now Orum) to speak the god's (presumably their) will to the masses of the faithful before the pyramid (no longer there in any form let alone en masse). There are any number of levers, dials, and buttons to manipulate all of the parts of the statue, from root to flower, should the little man wish to simulate divinity in juxtaposition of its actual evocation below.

It would take two turns to salvage 6 flasks of the superannuated oil.
Tarrahn
player, 25 posts
Halfling of the desert
Loose fitting clothing
Mon 27 Jun 2022
at 14:55
  • msg #89

Re: The Lost City

The Lord of Divine Words:
Orum climbs up the trusted ladder until he reaches the interior of one of the statues on top of the pyramid (actually the one on the left in the picture from post #1). The statue has a special speaking tube which allowed its priests (and now Orum) to speak the god's (presumably their) will to the masses of the faithful before the pyramid (no longer there in any form let alone en masse). There are any number of levers, dials, and buttons to manipulate all of the parts of the statue, from root to flower, should the little man wish to simulate divinity in juxtaposition of its actual evocation below.

It would take two turns to salvage 6 flasks of the superannuated oil.

Tarrahn will handle the task if we want the oil?
Orum Copsetwinkle
player, 28 posts
High nail gets pounded
HP: 3/5
Mon 27 Jun 2022
at 16:16
  • msg #90

Re: The Lost City

While somewhat tempted, Orum knows the dangers of lever pulling and leaves them all as it. He briefly considers the nature of religion vs. manipulation of the masses, then clambers back down to report his findings.

"Lots of machinery up there to move the statue about. Judging from the sand outside and state of the oil I would say that the faithful are long gone, and the priests probably with them. Come to think of it L'Atreq, are any of the three statues known to you from your religious background?"
l'Atreq
player, 37 posts
Cleric 1 ? human
AC6 HP6/8
Mon 27 Jun 2022
at 17:52
  • msg #91

Re: The Lost City

l'Atreq considers and says at last, "I recognise aspects of each of the statues but they do not come from my own pantheon.  We have never had to lie to followers of Ptah as the priests of these gods seem to have lied routinely to their faithful."
Aremis
player, 40 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Mon 27 Jun 2022
at 18:52
  • msg #92

Re: The Lost City

Aremis joins in on the tail end of the religious conversation: “Just because these priests resorted to some trickery by using manipulated statues to represent their gods, it would be foolish for us to assume that these deities had no power and that their priests were impotent of clerical spells.  I have no idea what lies ahead, but we should not assume that any clerics we run across as we forge ahead are merely charlatans lacking real clerical powers - for good or for ill.”
This message was last edited by the player at 18:53, Mon 27 June 2022.
l'Atreq
player, 38 posts
Cleric 1 ? human
AC6 HP6/8
Mon 27 Jun 2022
at 19:37
  • msg #93

Re: The Lost City

"No, we should not", agreed l'Atreq, "If we wanted to show our faithful, Ptah moving, which we would not, we too would have to resort to creating automata.  Illusion is not a priestly magic.  My point was more that the faithful of Ptah have no need for such puppet shows and prefer truth to pantomime.  I do not condemn the priests for their subterfuge.  Perhaps though, this was the cause of the loss of this city.  If the priests rely on machines to make their 'miracles' perhaps these gods grew angry to find themselves reduced to puppets."
Aremis
player, 41 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Mon 27 Jun 2022
at 21:05
  • msg #94

Re: The Lost City

“All good points,” Aremis agrees with l’Atreq.

“Once we’ve finished searching this room and the statues above, which door do you think we should try first?  The lone door to the east or one of the two doors on this side of the room?  Any strong feelings on our best path?  We need to find some food - preferably of the edible variety.” Aremis smiles at the apparently elderly but enigmatic human cleric.  Maybe not elderly; perhaps afflicted.  Aremis ponders these issues internally, but says nothing - respecting the privacy of the wise cleric, who, without attempting to, has begun to take on a fatherly role for this rag-tag band of mismatched and quirky adventurers.
Vixl
player, 20 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 28 Jun 2022
at 04:43
  • msg #95

Re: The Lost City

Víxl mused, "Perhaps we should not overlook that it is only a theory that the people were deceived, as opposed to being aware of the theater. Perhaps in this culture, they preferred to see their gods represented as living beings, complete with motion and speech, rather than represented as unmoving, silent statues. Not all beings worship in the same manner, after all."

With nine fire beetle glands available, she kept on for herself, packing it in darkness in her pack, gave one to whomever else wanted one, "Infravision is best, but there are times you might need to make out colors or pictures or words that it cannot discern. So a light might be useful," she said, and then gave all the remainder of them to l'Atreq.

Indicating the beetles, she said, "The fox is clever enough not to pass up insects for food, and the bear maintains great power with such a diet. There should be enough edible there for the immediate tummy-rumblings, until we find what the hobgoblin has been eating."

Since Orum moved on to check the pots for hidden treasures, Víxl would check the other two statues, to ensure nothing was left behind. Perhaps a hobgoblin or someone else used one as a storage place for treasures they did not want their fellows to know about.

She had no opinion on which door to take- if it was only silence behind them, and no indication any had been used recently, then it did not seem to matter.


(ooc)
quote:
Tarrahn will handle the task if we want the oil?


I would say yes- we cannot afford to pass up any resources while lost in a desert with no other means of restocking found.

This message was last edited by the player at 16:51, Mon 11 July 2022.
Orum Copsetwinkle
player, 29 posts
High nail gets pounded
HP: 3/5
Tue 28 Jun 2022
at 11:25
  • msg #96

Re: The Lost City

Orum stared at his shoes and said, "If you want, I can listen at each of the doors and do my best to see if they are trapped. That may help us make a decision."
l'Atreq
player, 39 posts
Cleric 1 ? human
AC6 HP6/8
Tue 28 Jun 2022
at 11:45
  • msg #97

Re: The Lost City

"Yes please Orum", says l'Atreq.  "That would be very kind of you."
The Lord of Divine Words
GM, 53 posts
Tue 28 Jun 2022
at 17:13
  • msg #98

Re: The Lost City

The party busies itself with various tasks, while exchanging views on the theology of the inhabitants of the lost city, who are neither present to gainsay nor validate those views.

Anything you set out do has been accomplished but nothing new was discovered or revealed.
Aremis
player, 42 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Tue 28 Jun 2022
at 19:44
  • msg #99

Re: The Lost City

“Since all the doors out of here seem equal and silent, why don’t we head through the lone door to the East?” Aremis suggests.

Aremis will take the one extra fire beetle light gland offered by Víxl and store it in his backpack for safekeeping.

If Orum finds no traps, Aremis will lead the way through the E door, using our single file order.
Tarrahn
player, 26 posts
Halfling of the desert
Loose fitting clothing
Wed 29 Jun 2022
at 03:26
  • msg #100

Re: The Lost City

"I think we should try and make our way inward to see if we can hopefully find some supplies."
Aremis
player, 43 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Wed 29 Jun 2022
at 04:57
  • msg #101

Re: The Lost City

Tarrahn:
"I think we should try and make our way inward to see if we can hopefully find some supplies."


“Tarrahn, which door leads inward?”
Orum Copsetwinkle
player, 30 posts
High nail gets pounded
HP: 3/5
Wed 29 Jun 2022
at 10:57
  • msg #102

Re: The Lost City

OOC, pretty sure GM post means I checked and listened and there was nothing detected.

"Unless someone has access to divination or luck spells then any is as good as the others."
Aremis
player, 44 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Wed 29 Jun 2022
at 13:50
  • msg #103

Re: The Lost City

“Then we proceed through the East door.”  Aremis opens the East door.
This message was last edited by the player at 22:26, Wed 29 June 2022.
l'Atreq
player, 40 posts
Cleric 1 ? human
AC6 HP6/8
Wed 29 Jun 2022
at 14:03
  • msg #104

Re: The Lost City

l'Atreq considered carefully and pretended to weigh pros or cons although there were none, not really.  "Yes.  Yes we do."
Tarrahn
player, 27 posts
Halfling of the desert
Loose fitting clothing
Wed 29 Jun 2022
at 14:39
  • msg #105

Re: The Lost City

Aremis:
Tarrahn:
"I think we should try and make our way inward to see if we can hopefully find some supplies."


“Tarrahn, which door leads inward?”

"It's certainly not the way we came to get here Aremis.  We are certainly doomed if we go back the way we came, if we can get back out.  I'm thinking forward is the way to go if we're to make it."
The Lord of Divine Words
GM, 54 posts
Wed 29 Jun 2022
at 23:02
  • msg #106

Re: The Lost City

The eastern door opens to a 30' long corridor, ending in a T-intersection. 20' down there is a southern-facing door and 10' further, just before the intersection, lies a northern-facing one. Nothing can be heard from behind either door.
Vixl
player, 21 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 30 Jun 2022
at 03:11
  • msg #107

Re: The Lost City

Víxl took her place at the end of the line, guarding the rear. She did not expect immediate trouble, but something could potentially come from those other doors and follow them, so she remained alert. As for the doors and corridor ahead, she left that decision to those leading the way- if they felt they needed input, they would ask.

(ooc)
Recommending Aramis as caller- his character is one of the two up front leading the way, and his player is frequently posting so is aware and responsive in the game.

This message was last edited by the player at 15:02, Thu 30 June 2022.
Aremis
player, 46 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Fri 1 Jul 2022
at 03:42
  • msg #108

Re: The Lost City

Aremis motions to Vaask to stop/wait at the first door, which effectively stops the party marching behind him.   He then hurries ahead to the T intersection to look both directions to make sure there are no creatures or other beings out and about in the open hallway ahead of the party.

If everything is quiet ahead of us (and no traps or other unexpected events happen as a result of the quick scout ahead), Aremis will return to the party and enter the 1st door (S) we came to.

OOC: South door
Vaask
player, 23 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Fri 1 Jul 2022
at 03:57
  • msg #109

Re: The Lost City

Vaask stops and holds up his left hand, signaling those behind him to hold their position. He grips his mace with his right hand, ready for anything.
l'Atreq
player, 41 posts
Cleric 1 ? human
AC6 HP6/8
Fri 1 Jul 2022
at 06:57
  • msg #110

Re: The Lost City

l'Atreq stands in line with flail in hand waiting for whatever is revealed.
The Lord of Divine Words
GM, 56 posts
Fri 1 Jul 2022
at 15:31
  • msg #111

Re: The Lost City

The scout finds that the scouted passage terminates 50' to the north and runs 60' to the south, terminating at a statue. There are doors 40 and 50' down on the western side of the corridor.

As for the door to the south, opening it leads to:

a room that might once have been the quarters of a cleric, but it now looks like it has been abandoned for a long time. It contains musty, dust-covered furniture: a sleeping pallet, a writing desk with a wooden stool, a chest, and a wooden holy symbol that looks like a balance.
l'Atreq
player, 42 posts
Cleric 1 ? human
AC6 HP6/8
Fri 1 Jul 2022
at 16:16
  • msg #112

Re: The Lost City

l'Atreq considers first the balance, using a knowledge of religion to work out which deity might have been worshipped here and then turns to Orum with a nod, suggesting that Orum might wish to check what's in the chest.
Orum Copsetwinkle
player, 31 posts
High nail gets pounded
HP: 3/5
Fri 1 Jul 2022
at 16:47
  • msg #113

Re: The Lost City

Orum cracks his knuckles and moves to the chest for a detailed, yet leisurely check for traps.
Vixl
player, 22 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 1 Jul 2022
at 17:14
  • msg #114

Re: The Lost City

Curious about the statue, it would have to wait. In the room, Víxl walked by the walls, getting the room measurement, but also seeing of any secret or hidden door popped up to her eyes.
Tarrahn
player, 28 posts
Halfling of the desert
Loose fitting clothing
Fri 1 Jul 2022
at 18:25
  • msg #115

Re: The Lost City

Vixl:
Curious about the statue, it would have to wait. In the room, Víxl walked by the walls, getting the room measurement, but also seeing of any secret or hidden door popped up to her eyes.

Tarrahn follows next to Vixl, watching their rear, and looks around as they move forward.  "How old do you think this place is?" he asks.
Vaask
player, 24 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Fri 1 Jul 2022
at 21:14
  • msg #116

Re: The Lost City

Vaask remains in the hallway, standing guard as the rest of the party searches the room.
Vixl
player, 23 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 2 Jul 2022
at 03:33
  • msg #117

Re: The Lost City

"Definitely older than I am," she replied to Tarrahn, "But exactly how old? I cannot say. A dwarf might be able to examine the weathering of the stone and tell us, but stonework and the desert are a bit out of my expertise.

She considered as she kept up her search and added, "If the three figures represent gods and not rulers, then long enough for them to fall out of memory, or l'Atreq might have heard of them. So a few hundred years, perhaps."
This message was last edited by the player at 03:33, Sat 02 July 2022.
The Lord of Divine Words
GM, 57 posts
Sat 2 Jul 2022
at 17:46
  • msg #118

Re: The Lost City

Those who consider the balance recall that the right-most statue atop the pyramid holds one (again see #1 for reference) but nothing else is gleaned (or found) within this abandoned cell.

With the room to the south accounted for, you open the door to the north, revealing another 20' by 20' room which contains an old bed, writing table, chair, and a chest. From the looks of the furniture, the quarters have long been abandoned. From behind the bed come scuffling sounds. Suddenly you see the head of a large, pale blue lizard with orange spots burst suddenly into view.



The party has won init and may act first.
Up to 2.5 PCs per square. No attacks around corners.

Aremis
player, 47 posts
Ranger (1) Male Half Elf
AC 4, HP 18/20
Sun 3 Jul 2022
at 02:28
  • msg #119

Re: The Lost City

Upon seeing the multi-colored giant lizard pop its head up, Aremis will shift over to the left side of the room to enable Vaask and anyone behind him the opportunity to enter the room.  Sword and shield at the ready.  However, Aremis says “Giant Lizard!  Let it run away, if it will.  Druid??”

OOC: At the risk of losing initiative (and just b/c initiative was rolled does not mean combat is necessary or required), Aremis will see if the Giant Lizard is hostile or protecting its turf/nest or willing to scurry away down the hall.

If the Giant Lizard runs, he will allow it to do so.  If it attacks anyone or if more pop up, Aremis will engage.

If engaged/attack occurs, Aremis will use both attacks in response.  Needs a modified 15 to hit AC5 (if this is a standard Giant Lizard).


Attack results, if needed:
22:32, Today: Aremis rolled 7 using 1d8+3.  Damage with 2nd attack, long sword vs S/M (7 hp damage).
22:31, Today: Aremis rolled 18 using 1d20+3.  2nd attack, to hit.  Need 15 to hit AC 5. (Hit!)
22:30, Today: Aremis rolled 7 using 1d20+3.  1st attack, to hit, need 15 to hit AC 5. (Missed).

This message was last edited by the player at 02:42, Sun 03 July 2022.
Vixl
player, 24 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 3 Jul 2022
at 03:40
  • msg #120

Re: The Lost City

"Shutting the door may also be an option," she offered. Unable to reach the beast immediately, she continued to guard the rear, attacking only if the lizard did so, and the way was clear to it.
This message was last edited by the player at 03:41, Sun 03 July 2022.
Vaask
player, 25 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sun 3 Jul 2022
at 06:02
  • msg #121

Re: The Lost City

Following Aremis's lead, Vaask shifts his position slightly, moving two steps to the east while keeping an eye on the lizard and a hand on his mace. His objective is to block the hallway and direct the lizard westward toward the upper levels of the pyramid (where the party has already been) rather than down into the tunnels, where it might alert others to the party's presence.
l'Atreq
player, 43 posts
Cleric 1 ? human
AC6 HP6/8
Sun 3 Jul 2022
at 11:13
  • msg #122

Re: The Lost City

"Does anyone have a mirror?", calls l'Atreq who is still with Orum in the South Room.  This is followed by l'Atreq's own attempt to find anything appropriately shiny in the South room.
Vixl
player, 25 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 3 Jul 2022
at 17:51
  • msg #123

Re: The Lost City

"I have one," Víxl responded, but she made no move to recover her mirror, since dealing with the lizard or remaining on guard seemed the higher priority at the moment. She recognized that they might want it to distract the beast, but she was loathe to put her weapon down. "If you want to take it, it is near the top of my bag, with a sack wrapped about it for protection."
This message was last edited by the player at 17:53, Sun 03 July 2022.
l'Atreq
player, 44 posts
Cleric 1 ? human
AC6 HP6/8
Sun 3 Jul 2022
at 18:47
  • msg #124

Re: The Lost City

"Thank you," says l'Atreq and moves carefully up behind Vixl to try to retrieve the mirror and look for a place from which it would be possible to show the beast its own reflection.
Tarrahn
player, 31 posts
Halfling of the desert
Loose fitting clothing
Mon 4 Jul 2022
at 14:32
  • msg #125

Re: The Lost City

Tarrahn stands near the open doorway in case combat occurs waiting to cast his Faeir Fire spell, if needed.
The Lord of Divine Words
GM, 59 posts
Mon 4 Jul 2022
at 17:48
  • msg #126

Re: The Lost City

Now afforded a closer few of the vibrantly hued lizard, the ranger spots bloody giblets adhered to the side of its jaws. Not about to abandon a meal (especially when more have conveniently presented themselves), it chomps the would-be thief (8 dmg to Aremis). Another specimen of its kind, doubtless a mate, drops down from the ceiling and misses with its own bite. Both lizards are far larger than they initially appeared, having unfurled the full extent of their serpentine length (the room is now at capacity).

Aremis hits Lizard A for 7 dmg.
Tarrahn casts FF on Lizard B (PCs get +2 to his Lizard B).
It is not possible for the lizards to see their own reflections.
13:38, Today: The Lord of Divine Words rolled 14,8,5,8 using d20,d8+1,d20,d8+1.  2 giant lizards attack Aremis.

l'Atreq
player, 45 posts
Cleric 1 ? human
AC6 HP6/8
Mon 4 Jul 2022
at 18:38
  • msg #127

Re: The Lost City

"I don't have a healing spell left today." says l'Atreq, "But I have a spell that might help us fight.  I'll try it when I can see my way clear."  With that, l'Atreq tries to move into a position from which it would be possible to cast Light on the eyes of Lizard A.
This message was last edited by the player at 18:39, Mon 04 July 2022.
l'Atreq
player, 46 posts
Cleric 1 ? human
AC6 HP6/8
Wed 6 Jul 2022
at 12:54
  • msg #128

Re: The Lost City

Once l'Atreq's steps bring them into position, they let lose the spell, aiming to cast Light on Lizard A's eyes.
Vaask
player, 26 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Wed 6 Jul 2022
at 13:30
  • msg #129

Re: The Lost City

Seeing the change in circumstances, Vaask abandons his post and charges into the room to attack the nearest lizard with his mace.

09:26, Today: Vaask rolled 21, 21 using 1d20+2. Attack x2.
09:28, Today: Vaask rolled 8, 7 using 1d6+3. Damage x2.

Vixl
player, 26 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 6 Jul 2022
at 16:46
  • msg #130

Re: The Lost City

It did not seem people were going to withdraw and shut the door, even despite the appearance of a second lizard. So once l'Atreq has finished with her pack, Víxl tries to maneuver her way forward to assist. "One side, please! Sword coming through!" If she can reach the doorway, she will attack.

(ooc)
A roll of 6 to hit, so a miss. Blinded or faerie fire is unlikely to make enough of a differnce.
I assume these are S/M creatures.

This message was last edited by the player at 16:48, Wed 06 July 2022.
Orum Copsetwinkle
player, 34 posts
High nail gets pounded
HP: 3/5
Wed 6 Jul 2022
at 17:22
  • msg #131

Re: The Lost City

Orum took up a position out of the way in the hall so that he could observe any other foul miscreants approaching the rear of the party.
Tarrahn
player, 32 posts
Halfling of the desert
Loose fitting clothing
Wed 6 Jul 2022
at 23:32
  • msg #132

Re: The Lost City

Vixl:
It did not seem people were going to withdraw and shut the door, even despite the appearance of a second lizard. So once l'Atreq has finished with her pack, Víxl tries to maneuver her way forward to assist. "One side, please! Sword coming through!" If she can reach the doorway, she will attack.

Tarrahn steps out of the way of his rear guard partner after casting his spell.
Vaask
player, 27 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Thu 7 Jul 2022
at 01:01
  • msg #133

Re: The Lost City

Vixl:
I assume these are S/M creatures.

OOC: @Host - I rolled damage for large. If they are medium, please add 1 pt of damage to each roll. (17 total instead of 15.) Thx.
This message was last edited by the player at 01:01, Thu 07 July 2022.
The Lord of Divine Words
GM, 64 posts
Thu 7 Jul 2022
at 19:41
  • msg #134

Re: The Lost City

With two swings, Vaask drops the newly-dropped lizard before him. Snapping and hissing at each other, Aremis and the other lizard continue to squabble in the corner of the room.

The Party is up. Lizard B is down.
l'Atreq
player, 50 posts
Cleric 1 ? human
AC6 HP6/8
Thu 7 Jul 2022
at 19:50
  • msg #135

Re: The Lost City

"Vaask", calls out l'Atreq, "If the light is on the lizard's eyes, you might want to risk healing Aremis.  If it's on the back of its head then fighting it might prove better."

OOC no chance of spell failure but the lizard gets a save versus spell and if it succeeds, the light it on the back of its head (while if it fails, it's on its eyes and it's blind).
Vixl
player, 29 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 7 Jul 2022
at 23:00
  • msg #136

Re: The Lost City

If Víxl was able to make it in, she will assist with the remaining lizard. Sadly, all the jostling and cramped quarters makes it hard to properly get adequate positioning.


(ooc)
Hmmm, her initial hit roll last round was a 2, and these two hit rolls were a 1. Plus both of these irrelevant damage rolls were also 1's. No wonder she wanted to close the door and move on! ^_^;

Better luck to the rest of you, I hope!

This message was last edited by the player at 23:00, Thu 07 July 2022.
Aremis
player, 49 posts
Ranger (1) Male Half Elf
AC 4, HP 10/20
Fri 8 Jul 2022
at 03:51
  • msg #137

Re: The Lost City

Inspired by Vaask’s successful attack on the second lizard, Aremis continues attacking the first lizard and does some minimal damage.

23:24, Today: Aremis rolled 4 using 1d8+3 ((1)).  Damage roll (vs S/M) for attack 2, round 3.  Damage vs LizA=4
23:22, Today: Aremis rolled 11,22 (need 15 modified to hit AC5) using d20+3,d20+3 ((8,19)).  To hit, 2x attacks for round 3.  Second attack hits!

This message was last edited by the player at 14:42, Fri 08 July 2022.
Vaask
player, 28 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Fri 8 Jul 2022
at 04:38
  • msg #138

Re: The Lost City

Vaask, on an adrenaline rush, attacks the second lizard with his mace.

00:36, Today: Vaask rolled 17 using 1d20+2 ((15)). Attack.
00:36, Today: Vaask rolled 10 using 1d6+4 ((6)). Damage.

The Lord of Divine Words
GM, 67 posts
Fri 8 Jul 2022
at 23:37
  • msg #139

Re: The Lost City

Mace and sword make an end of the second lizard, leaving the room yours to pillage. Behind the bed, you discover a partially eaten human with lanky, milky hair and pasty skin. Near it, you find a gold stylized mask fashioned in the likeness of a gecko.
Aremis
player, 50 posts
Ranger (1) Male Half Elf
AC 4, HP 10/20
Sat 9 Jul 2022
at 03:12
  • msg #140

Re: The Lost City

“Good job, everyone!  The Light and Faerie Fire spells were both helpful!  Nice mace work, Vaask!  Impressive.  Glad you jumped in - those Lizards were quick and slippery little buggers.  My sword kept deflecting off their scales, but that mace of yours had no problem.  Those crushing blows were quite effective.

I hate to stop, but we could all use a brief rest.  And those lizards did a number on my exposed areas.  I seem to have several slash wounds on my arms and legs.”

Vaask
player, 29 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sat 9 Jul 2022
at 03:18
  • msg #141

Re: The Lost City

Vaask acknowledges Aremis's praise with a nod, then approaches him and takes a knee. He places hands on his companion and prays silently, with his eyes closed, for an inordinately long time.

23:16, Today: Vaask rolled 6 using 1d8.  CLW.
23:16, Today: Vaask rolled 5 using 1d8.  CLW.

This message was last edited by the player at 14:56, Sat 09 July 2022.
Vixl
player, 30 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 9 Jul 2022
at 07:03
  • msg #142

Re: The Lost City

"For those of you who find beetle unappetizing, we now have another option," Víxl stated. "There's enough to rest as long as needed."

She took a look about the room, checking for any hidden entrances.
The Lord of Divine Words
GM, 69 posts
Sat 9 Jul 2022
at 17:30
  • msg #143

Re: The Lost City

Nothing is found during the search.
Vaask
player, 32 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sat 9 Jul 2022
at 20:16
  • msg #144

Re: The Lost City

"Shall we take an extended rest here so everyone can regain their spells?" asks Vaask. "Seems as good a spot as any..."

OOC: If we apply Cass's default watch, it is as follows:

Shift A: Aramis & Orum
Shift B: Vaask & Tarrahn
Shift C: Víxl & l'Atreq

This message was last edited by the player at 20:19, Sat 09 July 2022.
Aremis
player, 51 posts
Ranger (1) Male Half Elf
AC 4, HP 10/20
Sat 9 Jul 2022
at 20:27
  • msg #145

Re: The Lost City

“An extended rest to regain and change spells makes sense.”
This message was last edited by the player at 12:45, Sun 10 July 2022.
l'Atreq
player, 51 posts
Cleric 1 ? human
AC6 HP6/8
Sat 9 Jul 2022
at 20:39
  • msg #146

Re: The Lost City

"Should we rest here?" asks l'Atreq.  "If so, how will we stop the door from closing and trapping us inside?"
Vaask
player, 33 posts
Sat 9 Jul 2022
at 20:55
  • [deleted]
  • msg #147

Re: The Lost City

This message was deleted by the player at 11:06, Sun 10 July 2022.
Vaask
player, 34 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sat 9 Jul 2022
at 20:57
  • msg #148

Re: The Lost City

In reply to l'Atreq (msg # 146):

OOC: We all entered the room to fight the lizards. Did the door shut behind us? I don't presume to know. But I figure if we've already rested 13 minutes, we can extend that to 6-8 hours, or whatever is needed...
l'Atreq
player, 52 posts
Cleric 1 ? human
AC6 HP6/8
Sat 9 Jul 2022
at 21:04
  • msg #149

Re: The Lost City

OOC some of us didn't open the room and may be still in the doorway.
Vaask
player, 36 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sat 9 Jul 2022
at 21:58
  • msg #150

Re: The Lost City

In reply to l'Atreq (msg # 149):

OOC: Ah. I didn't realize. Thought I was the last one in the room. In that case, I will sit and wait for instructions from our party leader(s).
This message was last edited by the player at 11:07, Sun 10 July 2022.
Aremis
player, 54 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sun 10 Jul 2022
at 03:18
  • msg #151

Re: The Lost City

Acknowledging l’Atreq’s concern about the potential trap doors, Aremis carefully studies the door to the lizard sleeping quarters room to confirm that it can indeed be opened, like a normal door, from occupants who used this room as a living quarters.  Assuming this door, and the door on the opposite side of the hall, can be opened from inside each room, Aremis suggests that the party sleep/camp out in the first cleric sleeping quarters, rather than the room littered with two mangled lizard carcasses.

However, before retiring to the first cleric room, Aremis does encourage Víxl to harvest some edible lizard haunch meat.
This message was last edited by the player at 03:49, Sun 10 July 2022.
l'Atreq
player, 54 posts
Cleric 1 ? human
AC6 HP6/8
Sun 10 Jul 2022
at 14:12
  • msg #152

Re: The Lost City

"Take as much meat as you can carry", suggests l'Atreq to Vixl.  "Somewhere down the line I can magically purify it so it can last longer even when it should be 'off'".

At the same time, l'Atreq also looks for a container that will hold sufficient water for the party so that some can be created.
Vaask
player, 37 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sun 10 Jul 2022
at 16:23
  • msg #153

Re: The Lost City

"Ok then. Unless anyone has an objection, I'm going to hit the hay," says Vaask, as he heads for the pallet in the southern room. "Wake me up when it's my turn to keep watch."
This message was last edited by the player at 16:24, Sun 10 July 2022.
Tarrahn
player, 34 posts
Halfling of the desert
Loose fitting clothing
Sun 10 Jul 2022
at 16:28
  • msg #154

Re: The Lost City

Vaask:
"Ok then. Unless anyone has an objection, I'm going to hit the hay," says Vaask, as he heads for the pallet in the southern room. "Wake me up when it's my turn to keep watch."

"I will make sure you're up Vaask," Tarrahn says as he tries to get some rest before their watch.
The Lord of Divine Words
GM, 74 posts
Sun 10 Jul 2022
at 17:32
  • msg #155

Re: The Lost City

With the scent of roasted lizard in the air, the six of you share the afternoon together, breaking up camp eight hours later (spells are recovered but natural healing requires one full day of uninterrupted rest).
l'Atreq
player, 56 posts
Cleric 1 ? human
AC6 HP6/8
Sun 10 Jul 2022
at 18:02
  • msg #156

Re: The Lost City

l'Atreq considers examining the lizard mask but right now he's too tired and goes to sleep.  He plans to look at it after meditation.
Aremis
player, 56 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sun 10 Jul 2022
at 19:38
  • msg #157

Re: The Lost City

“That mask might be useful as a disguise at some point,” Aremis mentions to l’Atreq before l’Atreq closes his eyes.
l'Atreq
player, 57 posts
Cleric 1 ? human
AC6 HP6/8
Sun 10 Jul 2022
at 20:13
  • msg #158

Re: The Lost City

L'Atreq goes to sleep without answering.  After all when one's normal appearance is a wooden mask, is a golden one very good as a disguise?
Aremis
player, 57 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sun 10 Jul 2022
at 21:41
  • msg #159

Re: The Lost City

Aremis appreciates the irony that our party cleric wears a mask and the current occupants of this lost city also apparently wear masks too.  Hopefully we do not run into any wooden golems or other wood-based creatures that might take a special interest in eating our own wood-masked cleric.
Aremis
player, 59 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sun 10 Jul 2022
at 21:58
  • msg #160

Re: The Lost City

Now that the party has rested and napped for 8 hours without incident, and memorized new spells, the party is ready to continue onward.  Based on previous scouting, the party will continue eastward from the two sleeping quarters and, assuming no activity to the north or south at the T that needs to be dealt with immediately, the party will head south at the T to examine the statue previously seen at the end of the hall.  Aremis asks the thief and cleric to accompany him to examine the statue while the other two fighters and the druid hang back in case of trap at the statue or an ambush from the two doors on the western side of the hall (more sleeping quarters perhaps?) that we are temporarily by-passing in the hall, but to which we will return shortly.
This message was last edited by the player at 22:00, Sun 10 July 2022.
Orum Copsetwinkle
player, 35 posts
High nail gets pounded
HP: 3/5
Sun 10 Jul 2022
at 22:22
  • msg #161

Re: The Lost City

Orum sets to work inspecting the statue for traps, moving slowly around it in a clockwise direction.
Vixl
player, 33 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 11 Jul 2022
at 17:10
  • msg #162

Re: The Lost City

Víxl had no objections to staying to rest- rememorizing her own spell would be a helpful activity. But first, she cut out the choicest bits of lizardmeat as requested, then proceeded with the others to eat, rest, and rememorize.

When that was complete, she pointed out the remaining meats, and stated, "l'Atreq has said it can be purified it if it starts to turn tummies, so I would recommend taking what we can. Do remember the scent might attract hungry beasts, but we could also throw some to them to hopefully end pursuit."

When they moved on and Aremis asked several of them to hold back, she did so, watching behind them. The north might have looked empty, but they had not checked it for hidden passages. She tried to remain flat against the wall, in case the statue was trapped and sent anything up the corridor, suggesting it to the others who could also use the thought.


(ooc)
Aremis:
Party Loot Tracker (distributed evenly among the party, unless otherwise indicated):
(3) 6 fire beetle glands (light source).


This should be nine- three per beetle.

This message was last edited by the player at 17:10, Mon 11 July 2022.
The Lord of Divine Words
GM, 79 posts
Mon 11 Jul 2022
at 21:24
  • msg #163

Re: The Lost City

At the end of the southern corridor you see a glittering statue. The statue appears to be a smaller version of the bearded man wielding a lightning bolt you saw on top of the pyramid.

Not for the first time, Orum finds no evidence of any tomfoolery or monkey business or hanky-panky going on. He does quickly conclude that statue's made of wood -- not gold.

There are two western doors, one twenty feet and one thirty feet from the end of the corridor.
Orum Copsetwinkle
player, 36 posts
High nail gets pounded
HP: 3/5
Mon 11 Jul 2022
at 22:30
  • msg #164

Re: The Lost City

"Probably housing for the priests of this god, then," Orum said with a shrug.

"Shall I listen at these two doors?"
Aremis
player, 60 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 11 Jul 2022
at 23:46
  • msg #165

Re: The Lost City

Orum, please do!

I find it ironic that the statue is made of wood - just like l’Atreq’s mask.

Unless you hear something, Orum, we’ll go in the door closest to the statue first.”

OOC: normal door entry order.
l'Atreq
player, 61 posts
Cleric 1 ? human
AC6 HP6/8
Tue 12 Jul 2022
at 09:51
  • msg #166

Re: The Lost City

l'Atreq takes position in line and says to Aremis, "As long as it doesn't eat me, I'm happy."
Orum Copsetwinkle
player, 37 posts
High nail gets pounded
HP: 3/5
Tue 12 Jul 2022
at 10:25
  • msg #167

Re: The Lost City

Orum listens at the doors from the one closest to the statue to the other.

"Maybe the statue was made elsewhere and brought here. Or this wasn't a desert when the statue was made. Or the divine being provided the wood," he mused out loud.
The Lord of Divine Words
GM, 80 posts
Tue 12 Jul 2022
at 20:55
  • msg #168

Re: The Lost City

With his ear pressed against one slab of stone and then another, Orum nods in satisfaction and reports the sounds of male voices behind each, with one set burbling in eager anticipation of a "lightning storm" and the other set bemoaning the "lesser qualities of the lesser sex."
Tarrahn
player, 35 posts
Halfling of the desert
Loose fitting clothing
Tue 12 Jul 2022
at 21:03
  • msg #169

Re: The Lost City

Terrahn remains in his rear guard position with Vixl, ready to support the party as needed.
l'Atreq
player, 63 posts
Cleric 1 ? human
AC6 HP6/8
Tue 12 Jul 2022
at 22:13
  • msg #170

Re: The Lost City

"Are these conversations or soliloquys, Orum?" asks l'Atreq in a whisper.  "How many voices can you hear at each door?"
l'Atreq
player, 65 posts
Cleric 1 ? human
AC6 HP6/8
Thu 14 Jul 2022
at 18:13
  • msg #171

Re: The Lost City

l'Atreq stands still and quiet until the rest of the team is ready to go through one door.  Before they do so, l'Atreq pours oil onto the floor at the other, ensuring anyone rushing out will fall over.  After letting a trail of oil follow until l'Atreq is halfway between the doors and ready to light it as a fuse, the time comes to signal.

"Las uns los!"*

* of course, l'Atreq says this in Common rather than German but it looks cool
Aremis
player, 66 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 15 Jul 2022
at 02:05
  • msg #172

Re: The Lost City

With the oil now poured before door 2 and with l’Atreq giving the appropriate one armed salute indicating he and the spell casters are ready, the Party initiates Operation Fire and Dice!
Vixl
player, 35 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 15 Jul 2022
at 02:59
  • msg #173

Re: The Lost City

Víxl nods, ready.

She will be using the sleep spell on those in room 1 if those in our group charging in call for that help.

If not, she will us it on those in room 2 if they open the door and there are at least three in the room (only one or two would suggest they could be handled with blades, and best to save the spell for something critical).

If neither applies, she attacks instead with sword on someone exiting room 2.

And if that does not happen either, then she just stands prepared. ^_^


(ooc)
I am assuming we have decided friends are not affected by the sleep spell? I know it was mostly a discussion between Aremis and myself in PM, but the DM has access to all those posts too.

I'm not sure of the HD of the targets.
If they are 1+ to 2HD, she put 5 to sleep.
If they are 1HD or less, she can affect up to 12.
If 2+ to 3HD, then it would affect 2.
Up to 4HD would be 1.

If there were less than three in room two, and she goes with blade instead, then she hit for 5pts of damage.

Vaask
player, 42 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Fri 15 Jul 2022
at 03:14
  • msg #174

Re: The Lost City

Vaask nods at each party member, in sequence, then charges through the door, mace held high, alongside Aremis.

OOC: Does the DM want combat rolls?

OOC: Yes, Vixl, you are safe to cast sleep whenever you like. Zero chance of affecting party members in 1ed or OSRIC.

l'Atreq
player, 66 posts
Cleric 1 ? human
AC6 HP6/8
Fri 15 Jul 2022
at 10:52
  • msg #175

Re: The Lost City

l'Atreq stands with flint and steal ready, crouching down.  Rather than molotov, l'Atreq's plan is to use flail should that prove necessary.
Orum Copsetwinkle
player, 42 posts
High nail gets pounded
HP: 3/5
Fri 15 Jul 2022
at 11:08
  • msg #176

Re: The Lost City

Once Vaask and Aremis crash the door, Orum moves to where he can see who or what else is in the room. Once there, he begins to cast Hypnotism on the rearmost opponent.
Aremis
player, 67 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 15 Jul 2022
at 20:58
  • msg #177

Re: The Lost City

In case it wasn’t clear, Aremis too nods at each party member, in sequence, then charges through the door, sword held high, alongside Vaask.  Aremis moves to the left as Vaask moves right.

OOC: Does the DM want combat rolls?
The Lord of Divine Words
GM, 83 posts
Fri 15 Jul 2022
at 22:04
  • msg #178

Re: The Lost City

Set on slaughter, the party flings the stone door wide open and storms into the room to slay all who bunk there. Vaask and Aremis can see that

the room contains three double bunk beds. Five men (AC 5) are seated on the lower bunks talking. Each man wears iron chain mail over a blue tunic. All wear steel helmets, and each man's face is covered by a golden mask. All their masks are the same. They show a long-haired, bearded man with a stern gaze.

The last words to be spoken die on the men's lips, their excited preparation for the celebration of a coming lightning storm shelved with the arrival of a decidedly terrestrial one. Grabbing their swords, they meet the infidels head on, one of them even slicing clean through Vaask's armor (8 dmg).

Vaask charges into room.
Aremis charges into the room.
Vixl delays.
l'Atreq delays.
Orum delays before moving to doorway and casting Hypnotism.
Terrahn passes.

Both sides act simultaneously.
17:59, Today: The Lord of Divine Words rolled 3,3,20,8,7,8 using d20,d8,d20,d8,d20,d8.  3 Vs. Vaask.
17:59, Today: The Lord of Divine Words rolled 6,4,6,4 using d20,d8,d20,d8.  2 v A.
17:33, Today: The Lord of Divine Words rolled 1,1 using d6,d6.  init party v. Lost City.
17:32, Today: The Lord of Divine Words rolled 5 using 1d6.  Are we surprised? (1-2).

This message was last edited by the GM at 01:56, Sat 16 July 2022.
Orum Copsetwinkle
player, 43 posts
High nail gets pounded
HP: 3/5
Sat 16 Jul 2022
at 01:58
  • msg #179

Re: The Lost City

Orum recalls his schooling in magic and rolls his eyes. He casts his spell, hoping to ensorcel all the men.

"Drop your weapons and surrender," he commands in his most mighty tiny voice.
Aremis
player, 68 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sat 16 Jul 2022
at 04:32
  • msg #180

Re: The Lost City

“You heard the mighty DragonSlayer.  Surrender!  Or sleep!”

Sleep, I say.” 


Aremis directs his initial words to the fighters in front of him, but focuses his last statement over his shoulder toward the doorway and Víxl. He defers his two deadly attacks briefly as he eagerly awaits for Víxl’s timely sleep spell to be cast, now hoping deadly combat can be avoided with these five fighters and hoping that aid can be quickly given to his heavily wounded half-orc companion.
Tarrahn
player, 38 posts
Halfling of the desert
Loose fitting clothing
Sat 16 Jul 2022
at 04:38
  • msg #181

Re: The Lost City

Tarrahn will continue to watch the parties rear as they enter the room and engage.  For the moment, he will have his sling ready.
The Lord of Divine Words
GM, 85 posts
Sat 16 Jul 2022
at 14:38
  • msg #182

Re: The Lost City

Four of the five men's eyes loll back into their sockets. Dropping their swords, they tonelessly answer the illusionist, "By your command."

Vixl, what, if anything, do you want to do?
Aremis
player, 69 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sat 16 Jul 2022
at 14:52
  • msg #183

Re: The Lost City

Aremis attacks one of the fighters on the left side of the room - preferably one defending himself and not one unarmed.  One of 2 attacks lands for mediocre (5 hp) damage.

10:47, Today: Aremis rolled 20,5,7,11 using 1d20+3,d8+3,1d20+3,d8+4.  2x attack on fighter to the left side of room.
This message was last edited by the player at 14:54, Sat 16 July 2022.
The Lord of Divine Words
GM, 87 posts
Sat 16 Jul 2022
at 17:13
  • msg #184

Re: The Lost City

With everybody acting at the same time, swords don't always strike their preferred targets. Aramis's drops one of the men who had just pledged subservience (albeit only two minute's worth) to the illusionist.

4 men remain, 3 of whom are hypnotized for this round and next.

13:07, Today: The Lord of Divine Words, on behalf of Aremis, rolled 1 using 1d3.  1-Hyp 2-hyp 3-not.
10:47, Today: Aremis rolled 20,5,7,11 using 1d20+3,d8+3,1d20+3,d8+4.  2x attack on fighter to the left side of room.

l'Atreq
player, 67 posts
Cleric 1 ? human
AC6 HP6/8
Sat 16 Jul 2022
at 19:44
  • msg #185

Re: The Lost City

l'Atreq lights the oil then moves back towards the first door
This message was last edited by the player at 19:47, Sat 16 July 2022.
Vixl
player, 36 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 17 Jul 2022
at 05:41
  • msg #186

Re: The Lost City

Perhaps it is a waste of one or both spells, especially not knowing what is the other room, but Aremis called for the sleep spell. So hypnotized or not, Víxl casts her sleep spell on those within. At least it will last long enough they can be dealt with, and as a whole they can meet the other group.
Vaask
player, 43 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Sun 17 Jul 2022
at 19:00
  • msg #187

Re: The Lost City

Vaask attacks the nearest target with his mace.

14:58, Today: Vaask rolled 19 using 1d20+2 ((17)). Attack 1 of 2.
14:59, Today: Vaask rolled 9 using 1d20+2 ((7)). Attack 2 of 2.
14:59, Today: Vaask rolled 5 using 1d6+4 ((1)). Damage on first attack.
14:59, Today: Vaask rolled 9 using 1d6+4 ((5)). Damage (if applicable) on second attack.

The Lord of Divine Words
GM, 90 posts
Sun 17 Jul 2022
at 20:34
  • msg #188

Re: The Lost City

Another man falls before the party's assault in the midst of submittingd or falling asleep or both. Three men remain in that room, all asleep.

Dipping his torch into the expansive pool of oil, l'Atreq attempts to set the floor ablaze but not as spectacularly as he might have hoped. As it ignites, the superannuated oil emits thick clouds of smoke (see below) and then burns in an uncertain, unconvincing manner (d4 rather d6 dmg).

The door to the other room opens and out rush men, roaring for blood. Heedless of the spitting fire (4 dmg to each), they charge l'Atreq and Tarrahn, with one of them nearly landing a decisive blow on the druid (6 dmg), his sword gleaming red as he withdraws it from his side.



-----
Vi|0r
-----
Al|Ta
-----
Ma|Mb
-----
Va and Ar are in 11.
Bold characters are considered engaged per OSRIC rules of retreat.
11a is covered in burning oil. Anyone passing through or starting their round in it takes d4. All squares adjacent to 11a are subject to minor concealment (-2 to hit).
16:26, Today: The Lord of Divine Words rolled 5,5,18,6 using d20-2,d8,d20-2,d8.  1 v L 2 v Tarrahn.
16:26, Today: The Lord of Divine Words rolled 1,2 using d2,d2.  L or T? 1 or 2.
16:24, Today: The Lord of Divine Words rolled 4,4 using d4,d4.  oil dmg to ManA and ManB.
13:19, Today: The Lord of Divine Words rolled 3,6 using d6,d6.  init party vs. Lost City.

This message was last edited by the GM at 12:27, Mon 18 July 2022.
l'Atreq
player, 72 posts
Cleric 1 ? human
AC6 HP6/8
Sun 17 Jul 2022
at 22:08
  • msg #189

Re: The Lost City

l'Atreq's hand inched toward the flail but then better thoughts intervened.  Instead, magic was called for ans l'Atreq's wrinkled nut brown hand reached out to touch the halfling druid while the words of the spell completed the circuit.

23:07, Today: l'Atreq rolled 2 using 1d8.  CLW.

Afterward, l'Atreq's hand fell toward the flail, ready to draw it to continue the battle.
Vixl
player, 37 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 18 Jul 2022
at 02:37
  • msg #190

Re: The Lost City

Fighting in the flames? 'These new combatants were fanatics', she thought, as she tried to make her way forward to attack.


(ooc)
Víxl is not entering the flames themselves. If she can attack, she does, but it is a miss, even before the smoke penalty.

Aremis
player, 72 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Mon 18 Jul 2022
at 17:13
  • msg #191

Re: The Lost City

Hearing the sounds of combat in the hall (not good) and assuming the oil fire did not have the desired effect of delaying the enemy charge out of room 12, Aremis will charge through the door between rooms 11 and 12 and attempt to attack the enemy by surprise and from behind in room 12.

Aremis sees three opponents and makes a valiant swipe at one of the fighters on the left.  Although he is able to avoid his opponents’s shield block, the sword does not find a gap in the masked fighter’s armor.

13:22, Today: Aremis rolled 1,13,8 using d2,d20+3,d8+3.  Targets L opponent in room 12, to hit (need 15 vs AC 5), damage if hit.  MISSED.
This message was last edited by the player at 03:03, Thu 28 July 2022.
Orum Copsetwinkle
player, 45 posts
High nail gets pounded
HP: 3/5
Mon 18 Jul 2022
at 20:27
  • msg #192

Re: The Lost City

Orum reluctantly does was fate has called for. "May the burrowing animals and roots of the trees and bushes hallow you," he murmurs.
This message was last edited by the player at 23:21, Tue 19 July 2022.
Tarrahn
player, 40 posts
Halfling of the desert
Loose fitting clothing
Mon 18 Jul 2022
at 20:49
  • msg #193

Re: The Lost City

The Lord of Divine Words:
The door to the other room opens and out rush men, roaring for blood. Heedless of the spitting fire (4 dmg to each), they charge l'Atreq and Tarrahn, with one of them nearly landing a decisive blow on the druid (6 dmg), his sword gleaming red as he withdraws it from his side.

Tarrahn recoils from the solid blow he just received from the mans sword.  He takes a step back and yells out, "BEHIND US!  MORE MEN BEHIND US!"  Tarrahn will drop his sling and attempt to retrieve his staff and take a defensive posture or, a Fighting Retreat.
This message was last edited by the player at 03:12, Tue 19 July 2022.
Vaask
player, 44 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Tue 19 Jul 2022
at 02:11
  • msg #194

Re: The Lost City

Vaask staggers backwards from the melee and closes his eyes for just a second, softly uttering the shortest prayer of his life.

22:05, Today: Vaask rolled 2 using 1d8 ((2)). CLW.
The Lord of Divine Words
GM, 98 posts
Tue 19 Jul 2022
at 21:53
  • msg #195

Re: The Lost City

Luck proves to be a lady again for Vixl. The concealment afforded by the billowing smoke saves her from a devastating cut from one of the men, who then falls, as does the other, onto the floor. The little fat their bodies have to offer causes the fire to spit and hiss.

In the adjoining room, Aremis finds himself engaged with not one, not two, but three of the men, one of whom wears quite the fancy hat. They fall upon him. Once again luck proves to be a lady, Aremis's lady, and only one sword finds him when all three would have if not for the thick smoke pouring into the room (1 hit for 7 dmg).



Aremis, you're in NW 12 with the leader; the other two men are in NE 12.

-----
Ta|0r
-----
Al|Vi
-----
FIRE
-----
Va and Ar are in 11.
Bold characters are considered engaged per OSRIC rules of retreat.
11a is covered in burning oil. Anyone passing through or starting their round in it takes d4. All squares adjacent to 11a are subject to minor concealment (-2 to hit).

17:38, Today: The Lord of Divine Words rolled 0,1,12,8 using d20-2-2,d8,d20,d8.  L + V.
17:46, Today: The Lord of Divine Words rolled 14,7,12,5,13,5 using d20-1,d8+1,d20-2,d8,d20-2,d8.  3 vs 1 ... concealment.

Aremis
player, 80 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Wed 20 Jul 2022
at 03:08
  • msg #196

Re: The Lost City

Seeing the 3-to-1 odds (in Room 12) quite unfavorable, Aremis begins a fighting retreat while parrying maneuver back into the room from which he just came (Room 11) with the hopes of staying alive a little longer and buying time for the rest of the party to finish healing, to dispatch the remaining sleepers, to cast additional spells against the enemy, and to engage the three fighting men from both front and rear flanks (and potentially even with a back stab opportunity).
l'Atreq
player, 76 posts
Cleric 1 ? human
AC6 HP6/8
Wed 20 Jul 2022
at 11:31
  • msg #197

Re: The Lost City

With two dead in front and the fire in place, l'Atreq says. "You two stay here just in case and I'll go to see who needs healing in the room."  Soonest said, soonest done and l'Atreq makes for the room where Vaask needs help.
This message was last edited by the player at 06:55, Fri 22 July 2022.
Vixl
player, 40 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 20 Jul 2022
at 16:18
  • msg #198

Re: The Lost City

The fire prevented her from entering the room directly, but it had not stopped them from coming out before- something even more likely as the oil burns away. So, Víxl stayed in place, attacking any who might try to exit. If none did so, she stabbed one of the unfortunates who were felled by the fire to ensure he felt no more suffering.
Orum Copsetwinkle
player, 48 posts
High nail gets pounded
HP: 3/5
Fri 22 Jul 2022
at 12:53
  • msg #199

Re: The Lost City

Orum continues his distasteful task, with an occasional glance to see how his comrades are faring. While he is notthe best combatant, he is ready to assist if the tide turns against them.
Tarrahn
player, 46 posts
Halfling of the desert
Loose fitting clothing
Fri 22 Jul 2022
at 13:25
  • msg #200

Re: The Lost City

Tarrahn finds a target that he can see, that is still a threat to his party, and casts Faerie Fire making him an easier target for his companions.
l'Atreq
player, 79 posts
Cleric 1 ? human
AC6 HP6/8
Fri 22 Jul 2022
at 15:30
  • msg #201

Re: The Lost City

If l'Atreq reaches Vaax in time. then they stretches out their hand and casts cure light wounds upon him.

