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Cultural Adoption.

Posted by Celestial CourtFor group 0
Celestial Court
GM, 4 posts
Mon 20 Jun 2022
at 16:26
  • msg #1

Cultural Adoption

Hello all,

The next few steps are going to be selection of and adding a little detail to, the culture you will start with.

So I posted the 5 cultures that I generated as starting cultures in the Discord. Select 3 that you are interested in and reply to this thread listing them in the the order of preference.

If you have any questions before/during your selection, please post those in the Discord.
This message was last edited by the GM at 16:39, Mon 20 June 2022.
Lord of the Locust Host
player, 1 post
House Typhiss
Mon 20 Jun 2022
at 17:01
  • msg #2

Cultural Adoption

1) Dakal
2) Tonuma
3) Michoa
The Ascended
player, 1 post
House Myrmist
Mon 20 Jun 2022
at 18:31
  • msg #3

Cultural Adoption

In reply to Celestial Court (msg # 1):

I'm really digging Ungtan, Vohzar, and Dakal
Lord of Masques
player, 1 post
House Botang
Tue 21 Jun 2022
at 01:28
  • msg #4

Cultural Adoption

In reply to Celestial Court (msg # 1): I like the general direction of Catfolk for the masques and mischief, but Human or Gnomes work just as well. For geography, the Ungtan beat out the others, with Michoa favored over Tonuma for second. I'm fine with doing Michoa, as The Ascended marked Catfolk first :-)

1) Ungtan Catfolk
2) Michoa Humans
3) Tonuma Gnomes
Celestial Court
GM, 5 posts
Tue 21 Jun 2022
at 16:36
  • msg #5

Cultural Adoption

Next step is to determine the naming conventions of your culture. This will allow me to design a random name generator for use to name important figures of the cultures, points of interest, lakes, rivers, oceans, cities, etc.

There is a screen shot of the instructions and a sample in the Discord.

As a general rule, please don't use English words for names like Darkchild, Fangforest, Redbeard, or anything similar. The random generator will chew the samples apart and never be able to replicate those. If that is your style of naming, just assume that that is what the words mean in the culture's language.

Post your requested samples below.

Keep in mind that the culture you are doing this for has only just discovered fire and still live in caves. They have no written language and live in clan groups that are likely no more than 20-30 individuals. Naming will be rather simplistic.
This message was last edited by the GM at 17:02, Tue 21 June 2022.
Lord of the Locust Host
player, 2 posts
House Typhiss
Tue 21 Jun 2022
at 19:32
  • msg #6

Cultural Adoption

Male Names:
Nok'tar
Sek'kar
Log'sar
Bek'gar
Del'var
Dat'tar
Bet'gar
Gek'sar
Set'kar
Tet'var

Female Names:
Dat'tan
Bet'san
Bek'can
Set'lan
Nok'van
Leg'gan
Neg'tan
Kon'san
Het'fan
Rek'wan

Terrain features are always female.
Social structures (clans, families, etc) are male.

Male names end in "ar" while female names end in "an"
Lord of Masques
player, 2 posts
House Botang
Wed 22 Jun 2022
at 01:30
  • msg #7

Cultural Adoption

Male names: Commonly both start and end with a harsh tone.

Gorrak
Gurran
Kurrak
Kurrath
Roran
Runuk
Sorran
Surath
Thuth
Thoran
Takun
Torang
Torruk

Female names: Can start with a harder or softer sound, but usually will end on a vowel sound.

Aliana
Asuna
Guruna
Gorana
Kurrah
Kurali
Rurali
Selara
Sora
Soli
Tora
Talia

Other conventions:
The idea I had was that things of the Soil are masculine, and things of the Water are feminine. When the soil and water come together, they form life. That was part of a cultural root I was going with.

Things that are not neatly categorizable would fall under the neutral. A homestead city or farm is neither masculine nor feminine. The abstract of a forest and everything in it might be neutral and all encompassing, whereas a single large great tree landmark might be referred to in the feminine.

A neutral third form featuring soft consonant endings can be used as well, with a lot of 's' endings.

Examples of Neutral:
Gurunes, Kurranis, Tholes, Gural, Guranul, Turnal, Kurunel, Thiris, Fethis, Rukunes
This message was last edited by the GM at 20:04, Wed 22 June 2022.
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