Resolved to no longer play misty with the maze, the infidels brace themselves for the evil that is to come, with Fodor brazenly throwing the door wide open.
This is an octagonal room, 30 feet across. There is a wooden plank door in the center of the north, south, east and west walls. Three robed figures are squatting in a circle muttering to themselves in the center of the room.
There is to be no escape from the mist.
11:20, Today: The Lord of Divine Words rolled 4 using 1d6. Init: party 1-3 lost city 4-6.
The figures won init.
Upon the intrusion, the figures rouse themselves and reveal themselves to be mistily insubstantial, their ethereal limbs wispy in shape and substance, sometimes approaching seeming solidity before lapsing into insubstantiality. Despite having no substance, only form, in this plane, they radiate a wintry chill, causing those who breathe to gasp at their suddenly frosty exhalations.
Two of them waft implacably towards those first in line, Fodor and Rusk.
The first swipes lazily at the front-line fighter, as if it were incredulous at having been gifted this opportunity. It misses.
11:36, Today: The Lord of Divine Words rolled 9,2 using d20-2,d6. W1 vs Fodor.
The second clutches with more purpose, grafting its extended hand on to the front-line paladin's shoulder before he can lurch backwards. By the time, he has shaken himself free, the wraith has had its first taste of living essence in ages.
11:37, Today: The Lord of Divine Words rolled 13,5 using d20-2,d6. W2 vs. Rusk.
Rusk takes 5 damage, loses one level, and 1 HD (is that rolled or is it the same as the last one?).
The third wafts over the front line and settles on one of the little people, enveloping Orum, drawing Orum into itself, leaving less of Orum to himself.
11:38, Today: The Lord of Divine Words rolled 15,2 using d20-2,d6. W3 vs Orum.
Orum takes 2 damage, loses one level, and 1 HD.
Where the wraiths had been "squatting" lies a gleaming sword (
type TBD).
It is the party's chance to act.
All are considered in melee with the wraiths.
The wraiths have an AC of 4.
They can be turned as type VII undead.
The can only be harmed by silvered weapons (1/2 damage) and magical weapons (full damage).