16:29, Today: l'Atreq rolled 3 using 1d8.  CLW.
This message was last edited by the player at 15:31, Fri 22 July 2022.
Aremis
player, 85 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 22 Jul 2022
at 15:51
  • msg #202

Re: The Lost City

Tarrahn:
Tarrahn finds a target that he can see, that is still a threat to his party, and casts Faerie Fire making him an easier target for his companions.


+2 to hit Fancy Hat enemy fighter for 4 rounds
The Lord of Divine Words
GM, 105 posts
Fri 22 Jul 2022
at 16:40
  • msg #203

Re: The Lost City

Everybody but Vixl crowds into the northern room -- not that there is an actual crowd in there.*

Even with the right choice of tactics, the ranger still takes another cut from fancy hat's sword (5 dmg).

+2 to hit Fancy Hat for rounds 3 4 5 6.

12:35, Today: The Lord of Divine Words rolled 16,5,2,7 using d20-2,d8+1,d20-3,d8.  Two attack Aremis at -3 (parrying).

*In case it hasn't been clear, consider each square of the map to be divided into 4 quadrants (NW, NE, SW, SE) with one "normal" occupant allowed per quadrant. This is how we will determine bottlenecks, engagement, and other tactical matters. Let us consider SW 11: to block the entrance PCs would have to occupy its SW and SE quadrants. Currently, only the SW quadrant is occupied by Aremis. However, the foes choose to remain in 12 to enjoy the benefit of concealment.

Aremis
player, 87 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 22 Jul 2022
at 18:23
  • msg #204

Re: The Lost City

Not wanting to step on or injure the thief, as he backs into the space currently being occupied by Orum, Aremis says more bruskly than intended: “Get out, Orum.  You’re still not 100 percent.  And there’s not much you can do in here, safely.” Aremis encourages Orum through gritted teeth, as he continues to back into room 11 (into the NW quadrant and out of melee range of the doorway) and before he and Orum get trapped in the corner by the approaching enemy fighter.

Aremis waits for Fancy Hat to advance across the room, like Rocky, battered, beaten, but defiantly waiting for Apollo Creed to come reluctantly out of his corner of the ring.

If Fancy Hat moves into room 11, and out of the smoke that is surely causing him breathing and stamina difficulties, then Aremis will re-engage for a final standoff with Vaask and l’Atreq’s assistance; otherwise, Aremis is going to stay out of the way in the NW quadrant for now and let the other party members start tossing and shooting ranged weapons at Fancy Hat while he hides in the smoke-filled doorway with his obviously magical longsword.
This message was last edited by the player at 03:00, Thu 28 July 2022.
l'Atreq
player, 80 posts
Cleric 1 ? human
AC6 HP6/8
Sat 23 Jul 2022
at 07:52
  • msg #205

Re: The Lost City

As soon as Aremis stops blocking the door himself, l'Atreq throws a Molotov into the doorway whether the enemy follows Aremis or not.

[rolled 16 to hit and 2 damage (can't cut and paste]
Orum Copsetwinkle
player, 49 posts
High nail gets pounded
HP: 3/5
Sat 23 Jul 2022
at 10:46
  • msg #206

Re: The Lost City

Orum nods, then thinks and says, "Heard. Will go to help Vixl."

Once done with the fallen he will move to a position behind Vixl.
Vixl
player, 43 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 24 Jul 2022
at 03:19
  • msg #207

Re: The Lost City

None of the opposition seemed to be eager to enter the fire, and it was still going strongly. Meanwhile, there was a fierce battle going on elsewhere.

Víxl, as one of the more skilled warriors, albeit one of the least sturdy, decided she would be of more use there, than waiting here for a possibility that might not happen- there were others who could guard at the flames.

So, she took off to enter the other room and the fight, if there was space and opportunity. "Orum, I am going to help the others. Shout if they approach."


(ooc)
I am not sure if she will make it this round, but it is a miss even so.

The Lord of Divine Words
GM, 110 posts
Sun 24 Jul 2022
at 23:24
  • msg #208

Re: The Lost City

The party rearranges itself, to an extent, with Vixl replacing Aremis at the hot corner. The burly leader of the men, for what else could he be, opens up Vixl with his sword who then falls to the ground, bleeding and dying.

Back End of Round 4
Aremis: Fighting retreat + parry into NW 11.
l'Atreq: Hits Fancy Hat with a bottle of oil from NE 11.
Orum: Moves to NE 11.
Vixl: Moves to SW 11, engages Fancy Hat and ManD, misses FH.
Tarrahn: Passes.
Vaask: Passes? I'm sorry. I don't know.
Front End of Round 5
FH hits Vixl for 8 dmg.
ManE misses Vixl.

19:19, Today: The Lord of Divine Words rolled 21,8,11,4 using d20+1,d8+1,d20,d8.  FH and ManE attack Vaask.
This message was last edited by the GM at 01:33, Mon 25 July 2022.
Tarrahn
player, 49 posts
Halfling of the desert
Loose fitting clothing
Mon 25 Jul 2022
at 13:20
  • msg #209

Re: The Lost City

Tarrahn takes a deep breath and tries to steady his nerves with everything going on around him.  He isn't used to all of this chaos in his life.  He begins to cast, while still clutching his staff, Shillelagh.
l'Atreq
player, 84 posts
Cleric 1 ? human
AC6 HP6/8
Mon 25 Jul 2022
at 13:56
  • msg #210

Re: The Lost City

l'Atreq sees Vixl fall but with no healing spells left, there is only one thing to do.  With flint and steel already in hand it becomes possible to light and throw a molotov directly at the oil-soaked leader of the men.

But unfortunately:  14:55, Today: l'Atreq rolled 4 using 1d20.  Molotov at FH.


l'Atreq sees Vixl fall.  Handing flint and steel to Orum l'Atreq suggests that Orum light a torch.  l'Atreq however, charges with flail whirling to attack Man E.

20:16, Today: l'Atreq rolled 18 using 1d20+2.  Charge in with flail.
20:17, Today: l'Atreq rolled 3 using 1d6+1.  Damage with flail.

This message was last edited by the player at 19:18, Tue 26 July 2022.
Vaask
player, 46 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Tue 26 Jul 2022
at 21:28
  • msg #211

Re: The Lost City

Back End of Round 4
Vaask: Passes? I'm sorry. I don't know.
Front End of Round 5
FH hits Vixl for 8 dmg.
ManE misses Vixl.

OOC: Apologies for my absence. If there is room to engage, I assume Vaask would do so, rather than sit back and watch his comrades die. Please LMK whether to roll for both rounds.

ETA: If there is not room to engage, Vaask will forego a range attack and instead take a knee, praying to his god to save him and his friends.
This message was last edited by the player at 21:36, Tue 26 July 2022.
Aremis
player, 97 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Tue 26 Jul 2022
at 21:40
  • msg #212

Re: The Lost City

Back end of Round 5:

17:32, Today: Aremis rolled 6 using 1d8+3.  Damage for 2nd attack vs FH.
17:32, Today: Aremis rolled 21 using 1d20+3.  2nd attack against FH (-2 for smoke, +2 for FF).
17:28, Today: Aremis rolled 6 using 1d8+3.  1st damage vs FH.
17:27, Today: Aremis rolled 20 using 1d20+3.  1st melee attack on FH (+2 FF, -2 smoke).
Assuming a modified 20 (with non-magical weapon) hits, then Aremis hits FH twice for 12 damage.

Seeing two of his comrade sacrificing themselves for his sake, Aremis decides sacrificing himself too is the least he can do.  He charges Fancy Hat and does his best to punish him.  Hopefully his attack will allow the rest of the party to survive.

Both of his swings connect.
This message was last edited by the player at 02:14, Fri 29 July 2022.
Tarrahn
player, 51 posts
Halfling of the desert
Loose fitting clothing
Wed 27 Jul 2022
at 00:56
  • msg #213

Re: The Lost City

Tarrahn cannot take any more of the carnage in front of him with his companions in trouble.  He chokes down his apparent fear and charges into the fray using his magically enhanced staff.
20:54, Today: Tarrahn rolled 10 using 1d20+1.  Shillelagh Attack.
The Lord of Divine Words
GM, 119 posts
Wed 27 Jul 2022
at 01:41
  • msg #214

Re: The Lost City

Desperation spurs bold action. l'Treq and Aremis rush back into the fray to lay into the men of the Lost City with flail and sword. Responding with equal fervor, the men strike back, with the lesser of the two unmanning the cleric (7 dmg to l'Treq).

Back End of Round 5
Tarrahn casts Shillelagh (that consumes your entire round, T.) (And the melee spots were already occupied in any case).
Orum targets ManE with dart and misses.
l'Treq charges into SW 11 and hits ManE for 3 dmg, now engaged with FH and ManE.
Aremis charges into SW 11 and hits FH 2x for 12 dmg, now engaged with FH and ManE.
Vaask: Back end of Round 4--Tosses pint of oil into FH's square (no to hit roll needed)
       Back end of Round 5--Lights a torch.
Vixl: Dying

Top End of Round 6
ManE hits l'Treq for 7 dmg, dropping him.
FH misses Aremis.

Vaask
player, 50 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Wed 27 Jul 2022
at 02:02
  • msg #215

Re: The Lost City

Vaask tosses (?) his torch into the pool of oil around Fancy Hat.

OOC: Any roll(s) needed?
Aremis
player, 100 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Wed 27 Jul 2022
at 02:18
  • msg #216

Re: The Lost City

OOC: Fancy Hat is doused in oil already from l’Atreq’s thrown Molotov AND standing in the pool of oil you poured at his feet last round. Double whammy - DM will have to advise on whether and what you need to hit to light him up like a Festivus Pole.
Aremis
player, 101 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Wed 27 Jul 2022
at 02:32
  • msg #217

Re: The Lost City

Back end of Round 6:

The fatigue, combined with the blood and sweat poring down his face, finally start to affect Aremis.  He swings wildly at Fancy Hat, but this time comes up empty.  Although unable to connect with his sword, he realizes as he waits for the death blow from Fancy Hat, finally, to land, that at least his engagement with Fancy Hat is forcing him to remain standing in a lethal pool of oil - perhaps Fancy Hat will receive a fitting end for taking down Víxl and l’Atreq.

22:22, Today: Aremis rolled 9 using 1d20+3 ((6)). MISS

This message was last edited by the player at 02:16, Fri 29 July 2022.
Tarrahn
player, 53 posts
Halfling of the desert
Loose fitting clothing
Thu 28 Jul 2022
at 15:02
  • msg #218

Re: The Lost City

Tarrahn lets out a Halfling war cry and charges into the fray taking his fallen comrades place, apparently hitting him with his enhanced staff.

11:00, Today: Tarrahn rolled 3 using 1d6.  Shillelagh Damage.
10:59, Today: Tarrahn rolled 19 using 1d20+3.  Charge Attack.
Corrected Damage: 11:47, Today: Tarrahn rolled 6 using 2d4.  Shillelagh Damage.
This message was last edited by the player at 15:48, Thu 28 July 2022.
The Lord of Divine Words
GM, 124 posts
Thu 28 Jul 2022
at 23:14
  • msg #219

Re: The Lost City

Despite his side suffering grievous losses and the little matter of having been set ablaze, the man with the fancy hat fights with indefatigable will. Will in these matters in not always sufficient.

Back End of Round 6
Tarrahn charges into melee and drops ManE. His spell expires.
Aremis misses.
Vaask tosses his lit torch into FH's square; FH takes 2 dmg and will take d8 next round. See OOC comments about the torch toss.
Orum drags Vixl away from the melee.
Vixl bleeds.
l'Atreq bleeds.
Top End of Round 7
FH and ManD pass morale check
Man D joins the melee and attacks Tarrahn misses.
FH attacks Aremis and misses.


18:57, Today: The Lord of Divine Words, on behalf of Vaask, rolled 2 using 1d8.  flaming oil damage.
19:08, Today: The Lord of Divine Words rolled 7 using 1d100.  Morale Check for FH and ManD (55).
19:10, Today: The Lord of Divine Words rolled 6,3,9,9 using d20,d8,d20+1,d8+1.  ManD vs. Tarrahn  FH vs. Aremis .

This message was last edited by the GM at 23:18, Thu 28 July 2022.
Orum Copsetwinkle
player, 52 posts
High nail gets pounded
HP: 3/5
Fri 29 Jul 2022
at 02:53
  • msg #220

Re: The Lost City

Orum does his best to bind Vixl's wounds.

"Tarrahn, if you need me to come assist you against the women hating, lightning calling, tallies, you let me know," he calls out in what may be his last appeal to gods who seem to select based on height.
Aremis
player, 107 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 29 Jul 2022
at 02:55
  • msg #221

Re: The Lost City

Bottom of the 7th (edited to reflect 2nd attack on FH, not ManD who died from the 1st attack, and FH who is still Faerie Fired for this round):

22:40, Today: Aremis rolled 8 using 1d8+3.  Damage, Attack 1, vs ManD, decapitation attempt.
22:38, Today: Aremis rolled 19 using 1d20+1.  1st attack (Round 7)  vs ManD, (+3 spec, -2 smoke).
Hit for 8 damage on ManD with 1st attack

Aremis takes his first attack and directs a decapitation swing at ManD and connects.  The fighter’s mask, and the head it covered, go flying.

Aremis fends off an errant swing by Fancy Hat, and responds with a backhand uppercut slice at the enemy leader who is still lit not only by Faerie Fire, but now also by good old fashioned, burning lantern oil.

23:03, Today: Aremis rolled 5 using 1d8+3.  Slicing backhand attack at FH.
23:02, Today: Aremis rolled 23 using 1d20+3 ((20)). 2nd attack (Round 7), backhand slicing swing vs FH since ManD had already fallen.  Although not impacting the damage, the slice fell true and deep in an exposed area between two pieces of FH’s armour.
5 damage to Fancy Hat for second attack.
8 total damage to ManD and 5 damage to FH this round.


Aremis brings a slicing swing up toward the armpit of Fancy Hat for his second attack, which appears to penetrate deeply.
This message was last edited by the player at 14:53, Fri 29 July 2022.
Vaask
player, 51 posts
Male Half-Orc F/C
AC: 4, HP: 9/11
Fri 29 Jul 2022
at 03:02
  • msg #222

Re: The Lost City

If there is any other oil for Vaask to light with his torch, he will do so. If not he will brandish his mace and prepare to attack at the first opportunity, if FH or another enemy combatant emerges from their current engagement.
Aremis
player, 109 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Fri 29 Jul 2022
at 03:06
  • msg #223

Re: The Lost City

In reply to Vaask (msg # 222):

Take my spot when I fall.  FH has missed twice in a row.  He won’t miss a 3rd time.

Or, better yet, swap places with Terrahn and get a revenge swing on Fancy Hat!  The coward hiding behind the smokescreen might still yield if he has any sense.

This message was last edited by the player at 03:44, Fri 29 July 2022.
Tarrahn
player, 55 posts
Halfling of the desert
Loose fitting clothing
Fri 29 Jul 2022
at 18:41
  • msg #224

Re: The Lost City

Orum Copsetwinkle:
Orum does his best to bind Vixl's wounds.

"Tarrahn, if you need me to come assist you against the women hating, lightning calling, tallies, you let me know," he calls out in what may be his last appeal to gods who seem to select based on height.

Satisfied but, more surprised of his successful attack, Tarrahn looks for a way to back out of the action using the Fighting Retreat option.  "I'll take any help I can get Orum!  My tiny hands don't necessarily yearn for this!"
Vaask
player, 53 posts
Male Half-Orc F/C
AC: 4, HP: 6/11
Fri 29 Jul 2022
at 19:26
  • msg #225

Re: The Lost City

Seeing Tarrahn's attempted retreat, Vaask jumps into the breach and mashes his mace upon the menacing man with the magnificent millinery. "Take that, you pansy!" he shouts.

15:18, Today: Vaask rolled 20 using 1d20+2 ((18)). Attack.
15:19, Today: Vaask rolled 9 using 1d6+4 ((5)). Damage.

This message had punctuation tweaked by the player at 19:26, Fri 29 July 2022.
Orum Copsetwinkle
player, 54 posts
High nail gets pounded
HP: 3/5
Fri 29 Jul 2022
at 19:57
  • msg #226

Re: The Lost City

Orum turns his new found medicinal skill of binding to L'Atreq. Then he stands up, staff in hand, and moves to aid his remaining comrades.
l'Atreq
player, 87 posts
Cleric 1 ? human
AC6 HP6/8
Fri 29 Jul 2022
at 21:19
  • msg #227

Re: The Lost City

As Orum works on l'Atreq he discovers three things about l'Atreq.
The Lord of Divine Words
GM, 129 posts
Fri 29 Jul 2022
at 23:25
  • msg #228

Re: The Lost City

Long after the bloodbath, those who were there, perhaps even those who were not consciously there, remember the old man crying out before Vaask's mace had landed, for he must have known it would end him, crying out in his agony for all to hear, an agony, all will later recall, that was more sacerdotal than corporeal.

After the oil stops sizzling and two of you stop dying, you strip the dead men of their masks and the oldest man of his golden helm, ten gold masks in all. They had fought with swords and the oldest among them had fought with the greatest strength of them all.

You then take stock of these two rooms at the end of the hallway. They must have been the headquarters for these men as they are well-stocked with provisions (mushrooms, cured lizard meat, spiced lichen, curious beers), more then enough for the six of you for as long as you might choose to remain in their former home.  Why you could even sleep in their beds! It's not like they'll be using them any longer. There is also all manner of religious paraphernalia, mostly beyond your ken, but pertaining to the statue of the warrior atop the pyramid. You do suss out that he must be the once called "Gorm."

l'Atreq and Vixl, sadly, have suffered grievous injuries and will be abed for who knows how long. Fortunately, there are beds readily available for them to pursue their convalescence.
Aremis
player, 114 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sat 30 Jul 2022
at 01:11
  • msg #229

Re: The Lost City

Before setting up “camp” in these quarters, Aremis will spread some of his broken glass shard supply in the hall quadrant, north of room 11.  It’s not foolproof, but it might give them a slight warning if anyone approaches their rooms from the main hall.  Aremis lets the Party know what he did so they will be on the lookout for anyone stepping on the glass, which will make a slight crunching noise if walked upon.
This message had punctuation tweaked by the player at 16:27, Tue 02 Aug 2022.
Aremis
player, 115 posts
Ranger (1) Male Half Elf
AC 4, HP 15/20
Sat 30 Jul 2022
at 01:35
  • msg #230

Re: The Lost City

“Orum: thanks for dispatching the sleeping enemies and for saving Víxl and l’Atreq.  I know it didn’t seem glamorous, but we wouldn’t have made it through without you.  Thank you!  And not too bad for a shortie!” Aremis smiles.

“Tarrahn: your Fairie Fire spell and that Shillelagh charge into melee and certain death were huge!  You, too, kept us in the fight and gave us just enough of a chance. Thank you!”

“Vaask: I thought you were as good as dead, but your timely oil throws and stepping in to finish the battle with Fancy Hat when you were just one wound from going down, too, turned the tide of battle.  Thank you!”

“We all owe a debt to Víxl and l’Atreq too.  But I will save my words of thanks and praise for them when they have fully recovered and rejoined us.  For they too showed incredible bravery and selflessness.”

“Perhaps these fighting clerics had healing balm or healing potions of some sort in their supplies around here.  I wonder...”
Aremis’ voice trails off as he falls asleep on a cot near Víxl and l’Atreq - his adrenaline finally spent and his wounds and exhaustion finally catching up to him.
This message was last edited by the player at 02:27, Wed 03 Aug 2022.
Orum Copsetwinkle
player, 56 posts
High nail gets pounded
HP: 3/5
Sat 30 Jul 2022
at 01:59
  • msg #231

Re: The Lost City

Orum nods at the words and silently shakes the hands of those still awake.

"I will take first watch. Fighters rest."
Tarrahn
player, 56 posts
Halfling of the desert
Loose fitting clothing
Sat 30 Jul 2022
at 18:02
  • msg #232

Re: The Lost City

In reply to Aremis (msg # 230):
Tarrahn nods to Aremis, "I'm glad I was able to help somehow.  It took me a bit to find my spot in this battle.  Like I said, not my cup of tea.  I will try to do better."

Orum Copsetwinkle:
Orum nods at the words and silently shakes the hands of those still awake.

"I will take first watch. Fighters rest."

"I will assist you while the others rest."
Orum Copsetwinkle
player, 57 posts
High nail gets pounded
HP: 3/5
Mon 1 Aug 2022
at 16:01
  • msg #233

Re: The Lost City

While Tarrahn and he are on watch Orum will shuffle to all the unopened doors and give them a listen.

Whether or not he hears noise, he will use the party's iron spikes to secure them all as best he can.
The Lord of Divine Words
GM, 138 posts
Wed 3 Aug 2022
at 00:46
  • msg #234

Re: The Lost City

It becomes difficult to measure time within the pyramid with the sun hidden from view.

Much of it was passing, to be sure, what with the removal of the bodies from your headquarters (you weren't proposing to bed down with them, were you?) and the high stakes competition for bunk spots. Even with twelve available and two of you unable to actively participate, the other four of you knew exactly what was at stake and bunged each other about until there were victors at the cost of bloodied noses, scraped knuckles, and bruised egos.

After more time, a rhythm was established, a rhythm of eating, sleeping, and watching. How many cycles of this passed, you don't know. All throughout you could hear the buzzing of bees through the western stone doors and you feared to hear the crunching of glass from the northern corridor. Intermittently, you could heard the febrile gibbering of Vixl, "the tines of lightning will rip me asunder." It's not a pleasant dream. You're glad you're not having it. l'Atreq, also bathed in the hot sweat of fever, chants lines from some manner of liturgy: "Twelve tentacles he had that could stretch, poke, and prick; A black horn he had that could make everything grow again; Zargon, my lord, I will descend for you." You're glad you're not having that one either.

Eventually, you do hear some footsteps and Orum takes a peek outside and spots two more stragglers from the desert, picking their way past the broken glass to link their fortune with yours (enter Magnus and Alerasune).

The six ambulatory party members have fully recovered.
This message was last edited by the GM at 01:13, Wed 03 Aug 2022.
Aremis
player, 129 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Wed 3 Aug 2022
at 01:08
  • msg #235

Re: The Lost City

“Well met, Alerasune and Magnus! We feared we’d never see any of our comrades from the caravan again. Is it just the two of you? None of the others are with you?

If you came in through the entrance above, at the top of the pyramid, like us, I’m afraid you have joined us in a one-way trek to try to find an exit out of here. So far, it appears that our only exit lies further down.

Come! You must be hungry and thirsty - we have plenty of food and drink here.

As you can see, Víxl and l’Atreq suffered grievous injuries, but are recovering.  Slowly.  Their physical wounds have been healed, but they still sleep fitfully and are unable to do much yet.

It IS so good to see you two. You are an answer to prayer. The four of us have been debating what to do next. With Víxl and l’Atreq incapacitated, the four of us were likely overmatched and significantly outnumbered for the denizens of this pyramid we have run across so far. But, with you two joining us, I think we can resume our search for an exit, or at least a better understanding of where we are.

I think these quarters are safe enough for Víxl and l’Atreq to continue recuperating alone, if we want to continue scouting this floor.”

This message was last edited by the player at 09:31, Wed 03 Aug 2022.
Alerasune Weavekind
player, 9 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Wed 3 Aug 2022
at 09:52
  • msg #236

Re: The Lost City

"Aremis! What a sight for sore eyes!" Alerasune waved a meaty gloved hand in greeting. "All of you are, really." he smiled at the assembled group, though it was brief as his green eyes swept over to Vixl and l'Atreq, seeing their wounds he felt a sense of dread, "I'd ask what happened to them, but in such an unholy place as this I'm afraid to know." looking back to Aremis, and the group, Alerasune adjusted his pack to more comfortably sit on his shoulders atop his chainmail and steeled himself against his fear, "I am ready to make way when all gathered are."
Magnus Amundson
player, 16 posts
Wizard 1
AC 7 HP 5/5
Wed 3 Aug 2022
at 11:08
  • msg #237

Re: The Lost City

In reply to Alerasune Weavekind (msg # 236):

"You think they will be safe alone? Should someone not stay and see to them? Yes, as Alerasune says, good to see you all, hopefully our fortunes will begin to rise." Magnus says to the others at their homecoming.
Aremis
player, 131 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Wed 3 Aug 2022
at 13:36
  • msg #238

Re: The Lost City

“Obviously, we can’t be positive of their safety, but we haven’t been bothered by anything or anyone, back in these quarters, for several days at least.

From the main (central?) ladder room, we have only explored this one hallway and the 4 obvious rooms off of it - the two now empty rooms you passed and these two rooms we are now in.  We are not sure if there are any hidden doors we may have missed.  So.  We can search for hidden or secret doors (and perhaps even stairs down) off our current hallway, we can check out what’s behind these two back doors leading out of these two room - we hear what sounds like bees in there and it doesn’t appear that the prior occupants used them, or we can head back to the ladder room and then check out one of the other two doors that presumably lead to other sections of this level.”

Aremis
player, 132 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Wed 3 Aug 2022
at 14:09
  • msg #239

Re: The Lost City

“Couple of other considerations.

We do have this Helm of Telepathy.  We’ve been testing it out the last few days.  It only seems to work a few times a day.  It allows the wearer to read the thoughts of others and potentially plant a suggestion.  But, more importantly, it does allow the wearer to communication using mind speak with another.  The range seems to be around 90 feet, but it doesn’t work great if there are 2 or more intervening stone walls.

We could leave it with Víxl and l’Atreq, when they regain consciousness.  They could call for help - but, again, the range is fairly limited.

Alternatively, we could let Orum scout ahead with the Helm on and report back.

We have these golden masks, which the citizens in the pyramid all seem to wear - so we might be able to walk around somewhat safely around them with the masks on.”


OOC: @DM: along these lines, what language did the enemy clerics speak during our last encounter?  Orum heard them.  Was it Common?

And how are the hallways lit? Torches along the wall, magical ceiling light, or none at all?  Might determine whether Orum can sneak in the dark or whether we just walk openly through the halls with masks on.

Magnus Amundson
player, 18 posts
Wizard 1
AC 7 HP 5/5
Wed 3 Aug 2022
at 14:21
  • msg #240

Re: The Lost City

In reply to Aremis (msg # 239):

Magnus takes up a mask, "Are they wearing special robes too? Or just a mask?"
Alerasune Weavekind
player, 10 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Wed 3 Aug 2022
at 15:03
  • msg #241

Re: The Lost City

Alerasune also grabbed a mask, "It feels wrong to wear the religious garments of another faith, but it's tactical value cannot be overstated."
Tarrahn
player, 57 posts
Halfling of the desert
Loose fitting clothing
Wed 3 Aug 2022
at 16:01
  • msg #242

Re: The Lost City

You can see a look of relief on Tarrahn's face when the two show up. "Oh my goodness!  I can't tell you how happy I, we, are to see you both in good health.  Here, with us.  We've had some issues getting to where we are.  Your timing couldn't be better!"
Aremis
player, 133 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Thu 4 Aug 2022
at 20:12
  • msg #243

Re: The Lost City

“Ok.  I think if we leave the bees alone - assuming that’s what we hear and that’s what’s in the room next to our “recovery sanctuary” - they will hopefully act as a natural deterrent or barrier from anyone coming into our sanctuary from that direction.

Let’s all don bearded man cleric masks (even if somewhat sacrilegious), leave Víxl and l’Atreq here to rest, and finish searching this side of this level of the pyramid.  We need to check out the hallway to the north of us for doors, secret doors, or additional rooms.  If we find none, we can then head back to the fire beetle/ladder central room and head through the NW door to check out that NW section of this level.  There may be more cleric/fighters or lizards over there.

We need to decide if we can make peace with any remaining clerics - might be better than fighting our way through them.

Does that plan work?  I’m open to other suggestions or recommendations for dealing with the human inhabitants of this pyramid.”


Alerasune Weavekind
player, 11 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Thu 4 Aug 2022
at 20:55
  • msg #244

Re: The Lost City

"That seems a good plan as I could think of Aremis, you are quite the leader" Alerasune smiled, "I would appreciate avoiding bee's or other, crawling things, if we could. Just as a matter of preference, and a lack of spreadable fire"
Vaask
player, 56 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 4 Aug 2022
at 21:20
  • msg #245

Re: The Lost City

After offering a heartfelt welcome to Alerasune and Magnus, Vaask shares his thoughts with Aremis.

"I too have reservations about wearing the mask, and also about leaving l'Atreq and Vixl unattended."

He pauses for a long while, before continuing.

"I am, I suppose, uniquely equipped to protect our friends and attend to their injuries. Perhaps I should stay with them, at least for the first few days, while the rest of you secure the surrounding area?"
Aremis
player, 134 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Thu 4 Aug 2022
at 22:37
  • msg #246

Re: The Lost City

“Vaask, my friend.  I believe you have done everything your healing arts can accomplish for Víxl and l’Atreq, at this point. Their physical wounds are completely healed and with little to no scarring.  You have done an excellent job.

Now.  Only time, and their internal healing, can restore them to physical activity.

I am fairly confident that these rooms will be safe, but for our initial scouting up the north hallway, there is no need for you to join us, yet.

Based on the feedback and concerns expressed by the Party, I suggest each of us carry a bearded man mask on our person, just in case it becomes necessary or opportune to wear it for subterfuge or escape.  I suggest our intrepid thief carry both a bearded man mask and the one lizard face mask we have - as he will likely be our front line scout - and no telling which group of inhabitants we may come across.  I also propose that Orum carry and wear the Helm of Telepathy - he can use it to sense for occupants behinds doors we are about to open and he can call for help, at a limited distance, if that became necessary too.

So. We carry, but do not wear the masks.  And the five of us will scout the northern hallway.  Vaask, you can watch our rear flank from the sanctuary doorway, while we scout.  That way you can cover both positions, as needed.”

Vaask
player, 59 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 4 Aug 2022
at 22:52
  • msg #247

Re: The Lost City

In reply to Aremis (msg # 246):

OOC: (1) Did you see my OOC comments before posting this? (2) Your mask plan feels like a big decision. I think I'm ok with it, but perhaps the party members should discuss in the OOC thread to make sure there's consensus?
Magnus Amundson
player, 19 posts
Wizard 1
AC 7 HP 5/5
Fri 5 Aug 2022
at 11:55
  • msg #248

Re: The Lost City

In reply to Vaask (msg # 247):

"The mask may come in handy, though, as a bearded man, do I need a mask?" he asks with a smile.
Aremis
player, 141 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Sat 6 Aug 2022
at 19:40
  • msg #249

Re: The Lost City

It appears we have enough of a consensus for the five of us to search, masks carried but not currently worn, the hallway to the north of our recovery rooms, to look for doors or secret doors.  Vaask will watch us from the doorway to Room 11 where he can both follow our progress and also continue watching over Víxl and l’Atreq.
Orum Copsetwinkle
player, 62 posts
High nail gets pounded
HP: 3/5
Sat 6 Aug 2022
at 20:53
  • msg #250

Re: The Lost City

Orum takes point and heads forth in total leadership of the tallies. Their tacit acknowledgement of his stealth, sorcery, and combat might is unspoken.

Each door is listened at and checked for traps.

All obstacles will surely be overcome.

Anyway, tell us if the unexpected happens.
Magnus Amundson
player, 21 posts
Wizard 1
AC 7 HP 5/5
Sun 7 Aug 2022
at 16:23
  • msg #251

Re: The Lost City

Magnus puts on the mask adjusting it for vision and breathing and assumes his place in line for the next push.
Aremis
player, 143 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Sun 7 Aug 2022
at 17:03
  • msg #252

Re: The Lost City

Finding the 50’ northern hallway empty of anything of interest, the Party invites Vaask to rejoin the Party as we head back to the fire beetle/dirty oil/three cylinder/central room.

Only Magnus is wearing a bearded man mask at this point.

Unless ambushed or we encounter something in the central room, we will go to the NW door and Orum will do the standard listen/check for traps routine.

If no traps/noise/etc, Orum will decide how to proceed and then enter the door wearing the Helm - with or without one of the masks, with or without a torch, moving silently and hiding in shadows or whistling and making his presence known.  The four (or 5, if Vaask joins us) will wait in the fire beetle room for Orum to give us a signal or otherwise communicate back to us.
Alerasune Weavekind
player, 13 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Sun 7 Aug 2022
at 17:04
  • msg #253

Re: The Lost City

Alerasune follows Magnus in sliding the mask over his face and securing it in place. He could smell the last inhabitants breath and it made him scrunch up his nose. He then fell into marching order with the other members of the caravan.
Aremis
player, 144 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Sun 7 Aug 2022
at 18:46
  • msg #254

Re: The Lost City

Aremis follows the lead of Magnus and Alerasune and slides a bearded man mask over his own half-elven features.  His mask does not smell, as he had spent about a week repeatedly rinsing, cleaning, disinfecting, and wiping the sweat, blood, mucus, saliva, skin, whiskers, and general odor out of the mask left intentionally and unintentionally by its prior wearer.
The Lord of Divine Words
GM, 144 posts
Sun 7 Aug 2022
at 20:49
  • msg #255

Re: The Lost City

Aremis discovers that, no matter the scouring, some stains can never be removed. They are ... what is the word? ... indelible.

Continuing their exploration of the Lost City, the infidels eventually find a room that contains rotting bales of what might be cloth, and dusty crates. The room smells like it has been closed off for a long time.

Just append The Infidels thread with masked/unmasked notations. That will be biblical. It should also be tracking light sources and fuel.
Orum Copsetwinkle
player, 63 posts
High nail gets pounded
HP: 3/5
Sun 7 Aug 2022
at 22:07
  • msg #256

Re: The Lost City

Orum proceeds maskless, but wearing the helm. He will depend on infravision.
Vaask
player, 67 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Mon 8 Aug 2022
at 00:32
  • msg #257

Re: The Lost City

Vaask gives each of the patients one last treatment, leaves a few days of rations within their easy reach, and their personal belongings, including weapons, beneath their beds. He then dons a mask and catches up with the rest of the party, falling into his rearguard position in the marching order.
This message was last edited by the player at 00:33, Mon 08 Aug 2022.
Aremis
player, 148 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Mon 8 Aug 2022
at 02:31
  • msg #258

Re: The Lost City

At this point, if no residents are walking the hallways of this part of this level of the pyramid (the section through the NW door leading from the fire beetle room), Orum is just going to scout the hallway and identify doors/rooms that are off of this hallway, and note how long each section of each hallway extends/turns/deadends - basically so we have a map of this section.  He’s moving silently and using no light source other than infravision.  If he comes across someone or an open door, he will try to make his way back or give us a mental shout.

OOC: But, first, we need a clarification: is this section of the pyramid like the first section we explored?  Did we enter a hallway or did the NW door from the fire beetle room just lead directly into the storeroom you described?  You said we eventually come across the storage room, so I assume that means it was off of a hallway.  But just needed to confirm whether there is anywhere else to go in this section of this level of the pyramid or did the NW door just open or dead end into an old, musty storage room?  If there is nothing but the storage room in this part of the pyramid, we will move on to the SW door leading out of the fire beetle room to see if that opens onto a hallway or to more rooms.  Thanks!
This message was last edited by the player at 02:57, Mon 08 Aug 2022.
The Lord of Divine Words
GM, 147 posts
Tue 9 Aug 2022
at 00:15
  • msg #259

Re: The Lost City



You're in 2. That NW door from the central chamber is pictured. You can see two unopened doors further down that hall. That should clear things up.
This message was last edited by the GM at 00:17, Tue 09 Aug 2022.
Aremis
player, 150 posts
Ranger (1) Male HalfElf
AC 4, HP 3/20
Tue 9 Aug 2022
at 03:09
  • msg #260

Re: The Lost City

OOC: Thanks!

“Good scouting and mapping, Orum!  Do your listening thing at the first door, and then the Helm if warranted.  Then try your ‘friendly’ approach without a mask - unless you detect more Gorm brothers in there - then use their mask.  We will await, just around the corner, for your signal.  If you don a mask, we will too, but we will wait to approach based on whether you indicate friend or foe.”

Orum Copsetwinkle
player, 64 posts
High nail gets pounded
HP: 3/5
Tue 9 Aug 2022
at 09:14
  • msg #261

Re: The Lost City

Orum nods in affirmation.
The Lord of Divine Words
GM, 150 posts
Tue 9 Aug 2022
at 21:00
  • msg #262

Re: The Lost City

Around the corner from the storeroom, Orum pushes open the door to another one.

This room seems drier than the rest of the pyramid. In the center of the room are a half dozen small crates. Seated on the crates are nearly a dozen 1' tall winged people of indeterminate gender, most likely non-binary or queer adjacent. They are talking a strange musical language and laughing merrily.

Taken together, they probably wouldn't comprise more than a meal for a couple of you, after you had rid them of all their gossamer and wings. Contrary to popular belief, wings are not a delicacy. Still with the right marinade and spit...

Before the fantasy can progress further, they start to pepper you with questions.

"What are you doing here?"

"What have you been doing?"

"What are you going to do?"

"Do you want to do anything with us?"

This message was last edited by the GM at 21:00, Tue 09 Aug 2022.
Orum Copsetwinkle
player, 65 posts
High nail gets pounded
HP: 3/5
Tue 9 Aug 2022
at 23:36
  • msg #263

Re: The Lost City

Orum chuckled.

"Well, I was lost in the desert after a sandstorm. Since then I have been looking for water, food, and a safe place to sleep. Hopefully, I will return to the safety of my clan in the sweet green copses of my homeland. What are you, so I know what I can do with you?"
Tarrahn
player, 61 posts
Halfling of the desert
Loose fitting clothing
Wed 10 Aug 2022
at 14:29
  • msg #264

Re: The Lost City

"I really didn't think that I would run into something smaller than I that could talk!"  Tarrahn listens to the conversation in the room.
This message was last edited by the player at 15:53, Wed 10 Aug 2022.
Aremis
player, 152 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Wed 10 Aug 2022
at 15:50
  • msg #265

Re: The Lost City

As the party stays out in the hallway, quietly eaves dropping on bits and pieces of the spritely conversation between Orum and the little forest creatures, Aremis silently signals to the party to remove and stow the bearded masks - as they do not seem necessary or warranted for this friendly encounter.  For now, the party stays quietly in the hallway, awaiting an introduction by Orum, if he decides to do so, so that we do not unnecessarily frighten or scare people he little creatures.  Perhaps they will be able to help us find our way and know who is good or evil in this strange pyramid.
The Lord of Divine Words
GM, 151 posts
Wed 10 Aug 2022
at 23:30
  • msg #266

Re: The Lost City

The troupe flutters about Orum, whizzing past his earlobes and skirling as they shoot past. They whip about him, irrespective of whatever boundaries he might have cared to have established, jetting between his legs and doing loop de loops above him. In their excitement, if there is the occasional accidental defecation, well they don't always land on the gnome and the ones that do are to the appropriate scale (mostly). They, of course, must be excused. Cultural sensitivity. Vulnerable, limited hit dice populations. Sprites of many colors.

"Sweet green copses!"
"We know those."
"They have water and food and sheep."
"We'll take you there!
"

Just as suddenly as it had started, they cease their manic peregrinations about the land of Orum and assemble in the air before him in three rows of four and, shudder, one of them launches into more song (with the rest of them providing backup vocals):

"I'll be the roundabout
The words will make you out 'n' out
I spent the day your way
Call it morning driving through the sound and
In and out the valley
The music dance and sing
They make the children really ring
I spent the day your way
Call it morning driving through the sound and
In and out the valley.
"


Yes! That's just what you wanted to hear on your strange adventure in the Lost City!
This message was last edited by the GM at 23:31, Wed 10 Aug 2022.
Orum Copsetwinkle
player, 66 posts
High nail gets pounded
HP: 3/5
Wed 10 Aug 2022
at 23:43
  • msg #267

Re: The Lost City

"Yes!" Orum nods. "Now that is ... progressive."

He bashfully takes a step back, and softly says, "So.....I have some friends who might wish to accompany us. You know, don't surround yourself with yourself and all that."
Aremis
player, 154 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Thu 11 Aug 2022
at 02:20
  • msg #268

Re: The Lost City

In reply to The Lord of Divine Words (msg # 266):

In response to Orum’s cue, Aremis approaches the door to the room softly and non-threateningly, with no weapon drawn.  And makes a slight, elven bow and says quietly, “Yes!  Well met, fellow woodland creatures. My name is Aremis, friend of Orum, and I am a ranger of the forest.  Please forgive our intrusion.  Our little group” (indicating, with a wave of his hand, the rest of the Party behind him in the hallway) “is lost and we are now trapped in this pyramid.  We did not mean to intrude upon your habitation in this place and will certainly be on our way.  But it does warm our hearts and it does give us hope to have found such friendly woodland creatures here that remind us of our own homes far away.”


This message was last edited by the player at 23:09, Sun 14 Aug 2022.
Tarrahn
player, 62 posts
Halfling of the desert
Loose fitting clothing
Thu 11 Aug 2022
at 03:17
  • msg #269

Re: The Lost City

The Druid will also come forward, after Aremis, and greet the creatures.  "Hello there!  I'm Tarrahn.  What are you guys doing here?"
Magnus Amundson
player, 24 posts
Wizard 1
AC 7 HP 5/5
Thu 11 Aug 2022
at 11:34
  • msg #270

Re: The Lost City

In reply to Tarrahn (msg # 269):

Magnus appears too, not wanting to be late to the party.
Alerasune Weavekind
player, 16 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Thu 11 Aug 2022
at 12:47
  • msg #271

Re: The Lost City

Alerasune steps around the corner, following suit and removing his mask. He smiles towards the winged creatures to show he is friendly. "I am Alerasune, well met." he says with a small courtly bow.
The Lord of Divine Words
GM, 152 posts
Thu 11 Aug 2022
at 19:45
  • msg #272

Re: The Lost City

If possible the beating of the troupe's wings and the intensity of their skirling intensifies as one after another of you introduce yourselves to themselves, introductions going round the roundabout. They all have preposterous names such as "Moonbeam" and "The King in Yellow" and "Speedwagon."

"Didit say it was lost? Didit?"

"Didit ask what we were doing? Didit?"

"Didit want to go home? Didit?"

"Didit say it wanted to party? Yes, it did! Yes, it did! Yes, it did!" the lead singer trumpets.

Their hedonistic eyes caress the sealed crates in their room.
This message was last edited by the GM at 19:46, Thu 11 Aug 2022.
Vaask
player, 69 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Fri 12 Aug 2022
at 03:33
  • msg #273

Re: The Lost City

Vaask, bringing up the rear, remains just outside of the room. Sans mask, he keeps one eye on the group and another on the hallway.  He doesn't trust these spritely creatures, and he stands ready to disrupt the "party" if he gets the slightest sense that his friends are being charmed.
Magnus Amundson
player, 25 posts
Wizard 1
AC 7 HP 5/5
Fri 12 Aug 2022
at 12:02
  • msg #274

Re: The Lost City

In reply to Vaask (msg # 273):

"I love the fey, though they tend to be little stinkers!" he says with a laugh!
Aremis
player, 155 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Fri 12 Aug 2022
at 16:45
  • msg #275

Re: The Lost City

“Well. It was great to meet you guys.  Is there anything in here that you don’t need, that might be useful for us big folk? Can we help you out with anything? If not, we are going to keep on exploring and we’ll let you get back to your party.”
This message was last edited by the player at 19:56, Fri 12 Aug 2022.
The Lord of Divine Words
GM, 153 posts
Sat 13 Aug 2022
at 17:06
  • msg #276

Re: The Lost City

"This is not a party."

"This is not even a pre-party."

"But we are prepared to party!"

"The party is in the box; the boxes have enough for yourselves and ourselves to party," they sing in their wheedling way.

They must not be strong enough to open the sealed crates. That or they lack the proper equipment.
Magnus Amundson
player, 26 posts
Wizard 1
AC 7 HP 5/5
Sat 13 Aug 2022
at 17:11
  • msg #277

Re: The Lost City

In reply to The Lord of Divine Words (msg # 276):

"Anyone have a crowbar? I don't have much equipment on me."
Tarrahn
player, 63 posts
Halfling of the desert
Loose fitting clothing
Sat 13 Aug 2022
at 17:42
  • msg #278

Re: The Lost City

Magnus Amundson:
In reply to The Lord of Divine Words (msg # 276):
"Anyone have a crowbar? I don't have much equipment on me."


"I don't," he answers Tarrahn.  "Maybe our friends would allow us to look into the crates?"
Magnus Amundson
player, 27 posts
Wizard 1
AC 7 HP 5/5
Sat 13 Aug 2022
at 18:04
  • msg #279

Re: The Lost City

In reply to Tarrahn (msg # 278):


"We invited to the party if we help get the crate open? Anyone have anything to pry it open? I only have a dagger." Magnus says with a smile on his face!
Orum Copsetwinkle
player, 68 posts
High nail gets pounded
HP: 3/5
Sat 13 Aug 2022
at 18:16
  • msg #280

Re: The Lost City

Orum looked at Aremis. "This is not a party. It is not fooling around. I can't write a letter. I don't have time for that now. Savvy savvy?"
Magnus Amundson
player, 28 posts
Wizard 1
AC 7 HP 5/5
Sat 13 Aug 2022
at 18:20
  • msg #281

Re: The Lost City

Magnus pulls out his dagger and begins to try to open the crate for the sprites.
Aremis
player, 156 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Sat 13 Aug 2022
at 21:10
  • msg #282

Re: The Lost City

Aremis backs up toward the door and hallway.  Not sure he wants to see what comes out of the mysterious crates, but also not sure how to stop Magnus from the course of action he has chosen to take.

“Magnus. Don’t break your knife.  Perhaps we will find a crowbar as we continue to explore.  We can come back when we do.”
Orum Copsetwinkle
player, 69 posts
High nail gets pounded
HP: 3/5
Sun 14 Aug 2022
at 11:30
  • msg #283

Re: The Lost City

Orum followed the lead of Aremis. Something about the little ones was striking him as odd. He stepped out into the hallway.
The Lord of Divine Words
GM, 154 posts
Sun 14 Aug 2022
at 16:02
  • msg #284

Re: The Lost City

Magnus finds the right seam within which to insert his dagger and then applies the necessary force to pop open the crate -- despite the febrile beating of the sprites' wings about his arms and ears as he does so. Sweeping them aside as effectively as one might dispel a cloud of gulf mosquitoes, his eyes light up at the contents of the crate: 5 charges of flash powder, 45 Roman candles, 1 skyrocket, and 11 strings of assorted small fire crackers.

Hungrily, the sprites cry out for the unsealing of the other crates.

Good for making a lot of smoke, noise, and bright lights -- but that's it.
11:48, Today: The Lord of Divine Words rolled 2 using 1d2.  Heads Yes Tails No.
11:50, Today: The Lord of Divine Words rolled 5,5,1,11 using d6,2d4,d4,3d12.

This message was last edited by the GM at 23:59, Sun 14 Aug 2022.
Magnus Amundson
player, 29 posts
Wizard 1
AC 7 HP 5/5
Sun 14 Aug 2022
at 16:06
  • msg #285

Re: The Lost City

Magnus moved on to the next one, allowing the sprites access.
Vaask
player, 70 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Sun 14 Aug 2022
at 19:34
  • msg #287

Re: The Lost City

After allowing Orum to pass by, Vaask shuts the door to contain the sight and sound of any imminent pyrotechnics.
The Lord of Divine Words
GM, 156 posts
Mon 15 Aug 2022
at 15:48
  • msg #288

Re: The Lost City

This time, to the palpable disappointment of the sprites and Magnus, his dagger snaps before he can pry the lid off the crate. Knowing the Lost City, there is probably a pry bar within.

11:46, Today: The Lord of Divine Words rolled 1 using 1d2.  Heads Yes Tails No.
Alerasune Weavekind
player, 17 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Mon 15 Aug 2022
at 17:04
  • msg #289

Re: The Lost City

Alerasune watches the dagger snap and cringes, "Drats! I hope that wasn't your only weapon"
Magnus Amundson
player, 30 posts
Wizard 1
AC 7 HP 5/5
Mon 15 Aug 2022
at 17:43
  • msg #290

Re: The Lost City


"I have my staff and darts, but I did use it to eat." He puts it back in his scabbard, less the tip. Perhaps he could use a whetstone to sharpen a new tip on it.
Aremis
player, 159 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Mon 15 Aug 2022
at 22:13
  • msg #291

Re: The Lost City

“Hey Magnus, no worries. We can let our spritely friends guard the crates and we can keep looking around - we’re bound to find a crowbar and some more daggers as we forge ahead.”
The Lord of Divine Words
GM, 157 posts
Mon 15 Aug 2022
at 23:36
  • msg #292

Re: The Lost City

Around the corner to the next room, then?
Aremis
player, 160 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Tue 16 Aug 2022
at 00:08
  • msg #293

Re: The Lost City

Aremis bows a polite goodbye to the sprites and makes his way out the door and into the hallway.  He assumes Terrahn, Alerasune and Magnus will follow.

“Orum: same listening procedure at the next door.  But don’t open until the rest of the party joins us.”
Orum Copsetwinkle
player, 70 posts
High nail gets pounded
HP: 3/5
Tue 16 Aug 2022
at 00:40
  • msg #294

Re: The Lost City

Orum nods. Or shrugs. He heads off, happy to have not been tricked by the smallies.
Magnus Amundson
player, 31 posts
Wizard 1
AC 7 HP 5/5
Tue 16 Aug 2022
at 11:43
  • msg #295

Re: The Lost City

In reply to Orum Copsetwinkle (msg # 294):


"We'll be back to party when we find a crowbar friends! I love sprites and the fey!" he heads out with the others, "Save some of the fireworks if you can!"
Tarrahn
player, 64 posts
Halfling of the desert
Loose fitting clothing
Tue 16 Aug 2022
at 14:50
  • msg #296

Re: The Lost City

Tarrahn will wave good bye to the sprites and follow the others out of the room to the next.
The Lord of Divine Words
GM, 158 posts
Tue 16 Aug 2022
at 21:54
  • msg #297

Re: The Lost City

In his sprightly way, Orum traipses down the corridor and around the corner and goes about his business with the next door. With no cause for alarm, he makes way for Aremis who opens the door and discovers to his horror that the entire floor of this room is covered with green, oozing slime. Otherwise the room appears to be empty.

