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18:08, 14th May 2024 (GMT+0)

OOC#2.

Posted by The Lord of Divine WordsFor group 0
Tomba Cotton
player, 74 posts
Halfling Thief
Sat 11 May 2024
at 17:39
  • msg #841

Re: OOC#2

The Lord of Divine Words:
In either case, once I get a direction, I'll guide the party through the maze.

I'm not sure a direction even matters at this stage.  It is a maze we haven't the slightest idea how to navigate, so we go that-a-way. *pointing in a random direction away from the door*.  Vixl has had enough of trying to find a way through and as far as I know we're not mapping it.  Unless someone else wants to have a go as navigator (I'm certainly not going to using Tomba) can't we just be hand lead to the next encounter, which we'd eventually stumble upon after days of what seems like we all agree is pretty frustrating directional RP.
The Lord of Divine Words
GM, 928 posts
Sat 11 May 2024
at 18:06
  • msg #842

Re: OOC#2

NW
W
SW

would work.
Vixl
player, 695 posts
F/Mage (3/3), Female, Elf
AC: 4, HP: 17/17
Sat 11 May 2024
at 18:52
  • msg #843

Re: OOC#2

Posted for V. Since the DM said he will expedite, I am fine with it.
Not mapping, but once we have run out of unexplored exits, we know we are finished with the level.

Also- ouch! 5+3 HD? Wraiths are fierce in AD&D/OSRIC!
I was thinking 4hd, like in basic D&D/Rules Cyclopedia!

Dopplegangers- makes sense.

The Lord of Divine Words:
...that I know (I know) that you're going with another guy...


Easter Egg: 'When You Were Mine' lyrics, by Prince.

Orum Copsetwinkle:
...dopplegangers have ESP, and the Helm of Telepathy grants ESP, had Orum used it on the boy band would it have been a spiral of "he knows that I know that he knows that I know......"


Not an easter Egg, but...
https://www.youtube.com/watch?v=lErlHLCNM_s
The Lord of Divine Words
GM, 929 posts
Sat 11 May 2024
at 19:32
  • msg #844

Re: OOC#2

Vixl:
5+3 HD? Wraiths are fierce in AD&D/OSRIC!

You noticed their hps, right? One had slightly above average hps and others were, like so many others in Pharaoh, famished. Now as for their combat efficiency...
Vixl
player, 696 posts
F/Mage (3/3), Female, Elf
AC: 4, HP: 17/17
Sat 11 May 2024
at 19:55
  • msg #845

Re: OOC#2

I did see the hps, yes. Two of them are on the low side for the HD (a recurring theme here, as you note), but since I was thinking of basic D&D's HD, their hp are essentially what I was assuming they would have.

The HD itself is what shocked me, since that means they are attacking (and saving) as 7th level fighters, not 4th level fighters, as I had estimated. That gives wraiths a far higher chance of hitting and draining levels, and of saving vs the paralyzation wand. >_<
Tomba Cotton
player, 75 posts
Halfling Thief
Sat 11 May 2024
at 20:10
  • msg #846

Re: OOC#2

Plus they’re a harder turn for a cleric, out of reach for a Paladin.  My thinking about suggesting they be played as shadows was the temporary STR drain as opposed to the permanent level drain.  Given we are pretty much minimum level for this module, none of us can really face a level drain, but since we are going somewhere that I imagine is a tomb, we’ve got to expect more level draining undead going forward.  The chance of there being a mummy encounter has got to be pretty damn high.
The Lord of Divine Words
GM, 931 posts
Sat 11 May 2024
at 21:38
  • msg #847

Re: OOC#2

Might want to avoid them if you can in the absence of a 5th level magic user with a fireball.
Rusk
player, 56 posts
Paladin 2, Human, Male
AC: 4 HP: 11/20
Sun 12 May 2024
at 01:38
  • msg #848

Re: OOC#2

Or kick in the door and tell them to do their worst as you start work on rolling up your next character.
Eonwe
player, 131 posts
Half-elf Cl/Mu 3/2
AC: 3 HP: 10/13
Sun 12 May 2024
at 03:28
  • msg #849

Re: OOC#2

Are we back at the wraith door? I thought option #4 would be leading us to a weaker part of the dungeon that we had skipped? I thought we decided that these wraiths would hit and drain us too many times to warrant continuing? Even if we can hit them, they're getting multiple attacks on us.

