The Keep on the Borderlands
New Almiraj
High Summer
As Ere Summer was just passing to High Summer, and the rainy chill of Spring had passed but the thick oppressive heat of summer had not yet arrived, the Duke summoned the party to the Ducal Seat.
Joryana is a tall woman with broad shoulders and thick, sturdy features. The marks of her patrician parentage shine out in her delicate cheekbones and fine blonde hair, but there is none of the weakness or delicacy of nobility in her.
When the party arrives, she is sat behind a massive black oak desk, papers strewn everywhere, advisors and fuctionaries toiling away in the corners, and her personal bodyguards near the door.
She smiles and stands as they enter.
"My friends, my friends," she says, ushering them to the two benches in front of the desk. "Again we thank you for your service to Seat and Realm. We know you must have much you wish to accomplish here, but should you have more service in your heart, we request your assistance yet again."
She lays out a sketchy, incomplete map of the nearby wilderness. Notes are scratched all over it.
"This land was once a centre of trade and culture and commerce. The Dwarf clans to the north have ancient ties to our house. The coastal lands to the south once provided great bounty from the seas. The border kingdoms to the west once conducted trade along the Great Road. This land was wonderful. And it will be so again. But our needs are many and our resources few."
She starts pointing to various places on the map.
"First, there are the walls. We have begun repair, but we lack the materials and the expertise to complete them. There was once a quarry nearby where suitable stone could be found. But it is across the river and many foul beasts lurk nearby. If we can find a suitable place to ford the river, and are able to secure the quarry, and the path from here to there, we will be able to begin repairs in earnest. I even know a master stonemason who will come to live here, so long as we can guarantee the safety of his daughter."
She circles the road and the areas around.
"Which brings us to our next problem. Bandits. They seem to be both many and strong. We are losing one in ten caravans to them. We do not know how they are crossing the Goblinwater. We do not know where they are hiding, or even where they are selling the things they steal. But until they are taken care of, our ability to trade and recruit are severely hampered."
She gestures to the north of the map.
"To the north, along the steppes, is a great forest that was once the strongest and oldest nation of elves in this part of the world. Now it is a haunted, evil place filled with unquiet spirits and the undead. Our northern expansion and access to lumber is severely limited thereby. But if the forest could somehow be cleansed, the trees would be a great resource and perhaps the elves might come to live there once again."
"And, perhaps most of all, to the east, where the the road turns north into Tallscratch Valley, lies an abandoned silver mine that was once a source of great wealth for my family. Now it is rumoured to be infested with monsters and creatures of all manner and description and are now known as the Caves of Chaos. The mine, more than anything else, is the key to re-establishing our sovereignty here, and the Caves are the biggest threat we face."
She paused. Sighed.
"So many other things. It isa said that two legendary heroes, Rogahn the Warrior and Zelligar the Wizard, established a great stronghold called Quasqueton somewhere in the mountains. It is long lost now but is said to contain many wonders. And it is also said that there were several towns in and about the valleys to the north, east, and south. But there is no sign of them now. The solution to that mystery may tell us much."
She sat back.
"So, my friends, we dare not ask you give more than you have given, and yet your Duke, and your new home and community, call out to you at our time of need. What say you?"
This message was last edited by the GM at 23:50, Sun 25 June 2023.