It oozes on over to the ranger and then over his lower extremities, inexorably working its way up -- with dissolution of the intervening layers of cloth and chain sure to follow (unknown amount of required time).

The slime is currently adhered to 1 character: Aremis.
17:39, Today: The Lord of Divine Words rolled 3,5 using d6,d6.  Party vs. City.

This message was last edited by the GM at 00:55, Wed 17 Aug 2022.
Orum Copsetwinkle
player, 71 posts
High nail gets pounded
HP: 3/5
Wed 17 Aug 2022
at 00:57
  • msg #298

Re: The Lost City

"Help! Immediate!" Orum yelled.

His one spell being useless, and not willing to apply fire or acid to Aremis, he instead moves rapidly back towards the others in the troop.
Vaask
player, 72 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Wed 17 Aug 2022
at 02:38
  • msg #299

Re: The Lost City

Vaask calls out to Aremis, "Take one step back to make sure you're not standing in a puddle of the stuff, then hold perfectly still, and don't panic."

He then turns to Magnus, "Use the sharp edges of your broken dagger to scrape the slime off of our friend, careful not to touch it yourself. Then toss the dagger into the room."

Lastly, to Orum, "Shut the door once this is done, and we should be ok."
Aremis
player, 161 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Wed 17 Aug 2022
at 02:56
  • msg #300

Re: The Lost City

Aremis follows Vaask’s instructions and calmly steps back out of the unfriendly room, stands still, and avoids standing in any puddles, while Magnus scrapes the green muck off his legs.

“Orum: Thanks for the heads up!” Aremis smiles light-heartedly realizing that his brash charge likely saved the thief’s life.

Aremis warns the Party: “We might need to oil fire the doorway to prevent this green muck from charging out into the hall.  This stuff is slimy and amazingly quick!”
This message was last edited by the player at 17:33, Wed 17 Aug 2022.
Vaask
player, 73 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Wed 17 Aug 2022
at 03:35
  • msg #301

Re: The Lost City

Assuming we have at least one lit torch in the party, Vaask will join the effort and use that to burn any stray pieces of slime.

EDITED PER DM's DIRECTION IN OOC: Vaask lights a torch.
This message was last edited by the player at 23:22, Wed 17 Aug 2022.
Aremis
player, 162 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Wed 17 Aug 2022
at 03:48
  • msg #302

Re: The Lost City

deleted for clarity
This message was last edited by the player at 17:34, Wed 17 Aug 2022.
Vaask
player, 74 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Wed 17 Aug 2022
at 04:13
  • msg #303

Re: The Lost City

Vaask laughs at Aremis's joke, admiring his ability to stay calm in the midst of dire peril. "Ha! I don't think it moves, but creating a small fire wall at the doorway is not a bad idea."
This message was last edited by the player at 04:15, Wed 17 Aug 2022.
Magnus Amundson
player, 32 posts
Wizard 1
AC 7 HP 5/5
Wed 17 Aug 2022
at 11:44
  • msg #304

Re: The Lost City

In reply to Vaask (msg # 303):

Magnus continues to scrape the slime, being very careful not to touch it!
Tarrahn
player, 65 posts
Halfling of the desert
Loose fitting clothing
Wed 17 Aug 2022
at 13:30
  • msg #305

Re: The Lost City

"What about a small torchfire to help get the stuff off of Aremis and then throw the torch into the room with some oil?"
Magnus Amundson
player, 33 posts
Wizard 1
AC 7 HP 5/5
Wed 17 Aug 2022
at 13:40
  • msg #306

Re: The Lost City

In reply to Tarrahn (msg # 305):

Magnus nods to Terrahn, "Good idea!"
Tarrahn
player, 66 posts
Halfling of the desert
Loose fitting clothing
Wed 17 Aug 2022
at 14:11
  • msg #307

Re: The Lost City

Magnus Amundson:
In reply to Tarrahn (msg # 305):

Magnus nods to Terrahn, "Good idea!"

"I'm a little out of place with all of this fighting but, I do have my 'short' moments."
Magnus Amundson
player, 34 posts
Wizard 1
AC 7 HP 5/5
Wed 17 Aug 2022
at 14:17
  • msg #308

Re: The Lost City

In reply to Tarrahn (msg # 307):

"Never make short of yourself!" Magnus says with a grin, Terrahn was very large in his esteem
Vaask
player, 75 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Wed 17 Aug 2022
at 18:52
  • msg #309

Re: The Lost City

Note: Vaask has already lit a torch this round. Just noting here in case anyone missed the edit above (msg #301).
This message was last edited by the player at 23:22, Wed 17 Aug 2022.
Alerasune Weavekind
player, 18 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Wed 17 Aug 2022
at 19:35
  • msg #310

Re: The Lost City

Hearing the call for fire, Alerasune quickly grabs flint and steel and a torch and lights it, "I have the fire, someone throw oil on the slime!"
The Lord of Divine Words
GM, 160 posts
Wed 17 Aug 2022
at 23:43
  • msg #311

Re: The Lost City

Two torches roar to life.

With his bare flesh exposed, Magnus leans down and would scrape the slime off of Aremis. No sooner would he succeed in trying to free the desert of its sand. After having been moved one way, it immediately flows back the other way, coating, naturally, anything in between, including in this case the wizard's hands and wrists.

The pool of slime then extends itself to envelop the legs of Magnus, hardly protected in the manner of Aremis's.

The slime is currently adhered to two characters: Aremis and Magnus.
It is dissolving Aremis's armor.
It is dissolving Magnus.

Orum heads to the back of the line.
Aremis takes a step back (had never entered the room as the floor was covered with slime).
Vaask lights a torch.
Aler lights a torch.
Magnus attempts to scrape the slime off of Aremis.

Aremis
player, 169 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Thu 18 Aug 2022
at 01:58
  • msg #312

Re: The Lost City

Seeing that Magnus’ attempt to help him failed, Aremis reaches down and starts pulling, scraping, and scooping all the slime off of Magnus’ skin and into his own hands - hoping that the slime will find one target better than two.

“If I can get all the slime back just onto me, pull Magnus away, and oil and torch all the slime on and under me.  And then heal me if you can!

And make sure no more slime comes flying at us from out of that room!”

This message was last edited by the player at 03:42, Thu 18 Aug 2022.
Vaask
player, 79 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 18 Aug 2022
at 02:37
  • msg #313

Re: The Lost City

Vaask calls out to Alerasune, "Use your torch to completely dispose of the slime on Aremis, then use your powers to heal him. I will do the same with Magnus."

He then adds, "Orum and Tarrahn- use your supply of oil to supplement the effort, as needed, using your own judgment."
This message was last edited by the player at 02:39, Thu 18 Aug 2022.
Tarrahn
player, 67 posts
Halfling of the desert
Loose fitting clothing
Thu 18 Aug 2022
at 12:12
  • msg #314

Re: The Lost City

Vaask:
He then adds, "Orum and Tarrahn- use your supply of oil to supplement the effort, as needed, using your own judgment."

Tarrahn goes for his pack and pulls out a single torch from it.  "I-I don't have any oil Vaask, only a single torch!"
Magnus Amundson
player, 35 posts
Wizard 1
AC 7 HP 5/5
Thu 18 Aug 2022
at 12:36
  • msg #315

Re: The Lost City

In reply to Tarrahn (msg # 314):

"I have 3 in my pack Terrahn, get it out and use it!" he says as he scrapes slime off of himself and his friend.
Alerasune Weavekind
player, 19 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Thu 18 Aug 2022
at 13:30
  • msg #316

Re: The Lost City

Alerasune abhors the thought of applying the torch to Aremis flesh, but knows that he can apply his magic after to ease the burns. "I am sorry Aremis, this will hurt I'm afraid" he then began to apply the torch to the slime, looking after how it reacted.

OOC: Sorry didn't read the OOC first, here is the D4


07:34, Today: Alerasune Weavekind rolled 4 using 1d4.  Torch.

This message was last edited by the player at 13:34, Thu 18 Aug 2022.
Tarrahn
player, 68 posts
Halfling of the desert
Loose fitting clothing
Thu 18 Aug 2022
at 15:20
  • msg #317

Re: The Lost City

"Never make short of yourself!" Magnus says with a grin, Terrahn was very large in his esteem.</quote>
Tarrahn laughs, "Good one Magnus!"

Magnus Amundson:
In reply to Tarrahn (msg # 314):

"I have 3 in my pack Terrahn, get it out and use it!" he says as he scrapes slime off of himself and his friend.

The halfling runs over to Magnus and to his pack and goes for one of the oils he was referring to.  Once he has it, he lobs it into the room.
Vaask
player, 84 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 18 Aug 2022
at 19:42
  • msg #318

Re: The Lost City

In reply to Vaask (msg # 313):

Acting on his own directions, Vaask uses his torch to try to save Magnus.

15:40, Today: Vaask rolled 4 using 1d4 ((4)). (Friendly) fire damage.
This message was last edited by the player at 19:42, Thu 18 Aug 2022.
The Lord of Divine Words
GM, 168 posts
Thu 18 Aug 2022
at 21:51
  • msg #319

Re: The Lost City

No sooner could Aremis empty one side of a pool by splashing its water on to his side than he could do the same with a pool of slime. All he succeeds in doing is getting the slime on the exposed flesh of his wrist and in select crevices.

The slime, though sorely scorched, continues to go about its business of dissolving armor and flesh, spurred by the spirit of procreation.


Bottom of Round #2
Aremis fails to transfer the slime from Magnus to himself.
Vaask burns the slime on Magnus (2 dmg to Magnus/2 dmg to slime).
Tarrahn tosses a pint of oil on the pool covering M and A.
Alerasune burns the slime on Aremis (2 dmg to Aremis/2 dmg to slime).
Ignited oil burns the slime on Aremis and Magnus for 0 dmg (1 divided by 2, rounded down).

This message was last edited by the GM at 20:18, Fri 19 Aug 2022.
Vaask
player, 85 posts
Male Half-Orc F/C
AC: 4, HP: 11/11
Thu 18 Aug 2022
at 22:14
  • msg #320

Re: The Lost City

Vaask continues to burn the slime on Magnus.

18:13, Today: Vaask rolled 1 using 1d4 ((1)).
Aremis
player, 173 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Fri 19 Aug 2022
at 01:07
  • msg #321

Re: The Lost City

Aremis bathes his slime covered hands in the ignited oil.  He is focused on killing the slime on his skin before switching to the slime on his armor and clothes.

Then calls out: “Need more oil!  And someone give me a torch too!  Thanks!”
Tarrahn
player, 69 posts
Halfling of the desert
Loose fitting clothing
Fri 19 Aug 2022
at 01:38
  • msg #322

Re: The Lost City

Aremis:
Aremis bathes his slime covered hands in the ignited oil.  He is focused on killing the slime on his skin before switching to the slime on his armor and clothes.

Then calls out: “Need more oil!  And someone give me a torch too!  Thanks!”

Tarrahn will run over tp Aremis and hand him his ony torch.

He will then move back to Magnus for another flask of oil.
Alerasune Weavekind
player, 20 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Fri 19 Aug 2022
at 12:48
  • msg #323

Re: The Lost City

Alerasune saw Aremis bathe his hands in oil, "Now?!" he asked with urgency, holding his torch there for Aremis to use to set his hands on fire, a sight he never thought he'd have to see.
Magnus Amundson
player, 36 posts
Wizard 1
AC 7 HP 5/3
Fri 19 Aug 2022
at 13:08
  • msg #324

Re: The Lost City

Magnus followed Aremis' lead to burn the slime off, hopefully without killing himself! He was careful, but in excruciating pain! He did not scream in agony though his tongue was bleeding a bit from biting it back!
The Lord of Divine Words
GM, 169 posts
Fri 19 Aug 2022
at 20:41
  • msg #325

Re: The Lost City

For those who survived, it was a scene of unspeakable horror. With their flesh exposed to the all-devouring slime for too long, both Aremis and Magnus succumb to shock and die. Before what little is left of the slime can fully ingest their bodies, it, too, dies, burned away in the hissing, spitting pool of ignited oil. In a few minutes, the oil stops burning and the four survivors try to decide what they should tell their feet and mouths to do next.

Bottom of Round #1
Magnus's bare flesh was exposed to green slime.
19:42, Wed 17 Aug: Secret Roll: The Lord of Divine Words rolled 3 using 1d4.  how long for Magnus. <Death in Round #4>

Bottom of Round #2
Aremis's bare flesh was exposed to green slime.
17:43, Yesterday: Secret Roll: The Lord of Divine Words rolled 2 using 1d4.  how long for aremis. <Death in Round #4>

Bottom of Round #3
Burning oils does 2 dmg to slime/1 dmg to Magnus and 1 dmg to Aremis.
Vaask fails to apply his torch effectively.
Aremis, self-immolating, does 1 dmg to slime/1 dmg to himself (3/2 rounded down).
Magnus, attempting to self-immolate, loses his nerve and does 0 dmg.
Tarrahn delivers a torch to Aremis.

Bottom of Round #4
Magnus and Aremis die.
Slime dies in burning oil.


*Putting them at risk for secondary trauma, I might add.
This message was last edited by the GM at 17:19, Sat 20 Aug 2022.
The Lord of Divine Words
GM, 174 posts
Sat 20 Aug 2022
at 17:40
  • msg #326

Re: The Lost City

As is the way with slime, there is nothing left behind the room it had occupied, save for the smell of mold and decay. Three pottery jars at the end of the hallway also disappoint: one contains nothing but sand and the others contain nothing at all.

Ashen-faced, Vaask stares at the sizzling corpses of the wizard and the ranger, people he had been talking to minutes ago. A door was opened in the Lost City and it was the door to their doom. If it could happen to them, it could happen to him. It had nearly already had. There was only one logical thing to do: flee the pyramid and any insane enough to remain within.

He does just that.

It's not clear whose feet among the three pairs that remain start walking back down the hallway past the sprites (who have not ceased to buzz about the sealed crates), but the other two pairs follow suit. When the three survivors return to the Barracks of the Infidels, they discover that two they had left behind have awoken, their fevers having broken. Whether their nightmares still haunt them, that is another question.

l'Atreq and Vixl have fully recovered.


l'Atreq
player, 92 posts
Cleric 1 ? human
AC6 HP6/8
Sat 20 Aug 2022
at 21:42
  • msg #327

Re: The Lost City

l'Atreq stretches and lifts his mask.  He thinks he needs a shave and he knows he needs water.  "What did I miss?  Hey where's...?  Oh.  I am so sorry,"
Vixl
player, 51 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 21 Aug 2022
at 07:44
  • msg #328

Re: The Lost City

"I assume we won, then?" Víxl responded. She took a quick inventory of what the others had left behind for them, and then checked over her own belongings.

Pulling out her spellbook, she began rememorizing. They would need it whether the others returned or she and l'Atreq went out to find them.

Assuming she was successful and the others did return in the meantime, she greeted Alerasune and mourned the loss of Aremis and Magnus (even if she had not seen Magnus since they were lost in the desert).

"Other than slime, what have you been getting into while we have been napping?" she asked, to catch up on the events and mapping they had missed.
Ashbox
player, 4 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Sun 21 Aug 2022
at 18:08
  • msg #329

Re: The Lost City

A scarred and tattooed half-elven woman in a motley array of clothes clearly taken from others, as none of them match in style or color as one would expect of someone who had purchased them, stumbles upon the group at their barracks.  She carries a sturdy spear with a broad head and a simple small shield.  A silver holy symbol to an ancient deity hangs from her neck almost begging thieves to give her a try.  However, there is something about her that says doing so would be a mistake.  "Well met.  Looks like I might have caught you at a bad time.  I can't say where I've come from or where my group is now that I'm alone.  Perhaps I could be of some use to yours?"  As soon as it looks like the group isn't going to immediately attack her she offers, "My name is Myrwen.  I'm a traveling cleric and ranger, usually for hire."
Tarrahn
player, 71 posts
Halfling of the desert
Loose fitting clothing
Sun 21 Aug 2022
at 18:28
  • msg #330

Re: The Lost City

In reply to Ashbox (msg # 329):
The Halfling stands in front of the Half-Elf and eyes her up and down before speaking.  "It isn't a great time, I will say.  But, you may have also caught us in a good time where we could use someone who can assist us.  How did you get here Myrwen?

Would you be interested in joining us?

My name is Tarrahn and I am a Druid."

l'Atreq
player, 93 posts
Cleric 1 ? human
AC6 HP6/8
Sun 21 Aug 2022
at 20:00
  • msg #331

Re: The Lost City

l'Atreq sniffs and puts on his wooden mask, crossing his legs as he legs as he gets into meditation position to prepare the day's spells.  After meditation he greets Myrwen with a smile in his voice.  "Welcome", he says.  "I'm a cleric.  Not usually for higher unless my god tells me so."

This message was last edited by the player at 20:01, Sun 21 Aug 2022.
L1Aremis
player, 176 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Sun 21 Aug 2022
at 23:57
  • msg #332

Re: The Lost City

In reply to l'Atreq (msg # 331):
Orum Copsetwinkle
player, 74 posts
High nail gets pounded
HP: 3/5
Mon 22 Aug 2022
at 00:18
  • msg #333

Re: The Lost City

Orum retreats into a corner to let the tallies sort this all out. This adventure has been...quite the adventure. He wonders if the desert might have been a better choice.

"Tarrahn, well said. It is the best of times, and it is the worst of times."
Tarrahn
player, 72 posts
Halfling of the desert
Loose fitting clothing
Mon 22 Aug 2022
at 00:38
  • msg #334

Re: The Lost City

Orum Copsetwinkle:
Orum retreats into a corner to let the tallies sort this all out. This adventure has been...quite the adventure. He wonders if the desert might have been a better choice.

"Tarrahn, well said. It is the best of times, and it is the worst of times."

Tarrahn chuckles, "I'm a better hand at that I guess than fighting Orum.  We've seen so much death in such a short time, I do hope when my number is called, I can go out as a hero!"
Myrwen
player, 5 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Mon 22 Aug 2022
at 01:21
  • msg #335

Re: The Lost City

Myrwen looked the group over.  "Death is a fickle bitch.  She's always looking for another and rarely is ever sated in her search."  Clearly, she had seen death's work done.  "Is anyone injured?  I'm willing to lend aid while we work out the details and I learn of your recent losses."

OOC: I've got 2 CLW available if the plan is to rest and re-memorize.
Vixl
player, 54 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 22 Aug 2022
at 05:32
  • msg #336

Re: The Lost City

"We don't have particular call for someone for hire, or even the means for it at the moment, unless your fee is a share of the spoils and mutual protection. If so, then welcome. My name is Víxl," the blonde elf offered.

Having been caught up on what transpired while she was recovering, she had a few thoughts.

"I won't be wearing one of the masks those we defeated had. Given their attitudes towards women, it would probably lead to more questions rather than less scrutiny, or complete failure from the start." She scrunched her face up, and said, "But if we encounter more of them and we need to bluff our way past, I'll understand if one of you who will be wearing a mask need to say something chauvinistic to get us safely past them. And on the subject of subterfuge, Orum, you have the telepathic chapeau, correct?"

"Magnus, again, it is a loss. I am sorry we did not get to speak of the art again after he found the rest of you. But sentimentalities are best left to moments of safety, which we do not have yet. So I ask more practically, did his spellbook survive the flame and the slime, or was it lost as well? Or any of the rest of his or Aremis' equipment?" She doubted it, based on their manner of death, but if they died from fire rather than the slime, something might have been recovered.

Pointing on the map, she suggested, "When we move on, I should like to see the room of sprites first. If they did not care to take all the fireworks, we should take the remainder along. It might prove a sufficiently shocking display to scare away unintelligent beasts, or a distraction against intelligent ones. Plus we can us some of the weapons of our defeated masked foes to try to open some of the other crates to see what might be within."


(ooc)
The status chart has us all healed and spell-ready, so presumably we are ready to go if the characters are all complete and the DM is set.

This message was last edited by the player at 05:58, Mon 22 Aug 2022.
Alerasune Weavekind
player, 21 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Mon 22 Aug 2022
at 13:58
  • msg #337

Re: The Lost City

Alerasune had been completely quiet since watching the events with the slime unfold. his hand still held a burning torch, white knuckled, and his face held an emotionless, grim frown, and his eyes showed no emotion at all.

When Myrwen showed up all that changed, he smiled uneasily. "Milady" he bowed, "Welcome to our little piece of the hells. I am not injured, but if you stick around someone will surely be devoured by green slime, or at this point sprites...or some other manner of horror"

Trauma, it did terrible things to the minds of even the most stalwart fighters.
Myrwen
player, 7 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Mon 22 Aug 2022
at 15:25
  • msg #338

Re: The Lost City

OOC: Little recap. The group found Myrwen outside the barracks. Her light horse had just died of exposure, exhaustion, and lack of food/water. The group helped bring her gear into the barracks. At which point she introduced herself (IC Post).
Gear:
- Bedroll             5
- Blanket             2
- Block & Tackle      5
- Crowbar             5
- Grappling Hook      4
- Lantern             2
- Pouches (6)         4
- Rope                10
- Sacks (2)           2
- Saddle & Stirrups   20
- Satchel             10
- Shovel              8
- Torches (2)         1
- Waterskin (empty)   1
- Whetstone           0.5
The Lord of Divine Words
GM, 179 posts
Mon 22 Aug 2022
at 21:50
  • msg #339

Re: The Lost City

With introductions completed and grim tidings shared, the newly assembled party returns to the sprites' room with its five as of yet unsealed crates. Myrwen's crowbar makes short work of them, popping the lids off one after another.

Unlike the first time, though, luck isn't with the Infidels. Instead of fireworks within, they find an assortment of party supplies and pharmaceuticals, glow bracelets, cheap water bottles, body paint, strips of paper with happy faces, and, curiously enough, a full array of fey prophylactics. Before any of the smaller members of the party can try them on for size, the troupe swarms over the crates, bedazzling themselves with bracelets and paint and appropriating the choicest of the prophylactics. Properly outfitted, they distribute the strips of paper amongst themselves.

Then the tongues come out and with each successive appearance of those excessively elongated muscles, your misgivings grow. They'll probably break out the music next. It might be best to leave them to it.
This message was last edited by the GM at 21:51, Mon 22 Aug 2022.
Myrwen
player, 8 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Mon 22 Aug 2022
at 22:09
  • msg #340

Re: The Lost City

Myrwen is so confused by the contents of the crates she says nothing and follows along with the others.  There would be time later to better understand why such items were in a pyramid in the middle of the desert.
l'Atreq
player, 94 posts
Cleric 1 human male(ish)
AC6 HP8/8
Mon 22 Aug 2022
at 22:27
  • msg #341

Re: The Lost City

l'Atreq shrugs, wondering how these party people are still alive in this pyramid.
Vixl
player, 56 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 23 Aug 2022
at 05:13
  • msg #342

Re: The Lost City

"Amusing," Víxl said lightly. "It would be nice to stay, but this is not the type of fireworks we came seeking."

Leaving them to their fun, she also departed for their next destination.


(ooc)
Looking at the posted map, it would seem the three circles at 5a should be the next destination, since we are right by it.

Myrwen
player, 9 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Tue 23 Aug 2022
at 13:46
  • msg #343

Re: The Lost City

OOC: Which numbers have been checked already?
The Lord of Divine Words
GM, 181 posts
Tue 23 Aug 2022
at 14:11
  • msg #344

Re: The Lost City

All
Vixl
player, 58 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 23 Aug 2022
at 14:30
  • msg #345

Re: The Lost City

Then unless there are any objections, to the southwest.
First to the doors to confirm the stairs, then if there is not an encounter, to the eastern door next to the stairs.
l'Atreq
player, 95 posts
Cleric 1 human male(ish)
AC6 HP8/8
Tue 23 Aug 2022
at 14:51
  • msg #346

Re: The Lost City

I vote with Vixl
Tarrahn
player, 74 posts
Halfling of the desert
Loose fitting clothing
Tue 23 Aug 2022
at 14:57
  • msg #347

Re: The Lost City

l'Atreq:
I vote with Vixl

Agreed
Alerasune Weavekind
player, 23 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Tue 23 Aug 2022
at 15:35
  • msg #348

Re: The Lost City

Agreed.
Myrwen
player, 10 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Tue 23 Aug 2022
at 15:53
  • msg #349

Re: The Lost City

Myrwen nods in agreement.
L1Aremis
player, 177 posts
Ranger (1) Male HalfElf
AC 4, HP 20/20
Tue 23 Aug 2022
at 20:37
  • msg #350

Re: The Lost City

Agreed!
The Lord of Divine Words
GM, 183 posts
Tue 23 Aug 2022
at 21:39
  • msg #351

Re: The Lost City

It was a wonder how anything had survived within the Lost City and even more so now what with a sword and spell outfit having arrived feeling bloody.

Down in the southwest part of the second tier of the pyramid, the stone door opens to what had been someone's private quarters:

The room is sparsely furnished with rotting furniture. This includes a bed, a desk, a chest, a writing table with wooden chair, and a wooden holy symbol shaped like a lightning bolt. All of the furniture is covered with a thick layer of dust. On the floor lies the body of a dead hobgoblin. The body looks several weeks dead. Its left arm is swollen and discolored.

That room with the stairs was exposed accidentally by the cartographer, but, yes, they are there. The question about the dungeon ecology is a good one.
This message was last edited by the GM at 21:47, Tue 23 Aug 2022.
Orum Copsetwinkle
player, 76 posts
High nail gets pounded
HP: 3/5
Wed 24 Aug 2022
at 00:36
  • msg #352

Re: The Lost City

Orum leaps to the conclsuion that the hobgoblin died of poison. "Hold a bit while I look for the traps the gobbo was poisoned by," he says.

He slowly circumnavigates the room, working out from the body to see if there is a needle, or arrow, or bolt, or spike, or any such nonsense that would slay such a neophyte as the hobgoblin.
Myrwen
player, 11 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Wed 24 Aug 2022
at 00:58
  • msg #353

Re: The Lost City

Myrwen offers in a hushed tone, "Could have been a creature so keep an eye out for something small and near the body."  She'd seen so many sorts of natural things that could do a person in with little more than a prick.
Alerasune Weavekind
player, 24 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Wed 24 Aug 2022
at 01:30
  • msg #354

Re: The Lost City

"Why is it's arm swollen?" Alerasune looks over the dead creature with a bit of disgust.
L1Aremis
player, 179 posts
Formerly a HalfElf Ranger
Now a dead green slime
Wed 24 Aug 2022
at 02:58
  • msg #355

Re: The Lost City

While contemplating the dead hobgoblin, there is no way anyone in the party would have forgotten the constant buzzing sound coming through the two Western doors (that we intentionally left closed) in our main hideout - after our battle with Fancy Hat:

The Lord of Divine Words:
After more time, a rhythm was established, a rhythm of eating, sleeping, and watching. How many cycles of this passed, you don't know. All throughout you could hear the buzzing of bees through the western stone doors ....
Eventually, you do hear some footsteps and Orum takes a peek outside and spots two more stragglers from the desert, picking their way past the broken glass to link their fortune with yours (enter Magnus and Alerasune).

The six ambulatory party members have fully recovered.

This message was last edited by the player at 02:58, Wed 24 Aug 2022.
Tarrahn
player, 75 posts
Halfling of the desert
Loose fitting clothing
Wed 24 Aug 2022
at 03:08
  • msg #356

Re: The Lost City

Alerasune Weavekind:
"Why is it's arm swollen?" Alerasune looks over the dead creature with a bit of disgust.

Tarrahn looks at the Hobgoblins arm and replies to Alerasune, "It could be a bite or a sting of some sort."
Vixl
player, 61 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 24 Aug 2022
at 04:15
  • msg #357

Re: The Lost City

Víxl nodded upon finding the stairs down- there were too many diverse things alive here for their not to be sustenance, so water and the like would likely be found further below. They could head there soon enough, so to the east.

Seeing the dead hobgoblin, she agreed with the others, especially having been next to the buzzing sound for some time recuperating. "Dead for weeks, so perhaps he somehow he made it past fancy hat to the buzzing, escaped and finally died here? Or perhaps there are more entrances to the buzzing than just the two we know of." She sighed, and started to look over the desk and writing table to see if any notes or other writings might be there, but left the chest alone, saying, "Be careful of that, until Orum or another can check it for traps, in case the poison came from a trap on it, rather than from the source of the buzzing."

"But assuming the buzzing and th injury means bees... bee honey is a curative, but is it worth the risk of trying to gather it?"

"I see two options. The first is to avoid being stung and go down the stairs further into the pyramid. The second is to go try to recover honey. If we go back to our rest area and someone opens a door, Alerasune and myself can immediately cast sleep on the other side, hopefully taking out the entire swarm or hive before it can react to the door opening. What are your thoughts?" she asked those present.
Tarrahn
player, 77 posts
Halfling of the desert
Loose fitting clothing
Wed 24 Aug 2022
at 15:30
  • msg #358

Re: The Lost City

In reply to Vixl (msg # 357):
Tarrahn sighs heavily and with some obvious frustration.  "We have no idea of what's going on here!  Anything we do is a risk so, I think maybe we push forward a little more before returning to our rest area."
The Lord of Divine Words
GM, 186 posts
Wed 24 Aug 2022
at 17:58
  • msg #359

Re: The Lost City

V:
Or perhaps there are more entrances to the buzzing than just the two we know of."

Apologies from the cartographer again. There is an eastern door in this room. If one were to place one's ear against it, one would hear that same buzzing heard from the other side.
Myrwen
player, 16 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Wed 24 Aug 2022
at 20:08
  • msg #360

Re: The Lost City

"Do we venture into the room of angry, and probably deadly, bees or venture upstairs?"  She then inquired about the search of this room, "Find anything useful in your search of the room?"  She thought back as one does to her childhood in the woods.  There was an old woman who used to blow smoke onto hornets to sate them before binding their nests.  "We could try to apply smoke under the door, or through a crack, and see if that calms down the bees."  She wasn't sure if it worked the same for all things that buzzed but it might be worth a shot.
L1Aremis
player, 184 posts
Formerly a HalfElf Ranger
Now a dead green slime
Wed 24 Aug 2022
at 21:14
  • msg #361

Re: The Lost City

Myrwen: two quick things: the steps go down.  We’ve already been upstairs and that’s the way you came in; (2$ great idea about smoke and the bees! The Party still has 5 flasks of oil that gives off a ton of smoke (and less fire damage than normal oil).  That might be useful for pacifying normal bees,

And in followup to Víxl’s comment on the usefulness of honey, bee’s wax might also be useful.
l'Atreq
player, 96 posts
Cleric 1 human male(ish)
AC6 HP8/8
Wed 24 Aug 2022
at 21:38
  • msg #362

Re: The Lost City

"Do we need to go in there?" asked l'Atreq.  "And if we do, do we need to go in there now?  I don't think the bees will sneak up behind us but, then again, honey might be nice for its own sake as might beeswax and toyal jelly.  On the whle though, I think going down might be better."
L1Aremis
player, 185 posts
Formerly a HalfElf Ranger
Now a dead green slime
Wed 24 Aug 2022
at 22:55
  • msg #363

Re: The Lost City

OOC: I have no vote, but having a bee room protecting the backside of our party sanctuary seems to be* a positive.  So whether or not we use smoke or sleep to raid the hive (which may or may not work, no idea), I would think we should want to keep the bees alive as a sentry & guard for our back door.
Tarrahn
player, 78 posts
Halfling of the desert
Loose fitting clothing
Thu 25 Aug 2022
at 02:48
  • msg #364

Re: The Lost City

l'Atreq:
"Do we need to go in there?" asked l'Atreq.  "And if we do, do we need to go in there now?  I don't think the bees will sneak up behind us but, then again, honey might be nice for its own sake as might beeswax and toyal jelly.  On the whole though, I think going down might be better."

"I would agree with l'Atreq.  It seems they are secured in a place that keeps them off of us.  At a later time, their honey may be of some use to us.  Can we afford a battle with who knows who many of those creatures?" Tarrahn adds to the conversation.
Vixl
player, 65 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 25 Aug 2022
at 07:31
  • msg #365

Re: The Lost City

"Can we afford a battle? I would think two sleep spells thrown in tandem immediately would be enough to avoid a battle, and would be more effective and efficient than trying to use smoke. But if it is not enough, looking at the hobgoblin, we see they are deadly enough. That's the risk, if we want to take it," she shrugged. She was confident enough in the power of magic, but they did not know how may bugs might be present.

"No, we don't need to go there now, but the only alternative we have is going deeper into the pyramid, since it seems that we have explored all the other doors. And if we do need the honey later, we may not have the luxury to come back up here for it later. This hobgoblin was apparently stung to death, but if he went in, then others could come as well, and take it before we return," she said, thinking of how the fireworks had been used or gone by the time they had come back to visit the sprites a second time. This was not even bringing up the trap that sent her deeper into the pyramid. Something could very easily cut off access to this place again. "So if we are going to take it at all, it is better to do so now, rather than assume we can do so later."

"Orun, can you check the chest if you are finished with the hobgoblin?" she asked, still going through the desk.


(ooc)
It seems that only l'Atreq and Tarrahn gave a definitive answer on the question of what to do, and both were advocating going downstairs. That being the case, if they still feel that way, and we don't suddenly get a bunch of votes for bees, then we can proceed downstairs after this room has been checked. Democracy in action! ^_^

Did Víxl find anything on the desk or writing table?

This message was last edited by the player at 07:34, Thu 25 Aug 2022.
Alerasune Weavekind
player, 26 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Thu 25 Aug 2022
at 12:45
  • msg #366

Re: The Lost City

"I think we should try to put the bees to sleep and take the honey" Alerasune said, still staring at the bloated mass of the hobgoblin.
The Lord of Divine Words
GM, 187 posts
Thu 25 Aug 2022
at 13:40
  • msg #367

Re: The Lost City

For whatever reason this room had been abandoned in favor of the ones now occupied by your outfit and anything of value had been transported at that time. Why the holy symbol had not made the trip cannot be said.

While the threat of the bees and the allure of their honey is considered, you recall that there were several jugs of honey among the provisions of the brotherhood.
l'Atreq
player, 97 posts
Cleric 1 human male(ish)
AC6 HP8/8
Thu 25 Aug 2022
at 15:12
  • msg #368

Re: The Lost City

l'Atreq sighed.  "We have honey don't we?"  Let's go downstairs.  It's a pyramid.  There might be an exit down there."
Myrwen
player, 18 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Thu 25 Aug 2022
at 15:20
  • msg #369

Re: The Lost City

Myrwen agreed with I'Atreq, "Down we go.  Bees will be bees and unless someone feels there is something important in that room with them, it can wait."
Tarrahn
player, 79 posts
Halfling of the desert
Loose fitting clothing
Thu 25 Aug 2022
at 15:29
  • msg #370

Re: The Lost City

"Even if there is something in there of value, the bees will protect it until we need it.  Not like we can spend it in here anyways," Tarrahn adds as he has his sling prepared to engage in missile fire, as needed.
The Lord of Divine Words
GM, 188 posts
Thu 25 Aug 2022
at 22:33
  • msg #371

Re: The Lost City



Updated Map
Vixl
player, 67 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 26 Aug 2022
at 06:40
  • msg #372

Re: The Lost City

Víxl considered. She certainly saw the points of going down, but a few things occurred to her.

"The pyramid is buried. It seems there would not be any exit to be found going down, and even if there is, it still puts us in a desert without food and water. That's why I am a bit concerned about leaving any food behind, especially if it might have healing or other properties... and on further thought, I think we do need to go in now. Plus, the masked ones must have gone in and out safely somehow to collect the honey."

"Since Alerasune had also agreed with the sleep spell, let us go with that. If anyone absolutely does not agree, I do not want to push this upon you. If you prefer, perhaps you can wait by the stairs, and we can meet you there afterwards, if we survive," she said to the three that preferred that option.

To Alerasune, and Orum since he did not say either way, she said, "We should go back to the resting room, and go in that way. There are two doors there, so you can cast sleep through the one and I can through the other. That way we can be sure to cover the entire room. That would also allow me to don a mask for this, in case they offered some bee protection to honey gatherers."

With that, she was going back to the resting room, hopefully with everyone, but if not, she gave well-wishes to those who chose otherwise.
Myrwen
player, 19 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Fri 26 Aug 2022
at 13:50
  • msg #373

Re: The Lost City

Myrwen looked to Vixl and the others, she shrugged, "I don't know the dangers of this place as well as you. But, if there is supplies we may need or things the locals deemed worth protecting, then it will probably be in that room."  She checked to see if the door was locked, and if it wasn't, then she opened it only enough that she could see inside.
L1Aremis
player, 187 posts
Formerly a HalfElf Ranger
Now a dead green slime
Fri 26 Aug 2022
at 14:55
  • msg #374

Re: The Lost City

OOC: Myrwen: the “resting rooms” or the party hideout is in Rooms 11 & 12.  The party is currently in room 4. Víxl is walking around and back to Rooms 11&12 via Room 6.  The bees are presumably in Room 7 (between Room 4 and Rooms 11&12).  Which door are you opening?
l'Atreq
player, 98 posts
Cleric 1 human male(ish)
AC6 HP8/8
Fri 26 Aug 2022
at 15:02
  • msg #375

Re: The Lost City

l'Atreq rolled his eyes.  "Sweet Ptah! At least let somebody sleep them before you do that." But alas and alack he was too late.
Myrwen
player, 20 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Fri 26 Aug 2022
at 15:04
  • msg #376

Re: The Lost City

I thought we were in room 4, but wherever we are at is fine with me.  I intend to close the door tight if anything tries to leave the room.
L1Aremis
player, 188 posts
Formerly a HalfElf Ranger
Now a dead green slime
Fri 26 Aug 2022
at 20:52
  • msg #377

Re: The Lost City

Myrwen:
I thought we were in room 4.


Correct
The Lord of Divine Words
GM, 193 posts
Sat 27 Aug 2022
at 15:56
  • msg #378

Re: The Lost City

Having returned to their rooms, Vixl and Alerasune, masked, open the two doors facing the buzzy room, with the others standing back. The weight of the doors is such that they can't peak through; they have to step into the room and lean into the stone to prevent them from closing.

In the center of the room they see a 10' tall (locked) cage. In the bottom of the cage is a pile of coins and gems. Hanging from the top of the cage is a giant bee hive. Several 1' long bees are buzzing around the room. The mesh of the cage is wide enough for them to fly through. There is also a 1' square hole high in the south wall.

As the bees take no notice of the two onlookers, or if they do, they don't change their behavior, the number of them can be counted: five. Doubtless there would be more within the hive itself.

The sound of the incessant buzzing is not unlike the whining of the winds outside the pyramid, the sound of which can be faintly heard through that hole in the south wall, although it betokens a much swifter death.
This message was last edited by the GM at 15:56, Sat 27 Aug 2022.
Myrwen
player, 21 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Sat 27 Aug 2022
at 17:04
  • msg #379

Re: The Lost City

Myrwen, while masked, continues into the room and examines the cage and hive.  She doesn't seem bothered by the behavior of the bees.  She looks for an opening to the cage and if she finds one she will begin removing the treasure.  She does not speak or make any sudden movements while in the room as she doesn't know what will set off the bees.  She makes sure that the door to the others isn't left too wide so as not to invite the bees to exit that way.
l'Atreq
player, 99 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sat 27 Aug 2022
at 22:00
  • msg #380

Re: The Lost City

l'Atreq replaces his wooden mask with a golden one and moves to the doorway but doesn't enter, because he still thinks that would be the action of a madman.
Vixl
player, 69 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 28 Aug 2022
at 07:01
  • msg #381

Re: The Lost City

Seeing Myrwen inside, Víxl puts a hand to the face of the mask she wore, "Myrwen, if you were going to go into the room from the other side, it would have been appreciated if you would have let us know, seeing as we let everyone know our plan of coming in from his side and using sleep spells."

As it was, she did not cast the spell yet, since Myrwen's diluted blood might not be sufficient to protect her from the spell. However, she stayed alert. If it looked like the bees were getting agitated and the ranger could not keep them calm, then she would cast. Otherwise, she remained still, so as not to disturb them herself, moving only to allow anyone who might be good with traps into the room.

"Did anyone take a key from those we fought here?" she asked. "If not, perhaps their remains can be searched again, if someone cannot pick the cage's lock."
The Lord of Divine Words
GM, 194 posts
Sun 28 Aug 2022
at 15:37
  • msg #382

Re: The Lost City

While the space between the mesh allows for the killer bees to buzz in and out, it's hardly adequate for the harvesting of the brotherhood's treasure. That would prove incommodious to the point of absurdity. Instead, Myren or another pops off the old lock with her crowbar and then conducts a proper harvest of the coins and gems--not that there had been any need to do so as it hadn't been going anywhere, and the outfit had, in every meaningful way, taken possession of it.

In the end, the tally comes to 2000 sp, 500 gp, 2 red garnets each worth 100 gp, and a crown of yellow gold worth 700 gp.
Vixl
player, 71 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 29 Aug 2022
at 17:48
  • msg #383

Re: The Lost City

Presumably, the treasure is split as equally as possible among everyone as usual for carrying purposes and in case anyone is separated.

While gathering honey is desirable, she is less enchanted with the idea now that she can see that the hive is a hole in the wall. Not being able to see how deep it goes, or how many bees might be within dos not make it seem worth the risk, even with a sleep spell. "If someone else wants to do so, fine, I'll cast the spell for you, but otherwise I think we can move on."

When this was resolved on way or another, and it was time to move on, it seemed looking for secret door was the last thing to do on this pyramid level.
Places to check would be above or below room 7 (I'm not sure exactly how room 7 fits on the map, so this might not be necessary), above room 4, below 6, and in the hallways to the left of room 6. A quick walkthrough by the elves could be conducted first, to see if they notice anything askew that the did not before (1 in 6 to notice just by walking within 10'), and if nothing is found, then an actual concerted search can be made.
The Lord of Divine Words
GM, 195 posts
Mon 29 Aug 2022
at 19:13
  • msg #384

Re: The Lost City

The hive and the hole in the wall are separate. The hive sits atop the cage. Presumably, the hole permits the bees egress to pollinate desert blooms. Sure.

Where do you want to concentrate your search? Give me three spots.



I'm going to stay in hint mode for this level. One of you knows how to harvest honey.

Tarrahn
player, 83 posts
Halfling of the desert
Loose fitting clothing
Tue 30 Aug 2022
at 16:13
  • msg #385

Re: The Lost City

In reply to Vixl (msg # 383):
"When we have the appropriate free time, I may be able to harvest the honey!"
Myrwen
player, 23 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Tue 30 Aug 2022
at 16:32
  • msg #386

Re: The Lost City

Myrwen does a walk through the hallways making sure, with her elven senses, that the group didn't miss anything before the go to the next level.
The Lord of Divine Words
GM, 197 posts
Tue 30 Aug 2022
at 22:12
  • msg #387

Re: The Lost City

The party's walkthrough of the second tier of the pyramid leads to no new discoveries but neither does it lead to any unwanted encounters.
Vixl
player, 72 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 31 Aug 2022
at 04:51
  • msg #388

Re: The Lost City

"We have nothing but free time, Tarrahn. Let us gather it now."

Between a druid, a ranger, an elf, and more, there were enough individuals skilled with nature to harvest the honey. Since the druid volunteered, he could be the one, although Víxl asked Myrwen to assist in keeping the bees docile. And just in case something went wrong, she stood in the doorway, ready to cast a sleep spell if the bees became agitated, and she likewise asked Alerasune to do the same.

Provided the honey was gathered safely, they could do a more thorough search for secret doors, since the walkthrough revealed nothing.


(ooc)
There are really only two spots to concentrate on- the black spot above room 4, and the black spot between the two corridors to the west of room 6.

I recommend l'Atreq and Tarrahn remain on guard for any wanderers, so we do not get caught by surprise. The others should all search (the elves are good with secret doors, and Orum's gnomish heritage makes him good with stonework).

This message was last edited by the player at 04:59, Wed 31 Aug 2022.
l'Atreq
player, 102 posts
Cleric 1 human male(ish)
AC6 HP8/8
Wed 31 Aug 2022
at 10:53
  • msg #389

Re: The Lost City

l'Atreq nods silently and remains on guard. with a trch at the ready so that he can light a molotov should it be needed.
Tarrahn
player, 85 posts
Halfling of the desert
Loose fitting clothing
Wed 31 Aug 2022
at 13:53
  • msg #390

Re: The Lost City

Vixl:
"We have nothing but free time, Tarrahn. Let us gather it now."

Tarrahn thinks for a moment.  "I thought I might've tried a spell but, I don't think they will suffice us here.  If you prefer now then Vixl, I will begin.  Have some vessels ready to capture the honey!"

He will carefully start at the black spot by room 6 and save the 'taller' job for another time or, someone who could reach it easier.
Alerasune Weavekind
player, 29 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Wed 31 Aug 2022
at 14:19
  • msg #391

Re: The Lost City

Alerasune holds one of the vessels ready to receive honey from Tarrahn's gathering, he keeps his breathing slow and steady not wanting to spook the bees, but also keeps his Sleep spell ready just in case.
Tarrahn
player, 86 posts
Halfling of the desert
Loose fitting clothing
Wed 31 Aug 2022
at 14:25
  • msg #392

Re: The Lost City

Alerasune Weavekind:
Alerasune holds one of the vessels ready to receive honey from Tarrahn's gathering, he keeps his breathing slow and steady not wanting to spook the bees, but also keeps his Sleep spell ready just in case.

"Nice and steady Alerasune, nice and steady," Tarrahn says calmly.  "I was no beekeeper before leaving my home but, depending on some of the hives, some honey's they produce could fetch quite a coin! to some!"
This message was last edited by the player at 14:27, Wed 31 Aug 2022.
Alerasune Weavekind
player, 30 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Wed 31 Aug 2022
at 17:40
  • msg #393

Re: The Lost City

Honey sounded tasty right now, Alerasune felt his stomach quiver and it emitted a low rumble. "I am just hoping to get out of this current situation alive, and far enough way, to think about selling honey." he kept his voice low, and calm, and kept the vessel locked into position with his considerable strength.
Vixl
player, 73 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 31 Aug 2022
at 20:24
  • msg #394

Re: The Lost City

Víxl remained fixated on the bees, ready to cast sleep at the first hint of aggression or aggravation.
The Lord of Divine Words
GM, 200 posts
Thu 1 Sep 2022
at 17:24
  • msg #395

Re: The Lost City

The infidels with nature lore and skills collaborate to harvest the honey from the hive without disturbing its occupants (for within is discovered four more bees along with the queen of them all). The honey harvested, Tarrahn concludes, is not just any honey; it has healing properties (enough to heal 1-4 hps once).

With so much of the tier explored, it's easy to focus on the areas most likely to conceal a door. His eyes well-attuned to the grooves of the stonework, Orum locates an extra pair (south side of the black area west of 6).

Myren and Alerasune, with no little excitement, push the door open.

Inside this room you see seven bird-like creatures with long beaks like tubes. A faint glitter catches your eye from the center of the room as the bird-like creatures fly toward you.

The party has won init and may act first.
13:23, Today: The Lord of Divine Words rolled 5,3 using d6,d6.  infidels lost city .

This message had punctuation tweaked by the GM at 17:35, Thu 01 Sept 2022.
l'Atreq
player, 103 posts
Cleric 1 human male(ish)
AC6 HP8/8
Thu 1 Sep 2022
at 18:15
  • msg #396

Re: The Lost City

With torch already in hand, it was not hard for l'Atreq to light a molotov and aim directly at one of the flying creatures with the hollow, needle-like beaks and so that is exactly what he did, aiming right at the middle of the flock.  It went vaguely in the right direction but somehow passed through without connecting with any of them.

19:14, Today: l'Atreq rolled 8 using 1d20.  Hurling a molotov.
Myrwen
player, 24 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Thu 1 Sep 2022
at 19:12
  • msg #397

Re: The Lost City

Myrwen holds her shield in a defensive position and moves to use the door for cover making sure there is little chance these creatures can reach her.
Vixl
player, 74 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 2 Sep 2022
at 04:01
  • msg #398

Re: The Lost City

Víxl considered a spell, but they were at full strength, and their numbers were roughly equal to the mosquito-birds. Perhaps it would be better to save the spell for a time of desperation.

So, she joined in melee as well, her blade seeking as much blood as the enemy snouts are.


(ooc)
10 to hit for the first attack, that would ordinarily miss.
However a charge into combat gives +2 to hit, giving her a 12, so she would just hit for 9 points of damage, if the charge can be accomplished. It seems to be allowable, but I am still learning the OSRIC intricacies. Edit- although it will hit even without a charge if this is one of the ones with faerie fire.

The second attack is a 13, so a hit, and strikes for 6 points

This message was last edited by the player at 06:14, Fri 02 Sept 2022.
Tarrahn
player, 87 posts
Halfling of the desert
Loose fitting clothing
Fri 2 Sep 2022
at 04:53
  • msg #399

Re: The Lost City

Tarrahn will cast one [1] of his Faerie Fire spells on the front two [2] Stirges, giving a +2 to hit for four [4] rounds or until killed before then.

00:51, Today: Tarrahn rolled 1 using 1d6.  Initiative.
Alerasune Weavekind
player, 32 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Fri 2 Sep 2022
at 11:32
  • msg #400

Re: The Lost City

Alerasune, sword at the ready, felt the adrenaline kick in as a foe presented itself. Finally he'd have a chance at venting his anger and frustration at this gods forsaken place. He knew not if the initial builders of this complex meant for it to house such terrible things, but he knew it was now his time to extinguish them! He lunged at them with a strength and instinct of a powerful cat, his swords were his claws and they found purchase, blood spilled and coated his blade, he didn't know if he'd make it out of this alive, but he knew that he'd at least go down swinging!


OOC: Two sword attacks against the creatures in front of me


05:28, Today: Alerasune Weavekind rolled 7 using 1d8+4.  Damage Longsword 2.
05:28, Today: Alerasune Weavekind rolled 7 using 1d8+4.  Damage Longsword 1.
05:28, Today: Alerasune Weavekind rolled 12 using 1d20+4.  Attack Longsword 2.
05:28, Today: Alerasune Weavekind rolled 13 using 1d20+4.  Attack Longsword 1.

