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12:13, 25th April 2024 (GMT+0)

House Rules.

Posted by GMFor group 0
GM
GM, 66 posts
The Storyteller
Sat 23 Jul 2022
at 20:29
  • msg #1

House Rules

The following are rulings that have cropped up during play.

Molotov Cocktail
Requires flask of oil, rag/material and a flame.
  • Firstly, I’ll allow it because it’s both inventive and fun and that’s what D&D is all about! However, it does need to be balanced. It isn’t a mechanism for any character to gain access to a 3rd level fireball spell at first level! The oil being used is nothing like petrol and as such won’t explode in a great ball of fire.
  • Preparing the improvised weapon takes two full actions (one to soak the rag, one to stuff it inside and light it).
  • Throwing the flask is a thrown ranged attack using an object (range 20/60ft.) and as such the attack roll is strength. A hit will cause 1d4 dmg. + strength modifier as per improvised weapon RAW.
  • Whether the flask hits or misses it will break, causing oil to splash in a 5foot radius. Creatures within the 5foot radius make a DC14 dexterity saving throw to avoid being splashed. A creature that is hit by the flask makes no saving throw.
  • If an oily rag is lit and stuffed inside prior to throwing, this oil will combust causing 1d8 fire damage to any creature splashed by the oil. A word of caution in this case: rolling a critical miss (1) will cause the thrower to drop the flask on themselves, covering themselves in oil and taking 1d8 fire damage (no dex. save).
  • The oil burns away quickly. There is no continued effect to the next round.
  • I’ve based this house ruling using this link https://www.dndbeyond.com/equipment/oil-flask combined with this link https://www.dandwiki.com/wiki/...cktail_(5e_Equipment) and some edits of my own.
  • The flask of oil (and rag) are consumed in the attack.

This message was last edited by the GM at 20:31, Sat 23 July 2022.
GM
GM, 151 posts
The Storyteller
Sat 24 Sep 2022
at 07:54
  • msg #2

House Rules

15ft. cone area of effect
The below grids describe the area of effect for 15ft cones.

When aiming N/E/S/W they are simplified to 'T' shapes on 5ft. squares. (In difference to the DM's guide, the point of origin is assumed to be the middle of the side of the square in these cases.)

        VV              
   X    X    X     XXX 
>>XXX    X    XXX<<   X  
   X   XXX   X      X  
                    ^^  

When aiming diagonally 45degrees (NE/SE/SW/NW) the area of effect looks like a sort of fish as follows:

      \\         //      
  X    XX     XX    X  
 XXX   XXX   XXX   XXX 
 XX     X     X     XX 
//                     \\

The final group of cones aimed from the corner of the square at a lesser angle looks like a P shape as follows:

       \\       //       
 XX    X       X    XX 
 XX    XX     XX    XX 
 X     XX     XX     X 
 //                   \\ 


GM
GM, 217 posts
The Storyteller
Sun 8 Jan 2023
at 20:21
  • msg #3

House Rules

Casting spells with a verbal component underwater
Casting a spell with a verbal component underwater is possible but at the penalty of 30seconds (5 rounds) of remaining held breath (see suffocation rules in PHB for the amount of time a character can hold their breath). If this penalty would take the character into suffocation, the spell fails as it was not properly cast.
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