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07:52, 14th May 2024 (GMT+0)

OOC#2.

Posted by The Lord of Divine WordsFor group 0
The Lord of Divine Words
GM, 480 posts
Tue 28 Feb 2023
at 22:35
  • msg #1

OOC#2

Orum's path terminated north of the fourth red square in the first row.
Fodor
player, 441 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Wed 1 Mar 2023
at 14:31
  • msg #2

OOC#2

Folks: please update your newly memorized spells here, in this thread. At the trap/poison room, we took a break so that Tarrahn could memorize Neutralize Poison to replace Summon Insects.  Any other changes???
Loran Stone
player, 97 posts
Cl1/MU1, Halfelven female
AC 3, HP: 6/6
Wed 1 Mar 2023
at 15:00
  • msg #3

OOC#2

No, staying with Sleep & CLW x3
Tarrahn
player, 228 posts
Halfling of the desert
Loose fitting clothing
Wed 1 Mar 2023
at 17:39
  • msg #4

Re: OOC#2

Fodor:
Folks: please update your newly memorized spells here, in this thread. At the trap/poison room, we took a break so that Tarrahn could memorize Neutralize Poison to replace Summon Insects.  Any other changes???

That's it for me unless, you want me to take the detect snares/pits spell if that would help?
This message was last edited by the player at 17:42, Wed 01 Mar 2023.
l'Atreq
player, 248 posts
Cleric 3 human male (ish)
AC2 HP14/18
Wed 1 Mar 2023
at 18:54
  • msg #5

Re: OOC#2

l'Atreq will replace Resist Fire with Find Traps.
The Lord of Divine Words
GM, 483 posts
Wed 1 Mar 2023
at 23:34
  • msg #6

Re: OOC#2

That would seem to be a divinely inspired choice.
l'Atreq
player, 249 posts
Cleric 3 human male (ish)
AC2 HP14/18
Wed 1 Mar 2023
at 23:47
  • msg #7

Re: OOC#2

In reply to The Lord of Divine Words (msg # 6):

Praise be unto Ptah.
Fodor
player, 442 posts
Human Meat Shield, Lvl 2
AC 2 HP 20/20
Thu 2 Mar 2023
at 01:59
  • msg #8

Re: OOC#2

How lucky!
The Lord of Divine Words
GM, 490 posts
Sun 5 Mar 2023
at 18:42
  • msg #9

Re: OOC#2

So I need to pipe in and here; I think Moldvay had some confused ideas about ancient Egyptian burial practices, which has created, I think, some unnecessary confusion. Pharaohs and queens would be entombed with the material possessions that it was thought they would most need in their next life. Such things would be of no use if they were broken. Surely, we've all been to the museums and beheld the golden combs and jade nail clippers and so on.

Moldvay:
All the items have been ritually "killed" (broken, ripped, or smashed) just like the larger items littering the floor.

That would not have been so.

But because it has been presented as so, you can only logically conclude that perhaps raiders destroyed the items in their despair when they became trapped within the tomb. However, if you cleared the rubble in 15 minutes, so could have they.
This message was last edited by the GM at 18:54, Sun 05 Mar 2023.
Vixl
player, 298 posts
F/Mage (2/2), Female, Elf
AC: 4, HP: 12/12
Sun 5 Mar 2023
at 20:33
  • msg #10

Re: OOC#2

Interesting! For me, the description immediately made me think of joss paper money and crafts that are burned for the deceased, so they would have money and goods in the afterlife. The destroyed objects in here made me think it was a similar situation going on, since there didn’t seem to be a good reason for raiders to destroy everything.
The Lord of Divine Words
GM, 492 posts
Sun 5 Mar 2023
at 21:19
  • msg #11

Re: OOC#2

In reply to Vixl (msg # 10):

Because if there is one thing that's eternal, it's commerce and associated striving.
Vixl
player, 299 posts
F/Mage (2/2), Female, Elf
AC: 4, HP: 12/12
Mon 6 Mar 2023
at 21:33
  • msg #12

Re: OOC#2

Death and taxes, as they say.
l'Atreq
player, 253 posts
Cleric 3 human male (ish)
AC2 HP14/18
Tue 7 Mar 2023
at 16:29
  • msg #13

Re: OOC#2

If there IS a curse of darkness (blindness?) on the coffin, l'Atreq needs about 5,000 more points before he can remove it.
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