Myrwen
player, 25 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Fri 2 Sep 2022
at 13:09
  • msg #401

Re: The Lost City

As one of the creatures comes in close, Myrwen strikes out with her spear.

Hit AC2 for 5 Damage
The Lord of Divine Words
GM, 204 posts
Fri 2 Sep 2022
at 20:49
  • msg #402

Re: The Lost City

It would seem that the sword outfit had woken feeling bloody which is much to the detriment of the life expectancy of the native Lost City fauna. Two samples survive the initial assault and swoop down on the mysterious cleric, who himself has only recently rearisen (3 dmg to l'Atreq).

l'Atreq misses
Tarrahn casts FF on stirges 5 and 6
Vixl charges and kills 2 stirges (1 and 2)
Aler kills 2 stirges (3 and 4)
Myren kils 1 stirge (5)
Orum misses 3x

2 stirges attack l'Atreq; 1 hits for 3 dmg


16:30, Today: The Lord of Divine Words, on behalf of Tarrahn, rolled 5,6 using d7,d7.
16:21, Today: The Lord of Divine Words, on behalf of Orum Copsetwinkle, rolled 6,3,8,1,8,1 using d20+1,d3,d20+1,d3,d20+1,d3.  3 darts.

Vixl
player, 77 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 2 Sep 2022
at 21:18
  • msg #403

Re: The Lost City

Seeing l'Atreq being drained, Víxl judges that giant bug to take precedence over the one still flapping about. She thrusts with her sword, careful not to accidentally impale the attached cleric.


(ooc)
Scored a 15 for a hit (more if that is #6 with faerie fire).
6 points of damage.

Myrwen
player, 26 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Fri 2 Sep 2022
at 21:35
  • msg #404

Re: The Lost City

Myrwen watched in horror as the creature struck I'Atreq then lashed out with her spear felling one of the creatures again...

Hit, 8 damage
Alerasune Weavekind
player, 33 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Fri 2 Sep 2022
at 21:51
  • msg #405

Re: The Lost City

Alerasune could not believe the levels of horror in this place, it was drinking him, it was drinking l'Atreq like a sweet nectar, he could feel his stomach turn over but he fought through it and once again brought his sword to bare delivering a devastating blow!


OOC: If the one that is drinking l'Atreq is dead by time he swings than move Alerasune's attack to the next alive one. Thanks :)

16:45, Today: Alerasune Weavekind rolled 11 using 1d8+4.  Longsword Damage.
16:44, Today: Alerasune Weavekind rolled 18 using 1d20+4.  longsword attack.

The Lord of Divine Words
GM, 207 posts
Sat 3 Sep 2022
at 15:56
  • msg #406

Re: The Lost City

Looking around the room, you sight a small hole high up through which the stirges, were they still alive, could exit the pyramid for their nocturnal predations. Far more eye-catching are the four gems they had brought back with them from some luckless desert traveler: two jade stones, a golden yellow topaz, and, most splendid of all, an emerald (1700 GP total value).

Through the hole can be heard the whining of the desert winds.

A wave of satisfaction washes over the outfit. This is their territory now (sprites notwithstanding) and woe to any that might trespass or have designs on their apiary. They were a rough crew and could dispense justice as they pleased.
This message was last edited by the GM at 15:56, Sat 03 Sept 2022.
The Lord of Divine Words
GM, 209 posts
Sun 4 Sep 2022
at 00:02
  • msg #407

Re: The Lost City

l'Atreq casts a cure light wounds on himself in the hope that it could heal the damage from one oversized mosquito.  Feeling invigorated he asks, "does anyone else feel the need for healing.  If so, step right up.  I think we need to rest before the next level."


00:18, Today: l'Atreq rolled 6 using 1d8.  CLW.
Tarrahn
player, 90 posts
Halfling of the desert
Loose fitting clothing
Sun 4 Sep 2022
at 01:20
  • msg #408

Re: The Lost City

The Lord of Divine Words:
l'Atreq casts a cure light wounds on himself in the hope that it could heal the damage from one oversized mosquito.  Feeling invigorated he asks, "does anyone else feel the need for healing.  If so, step right up.  I think we need to rest before the next level."

"I, fortunately, do not require any healing.  I was unscathed but, thank you l'Atreq.  And yes, I think we should rest."
Vixl
player, 78 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 4 Sep 2022
at 04:38
  • msg #409

Re: The Lost City

Víxl looked over at Tarrahn and l'Atreq. "Rest? Why? Are we not now nearly a full strength? It seems everyone is fully healed, and other than the faerie fire and the one cure spell just cast, we have all spells memorized. W would be better served to proceed downstairs rather than wait here for something to wander up and find us."


(ooc)
Am I missing something? Did someone reach next level and needs to rest to gain new abilities or something? If not, it would sem w are rady to continue on as is.

This message was last edited by the player at 04:40, Sun 04 Sept 2022.
l'Atreq
player, 107 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sun 4 Sep 2022
at 21:48
  • msg #410

Re: The Lost City

l'Atreq shrugged.  "Fair enough, I'm thinking we should get in a habit of resting after each level to take stock and see what we could've done better."
The Lord of Divine Words
GM, 212 posts
Mon 5 Sep 2022
at 02:06
  • msg #411

Re: The Lost City

Alerasune thinks he's the first to spot the extra set of grooves this time (in the wall north of the black dot) -- until his fingers brush up against Orum's going the other way.


Alerasune Weavekind
player, 35 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:10/10
Mon 5 Sep 2022
at 03:02
  • msg #412

Re: The Lost City

"Great minds?" Alerasune said to Orum, acknowledging that they had found the grooves at nearly the same time.

"Secret door perhaps?"
Vixl
player, 79 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 5 Sep 2022
at 06:35
  • msg #413

Re: The Lost City

"Let's just remember that we are not here for a looting expedition through goblin caves. If there is someone inside we can talk to, we should do so," Víxl said, as they went through their usual procedures of listening and checking for traps before opening the door.
Orum Copsetwinkle
player, 83 posts
High nail gets pounded
HP: 3/5
Mon 5 Sep 2022
at 17:35
  • msg #414

Re: The Lost City

Orum pressed an ear to the wall for a bit, then worked through his algorithm for finding traps.
The Lord of Divine Words
GM, 213 posts
Mon 5 Sep 2022
at 17:36
  • msg #415

Re: The Lost City

Once again the thickness of the stone doors prevents Orum from hearing what should have been audible to any ear pressed up against them: the sounds of wood breaking and splintering, not to mention the scraping of exoskeletons along the stone floor, for the room is filled with crates and barrels, and four large brown beetles, each about 3' long, are breaking into them.

Abandoning their crates, they scuttle towards the Myren and Alerasune. They rear up on their hind legs and spit globules of hissing oil at both of them. When the oil finds some skin, blisters immediately rise up, as painful as one might imagine (-2 to hit for M and A). Then the four of them bite at the intruders (2 miss M; 2 hit A for 9 dmg). Two sets of mandibles sink into the unfortunate half-elf, with the jagged, serrated edges causing immediate, nearly catastrophic bloodloss.

--------
B1 - B2 | B3
M  - A   | B4
---------
Hallway



13:02, Today: The Lord of Divine Words rolled 4,5 using d6,d6.  party vs. LC.
13:19, Today: The Lord of Divine Words rolled 17,5,18,4 using d20,d6,d20,d6.  B3 and B3 vs. Ale.
13:18, Today: The Lord of Divine Words rolled 10,18 using d20,d20.  squirt vs. Ale.
13:17, Today: The Lord of Divine Words rolled 6,5,12,6 using d20,d6,d20,d6.  B1 B2 vs M.
13:16, Today: The Lord of Divine Words rolled 7,20 using d20,d20.  squirt, squirt.

Myrwen
player, 27 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Mon 5 Sep 2022
at 17:55
  • msg #416

Re: The Lost City

Myrwen attempts to strike with her spear but misses wide.
Tarrahn
player, 92 posts
Halfling of the desert
Loose fitting clothing
Mon 5 Sep 2022
at 18:36
  • msg #417

Re: The Lost City

In reply to The Lord of Divine Words (msg # 415):
"I'm going to need more of these," Tarrahn says as he casts his remaining Faerie Fire spell on the two [2] B1 & B2
l'Atreq
player, 108 posts
Cleric 1 human male(ish)
AC6 HP8/8
Mon 5 Sep 2022
at 19:10
  • msg #418

Re: The Lost City

l'Atreq tries smashing one of the beetles with his flail.

20:08, Today: l'Atreq rolled 11 using 1d20.  Attack beetle. (Hits AC9 or AC7 if the faerie fire is in effect.
20:08, Today: l'Atreq rolled 6 using 1d6+1.  Damage beetle if hit.

Orum Copsetwinkle
player, 84 posts
High nail gets pounded
HP: 3/5
Mon 5 Sep 2022
at 21:31
  • msg #419

Re: The Lost City

"I'll shoot your eye out!" Orum shouts as he throws darts at the nearest beetle.



17:29, Today: Orum Copsetwinkle rolled 3,2,3 using d3,d3,d3.  Damage.

17:28, Today: Orum Copsetwinkle rolled 12,10,13 using d20+1,d20+1,d20+1.  Darts.

Alerasune Weavekind
player, 37 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:1/10
Tue 6 Sep 2022
at 01:50
  • msg #420

Re: The Lost City

Alerasune howls in agony as he peers down at the lacerations on his torso and legs. He can see the puddle of blood beginning to form at his feet and he reels. He'd barely had time to react, let alone defend himself.

"Holy..." his words are cut off by a rapid onset of pain, not only from the lacerations, but also from the blisters from the beetle spit. He grabbed his holy symbol in one hand and placed his hand over his wounds. He hurriedly whispered the prayer necessary to bring about the holy energy of his god. The magic washed over him and he could feel his skin begin to knit itself closed, the trickle of blood slowed and then stopped, for now. His heart was still racing however, and now he had beetles to take care of.

"You'll not live to see another day you abominations!"

OOC: Casting Cure Light Wounds because 1 HP feels bad man. 8 HP feels better.


19:48, Today: Alerasune Weavekind rolled 7 using 1d8.  Cure Light Wounds on self.

Vixl
player, 80 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 6 Sep 2022
at 06:43
  • msg #421

Re: The Lost City

Alerasune almost killed, and the bug still upon him. While he was wisely trying to pray for recovered health, she did not want to take a chance that that his god would not respond enthusiastically. So this seemed an appropriate time for her spell.


(ooc)
I do not see these beetles in OSRIC, but oil beetles in the D&D Rules Cyclopedia are 2HD, and bombardier beetles in OSRIC are 2+2hd. Using the higher total, she rolled a 3, enough for all of them. (If they are 1+ to 2hd, she would have affected 1 more of them.)

The Lord of Divine Words
GM, 214 posts
Tue 6 Sep 2022
at 19:16
  • msg #422

Re: The Lost City

The outfit has enough know how to locate and pierce the vital areas of the sleeping beetles before they can wake up and finish their work on Alerasune.

Tarrahn casts FF on B1 and B2.
Myren misses.
l'Atreq has no room to advance into melee.
Orum throws three darts into melee (no need to randomly determine targets as the rolls were too low to hit the PCs engaged in melee).
Alerasune casts CLW on himself for 7 hps (the blisters will require their own CLW).
Vixl cast sleep, affecting all 4 of the 2 HD beetles.

This message was last edited by the GM at 12:24, Thu 08 Sept 2022.
Alerasune Weavekind
player, 38 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Thu 8 Sep 2022
at 12:58
  • msg #423

Re: The Lost City

Alerasune finished off a beetle and then placed his back to a wall and breathed deeply. He was still wounded, he was blistered, and he saw his life flash before his eyes. This was all so much, for all his training, and his prowess, he almost died to beetles. Not some dragon or giant, ogre, not some magic slinging wizard, a beetle. "But they were big" he said, his thoughts being spoken as if to calm himself, a subtle reassurance.

"Is anyone else injured? If not then I may use the remainder of my healing to cure these blisters"
Vixl
player, 82 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 8 Sep 2022
at 22:45
  • msg #424

Re: The Lost City

"I was almost devoured by fire beetles in this place myself," she responded to Alerasune, "So very happy to see you also survived. Infidels-2, Beetles-0."

"And my apologies to Tarrahn. It all happened so fast, there was no time to tell you to save your spell. Hopefully we will not suffer greatly for its loss."

Back to Alerasun, "While I would not dispute your expertise, could the blisters be healed with mor ordinary treatment? Between yourself, the druid, and the other clerics, perhaps one of you knows a natural remedy." Still, she would not blame him for electing to us his spell to do so now, even if there were other means. A spell would be instantaneous, and put him at full fighting form, which could be more valuable than saving the spell for later.

Once he had been treated, and Orum had recovered his darts, she suggested they start looking through the crates and barrels, while Orum listened at the northern door. Hopefully they held food that had enticed the bugs, and also hopefully it would still be in an edible state. If not, beetles had a high protein content, and their own oil would make a lovely hot sauce.
The Lord of Divine Words
GM, 218 posts
Fri 9 Sep 2022
at 22:42
  • msg #425

Re: The Lost City

The room is filled with food, both freshly acquired before you (beetles) and dried for long storage in crates (sausages, apricots, dates, and figs) along with casks of wine.

Nothing can be heard from beyond the northern door -- not too anyone's surprise.

As for as the fiercely red blisters, they look beyond the reach of mere ordinary wound care.
Tarrahn
player, 96 posts
Halfling of the desert
Loose fitting clothing
Sat 10 Sep 2022
at 02:12
  • msg #426

Re: The Lost City

Vixl:
"And my apologies to Tarrahn. It all happened so fast, there was no time to tell you to save your spell. Hopefully we will not suffer greatly for its loss."

Tarrahn nods and waves his hand, "No apologies are necessary.  Perhaps, we come up with a plan on when to cast what and, by whom?"
l'Atreq
player, 111 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sat 10 Sep 2022
at 20:39
  • msg #427

Re: The Lost City

"Aye and so we should", agreed l'Atreq.  "For now, I have two spells remaining, namely a spell for the curing of light wounds, and a spell for the creation of light.  The latter can sometimes be used as a weapon."
Myrwen
player, 28 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Sat 10 Sep 2022
at 21:28
  • msg #428

Re: The Lost City

Myrwen looked over the others, "If we can rest here then I can use the god given talents to aid those who are injured."  She will use her 2 cure light wounds on whomever is in need before resting and regaining her spells.
Vixl
player, 85 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 11 Sep 2022
at 09:19
  • msg #429

Re: The Lost City

Poking through the crates, Víxl considered that they could take some of them upstairs to the safe room when they needed to go recover, but it might be a good idea to leave some here. Multiple stashes would be good to have in case of a catastrophe, or if they were cut off from the upstairs, or if something wandered into the safe storage while they were elsewhere.

Responding to Tarrahn, she shook her head. "That would depend on what we encounter, the number of them, and the circumstances. Discounting those weird alchemists, magic is an art, not a science."

As the boiling oil caused wounds time alone would no heal, it seemed Alerasune's diagnosis was accurate. She waited until the healing was case, then said, "If we are going to rest, this is not the place to do so. There is an unexplored door right there that anything could walk through at any moment. If we are going to rest, we should take a crate or two and go back upstairs to do so." She considered a moment and then said, "Personally, I think we can continue, but if you wish to head back, that is fine."


(ooc)
After the spellcating, I think we would still have Alerasune's sleep, a hypnotism spell, and a light spell, plus 1-2 cure light wounds remaining as well as a fully healed (or nearly so) party. I think that is enough to continue, but will acquiesce to the consensus, since 'one more room' is the leading cause of death in adventures. ^_^

l'Atreq
player, 115 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sun 11 Sep 2022
at 11:09
  • msg #430

Re: The Lost City

"I will defer to those who will stand between me and death", says Atreq with an invisible smile behind his mask.
Tarrahn
player, 99 posts
Halfling of the desert
Loose fitting clothing
Sun 11 Sep 2022
at 14:57
  • msg #431

Re: The Lost City

"I'm out of my Faerie Fire spells and have only a Purify water & a Shillelagh spell remaining.  I could pray for a different set of spells and rest for the evening.  I think a couple crates of fresh supplies will do us nicely!"
Alerasune Weavekind
player, 41 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Mon 12 Sep 2022
at 00:50
  • msg #432

Re: The Lost City

"It seems we have enough provisions for now, and resting would allow me to pray for a spell to replace one I thought I might need in the desert. My vote is to return to known safety and rest" and with that Alerasune placed his hands over his blisters and once more said a prayer to heal his wounds.
Vixl
player, 87 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 12 Sep 2022
at 03:34
  • msg #433

Re: The Lost City

"Back it is then," she replied. "Let's take a crate or two with us, since it will be more secure upstairs than sitting here for more beetles or whatever is beyond the door to come by."

And with that, returning to 'base'.
This message was last edited by the player at 03:36, Mon 12 Sept 2022.
L1Aremis
player, 201 posts
Formerly a HalfElf Ranger
Now a dead green slime
Mon 12 Sep 2022
at 11:34
  • msg #434

Re: The Lost City

Orum says: “Sounds good!” The Party makes its way back to the safe room, with a few boxes in tow. Absent any new encounters, the Party will finish healing and recover spells.

Properly masked, the Party will examine the bee hive to see how quickly the healing honey reserves are being replenished by the bees. If quickly enough, the Party will harvest a second application of the healing salve to take with them on return to Level 3 of the Pyramid (below them).

@Party: please update your combat/parlay spells (in OOC) for the new day. Thanks!
This message was last edited by the player at 11:47, Mon 12 Sept 2022.
The Lord of Divine Words
GM, 227 posts
Mon 12 Sep 2022
at 21:21
  • msg #435

Re: The Lost City

You recover from your sojourn into the third tier of the pyramid without any interruptions.

It could be weeks before the bees have replenished their store of plundered honey.
L1Aremis
player, 203 posts
Formerly a HalfElf Ranger
Now a dead green slime
Tue 13 Sep 2022
at 00:08
  • msg #436

Re: The Lost City

These sure are some underachieving bees!
Vixl
player, 88 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 13 Sep 2022
at 06:26
  • msg #437

Re: The Lost City

Well then, after giving the bees an encouraging pep talk and urging them to do their best, we can go back downstairs.

I suggest we go back to the secret room, and see if any of the stores have been moved, add to, or subtracted from since we left the day prior. That will give us a clue to if whomever they belonged to (other than the beetles) have discovered our incursion, or if they might still be unaware.

And if it is still quiet to the north, we can go that way next.
This message was last edited by the player at 06:28, Tue 13 Sept 2022.
l'Atreq
player, 117 posts
Cleric 1 human male(ish)
AC6 HP8/8
Tue 13 Sep 2022
at 14:02
  • msg #438

Re: The Lost City

"Sounds good to me Ma'am," says l'Atreq, agreeing with Vixl
Tarrahn
player, 102 posts
Halfling of the desert
Loose fitting clothing
Tue 13 Sep 2022
at 14:24
  • msg #439

Re: The Lost City

In reply to l'Atreq (msg # 438):
"I also concur Vixl, solid plan!  The bees will need some time to make some more honey, I don't think they're going anywhere.

I can use my Faerie Fire spell three times today and I took the liberty of taking a Detect snares and pits spell to help out if needed.  I'm going to try and rely on my darts in combat, if it comes to that.  They are my best asset other than joining a fray with a weapon."

The Lord of Divine Words
GM, 228 posts
Tue 13 Sep 2022
at 21:12
  • msg #440

Re: The Lost City

After the customary preparations, the outfit returns to the third tier to continue its explorations beyond the storeroom, having found no evidence of trespass during its absence. The stone door to the north leads to a 40 by 30' T-shaped corridor. At the end of this short corridor (the western end) is an 8' tall bronze statue of a winged child with two snakes twined around its body. It holds a wand in one hand and a handful of coins in the other (statue coins -- not coin coins). The statue looks firmly connected to the wall. (as seen in post #1)

At the end of the eastern corridor, there is but smooth walls, save for a button with a squiggle which must have some import to somebody (or somebodies).


This message was last edited by the GM at 01:01, Wed 14 Sept 2022.
Vixl
player, 90 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 14 Sep 2022
at 03:19
  • msg #441

Re: The Lost City

"The followers of the other god were in rooms by their statue, so presumably, the followers of this one would be here as well. That being the case, you might want to remove the masks of the other god and put them away. The three gods seemed together on the top of the pyramid, but that could have just been representing the pantheon, with the followers being at odds." she suggested.

Presuming the wand is also a 'statue wand', and not a 'wand wand', Víxl will move to the east to look at the squiggle. She is trying to determine if it is a rune, or glyph, or some sort of magic, or if it instead looks more like an unknown language.


(ooc)
Of course, if it blow up in her face, she will have her answer. ^_^;

The Lord of Divine Words
GM, 229 posts
Wed 14 Sep 2022
at 21:58
  • msg #442

Re: The Lost City

It doesn't look any glyph you've seen or studied. If I were to look at it, I would think "symbol."
Tarrahn
player, 105 posts
Halfling of the desert
Loose fitting clothing
Wed 14 Sep 2022
at 23:57
  • msg #443

Re: The Lost City

In reply to Vixl (msg # 441):
"I would think marking or claiming their territory!" Tarrahn adds as he studies the 'symbol'.
Alerasune Weavekind
player, 43 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Thu 15 Sep 2022
at 00:48
  • msg #444

Re: The Lost City

"But it also appears to be a button, no doubt to release a rolling bolder, or swing a giant blade to take off a head at the shoulders" Alerasune smirked at his assessment of the danger of the place.
Vixl
player, 91 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 15 Sep 2022
at 04:37
  • msg #445

Re: The Lost City

"Reasonable enough thoughts," she replied to them both. "But not being magic, it is out of my purview. And if neither of you two recognize it, it is likely not religious either. Perhaps we should have an expert examine it and the button for mundane traps. Orum, if you would?"

Since it did not seem anyone had gone to look at the statue, she went there next, to check for certain if the wand was like the coins, immobile and attached, or if it could be removed and taken.
l'Atreq
player, 119 posts
Cleric 1 human male(ish)
AC6 HP8/8
Thu 15 Sep 2022
at 08:22
  • msg #446

Re: The Lost City

l'Atreq muses, "Perhaps it's a diagram indicating the position in which the fingers should be held while pressing the button?"
The Lord of Divine Words
GM, 230 posts
Thu 15 Sep 2022
at 22:35
  • msg #447

Re: The Lost City

From soup to nuts, it's a statue.
This message was last edited by the GM at 22:36, Thu 15 Sept 2022.
Tarrahn
player, 106 posts
Halfling of the desert
Loose fitting clothing
Fri 16 Sep 2022
at 03:55
  • msg #448

Re: The Lost City

Alerasune Weavekind:
"But it also appears to be a button, no doubt to release a rolling bolder, or swing a giant blade to take off a head at the shoulders" Alerasune smirked at his assessment of the danger of the place.

"Benefits of being a 'small person' finally has it advantages," Tarrahn says trying to be a little light on the situation.
L1Aremis
player, 205 posts
Formerly a HalfElf Ranger
Now a dead green slime
Fri 16 Sep 2022
at 05:32
  • msg #449

Re: The Lost City

Orum will search for traps on the symbol and statue.  If nothing found, perhaps someone with a better Constitution might press the button/symbol to see if it opens a door.  If this is a dead end, we always have the hallway that continued past the secret door to the storeroom...Orum thinks aloud...
The Lord of Divine Words
GM, 231 posts
Fri 16 Sep 2022
at 21:23
  • msg #450

Re: The Lost City

Orum can detect no flimflammery with the button.
Vixl
player, 92 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 17 Sep 2022
at 02:51
  • msg #451

Re: The Lost City

Having found nothing herself, Víxl remains on guard while the search goes on by the others. She has stepped slightly to the southern corridor and watches south in case anything follows the path they took.
This message was last edited by the player at 02:52, Sat 17 Sept 2022.
The Lord of Divine Words
GM, 233 posts
Sun 18 Sep 2022
at 01:24
  • msg #452

Re: The Lost City

Forty feet to the east and then sixty feet to the north, after exiting the secret storeroom after having left the mysteries of the statue and button behind, the outfit finds another door* that won't open and another button, also with a never-before-seen symbol.



*Apologies, there was also an identical door next to the first symbol that you saw. It also couldn't be opened.
Vixl
player, 93 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 18 Sep 2022
at 08:00
  • msg #453

Re: The Lost City

Other than searching for secret doors, there seems to be little choice but to press the button. So, Víxl presses it, after warning everyone to step back and away in case the symbol or the door explodes.

If nothing seems to happen, she checks the door afterwards, to see if it can be opened after the button has been pressed.
l'Atreq
player, 120 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sun 18 Sep 2022
at 14:31
  • msg #454

Re: The Lost City

After seeing the second such glyph, l'Atreq is wondering whether he was mistaken before.  "I imagine they could both be parts of a map." he suggested.  "The third time may well be the charm, and should certainly provide further useful data."
The Lord of Divine Words
GM, 234 posts
Sun 18 Sep 2022
at 17:34
  • msg #455

Re: The Lost City

Pressing her fingers along the cool surface of the stone button, Vixl feels the slightest of shudders when she takes the plunge and depresses it. Immediately the door swings open in front of her as if of its own volition, revealing a 50' long passageway, ending in another door. To the right of the door is an inset panel with eight buttons in total. The one Vixl pressed is 5th and the other one you know is 6th.

1-4 and 7-8 are all descants upon the theme of unknown symbiology.
Vixl
player, 94 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 18 Sep 2022
at 20:22
  • msg #456

Re: The Lost City

"Locations, perhaps," she says. "Let's try the other button we saw and see if it goes back there."

Unless there were objections, she tried the 6th button and checked to see if it went back to the corridor with the statue.
The Lord of Divine Words
GM, 235 posts
Sun 18 Sep 2022
at 23:25
  • msg #457

Re: The Lost City

With the grinding of unseen gears and the weighting of unseen counter-weights, the passage shuttles Vixl in clockwise fashion 45 degrees before it reaches another door which opens upon her arrival, confirming that she had returned to the corridor with the statue.
Vixl
player, 95 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 19 Sep 2022
at 04:44
  • msg #458

Re: The Lost City

She returned to the others by pressing the 5th button again (if they were not with her).

Assuming it worked, she said, "So, presumably the squiggles are location markers or identifiers. I suggest we press one button at a time to see what is behind the door for each button pressed, rather than getting out immediately to explore- we can keep track of the direction by how many degrees the corridor turns. That way we can add to the map and have a better idea of what the level look like. If something is right behind the door after a button press, we can stop the exploration and handle that problem before continuing."
Alerasune Weavekind
player, 45 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Mon 19 Sep 2022
at 11:34
  • msg #459

Re: The Lost City

Alerasune was astounded that the whole corridor moved with the touch of a button.

"That is a good plan Vixl." he walked into the corridor and stood ready for the next button press.
l'Atreq
player, 121 posts
Cleric 1 human male(ish)
AC6 HP8/8
Mon 19 Sep 2022
at 13:35
  • msg #460

Re: The Lost City

l'Atreq also entered the corridor and waited for the buttons to be pressed.
Tarrahn
player, 108 posts
Halfling of the desert
Loose fitting clothing
Mon 19 Sep 2022
at 13:40
  • msg #461

Re: The Lost City

"You're very smart Vixl!  I'm glad your on our side," says the Halfling as he steps in with the others.
L1Aremis
player, 208 posts
Formerly a HalfElf Ranger
Now a dead green slime
Mon 19 Sep 2022
at 17:11
  • msg #462

Re: The Lost City

Orum too enters the moving corridor.

“It appears that the buttons outside the door are identifiers and only open the door into the moving corridor if the corridor is already there. It did not appear to open the door to the moving corridor if it wasn’t lined up and it did not appear to summon the moving corridor - unless we did not give it enough times or, perhaps, we must press the button twice - once to summon the corridor and a second time to open the door after the corridor arrives.

We probably should confirm whether we can summon the moving corridor, from an outside hall, before we explore such halls.”

Vixl
player, 96 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 19 Sep 2022
at 19:13
  • msg #463

Re: The Lost City

Nobody tried pressing the other button, and I suspect if they had, it would have called the corridor,” she replied to Orum. “I just plan on seeing the hall behind each door, not exploring them just yet, but we can experiment with that first. How about you and Alerasune go back through the storage room, and try to summon the corridor. It should be clear and safe enough since we just came from there. The rest of us can wait in the corridor, and see if you can summon it. If after seven minutes you haven’t, we can press the button to reach you, since I just tested that. Then we can check the halls, hopefully continuing clockwise.

Provided they agree, make that test, then when we are together again, one way or another, start pressing the buttons to see what is behind each button press.
This message was last edited by the player at 02:15, Tue 20 Sept 2022.
L1Aremis
player, 210 posts
Formerly a HalfElf Ranger
Now a dead green slime
Tue 20 Sep 2022
at 13:17
  • msg #464

Re: The Lost City

We will do that: (i) one test to confirm the hall buttons work as expected to summon the moving corridor when called, and then (ii) we will execute Víxl’s plan to maneuver the rotating corridor clockwise to each hallway to get an initial lay of the floor plan of this tier of the pyramid.  We will also count to get a rough estimate of the time it takes for the moving corridor to move between adjacent and non-adjacent hallway exits.
The Lord of Divine Words
GM, 238 posts
Tue 20 Sep 2022
at 22:03
  • msg #465

Re: The Lost City

An outfit, no matter how powerful its swords, no matter how potent its spells, won't survive for long in the desert wastes or the Lost City without cagey scouting.

Thus, after a regimen of testing and scouting, the outfit determines that the passage rotates 45 degrees at a time if the buttons are pressed sequentially. Ergo, if the passage starts in a southern orientation, it can be moved clockwise as follows:

Southwest: Statue with statue wand and statue coins.

West: 40' corridor that has been painted black with tiny white stars to resemble the night sky. The door at the end is iron and has a star carved into it.

Northwest: A longish passage that takes a couple of turns before terminating at a door.

North: A longer passage that appears to terminate at a T-shaped intersection.

Northeast: You see two 10' tall statues of women fighters. The fighters wear masks with the face of the female statue on top of the pyramid. The two statues stand with spears outstretched to form an arch. The only way down the corridor appears to be in single file under the crossed spears.

East: 30' passage ending in a door.

Southeast: L-shaped corridor with an iron door at the end.

South: Starting point.
This message was last edited by the GM at 22:03, Tue 20 Sept 2022.
Myrwen
player, 30 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Thu 22 Sep 2022
at 17:29
  • msg #466

Re: The Lost City

Myrwen will check the passages to see if any of them are heavily traveled (Tracking) or have been recently traveled by those not in the group.  "Give me a moment to see if there are any clues about the use of these passageways."
l'Atreq
player, 123 posts
Cleric 1 human male(ish)
AC6 HP8/8
Thu 22 Sep 2022
at 18:50
  • msg #467

Re: The Lost City

l'Atreq stands still to allow Myrwen to search for clues without his boots messing up the scene.
The Lord of Divine Words
GM, 239 posts
Thu 22 Sep 2022
at 20:57
  • msg #468

Re: The Lost City

The western and eastern spokes look to be more scuffed up and gritty than the others.
Vixl
player, 97 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 22 Sep 2022
at 21:22
  • msg #469

Re: The Lost City

"Very good," Víxl said, considering all this information. "Perhaps the traveled west then? It is closest to the storage area and the statue, so perhaps they are related. And painting the night sky suggests astronomy, so they might know the terrain and a safe way out of the desert."

If agreeable, she would examine the carved star on the western door to see if she could determine any mystic significance, before stepping back for Orum to do his listening and trap-detection routing. "And once again, since this is closest to the statue, if you have one of the masks from upstairs, it might be best to hide it away until we know what the relationship between the two groups is, if any. If they are friendly, it would not be good to prominently display trophies taken from their murdered allies. If enemy, we can take them out to show they have been removed as a problem."
Myrwen
player, 31 posts
Cleric/Ranger (1/1)
AC 6, HP 13/13
Thu 22 Sep 2022
at 21:30
  • msg #470

Re: The Lost City

Myrwen removes and hides her mask.
L1Aremis
player, 211 posts
Formerly a HalfElf Ranger
Now a dead green slime
Thu 22 Sep 2022
at 22:21
  • msg #471

Re: The Lost City

Orum puts his mask away and, after Víxl finishes her examination, will listen and look for traps on the pathway that has been chosen.
l'Atreq
player, 124 posts
Cleric 1 human male(ish)
AC6 HP8/8
Fri 23 Sep 2022
at 07:18
  • msg #472

Re: The Lost City

For a moment it seems that l'Atreq will take off his own, wooden, mask but it is so much a part of who he is that instead he moves to the back of the order and covers his face with his hood.
Tarrahn
player, 109 posts
Halfling of the desert
Loose fitting clothing
Fri 23 Sep 2022
at 13:47
  • msg #473

Re: The Lost City

If Tarrahn hasn't already stated so, he will remove his mask and put it away until needed.
Alerasune Weavekind
player, 46 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Fri 23 Sep 2022
at 19:49
  • msg #474

Re: The Lost City

Alerasune nodded and removed his mask.
The Lord of Divine Words
GM, 240 posts
Fri 23 Sep 2022
at 23:05
  • msg #475

Re: The Lost City

Vixl decides that the star might have more significance to others than it does have for her.

After motioning the other members of the outfit to remain silent, Orum leans against the iron door and listens. Perhaps owing to comparative thinness of the iron door with respect to the stone doors or perhaps owing to the volume of the chanting within, the gnome hears, "Usamigaras... Usamigaras... Usamigaras..."
This message was last edited by the GM at 22:28, Sat 24 Sept 2022.
L1Aremis
player, 213 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sat 24 Sep 2022
at 07:07
  • msg #476

Re: The Lost City

Orum tells the party what he hears within, in case the chanting is not heard by all. US...amiga...ras.  Not sure what that means.  Is that a word or phrase that means anything to anyone here?  In any tongue that you all know?  Perhaps that is their deity’s name...”
This message was last edited by the player at 01:05, Sun 25 Sept 2022.
Tarrahn
player, 110 posts
Halfling of the desert
Loose fitting clothing
Sat 24 Sep 2022
at 16:38
  • msg #477

Re: The Lost City

In reply to L1Aremis (msg # 476):
"Not to my knowledge.  Must be a local dialect," Tarrahn says trying to see if it does in fact mean anything he may have heard before.
l'Atreq
player, 125 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sat 24 Sep 2022
at 17:38
  • msg #478

Re: The Lost City

l'Atreq tried to remember whether this chant was related to any god of whom he was aware
The Lord of Divine Words
GM, 241 posts
Sun 25 Sep 2022
at 16:52
  • msg #479

Re: The Lost City

The name of the god, if it is the name of a god, is unknown to l'Atreq and everybody else.

The voices of the chanters do seem to be human or close enough to count. That's reassuring to some members of the outfit who might have been worried about waking up in a killing mood with no easy way to express it.
Vixl
player, 98 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 25 Sep 2022
at 20:24
  • msg #480

Re: The Lost City

The star and the chant mean nothing to me,” she sighed. “And loathe as I might be to interrupt them, we might as well do so. If we go in peacefully, hold up an empty hand in greeting, and wait for them to speak first at their discretion, be it immediately or after they finish their chant, then perhaps we can establish friendly ties. And if any of you are nervous, you can wait here, but I’ll go in. So, if you would get the door?” she asked to those up front as she moved forward, sword sheathed, hand ready to go up in greeting once the door was opened.
Tarrahn
player, 111 posts
Halfling of the desert
Loose fitting clothing
Sun 25 Sep 2022
at 20:29
  • msg #481

Re: The Lost City

"Maybe, this time, we try and talk to them instead of getting into a fight?"  Tarrahn stands ready with his sling and bullet in case they come to a drag out fight.
Orum Copsetwinkle
player, 89 posts
High nail gets pounded
HP: 3/5
Sun 25 Sep 2022
at 20:46
  • msg #482

Re: The Lost City

"Agreed," Orum nodded. "Maybe someone charming can sway them to show us out."
Vixl
player, 99 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 25 Sep 2022
at 21:10
  • msg #483

Re: The Lost City

Alternately, we can just go in in a friendly manner, and not cast any spells at them, which could easily provoke retaliation and conflict.”
Alerasune Weavekind
player, 47 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Sun 25 Sep 2022
at 22:52
  • msg #484

Re: The Lost City

Alerasune nodded, "It's a good plan Vixl. I'll get the door for you"

If the general consensus was in favor Alerasune would open the door, staying out of sight as best he could.
L1Aremis
player, 215 posts
Formerly a HalfElf Ranger
Now a dead green slime
Mon 26 Sep 2022
at 12:26
  • msg #485

Re: The Lost City

Although not heard consciously, the slime ghost of Aremis says: “Hear! Hear!” in apparent agreement with the proposed plan.
This message was last edited by the player at 12:31, Mon 26 Sept 2022.
l'Atreq
player, 126 posts
Cleric 1 human male(ish)
AC6 HP8/8
Mon 26 Sep 2022
at 18:25
  • msg #486

Re: The Lost City

l'Atreq stands at the back, waiting to see whether anybody opens the door.
The Lord of Divine Words
GM, 242 posts
Mon 26 Sep 2022
at 23:32
  • msg #487

Re: The Lost City

After having firmed up their resolve to not slaughter the first souls they see, the star-adorned door is opened by the foremost among them:

Along the north and west walls of this room hangs a large tapestry showing the major constellations. You have interrupted a religious service. Thirteen figures in rainbow-colored robes and silver masks stand in front of a stone, star-shaped altar. The masks match the face of the middle statue on the pyramid, the winged child. The center-most figure of the group wears a silver crown.

One of the worshippers, the one who had been in the center and larger in stature than the rest, rises to greet the six of you who have wandered in. In a cheerful, booming voice, he hails you, "The night bids you welcome to the shrine of Usamigaras! The Smiling Child delights in the arrival of unexpected messengers -- as do I! I, Auriga Sirkinos, would hear your news!"

Upon hearing their leader's wishes, the other twelve cease their chanting and turn towards you as well.


Tarrahn
player, 112 posts
Halfling of the desert
Loose fitting clothing
Wed 28 Sep 2022
at 04:19
  • msg #488

Re: The Lost City

In reply to The Lord of Divine Words (msg # 487):
With a guilty look on his face, Tarrahn slowly places his hands behind his back holding the sling and bullet he had ready to use if a fight ensued.
Vixl
player, 100 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 28 Sep 2022
at 04:40
  • msg #489

Re: The Lost City

More than a dozen of them- Víxl was glad they had not come into this hostile, and that they likewise did not seem to be. Stepping forward, she said, "Greetings, Auriga Sirkinos. We apologize for interrupting your rites. I am Víxl of Alfheim. My companions and I had been traversing the desert outside the pyramid, but a mighty storm caused us to find ourselves stranded here. Perhaps the storm was divinely sent so we could meet?" she asked, as his words sounded as if they, or others, had been expected.

She kept it brief, both to gauge their reactions, but also to give the others a chance to introduce themselves, if they had a mind to do so. But as Sirkinos' fellows did not introduce themselves, she did not think it problematic should anyone choose not to do so.
The Lord of Divine Words
GM, 243 posts
Thu 29 Sep 2022
at 16:03
  • msg #490

Re: The Lost City

If there is any change in Auriga's expression at Vixl's salutation, it is impossible to detect behind his mask of the Winged Child. His tone, though, seems a trifle less welcoming than it had been when he first had spoken.

"You would speak as a deluded worshipper of Gorm in the house of my god? Usamigaras does not trifle with storms."

He adds, perhaps accusingly, perhaps musingly, "Perhaps you do not bear tidings, after all." His words sweep over the lot of you -- not just Vixl.
Vixl
player, 101 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 29 Sep 2022
at 18:28
  • msg #491

Re: The Lost City

While she could not see if his expression changed, he could see hers obviously hardening. "Do not speak to me as if we are followers of Gorm. We have met his servants above, and they now serve him in the afterlife. Perhaps we do not bear tidings from Usamigaras, that remains to be seen- and I hope we will remain on friendly terms until the Smiling Child's will is known. But what is known now is we do bear enough trophies taken from Gormite corpses to show we are no followers of his."

It was a gamble that the two factions were so opposed, but Auriga's words and reactions suggested they might be, and so such actions might be welcomed by this group. And perhaps such a dramatic action would keep things on the side of musings rather than accusations. Hopefully, this could keep things from devolving into combat, something she very much wanted to avoid.

Her expression went back to neutral/friendly, and she said, "But as neither of us wants ugly talk of ugly subjects, perhaps you could tell us of Usamigaras instead? The fact is we are here, however that was accomplished, and you sound as if you have been expecting someone. Perhaps open discussion will determine the reasons for both."
This message was last edited by the player at 18:34, Thu 29 Sept 2022.
l'Atreq
player, 127 posts
Cleric 1 human male(ish)
AC6 HP8/8
Fri 30 Sep 2022
at 10:55
  • msg #492

Re: The Lost City

l'Atreq remains silent, at the back, unmoving and unintroduced, listening, always listening, always in silent prayer to Ptah.
Alerasune Weavekind
player, 48 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Fri 30 Sep 2022
at 12:48
  • msg #493

Re: The Lost City

Alerasune still stood outside the door, anxiously listening. His hands were at his sides, but he had called to mind his sleep spell, just in case it was needed.
Tarrahn
player, 113 posts
Halfling of the desert
Loose fitting clothing
Fri 30 Sep 2022
at 14:45
  • msg #494

Re: The Lost City

Holding his place and trying not to looking nervous, Tarrahn retains his grip on the sling and stone bullet in his hands, behind his back.
This message was last edited by the player at 04:51, Sat 01 Oct 2022.
Orum Copsetwinkle
player, 90 posts
High nail gets pounded
HP: 3/5
Sat 1 Oct 2022
at 12:11
  • msg #495

Re: The Lost City

Orum kept his eyes down, maybe to appear humble. The hypnosis spell was forefront in his mind, right up there with fleeing.
L1Aremis
player, 216 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sat 1 Oct 2022
at 18:14
  • msg #496

Re: The Lost City

The spirit of the deceased Aremis, unseen and intangible, hovers over the room, watching and listening, but incorporeal and unable to take any action in the material plane.
The Lord of Divine Words
GM, 245 posts
Sat 1 Oct 2022
at 18:26
  • msg #497

Re: The Lost City

Vixl:
We have met his servants above, and they now serve him in the afterlife.

"That would be an unexpected yet most welcome message! Show these trophies to me and I shall adjudge your claim."

He remains where he is standing, the most commanding figure in the shrine. His followers inch forward, eager to espy what evidence might be produced.
Vixl
player, 103 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 1 Oct 2022
at 21:25
  • msg #498

Re: The Lost City

She looked at the others. “Show him the masks, if you would?”

She then looked back at him and said, “The visage is unwelcome, but we hope to melt them down for their gold content.
Tarrahn
player, 114 posts
Halfling of the desert
Loose fitting clothing
Sun 2 Oct 2022
at 02:16
  • msg #499

Re: The Lost City

Vixl:
She looked at the others. “Show him the masks, if you would?”

She then looked back at him and said, “The visage is unwelcome, but we hope to melt them down for their gold content.

Tarrahn looks around to the others and then Vixl.  "Seriously?"
Vixl
player, 106 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 2 Oct 2022
at 02:46
  • msg #500

Re: The Lost City

Yes.
Tarrahn
player, 115 posts
Halfling of the desert
Loose fitting clothing
Sun 2 Oct 2022
at 03:20
  • msg #501

Re: The Lost City

In reply to Vixl (msg # 500):
Tarrahn will first put his sling bullet in a pocket and then slowly put away his sling so he can access his backpack where his mask is being kept.  He looks one last time at Vixl before producing the mask for all to see.
Orum Copsetwinkle
player, 91 posts
High nail gets pounded
HP: 3/5
Sun 2 Oct 2022
at 18:10
  • msg #502

Re: The Lost City

Orum slowly rummaged for his mask while trying to pick up on the thoughts of the leader of these fanatics.
The Lord of Divine Words
GM, 247 posts
Sun 2 Oct 2022
at 18:10
  • msg #503

Re: The Lost City

After some reluctance, the outfit produces a few of the still gore-stained masks and presents them to the Auriga. He picks each of them up and inspects them meticulously, turning them this way and then that way before bringing them up close to his own mask.

His voice low, yet more than audible to all, the leader of the cult of Usamigaras addresses you in unmistakably menacing tones, "A cunning ploy, yes, to masquerade as paladins of the Winged Child, striking down His enemies. I AM NOT FOOLED. If you had been sent by HIM, you would have brought tidings from afar. Leave, I say, before we the true Cynidiceans reward your perfidy with your blood."

13:51, Today: The Lord of Divine Words rolled 5 using 2d6+2.  Reaction check.
Vixl
player, 107 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 3 Oct 2022
at 05:30
  • msg #504

Re: The Lost City

Víxl replied matter-of-factly, "I made no claim to paladinhood, nor to an understanding of the situation here, only for an opportunity to learn from you. But if your decision is to end us away, then we will take our trophies of the enemies we defeated and go in peace."

After recovering their masks, she turned to the others, and indicated the door. "Onward then."

As her normal position was in the rear of the group, she was able to keep on eye on these cultists in case they might try an act of treachery as their group departed, her sleep spell at the ready.

If no hostilities came, then as she departed with the others, she said over her shoulder to Auriga, "If you receive signs that cause you to change your mind, you may attempt to seek us out, but we will not be returning here otherwise."

Once everyone was safely back in the moving corridor, she said, "I would prefer to avoid the northwest for right now- it is right next to them, and if it is part of their 'territory', it is best to wait a bit rather than provoke them. We can go to it in a day or two when they might be less alert. How about the northeast instead? It had the goddess' statue. Perhaps her followers are more sensible than that of the others."
Vixl
player, 110 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 4 Oct 2022
at 05:33
  • msg #505

Re: The Lost City

If there were no other suggestions, then to the female statues it is.
Alerasune Weavekind
player, 49 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Tue 4 Oct 2022
at 11:06
  • msg #506

Re: The Lost City

"Sounds reasonable to me..." Alerasune was glad they had not had to fight these priests, there were far more of them than the party. "...you did well handling that Vixl, I am sure they will see reason in a day or two like you said." Alerasune felt the urge to say, 'if we live' but instead kept that to himself, this time.
Vixl
player, 112 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 4 Oct 2022
at 20:57
  • msg #507

Re: The Lost City

"Thank you," she replied to Alerasune. "Let us hope so."
While she was not one much for self-recriminations when it seemed that she had done all she could, she had been the spokeswoman. The failure to establish ties felt like a personal failure, so she appreciated the sentiment.
The Lord of Divine Words
GM, 252 posts
Tue 4 Oct 2022
at 21:37
  • msg #508

Re: The Lost City

After properly orienting the revolving passage, you head across it, past the twin statues of the warrior maidens, each wearing a mask (not a mask mask but a statue mask) of their goddess, and then single file up the northeast corridor before having your progress halted by a locked door at the end.
This message was lightly edited by the GM at 22:02, Wed 05 Oct 2022.
l'Atreq
player, 130 posts
Cleric 1 human male(ish)
AC6 HP8/8
Wed 5 Oct 2022
at 11:57
  • msg #509

Re: The Lost City

"We could try knocking?", suggests l'Atreq tentatively.
Tarrahn
player, 118 posts
Halfling of the desert
Loose fitting clothing
Thu 6 Oct 2022
at 02:49
  • msg #510

Re: The Lost City

Tarrahn walks over to Vixl and tugs on apiece of her clothing.  "Vixl.  I was hesitant when you made that call about showing the masks.  Very risky but, I think you did the right thing.  Just thought you should know."
Vixl
player, 113 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 6 Oct 2022
at 06:10
  • msg #511

Re: The Lost City

Replying to Tarrahn, Víxl said, "Thank you. Given how his tone changed and he referred to Gorm follows as deluded after my mention of a storm, it seemed that the two factions would not be friendly, despite all three statues standing together. So, a risk worth taking. I just wish it had turned out better."

Looking at the statues of the maids with the goddess masks, she added, "But given how we overheard the Gormites discussing what they called the 'lesser sex', I am going to guess that they are not well loved by this faction either. So it might be a tactic to try again here, hopefully with good results."

She was wary as they passed the statues, watching for any hint of motion or trap being sprung, but none came, to her relief. Still, she gave glances back at them, half-expecting they might come to life.

At the door, she said, "I agree with l'Atreq- we should try to knock and get invited in, rather than trying to force it open. But let's knock after Orum has a chance to listen and search for traps. That might give us a hint on how best to approach whoever is inside."
Tarrahn
player, 119 posts
Halfling of the desert
Loose fitting clothing
Fri 7 Oct 2022
at 13:50
  • msg #512

Re: The Lost City

Vixl:
Replying to Tarrahn, Víxl said, "Thank you. Given how his tone changed and he referred to Gorm follows as deluded after my mention of a storm, it seemed that the two factions would not be friendly, despite all three statues standing together. So, a risk worth taking. I just wish it had turned out better."

At the door, she said, "I agree with l'Atreq- we should try to knock and get invited in, rather than trying to force it open. But let's knock after Orum has a chance to listen and search for traps. That might give us a hint on how best to approach whoever is inside."

Tarrahn shrugs his shoulders, "Can't hurt I guess right?  Beats trying to fight everything behind every door.  Let's try some courtesy & diplomacy."
The Lord of Divine Words
GM, 255 posts
Fri 7 Oct 2022
at 21:23
  • msg #513

Re: The Lost City

After Orum detects no hocus pocus with the door nor hears anything beyond it, Alersune moves up and raps the stone briskly with his mailed hand. There is no response. Perhaps, the doorwoman is on her smoke break.
This message was last edited by the GM at 12:43, Sat 08 Oct 2022.
Alerasune Weavekind
player, 50 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Fri 7 Oct 2022
at 21:54
  • msg #514

Re: The Lost City

Alerasune looks back at the others and with a confused face shrugs, he then opens(?) the door.
Vixl
player, 114 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 8 Oct 2022
at 04:31
  • msg #515

Re: The Lost City

Assuming the door does not open when Alerasune tries, she will try to knock again, giving it a solid thump with the hilt of her sword.
Tarrahn
player, 120 posts
Halfling of the desert
Loose fitting clothing
Sat 8 Oct 2022
at 04:39
  • msg #516

Re: The Lost City

Alerasune Weavekind:
Alerasune looks back at the others and with a confused face shrugs, he then opens(?) the door.

