A few comments:
Edit- a LOT of comments.
> "Resolved to no longer play misty with the maze,"
Easter Egg- referring to either the movie 'Play Misty for Me', or the song that features in it.
of which I absolutely adore the Ray Stevens version:
https://www.youtube.com/watch?v=dSO8IzLkkts
I agree that the wand should not work. Paralyzation is a hold
effect. But if the DM is allowing it, I definitely am not going to look a gift camel in the mouth.
I don't think summon insects would do any good- summoned creatures do not count as magic in terms of causing damage, and wraiths need at least silver to hit. The distraction effects- there is no inherent reason they would be immune to distraction, but given they are incorporeal and immune to the spell's damage, it is certainly a fair call that the spell would have no effect at all.
I don't think we can be blamed for bypassing the misty dungeon. We found a secret door and took it. If we
had to go through it, that was poor module design on the Hickman's part. I understand that old school generally means you clear one level of a dungeon before going down to the next, but the Hickman's were famed for bringing a less mechanical approach, and taking that secret door seemed less like 'moving to a new dungeon level' and more of a 'you found a secret way to get past the mist'.
And frankly, I was absolutely not enjoying the mists. I could not map, tell where we were going, how far, how long, how much would be left, etc. etc. etc. no matter what we tried, and it was absolutely tedious and frustrating.
"There are three exits."
"We will take the leftmost unchecked passage. And we will always do this until we run into something different/out of place, backtracking through the last taken if we come upon a place we already completely explored."
"I am not going to use that as an algorithm. There are three exits."
"We will take the leftmost unchecked passage."
"There are # exits."
"We will take the leftmost unchecked passage."
"There are # exits."
"We will take the leftmost unchecked passage."
"There are # exits."
"We will take the leftmost unchecked passage."
"All exits explored here."
"We go back the way we came and then take the leftmost unchecked passage from there."
"There are # exits."
"We will take the leftmost unchecked passage."
Why in the world did we have to go through that?
I do not want to sound critical, but why not just take it as an algorithm if the result is the same and saves literally days of repetitiveness? I do not blame you for the dungeon design, but why not speed it up if we have a set method of doing just that?
Level- If it is 6-8 pcs of 5th-7th level, then we are absolutely underpowered for this module. (That was manifestly evident by the fight with the dervishes- as noted, they had more levels (hd) than we did, had a better THAC0 than we did, and hit for more damage than we do since they had dervish bonuses (and we no longer have our weapons specialization), and they outnumbered us. It was literally only the DM letting us change and cast spells different than we had prepared that it did not turn into a TPK.)
If we average the level and number, it would be 7 6th level PCs (42 levels). So if we had 36, we are more than a PC short- and that does not get into the old school mentality where PCs are nearly always expected to have henchmen and hirelings with them, boosting up the level potential.
I do not know if not having xp since November would have made a difference or not, since I don't know how close or far people are. It would have made no difference in V's case.
Leaving the gems- we had no idea of knowing they were free gems for the taking. For all we know the statue was trapped, cursed, or otherwise- and given the number of traps, that was probably a prudent decision, especially since we did talk about picking them while leaving when our objective had been achieved- rather than risk weakening our group to a point we could not achieve the objective. Not having seen a town since we started play, it is not like the any of our treasure is doing much good anyway. And it is also unclear if we are allowed/supposed to loot the temple, or just remove the star gem and the staff.
All that said, I really don't know why we are all running now. It's three wraiths- and that is an encounter we are equipped to handle.
Fodor and V both have magic weapons- I think Rusk does as well? If not, there is a gleaming sword right there in the room- and the one thing old school has taught me is that monsters
always keep whatever best defeats them right in their horde for some reason, so I would bet my cute boots that that is an undead slaying sword of some sort. So if Rusk already has a magic weapon- Orum or Tomba could use it if it is not a 2H weapon, even if non-proficiently- something that V did for a long time with the magic sword she carries).
The DM has also said he would allow the wand to paralyze them. Eonwe has multiple magic missile spells prepared. Orum has a color spray. Tarrahn has summon insects, which the DM has also indicate would work- as well as barkskin and shillelagh both of which V suggested casting before we opened the door, and faerie fire. l'Atreq and Eonwe both have bless- again, something V suggested casting beforehand. And the paladin's aura is giving them a -2 to hit. l'Atreq also has a 1 in 4 chance of turning them. Tomba has a magic sling.
Yes, a tough fight and we are going to lose levels (and have). But I see no reason to just sacrifice Rusk to a beatable encounter.
Edit- although a lot less beatable if l'Atreq, Tomba, Orum, and Eonwe run away. And my question to them- where are you going to go?
And as a reminder, running gives them an additional free attack on you at +4 to hit if you are not disengaged from melee. That was what felled V in the previously mentioned fight with the dervishes
Edit2: Also, now that we have disturbed them, we don't know they will stay here. And wraiths fly far faster than any of us run.
Regardless, V is staying. I would much rather end up level drained and become a wraith than go back down and be soul drained wandering through mists for another couple weeks.
Edit: Personally, I think we should have stayed at the Lost City.
This message was last edited by the player at 00:05, Today.