What happened to the weaker bit? Or did I read that wrong?
Vixl
player, 698 posts
F/Mage (3/3), Female, Elf
AC: 4, HP: 17/17
Sun 12 May 2024
at 04:44
  • msg #850

Re: OOC#2

It's not the wraith door- that was upstairs, but we went back downstairs.
Rusk also says whatever is behind this door is not as strong as the wraith door.

So, something tough, but not as tough.
Wights, maybe. ^_^;
Eonwe
player, 132 posts
Half-elf Cl/Mu 3/2
AC: 3 HP: 10/13
Sun 12 May 2024
at 06:03
  • msg #851

Re: OOC#2

Doh. Cheers V :)
The Lord of Divine Words
GM, 933 posts
Sun 12 May 2024
at 21:28
  • msg #852

Re: OOC#2

Prep R#1: Tarrahn casts barkskin on Fodor. (+1 AC/Saves for 8 rounds)
l'Atreq casts bless. (+1 to attack for 6 rounds)
Prep R#2: Tarrahn casts Irish twig (d4+1, +1 to hit, for 4 rounds)

R1 Prep Spells
R2 Prep Spell
C1

So we have 3 rounds there to consider when tracking duration if it matters. That might be a reason to forgo Irish seileach.
Tarrahn
player, 426 posts
Male Halfling Druid-4
AC-8 / HP-26/26
Sun 12 May 2024
at 22:30
  • msg #853

Re: OOC#2

In reply to The Lord of Divine Words (msg # 852):
Yes, I have another idea instead of Irish Twig.

The shafts of the axes are wooden?  It's not Warp wood, was thinking Heat Metal but, moot point if the shafts are wood.
Vixl
player, 699 posts
F/Mage (3/3), Female, Elf
AC: 4, HP: 17/17
Sun 12 May 2024
at 23:12
  • msg #854

Re: OOC#2

The Lord of Divine Words:
Prep R#1: Tarrahn casts barkskin on Fodor. (+1 AC/Saves for 8 rounds)
l'Atreq casts bless. (+1 to attack for 6 rounds)
Prep R#2: Tarrahn casts Irish twig (d4+1, +1 to hit, for 4 rounds)


Better for l'Atreq to cast in R#2. We gain one more round of use.
(Moot if Tarrahn forgoes shillelagh.)

Tarrahn- Interesting, but I don't think heat metal on our weapons is the best use.
Better to save it, and see if the opposition has weapons or armor.
Tarrahn
player, 427 posts
Male Halfling Druid-4
AC-8 / HP-26/26
Sun 12 May 2024
at 23:24
  • msg #855

Re: OOC#2

Vixl:
The Lord of Divine Words:
Prep R#1: Tarrahn casts barkskin on Fodor. (+1 AC/Saves for 8 rounds)
l'Atreq casts bless. (+1 to attack for 6 rounds)
Prep R#2: Tarrahn casts Irish twig (d4+1, +1 to hit, for 4 rounds)


Better for l'Atreq to cast in R#2. We gain one more round of use.
(Moot if Tarrahn forgoes shillelagh.)

Tarrahn- Interesting, but I don't think heat metal on our weapons is the best use.
Better to save it, and see if the opposition has weapons or armor.

Wouldn't be on our weapons.

From DM Post: Two axe-wielding hulking shapes move towards you.
Vixl
player, 701 posts
F/Mage (3/3), Female, Elf
AC: 4, HP: 17/17
Sun 12 May 2024
at 23:57
  • msg #856

Re: OOC#2

Ha- yes, I posted that before I saw the in-game post, so thought it was all part of the preparatory talks. ^_^;
I was going to come back and delete after I realized my error, but got called away.

My apologies!