Terrahn nods his head to Alerasune to go ahead and try and open it.  He has his sling and a bullet ready to throw if it is needed.
l'Atreq
player, 131 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sat 8 Oct 2022
at 08:14
  • msg #517

Re: The Lost City

l'Atreq nods too and stands ready to heal anyone who needs it.
The Lord of Divine Words
GM, 256 posts
Sat 8 Oct 2022
at 12:44
  • msg #518

Re: The Lost City

Door is locked. There is no response to knocking.
Alerasune Weavekind
player, 51 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Sat 8 Oct 2022
at 14:03
  • msg #519

Re: The Lost City

"Well, seems no one is home, and they don't want us here." Alerasune said stepping away from the door but maintaining his readiness.
Vixl
player, 115 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 8 Oct 2022
at 23:35
  • msg #520

Re: The Lost City

"I'd rather not break in or pick it, since that does not especially indicate friendship. Let's try a different direction. We can come back here later. How about just taking the next turn and going in a circle."

If there were no objections, it was back to the moving corridor and then pressing the button to go to the east exit. We saw before that it was a 30' corridor to a door, so we can probe for pits ahead, then Orum listening at the door and checking for traps as usual.
Tarrahn
player, 121 posts
Halfling of the desert
Loose fitting clothing
Sat 8 Oct 2022
at 23:58
  • msg #521

Re: The Lost City

In reply to Vixl (msg # 520):
"I'm pretty sure that we have the time to come back Vixl," Tarrahn says to Vixl's evaluation.
L1Aremis
player, 222 posts
Formerly a HalfElf Ranger
Now a dead green slime
Sun 9 Oct 2022
at 01:08
  • msg #522

Re: The Lost City

The spirit of Aremis finds merit to Víxl’s suggestion about trying a different route in. He follows along behind Víxl, unseen and unheard.
Orum Copsetwinkle
player, 92 posts
High nail gets pounded
HP: 3/5
Sun 9 Oct 2022
at 13:39
  • msg #523

Re: The Lost City

Orum had been reaching for his opening tools, but hearing the consensus fell back in to the walking order. He really wanted to see the sky again.
l'Atreq
player, 132 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sun 9 Oct 2022
at 14:57
  • msg #524

Re: The Lost City

l''Atreq trudged back with the others in the absolute faith and belief that Ptah was guiding their footsteps.
The Lord of Divine Words
GM, 257 posts
Sun 9 Oct 2022
at 16:04
  • msg #525

Re: The Lost City

Confident in its navigation of the third tier of the pyramid, the outfit reaches the stone door at the end of the eastern spoke off the revolving passageway.

After motioning for the others to hold their breath, Orum cups his ears to the stone to listen to anything that might be said or growled or hissed within. His ears tingle as they pick up the words and phrases of relaxed yet stern women.

"Six of them. Not enough for a Gorm war party."

"Too many for an Usamigaras infiltration."

"Desert wanderers, then."

"Yes, Pandora," a chorus agrees.
Vixl
player, 116 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 10 Oct 2022
at 04:32
  • msg #526

Re: The Lost City

Assuming Orum informs the rest of us of their words, Víxl nods, and whispers. "So they know of both our presence and our numbers and a clever enough to have divined we are just wanderers. Provided they are not xenophobic, and relaxed speech suggests they are not, perhaps we will find a better response here, compared to the ones who expected us to bring godly tidings. Let's try the open approach again. Keep the Gorm masks hidden, if we find they likewise dislike that faction, we can bring them out for show again."

She knocked on the door.
l'Atreq
player, 134 posts
Cleric 1 human male(ish)
AC6 HP8/8
Mon 10 Oct 2022
at 11:04
  • msg #527

Re: The Lost City

l'Atreq remains at the back, just in case his masque of Ptah is a wooden red rag to a woman-bull.
Orum Copsetwinkle
player, 93 posts
High nail gets pounded
HP: 3/5
Mon 10 Oct 2022
at 11:32
  • msg #528

Re: The Lost City

Orum tries to make himself look even smaller, bringing his Hypnotism spell to readiness.
L1Aremis
player, 223 posts
Formerly a HalfElf Ranger
Now a dead green slime
Mon 10 Oct 2022
at 16:15
  • msg #529

Re: The Lost City

The spirit of Aremis gently nudges Myrwen, our only other female party member, up to the front of the party, next to Víxl, as they knock on the door - so that we put our best “female” foot forward for first impressions when meeting this next faction, which sounds decidedly female-oriented...

With Myrwen already at the front of the marching order, we can assume that Víxl and Alerasune just swap places in our standard marching order, as the two females knock on the door of this female-oriented faction...
This message was last edited by the player at 16:25, Mon 10 Oct 2022.
The Lord of Divine Words
GM, 259 posts
Mon 10 Oct 2022
at 17:56
  • msg #530

Re: The Lost City

This time the door is not only answered but opened by a masked woman allowing you to see beyond her:

Nine women are seated around a table. They all wear bronze chain mail over green tunics. Each woman's face is covered by a bronze mask of the face of the woman whose statue is atop the pyramid.

As she opens the door, she bids you enter the sizable room (40' by 40') which has living arrangements and abundant supplies for the holy warriors. This little act of courtesy exposes a small, sickle-shaped scar on the inside of her left wrist.

The tallest of the women rises to greet you, "I am Pandora, the leader of these warriors. Welcome to the sisterhood of Madarua, the supreme goddess of the Cynidiceans. We welcome you, desert castaways, to the Lost City. Refresh us with your tales as we provide refreshment for you."

With that, one of the sisters fetches a decanter of wine and another, a plate of figs, almonds, and salami.
Tarrahn
player, 122 posts
Halfling of the desert
Loose fitting clothing
Mon 10 Oct 2022
at 19:03
  • msg #531

Re: The Lost City

In reply to The Lord of Divine Words (msg # 530):
Tarrahn says in a whispered voice, "It's amazing how different each sect is here!  These women appear to be more friendly at the moment."  If the others enter the room, Tarrahn will enter as well.
Vixl
player, 117 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 10 Oct 2022
at 23:08
  • msg #532

Re: The Lost City

Víxl briefly wondered if the mask material reflected the relative power of the three groups. If so, this would be the weakest of the factions. But the Infidels had defeated the gold ones without aid, so even if this was the case, allied with this group, they should be more than a match for the Usamigarians, if it came to conflict. Plus the weakest faction would be the most likely to welcome new allies as well, on would assume.

Entering when bid, she responded, "Pandora, we thank you and your goddess for the welcome and the hospitality. You are correct, we are lost travelers the desert stranded here. My name is Víxl, and your kindness is appreciated."

She paused so any of the others who wished to introduce themselves could do so.

Once they had finished, she continued. "Would that there were more pleasant tales to tell, but outside of your generosity, we have been on guard for our lives since arriving at this city. Madarua's sisterhood shows far more compassion to the plight of those in need and is far more welcoming than the churlish aggression shown by the followers of Gorm. I assume you are well familiar with them," she added, watching intently for reactions, not just from Pandora, but from those others assembled as they were less likely to mute their reactions.

If the reactions seemed overall negative towards the Gormites, then she would feel safe enough to explicitly say they had been defeated above.
l'Atreq
player, 135 posts
Cleric 1 human male(ish)
AC6 HP8/8
Tue 11 Oct 2022
at 10:34
  • msg #533

Re: The Lost City

l'Atreq tries to be discreet as he removes his masque and places it in his pack. He watches those around him, seeking for signs of those faiths that burn with rage against infidels and heretics.
Tarrahn
player, 123 posts
Halfling of the desert
Loose fitting clothing
Wed 12 Oct 2022
at 02:05
  • msg #534

Re: The Lost City

Tarrahn will also make sure that his mask is placed securely as well.  He then listens & watches as Vixl talks to this new found group.
The Lord of Divine Words
GM, 263 posts
Wed 12 Oct 2022
at 09:12
  • msg #535

Re: The Lost City

"The desert is a cruel mistress," Pandora responds, with a sorry dip of her head as if to avoid her uncompromising glare, "but her gifts are equally, if not more so, sweet to those who receive them."

She leaves the question unasked. Are you such gifts?

"Those who follow benighted paths must be subject to ruthless correction. There is only one path leading to the restoration of our queendom. All other paths lead away from that path."

Again she leaves the question unasked. Which path are you on?

Her voice relaxes in timber.

"Now, that you have a surer grip on your survival, what do you plan for yourselves? Where would you be with the changing of the seasons?"
Vixl
player, 118 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 12 Oct 2022
at 17:46
  • msg #536

Re: The Lost City

"Oh, I don't think we have a surer grip on survival just yet, as we are still lost in a strange place without the sure allies that we seek. So our plan is to continue to ensure our survival, and if that involves ruthless correction, so be it. We are more than willing to mete it out to those who threaten us or our friends. Show her what happened to the Gormites," she states to the others.

Once the masks of the dead Gormites are produced, she says, "The wearers were put to death. We are kind to our friends, but our enemies do not deserve mercy."

Víxl leaves the question unasked- are you our friends or our enemies?
This message was last edited by the player at 17:48, Wed 12 Oct 2022.
Tarrahn
player, 124 posts
Halfling of the desert
Loose fitting clothing
Thu 13 Oct 2022
at 13:29
  • msg #537

Re: The Lost City

In reply to Vixl (msg # 536):
While Vixl's attention is away from him, he rolls his eyes and calmly drops his pack to the floor.  'I just put this darn thing away', he thinks to himself as he reaches back into his pack and again, produces the Gormite mask.
L1Aremis
player, 228 posts
Formerly a HalfElf Ranger
Now a dead green slime
Thu 13 Oct 2022
at 14:13
  • msg #538

Re: The Lost City

OOC:LOL
l'Atreq
player, 137 posts
Cleric 1 human male(ish)
AC6 HP8/8
Thu 13 Oct 2022
at 18:10
  • msg #539

Re: The Lost City

l'Atreq holds back to see how the women react to flashing the masks again.  His own remains in his pack for now along with his own wooden mask.
Orum Copsetwinkle
player, 95 posts
High nail gets pounded
HP: 3/5
Sat 15 Oct 2022
at 15:46
  • msg #540

Re: The Lost City

Orum looks at L'Atreq's face out of the corner of his eye so he can use it for later illusory purposes.
The Lord of Divine Words
GM, 268 posts
Sat 15 Oct 2022
at 16:41
  • msg #541

Re: The Lost City

Pandora listens to Vixl and then spends some seconds in silent thought, weighing the odds. She finds one set to her liking after having discarded several others as being too ... unfavorable.

Still standing before the six infidels, her coal-black hair constrained to a pair of intertwining queues, Pandora continues in her rhetorical manner:

"The Lost City has not always been lost. It was once the center and it had a name: Cynidicea. This pyramid was the mightiest of those raised during the times of history. As it soared into the clouds, so did it burrow below the sands, so deep that there below was unearthed the doom of Cynidicea: Zargon. This monster, this Zargon, fed upon us and was rewarded with prayers in the vain hope that those would suffice. It is still worshipped this very day. Only the followers of the true goddess, the true old goddess of our people, can hope to defeat this woman-eater."

Even though she still looks upon all, her eyes only seem to find two, Vixl and Myren.

"Will you join the sisterhood? Will you become two full-breasted members of the Warrior Maidens of Madura? Do not fret, your consorts can join as well although their duties will be of a lesser nature."
Alerasune Weavekind
player, 52 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Sat 15 Oct 2022
at 19:34
  • msg #542

Re: The Lost City

"Consorts?" Alerasune whispered to himself. He wondered if it was an odd word choice or if this priestess thought the men in the room were all somehow spouses of the two women.
Vixl
player, 120 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 16 Oct 2022
at 09:17
  • msg #543

Re: The Lost City

Víxl was taken aback, although she did not show it. While hoping to forge an alliance, she had not considered joining one of the cults. However, while it would include greater obligations (such as defeating this Zargon?), it would surely provide greater benefits for them all as well, especially since the women had been far more accommodating than the others. In addition, refusal might bring reprisal, as a snub to their goddess.

Her keen ears picked up the whispered echo of 'consort'. This did not bother her, since she assumed that meant that the men would be considered safe from outside advances, should they choose to be safe, that is.

Her real concern though was that while she did not have an immortal patron, several of the others had gods of their own. She could not sign them up for such a thing, either as a full-breasted, or lesser, member. Where would it leave those who could not join? Perhaps a full-breasted member could intercede for them, perhaps by suggesting they have use, but are not worthy enough to join, even as a lesser member.

So, while it had not been her intention, and she had some reservations, it seemed that the best thing to do for everyone's sake and safety, as well as to provide them a better future, was to accept.

"I cannot speak for everyone," she said, glancing at Myrwen. "But I welcome the chance to join your sisterhood."
Tarrahn
player, 126 posts
Halfling of the desert
Loose fitting clothing
Sun 16 Oct 2022
at 14:12
  • msg #544

Re: The Lost City

Alerasune Weavekind:
"Consorts?" Alerasune whispered to himself. He wondered if it was an odd word choice or if this priestess thought the men in the room were all somehow spouses of the two women.

Tarrahn inches closer to Alerasune, "Did I hear that right?"
Alerasune Weavekind
player, 53 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Sun 16 Oct 2022
at 14:33
  • msg #545

Re: The Lost City

Tarrahn:
Alerasune Weavekind:
"Consorts?" Alerasune whispered to himself. He wondered if it was an odd word choice or if this priestess thought the men in the room were all somehow spouses of the two women.

Tarrahn inches closer to Alerasune, "Did I hear that right?"



"I was questioning the same, maybe it's an act?" Alerasune whispered as he listened to Vixl agree to join the sisterhood. It seemed to him like a hasty move, maybe they could have inquired as to the tenets and responsibilities joining would impose on them first?
This message was last edited by the player at 14:33, Sun 16 Oct 2022.
l'Atreq
player, 139 posts
Cleric 1 human male(ish)
AC6 HP8/8
Sun 16 Oct 2022
at 16:09
  • msg #546

Re: The Lost City

l'Atreq still remained at the back but when he saw Orum looking in his direction he mouthed, "If you're going to make an illusion of me, that might help me escape when necessary."
Orum Copsetwinkle
player, 96 posts
High nail gets pounded
HP: 3/5
Sun 16 Oct 2022
at 18:43
  • msg #547

Re: The Lost City

Orum smiled back at l'Atreq then amused himself with thoughts of what his duties as consort would be. Now THAT was fodder for the imagination!
The Lord of Divine Words
GM, 269 posts
Mon 17 Oct 2022
at 14:39
  • msg #548

Re: The Lost City

And so it was that two of the infidels, Vixl and Myrwen, became warrior maidens of Madarua after having completed a short initiation ceremony in front of both the Cynidicean maidens and the four male consorts, who were already jockeying for the position of Valide Sultan and its attendant privileges and powers. Each desperately searched their mind for some sign of favor Vixl or Myrwen might have previously bestowed upon them.

The ceremony itself encompassed little more than the pricking of the initiates' fingers, smearing that blood upon a sword, and then placing the sword on the altar of Madarua. After that, the two swore to uphold the honor of Madarua, her credo being, appropriately, "rather dead than tainted." The last touch was that of a sickle-shaped brand on the inside of each of their wrists, with both maidens scarcely uttering a groan with the application of the searing brand (maybe two small ones). Thus branded each received bronze masks and green robes.

Several days were given over to instruction on the worship of the duality of the goddess and her domains of birth, death, and the changing of the seasons. As for the consorts, they busied themselves attempting to outshine each other in the attainment of courtly skills, such as needlework, poetry, and the theory of insemination, practiced in its corporeal form most fervently with the changing of the seasons. None was brave enough to ask when the next change would be and why they were no other consorts besides themselves.

Pandora bids you to continue exploring the lost city and report back to her any intelligence of Zargon.
This message was last edited by the GM at 14:41, Mon 17 Oct 2022.
l'Atreq
player, 140 posts
Cleric 1 human male(ish)
AC6 HP8/8
Mon 17 Oct 2022
at 14:49
  • msg #549

Re: The Lost City

As soon as the group were back to exploring the city, l'Atreq prayed unto Ptah, to liberate the two women from their inadvertant initiation and for blessings on his prowess in needlework which would be most excellent and extremely useful in the preparing of corpses for their journeys to the West.
Vixl
player, 121 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 18 Oct 2022
at 05:56
  • msg #550

Re: The Lost City

Víxl examined the brand. She had not planned on body art for herself, but the sickle was relatively unobtrusive, and too objectionable. It would certainly be a memory of all this someday.

She found more interest in the tenets of Madarua, and paid attention to the teachings they were presenting. While she did not consider herself particularly pious towards the Immortals, she did like the domains Madarua oversaw. While she would never be a zealot, she was not opposed to helping this group grow their influence in Cynidica. She did not particularly approve of their views on men though, but perhaps that could be nudged in a more equal direction. Why could humans not be more egalitarian, like elves?

Before they departed, she assured Pandora that she would return if she had news about Zargon. She also asked her and her new sisters if they could help with their explorations- did the Warrior Maidens control other areas, were there areas of particular danger they should avoid, and could they sketch out their map, at last for this level?
The Lord of Divine Words
GM, 272 posts
Tue 18 Oct 2022
at 14:40
  • msg #551

Re: The Lost City

The peregrinations of the warrior maidens would seem to have been rather restrained, encompassing little more than their own territory and routes to the headquarters of the other cults. Perhaps, this might be understood in as much as the ten maidens represent, in their own estimation at least, the salvation of the Cynicidean people. Thinking along those lines, the consorts steal glances at the lasses. While they evince every hint of being fetching indeed, they also betray a certain pallor, and none, it could be said, has "child-bearing hips." The consorts can't help but worry about whom would be deemed culpable were their studies of the art of insemination be shown to be unfruitful.

21a -- Shrine
22  -- Treasure room: The room appears to be empty except for a large stone vault in the middle of the east wall. The vault has a keyhole. It looks like the stone slabs that make upthe vault are too heavy to be moved.
23  -- Living quarters



This message was last edited by the GM at 14:41, Tue 18 Oct 2022.
Vixl
player, 122 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 18 Oct 2022
at 16:42
  • msg #552

Re: The Lost City

Caution towards the greater goal notwithstanding, she was still surprised that in all these years, none of them had even ventured up the northern hall to see what might be there.

At least they indicated a trap or something down to the SE, so she asked if they had any information on what that might be, so they could avoid or disarm it. That seemed like a good direction to go- generally you trap things that are valuable and you want kept safe, and it looked relatively self contained, so they could clear out that corner before going elsewhere.


(ooc)
The door to 21a (the shrine) was locked when we arrived. Is Víxl given a key to it for later entry, or is it kept permanently locked?

If the (t) symbol was erroneously put on the map, then her reasoning is just the 'clearing out the corner'

The Lord of Divine Words
GM, 273 posts
Wed 19 Oct 2022
at 11:22
  • msg #553

Re: The Lost City

You're right, Vixl. They know that both ways off the northern T-intersection lead to abandoned areas that they likewise have abandoned. That doesn't mean you don't want to check them out.

You now have a key to 21a.

The vault is trapped. Pandora has the key.

Yes, they avoid 24a as it is trapped. It leads to the Gorm headquarters above.

Vixl
player, 124 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 19 Oct 2022
at 18:33
  • msg #554

Re: The Lost City

Since they did not find a connection between their safebase above and this Gormite refuge, Víxl was a bit alarmed. "Trap or not, we should go there. Any Gormites in the area seeking revenge for their fellows would be gathering strength there, and the last thing we need is them to ambush someone resting above. But even if there are no more Gormites, we still need to search it. It's not a very safe place if there are entrances we do not know about."

She considered. "Of course, there are two other options."

Ticking off on her first finger, "We can also go back upstairs and tear the base apart until we find the hidden opening to down here. That has the added benefit of leaving the trap in place protecting our base."

And the second finger, "Alternately, we could consider abandoning the base. Since everyone is in alignment with the Warrior Maidens, perhaps we could relocate here. Someone injured and in need of long recovery would be far safer under their protection than left alone upstairs."

"Orum, since you are the one most at risk of traps, it would be most appropriate for you to choose. The trapped door here, or try to find the entrance upstairs?"
The Lord of Divine Words
GM, 274 posts
Wed 19 Oct 2022
at 20:37
  • msg #555

Re: The Lost City

The "missing" trapdoor was an oversight. It leads back to your original headquarters, the site of the Gormian massacre.
This message was last edited by the GM at 20:37, Wed 19 Oct 2022.
Vixl
player, 125 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 19 Oct 2022
at 22:30
  • msg #556

Re: The Lost City

If we know where that trapdoor is, then let's take that and use it to get into and explore the room beyond the trapped door, without risking any of us to the door trap.
The Lord of Divine Words
GM, 275 posts
Thu 20 Oct 2022
at 10:28
  • msg #557

Re: The Lost City

With some backtracking, the five infidels and the one convert return to their original headquarters, formerly the barracks of the formerly extant Brotherhood of Gorm, the restoration of the great kingdom of Cynidicean now dependent on the two surviving cults. Shifting a night table between the bunks (as it had been perfectly situated to hold decanters of water and wine, no one had previously consented to its relocation), a trapdoor is discovered. Dropping down the ladder, one after another, the six of you once again return to the 3rd tier, finding yourself in an empty 20' eastern corridor, terminating in a wall. Undeterred, Orum finds the standout stone, leading to the shifting of the wall and the revelation of the Ceremonial Chambers of Gorm:

The walls, ceiling, and floor of this room have been painted sky blue. A golden marble altar, surrounded by golden candleholders and braziers, rests along the middle of the east wall. On top of the altar is a small stone statue of a bearded man throwing a lightning bolt. Next to the statue rests a golden bowl.

No need for a map update. This covers area covers the SE spoke off the revolving passage.
This message was last edited by the GM at 10:29, Thu 20 Oct 2022.
Tarrahn
player, 128 posts
Halfling of the desert
Loose fitting clothing
Thu 20 Oct 2022
at 12:51
  • msg #558

Re: The Lost City

Tarrahn looks around, "Looks like they tried to bring the outside, in?  Looks like some kind of area of worship."
l'Atreq
player, 143 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 20 Oct 2022
at 14:00
  • msg #559

Re: The Lost City

l'Atreq looks around and shrugs.  "Perhaps," he muses, "The time has come to take out the cult that Vixl has not joined."
Tarrahn
player, 129 posts
Halfling of the desert
Loose fitting clothing
Thu 20 Oct 2022
at 15:33
  • msg #560

Re: The Lost City

l'Atreq:
l'Atreq looks around and shrugs.  "Perhaps," he muses, "The time has come to take out the cult that Vixl has not joined."

"Do we think we're ready for that right now?"
l'Atreq
player, 144 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 20 Oct 2022
at 20:50
  • msg #561

Re: The Lost City

"Probably not", says l'Atreq. "I think we need another fighter or two but if the sisterhood jooin in..."
Vixl
player, 126 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 21 Oct 2022
at 09:11
  • msg #562

Re: The Lost City

She agreed with Tarrahn- it did look like they were trying to bring the outdoors inside- but that made sense, since Gorm was apparently a god of storms and lighting. It is hard to visualize that in an enclosed area.

Collecting the golden bowl, since the Gormites have no need for it anymore, Víxl searched the room for anything else of value that might be hidden away, including seeing if the altar can be moved.

Hearing the conversation going on, she said, "I don't think we want to eliminate the followers of Usamigarus, at least not unless they force us to do so. The teachings that Myrwen and I received from the Warrior Maidens spoke of a monster called Zargon, what they called the doom of Cynidicea. They said it is still worshipped as well, so it seems there is one more cult besides the three dedicated to the statues we saw, and one that practices human sacrifice, if 'fed upon' is to be taken literally."

Examining the golden candleholders and braziers for value, she continued, "Pyramids get larger as you go down, so the followers of Zargon probably are on the largest, bottommost areas, and drove the other three to the smaller, upper areas. Until we know more of this Zargon, we probably should not risk losing the lives of any of our allies now. If the Zargonites are larger and more powerful, we might need both the Warrior Maidens and the followers Usamigarius to work together to defeat the monster's cult."

"Instead, once we leave here, how about checking the north corridor to see if anything has been left and forgotten in the abandoned areas? If that is amenable to everyone, we can go look at the eastern side first, since it is closer to our allies, then check the western side."


(ooc)
We can add the bowl, candleholders and brazier to party treasure if they are of value and not just ceremonial.

This message was last edited by the player at 09:14, Fri 21 Oct 2022.
Alerasune Weavekind
player, 54 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Fri 21 Oct 2022
at 12:45
  • msg #563

Re: The Lost City

"I agree, while they weren't exactly accomodating, they also weren't outwardly aggressive and we may be able to make in roads with them over time through trade" Alerasune watched as Vixl pilfered the religious artifacts of the Gormites. "Maybe even these goods could be offered up"
Tarrahn
player, 131 posts
Halfling of the desert
Loose fitting clothing
Fri 21 Oct 2022
at 14:40
  • msg #564

Re: The Lost City

"I would actually be in favor if we can unite everyone instead of there be fighting amongst them, and us.  A balance needs to be achieved and would also agree that if there is a common evil amongst the groups, we could help eradicate it for them or, with them," The druid says leaning against a wall.
Fodor
player, 231 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 21 Oct 2022
at 15:37
  • msg #565

Re: The Lost City

Fodor finishes climbing down the secret ladder, which he had not discovered while holing up in the Gorm living quarters the last day and a half. Fortunately he saw the trap door being closed as he walked back in the quarters from the Honey room.  The bearded man mask was now pulled up on top of his head and honey dropped from his bearded.  He was well rested and feeling much better now that he had a full stomach and was no longer dehydrated from his desert wanderings.

He couldn’t be sure, but he thought he recognized garments from the caravan and whomever had climbed through the trap door last. Alerasune?  Maybe l’Atreq?

He called out to the party which appeared to be examining an alter up ahead. “Hidey-Ho and well met! Orum? L’Atreq? Aremis? Is that you?” Fodor had a lit torch in his hand, but his shield was on his back and his sword remained sheathed.
Orum Copsetwinkle
player, 97 posts
High nail gets pounded
HP: 3/5
Sat 22 Oct 2022
at 00:29
  • msg #566

Re: The Lost City

"Fodor? Is it you?" Orum gasped. "Glad to see you did not perish in the storm. Although there are storm clouds here of a different sort."
Fodor
player, 232 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 22 Oct 2022
at 03:03
  • msg #567

Re: The Lost City

“Orum!  It IS you.  I was hoping to find fellow caravan survivors in here. I came in through a door at the top of the pyramid, but it slammed shut and wouldn’t open from the inside.  I’ve been wandering around on the level above this floor for a day or two and found the provisions’ room at the top of the ladder.  I ate.  I slept.  I was eating honey when I heard you guys move furniture around and drop down the trap door.

It looks like you all have been busy.”

Vixl
player, 127 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 22 Oct 2022
at 06:42
  • msg #568

Re: The Lost City

Víxl was pleased Alerasune and Tarrahn agreed with her on trying to unite, rather than eliminate. Of course, the two factions might not agree, but there was time to work on that later when they knew what kind of beast Zargon was, and what kind of threat it presented.

With Fodor dropping in, she listened as he spoke to Orum than gave a wry smile. "So it seems that we will not be collecting another dose of healing honey for quite some time. I hope it did you some good."

After greeting Fodor, she caught him up on what they had been doing, to include going over the map with him so he would not be lost, or stumped by the revolving hallway. "This is just a quick overview, of course. When there is more time, you will have to speak to the others for intensive lessons on needlework and the efficient use of another valuable pointy thing," she deadpanned.

(ooc)
When the entire room has been thoroughly searched, then we can move on- taking the long way upstairs to avoid the trapped door, coming back down with the stairs to go explore the eastern abandoned hallway in the north, since there was no objection.

The Lord of Divine Words
GM, 277 posts
Sat 22 Oct 2022
at 09:40
  • msg #569

Re: The Lost City

Reunited with Fodor, the outfit makes its way to the northern spoke and heads east at the T-intersection, the consorts thinking fondly of the Arch of the Warrior Maidens and the immanent (it must be immanent!) change of the seasons, the warrior maidens themselves plotting the destruction of Zargon.



The way leads to a room that looks like a ruined chapel. It has been looted and deliberately wrecked. The stone altar has been smashed, and no ceremonial equipment can be seen. The word "Zargon" has been scrawled on one wall in large letters.

Yes, the shrine stuff is valuable.
I had neglected to include that module art at the more appropriate time.

l'Atreq
player, 145 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 22 Oct 2022
at 12:04
  • msg #570

Re: The Lost City

l'Atreq examines the shrine, seeking to know whose it is.
Vixl
player, 128 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 23 Oct 2022
at 06:13
  • msg #571

Re: The Lost City

Víxl will search for secret doors or hidden areas. Maybe the looters missed something.
The Lord of Divine Words
GM, 278 posts
Sun 23 Oct 2022
at 13:06
  • msg #572

Re: The Lost City

Even though centuries have passed since the utter desecration of this ceremonial chamber, l'Atreq discovers three clues as to whom the ceremonies might have been devoted. On the western wall, chiseled into the stone, he finds the zigzag of a bolt. On the eastern wall, even fainter than the bolt, he traces the pattern of a five-pointed star. To complete the set, on the northern wall, he espies the daintiest of sickles carved into the stone, a match for the one adorning the wrist of one of the infidels.

That particular interloper, when she reaches the southern portion of the room, is jolted by motion as a 20' long section of the floor swings down to the west until it rests against a ramp, granting access to a 4th tier chamber:

Painted on the walls of this room are court scenes showing King Alexander and Queen Zenobia being entertained by a dwarven jester. A small coffin rests in a niche in the east wall and in each corner of the room is a large brass jar.

The 3rd tier chamber is 30' by 40' with the southeastern section forming the swinging ramp.
The 4th tier chamber is 30' by 30' with a door set in the middle of the northern wall.
You would have learned the names of the ancient king and queen from Pandora.

This message was last edited by the GM at 19:50, Sun 23 Oct 2022.
Orum Copsetwinkle
player, 98 posts
High nail gets pounded
HP: 3/5
Sun 23 Oct 2022
at 13:53
  • msg #573

Re: The Lost City

"That seems way too easy," Orum cautions. "Be on guard."
Vixl
player, 129 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 23 Oct 2022
at 18:19
  • msg #574

Re: The Lost City

She nodded at Orum's warnings and did not go down the ramp, but she peered down to see if the room had any other exits in it.

"So between the carvings here and the statues above, it suggests the three factions did work together at one point. So perhaps it is not just a mushroom dream to hope that we can convince the remaining factions to unite against Zargon."

She considers the sliding/sloping floor. "They said this area was abandoned when I asked, but there was no mention of another way down to the lower levels when I queried about the map. If true, then either they never go downstairs anymore, or there is another set of stairs, perhaps in territory controlled by the Usamigarians."

She continued, but more talking to herself, "If they do not go down any more, then perhaps they use the secret door to take enough food from the Usamigarians to live, or they hunt and gather in the desert outside, or they have an artifact to summon food, or one of them is a powerful enough cleric to create food, or this area is not as abandoned as they said." She recalled what they had been fed while studying to try to determine what was the most likely.

As it had another exit, she would suggest they leave that room alone for now, and worry about downstairs after they finished looking through the rest of this level.
This message was last edited by the player at 21:23, Mon 24 Oct 2022.
The Lord of Divine Words
GM, 279 posts
Mon 24 Oct 2022
at 14:37
  • msg #575

Re: The Lost City

LODW:
The 4th tier chamber is 30' by 30' with a door set in the middle of the northern wall.

The diet of a warrior maiden features delicacies and staples from both a desert and a subterranean ecology. If asked, Pandora says they trade with the other Cynicideans who live in the lower tiers.
Fodor
player, 233 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 24 Oct 2022
at 17:16
  • msg #576

Re: The Lost City

“Very interesting. A coffin and 4 brass jars.

So. Exactly how much of this third tier still remains unexplored?”
Fodor asked to the group, generally, and to no one in particular.

OOC: is Myrwen still with us or is she staying with the Amazons to learn more about their “customs” and “rituals.”
Orum Copsetwinkle
player, 99 posts
High nail gets pounded
HP: 3/5
Mon 24 Oct 2022
at 22:12
  • msg #577

Re: The Lost City

"Well, Fodor," Orum says with an exaggerated wink. "It's not as if we had a travel guide that someone had written to tell us about this pyramid."
Vixl
player, 130 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 24 Oct 2022
at 22:38
  • msg #578

Re: The Lost City

I went over the map with you,” she shrugged in reply to Fodor’s question. “So now your guess is as good as ours. But if I guessed, perhaps less than half remains, and even less than that if we avoid the Usamigarians for now."

Looking once more to the lower room, she continued, "As for this, if the jars and the coffin have not been disturbed before, they probably will not be disturbed by the time we come back. So let’s leave them be for now, and continue exploring the rest of the third tier.


(ooc)
Deleted the part of her last post about 'if there are no exits' since there is a door below. My apologies for missing that detail!

This message was last edited by the player at 23:21, Mon 24 Oct 2022.
Tarrahn
player, 134 posts
Halfling of the desert
Loose fitting clothing
Tue 25 Oct 2022
at 00:48
  • msg #579

Re: The Lost City

"Agreed, let's not disturb the remains if they haven't been up to this point in time.  We can always come back and, it's one less thing to worry about, for now," Tarrahn adds to Vixl's comments about the jars.
Fodor
player, 235 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 25 Oct 2022
at 05:17
  • msg #580

Re: The Lost City

In reply to Orum Copsetwinkle (msg # 577) and to Víxl (msg # 578):

“Orum. I assume you drew up the map of this Tier 3 - and it’s very well done, I must say!  I’m just not the sharpest knife in the drawer, as my Mama used to tell me, so I’m still a little confused about where we are on this map and what rooms or halls we have yet to explore - other than the Usamigarians’ area.  Frankly, I quit paying attention to the map descriptions when Víxl mentioned something about our conjugal obligations to the Sisterhood...”  Fodor’s voice trailed off, and he drifted off into his own thoughts.

He snapped back to the present when, with some timely help and intervention by someone (he wasn’t sure if it was Alerasune or Tarrahn), Fodor finally got his copy of the map oriented correctly and then the map finally made sense: “Ah. Ok. Now I see! We went right (or East) at the T intersection to get to this room, which then leads down to Tier 4. But we still haven’t gone left (or West) at the T to see where that hallway leads and whether it joins into the Usamigarian rooms.  So we need to go that way before we go down?

Víxl. You lead or point out the way to go. I’m willing to explore and go anywhere. After weeks of wandering all alone in the desert, I’m just happy to be back with friends once again.”

This message was last edited by the player at 06:42, Tue 25 Oct 2022.
Vixl
player, 132 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 25 Oct 2022
at 06:58
  • msg #581

Re: The Lost City

"Exactly so- west. Lead on, I am better placed in the back for spell use, while some of the larger warriors are better up front."
The Lord of Divine Words
GM, 280 posts
Tue 25 Oct 2022
at 09:15
  • msg #582

Re: The Lost City

The outfit soon learns why the maidens avoid the room the western branch of the T-intersection leads to, the smell of which announces its contamination before the door is opened to reveal a room is filled with shelves. Most of these are empty, but some contain old crates. The shelves are covered with dust and a vile-looking yellow fungus that grows in large, thick clusters.

Myrwen has joined the sisterhood for now.
Fodor
player, 237 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 25 Oct 2022
at 15:06
  • msg #583

Re: The Lost City

We quickly close the door and evacuate - to avoid fungal spores or mobile fungal creature attacks.

“Tier 4?”
Vixl
player, 134 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 26 Oct 2022
at 05:27
  • msg #584

Re: The Lost City

Víxl is fine avoiding the fungus room. If it had been a smaller cluster or centered together, perhaps they could have thrown oil at a safe distance to clear it out, but this just seemed too much for their scarce resources. Next time, she would have to ask Pandora about their trading network so they could replenish oil supplies.

As it is, now with the door shut, she replied to Fodor. "Not yet. We have one more direction to check- the northwest exit from the revolving corridor. Then we should recheck the map to see if there are any likely areas for secret rooms or passages and look for them if any. Once that is finished, then downstairs- although we might need to rest up depending on how the explorations beforehand go."

With that, unless everybody suddenly stopped worrying and loved the fungus, they could go back to the revolving corridor and explore the NW.

We already know it is a 'longish passage that takes a couple of turns before terminating at a door', so we can perform the usual routine- staying alert for traps as we move forward, elves watching for concealed doors they might pass, and Orlun listening at the door then checking for traps, etc.
This message was last edited by the player at 05:31, Wed 26 Oct 2022.
l'Atreq
player, 147 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 26 Oct 2022
at 06:00
  • msg #585

Re: The Lost City

l'Atreq nodded at Vixl's suggestions and reluctantly took his position, hoping nothing would follow them from rooms they'd missed. Next time they returned to the room with the fungi he'd have destroy water prepared.
The Lord of Divine Words
GM, 281 posts
Wed 26 Oct 2022
at 08:54
  • msg #586

Re: The Lost City

Leaving the abandoned storeroom to the mold for now, the outfit tries the northwest spoke of the revolving passage. After the slightest of doglegs, it reaches a door beyond which lies a ruined chapel of some kind. Tattered tapestries hang from the walls. A dusty altar along the north wall is covered with a rotted altar cloth. The candlesticks, offering bowl, and holy symbol on the altar are carved out of wood. The holy symbol looks like an eye. Next to the altar you see a 6' long lizard with wide flaps of skin between its legs.

NB As I did not roll init when you retreated from the storeroom, you can deduce that the mold was either immobile or disinclined to move.

NB With but one elf in the party, the party has a 1 in 6 chance to casually detect secret doors.

NB After you have finished with this chamber, I will provide an updated map of the 3rd tier.

Vixl
player, 135 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 26 Oct 2022
at 20:28
  • msg #587

Re: The Lost City

Víxl would prefer to avoid combat with such large things, but the others seemed to prefer engaging them. And to be fair, they had defeated two giant lizards at once, so perhaps this encounter would go as well. She moved to attack, but just as before, positioning and desire for another outcome prevented telling strikes.


(ooc)
Víxl rolled a 2 and a 6. (I assume an AC: 10 misses).

She has now rolled 1,1,2,2,6 in combat with lizards.
Clearly, she must be a secret dracologist and loathe to harm the beasts.

Orum Copsetwinkle
player, 100 posts
High nail gets pounded
HP: 3/5
Thu 27 Oct 2022
at 00:15
  • msg #588

Re: The Lost City

Orum stepped back, readying his spell. "Can't you speak with it?" he asked Tarrahn.
The Lord of Divine Words
GM, 282 posts
Thu 27 Oct 2022
at 09:15
  • msg #589

Re: The Lost City

The infidels get the jump on the desert predator.

Draco has AC 5.
Any who like can make ranged attacks before the melee attackers engage.
11:12, Today: The Lord of Divine Words rolled 5,2 using d6,d6.  infidels lost city.

Tarrahn
player, 135 posts
Halfling of the desert
Loose fitting clothing
Thu 27 Oct 2022
at 13:43
  • msg #590

Re: The Lost City

Orum Copsetwinkle:
Orum stepped back, readying his spell. "Can't you speak with it?" he asked Tarrahn.

Tarrahn nods, indicating no.  "I have spells but, not memorized at this time."
l'Atreq
player, 148 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 27 Oct 2022
at 19:04
  • msg #591

Re: The Lost City

l'Atreq looks at the lizard and hoped they wouldn't engage it but then they did.  He still wasn't going to charge in if somebody wanted to shoot it or something.  Besides, somebody was bound to need healing.

On overhearing Tarrahn and Orum's conversation he suddenly realised that create water might be useful after all.  Perhaps it was thirsty.
Fodor
player, 238 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 28 Oct 2022
at 03:21
  • msg #592

Re: The Lost City

Fodor allows the ranged attackers to unleash their holy hell upon the lizard before charging into melee range. Unless the ranged weapons finish the job and assuming no other targets appear, Fodor brings his longsword to bear for dual slices at the underbelly of the draconian monster.

Although both of Fodor’s swings are graceful and reveal his superior skills and techniques with a long sword, neither slicing attack connects with any real force and merely slide harmlessly off the lizard’s tough outer scales.
This message was last edited by the player at 03:30, Fri 28 Oct 2022.
Tarrahn
player, 136 posts
Halfling of the desert
Loose fitting clothing
Fri 28 Oct 2022
at 04:01
  • msg #593

Re: The Lost City

SInce he is unable to cast a spell he realizes could have possibly helped hear, Tarrahn casts his Faerie Fire spell on the lizard.
l'Atreq
player, 149 posts
Cleric 2 human male(ish)
AC6 HP14/14
Fri 28 Oct 2022
at 10:49
  • msg #594

Re: The Lost City

l'Atreq stands behind and to the left of Alerasune as he waits for battle to commence, he asks casually, "Do you mind me asking who it is you worship, Brother Alerasune? I only ask because I have seen a symbol in the ruined temple similar to the one on your wrist."
Alerasune Weavekind
player, 57 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Sat 29 Oct 2022
at 17:32
  • msg #595

Re: The Lost City

Alerasune saw the lizard and the world slowed down around him, he exhaled as his legs began moving him forward toward the beast. He eyed the bests wicked teeth, but it didn't stop him, he was tired of this place. He was tired of being scared, of people being hurt and dying around him. He lashed out with his weapon twice, finding purchase on one of his attacks!

OOC:

11:29, Today: Alerasune Weavekind rolled 7 using 1d8+4.  Longsword Damage.
11:28, Today: Alerasune Weavekind rolled 17 using 1d20+4.  Longsword Attack 2.
11:28, Today: Alerasune Weavekind rolled 10 using 1d20+4.  Longsword Attack 1.

Orum Copsetwinkle
player, 101 posts
High nail gets pounded
HP: 3/5
Sat 29 Oct 2022
at 21:22
  • msg #596

Re: The Lost City

Orum pulled out his darts, then muttered under his breath as melee was joined. He was familiar with the rules of physics that deemed that all combatants were equally likely to be hit by his darts.

He took a step back and surveyed the room for a place from which he could strike the beast from hiding or surprise, perhaps on its back.
l'Atreq
player, 152 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sun 30 Oct 2022
at 20:17
  • msg #597

Re: The Lost City

l'Atreq, like a kid with a new toy, tried out his latest spell.
Fodor
player, 241 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 30 Oct 2022
at 21:57
  • msg #598

Re: The Lost City

Quote from Initiation of Combat:
“Draco has AC 5.
Any who like can make ranged attacks before the melee attackers engage.”

We engaged in melee knowing you had already thrown your darts before Alerasune and I were in the way...

The Lord of Divine Words
GM, 285 posts
Mon 31 Oct 2022
at 09:27
  • msg #599

Re: The Lost City

With two darts stuck in its scales (4 dmg) and a long rent along its flank (7 dmg), the lizard leaps at Vixil, trying to overwhelm her, the better to sink its fangs between the rings of her mail. She twists to the side and regains her balance, ready to strike again.

A, V, and F are now engaged with Draco.

R#1 Summary
l'Atreq casts light on Draco. Draco saves (19).
Tarrahn casts faerie fire on Draco. +2 to hit Draco.
Orum attacks from range, hits 2x for 4 dmg.
Fodor misses 2x.
Vixl misses 2x.
Ale hits 1x for 7 dmg.
-------------------
Draco misses V.

10:18, Today: The Lord of Divine Words rolled 9,5 using d20,d10.  Draco attacks V.
10:17, Today: The Lord of Divine Words rolled 1 using 1d3.  1 v 2 a 3 f.
10:16, Today: The Lord of Divine Words rolled 4 using 2d3.  dart damage.
10:12, Today: The Lord of Divine Words rolled 19 using 1d20.  Save vs. Light.
10:10, Today: The Lord of Divine Words, on behalf of Orum Copsetwinkle, rolled 14,15,9 using d20+1,d20+1,d20+1.  3xdarts.

This message was last edited by the GM at 09:31, Mon 31 Oct 2022.
Vixl
player, 140 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 31 Oct 2022
at 15:42
  • msg #600

Re: The Lost City

It was not the best showing, but none on their side took damage, so it was not one to regret.

But having no personal success the first time, she was attempting to shift position, trying to move away from its mouth area, to attack it from behind while either Fodor and Alerasune continued the other direction.


(ooc)
She was trying to move for a flank attack, which would give an additional +2 to hit.

Vixl rolled 13,8 using 1d20+4, 1d6+3 ((9,5))
With the +2 for faerie fire making it a 15, she hit, even if she cannot get the flank attack.

8 points of damage.

This message was last edited by the player at 02:06, Wed 02 Nov 2022.
Fodor
player, 242 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 1 Nov 2022
at 22:52
  • msg #601

Re: The Lost City

OOC: Víxl: isn’t that 8 damage instead of 5? Base 5+3 for specialization.
Fodor
player, 243 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 1 Nov 2022
at 23:12
  • msg #602

Re: The Lost City

Fodor yells “Hiddy Ho, Evil Lizard!” to the lizard, as he tries to draw its attention away from Víxl, both to protect her and give her a chance at a flanking attack, while simultaneously dropping to one knee and making one of his patented uppercut lunging attacks at the lizard’s vulnerable belly region.

Even without the benefit of the Faerie Fire glow, Fodor’s lunge strikes true and deep!

18:54, Today: Fodor rolled 19 using 1d20+3 ((16)).

19:14, Today: Fodor rolled 6 using 1d8+3 ((3)).

6 damage

This message was last edited by the player at 23:15, Tue 01 Nov 2022.
l'Atreq
player, 153 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 2 Nov 2022
at 10:15
  • msg #603

Re: The Lost City

l'Atreq moves into position to heal anyone who might be injured.
The Lord of Divine Words
GM, 286 posts
Wed 2 Nov 2022
at 10:44
  • msg #604

Re: The Lost City

With dispatch, the outfit finishes off the draco that had been lairing in the abandoned ceremonial chamber, which itself had finished off an interloper not too long ago, a thief whose eyes must have delighted to have glimpsed the gifts behind the altar: 400 gp and 2 ambers, each worth 100 gp; candlesticks, bowl and holy symbol made from rare teakwood, worth 50 gp, 25 gp, and 25 gp respectively.

Considerately, the thief had collected all that was precious and stored it in his sack before he himself had become the lizard's supper.
l'Atreq
player, 154 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 2 Nov 2022
at 12:16
  • msg #605

Re: The Lost City

l'Atreq examines the loot and suggests, "Perhaps we should keep the gold and the Amber and hand the rest over to the Sisterhood?"
Tarrahn
player, 137 posts
Halfling of the desert
Loose fitting clothing
Wed 2 Nov 2022
at 14:49
  • msg #606

Re: The Lost City

In reply to l'Atreq (msg # 605):
"Agreed!  All of this loot and no sign of an outfitter is kind of funny.  Nice job everyone.  We're getting better at this," Tarrahn says to the group after looking over their findings.
Vixl
player, 142 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 2 Nov 2022
at 22:36
  • msg #607

Re: The Lost City

Víxl was cleaning her weapon and did not see the loot herself, but heard it described by whomever searched the body. She opined, "If the holy symbol is of Madarua, then surely yes. But if not, then I would say just give them the 'infidel' symbol to dispose of, but keep the rest. Teakwood does not grow in this climate, so those items may be very valuable in trade with other Cynidicians. And there has to be some market or arrangements for such commerce below, since the Warrior Maidens said they trade with others for part of their food."

Still, if the others preferred to gift it all to the Sisterhood, she would not be upset over it.

Looking at the map, she said, "The west remains, but to avoid a fight with the Usamigarias, we should avoid that. There is the close moldy room- we can throw a lot of oil into it, but I am fine just avoiding it, and coming back if we find someone we can trade with for oil. That covers all the obvious areas on this level."

"If there are secret areas to be found, there are four reasonable places to look. One is in the corridor that led here. We can search through it when we leave here. The next is the southeastern corridor that led to the Gormite shrine. We can look there next. The third is to the west of the corridor that leads to the stairs up, so we can check that third. Then, if anyone needs to run up to the Gormite headquarters for anything, we can do so... and on that note, it might be worthwhile to move all our stored items from up there to down here with the Sisters. It would be safer with them guarding it than leaving it unattended, especially while Myrwen is remaining with them," she suggested.

"The last area is behind and around the statue of Usamigarius we first encountered in the southwestern corridor, but I think we should avoid that one. I am convinced there is something hidden, but we already searched extensively, and again, for now it is better to avoid provoking conflict with that sect."

"Instead, after searching the other areas and doing any applicable moves, we should proceed further down into the pyramid to the coffin room. I think we are down but one spell, and everyone is healthy, so provided we do not encounter anything hostile in the meantime, we should still be ready to move on."
The Lord of Divine Words
GM, 288 posts
Thu 3 Nov 2022
at 10:44
  • msg #608

Re: The Lost City



Here's the updated map. Searching the NW spoke for secret doors is next?
Vixl
player, 145 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 3 Nov 2022
at 14:49
  • msg #609

Re: The Lost City

Yes, NW spoke.
Fodor
player, 247 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 4 Nov 2022
at 22:25
  • msg #610

Re: The Lost City

“Sounds good to me! To the NW Spoke!”
Tarrahn
player, 138 posts
Halfling of the desert
Loose fitting clothing
Sat 5 Nov 2022
at 01:13
  • msg #611

Re: The Lost City

In reply to Vixl (msg # 607):
"You'll have to forgive me if I don't exactly want to tun to the coffin area Vixl.  Something always bad happens in crypts and graveyards however, if that's what needs to be done, I won't let you go without me," Tarrahn says as hedoesn't appear to keen.
Vixl
player, 151 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 5 Nov 2022
at 02:45
  • msg #612

Re: The Lost City

"I would usually rather avoid coffins as well, Tarrahn. But that's the only way down to the lower level that we have found, so we will have to at least pass through that room. And it is better to know what is there if we have to retreat back or pass through the room more than once." She cheerily added, "Thinking about it, this one in particular is probably not too dangerous though. Whomever trades with the Warrior Maidens must pass through regularly enough without being eaten by hungry dead, so we should come through fine if we are careful."

