Re: The Last Tombs of the Lost City
The conjoined sisters and brothers respond in a desultory fashion to the infidels' inquiries, eventually producing whatever basic supplies they might require and a tour of the male quarters from which no profit is obtained.
Lisa Lisa, unlike her slatternly sisters, has cleaned herself up and donned marmoreal robes. She dances about and sings a breathy tune to herself:
"Come on home, girl," he said with a smile.
"I cast my spell of love on you, a woman from a child."
But try to understand, try to understand
Oh, oh, try, try, try to understand,
He's a magic man, oh, he's got the magic hands.
Her eyes, as they flit about the room, do not fall upon any of the infidels.
~~~
The conjoined brotherhood and sisterhood of the Lost City outfits the infidels with both a seven-day supply of water and mounts of their choice for their journey through the Desert of Desolation.
Camel: (AC 7; MV 21”; HD 3; hp 3d8; #AT 1; Dmg 1-4; AL N; spits) The weight camels carry affects their movement. They move at a maximum of 9” if carrying between 500 and 600 lbs. (5,000-6,000 gp weight) or at 15” if weighted between 400 to 499.9 Ibs. (4,000-4,999 gp weight). Camels attack by biting and spitting. There is a 50% chance that they will spit at those trying to ride them. If they do, there is a 25% chance of blinding that rider for one to three rounds. They are ill-tempered and will refuse to rise for travel 40% of the time. Check again after 2 turns of coaxing. Once they have risen, however, they will continue on without much further difficulty. If the camels remain in one place without moving for one hour, there is a 20% chance they will lie down.
Draft Horse: (AC 7; MV 18”; HD 2+2; hp 2d8+2; #AT 3; Dmg 1-6/1-6/1-3; AL N). A medium horse can carry up to 650 lbs. (6,500 gp weight) but its movement is slowed to 9” with any weight in excess of 400 lbs. (4,000 gp weight). Horses are panicked by raging fire, sudden movement, loud noises or strange smells 90% of the time.