Edit: Maybe they have those metal bull nose-rings? ;)
This message was last edited by the player at 00:00, Yesterday.
Vixl
player, 702 posts
F/Mage (3/3), Female, Elf
AC: 4, HP: 17/17
Mon 13 May 2024
at 13:04
  • msg #857

Re: OOC#2

Rusk:
07:48, Today: Rusk rolled 5 using 1d10+2.  Damage.</orange>


Rusk- these are large size creatures.
So you can roll 3d6 for damage for your two handed sword, plus your bonuses.
The Lord of Divine Words
GM, 934 posts
Mon 13 May 2024
at 13:45
  • msg #858

Re: OOC#2

A few notes about the combat round thus far:

Rusk, not that this matters, but your attack roll is d20+2 (+1 weapon and bless). And how often do you get to roll 3d6 for damage!

l'Atreq, a heavy flail is a two-handed weapon. You cannot wield it and a shield at the same time. Please choose one or the other.

Tomba, during melee, all combatants are considered to be aware of each other unless there is some manner of magical concealment such as invisibility. So, even if there were abundant shadows to be had (as you've requested), you wouldn't be able to hide in them during combat.

Vixl, enough already with your rules preferences. I am in the pre-contemplative stage of change. We will revisit this at the conclusion of Pharaoh at which time I will advance to the contemplative stage.
l'Atreq
player, 544 posts
Cleric 4 human male (ish)
AC1 HP 24/24
Mon 13 May 2024
at 14:21
  • msg #859

Re: OOC#2

"'Atreq, a heavy flail is a two-handed weapon. You cannot wield it and a shield at the same time. Please choose one or the other."


Uhh, never said I had a shield. I need a mace.
l'Atreq
player, 545 posts
Mon 13 May 2024
at 14:22
  • [deleted]
  • msg #860

Re: OOC#2

This message was deleted by the player at 14:22, Yesterday.
The Lord of Divine Words
GM, 935 posts
Mon 13 May 2024
at 14:24
  • msg #861

Re: OOC#2

l'Atreq's sheet:
Armor/Protection          AC   Enc  Cost
----------------          --
Plate Mail                -7   20   15GP  (max movement = 60ft)
+1 Medium Shield          -2    5   10GP


Then, please update your sheet and let Fodor know about your new AC.
l'Atreq
player, 546 posts
Cleric 4 human male (ish)
AC3, HP 24/24
Mon 13 May 2024
at 14:41
  • msg #862

Re: OOC#2

Ahh, that is what the previous l'Atreq had on the sheet, I guess the shield is on his back, his AC fighting with the 2-handed weapon is 3. I fixed the AC on the background to 3. I need a heavy mace to fight one handed to use the shield. Sorry about all of the confusion.
The Lord of Divine Words
GM, 936 posts
Mon 13 May 2024
at 20:21
  • msg #863

Re: OOC#2

Oh, I should further note that hide in the shadows would have been a full-round action had it been available as an action. That is, you can't both hide in the shadows AND attack in the same round -- unless you're a ninja, I guess.
Rusk
player, 59 posts
Paladin 2, Human, Male
AC: 4 HP: 11/20
Mon 13 May 2024
at 23:08
  • msg #864

Re: OOC#2

Updated my damage roll. It hadn’t registered with me that minotaurs were considered large creatures. Thanks for the correction.

Have we definitively established that Tomba isn’t a ninja?
Tomba Cotton
player, 77 posts
Halfling Thief
Tue 14 May 2024
at 05:08
  • msg #865

Re: OOC#2

Certainly not Rusk, he's a mystery.  A ninja halfling though, I'm liking the way you think.

LoDW:
Tomba, during melee, all combatants are considered to be aware of each other unless there is some manner of magical concealment such as invisibility. So, even if there were abundant shadows to be had (as you've requested), you wouldn't be able to hide in them during combat.


To my mind I was leaning more on the being small and insignificant and hopefully overlooked as opposed to requesting shadows but same same and I expected no more than I got.

It was also me looking to see what I can get away with.  :o)

I've gamed ADND for 40 years and in all that time I've never played a halfling, and no thieves either.  If I play things dumb, it might be the character since he's a little simple, or it might just be me, whose gonna know.
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