On to checking the corridors for secret things.
Orum Copsetwinkle
player, 103 posts
High nail gets pounded
HP: 3/5
Sat 5 Nov 2022
at 20:52
  • msg #613

Re: The Lost City

Orum applies his gnomish abilities to detect slopes, shifting, sliding and such.
Fodor
player, 248 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 6 Nov 2022
at 00:36
  • msg #614

Re: The Lost City

Fodor applies his uniquely human abilities and mediocre strength, as he walks along, and occasionally pushes against the wall on each side of the hallway.  He uses his sword to poke and prod any holes or crevasses.
This message was last edited by the player at 00:38, Sun 06 Nov 2022.
l'Atreq
player, 155 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sun 6 Nov 2022
at 16:26
  • msg #615

Re: The Lost City

l'Atreq too applies his human lack of abilities but at the same time remains prepared to heal any wounds that arise as a consequence of others' searches.
The Lord of Divine Words
GM, 297 posts
Sun 6 Nov 2022
at 17:10
  • msg #616

Re: The Lost City

After thirty minutes of fruitless searching, its nerves wearing thin, the outfit moves on to the next area to be searched, the 30' east/west corridor close to the entrance of the revolving passageway. No sooner then it had stepped foot into the new area, then did the elf become rigid in front of the middle section of that section. She sniffs the air, spins about three times, and then points at stone block with a crack unlike any others. When she does so, her extended arm and torso form a perfect 90 degree angle. As Orum goes about his business with the block, the elf bounces around happily, expecting a juicy reward.

This SECRET room (20' by 20') looks empty except for a large wicker basket in the middle of the room.
Alerasune Weavekind
player, 58 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Sun 6 Nov 2022
at 17:28
  • msg #617

Re: The Lost City

"Who would hide a wicker basket within a secret room?" Alerasune posited to the other party members.
Vixl
player, 155 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 7 Nov 2022
at 16:04
  • msg #618

Re: The Lost City

"That does seem strange," she agreed, not approaching the basket, since it, or the ground below might be trapped. "And sadly, I don't have a 10' pole. Does anyone have a sling?"
Tarrahn
player, 139 posts
Halfling of the desert
Loose fitting clothing
Mon 7 Nov 2022
at 17:02
  • msg #619

Re: The Lost City

In reply to Vixl (msg # 618):
Tarrahn retrieves his sling and shows it to Vixl.  "You want me to try and hit it?"
Vixl
player, 156 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 7 Nov 2022
at 17:16
  • msg #620

Re: The Lost City

"First try the ground around it, if you can, then the basket itself. If there is a trap, hopefully we will be far enough away." Of course, if the floor is weak, a stone might not be enough to trigger it, but it was a start.
Tarrahn
player, 140 posts
Halfling of the desert
Loose fitting clothing
Mon 7 Nov 2022
at 17:43
  • msg #621

Re: The Lost City

Vixl:
"First try the ground around it, if you can, then the basket itself. If there is a trap, hopefully we will be far enough away." Of course, if the floor is weak, a stone might not be enough to trigger it, but it was a start.

"I can certainly try.  How about some rope to try the ground around it or lasso it like a horse?"
Fodor
player, 249 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 7 Nov 2022
at 18:07
  • msg #622

Re: The Lost City

“I have some rope and several caltrops and a hand garden spade - if we want to tie one or more of the caltrops or hand spade onto one end of the rope and try to lasso or hook the basket and pull it toward us. Might take a couple of tries, but my 16-year old half-blind little brother with one arm could do this fairly easily if he were here. So, I’m guessing it won’t be that hard for any of our moderately coordinated party members to accomplish the task in short order. The basket is just 10 feet away.  It will be no harder than shooting fish in a barrel with a bow and arrow.

But, Víxl, it might be worth you providing bow and arrow cover for the rope tosser in case anything decides to jump or slither out of the cobra basket once we hit or hook it.”

Alerasune Weavekind
player, 59 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:8/10
Mon 7 Nov 2022
at 22:02
  • msg #623

Re: The Lost City

"There is just, so many things to unpack there..." Alerasune said regarding Fodor's speech. He then readied his sword against potential cobras.
This message was last edited by the player at 22:02, Mon 07 Nov 2022.
Vixl
player, 157 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 8 Nov 2022
at 00:43
  • msg #624

Re: The Lost City

"If something slithers out, it'll meet a sleep spell, not an arrow," she assured the others. "Poison is not something to take risks over."

She smiled. "I do like the rope idea, but for now, let's try the sling stone first. If the basket is trapped or cobra'd, I would rather it be trigged or slither over there. If it remains quiet and unexploded, then we can rope it and bring it here."
Tarrahn
player, 141 posts
Halfling of the desert
Loose fitting clothing
Tue 8 Nov 2022
at 01:41
  • msg #625

Re: The Lost City

"I'll give it a whirl, literally," Tarrahn says as he places a stone in the slings cup, winds up, and launches it at the basket.

20:39, Today: Tarrahn rolled 17 using 1d20+3.  Sling Stone Attack.
l'Atreq
player, 156 posts
Cleric 2 human male(ish)
AC6 HP14/14
Tue 8 Nov 2022
at 10:49
  • msg #626

Re: The Lost City

l'Atreq waits for something to slither out, or alternately for a thief drowned in oil by Mrs Baba.
The Lord of Divine Words
GM, 298 posts
Tue 8 Nov 2022
at 14:16
  • msg #627

Re: The Lost City

Tarrahn's slung stone whistles through the still air of the pyramid and strikes the wicker basket high, near the rim, and flies right through, continuing to whistle through the still air until it strikes the far wall of the chamber, falls to the floor, bounces a few times, and comes to its final rest.

In response, two gray-green vipers slither forth from the basket to investigate the hub bub, easily detecting the new sources of heat in the room with their pulsating pit organs in between their eyes and nostrils.

Even though the elf had been poised to cast sleep at the first sign of snake, they strike before even she, primed as she had been, could react.

In tandem, the two are on the half-elf before he can so much as raise his shield and each finds a vein-rich spot (such as the smooth skin of the forearm) within which to administer their lethal venom (Alersune is bitten 2x for 4 dmg; he must make two saves vs. poison).

The two pit vipers have an AC 6.
They automatically win initiative.
Those bitten must save versus poison.

15:01, Today: The Lord of Divine Words rolled 20,1,17,3 using d20,d4,d20,d4.  2 vs Alersune.
15:00, Today: The Lord of Divine Words rolled 2,2 using d2,d2.  1-Fodor 2-Alersune.
15:00, Today: The Lord of Divine Words rolled 2 using 1d4.  1-Fodor 2-Alersune.
14:41, Today: The Lord of Divine Words, on behalf of Tarrahn, rolled 4 using 1d4.  1-live thing 2-live thing 3-other thing 4-nothing.

Alerasune Weavekind
player, 60 posts
F(1)/C(1)/MU(1) Male HE
AC: 4 HP:6/10 Pois
Tue 8 Nov 2022
at 16:41
  • msg #628

Re: The Lost City

"Gods damn it!" Alerasune cries out as he feels the snake fangs sink deep into his skin, the venom stung as the second snake injects him. He immediately goes on guard, but can't help but complain further. "Why! Why me!? Damned serpents!"




OOC: So fun fact, I am real life terrified of pretty much this exact scenario. Snakes that is, like all snakes, terrify me. Pit Vipers, Gardener Snakes, any constrictors...just all body paralyzing terror.


10:31, Today: Alerasune Weavekind rolled 18 using 1d20.  Poison Saving Throw 2.
10:31, Today: Alerasune Weavekind rolled 1 using 1d20.  Poison Saving Throw 1.

Vixl
player, 158 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 9 Nov 2022
at 13:15
  • msg #629

Re: The Lost City

"Alerasune!" Víxl called out. "Someone attend to him!" she said as she cast her spell.

(ooc)
Since they are 2hd, both snakes fall asleep.

This message was last edited by the player at 16:29, Wed 09 Nov 2022.
Fodor
player, 251 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 9 Nov 2022
at 15:46
  • msg #630

Re: The Lost City

Fodor attacks the snakes. He will target whichever snake is not slept OR will dispatch one of the snakes if BOTH are successfully slept.

10:49, Today: Fodor rolled 7 using 1d8+3.  Damage on snake if not auto killed while asleep.
10:48, Today: Fodor rolled 19 using 1d20+3.  Attack #2 on snakes. HIT!
10:47, Today: Fodor rolled 4 using 1d20+3.  Attack #1 on snake.  MISSED
Damage =7hp

This message was last edited by the player at 15:53, Wed 09 Nov 2022.
Tarrahn
player, 142 posts
Halfling of the desert
Loose fitting clothing
Wed 9 Nov 2022
at 17:06
  • msg #631

Re: The Lost City

Tarrahn will rush forward and try to aid his fallen comrade and try to apply a tourniquet.
l'Atreq
player, 157 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 10 Nov 2022
at 11:51
  • msg #632

Re: The Lost City

l'Atreq will rush forward and before tending to Alerasune, he will try to suck out the poison and spit it to one side.
The Lord of Divine Words
GM, 302 posts
Thu 10 Nov 2022
at 13:30
  • msg #633

Re: The Lost City

The toxin of the pit viper both mortifies the flesh in the area of the bite and releases anti-coagulants to prevent the clotting of the blood. But neither of those effects typically proves fatal (or directly fatal).  No, it is the damage to the nerve cells that kills the recipient of the pit viper's venom. Damaged or destroyed nerve cells cannot produce, let alone transmit, neurotransmitters. Without neurotransmitters, muscles, both voluntary and involuntary, cease to function (at least in the expected fashion). The heart stops pumping blood. The lungs stop drawing in oxygen. Legs have nowhere to go and if they did, no way to get there. While it is true that the dying person might be subject to wracking spasms, these, too, are due to the absence of neurotransmitters, ones that regulates motor behavior.* Thus, in a state of paralytic terror, the dying soon die, sooner than a tourniquet can be tied.

Sleeping creatures are automatically killed; no damage roll is necessary.
Alerasune dies.


Within the basket, the surviving members of the outfit discover a pile of silver and gems (3000 SP and 760 GP worth of stones).

Heroin and other opioids cause nerve damage over time, namely the nervous system's ability to produce Gamma-aminobutyric acid. That is why people in recovery take gabapentin. Otherwise, their legs would be subject to painful spasms.
Tarrahn
player, 143 posts
Halfling of the desert
Loose fitting clothing
Thu 10 Nov 2022
at 14:00
  • msg #634

Re: The Lost City

Tarrahn sits down on his rump after realizing that Alersune has expired.  He sits in disbelief and wonders what more he could have done to aid his fallen companion.  "Damn.  I don't have enough favor to have been able to cast anything that might've helped.  I'm sorry Alersune..."
This message was last edited by the player at 14:23, Thu 10 Nov 2022.
l'Atreq
player, 160 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 10 Nov 2022
at 14:35
  • msg #635

Re: The Lost City

l'Atreq sighed sadly and nodded.  "Me neither.  I wish I knew how to make an antidote."
Tarrahn
player, 144 posts
Halfling of the desert
Loose fitting clothing
Thu 10 Nov 2022
at 14:50
  • msg #636

Re: The Lost City

l'Atreq:
l'Atreq sighed sadly and nodded.  "Me neither.  I wish I knew how to make an antidote."

"Perhaps that is something we can figure out together?  It seems like it might be worth it and maybe Vixl's sisters could point us in the right direction or give us some insight?"
l'Atreq
player, 162 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 10 Nov 2022
at 20:24
  • msg #637

Re: The Lost City

"Let us hope so my Comrade", said l'Atreq
Fodor
player, 254 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 10 Nov 2022
at 23:14
  • msg #638

Re: The Lost City

The Party carries Alerasune's lifeless body back to the quarters of the Sisterhood to see if there is anything that can be done.
The Lord of Divine Words
GM, 306 posts
Fri 11 Nov 2022
at 12:58
  • msg #639

Re: The Lost City

Though the warrior maidens of Madarua be sisters in spirit, they are not spiritual sisters, their own spheres of expertise being in the martial, and as fervently hoped by some, the procreative arts. Death, further, is revered by the followers of Madarua and only heretics would attempt to reverse it. If any of the maidens are personally disappointed by the death of the strapping half-elf, it is concealed by their bronze masks of their pulchritudinous goddess. The rituals and ceremonies observed in honor of Alerasune, after he has been stripped bare, lathed, and anointed, are observed in a frenzy of writhing and prostration. A few members of the outfit shift about uncomfortably, and not just at the loss of their compadre. For them, the changing of the seasons cannot come soon enough.
This message was last edited by the GM at 12:59, Fri 11 Nov 2022.
Vixl
player, 164 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 12 Nov 2022
at 02:34
  • msg #640

Re: The Lost City

The treasure was not worth the loss, not even close, and it is a sorrowful moment to see him pass, despite their desperate attempts. She thought about what to do with his body. Elves, even half ones, should not be put to rest in underground tombs, but the shifting desert sands were not much better.

Still, any concerns she had were gone when her fellow Sisters told her how he would be honored and remembered in death and what the funeral rituals and ceremonies would entail. She did not know him well, but suspected he would be happy enough, and did her best to learn the motions and keep up with the others so as not to dishonor Alerasune's passage.

It was best to take a moment to mourn as well, so they were likely all prepared once more when it was time to move on.


(ooc)
I assume we take the day in memoriam, so healing and spell memorization can take place, and if anyone needs to level up, they can.
Then back to continue the search for secret doors in the next two locations, then down to the lower level.

This message was last edited by the player at 02:35, Sat 12 Nov 2022.
Fodor
player, 256 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 12 Nov 2022
at 02:45
  • msg #641

Re: The Lost City

OOC: Sounds good to me - but I assume we are waiting (in RL) for someone to join the party as our new 6th member - unless Myrwen is going to rejoin us as an NPC.  We need another F or F/CL to replace Alerasune if we expect to survive very long.
The Lord of Divine Words
GM, 308 posts
Sat 12 Nov 2022
at 21:05
  • msg #642

Re: The Lost City

After transferring your stores to the sisters', you resign yourselves to some extended scrutiny of stone. This time you find all of the stones to be excruciatingly similar and make no discoveries.

One of you can choose to make an NPC reaction (2d6) check to try to convince one of the sisters to join your outfit.

Here is your updated map. Please note that you have not yet received your exploration bonus for tier 3.



Vixl
player, 168 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 12 Nov 2022
at 21:27
  • msg #643

Re: The Lost City

V is not going to try to stop one of the sisters from coming, but she is not going to ask or encourage it either. While she is a full member of the Sisterhood, she is not exactly a true believer, and some of what we do and say I’m trying to build alliances might not be well received. Neither does she see them as disposable fodder for explorations they do not seem as interested in- and as she did take the oath and join them, does feel some responsibility towards the Sisterhood, further disinclined her from looking to use them unnecessarily. So no persuasion from her on this at this time.
This message was last edited by the player at 21:30, Sat 12 Nov 2022.
Tarrahn
player, 147 posts
Halfling of the desert
Loose fitting clothing
Sun 13 Nov 2022
at 03:36
  • msg #644

Re: The Lost City

"Um, OK Fodor," Tarrahn says as he cautiously approaches one of the sisters.  He bows, and then raises his head to address one of the maidens, preferably, one with some status.  "Excuse my station but, we just lost one of our companions to snake bites.  Is there any help you could give us or offer us, please?"

Cha: 15       Hax Henchmen: 7        Loyalty: +15       Reaction: +15

22:36, Today: Tarrahn rolled 8 using 2d6.  2d6 NPC Reaction Check.

This message was last edited by the player at 03:37, Sun 13 Nov 2022.
Fodor
player, 262 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 13 Nov 2022
at 05:00
  • msg #645

Re: The Lost City

“Terrahn, I was definitely not the one to do the asking. Your eloquence and tact is clearly unquestionable. I would have been slapped before I had even finished asking the question. If that invitation doesn’t persuade them, nothing will. Shoot. Based on your invite, I’m ready to sign up to join you!”
The Lord of Divine Words
GM, 309 posts
Mon 14 Nov 2022
at 11:18
  • msg #646

Re: The Lost City

Though reluctant to be separated from one of the original ten sisters, the warrior maidens of Madarua consent to Tarrahn's request and, thus, the curiously named Lisa Lisa joins the outfit (5 HP, AC 5, Attacks as a lvl 1 fighter, d8).

Restored in number but not in puissance, the outfit returns to the revolving passage and takes the northern spoke, back to the abandoned ceremonial chamber where the six members descend via the hinged ramp to the fourth tier of the pyramid.

Painted on the walls of this room are court scenes showing King Alexander and Queen Zenobia being entertained by a dwarven jester. A small coffin rests in a niche in the east wall and in each corner of the room is a large brass jar.

The only visible exit, beyond the way just taken, is a stone door in the middle of the northern wall.
Orum Copsetwinkle
player, 104 posts
High nail gets pounded
HP: 3/5
Tue 15 Nov 2022
at 00:42
  • msg #647

Re: The Lost City

Orum frowns at the depiction of the dwarf as a jester, then slowly makes his way towards the coffin to see if it is dwarf-sized and to check its proximity for traps.
This message had punctuation tweaked by the GM at 01:31, Tue 15 Nov 2022.
Fodor
player, 263 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 15 Nov 2022
at 02:05
  • msg #648

Re: The Lost City

OOC: Without approaching any of the jars, can we tell if they have tops or are they open?
Tarrahn
player, 148 posts
Halfling of the desert
Loose fitting clothing
Tue 15 Nov 2022
at 02:19
  • msg #649

Re: The Lost City

Orum Copsetwinkle:
Orum frowns at the depiction of the dwarf as a jester, then slowly makes his way towards the coffin to see if it is dwarf-sized and to check its proximity for traps.

Tarrahn walks up next to Orum, "Don't fret Orum, he bears no resemblance to you!"
Fodor
player, 264 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 15 Nov 2022
at 02:47
  • msg #650

Re: The Lost City

“‘Tis true, little friend. That court jester definitely looks very ‘dwarfie’ to me. You are much less bulky. Plus, you are handsome and much more friendly-looking. Maybe it’s the dwarf’s beard.” Fodor smiles.
Vixl
player, 169 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 15 Nov 2022
at 18:33
  • msg #651

Re: The Lost City

With a sister joining them, Víxl could only hope Lisa Lisa will not regret leaving the safety of her cult to now jam with the Infidels.

Below, she opined, "Dwarves have little humor, and we have seen no sign of them elsewhere here. I suspect he was assigned the job as a novelty to be laughed at, as opposed to it being his craft."

She had nothing more to add at this time, waiting to hear from Orum if the coffin was trapped. That seemed more important than the jars at the moment.
The Lord of Divine Words
GM, 310 posts
Tue 15 Nov 2022
at 23:54
  • msg #652

Re: The Lost City

Even at a distance, it can be seen that the coffin is sized for someone who would always be close to the ground. Snuffling about its perimeter, Orum finds no traps, only the dust of ages.

The jars lack tops and appear to be empty.
Tarrahn
player, 149 posts
Halfling of the desert
Loose fitting clothing
Wed 16 Nov 2022
at 01:47
  • msg #653

Re: The Lost City

Vixl:
With a sister joining them, Víxl could only hope Lisa Lisa will not regret leaving the safety of her cult to now jam with the Infidels.

OOC: I'm glad I'm not the only one to get the reference
Fodor
player, 265 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 16 Nov 2022
at 02:13
  • msg #654

Re: The Lost City

Lol
l'Atreq
player, 163 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 16 Nov 2022
at 14:45
  • msg #655

Re: The Lost City

I'm embarrassed to say I didn't.
Vixl
player, 170 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 17 Nov 2022
at 06:20
  • msg #656

Re: The Lost City

Examining the coffin, V sighs. "Well, this is a dirty business, but must be done. It might be empty since if this is the only way up and down, people obviously can get though. But we cannot chance having undead blocking our only way out and back to the sisterhood, so we really have to check the box by checking the box."

A quick plan made, she indicated, "Let's deal with whatever is inside, if anything. Lisa Lisa, if you open the coffin, Fodor and myself can be right there ready to attack immediately. Tarrahn and l'Atreq should be a bit away from it. Tarrahn can use his fey fire to make our attack easier, and l'Atreq can be ready to turn it if it is animated, hostile, and the swords do not solve the problem. Orum, if you think you can get the lid open yourself, then Lisa Lisa can attack with us. If not, maybe you can have oil ready. Is that acceptable to everyone?"

Of course, if they had other ideas, that was fine. They knew their own capabilities far better than she did. What mattered most to her was that everyone at least knew what was about to happen so there were no unnecessary surprises.
Fodor
player, 266 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 17 Nov 2022
at 13:25
  • msg #657

Re: The Lost City

“That plan seems sound. We need to be ready to sleep, turn, or oil-flame it - if indeed there is some ‘it’ within the coffin. Assuming that Lisa Lisa and the Sisterhood have no knowledge of what lies within this coffin, that plan is acceptable. Lisa Lisa will open so that Orum will be ready with oil and flame if necessary. And Vīxl and I can melee attack.”
l'Atreq
player, 164 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 17 Nov 2022
at 15:05
  • msg #658

Re: The Lost City

l'Atreq nods, "Aye aye Ma'am", he says with something approaching a smile.
Fodor
player, 267 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 17 Nov 2022
at 16:23
  • msg #659

Re: The Lost City

l'Atreq:
l'Atreq nods, "Aye aye Ma'am", he says with something approaching a smile.

OOC: is your mask still on?
l'Atreq
player, 165 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 17 Nov 2022
at 16:38
  • msg #660

Re: The Lost City

Fodor:
l'Atreq:
l'Atreq nods, "Aye aye Ma'am", he says with something approaching a smile.

OOC: is your mask still on?

OOC Not been wearing it for a while now.  Either of them.
Tarrahn
player, 150 posts
Halfling of the desert
Loose fitting clothing
Thu 17 Nov 2022
at 18:25
  • msg #661

Re: The Lost City

"By your command Lady Vixl,"   as he backs up and prepares a spell.
Fodor
player, 268 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 17 Nov 2022
at 19:08
  • msg #662

Re: The Lost City

OOC: I don’t care what everyone else says, but I appreciate you taking the lead, Víxl!
The Lord of Divine Words
GM, 311 posts
Thu 17 Nov 2022
at 23:37
  • msg #663

Re: The Lost City

The inscrutable Lisa Lisa walks over to the diminutive coffin and presses her fingers against the lip of the lid. Of its own volition, the lid springs off and an oversized wooden model of the head of the dwarven jester, painted in a somber display of chiaroscuro, making the jack-in-the-box all the more dehumanizing, bobs about on its spring. Once the head stops jerking about, Lisa Lisa peeks in the coffin to peer at the contents within.

"Ashes to ashes," she pronounces. "We all knew this dwarf was a flunky."


Vixl
player, 172 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 18 Nov 2022
at 00:00
  • msg #664

Re: The Lost City

Víxl laughed, as much in relief as in mirth at the sudden appearance of the bobbing wooden head. "I must correct myself," she admitted. "If he planned his own burial, then this dwarf did indeed have a very good sense of humor."

Relaxing, she went to check the jars more closely and thoroughly. "Please check the coffin. If it has no hidden compartments, and if these have no value, then we can proceed on," she said, nodding towards the northern door.


(ooc)
The Lord of Divine Words:
Please note that you have not yet received your exploration bonus for tier 3.


Do we qualify for this now? It will not be enough for V, but it might be enough to tip Orum or another.
The Lord of Divine Words
GM, 312 posts
Fri 18 Nov 2022
at 00:06
  • msg #665

Re: The Lost City

It means that it has yet to be earned if you follow my meaning.
Fodor
player, 270 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 18 Nov 2022
at 00:19
  • msg #666

Re: The Lost City

While Orum and Lisa Lisa examine the coffin, Fodor remains alert and on guard in case the bobble head decides to animate, in case something jumps out of the coffin other than the wooden dwarf, or in case anything jumps out of the jars being examined.
This message was last edited by the player at 23:24, Tue 22 Nov 2022.
l'Atreq
player, 166 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 19 Nov 2022
at 13:53
  • msg #667

Re: The Lost City

L'Atreq has never heard of the musician Lisa Lisa was quoting nor did he realise she had missed out a line. Even if he had, he wouldn't know whether it was Lisa Lisa or the dwarf who hadn't got a soul (and thus could not be funky).  Without these clues, all he could do was hang out as close as possible to Orum, ready to provide any necessary healing should the necessity arise while the latter checked for traps.
The Lord of Divine Words
GM, 313 posts
Sat 19 Nov 2022
at 21:13
  • msg #668

Re: The Lost City

With the disquiet of the Lost City momentarily dispelled by the jester's tricked out coffin, the outfit looks around at its leisure. Within the jars, it cannot even find, curiously enough, a trace of dust let alone anything else. Lisa Lisa, assiduously searching the coffin discovers a panel on its bottom that can be slid aside, revealing a hollow compartment. Disappointingly, it's empty of anything save dust.
l'Atreq
player, 168 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 19 Nov 2022
at 21:58
  • msg #669

Re: The Lost City

"But then", suggests l'Atreq, "The question is, is he dead and cremated, or is he just dehydrated, waiting to be reconstituted with the addition of water?"
Orum Copsetwinkle
player, 105 posts
High nail gets pounded
HP: 3/5
Sat 19 Nov 2022
at 22:11
  • msg #670

Re: The Lost City

"No dust in the jars, yet dust in the closed compartment," Orum muses. He looks up at the ceiling. "No one ever looks up," he says.
Vixl
player, 174 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 20 Nov 2022
at 06:43
  • msg #671

Re: The Lost City

Víxl shrugged, "To me it looks more like someone plundered it already, which is likely if this is the only path between the tiers, as opposed to a cremation put below the coffin. But you are welcome to try reconstitution of you like, l'Atreq."

Assuming Orum found nothing on the ceiling that needed to be dealt with first, she would move to the dust if l'Atreq or another elected to try restoring it. If nobody was interested in that experiment, then they could exit through the north door.
Tarrahn
player, 151 posts
Halfling of the desert
Loose fitting clothing
Sun 20 Nov 2022
at 14:23
  • msg #672

Re: The Lost City

Looking at the dust, "Is that his or is it just dirt?"
Fodor
player, 272 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 20 Nov 2022
at 15:07
  • msg #673

Re: The Lost City

“Beats me. This room is boring. I say north. ‘North.’” says Fodor. But he waits until the group finishes their investigation and for Orum to check the door before proceeding.
The Lord of Divine Words
GM, 315 posts
Sun 20 Nov 2022
at 17:16
  • msg #674

Re: The Lost City

Lisa Lisa looks upon with disapproval when one of the infidels pours precious water on the ashes within the coffin, turning it into paste. Or at least one could imagine that she does so as her face remains hidden behind the mask of her goddess.

With the curious question of the dust left unresolved, the outfit exits the tomb of the jester.

Door opens to a long western corridor with a T 50 feet down. Northern branch of the T leads straight to a door (northern wall) and a T (West and East).
This message was last edited by the GM at 17:17, Sun 20 Nov 2022.
Vixl
player, 175 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 20 Nov 2022
at 17:38
  • msg #675

Re: The Lost City

Responding to Fodor, she smiled. "Boring? The trick in the coffin made this the second most entertaining place in the pyramid."

As they proceeded on, she looked down the corridors, and asked, "Lisa Lisa, I'm assuming you were not born, raised, and existed only on the tier above. While it might have been some time since being here, is there anything you remember of this tier before we start blundering about?"
The Lord of Divine Words
GM, 316 posts
Sun 20 Nov 2022
at 20:25
  • msg #676

Re: The Lost City

Lisa Lisa's face assumes a ghoulish aspect, or at least you assume it does behind her mask, when she responds giddily.

"Oh, no, never, never would I step foot down here were it not for the five of you. These are the burial chambers of royalty, nobility, and worse, now haunted by undead horrors. Haven't you ever wondered why we number a mere ten? It isn't because of scuffles with the other heretics. Some of us made the mistake of coming down here."

She strokes her chin, or more accurately, the part of her mask that covers her chin.

"Maybe we'll find some of them or what remains of them."

When pressed about trade and matters mercantile, Lisa Lisa explains that sometimes parties of Cynidiceans come to them on the third tier.

"I don't know why they haven't been eaten down here," she shrugs, her shoulders rising and then falling in full view.
Vixl
player, 176 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 20 Nov 2022
at 22:34
  • msg #677

Re: The Lost City

Víxl could not imagine living life in a little box the way Lia Lisa did. Granted, they apparently went outside into the desert to grow things, but it seemed such a limited existence. She wondered if Lisa Lisa had even ever seen a tree in her life. Hopefully at an oasis, for her sake at least.

Responding, she said, "In that case, we will try to be properly deferential to the honored dead, and appropriately lethal to the undead. And if we find any of our Sisters, we can try our best to recover them for the proper rites."

With no specific information on the tier, she suggested, "Let's take the north passage. We can see what is down to the east and west up there, and then take the door if Orum declares it safe."
Fodor
player, 274 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 20 Nov 2022
at 23:17
  • msg #678

Re: The Lost City

“Hidey Ho! Let’s go!”
Tarrahn
player, 152 posts
Halfling of the desert
Loose fitting clothing
Mon 21 Nov 2022
at 00:14
  • msg #679

Re: The Lost City

In reply to Fodor (msg # 678):
"I agree, let's get going so we can get out of these crypts.  This isn't a place for me," Tarrahn says agreeing with Fodor to move on.
l'Atreq
player, 169 posts
Cleric 2 human male(ish)
AC6 HP14/14
Tue 22 Nov 2022
at 11:51
  • msg #680

Re: The Lost City

"Hey ho! Let's Go!" agreesl'Atreq, moving with a tight wind as he stands on the spot.
The Lord of Divine Words
GM, 321 posts
Wed 23 Nov 2022
at 19:31
  • msg #681

Re: The Lost City

To the west, then up to the north, and last through the door there, the outfit finds another burial chamber:

A mummified human in plate armor and holding a halberd stands at attention against the west side of the south wall. Grouped around the mummy are nine skeletons holding swords, also at attention.

At your intrusion, the skeletons stir, their feet already scuffing up dust as they lurch towards you. Their leader remains as is: at attention and halberd at the ready.



The infidels won init and may act first.
14:26, Today: The Lord of Divine Words rolled 6,4 using d6,d6.  Infidels/Lost City init.

This message was last edited by the GM at 19:35, Wed 23 Nov 2022.
Fodor
player, 281 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 24 Nov 2022
at 20:43
  • msg #682

Re: The Lost City

Fodor approaches one of the forward most skeletons, knowing l’Atreq will likely try to turn them and knowing his long sword will do only limited damage to the boney opponents.  He is so focused on trying to hit the skeleton with the blunt of his blade that he misses both swings completely.

15:38, Today: Fodor rolled 9,4,5,4 using d20+3,d8+3,d20+3,d8+3.  2x attack: hit1, dam1, hit2, dam2.
l'Atreq
player, 173 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 24 Nov 2022
at 22:08
  • msg #683

Re: The Lost City

l'Atreq does indeed seek to turn the skeletons although he does say, "Watch the Mummy, if he wakes up, you need to kill him" before stepping forward, raising his holy symbol and calling on Ptah to drive the skeletons from him.  "Get Back" he tells the skeletons.

When nothing happens, he himself steps back a look of shock on his face as he calls upon Ptah begging Him to intervene.
Tarrahn
player, 155 posts
Halfling of the desert
Loose fitting clothing
Fri 25 Nov 2022
at 16:01
  • msg #684

Re: The Lost City

Tarrahn will stand ready with his sling to see the results of I'Atreq's turning attempt
Fodor
player, 284 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 25 Nov 2022
at 17:05
  • msg #685

Re: The Lost City

In reply to Tarrahn (msg # 684):

OOC: Sling away.  The TURN already failed.
Eonwe
player, 2 posts
Fri 25 Nov 2022
at 21:21
  • msg #686

Re: The Lost City

"In Nephthys' name, be gone!" comes the call from behind as a tall half-elf appears at the back of the group, holding his holy symbol aloft.

He is quite tall, standing around 5'10" with an athletic build. His features have tilted heavily towards his elven heritage, and he has long silvery hair and piercing blue eyes.

He wears scale mail armour and a carries a small shield. His weaponry consists of a light mace and a handful of darts on his belt. He is grasping a wooden holy symbol of Nephthys.

The skeletons do not appear to heed his holy command.

08:17, Today: Eonwe rolled 3 using 1d20.  Turn undead check.
Fodor
player, 286 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 25 Nov 2022
at 22:07
  • msg #687

Re: The Lost City

“Well met, Tall Elf! These skeletons are daunting opponents. Keep trying to turn them!” Fodor yells to the newcomer, as he braces to be hit.
Tarrahn
player, 157 posts
Halfling of the desert
Loose fitting clothing
Sat 26 Nov 2022
at 01:53
  • msg #688

Re: The Lost City

Startling him, and his aim, the unknown voice behind him 'obviously' caused the Halfling to miss his mark.

20:52, Today: Tarrahn rolled 5 using 1d20+3.  Sling Stone Attack.
Vixl
player, 179 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 26 Nov 2022
at 07:29
  • msg #689

Re: The Lost City

The room's curse of failure was a strong one indeed, as Víxl found herself also falling to its dark might.


(ooc)
11 and 6 to hit. Both misses.

This message was last edited by the player at 18:33, Sat 26 Nov 2022.
l'Atreq
player, 175 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 26 Nov 2022
at 18:17
  • msg #690

Re: The Lost City

l'Atreq's second attempt at a turn, this time accompanied by imprecations to Ptah and countless profanities aimed at whoever chose to raise the undead, was more successful.

19:15, Today: l'Atreq rolled 12 using 1d20.  Try turning Skeletons again.
The Lord of Divine Words
GM, 322 posts
Sat 26 Nov 2022
at 19:35
  • msg #691

Re: The Lost City

Boldly, two members of the outfit rush into the burial chamber to assault the animated skeletons within. After the clash of arms, Fodor lies dying on the dusty floor and the skeletons remain as animated as ever.

Lisa Lisa, for her part, remains outside of the chamber, guarding the senior cleric in the group, confident that his god will answer his prayers in her time of need.

3 skeletons attack Fodor, hit 2x for 12 dmg.
3 skeletons attack Vixl, hit 1x for 3 dmg.
2 skeletons attack l'Atreq, hit 1x for 1 dmg.
1 skeleton attacks Lisa Lisa, misses.

14:17, Today: The Lord of Divine Words rolled 8,14,8,2,1,3 using d20,d20,d20,d6,d6,d6.  2 vs. l'Atreq; 1 v. Lisa Lisa
14:17, Today: The Lord of Divine Words rolled 4,16,10,1,3,3 using d20,d20,d20,d6,d6,d6.  3 v. Vixl.
14:16, Today: The Lord of Divine Words rolled 15,17,1,6,6,3 using d20,d20,d20,d6,d6,d6.  3 v. Fodor.

l'Atreq
player, 176 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 26 Nov 2022
at 20:07
  • msg #692

Re: The Lost City

l'Atreq decides that the time has come to fight at least the Skeletons attacking him before trying to turn again.  "Someone heal Fodor", he calls, drawing his flail and swinging it at one of the skeletons attacking him.

21:06, Today: l'Atreq rolled 1 using 1d20.  Attack v Skeleton w Heavy Flail.
AAAAAARrrrgh!

Always assuming that the two on him are not among those who have been turned
21:09, Today: l'Atreq rolled 7 using 2d6.  Number of skeletons turned.


This message was last edited by the player at 20:10, Sat 26 Nov 2022.
Vixl
player, 180 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 27 Nov 2022
at 14:15
  • msg #693

Re: The Lost City

Being surrounded by a horde of skeletons and nearly dead in a cursed room tends to throw ones aim off. V misses again.
Eonwe
player, 3 posts
Sun 27 Nov 2022
at 22:18
  • msg #694

Re: The Lost City

The half-elf again calls to his deity to be rid of the remaining skeletons.

09:18, Today: Eonwe rolled 13 using 1d20.  turn Undead check.
The Lord of Divine Words
GM, 326 posts
Mon 28 Nov 2022
at 00:47
  • msg #695

Re: The Lost City

The nine skeletons, cowed by the divine fervor of the two priests, run straight into the northern wall of the chamber where they can be dispatched, if not with ease, then without risk.

As only 2 were left to be turned and Eonwe turned 2d6, there was no need to roll.
This message was last edited by the GM at 02:16, Mon 28 Nov 2022.
Tarrahn
player, 160 posts
Halfling of the desert
Loose fitting clothing
Mon 28 Nov 2022
at 01:09
  • msg #696

Re: The Lost City

Hoping he is not too late to help his companions, Tarrahn calls on his newly gained power of healing and focuses on healing Fodor.
20:08, Today: Tarrahn rolled 5 using 1d8.  CLW Spell.
l'Atreq
player, 178 posts
Cleric 2 human male(ish)
AC6 HP14/14
Mon 28 Nov 2022
at 07:41
  • msg #697

Re: The Lost City

l'Atreq picks up his flail from the floor and checks to see whether Tarrahn is successful and whether Fodor needs to be carried or cremated,
Fodor
player, 290 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 28 Nov 2022
at 14:53
  • msg #698

Re: The Lost City

OOC: I don’t think I’m dead yet - please don’t cremate me!  I just went to -1 before Tarrahn healed me, so I think I’m just comatose and need to rest and recover with The Sisterhood for a few weeks.
Tarrahn
player, 161 posts
Halfling of the desert
Loose fitting clothing
Mon 28 Nov 2022
at 15:45
  • msg #699

Re: The Lost City

Let's hope that is the case!
Vixl
player, 181 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 28 Nov 2022
at 19:48
  • msg #700

Re: The Lost City

"Well, that did not go as well as it could have, but who would have expected a room to carry such dark magicks." She smiled and said, "Perhaps the Cynidican immortals were blocking access to your own patrons to suggest you change your worship? Hmm."

"Well, if any of you prayed for more healing, I would appreciate it. I might have come up from the rear guard, but found myself surrounded when the fight began. At least the mummy did not get up as well."

Addressing the newcomer, she said, "Thank you for the help. As unpleasant as it was, it might have been worse if you had not joined us. I am Víxl, this is Lisa Lisa, Orum, Tarrahn, l'Atreq, and Fodor. And you are?" He might well have come from the caravan, but she had not had the opportunity to meet everyone before the storm came. Perhaps h and some of the others are already acquainted.

Looking about the room to see if anything remained other than the mummy, she said, "Ghoulish as it might be, if it is still functional, taking and using the plate armor might be useful in putting to rest any of the other wandering dead we might encounter. It would certainly be stronger than anything we have now. If unappealing, then we had best return upstairs with Fodor for recovery."
This message was last edited by the player at 19:49, Mon 28 Nov 2022.
The Lord of Divine Words
GM, 328 posts
Mon 28 Nov 2022
at 21:54
  • msg #701

Re: The Lost City

Not only does Fodor not need to be cremated after Tarrahn restores him, he is able to walk under his own power -- albeit only at a slow shamble.

The plate mail (human-sized) and halberd are at the outfit's disposal. The rusty swords of the skeletons crumble to dust along with their wielders.
This message was lightly edited by the GM at 21:55, Mon 28 Nov 2022.
Fodor
player, 291 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 28 Nov 2022
at 22:09
  • msg #702

Re: The Lost City

Fodor shambles along wherever the Party wants to go - although he will not be of much use for a while after being cut up by three different skeleton sword thrusts. Fortunately, Tarrahn’s healing prowess revived him enough to be able to shamble along - even though he still has open and ugly looking wounds oozing blood through his clothing and armor.
l'Atreq
player, 180 posts
Cleric 2 human male(ish)
AC6 HP14/14
Mon 28 Nov 2022
at 22:35
  • msg #703

Re: The Lost City

"Let's get back then." says l'Atreq,  "We can all heal up while we wait until Fodor's fit to carry on."
Eonwe
player, 4 posts
Mon 28 Nov 2022
at 22:40
  • msg #704

Re: The Lost City

"I am Eonwe, acolyte of Nephthys," the half-elf says, tapping his holy symbol. "I followed your tracks to here, it seems my timing was spot on," he adds.

He grips his symbol and utters a prayer before offering a hand to Vixl.

Casting Cure Light Wounds on Vixl, restoring 3hp

09:39, Today: Eonwe rolled 3 using 1d8.  CLW on Vixl.

Fodor
player, 292 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 29 Nov 2022
at 05:29
  • msg #705

Re: The Lost City

Fodor tries to say “Hey Dilly Dilly Ho!” to the new party companion, but it comes out of his swollen mouth and bruised jaw as “Hew Arghhh Uhhhm.” But he does manage a faint smile that quickly turns into a grimace of pain.
Tarrahn
player, 162 posts
Halfling of the desert
Loose fitting clothing
Tue 29 Nov 2022
at 06:03
  • msg #706

Re: The Lost City

Fodor:
Fodor shambles along wherever the Party wants to go - although he will not be of much use for a while after being cut up by three different skeleton sword thrusts. Fortunately, Tarrahn’s healing prowess revived him enough to be able to shamble along - even though he still has open and ugly looking wounds oozing blood through his clothing and armor.

Tarrahn sighs heavily when he sees that Fodor is going to make it.  "Phew!  Talk about timing.  I just was able to access that spell!  Come on Fodor, let me help you up!"

"Hi Eonwe," he says when he's introduced by Vixl.
Fodor
player, 293 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 29 Nov 2022
at 08:19
  • msg #707

Re: The Lost City

Fodor grimace-smiles at Tarrahn and tries to say “Thank you for healing me,” but the only thing that comes out is: “Ta’tanka.”
This message was last edited by the player at 15:02, Tue 29 Nov 2022.
Lurker1
player, 1 post
Tue 29 Nov 2022
at 11:16
  • msg #708

Re: The Lost City

The plain, blonde-haired woman wanders in from the desert wastes and looks around to see what she may see.
Loran Stone
player, 2 posts
Tue 29 Nov 2022
at 14:44
  • msg #709

Re: The Lost City

Soon Loran sees a trail of blood, intermittant, yet clear to follow once spotted.
She boldly moves forwards to see where it takes her.
The Lord of Divine Words
GM, 330 posts
Tue 29 Nov 2022
at 16:31
  • msg #710

Re: The Lost City

Current location is the Burial Chamber of the Guard Captain in the 4th tier of the pyramid.
Loran Stone
player, 3 posts
Tue 29 Nov 2022
at 17:32
  • msg #711

Re: The Lost City

"Well, my!" says Loran under her breath.

======
OOC: What does she see?

The Lord of Divine Words
GM, 331 posts
Tue 29 Nov 2022
at 17:36
  • msg #712

Re: The Lost City

See Post #681, except that the skeletons have been dispatched and Fodor has become a casualty.
Vixl
player, 182 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 30 Nov 2022
at 05:57
  • msg #713

Re: The Lost City

l'Atreq:
"Let's get back then." says l'Atreq,  "We can all heal up while we wait until Fodor's fit to carry on."


Despite her injury and her request, l'Atreq then made no move to heal. However, the newcomer Eonwe did so, and Víxl thanked him for it. "You came at just the right time. Hopefully you are not as lost in this desert as we are."

Then she turned to l'Atreq and said, "Even if we are going back to heal, strange things could wander down the corridors. It is best to ensure we are in a state to handle them than to be caught unprepared."

With that, the blonde haired half-elf walked in. "See what I mean?" she said to the masked cleric, before turning to the newcomer and Eonwe and asking, "Are you two together?"
This message was last edited by the player at 05:57, Wed 30 Nov 2022.
Eonwe
player, 6 posts
Wed 30 Nov 2022
at 06:07
  • msg #714

Re: The Lost City

Eonwe shakes his head as he gives the newcomer the once over.
Fodor
player, 297 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 30 Nov 2022
at 07:23
  • msg #715

Re: The Lost City

(OOC)
Eonwe:
Hi Fodor.
Eonwe's table details are as below :)

Name: Eonwe
Female half-elf
Cleric/Magic-user
hp: 6/6
AC: 5

Wait.  Is Eonwe now a male?  She changed so quickly. :-/

This message was last edited by the player at 07:28, Wed 30 Nov 2022.
Loran Stone
player, 4 posts
Wed 30 Nov 2022
at 09:38
  • msg #716

Re: The Lost City

Vixl:
...turning to the newcomer and Eonwe and asking, "Are you two together?"

"Not yet," answers Loran eyeing the speaker and the interesting one named Eonwe. "I'm Loran, priestess of Mystra. Hi, Eonwe!" Whether she's taken a shine to Eonwe or just that it's the only name she's heard is a tough call. "Who are you lot and is anyone nursing a hurt that thaey'd like healed?"
This message was last edited by the player at 00:12, Thu 01 Dec 2022.
Vixl
player, 183 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 30 Nov 2022
at 16:51
  • msg #717

Re: The Lost City

Despite having just gone through introduction with Eonwe, Víxl now goes through them again with Loran, giving a brief mention of how they came to be here after losing the caravan. When she reaches Fodor, she says, "And as you can see, he is in great need of healing. We are going back to rest and heal, but if you could perform the latter now, I am certain it would be appreciated."

To inform both Eonwe and Loran, Víxl adds, "Lisa Lisa and I are both members of the Warrior Maidens of Madarua, immortal of birth, death, and the changing of the seasons. The remainder are her... consorts. You will likely have the opportunity to join as well, but if not, I trust you will not insult her or her warrior maidens." She stepped closer to the two of them and said in a lower voice, "while you have symbols of other immortals, the offer should not be discounted out of hand. I suggest you have private conversations with Tarrahn and l'Atreq before making your decisions."

With that, after healing Fodor, they could be on their way back. She would take the plate mail along, but leave the halberd, since it seemed none of them used such a weapon- unless Lisa Lisa thinks the Sisters could use it.
This message was last edited by the player at 16:52, Wed 30 Nov 2022.
l'Atreq
player, 181 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 30 Nov 2022
at 19:46
  • msg #718

Re: The Lost City

l'Atreq sighs.  "While Vixl's suggestion is politic, it seems to have had a side effect of angering Ptah so that my attempts to turn the undead have proved barely adequate at best."
Fodor
player, 300 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 30 Nov 2022
at 20:13
  • msg #719

Re: The Lost City

Fodor nods his head in agreement with l’Atreq and, while making a flailing wave with his empty sword hand and apparently replaying his own ineffectual attacks on the skeletons, says: “Crinkidink.” Evidently his jaw and thinker are still not working properly or in conjunction with each other.
The Lord of Divine Words
GM, 332 posts
Wed 30 Nov 2022
at 22:16
  • msg #720

Re: The Lost City

When the newly constituted (reconstituted?) outfit returns to the sisterhood baring a limp, battered Fodor, Lisa Lisa separates herself from them and returns to the fold, from where she chides them, "This is why I don't leave this tier. You say the coast is clear. But you won't catch me out. Oh, why? This is why."

The rest of the sisters nod in agreement, before lending their voices to hers for a second recitation of the refrain.

Halberd has a 9 gp value...
Where to after you recover?

This message was last edited by the GM at 22:20, Wed 30 Nov 2022.
Vixl
player, 187 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 30 Nov 2022
at 23:12
  • msg #721

Re: The Lost City

The Lord of Divine Words:
Halberd has a 9 gp value...
Where to after you recover?


1. See if Fodor or someone else wants the plate mail. If not, then maybe l'Atreq? If Fodor takes it, maybe l'Atreq could benefit from Fodor's previous armor.

2. Halberd had some slight value, but was probably left behind with the mummy for lack of utility. It is not as if we have a ready market to sell it anyway.

3. Do the Sisters have any oil they can spare, or purchase? We are probably low, and if we are going to be encountering undead, that might do us some good.

4. See if Loran or Eonwe want to join the warrior maidens. If they do not, then we do not need to bring it up with the Sisters.

5. As a full member, V spends some of her downtime learning more of their rites so she can talk the talk, even if she does not have a paramour.

6. Can Fodor accompany us as a group of seven, or is this another situation where he needs to stay behind until someone else is injured?

7. When we do move back to the lower tier, let's start at the top and work our way around clockwise. So back to the mummy room door, but then take the west corridor from there to get to the NW area of that tier.
This message was last edited by the player at 23:15, Wed 30 Nov 2022.
Fodor
player, 302 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 30 Nov 2022
at 23:17
  • msg #722

Re: The Lost City

OOC: Is Fodor allowed to journey “post recovery” (I.e., are we fast-forwarding recovery time) or is he in a coma time out with The Sisters for several weeks until someone else dies or goes comatose?
Loran Stone
player, 5 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Wed 30 Nov 2022
at 23:18
  • msg #723

Re: The Lost City

Loran is comfortable with helping this adventuring group. Indeed, she also would be keen to be inducted as a Warrior Maiden of Madarua. Even more so if Eonewe were interested too.

======
OOC: For the record:
23:12, Today: Loran Stone rolled 6 using 1d8.  Cure Light Wounds on Fodor (just after #717).
Got names mixed up. Edited back now.

This message was last edited by the player at 00:11, Thu 01 Dec 2022.
Fodor
player, 304 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Wed 30 Nov 2022
at 23:37
  • msg #724

Re: The Lost City

OOC: so is our party 6, 7 or 8 strong? With 8, that gives us Lisa and Fodor up front as the meat shields (with 6, then Lisa and I are just NetFlix and chilling back at the pad).  But at least we now have 3 clerics to turn all the undead.

Ignore my post about Lisa Lisa - Loran mentioned Lisa (typo) being interested in joining the group, which threw me off.

This message was last edited by the player at 03:18, Thu 01 Dec 2022.
Loran Stone
player, 6 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Thu 1 Dec 2022
at 00:13
  • msg #725

Re: The Lost City

How long will we be at our current place of rest?
And does it cost money to scribe spells into spellbooks?
This message was last edited by the player at 00:13, Thu 01 Dec 2022.
Fodor
player, 305 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 1 Dec 2022
at 03:33
  • msg #726

Re: The Lost City

OOC: @GM will have to determine our length of stay - depends whether he lets us run 7 characters or just 6.  Only females can join the Sisterhood. So, unless Eonwe has “changed” how he identifies once again, he can only be a consort/breeding stock like the rest of us studs.  And the studs are required to service all the Sisters equally - we cannot show favoritism.  It’s grueling work but somebody’s got to do it.

Thanks for the extra healing, by the way.  I think I’ll be able to communicate verbally once again - after I’ve gone through the required spanking rituals and fully convalesced.

l'Atreq
player, 185 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 1 Dec 2022
at 13:15
  • msg #727

Re: The Lost City

See, you say it's hard work, to me it is, considering that l'Atreq self-identifies as non-binary
The Lord of Divine Words
GM, 334 posts
Fri 2 Dec 2022
at 22:34
  • msg #728

Re: The Lost City

Lost City:
This module is designed for a party of 6 to 10 player characters of
the 1st through 3rd levels of experience.

Ok, fine, who am I to say otherwise?
Loran:
And does it cost money to scribe spells into spellbooks?

