TURNING THE DIALS: Initial Settings
NOTE: I don't need this in your RTJ. We'll discuss all this once the party is formed.
Before we get too far into things, I want everyone to weigh in on the following topics. They should be fairly self-explanatory, but as always, please ask if you have any questions.
What I'm looking for is a vote, and some idea of how important that is to you. I like a scale of one to three (the Give a Sh*t Index, or GSI), where 1=Could go either way, 2=Strong preference, 3=WANT.
1. Lethality
Do you want your character to be able to leave the game (i.e.die) when you don't want them to? Note this isn't "Challenge" - that's a whole different thing.
- Non-lethal: your character only 'dies' when you say so. If the dice say they die, and you're not ready to let them go yet, they survive (probably with some kind of permanent injury to show for it)
- Extra Lives: Everyone has access to one or more 'extra lives.' So if the dice say you die, and you say no, you cash in an Extra Life to survive (as above). But when you're out of Extra Lives, that's it. The way I've done this in the past is that everyone has one extra life, but you can give one to someone else if they need it and you don't.
- Play it as it Lays: No extra lives, no divine intervention. If the dice put you out, you're out.
2. Morality
How morally complex do we want the game to be as a whole? One one end, I can play up every monster as a vicious, evil beast that any sane person would put down. On the other end we can wrestle with situations with no clear right answer. Similarly, the Duke (and her administration) can exist on a sliding scale of "Liberator" to "Colonizer."
- White Hat: The Duke has good intentions and can be trusted. Bad guys are BAD. Monsters are clearly evil. We keep anything really morally compromising (like noncombatants) off-screen.
- Grey Hat: What do you do with young orcs? How can you dispense justice fairly on the frontier? Does the Duke have everyone's best interests at heart? Where's the line between hero and mercenary?
- Dirty Hat: The 'real' world. No clear moral imperatives. People generally move toward what benefits them. Monsters are just different kinds of people.
3. Starting Point
What level do you want to start at? The old-school vibe leans toward 1st. But that can be a real drag when you've done it a million times. If we vote for 1st, I promise you'll only be 1st for a very short time. But if you'd rather, we can start at 2nd or 3rd.
I welcome your thoughts.
This message was last edited by the GM at 19:24, Sat 04 Mar 2023.