I don't think OSRIC has any costs/restrictions for this or rules on how long it should take. In that case, we'll say "there is enough time."
l'Atreq:
See, you say it's hard work, to me it is, considering that l'Atreq self-identifies as non-binary

Being non-binary and studly are not mutually exclusive.
Vixl:
3. Do the Sisters have any oil they can spare, or purchase? We are probably low, and if we are going to be encountering undead, that might do us some good.

17:29, Today: The Lord of Divine Words rolled 7 using 2d4.  oil available.
They can spare 7 pints of oil.
Vixl:
5. As a full member, V spends some of her downtime learning more of their rites so she can talk the talk, even if she does not have a paramour.

I'll get back to you after I finish my research into the rites and rituals of B4 religious cults.
Vixl:
7. When we do move back to the lower tier, let's start at the top and work our way around clockwise. So back to the mummy room door, but then take the west corridor from there to get to the NW area of that tier.

Alright then...on to the next post.
The Lord of Divine Words
GM, 335 posts
Fri 2 Dec 2022
at 22:51
  • msg #729

Re: The Lost City

Refreshed and frustrated in equal parts (the change of seasons drawing ever closer without quite arriving), some members of the outfit gratefully indulge in the sublimation of dungeoneering, leading them to the next chamber in fourth tier of this pyramid of the Lost City.

This room has scenes of warfare painted on the walls. It also has a large wooden sarcophagus standing upright along the south wall. Painted on the outside of the sarcophagus is the picture of a warrior in armor. Squatting on each side of the sarcophagus is a large ape with white fur.

They leap towards Fodor and l'Atreq, the first members of the outfit to intrude upon their territory!

Ape1 misses Fodor 2x.
Ape2 clobbers l'Atreq for 4 damage and then mangles them for 5 more.
Apes have AC 6 and are engaged with Fodor and l'Atreq. There is room for two more melee combatants.

17:48, Today: The Lord of Divine Words rolled 5 using 1d6.  mangle damage.
17:47, Today: The Lord of Divine Words rolled 17,10,2,2 using d20,d20,d3,d3.  ape vs l'Atreq.
17:46, Today: The Lord of Divine Words rolled 5,2,2,2 using d20,d20,d3,d3.  ape vs Fodor.
17:43, Today: The Lord of Divine Words rolled 4,5 using d6,d6. init party/apes

This message was last edited by the GM at 14:16, Sat 03 Dec 2022.
Loran Stone
player, 9 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Fri 2 Dec 2022
at 23:48
  • msg #730

Re: The Lost City

As her first attack on a large white ape Loran wields her with just enought skill to hit a barn door if it's stationary.

======
OOC: 23:46, Today: Loran Stone rolled 10,7 using 1d20,1d6+1.  v large ape.

Eonwe
player, 8 posts
Sat 3 Dec 2022
at 03:17
  • msg #731

Re: The Lost City

With the apes kept busy by the three (or more) in front, Eonwe moves up behind the ailing l'Atreq and offers godly healing.

Casting Cure Light Wounds on l'Atreq, restoring 5hp

14:11, Today: Eonwe rolled 5 using 1d8.  Cure Light Wounds on l'Atreq.

Fodor
player, 310 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 3 Dec 2022
at 04:10
  • msg #732

Re: The Lost City

Fodor lumbers hurriedly up to the scary White Ape attacking him and takes two large hacks with his longsword. If only he had been under the influence of a Bless, or if only his Ape had been the one outlined with Fairie Fire, or if only he had not been the skinny runt of the litter), one of his attacks would have landed successfully and done significant damage.  As it stands, however, both strikes are unable to penetrate the tough hide of the wooly beasts.

22:57, Today: Fodor rolled 13,9,6,9 using d20+3,d8+3,d20+3,d8+3.  (3/2) 1st attack, damage, then 2nd attack, damage with longsword vs scary White Ape (needs 14 to hit).
This message was last edited by the player at 05:33, Sat 03 Dec 2022.
Tarrahn
player, 166 posts
Halfling of the desert
Loose fitting clothing
Sat 3 Dec 2022
at 05:23
  • msg #733

Re: The Lost City

"Apes? Really?" Tarrahn calls out as he casts Faerie fire on the ape who attacked l'Atreq.

a creature limned with faerie fire is easier to hit; any attacks against it are made with a bonus of +2 for (8) rounds.
This message was last edited by the player at 05:24, Sat 03 Dec 2022.
l'Atreq
player, 190 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 3 Dec 2022
at 07:41
  • msg #734

Re: The Lost City

l'Atreq swings his flail at the cheeky monkey who dared attack him, while screaming in its face in an effort to seem scary.

Target 12 rolled 14 - hit.  Damage = 5
Vixl
player, 191 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 3 Dec 2022
at 08:41
  • msg #735

Re: The Lost City

Seeing the mangling being done, Víxl casts sleep on the apes to try to put it to a quick end.


(ooc)
If they are 4hd or less, then both fall asleep.
If 4+, then only one falls asleep.

The Lord of Divine Words
GM, 337 posts
Sat 3 Dec 2022
at 19:56
  • msg #736

Re: The Lost City

Even in the midst of the primate slaughter, it has to be wondered, by those prone to wonder about such things, what the bloody primates were doing here in the first place? A baboon reserve in a temple devoted to Osiris, sure, but these random maulers? Had anybody really thought about this?

R#1 end
Vixl casts sleep on Ape1.
Tarrahn casts faerie fire on Ape2.
l'Atreq hits Ape2 for 5 dmg
Fodor hits Ape2 for 9 dmg
Loran misses.
Eonew heals l'Atreq for 5 dmg
Orum passes.

R#2 begin
Ape2 misses.
14:51, Today: The Lord of Divine Words rolled 1,2,2,2 using d20,d20,d3,d3.  Ape vs. Fodor.
14:49, Today: The Lord of Divine Words rolled 1 using 1d3.  1-F 2-l 3-L

Loran Stone
player, 12 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 3 Dec 2022
at 20:12
  • msg #737

Re: The Lost City

Loran steps up to kill the sleeping ape.
l'Atreq
player, 192 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 3 Dec 2022
at 20:20
  • msg #738

Re: The Lost City

l'Atreq swung the flail once more, this time making no impression on the Ape's thick hide.  "He'll make good armour" he says with false bravado.

21:18, Today: l'Atreq rolled 11 using 1d20.  Attack (faerie fired) target =12+.
Fodor
player, 312 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 3 Dec 2022
at 21:12
  • msg #739

Re: The Lost City

Fodor diverts his attention from the slept ape and slashes again on the angry ape in hopes of saving l’Atreq from further damage. He successfully and easily strikes the wounded Ape, but only does minimal damage.

16:15, Today: Fodor rolled 4 using 1d8+3.  Damage to Ape.
16:14, Today: Fodor rolled 24 using 1d20+5.  Rnd 2 attack (to hit) - Faerie Fire bonus included.

This message was last edited by the player at 21:18, Sat 03 Dec 2022.
Eonwe
player, 9 posts
Sat 3 Dec 2022
at 21:26
  • msg #740

Re: The Lost City

Eonwe pulls three darts from his belt and throws them the short distance at the remaining ape.

08:25, Today: Eonwe rolled 1 using 1d3.  damage.
08:25, Today: Eonwe rolled 19 using 1d20.  dart 3 on ape.

08:25, Today: Eonwe rolled 2 using 1d3.  damage.
08:25, Today: Eonwe rolled 10 using 1d20.  dart 2 on ape.

08:25, Today: Eonwe rolled 2 using 1d3.  damage.
08:24, Today: Eonwe rolled 10 using 1d20.  dart 1 on ape.

Tarrahn
player, 167 posts
Halfling of the desert
Loose fitting clothing
Sun 4 Dec 2022
at 00:05
  • msg #741

Re: The Lost City

With one ape down, Tarrahn moves up to l'Atreq and attempts to improve his health.

19:04, Today: Tarrahn rolled 1 using 1d8.  CLW Spell.
OOC: Ugh, crappy roll...
Vixl
player, 193 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 4 Dec 2022
at 16:23
  • msg #742

Re: The Lost City

They could figure out the reasons for the presence of the apes here later.
For now, it was best to focus on not being mauled.

One ape down, one to go, and out of spells, Víxl moved into melee with the others.
Fortunately, the debilitating mummy curse seemed to have been left behind with the mummy. Her swords flashed, and were soon covered with simian blood


(ooc)
15 points of damage total.

Vixl rolled 22,8 using 1d20+4,1d6+3 ((18,5)).
Vixl rolled 22,7 using 1d20+4,1d6+3 ((18,4)).

Fodor
player, 313 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 4 Dec 2022
at 16:52
  • msg #743

Re: The Lost City

“Wow! Thanks for the help,Víxl! Didn’t know you had that in you!”
Vixl
player, 194 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 4 Dec 2022
at 16:55
  • msg #744

Re: The Lost City

"Warrior Maiden rites will do it every time."
The Lord of Divine Words
GM, 338 posts
Sun 4 Dec 2022
at 18:05
  • msg #745

Re: The Lost City

The two white apes, one with its throat tidily slit and the other cut into ribbons, are in no position to testify as to their provenance let alone prevent further intrusion into their territory.

Eonwe throws a dart into the melee and hits Loran for 1 dmg.
Outfit combines to kill 2nd ape.

Loran Stone
player, 13 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sun 4 Dec 2022
at 18:33
  • msg #746

Re: The Lost City

"Who needs some healing?" offers Loran.
l'Atreq
player, 193 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sun 4 Dec 2022
at 18:37
  • msg #747

Re: The Lost City

"Does anybody mind me healing myself?" asks l'Atreq, "Or should I save the spell for someone else?"

After a pause, he adds, "In the meantime, let me put on Fodor's plate armour."
Fodor
player, 314 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 4 Dec 2022
at 18:40
  • msg #748

Re: The Lost City

Loran Stone:
"Who needs some healing?" offers Loran.

OOC: see the status chart on the Infidels thread.
Eonwe
player, 10 posts
Sun 4 Dec 2022
at 21:54
  • msg #749

Re: The Lost City

"Use it on yourself by all means," Eonwe says to l'Atreq. "I have only one left for today, which I will save to use on someone during the next fight,"" he adds.
Vixl
player, 195 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 5 Dec 2022
at 07:16
  • msg #750

Re: The Lost City

Once the healing and the armoring up was complete, they could go search the room, perhaps to find clues if the apes were here as guardians, or if they cam3 as intruders.

After Orum had a chance to check the sarcophagus for traps, if none we found, they could surround it as they did with jester-in-the-box before, before opening it.
Fodor
player, 315 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 5 Dec 2022
at 10:40
  • msg #751

Re: The Lost City

Sounds good.
Loran Stone
player, 14 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Mon 5 Dec 2022
at 13:42
  • msg #752

Re: The Lost City

"L'Atreq, might I suggest you keep your spell? I will happily cast one on you. That way, if I fall unconcious ot am stunned you would still be able to help," suggests Loran.

======
OOC: 13:41, Today: Loran Stone rolled 4 using 1d8.  CLW

l'Atreq
player, 194 posts
Cleric 2 human male(ish)
AC6 HP14/14
Mon 5 Dec 2022
at 14:37
  • msg #753

Re: The Lost City

l'Atreq bows to Loran.  "I am grateful."  He then dons the armour and hopes he can still move a little while wearing it.
Tarrahn
player, 168 posts
Halfling of the desert
Loose fitting clothing
Mon 5 Dec 2022
at 14:46
  • msg #754

Re: The Lost City

"I have another left as well!  I think at next opportunity, I will be taking a spell in which to talk to animals and maybe save some of our health," Tarrahn adds while the aror change is happening.
Loran Stone
player, 15 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Mon 5 Dec 2022
at 15:30
  • msg #755

Re: The Lost City

Smiling, Loran curtsies back to l'Atreq, "You're welcome."
The Lord of Divine Words
GM, 340 posts
Tue 6 Dec 2022
at 21:41
  • msg #756

Re: The Lost City

After l'Treq has finished sheathing himself in the captain of the guard's plate armor, the treasure seekers gather round the sarcophagus and ease its lid off to grab at any goodies within. After the dust has cleared, the opalescent gleam of a longsword greets the greedy eyes of those assembled. This magical sword is clasped in the hands of a mummified corpse, itself also sheathed in a full set of plate armor.

In no time, the outfit has picked him clean. This warrior must have been noble indeed in his life but now is carrion fodder in death.

The party gains a +1 longsword and another set of plate armor
This message was last edited by the GM at 21:42, Tue 06 Dec 2022.
Eonwe
player, 11 posts
Tue 6 Dec 2022
at 21:56
  • msg #757

Re: The Lost City

"A worthy find, I have no interest in either," Eonwe remarks.
Loran Stone
player, 16 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Tue 6 Dec 2022
at 23:06
  • msg #758

Re: The Lost City

Having less than no interest in the longsword, Loran does eye the plate mail as to whether it may fit her, assuming those who have been on this job longer than her weren't about to claim it.
Vixl
player, 196 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 6 Dec 2022
at 23:17
  • msg #759

Re: The Lost City

With most of their sword wielders deceased, the weapon was an easy choice. As for the armor, Víxl said, "Fodor, you should take both of those. You're always up front and the first in combat, so it would do us all the most good with you protected. Your old armor can perhaps be given to someone who can fit into it and could use an upgrade."

They could wait her until all the equipment was donned, changed out, equippd, etc.
And then, if there was nowhere else to explore in this area, could move one.


(ooc)
I am unsure of the map here, but from what I gather, there is nowhere else to go and no other exits. If so, when we exit, it would back towards the first mummy room, and then take that northern corridor bordering the eastern side of the room.

This message was last edited by the player at 23:35, Tue 06 Dec 2022.
Tarrahn
player, 169 posts
Halfling of the desert
Loose fitting clothing
Wed 7 Dec 2022
at 05:04
  • msg #760

Re: The Lost City

"My station doesn't allow me to use items like that so please, if anyone can benefit from them, take them!"  Tarrahn will sit aside while the party decides on the weapons and armor.
Loran Stone
player, 20 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Wed 7 Dec 2022
at 09:20
  • msg #761

Re: The Lost City

Agreeing that the plate was best suited to a front line fighter Loran smiles and is content.
l'Atreq
player, 195 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 7 Dec 2022
at 11:17
  • msg #762

Re: The Lost City

"These are yours", said l'Atreq to Fodor.  "Clearly, Ptah wishes you to wear plate armour."
The Lord of Divine Words
GM, 342 posts
Wed 7 Dec 2022
at 13:29
  • msg #763

Re: The Lost City

In reply to Vixl (msg # 759):

There was another a southern passage that would allow you to continue (roughly) in a clockwise direction or you can take that one off the first mummy room to the east.

Vixl
player, 199 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 7 Dec 2022
at 19:16
  • msg #764

Re: The Lost City


(ooc)
msg #681 had the last map in it.
Is the southern passage you mention now out of this current room (not on the map), or are you referring to the one on the map that goes west?

If it is out of this room, we should take it.
If not, ignore it for now, and go with the passage north that is directly east of the mummy room.

This message was last edited by the player at 19:16, Wed 07 Dec 2022.
The Lord of Divine Words
GM, 343 posts
Wed 7 Dec 2022
at 22:26
  • msg #765

Re: The Lost City



Sorry, I should have just posted this. All but that far western passage (the one that's directly south of 25) will soon lead to doors.
Loran Stone
player, 21 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Wed 7 Dec 2022
at 23:05
  • msg #766

Re: The Lost City

Loran, being one to easily get lost, tags along with the rest, ideally somewhere in the middle of the group.
Fodor
player, 319 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 8 Dec 2022
at 00:06
  • msg #767

Re: The Lost City

OOC: Sorry. Which rooms have we been in? Which room is the one we first came to from the steps down from Tier 3, which is the mummy/skeleton room, and which is the mummy/ape room that we are now heading out from after changing armour?
Vixl
player, 200 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 8 Dec 2022
at 01:02
  • msg #768

Re: The Lost City

35 is where we came down- you can see the ramp.
31 was the skeleton and initial mummy room.
25 was the ape area we are at now.

Ignore the southern corridor, that would be counterclockwise.
Take the north corridor next to 31 and then go east.
This message was last edited by the player at 01:02, Thu 08 Dec 2022.
The Lord of Divine Words
GM, 344 posts
Thu 8 Dec 2022
at 21:48
  • msg #769

Re: The Lost City

North for 40'. East for 100'. Then south for 80' to an stone door, beyond which lies another burial chamber, the fourth the outfit has found on the fourth tier. Unlike the previous one, strange interlopers have not made this one their home.

A sarcophagus rests on a dais in the center of the room. The dais is 10' square. From each corner of the dais rises a slender, 6' tall column. The tops of the columns meet the corners of an arched dome above the sarcophagus. On the dais at each end of the sarcophagus is a brass jar from which flames dance. Finally, the walls of this room are painted with scenes from the life of a noble lady.
Vixl
player, 201 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 8 Dec 2022
at 22:02
  • msg #770

Re: The Lost City

"Even stranger than apes in the other room is the flames burning here. Who is keeping them lit and fueled?" Víxl wondered aloud. She would like to take a look at them, but instead examined the painted scenes, to see if they identified anything more about the woman- her identity, if she belonged to one of the cults, how she might have died, or anything unusual that might be in the pictures that bore a closer inspection.

"Orum, if you could search for traps again before we open the sarcophagus?" she asked, planning on opening and examining this one the same as the others- everyone around, ready to attack, burn, or turn should something inside move.
Fodor
player, 320 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 8 Dec 2022
at 22:08
  • msg #771

Re: The Lost City

Fodor agrees with Víxl’s approach. He is wary. He moves into the room and takes up a stance and position ready for action from any and all directions - to attack or defend as necessary. But he leaves the touching, examining, searching, finding of traps, and opening of locks to our nimble thief or to others feeling a little less wary about poking into and opening up more coffins.
Tarrahn
player, 170 posts
Halfling of the desert
Loose fitting clothing
Fri 9 Dec 2022
at 02:37
  • msg #772

Re: The Lost City

Tarrahn begins to be visibly nervous when Vixl mentions opening the sarcophagus.
Loran Stone
player, 23 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Fri 9 Dec 2022
at 08:45
  • msg #773

Re: The Lost City

"See if the room holds other secrets too? Like secret doors?" suggests Loran who then proceeds to check in a clockwise direction.
Orum Copsetwinkle
player, 111 posts
High nail gets pounded
HP: 6/8
Fri 9 Dec 2022
at 12:07
  • msg #774

Re: The Lost City

Orum makes his way counterclockwise around the sarcophagus and jars checking for anything amiss. ES{ECIALLY probing the floor ahead of himself for pits with his staff or any way that a jar could tip and set him ablaze. "Assuming there are those below who care for this place and the last, won't parading about in that armor define us as tomb robbers?" he asks.
Vixl
player, 203 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 9 Dec 2022
at 17:00
  • msg #775

Re: The Lost City

"Possibly, yes," she replied to Orum. "But the Sisters did not seem concerned when we came back with the first suit of armor as we went back to rest, nor did they warn against it, so perhaps it is not something that is taboo. And while they trade with some, they had also warned us of the danger of Zargon and his followers who are below. If we are fighting something that devours people and its followers who worship it for that, it is best we are as protected as possible. In any event, wearing it while we go through a tier that has been through full of tombs should not be a problem."
Fodor
player, 322 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 9 Dec 2022
at 18:51
  • msg #776

Re: The Lost City

Fodor listened to Orum’s warning and to Víxl’s reasoned response, and looked down some guiltily at the shiny new armour he was now wearing.  It was nicer than anything he had ever seen up close or ever hoped to be able to afford. It was something only Knights wore! A brief hint of concern creased his brow as he thought about being labeled a “tomb raider,” but he said nothing and he brushed the concerns away from his thoughts with a wave of his head to get hair out of his eyes. He continued monitoring the room and the ongoing search - he knew any danger could jump out or charge in or appear out of thin air - at any time. He hoped he would be ready when the time came. No more charging recklessly into a wall of skeletons for him. No sir!
The Lord of Divine Words
GM, 347 posts
Fri 9 Dec 2022
at 23:33
  • msg #777

Re: The Lost City

Nervous about ancient tricks, members of the outfit bustle about in the chamber in a mincing manner to see what they might find.

For the unschooled, the scenes open a window into the daily life of noble lady, in her oratory devoting herself to communion with the holy triad, in one of her parks leading her "escadron volant" on a rousing tour, in her study dedicating herself to embroidery, and so on. As for her true passions, they seemed to have escaped the artist's attention.

Behind one of the jars, Orum finds a small bronze tube containing a small piece of parchment with no more than an enticing X inked upon it in the southwestern corner*.

*When you're near it, I will alert you to its presence.

While the plate mail might be new to Fodor, it is every bit as ancient and out-of-style as might be expected.

Vixl
player, 204 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 10 Dec 2022
at 10:58
  • msg #778

Re: The Lost City

That the noblewoman revered all three immortals again provided hope that they might convince the three groups of followers (or two, of there were no more Gormites) to join against Zargon’s cult. But that would be a task for later.

Checking the parchment Orum found, she was satisfied that it did not match anywhere they had been. Perhaps it marked some treasure hidden by a traveler, or a secret passage? Or a warning of something dangerous at this spot? In any event, they would have to watch closely for it.

Assuming Orum had found no traps on the sarcophagus, she was ready to have it opened.
However, noting the concern she said, “The Jester’s tomb we had to open, since it was in the only passage between levels we know of. It is far less necessary for any of these others. If most feel they should be left undisturbed, then we van move on. However, I think we should open them. Save in the most rare occasions, elves do not entomb the dead with valuables. The body goes to refresh the earth and feed the living that will grow from it. Items are passed on to family, lovers, and friends to enjoy and make use of. While that might not be the dwarven or human way, something  called Zargon is feeding on their descendants. I choose to believe they would prefer that if they were interred with items that could overthrow that beast, they would gladly offer them up for use. In addition, we have run into skeletons, and abomination and mockery of life. If any of those interred exist in such an immortal cursed state, it is a kindness to put them to final rest. So I vote we open the tombs. What say you?

She was perfectly fine to leave this to majority vote. If most voted to open, they opened the sarcophagus.
If they voted to leave them undisturbed, they could move on.
This message was last edited by the player at 16:38, Sat 10 Dec 2022.
Fodor
player, 323 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 10 Dec 2022
at 16:09
  • msg #779

Re: The Lost City

“I agree. Although there is some risk, someone should open this sarcophagus because there may be boon inside. We are going to be called tomb raiders regardless....”

Fodor readies himself for combat in case anything pops out of the tomb when somebody else (or others in the group join together to) open it.
Loran Stone
player, 24 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 10 Dec 2022
at 16:14
  • msg #780

Re: The Lost City

"Make a fire first. Just in case," suggests Loran. "Works on trolls."
Fodor
player, 324 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 10 Dec 2022
at 16:30
  • msg #781

Re: The Lost City

In response to Loran, Fodor agrees and suggests: “We should check to see if the flames from the top of one of the four jars at each corner of the sarcophagus will light a torch.”

They could just be illusions or merely narrative rather than flammable flames.
The Lord of Divine Words
GM, 348 posts
Sat 10 Dec 2022
at 19:13
  • msg #782

Re: The Lost City

While the flames burn in the expected manner, no source of fuel can be found. Further, the jars from which they emanate are fixed to the floor of the tomb.

After an exercise in small-group democracy, the outfit decides to look for loot within the sarcophagus. To its disappointment, any items (read jewels) that had been interred with the noble lady have passed into the hands of others (read other tomb raiders). Her mummified remains remain if they're of any interest to any of those gathered round.
Fodor
player, 325 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 10 Dec 2022
at 19:24
  • msg #783

Re: The Lost City

“Well. Hey, diddly dum.  The mummy was beautiful in life. Let’s close this up and let her rest in peace again. Where to now?” Fodor asks the group, but looking at the Elven contingent.
This message was last edited by the player at 19:26, Sat 10 Dec 2022.
Loran Stone
player, 25 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 10 Dec 2022
at 19:43
  • msg #784

Re: The Lost City

"Close it, yes, please," confirms Loran. She says a prayer for continued peaceful rest for the soul (or spirit) of this interred.
Eonwe
player, 14 posts
Sat 10 Dec 2022
at 20:26
  • msg #785

Re: The Lost City

Once the insides of the sarcophagus have been laid bare, Eonwe takes the time to more closely inspect the mural of the lady's life, the materials used and the walls on which its painted.
Loran Stone
player, 26 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 10 Dec 2022
at 20:32
  • msg #786

Re: The Lost City

Loran also inspects the murals, looking on the one hand for what it may inform them and on the the other, for anything that seems peculiar or out of place.
Vixl
player, 205 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 10 Dec 2022
at 21:04
  • msg #787

Re: The Lost City

Having already inspected the murals, V just waited for the others to satisfy their curiosity. When they had done so and were ready to move on, they could exit through the door in the middle of the western wall- assuming Orum found no traps and nothing was heard behind it.
The Lord of Divine Words
GM, 349 posts
Sat 10 Dec 2022
at 22:10
  • msg #788

Re: The Lost City

The western door opens into the longest north/south hallway seen so far, stretching out of sight to the south and sixty feet to the north. After the last infidel has shuffled into the hallway, a distinct click is heard as some unlucky foot puts the right amount of pressure on the right plate.

Stone groans and scrapes as it moves for the first time in millennia. Looking to the north, the raiders see the wall at the end of the north corridor slide out of view, and a 10' wide round boulder rolls out. Accelerating, it hurtles down the corridor, smashing into the walls, sending stone stone chips flying. The floor itself starts to vibrate from its sheer immensity.

If nothing is done, it could make a pancake out of the outfit!

The murals would have been painted in the "dry fresco" style with locally produced pigments (ground-up ochre and other natural ingredients plus binders such as animal fat). They remain as previously described.
Vixl
player, 206 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 10 Dec 2022
at 22:55
  • msg #789

Re: The Lost City

From her position at the rear of the party, V immediately turns to reopen the door to the noblewoman’s room so they could all return to a place of -relative- safety. “Back inside!
Eonwe
player, 15 posts
Sat 10 Dec 2022
at 23:49
  • msg #790

Re: The Lost City

Eonwe heads back inside the noblewoman's room and away from the doorway.
Loran Stone
player, 27 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sun 11 Dec 2022
at 00:06
  • msg #791

Re: The Lost City

Loran does as bid.
Tarrahn
player, 171 posts
Halfling of the desert
Loose fitting clothing
Sun 11 Dec 2022
at 04:11
  • msg #792

Re: The Lost City

Tarrahn gives it his all to make it back into the room they had come from to escape the boulder trap.  If that's not an option, he will make himself as small as possible.
This message was last edited by the player at 20:15, Sun 11 Dec 2022.
Fodor
player, 326 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 11 Dec 2022
at 18:56
  • msg #793

Re: The Lost City

If the door we came through reopens, Fodor, of course, being at the front of the matching order (and hence now furthest from the room we walked out of), will turn around and follow/help push the group back into the room we came from. If the door does not open, he will lumber down the hall to the south in his plate mail away from the boulder but will let the faster, smaller folk scurry past him since he will not likely outrun the boulder if the floor is not level. :-(
This message was last edited by the player at 04:54, Mon 12 Dec 2022.
Orum Copsetwinkle
player, 112 posts
High nail gets pounded
HP: 6/8
Mon 12 Dec 2022
at 01:47
  • msg #794

Re: The Lost City

"Probably not an illusion," Orum mutters under his breath as he scurries away from the oncoming doom.
The Lord of Divine Words
GM, 350 posts
Mon 12 Dec 2022
at 22:38
  • msg #795

Re: The Lost City

Not wanting to be left in a puddle behind, l'Atreq ducks back into the noble woman's bural chamber with the other members of the outfit. There they gratefully hear the boulder thunder past them before coming to a thundering stop seconds later. It would be easy to imagine the Gormites harkening, should there be any Gormites left to do so, to the sounds of these felicitous omens.

There is a door 30' N up the N/S hallway.
The hallway continues out-of-sight to the S.

Fodor
player, 327 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 13 Dec 2022
at 00:29
  • msg #796

Re: The Lost City

Lead on, McDuff!
Vixl
player, 208 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 13 Dec 2022
at 04:30
  • msg #797

Re: The Lost City

After checking to ensure everyone made it out safely, they can continue back out into the corridor.

First check the boulder, to check its reality then to see if it unearthed anything when it collided with the wall.

Then up to the door to see if there was anything other than a giant boulder there.
Fodor
player, 328 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 13 Dec 2022
at 12:56
  • msg #798

Re: The Lost City

Is the door 30’ N the one the Boulder rolled out of or did the Boulder come from somewhere else?
The Lord of Divine Words
GM, 351 posts
Tue 13 Dec 2022
at 16:06
  • msg #799

Re: The Lost City

It's a long walk (170') to reach the boulder's terminus, where it nearly blocks the western turn of the corridor. On the way down, you pass another western corridor (continues out of sight) and an eastern door near the end of the north/south one. Retracing your steps and the boulder's path, you reach the very northern extremity of the passageway and find the large alcove where it had been nesting. At this point, the way turns west and continues beyond your sight, except for a southern door just twenty feet down.

The fourth tier itself remains silent, save for the metallic clatter of your armored footsteps.

It didn't come out of that door. It came from out of view to the north (beyond the range of your 40' torch light).
Vixl
player, 209 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 13 Dec 2022
at 16:29
  • msg #800

Re: The Lost City

Okay, if I am picturing this correctly...
The original 30' north door isn't going north. It was north of us, but actually goes to the east or the west.
And now that we are at the northern extremity, that former north door is the door you are now calling the southern door 20' below us.


If that is correct, then check the alcove the boulder came from for anything, and then go to that door south of us. Regular door opening checks.

Does the north/south door itself open to the east or does it open to the west?
Fodor
player, 329 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 13 Dec 2022
at 17:35
  • msg #801

Re: The Lost City

Víxl: I think you are correct. That door 30’N of the sarcophagus room is now 20’S of us from the boulder alcove. Definitely worth searching the boulder alcove. The hallway past that goes West from the alcove must circle back to the rooms we explored first. Agreed - after alcove, back to the door we passed - I assume it goes West - otherwise it would run back into the sarcophagus room.
The Lord of Divine Words
GM, 353 posts
Wed 14 Dec 2022
at 00:57
  • msg #802

Re: The Lost City

After confirming that the alcove had housed nothing more than the boulder, you return back down the N/S corridor to the door on the western wall. A more experienced Orum listens at the cool stone door, and after a few seconds of silence, his eyes grow wide.

"Squeaking, lots of it," the little man exclaims.
This message was last edited by the GM at 00:57, Wed 14 Dec 2022.
Tarrahn
player, 172 posts
Halfling of the desert
Loose fitting clothing
Wed 14 Dec 2022
at 01:10
  • msg #803

Re: The Lost City

Tarrahn keeps watch all around the party as Orum goes to work.  "Rats maybe?  Lots of dead stuff down here."
Eonwe
player, 16 posts
Wed 14 Dec 2022
at 01:23
  • msg #804

Re: The Lost City

Eonwe nods to Tarrahn and prepares to engage a potential swarm of rodents.
Vixl
player, 210 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 14 Dec 2022
at 18:03
  • msg #805

Re: The Lost City

"We might be out of sleep spells, and cannot talk to them, but there are enough of us to finish off some plague rats," V determined. "Let's open the door. If there are a bunch together, we can throw some oil."
The Lord of Divine Words
GM, 354 posts
Wed 14 Dec 2022
at 21:35
  • msg #806

Re: The Lost City

An outfit such as yours prides itself on readiness. When it knows what to be ready for, it is all the more ready.

This room appears to be empty except for an odd-shaped mound in the southwest corner of the room. Rustling and faint squeaking noises seem to come from the mound.

Next the bodies that had been producing them emerge, 3 foot-long rats, scabby specimens glistening with pustules. Thanks to your alertness, you get the jump on them!

Infidels win init.
The 10 giant rats have AC 7.
16:25, Today: The Lord of Divine Words rolled 6,5 using d6+1,d6.  init infidels v. Lost City.

Loran Stone
player, 28 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Wed 14 Dec 2022
at 22:56
  • msg #807

Re: The Lost City

Loran rushes in to try and end a rat.


22:55, Today: Loran Stone rolled 20 using 1d20.  Flail.
09:59, Today: Loran Stone rolled 5 using 1d6+1.  Heavy Flail damage

This message was last edited by the player at 10:00, Fri 16 Dec 2022.
Tarrahn
player, 173 posts
Halfling of the desert
Loose fitting clothing
Thu 15 Dec 2022
at 00:53
  • msg #808

Re: The Lost City

Before he rushes forward towards the danger, Tarrahn casts Barkskin on himself.
Eonwe
player, 17 posts
Thu 15 Dec 2022
at 03:46
  • msg #809

Re: The Lost City

Eonwe stays out of the doorway to let the fighters in, but fires off a brightly glowing missile at whichever rat is in his line of sight that is unharmed.

Casting Magic Missile, doing 4hp damage

14:45, Today: Eonwe rolled 4 using 1d4+1.  Magic Missile damage.

l'Atreq
player, 197 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 15 Dec 2022
at 08:35
  • msg #810

Re: The Lost City

Even as he considers whether to rush at the disease ridden swarm, l'Atreq holds back and casts Bless on the Party.
Orum Copsetwinkle
player, 113 posts
High nail gets pounded
HP: 6/8
Thu 15 Dec 2022
at 22:10
  • msg #811

Re: The Lost City

17:06, Today: Orum Copsetwinkle rolled 12,1,9,1,17,1 using d20+1,d3,d20+1,d3,d20+1,d3.  Darts hit with 13
       If allowed, the Bless makes the first a hit also.


Orum steps sideways and quickly tosses three darts at the nearest rat. One hits, to his great pleasure. Another may have, but the fray prevents him from being sure.
Vixl
player, 211 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 16 Dec 2022
at 00:19
  • msg #812

Re: The Lost City

No oil came, but Loran entered, so they could not hold them at the door.
So Víxl went in and started to slice rats.

(ooc)
23 to hit, 9 damage

This message was last edited by the player at 00:21, Fri 16 Dec 2022.
Fodor
player, 332 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Fri 16 Dec 2022
at 02:05
  • msg #813

Re: The Lost City

Seeing no one bring out the oil attack, Fodor takes up his meat shield responsibilities and brings his new magical sword to bear on the diseased rats.

21:00, Today: Fodor rolled 12,10,15,10 using d20+4,d8+3,d20+4,d8+3 ((7,6,10,6)) bless included, but forgot to add the +1 to the dice roller for the new magical sword.Needed a modified 13 to hit AC 7.

One (of two) hits for 10 damage.

This message was last edited by the player at 02:11, Fri 16 Dec 2022.
The Lord of Divine Words
GM, 356 posts
Sat 17 Dec 2022
at 00:32
  • msg #814

Re: The Lost City

After the introductions have been made, four rats lie splattered. The surviving six gnaw, scratch, and spit to no avail.

Loran advances into the room and splatters a rat.
Vixl advances into the room and splatters a rat.
Fodor advances into the room and splatters a rat.
Orum wounds a rat.
Eonwe casts Magic Missile and splatters a rat.
Tarrahn casts Barkskin (-1 to his AC).
l'Atreq Blesses the party (+1 to all attack rolls).

19:25, Today: The Lord of Divine Words rolled 10,15 using d20,d20.  2 v F.
19:24, Today: The Lord of Divine Words rolled 9,3 using d20,d20.  2 v V.
19:24, Today: The Lord of Divine Words rolled 12,4 using d20,d20.  2 v Loran.

Orum Copsetwinkle
player, 114 posts
High nail gets pounded
HP: 6/8
Sat 17 Dec 2022
at 02:21
  • msg #815

Re: The Lost City

Thinking there may be disease afoot Orum covers his mouth and nose and readies torch and oil. when and if a path is clear he plans to circumvent the fracas and head for the nest.
Tarrahn
player, 174 posts
Halfling of the desert
Loose fitting clothing
Sat 17 Dec 2022
at 02:45
  • msg #816

Re: The Lost City

Feeling a bit more safer after his spell, he now knows why he stays in the back with his sling, missing a wounded rat.

21:43, Today: Tarrahn rolled 1 using 1d20.  Staff Attack.
Eonwe
player, 18 posts
Sat 17 Dec 2022
at 03:17
  • msg #817

Re: The Lost City

Having released his spell, Eonwe keeps out of the way of the others and pans about to make sure they're not attacked from behind.
Vixl
player, 212 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 17 Dec 2022
at 04:44
  • msg #818

Re: The Lost City

There were too many people in melee for oil now.
Still, they outnumbered the rats now. If everyone finished one off his round, the battle would be over...

... unfortunately, Víxl then missed on her attack.
l'Atreq
player, 199 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 17 Dec 2022
at 09:32
  • msg #819

Re: The Lost City

l'Atreq notes what Orum is doing and makes sure there's a way forward for him before flailing at the nearest rat.

l'Atreq rolled 17 to hit for 4 damage
Loran Stone
player, 29 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 17 Dec 2022
at 13:01
  • msg #820

Re: The Lost City

Loran continues to flail at the rats.

======
OOC: 13:00, Today: Loran Stone rolled 18,5 using 1d20+1,1d6+1.  Flail v rat

Fodor
player, 333 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 17 Dec 2022
at 19:02
  • msg #821

Re: The Lost City

Seeing no oil attack forthcoming, Fodor continues his melee engagement with the plague and disease-ridden rodents of unusual size.

He swings his magical long sword, solid hit, and splatters another rat.

14:03, Today: Fodor rolled 19,12 using d20+5,d8+4.  2nd round attack, bless bonus included. Hit, massive damage (12).
This message was last edited by the player at 19:06, Sat 17 Dec 2022.
The Lord of Divine Words
GM, 357 posts
Sat 17 Dec 2022
at 19:42
  • msg #822

Re: The Lost City

The battle for rat hill enters its second minute, with only three rats left to defend their nesting turf, one of which finds a chink in one of Fodor's plate rivets (2 dmg). As its fangs pierce the fighting man's flesh, saliva intermixes with blood, providing an optimal route for the transmission of disease (not this time).

Loran, Fodor, and l'Atreq each splatter a rat, leaving 3.
3 rats attack, one bites Fodor for 2 dmg.

14:32, Today: The Lord of Divine Words rolled 2 using 1d3.
14:32, Today: The Lord of Divine Words rolled 20,12,9 using d20,d20,d20.  F, Lo, V.

Vixl
player, 213 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 17 Dec 2022
at 19:53
  • msg #823

Re: The Lost City

Most rats lay dead; this was essentially mopping up now.

Making up for her poor swing moments ago, Víxl cleaned up two of the remaining, leaving one left.

(ooc)
24 to hit both times.
9 damage to the first rat, and then 6 damage to the second one.

This message was last edited by the player at 19:54, Sat 17 Dec 2022.
Loran Stone
player, 30 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 17 Dec 2022
at 19:56
  • msg #824

Re: The Lost City

The spell caster tries to do over another rat.

======
OOC: 19:55, Today: Loran Stone rolled 19,2 using 1d20+1,1d6+1.  Flail v rat.

Fodor
player, 334 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sat 17 Dec 2022
at 21:48
  • msg #825

Re: The Lost City

Fodor attempts to kill the final surviving rat, but the bite he received last round seems to have diverted his attention. Even with the magic sword and Bless spell in effect, both attacks just missed.

16:42, Today: Fodor rolled 12,12,11,5 using d20+5,d8+4,d20+5,d8+4.  3rd round, double attacks on final rat (needed a 13 to hit).
Tarrahn
player, 175 posts
Halfling of the desert
Loose fitting clothing
Sat 17 Dec 2022
at 23:03
  • msg #826

Re: The Lost City

Tarrahn regains some confidence and swings his staff at a living rat, slightly injuring it.

18:01, Today: Tarrahn rolled 1 using 1d6.  Staff Damage.

18:01, Today: Tarrahn rolled 16 using 1d20+1.  Staff Attack.

Eonwe
player, 19 posts
Sat 17 Dec 2022
at 23:18
  • msg #827

Re: The Lost City

Eonwe remains vigilant at the back of the group for other troubles.
The Lord of Divine Words
GM, 358 posts
Sun 18 Dec 2022
at 01:11
  • msg #828

Re: The Lost City

After Vixl and Loran kill the last of the rats, Fodor and Tarrahn, in a fit of divine sublimation (when, oh, when will the change in seasons occur?) stomp the giant rats into smaller bits.
This message was last edited by the GM at 01:12, Sun 18 Dec 2022.
Tarrahn
player, 176 posts
Halfling of the desert
Loose fitting clothing
Sun 18 Dec 2022
at 01:27
  • msg #829

Re: The Lost City

Tarrahn leans on his staff and forces a smile to Fodor, "Thank you!  My skill with a staff is minimal I'm afraid."
Vixl
player, 215 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 18 Dec 2022
at 03:52
  • msg #830

Re: The Lost City

V waited, listening for a moment to hear if any rats elsewhere chittered. If nothing was heard, she went to check the odd-shaped mound in the room, poking it with a sword first in case something was alive within and took umbrage at the disturbance.
This message was last edited by the player at 03:53, Sun 18 Dec 2022.
Fodor
player, 337 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 18 Dec 2022
at 08:59
  • msg #831

Re: The Lost City

“Sorry to bother, but could one of you three clerics clean out this rat bite? I don’t want it getting infected. An ounce of prevention is worth a pound...., as they say. Thanks!”
Loran Stone
player, 34 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sun 18 Dec 2022
at 09:20
  • msg #832

Re: The Lost City

"Sure," says Loran, and she washes it out with water, icluding giving it a painful scrub and adds, "If it's already diseased that that is way beyong my meagre abilities." She shrugs, "Hold still!" and casts a spell (CLW).

======
OOC: 09:21, Today: Loran Stone rolled 3 using 1d8.  CLW.

This message was last edited by the player at 09:22, Sun 18 Dec 2022.
Fodor
player, 338 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Sun 18 Dec 2022
at 16:41
  • msg #833

Re: The Lost City

“Ah. Hidey ho! MUCH better! Thank you, Loran! I hate wasting a healing spell on a small bite, but that looked like it was going to fester!” Feeling both physically and emotionally better, if not well, Fodor then turns his attention to helping Víxl explore the mound in the rat room.
This message was last edited by the player at 16:44, Sun 18 Dec 2022.
The Lord of Divine Words
GM, 359 posts
Sun 18 Dec 2022
at 19:20
  • msg #834

Re: The Lost City

Evidently these giant rats fancied themselves as magpies for within their pestilent midden gleam no fewer than five precious gems, a moonstone of exceptional clarity, and four alexandrites. Behind their nest is a giant rat-sized hole that connects to the western corridor (incorrectly identified as a door on the map) (this western corridor leads back to the Burial Chamber of the Captain).
Vixl
player, 216 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 18 Dec 2022
at 22:19
  • msg #835

Re: The Lost City

Víxl collected the gems and handed them off to Orum for proper appraise. They could be put with the rest of their treasury aftrwards.

After the nest was searched, she checked the hole to the north, just to confirm it connected where they thought it did, and to ensure none of the rats had dropped something in that direction.

Once complete, if everyone was ready to go, they could go back out the way they came into the room, and go down the long corridor all the way to the south to the door they had been before, but had not opened.
The Lord of Divine Words
GM, 360 posts
Sun 18 Dec 2022
at 22:47
  • msg #836

Re: The Lost City

Taking that southern hallway nearly to its end and passing a eastern branching corridor on the the way, the outfit reaches the place Vixl has in mind. After Orum gives the go-ahead, Fodor pushes the heavy stone door open:

An elaborate jeweled coffin lies in the center of the room. Next to the coffin is a worm-like creature, 9' long and 3' high. It has many legs and its mouth is surrounded by eight tentacles. Each tentacle is 2' long.

Collectively, the gems are worth 2,400!
The party has won init.
The Carcass Creeper has an AC of 3/7. 50/50 to decide which for an attack?
It's a 30' by 30' room with the door in the middle of the western wall.
17:43, Today: The Lord of Divine Words rolled 3,1 using d6,d6.  init party v. Lost City.

This message was last edited by the GM at 22:47, Sun 18 Dec 2022.
Tarrahn
player, 177 posts
Halfling of the desert
Loose fitting clothing
Mon 19 Dec 2022
at 02:50
  • msg #837

Re: The Lost City

"Oh man!  Last Faerie Fire spell outbound guys," Tarrahn says aloud as he casts Faerie Fire spell at the creature.

+2 Bonus to hit for [8] rounds
Fodor
player, 339 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Mon 19 Dec 2022
at 05:14
  • msg #838

Re: The Lost City

Despite the danger this monstrous creature poses, Fodor takes advantage of the Faerie Fire cast by Tarrahn, and wades into battle. He presumes the open mouth or underbelly is the tender area to hit, but he is not sure his aim is that precise even if he could target that well.

Fodor needs a modified 13 (to hit AC 7) and 17 (to hit AC 3).
00:31, Today: Fodor rolled 11,12,16,13 using d20+4,d12+4,d20+4,d12+4 with rolls of 7,8,12,9.  Double attack w/o party spell bonuses.
WITH Faerie Fire: Attack 1: 13 to hit, 12 damage (if hits AC 7 spot); Attack 2: 18 to hit, 13 damage (hits regardless).
00:43, Today: Fodor rolled 2,1 using 2d2 with rolls of 2 (1st attack),1 (2nd attack).  Two d2 rolls. 1=AC7, 2=AC3.  1st attack MISSES, then 2nd attack HITS! the soft underbelly for 13 points of damage.

This message was last edited by the player at 05:51, Mon 19 Dec 2022.
Vixl
player, 217 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 19 Dec 2022
at 09:13
  • msg #839

Re: The Lost City

V moves up and swings, with one strike finding purchase. "If you are not attacking, ready the cure spells in case of paralysis!" she calls out.

(ooc)
As noted, if she can choose, she would forego the more vulnerable tentacles to target the body both times, hitting once for 7 damage.
But if it has to be random, then she hit a tentacle for that 7 points of damage instead.

This message was last edited by the player at 09:14, Mon 19 Dec 2022.
Loran Stone
player, 37 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Mon 19 Dec 2022
at 09:27
  • msg #840

Re: The Lost City

"I'm not skilled enough to remove paralysis," answers Loan and she hefts her mace to try and strike at the rear of the thing.

======
OOC: 09:26, Today: Loran Stone rolled 17,4 using 1d20+2,1d6+1.  Flail v tentacle beast.

Hits AC3 for 4 crushing damage

Tarrahn
player, 178 posts
Halfling of the desert
Loose fitting clothing
Mon 19 Dec 2022
at 21:12
  • msg #841

Re: The Lost City

Vixl:
V moves up and swings, with one strike finding purchase. "If you are not attacking, ready the cure spells in case of paralysis!" she calls out.


"I have one cure remaining," Tarrahn says in reply to Vixl
Eonwe
player, 20 posts
Tue 20 Dec 2022
at 00:00
  • msg #842

Re: The Lost City

Eonwe remains at the back keeping a close eye on any injuries the frontliners may suffer.
The Lord of Divine Words
GM, 365 posts
Tue 20 Dec 2022
at 02:29
  • msg #843

Re: The Lost City

With savagery to spare, Fodor slices the crawler from one end to the other, leaving it twitching out its final moments on the dusty stone of fourth tier.
Eonwe
player, 21 posts
Tue 20 Dec 2022
at 04:10
  • msg #844

Re: The Lost City

Once creature has been slain, Eonwe moves in with the others. "Who knows what might lay inside the coffin to be so covered in jewels," he says.
Tarrahn
player, 179 posts
Halfling of the desert
Loose fitting clothing
Tue 20 Dec 2022
at 05:03
  • msg #845

Re: The Lost City

Tarrahn tenses up when he hears Eonwe mention the coffin.  "Not again!

Well done Fodor!"

Vixl
player, 222 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 20 Dec 2022
at 08:02
  • msg #846

Re: The Lost City

“Wow! Thanks for the strike, Fodor! Didn’t know you had that in you!” Víxl said with a cheeky smirk.

Turing more serious, she said, "Let's check to see if there's anything in the coffin that needs to be dealt with. If there is nothing hostile, we can see if the decorative jewels are worth anything, or if there is anything of use inside. So let's handle this like we have been. Check for traps, and then have clerics ready to turn, and everyone else ready to strike or burn. And after this, we should go back to the Sisters', to rest and heal. "
Loran Stone
player, 39 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Tue 20 Dec 2022
at 08:45
  • msg #847

Re: The Lost City

"Do we have a hot fire on the go?" queries Loran.
Fodor
player, 344 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Tue 20 Dec 2022
at 09:02
  • msg #848

Re: The Lost City

Well, Terrahn is keeper of the flame.  Probably worth refreshing and lighting a new torch - that one he is carrying is starting to get low.”

“But, definitely good thinking, Loran, before we open another coffin.”

“Thanks for the compliments on my swing - I appreciate the party letting me carry our magical sword! It seems to be a very good blade. I hope it keeps working well.”

“And I agree, Víxl, we need to head back and rest for the night. We need spells and this has been an eventful day, so far...”

Loran Stone
player, 40 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Tue 20 Dec 2022
at 09:11
  • msg #849

Re: The Lost City

Loran nods, appreciating the recognition.
The Lord of Divine Words
GM, 366 posts
Tue 20 Dec 2022
at 22:21
  • msg #850

Re: The Lost City

After receiving Orum's assurance, the brawniest members of the outfit slide the lid off of the sarcophagus. Within, as expected, is a single mummified corpse. Unexpectedly, a single set of lock picks is still clutched within one of its hands.

Orum's eyes twinkle nearly as brightly as the precious and semi-precious stones bedizening the box. If removed by a practiced hand, they would be worth three thousand gold pieces!
Loran Stone
player, 41 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Tue 20 Dec 2022
at 22:34
  • msg #851

Re: The Lost City

"Lockpicks?" echoes Loran. "Not natural mummification! Maybe a currse for a previous interloper."
Orum Copsetwinkle
player, 115 posts
High nail gets pounded
HP: 6/8
Thu 22 Dec 2022
at 02:34
  • msg #852

Re: The Lost City

"Hmmm," Orum murmurs, standing on tip toes.

Are the picks oxidized, corroded, or otherwise showing signs of age. As a practiced locksmith, are they being held as one of skill might, or as some neophyte or unskilled pretender would?
Vixl
player, 223 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 22 Dec 2022
at 02:56
  • msg #853

Re: The Lost City

Víxl stayed on guard in case anything decided to enter the room. And who knows, perhaps the lockpicks were enchanted.

When Orum's curiosity was satisfied on way or the other, and the gems collected, they could return back upstairs to rest and recover.
Eonwe
player, 22 posts
Thu 22 Dec 2022
at 03:42
  • msg #854

Re: The Lost City

Eonwe stays with Vixl guarding the door while the goodies are pilfered.
The Lord of Divine Words
GM, 367 posts
Thu 22 Dec 2022
at 13:27
  • msg #855

Re: The Lost City

Preserved within the sarcophagus, the lock picks, while having been crafted in the ancient style, could still be applied to the locks of today in the customary manner.
Orum Copsetwinkle
player, 116 posts
High nail gets pounded
HP: 6/8
Thu 22 Dec 2022
at 15:04
  • msg #856

Re: The Lost City

Orum will check for any traps connected to the lockpicks before he attempts to extricate them.

"While I would think it unlikely, can someone be ready on the odd chance we encounter a reanimation?"

With that he will gently pull out the picks.
Vixl
player, 224 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 22 Dec 2022
at 17:45
  • msg #857

Re: The Lost City

V moved over to the coffin. She also thought it unlikely it would animate now, if it had not already, but Orum was right- it did pay to be cautious.
Fodor
player, 345 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 22 Dec 2022
at 18:48
  • msg #858

Re: The Lost City

Fodor ready!
The Lord of Divine Words
GM, 368 posts
Thu 22 Dec 2022
at 18:59
  • msg #859

Re: The Lost City

Orum has taken possession of the antique set of lock picks.
Vixl
player, 226 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 22 Dec 2022
at 20:23
  • msg #860

Re: The Lost City

Between the gems found here and those in the rat nest, it had been quite a haul.
Definitely time to go back upstairs, rest, heal, rememorize, see if any more wanderers from the caravan had arrived, examine the lockpicks more closely, and perhaps Eonwe, Loran, and Víxl could teach each other a few spells.

So back upstairs to the Sisterhood.

As they departed, Víxl had the strangest feeling that they should collect the rat tails in case they encountered a bandit that had an interest in them, but dismissed the feeling as absurd. Crazy thoughts like that are what results from being underground for too long, she decided.
Fodor
player, 346 posts
Human Meat Shield Lvl 1
AC 4 HP 11/11
Thu 22 Dec 2022
at 20:30
  • msg #861

Re: The Lost City

Time to go on a spending spree!
The Lord of Divine Words
GM, 371 posts
Thu 22 Dec 2022
at 23:56
  • msg #862

Re: The Lost City

With steps made light by the plenitude of their wealth, the seven members of the outfit return to the ten warrior maidens of Madarua, the tales of their adventures spilling forth before they have even seated themselves on the various rugs and carpets in the chamber.

The maidens listen attentively, even contributing the occasional "ooh" and "wow."

Lisa Lisa, though, tartly reminds the infidels that there is worse, far worse, to be found below.
Tarrahn
player, 180 posts
Halfling of the desert
Loose fitting clothing
Fri 23 Dec 2022
at 02:54
  • msg #863

Re: The Lost City

"Does anyone need any healing for today?  I have one spell left.  I do need to take a look at my spells more carefully before we move out again.  How long before we head back out Vixl?"
This message was last edited by the player at 02:55, Fri 23 Dec 2022.
Vixl
player, 228 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 23 Dec 2022
at 07:48
  • msg #864

Re: The Lost City

"I think Loran is the only one with an injury, so after you cast, we can all get to rememorizing, or praying, or exercises, and be at full strength for the next trip. As for when we go..."

She looked at Eonwe and Loran. "If there is interest, and we can scrounge up the ingredients, perhaps we can look at teaching each other a few things. Spider Climb is an interesting spell, but based on what we have run into, it would probably be safer to have magic missile or sleep ready."
Loran Stone
player, 42 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Fri 23 Dec 2022
at 14:51
  • msg #865

Re: The Lost City

"Actually i feel fine," says Loran, still possessor of a pair of curing spells. "Happy to share my spell book. or its contents, rather."
This message was last edited by the player at 14:58, Fri 23 Dec 2022.
l'Atreq
player, 201 posts
Cleric 2 human male(ish)
AC6 HP14/14
Fri 23 Dec 2022
at 15:22
  • msg #866

Re: The Lost City

"I have healing left" said l'Atreq.  "But I'm not much cop if it's poison and disease."
Vixl
player, 234 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 28 Dec 2022
at 17:23
  • msg #867

Re: The Lost City

With everyone set, it was back down. Being careful of rolling boulder traps, they could make their way back to where they left off- the room with the lockpicks and jeweled coffin- a continue clockwise.

That long n-s corridor had two western exits. One at the end the boulder had nearly blocked and one midway down. Let's check the one midway down first, since it is closer to the areas we have already explored.
l'Atreq
player, 207 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 28 Dec 2022
at 18:16
  • msg #868

Re: The Lost City

l'Atreq nodded in agreement with Vixl's sensible plan.
Fodor
player, 356 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Wed 28 Dec 2022
at 21:44
  • msg #869

Re: The Lost City

“Sounds good! Let’s go!”
The Lord of Divine Words
GM, 379 posts
Wed 28 Dec 2022
at 23:48
  • msg #870

Re: The Lost City

Satisfied, at least, with their preparations, the outfit heads out once again, leaving the security of the third tier behind for the dangers of the fourth. Returning to the the long north/south passage, it takes the western branch a full ninety feet before it reaches a dead end.
Fodor
player, 357 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 29 Dec 2022
at 00:09
  • msg #871

Re: The Lost City

(OOC) “It puts the lotion on its skin.”
Vixl
player, 236 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 29 Dec 2022
at 05:30
  • msg #872

Re: The Lost City

Reaching the dead end, V considers, then suggests, "Well then. Let's take a look for secret doors. How about I'll look west with Orum, Eonwe north with Tarrahn, Loran south with Fodor, and l'Atreq watching down the corridor so nothing surprises us. If we don't find anything, we can go back to where the boulder hit and go west from there."


(ooc)
That puts one elven blood each direction for the best odds on each section, and the gnome with the stonework ability looking to the west.

This message was last edited by the player at 02:36, Fri 30 Dec 2022.
The Lord of Divine Words
GM, 382 posts
Thu 29 Dec 2022
at 18:07
  • msg #873

Re: The Lost City

The concentrated efforts of the outfit quickly yield results with Tarrahn discovering that one of the stone blocks has a false front. When lifted, it reveals a dusty latch that Orum turns his attention to. Finding nothing amiss, he lifts it and the entire wall slides out of the way, revealing a room filled with skeletons. The bones lie in piles on the floor. They cover the floor so thickly that it is impossible to walk across the room without walking on bones.

It's a 30' by 30' room with a doors in the middle of the western/eastern walls, along with the secret door in the northeastern one.
Tarrahn
player, 186 posts
Halfling of the desert
Loose fitting clothing
Thu 29 Dec 2022
at 19:14
  • msg #874

Re: The Lost City

Elated that he had just found a secret door for the group, e becomes deflated when he sees the piles of bones in the room.  "Aww, come on!  More bones!"
Vixl
player, 239 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 29 Dec 2022
at 19:47
  • msg #875

Re: The Lost City

V considers, then suggests, "Let's have Fodor and myself block the entrance here and throw a torch in. If the bones animate, then we can try to hold them off while the clerics turn them. But if they stay in pieces on the ground, then we can go in and search the room- but be careful in case they only animate if someone enters."


(ooc)
Tarrahn was looking in the north wall for secret doors and found the trigger for it there. But from the description of the room's secret door being in the NE, it does not seem possible that the room itself opened to the north of us. Would the room be west or south of us, or is my mapping off?

Loran Stone
player, 50 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Thu 29 Dec 2022
at 20:46
  • msg #876

Re: The Lost City

Loran does as bid, lights and throws a torch at the skeletons.

OOC: 20:45, Today: Loran Stone rolled 10 using 1d20-3.  Throwing a torch
Hits AC10

Orum Copsetwinkle
player, 117 posts
High nail gets pounded
HP: 6/8
Thu 29 Dec 2022
at 21:26
  • msg #877

Re: The Lost City

Orum follows the arc of the torch, peering around the taller ones to see if there is another way into the chamber of bones. Or out of it. "In a place with some elaborate stone coffins, seems odd to just toss bones in here,' he opines. "Unless, of course, these were the servants."
Fodor
player, 359 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 29 Dec 2022
at 21:49
  • msg #878

Re: The Lost City

“Or the leftovers.”
The Lord of Divine Words
GM, 384 posts
Thu 29 Dec 2022
at 22:22
  • msg #879

Re: The Lost City

Inasmuch as the entire floor is carpeted with multiple layers of bones, there is no way for the torch to miss them. It settles near the middle, propped up on a skull missing its mandible and with the majority of its length resting on various femurs and ulnas and the like. The lit torch adds another set of shifting shadows to this ossuary but illuminates nothing worth retrieving.
Eonwe
player, 25 posts
Fri 30 Dec 2022
at 01:09
  • msg #880

Re: The Lost City

Eonwe waits for someone to head on into the boney room to see if the bones animate.
Loran Stone
player, 51 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Fri 30 Dec 2022
at 01:12
  • msg #881

Re: The Lost City

 "They're just bones," says Loran as she walks into the room having reequipped her shield.
Vixl
player, 240 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 30 Dec 2022
at 02:41
  • msg #882

Re: The Lost City

"Perhaps they practice mass graves for the poorer and less notable members among them." She entered the room with Loran to provide a bit of a buffer for her in case entering did cause animation.

If not, then they could carefully sift through the bones to see if anything was in here, wary of vermin that might be living among the remains.

She also checked to see if the bones all look old, or if any were more recent, or with any flesh.
This message was last edited by the player at 02:41, Fri 30 Dec 2022.
Tarrahn
player, 187 posts
Halfling of the desert
Loose fitting clothing
Fri 30 Dec 2022
at 02:49
  • msg #883

Re: The Lost City

"Whatever they're doing, it's not something that palatable to me," Tarrahn says looking out across at the bones.
Fodor
player, 360 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Fri 30 Dec 2022
at 06:41
  • msg #884

Re: The Lost City

“Perhaps we can come back here when one of our spell casters has ‘Detect Magic’ memorized.  Might be a more efficient use of time. Unless we think there might be a coin or two or a hidden secret door beneath the pile.”
The Lord of Divine Words
GM, 385 posts
Fri 30 Dec 2022
at 15:23
  • msg #885

Re: The Lost City

The ancient bones do nothing themselves to disabuse Loran of her notion, easily cracking beneath her boots as she crunches across the burial chamber -- if anything could be said to have been "buried" here.
Fodor
player, 361 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Fri 30 Dec 2022
at 15:44
  • msg #886

Re: The Lost City

“Is powdered bone a useful component for any spells?”
This message was last edited by the player at 15:45, Fri 30 Dec 2022.
Loran Stone
player, 52 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Fri 30 Dec 2022
at 15:50
  • msg #887

Re: The Lost City

Loran shrugs, "Maybe for a nrcomancer. Or priests of a Death Cult."
She rummages around a bit thinking that perhaps fingers bones may still be adorned by rings..
The Lord of Divine Words
GM, 386 posts
Fri 30 Dec 2022
at 16:18
  • msg #888

Re: The Lost City

Loran, and other members of the outfit presumably, sift about the bones and dust, finding nothing more than more bones and dust.
This message was last edited by the GM at 16:18, Fri 30 Dec 2022.
Fodor
player, 362 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Fri 30 Dec 2022
at 16:28
  • msg #889

Re: The Lost City

Alright, Víxl. Where to next on our clockwise circuit?”
Vixl
player, 241 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 31 Dec 2022
at 05:54
  • msg #890

Re: The Lost City

(ooc)
Tarrahn was looking in the north wall for secret doors and found the trigger for it there. But from the description of the room's secret door being in the NE, it does not seem possible that the room itself opened to the north of us. Would the room be west or south of us, or is my mapping off?

The Lord of Divine Words
GM, 387 posts
Sat 31 Dec 2022
at 13:35
  • msg #891

Re: The Lost City

My mistake; I had Tarrahn search the western wall.
Vixl
player, 242 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 31 Dec 2022
at 16:09
  • msg #892

Re: The Lost City

"I'm thinking we should take the eastern door. That will put us back closer to where we have already explored, so we don't miss anything in that region. Orum, do you hear anything through either door that might change that view?"


(ooc)
Tarrahn is so good at what he does, nothing escapes him. ^_^

Orum Copsetwinkle
player, 118 posts
High nail gets pounded
HP: 6/8
Sat 31 Dec 2022
at 18:12
  • msg #893

Re: The Lost City

Orum listens, then switches ears and listens again.
The Lord of Divine Words
GM, 388 posts
Sat 31 Dec 2022
at 18:36
  • msg #894

Re: The Lost City

With Orum having heard nothing through either ear save for the distant rustle of the desert winds, Fodor opens the door onto an eastern corridor which continues beyond the light cast by Orum's torch (which would be 30' beyond Fodor and l'Atreq according to the current marching order).
Vixl
player, 243 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 31 Dec 2022
at 18:37
  • msg #895

Re: The Lost City

Down the corridor east.
The Lord of Divine Words
GM, 389 posts
Sat 31 Dec 2022
at 19:03
  • msg #896

Re: The Lost City

Navigating three parallel corridors, the outfit arrives at the next chamber on the fourth tier:

The walls of this room show painted scenes of a man signing documents and organizing tax collection. A wooden coffin that has been smashed open is lying on the floor. Six pale-skinned humans stand around the coffin. They all have wounds bad enough to kill a normal person.

The devout members of the outfit immediately identify them as zombies.

PC's automatically go first.
That SE corridor (60') heads back to the chamber where you found the jeweled coffin after turning north for 30'.



Fodor
player, 363 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 31 Dec 2022
at 20:42
  • msg #897

Re: The Lost City

Fodor will take a defensive posture at the front of the party, acting as a human shield between the Party and the zombies. He will parry any zombie attacks and give the three clerics a chance to turn the zombies. If the turns fail or fail to drive off all the zombies, he will then attack.
Loran Stone
player, 55 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sat 31 Dec 2022
at 21:02
  • msg #898

Re: The Lost City

"Feel my holiness, creatures of the night!" calls Loran presenting her symbol with all the drama she can muster.

======
OOC: 20:58, Today: Loran Stone rolled 13 using 1d20.  Turn zombie 13.

The Lord of Divine Words
GM, 390 posts
Sat 31 Dec 2022
at 21:37
  • msg #899

Re: The Lost City

2 remain unturned.

16:37, Today: The Lord of Divine Words, on behalf of Loran Stone, rolled 4 using 2d6.  # affected.

Eonwe
player, 26 posts
Sat 31 Dec 2022
at 23:42
  • msg #900

Re: The Lost City

Eonwe grasps his own holy symbol calling on the power of Nephthys.

10:42, Today: Eonwe rolled 20 using 1d20.  Turn check.
Fodor
player, 364 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sun 1 Jan 2023
at 07:16
  • msg #901

Re: The Lost City

As the zombies turn and run, Fodor realized he did not even have to swing his long sword in ernest.  Before any attack could be launched against him, the zombies showed themselves to be no match for our Clerics. He moves into the room more fully, as the zombies turn and flee. He moves in to make room for the rest of the Party to enter but also keeps an eye out in case there is a necromancer present who might be the one responsible for raising these zombies.
The Lord of Divine Words
GM, 391 posts
Sun 1 Jan 2023
at 16:27
  • msg #902

Re: The Lost City

Rebuked by the power of two goddesses, Nephthys and Mystra, the zombies cower in the back of the tomb, where they are easily dispatched by Fodor and others.
This message was last edited by the GM at 16:28, Sun 01 Jan 2023.
Tarrahn
player, 188 posts
Halfling of the desert
Loose fitting clothing
Sun 1 Jan 2023
at 17:04
  • msg #903

Re: The Lost City

Tarrahn helps with the dispatching of the zombies.  "It would be nice if all encounters were that easy.  You guys are superb with your skills!"
Loran Stone
player, 56 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sun 1 Jan 2023
at 17:13
  • msg #904

Re: The Lost City

"Thank you. Not infallible though. Sometimes one's Mistress's attention is engaged elsewhere," expounds Loran.
Vixl
player, 246 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 1 Jan 2023
at 18:30
  • msg #905

Re: The Lost City

After the zombies have been dispatched, the room could be searched. "They were standing around the destroyed coffin. Guards, perhaps?" She went to see if anything was in the coffin remains.
Orum Copsetwinkle
player, 119 posts
High nail gets pounded
HP: 6/8
Mon 2 Jan 2023
at 22:21
  • msg #906

Re: The Lost City

"Wait. Don't. Stop," Orum deadpans. "I heard that once from a candy maker."

He follows Vixl, to check for traps. To the trained eye, she just might be his meat shield.
Fodor
player, 366 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Mon 2 Jan 2023
at 23:23
  • msg #907

Re: The Lost City

Fodor, the group’s paid human meat shield, finishes dispatching the turned zombies, then comes to stand behind Orum.
Tarrahn
player, 189 posts
Halfling of the desert
Loose fitting clothing
Tue 3 Jan 2023
at 00:15
  • msg #908

Re: The Lost City

Tarrahn will post and watch the groups rear.
Eonwe
player, 27 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Tue 3 Jan 2023
at 01:10
  • msg #909

Re: The Lost City

Eonwe keeps a watch over the slain zombies in case they start to rise up again.
The Lord of Divine Words
GM, 394 posts
Tue 3 Jan 2023
at 02:15
  • msg #910

Re: The Lost City

Rather than rise again or even congeal upon the stone floor, the six zombies crumble to dust before Eonwe's and the others' eyes, dust which they can't help kicking up as they search the room. And that's the only thing that's turned up, the smashed-up coffin having long ago been looted.

The painted murals all show a stately man dressed in rich fabrics and with a large silver key tucked into his belt. He can be seen, variously, receiving sacks of coins from petitioners, conversing with the king or the queen, or inspecting the royal chambers.
This message was last edited by the GM at 13:27, Tue 03 Jan 2023.
l'Atreq
player, 208 posts
Cleric 2 human male(ish)
AC6 HP14/14
Tue 3 Jan 2023
at 08:03
  • msg #911

Re: The Lost City

l'Atreq examines the murals as he searches for any information that might be hidden (or in plain sight) in them.
Eonwe
player, 28 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Tue 3 Jan 2023
at 08:17
  • msg #912

Re: The Lost City

Eonwe makes a snort of derision. "Maybe a catchpole for some lord or lady. A leech on good folk at the least," he says gesturing to the receiver of monies.
Loran Stone
player, 57 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Tue 3 Jan 2023
at 09:46
  • msg #913

Re: The Lost City

Loran looks at the key, then running her fingers around it and exploring the mural outwards.
This message was last edited by the player at 09:46, Tue 03 Jan 2023.
The Lord of Divine Words
GM, 395 posts
Tue 3 Jan 2023
at 13:29
  • msg #914

Re: The Lost City

The murals are composed of nothing more than paint with a coating of omnipresent tomb dust.
Fodor
player, 367 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Tue 3 Jan 2023
at 15:58
  • msg #915

Re: The Lost City

If there is anything left of the smashed up coffin to move, Fedora will slide it over so that Orum can look for a secret or trap door beneath where the coffin was originally positioned.
The Lord of Divine Words
GM, 396 posts
Tue 3 Jan 2023
at 22:20
  • msg #916

Re: The Lost City

The outfit spends some more time searching the tomb, neither finding anything nor being found by anything.
Loran Stone
player, 58 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Tue 3 Jan 2023
at 23:55
  • msg #917

Re: The Lost City

"Time to move on," suggests Loran.
Vixl
player, 247 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 4 Jan 2023
at 18:42
  • msg #918

Re: The Lost City

Once everyone was satisfied, it was out the door.

The fresh direction seemed to be west, then south hugging the room they had just departed, then to the unknown west.
The Lord of Divine Words
GM, 397 posts
Wed 4 Jan 2023
at 22:33
  • msg #919

Re: The Lost City

Following the unknown west for seventy feet, the outfit arrives at a branching northern corridor, with both hallways stretching out of sight from its current vantage point. Within range of torchlight is a door thirty feet up that northern branch (to the east) and a door thirty feet further down the western one (to the north).
Vixl
player, 248 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 5 Jan 2023
at 02:54
  • msg #920

Re: The Lost City

"Normally, I'd say we should go north, but since there's a door right there to the west, let's go check that door, and the room if it sounds quiet. After that, we can come back and go to the northern door and corridor."
Tarrahn
player, 190 posts
Halfling of the desert
Loose fitting clothing
Thu 5 Jan 2023
at 03:06
  • msg #921

Re: The Lost City

"That sounds about right to me Vixl," Tarrahn says backing her decision.
Eonwe
player, 29 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Thu 5 Jan 2023
at 04:51
  • msg #922

Re: The Lost City

Eonwe nods at Vixl's suggestion and follows along in the middle of the party.
Loran Stone
player, 59 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Thu 5 Jan 2023
at 10:19
  • msg #923

Re: The Lost City

Loran goes along.
Fodor
player, 368 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 5 Jan 2023
at 16:22
  • msg #924

Re: The Lost City

Fodor leads the way in the direction recommended by Víxl.
The Lord of Divine Words
GM, 398 posts
Thu 5 Jan 2023
at 22:48
  • msg #925

Re: The Lost City

Upon reaching the western door, Fodor can see that the hallway itself extends for at least another thirty feet. Orum reliably presses his ear against the cool stone of the door. Almost as soon as he does so, he winces and steps back.
Fodor
player, 369 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 5 Jan 2023
at 22:54
  • msg #926

Re: The Lost City

“Orum! What’s wrong?”
Vixl
player, 249 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Fri 6 Jan 2023
at 01:32
  • msg #927

Re: The Lost City

At Fodor's exclamation, Víxl quickly put her finger to her lips. If Orum had heard something inside, even in such a brief moment, she did not want their own voices to alert those within.

She looked inquisitively at Orum, and glanced back down the hall. If more than whispers were necessary, they could move back to discuss things.
This message was last edited by the player at 01:33, Fri 06 Jan 2023.
Loran Stone
player, 60 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Fri 6 Jan 2023
at 09:15
  • msg #928

Re: The Lost City

Loran remaines quiet but ready.
l'Atreq
player, 209 posts
Cleric 2 human male(ish)
AC6 HP14/14
Fri 6 Jan 2023
at 15:06
  • msg #929

Re: The Lost City

l'Atreq looks at Orum and awaits his answer.
Eonwe
player, 30 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Fri 6 Jan 2023
at 22:25
  • msg #930

Re: The Lost City

Eonwe waits at the ready for an explanation from Orum.
Orum Copsetwinkle
player, 120 posts
High nail gets pounded
HP: 6/8
Sat 7 Jan 2023
at 02:11
  • msg #931

Re: The Lost City

With everybody crowding around him, Orum feels taller than his modest stature warrants.

"Vermin," he says under his breath, "the kind that makes high-pitched twittering, squeaking and chirping calls."
l'Atreq
player, 210 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 7 Jan 2023
at 18:32
  • msg #932

Re: The Lost City

l'Atreq makes a face. "That usually means more danger than the minimal benefit available would warrant."
Tarrahn
player, 191 posts
Halfling of the desert
Loose fitting clothing
Sat 7 Jan 2023
at 20:41
  • msg #933

Re: The Lost City

"Either we bypass them or I can try a Speak with Animals spell?  What should I tell them?" Tarrahn asks of the group if they want to consider his options
Fodor
player, 370 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 7 Jan 2023
at 21:50
  • msg #934

Re: The Lost City

“We could ask the rats for anything shiny, hard, big, or metallic in the room/nest and we’ll leave them be.  We can give them some food in return as well.”
Orum Copsetwinkle
player, 121 posts
High nail gets pounded
HP: 6/8
Sun 8 Jan 2023
at 00:39
  • msg #935

Re: The Lost City

"Ask them about any other tallies they have seen," Orum suggests.
Vixl
player, 250 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 8 Jan 2023
at 12:28
  • msg #936

Re: The Lost City

"Rats don't normally chirp though, unless sick," Víxl stated, "so it could be something bigger. If powerful enough, you might want to consider the animal friendship spell for a companion as well, Tarrahn. In any case, I have a sleep spell memorized," she added, "So if the conversation does not go well, that will hopefully end things. Let's try it."
This message was last edited by the player at 16:35, Sun 08 Jan 2023.
Loran Stone
player, 61 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Sun 8 Jan 2023
at 16:18
  • msg #937

Re: The Lost City

Loran still remains quiet but ready.
The Lord of Divine Words
GM, 400 posts
Mon 9 Jan 2023
at 18:27
  • msg #938

Re: The Lost City

Time passes as the infidels debate attempting to twitter with those who are twittering beyond the closed door.
Vixl
player, 251 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Mon 9 Jan 2023
at 21:48
  • msg #939

Re: The Lost City

There is no more debate. Five have elected to see what is behind the door, so we try it.
Fodor
player, 371 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Tue 10 Jan 2023
at 00:03
  • msg #940

Re: The Lost City

OOC: Agreed.  Just waiting for door to be opened (Fodor happy to do so and get out of the way) so that Terrahn can Speak With Animals and then Víxl will cast Sleep if SWA doesn’t work.
Tarrahn
player, 192 posts
Halfling of the desert
Loose fitting clothing
Tue 10 Jan 2023
at 00:28
  • msg #941

Re: The Lost City

Tarrahn will stand ready with his spell if he thinks it will work for him when the door is opened.
Orum Copsetwinkle
player, 122 posts
High nail gets pounded
HP: 6/8
Tue 10 Jan 2023
at 01:51
  • msg #942

Re: The Lost City

With utmost confidence in the plan Orum readies his darts.
The Lord of Divine Words
GM, 403 posts
Tue 10 Jan 2023
at 02:13
  • msg #943

Re: The Lost City

The room had seemed safe enough at first glance:

Painted on the walls of this room are scenes of a throne room with a man giving advice to kings and queens. In the center of the room lies a wooden coffin. Large holes have been gnawed in the sides of the coffin.

Then, four giant needle-nosed fanged furry things had emerged from the holes and twittered fiercely at the trespassers. They scampered across the chamber and launched themselves at Fodor and l'Atreq, finding several chinks in their armor through which to begin their gnawing anew.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Giant shrews! Save vs. Death or flee.
Giant shrews! automatically win init.
Giant shrews! AC 4
2 Giant shrews! attack fodor 4x and hit 1x for 2 dmg.
2 Giant shrews! attack l'Atreq 4x and hit 2x for 6 dmg.

18:03, Today: The Lord of Divine Words rolled 20,5,15,4,1,3,17,1 using d20,d6,d20,d6,d20,d6,d20,d6.  2 shrews attack l'Atreq.
18:02, Today: The Lord of Divine Words rolled 7,3,8,3,1,5,17,2 using d20,d6,d20,d6,d20,d6,d20,d6.  2 shrews attack Fodor.

Vixl
player, 252 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Tue 10 Jan 2023
at 02:32
  • msg #944

Re: The Lost City

V swallows any concern she has and casts sleep on the shrews.

As they all start to doze, she says, "Tie one up if Tarrahn wants to make friends and take it a companion. We can finish off the others."

After that, they could care for their injured, and then check the coffin.

"Fodor, l'Atreq, how are you feeling?"


(ooc)
I cannot find shrews in ORIC, but in basic D&D they have 1HD so she would put at least four of them to sleep as a minimum. So that takes care of all of them.

This message was last edited by the player at 02:56, Tue 10 Jan 2023.
Fodor
player, 373 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Tue 10 Jan 2023
at 05:25
  • msg #945

Re: The Lost City

Fodor ain’t afraid of no shrews.

00:21, Today: Fodor rolled 20 using 1d20.  Save vs Death or Flee (14).

He dispatches at least one of the sleepers, assuming they all slept. If any remain awake, they get the pointy end of the magical long sword (6 dmg - if they are S/M; more if L).

00:27, Today: Fodor rolled 8,9,23,6 using d20+4,d8+4,d20+4,d8+4.  1st rnd, double attack.
This message was last edited by the player at 07:31, Tue 10 Jan 2023.
Eonwe
player, 31 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Tue 10 Jan 2023
at 06:07
  • msg #946

Re: The Lost City

Eonwe waits where he is and keeps a close eye on the coffin in case the commotion disturbs the entombed.
Loran Stone
player, 62 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Tue 10 Jan 2023
at 10:19
  • msg #947

Re: The Lost City

Loran despatches a giant shrew.
l'Atreq
player, 212 posts
Cleric 2 human male(ish)
AC6 HP14/14
Tue 10 Jan 2023
at 19:53
  • msg #948

Re: The Lost City

l'Atreq aims his flail at a giant shrew but misses

20:50, Today: l'Atreq rolled 14 using 1d20.  Save  versus Death or Flee (10).
20:51, Today: l'Atreq rolled 10 using 1d20.  Attack with  Flail.

Fodor
player, 377 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Tue 10 Jan 2023
at 19:59
  • msg #949

Re: The Lost City

l'Atreq:
l'Atreq aims his flail at a giant shrew but misses

20:50, Today: l'Atreq rolled 14 using 1d20.  Save  versus Death or Flee (10).
20:51, Today: l'Atreq rolled 10 using 1d20.  Attack with  Flail.


(OOC): l’Atreq: fortunately, the shrew was sleeping, so you killed it!!  Probably easier to dispatch the final (4th sleeping) shrew and save the Animal Friendship for the next lion or bear we encounter!
The Lord of Divine Words
GM, 407 posts
Wed 11 Jan 2023
at 00:56
  • msg #950

Re: The Lost City

It doesn't take long to determine that this is a room that doesn't have much of anything, save for the chewed-up coffin and the wall murals. The coffin used to house four giant shrews, but three of them are now dead, with the fate of the fourth being debated. Whatever else might have been in here has long since been stolen.


Orum Copsetwinkle
player, 123 posts
High nail gets pounded
HP: 6/8
Wed 11 Jan 2023
at 02:00
  • msg #951

Re: The Lost City

"If you wanted a giant shrew," Orum said to Tarrahn. "Well, I could have introduced you to my Auntie Esmeralda."
Tarrahn
player, 194 posts
Halfling of the desert
Loose fitting clothing
Wed 11 Jan 2023
at 02:25
  • msg #952

Re: The Lost City

Tarrahn laughs heartily.  "Can she cook?"
Loran Stone
player, 64 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Wed 11 Jan 2023
at 11:21
  • msg #953

Re: The Lost City

While others consider pets and wildlife Loran checks out the three walls, west, north and east, initially with an attentive walk-round and then hands-on north followed by west (omitting east).
The Lord of Divine Words
GM, 409 posts
Wed 11 Jan 2023
at 16:01
  • msg #954

Re: The Lost City

Once again, time passes within the pyramid as it has been for millennia, marked by little more than the scuffing of boots on the stone floor, each scuff disrupting the carpet of dust -- save for the areas that had already been disturbed by the giant shrews.

This passage of time affords time for the ample study of the wall paintings, but they are much of a muchness: a counselor, gravid in expression/expansive in girth, dispensing counsel to the queen, to the king, and sometimes to both of them together.
Loran Stone
player, 65 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Wed 11 Jan 2023
at 16:30
  • msg #955

Re: The Lost City

Do the paintings appear to show any emotiomn between the king and queen?
l'Atreq
player, 215 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 11 Jan 2023
at 18:46
  • msg #956

Re: The Lost City

l'Atreq considers his wound for a moment and then decides to heal himself.  Sadly, his spell is less effective than he would wish.

19:45, Today: l'Atreq rolled 2 using 1d8.  CLW.
Vixl
player, 256 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 12 Jan 2023
at 02:28
  • msg #957

Re: The Lost City

Tarrahn seems uninterested in the shrew, so V dispatches it quickly and cleanly.

With nothing found here, she is ready to move on, but waits until the clerics have finished their healing, and Loran is satisfied with her investigation.

When all were ready, it was back to the east to take the passage north, and then to try the door they had seen in it, counting on Orum's keen ears once again.
Tarrahn
player, 195 posts
Halfling of the desert
Loose fitting clothing
Thu 12 Jan 2023
at 03:19
  • msg #958

Re: The Lost City

Not interested in the shrew, Tarrahn will ask, "Do any of you need some more healing?  I can offer only one."
Fodor
player, 380 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 12 Jan 2023
at 07:13
  • msg #959

Re: The Lost City

“Save the healing on me, for now.” Fodor cleans out and binds his own scratch and bite wound.

“But might be good to heal l’Atreq a bit more. His wound was deeper than mine.”

(OOC) I recommend that Loran cast CLW, and Terrahn save his only one, to keep the availability of CLWs spread among the 4 party healers in case of emergency.
Loran Stone
player, 66 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Thu 12 Jan 2023
at 09:39
  • msg #960

Re: The Lost City

As bid, "L’Atreq, hold still for a moment, please," requests Loran as she casts a spell on l’Atreq. "I may do that once more this day."



======
OOC: 09:37, Today: Loran Stone rolled 7 using 1d8.  CLW.

Fodor
player, 381 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 12 Jan 2023
at 10:53
  • msg #961

Re: The Lost City

(OOC) Loran: that should be your 1st CLW cast since we left camp.  Did I miss one somewhere else? I still have you with 2 CLW today...was the reason I suggested you cast, since you would have 2 left...
The Lord of Divine Words
GM, 412 posts
Fri 13 Jan 2023
at 20:36
  • msg #962

Re: The Lost City

Sensing nothing, Orum motions for Fodor to open the door on the eastern side of the northern passageway:

A white ivory coffin lies in a niche in the east wall. Painted on the walls are scenes from court life, focusing on the life of ladies-in-waiting to Queen Zenobia, the same queen portrayed in other murals in other rooms, her expression here as inscrutable as it had been in the others -- betraying no knowledge of the doom that was to befall her queendom.



That cut off bit is from the carpet of bones room. You're in 30.
Vixl
player, 257 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 14 Jan 2023
at 17:01
  • msg #963

Re: The Lost City

Víxl took a quick check up the corridor just to ensure the layout and see if there were any other branches while Orum listened. If there were not, and it only led to the bone room, then the entire eastern side would have been explored.

Once the door was opened and the rom stood revealed, V gave a sigh. Another coffin. Humans had the strangest burial rites. "Well, I think by now we know what to do. Orum if you would check it for traps first, clerics ready to turn, and the rest of us surrounding it and ready to battle whatever might be within."
This message was last edited by the player at 17:02, Sat 14 Jan 2023.
The Lord of Divine Words
GM, 413 posts
Sat 14 Jan 2023
at 18:18
  • msg #964

Re: The Lost City

The dry fresco murals offer more samples of court life during the reign of Queen Zenobia and her husband. In these, it is the occupations of the queen's lady-in-waiting, herself a lady from a lesser house, that the painter has captured. In one, she braids the monarch's coal-black tresses together as they descend her back to her waist. In another, she arranges her mistress's toilette to her satisfaction. But most of them show her in the background, waiting, on a bench or chair at a remove as the queen indulges in court politics and intrigue.

While the lady's life has been preserved, her corpus has gone absent, having been removed from the ivory coffin who knows how long ago. Or maybe it walked off of its own accord, in search of hair to twist.

40' feet north, where the corridor turns east and then connects the Carpet of Bones room, is another door.
This message was last edited by the GM at 00:27, Sun 15 Jan 2023.
Eonwe
player, 33 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Sat 14 Jan 2023
at 22:47
  • msg #965

Re: The Lost City

"Hopefully the next coffin will have something within worth finding," Eonwe says as he stands ready for the next door to be opened.
Tarrahn
player, 196 posts
Halfling of the desert
Loose fitting clothing
Sat 14 Jan 2023
at 22:52
  • msg #966

Re: The Lost City

In reply to Eonwe (msg # 965):
"Would it be too much to ask if this was the last burial chamber and coffin we found?  This is kind of depressing and creepy," Tarrahn says as he looks about the chamber.
This message was last edited by the player at 23:03, Sat 14 Jan 2023.
Vixl
player, 258 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 14 Jan 2023
at 23:02
  • msg #967

Re: The Lost City

"The last one had a considerable amount of gems, and if this is real ivory, that might be something, if that's what you are looking for," V responded to Eonwe.

Then with a sympathetic shake of the head to Tarrahn she added, "But I doubt this will be the last one we encounter. There was another door further north up the corridor, and we still have the western half of this tier to look through."

She waited for Orum's report on traps before the coffin was opened.
The Lord of Divine Words
GM, 414 posts
Sun 15 Jan 2023
at 00:28
  • msg #968

Re: The Lost City

Last post indicated that the coffin was empty.
Vixl
player, 259 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sun 15 Jan 2023
at 00:34
  • msg #969

Re: The Lost City

(ooc)
Oops! Missed that completely. Mea culpa! ^_^;


(ic)
She checked to ensure there was nothing remaining, or hidden, in the coffin, and then looked at the box itself. Was this a valuable ivory, or just a lookalike?
If valuable, they obviously would not take the whole thing, and she would hate to see the beast that the ivory came from. But perhaps they could take some bits that might be valuable and could be carved into something less chilling.

Once everyone was ready to go, they could exit to that door up the northern corridor.
This message was last edited by the player at 00:35, Sun 15 Jan 2023.
l'Atreq
player, 216 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sun 15 Jan 2023
at 13:47
  • msg #970

Re: The Lost City

"Ready", said l'Atreq, and drew his Holy symbol just in case.
The Lord of Divine Words
GM, 415 posts
Sun 15 Jan 2023
at 22:32
  • msg #971

Re: The Lost City

The ivory coffin contains no more than the dust of ages. By itself, it might have considerable value were the infidels to find a noble still wed to the old ways.

No more than forty feet north of this pilfered tomb lies a room close to the center of it all, both literally and figuratively: an embalming workshop.

This room contains several large tables. Around the walls are a number of large jars and casks. There is a bin in the northwest corner of the room.

Absent is the odor of chemicals, their supply and usage having been exhausted hundreds of years ago. Attracted by the jars and the bin nonetheless, the seven raiders filter in to begin their investigations. Orum's the first to reach the jars, but as he's reaching for the first one, he detects more than the usual number of shadows and feels crowded. Turning around, he prepares to utter some smart remarks about personal space. Once he's fully turned around, Orum's words of protest die in his throat, for about him swirl two shadows and behind them, three more.

Alertly, he calls out a warning to the other members of the outfit who just as alertly seize the initiative.

The party has won initiative and may act first.
Shadows have an AC 7 and can only by hit by magical weapons (not silvered ones).
They turn as Type 4 undead.
All are considered to be engaged with the shadows.
17:18, Today: The Lord of Divine Words rolled 6,3 using d6,d6.  init party v. Lost City.

This message was last edited by the GM at 22:32, Sun 15 Jan 2023.
Eonwe
player, 34 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Sun 15 Jan 2023
at 22:45
  • msg #972

Re: The Lost City

Eonwe shudders at the presence of the shadows and grasps his holy symbol as he calls for Nephthys' aid.

09:45, Today: Eonwe rolled 11 using 1d20.  Turn Undead check.
Fodor
player, 382 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Mon 16 Jan 2023
at 01:47
  • msg #973

Re: The Lost City

“Clerics! Hey, diddy diddle! Turn this foul spirit, if you can! I’ll keep it at bay and occupied like the man that I am. I might even get lucky and get my own attacks to land!”

Fodor ducks, dives, shimmies, and jives. He gets two attacks off against the Shadow with the party’s magical (+1) longsword. One of his two attacks hits physical resistance and appears successfully to connect with the evil Shadow!

20:28, Today: Fodor rolled 17,8,8,8 using d20+4,d8+4,d20+4,d8+4.  Magical long sword+1, double attack, rnd 1 vs SHADOW (probably not a killing blow, but 8 pts of damage nonetheless!).

After Fodor launches his attack, he realizes there are actually more than 1 Shadow present. Uh-oh! Fodor will fight, clerics can turn, everyone else - find a way to survive! Good luck!
This message was last edited by the player at 02:13, Mon 16 Jan 2023.
Tarrahn
player, 197 posts
Halfling of the desert
Loose fitting clothing
Mon 16 Jan 2023
at 02:16
  • msg #974

Re: The Lost City

Knowing he doesn't have anything right now to help him against the shadows, Tarrahn casts Faerie Fire.  'Now I wish I had that Shillelagh spell memorized!'
l'Atreq
player, 217 posts
Cleric 2 human male(ish)
AC6 HP14/14
Mon 16 Jan 2023
at 15:15
  • msg #975

Re: The Lost City

l'Atreq raises his symbol and growls, "Begone in the name of Ptah, you foul shadows of the Abyss."

16:12, Today: l'Atreq rolled 17 using 1d20.  To turn shadows.  Target 13 or better.
Orum Copsetwinkle
player, 125 posts
High nail gets pounded
HP: 6/8
Mon 16 Jan 2023
at 15:20
  • msg #976

Re: The Lost City

"I will use my talents to hide in the .....oh drat!" Orum says.

Instead he opts to use his skill at cowering behind the clerics.
The Lord of Divine Words
GM, 417 posts
Mon 16 Jan 2023
at 16:06
  • msg #977

Re: The Lost City

All of the shadows quail and quiver before the divinity of the priest, so much so that they forget that they could vanish into umbral specks, leaving them exposed to the many slashes of Fodor's longsword, itself imbued with the power to penetrate their shadowy resistance, and ultimately reduced to ribbons which blow away, caught by some desert wind that had been lost in the fourth tier for ages.

10:48, Today: The Lord of Divine Words, on behalf of l'Atreq, rolled 11 using 2d6.  # affected.
Fodor
player, 383 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Mon 16 Jan 2023
at 17:07
  • msg #978

Re: The Lost City

“Hot diggetty dog! Well done, Priest l’Atreq!  Even I could feel the surging power of your deity, as it enveloped and drove those Shades off into the nether regions. Glad you are on our side!” Fodor praises the Priest, as he wiped hints of ectoplasm off the pristine long sword.

“Now let’s see what we can find in this Shadows’ lair. Certainly, with so many Shadows in residence, I’m guessing this room, unlike the previous tombs on this floor, has been avoided by others and has not yet been ransacked and defiled by tomb raiders...” ...he leaves unspoken the thought that they could, in fact, be deemed to be “tomb raiders.” Nah, he convinces himself. We are just a humble party of Infidels brought here by Destiny and Fortune to restore this Lost City and liberate its people from oppression! But looting unused arms and gear from abandoned tombs is not a sacrilege - as long as it helps us survive and achieve those noble goals...
This message was last edited by the player at 00:16, Wed 18 Jan 2023.
Loran Stone
player, 67 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Mon 16 Jan 2023
at 20:01
  • msg #979

Re: The Lost City

"Indeed, well done!" echoes Loran.
The Lord of Divine Words
GM, 419 posts
Tue 17 Jan 2023
at 15:41
  • msg #980

Re: The Lost City

Fodor, what did you want to examine?
Fodor
player, 384 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Tue 17 Jan 2023
at 16:05
  • msg #981

Re: The Lost City

The Lord of Divine Words:
This room contains several large tables. Around the walls are a number of large jars and casks. There is a bin in the northwest corner of the room.

Time to examine the large jars, casks, and the bin in the northwest corner that we originally saw and that Orum started to examine in this room before the Shadows intervened.
This message was last edited by the player at 22:37, Tue 17 Jan 2023.
Eonwe
player, 35 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Tue 17 Jan 2023
at 22:46
  • msg #982

Re: The Lost City

Eonwe keeps a hold on his holy symbol as the vessels are inspected in case more undead turn up from the dark corners.
The Lord of Divine Words
GM, 420 posts
Wed 18 Jan 2023
at 00:35
  • msg #983

Re: The Lost City

The jars and casks must have held substances used for embalming, but the passage of time has left these substances, whatever they might have been, decayed beyond recovery. Likewise, the commodious bin opens to reveal naught but rotten linen winding cloths.
l'Atreq
player, 218 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 18 Jan 2023
at 11:53
  • msg #984

Re: The Lost City

"Burn them", suggests l'Atreq, "But be careful not to start a fire.  Things are so dry in here.  I only suggest it because the undead population of this area seems higher than most and perhaps by removing such trappings we make a hostile environment to keep them from returning."

After a pause though he adds, "And of course, make sure we destroy nothing of value by removing it first."
Loran Stone
player, 68 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Wed 18 Jan 2023
at 12:12
  • msg #985

Re: The Lost City

Loran does her almost habiltual wander around the walls on the offchance of spotting something secret, some concealed way or irregularity.
The Lord of Divine Words
GM, 421 posts
Wed 18 Jan 2023
at 13:16
  • msg #986

Re: The Lost City

How to burn them without starting a fire? Do you mean without letting the fire spread?
l'Atreq
player, 220 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 18 Jan 2023
at 14:28
  • msg #987

Re: The Lost City

Without letting the fire spread. Yes
Vixl
player, 260 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Wed 18 Jan 2023
at 16:26
  • msg #988

Re: The Lost City

V had nothing that could affect the shadows, but had stayed in place. In this case, better they target her than one of the clerics who had a chance to turn them. Fortunately, that attack never came with l'Atreq's quick rebuke of them.

With thing settled, and searches begun, she cautioned, "I agree with the burning, and yes, look through the linens thoroughly before setting the torch to it. For some odd reason, people seem to hide cloaks and other clothing in very odd places. The same with the embalming substances- let's be sure there is nothing buried within." She thought a moment, and added, "Are any of those chemicals highly flammable? Perhaps they could be used as oil."
The Lord of Divine Words
GM, 422 posts
Wed 18 Jan 2023
at 20:58
  • msg #989

Re: The Lost City

There is nothing but ashy residue in the jars and casks. If the outfit wishes to take up embalming, it will have to find supplies elsewhere.

Having been advised to look through the rotten linens carefully, l'Atreq finds a stoppered vial tucked within a pocket of rags, its contents nearly colorless. After carefully setting it aside, he digs deeper within the bin and discovers a hard surface. Clearing the wrappings away unveils a chest that had been hidden within the bin. Unhesitatingly, he calls for Orum to take over who performs his duties to his usual satisfaction before opening the chest to reveal a trove of gold, 3000 pieces in all after the counting's been done.
This message was last edited by the GM at 21:57, Wed 18 Jan 2023.
l'Atreq
player, 222 posts
Cleric 2 human male(ish)
AC6 HP14/14
Wed 18 Jan 2023
at 21:16
  • msg #990

Re: The Lost City

OOC:  What is the bin itself made of?
Vixl
player, 262 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Thu 19 Jan 2023
at 21:30
  • msg #991

Re: The Lost City

While the rags are set alight and l'Atreq examines the bin's structure, Víxl suggests, "That is a considerable sum. Rather than drag it along with us, maybe we should take it back upstairs for safe-keeping."
The Lord of Divine Words
GM, 423 posts
Thu 19 Jan 2023
at 21:34
  • msg #992

Re: The Lost City

In reply to l'Atreq (msg # 990):

Limestone.
l'Atreq
player, 223 posts
Cleric 2 human male(ish)
AC6 HP14/14
Thu 19 Jan 2023
at 21:54
  • msg #993

Re: The Lost City

"It's stone.  I guess the rags will burn in there without spreading.  We could even cover it over."

He agrees with Vixl's suggestion.
Orum Copsetwinkle
player, 126 posts
High nail gets pounded
HP: 6/8
Fri 20 Jan 2023
at 19:58
  • msg #994

Re: The Lost City

Orum scowled. "Sounds like work. Who is going to take it, and what if they do? Why not pocket enough to use as a 'facilitation payment' should we meet those who favor such payouts and let the rest wait for our triumphant return?"
Loran Stone
player, 69 posts
Cl1/MU1, Halfeven female
AC 3, HP: 6/6
Fri 20 Jan 2023
at 20:01
  • msg #995

Re: The Lost City

"Anything hidden in there besides the coins?" queries Loran thinking about hiding books in libraries.
Tarrahn
player, 198 posts
Halfling of the desert
Loose fitting clothing
Fri 20 Jan 2023
at 20:47
  • msg #996

Re: The Lost City

In reply to Loran Stone (msg # 995):
"I wouldn't be surprised if there were but, I being optimistic about it," Tarrahn says from behind the party.
Eonwe
player, 36 posts
Half-elf Cl/Mu 1/1
AC: 4 HP: 6/6
Sat 21 Jan 2023
at 09:23
  • msg #997

Re: The Lost City

Eonwe stands guard at the door while the others discuss fire and treasure removal.
Vixl
player, 263 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 21 Jan 2023
at 12:44
  • msg #998

Re: The Lost City

Replying to Orum, "This is not treasure left buried with the deceased in a coffin. Someone deliberately hid it in the linens, which means someone would want to come back for it. Even if the one who put it here is no longer alive, with the shadows dispatched, it is not a stretch to believe someone else could explore in here." She looks the group over. "After all, how many waves of people have entered recently just from our own lost caravan? There are a few from there I would be happy not to see again. So safely tucked away upstairs is better."
l'Atreq
player, 224 posts
Cleric 2 human male(ish)
AC6 HP14/14
Sat 21 Jan 2023
at 12:51
  • msg #999

Re: The Lost City

l'Atreq asked, "Is this floor safe now? If so, perhaps we could include a donation to the Sisterhood in return for them moving it all upstairs."
Vixl
player, 264 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 21 Jan 2023
at 12:58
  • msg #1000

Re: The Lost City

"No, we still have more to explore, and dangerous things could be wandering the corridors. Plus, it would make no sense and take more time to go upstairs just to inform the sisters, then bring them back down here to show them the chest that they would just bring back upstairs, as opposed to grabbing the chest and bringing it upstairs ourselves. It is not as if it is a loose pile of coins that needs to be bagged and hefted. It's in a chest. Besides, once it is secured upstairs, it can be temporarily emptied, and the chest searched for a false bottom."


(ooc)
And moreover, that amount and the fight with the shadows might be enough to gain a level for someone close.

Also that is post 1000, which the thread box says is the limit.

This message was last edited by the player at 13:02, Sat 21 Jan 2023.
Fodor
player, 385 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Sat 21 Jan 2023
at 17:01
  • msg #1001

Re: The Lost City

“So. Are we taking the treasure upstairs? Just tell me what you want me to do.” Fodor says, looking at Víxl and l’Atreq.

(And starting a new IC thread?)
Vixl
player, 265 posts
F/Mage (1/1), Female, Elf
AC: 4, HP: 7/7
Sat 21 Jan 2023
at 18:06
  • msg #1002

Re: The Lost City

Yes. Taking it upstairs. I’m loathe to split up, but if anyone doesn’t want to come, that’s fine. We can try to meet up when we get back.
This message was last edited by the player at 02:04, Sun 22 Jan 2023.
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